commit | 196326ce19cfc04773fe65ec9bb3c577549716a3 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Fri Dec 06 12:40:09 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Dec 06 12:40:09 2024 +0000 |
tree | 9d63a0714a5639149dbdbd8a4eca75855ae661d1 | |
parent | 85cf63e9a9e441f794335a497038d070fa41ff9c [diff] [blame] |
Update `tint` to use new single entry point path for GLSL Move the GLSL emission over to the new single entry point path and remove the custom GLSL code for enforcing single entry point. Bug: 380043961 Change-Id: I3bfe80b1c6d046c2ecaec52514d245f4c4e48d3e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/218316 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com>
diff --git a/test/tint/builtins/gen/literal/textureSampleLevel/1bf73e.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureSampleLevel/1bf73e.wgsl.expected.glsl index c640653..a68adf2 100644 --- a/test/tint/builtins/gen/literal/textureSampleLevel/1bf73e.wgsl.expected.glsl +++ b/test/tint/builtins/gen/literal/textureSampleLevel/1bf73e.wgsl.expected.glsl
@@ -1,3 +1,6 @@ +// +// fragment_main +// #version 460 #extension GL_EXT_texture_shadow_lod: require precision highp float; @@ -16,6 +19,9 @@ void main() { v.inner = textureSampleLevel_1bf73e(); } +// +// compute_main +// #version 460 #extension GL_EXT_texture_shadow_lod: require @@ -33,6 +39,9 @@ void main() { v.inner = textureSampleLevel_1bf73e(); } +// +// vertex_main +// #version 460 #extension GL_EXT_texture_shadow_lod: require