| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 5> @offset(0) |
| } |
| |
| buf2 = struct @align(8) { |
| zeroVec:vec2<f32> @offset(0) |
| } |
| |
| buf3 = struct @align(8) { |
| oneVec:vec2<f32> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| S = struct @align(4) { |
| numbers:array<f32, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_7:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_9:ptr<uniform, buf2, read> = var @binding_point(0, 2) |
| %x_12:ptr<uniform, buf3, read> = var @binding_point(0, 3) |
| %x_15:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %obj:ptr<function, S, read_write> = var |
| %a:ptr<function, f32, read_write> = var |
| %x_49:ptr<function, vec2<f32>, read_write> = var |
| %b:ptr<function, f32, read_write> = var |
| %11:ptr<uniform, f32, read> = access %x_7, 0u, 3i, 0u |
| %12:f32 = load %11 |
| %13:ptr<uniform, f32, read> = access %x_7, 0u, 2i, 0u |
| %14:f32 = load %13 |
| %15:ptr<uniform, f32, read> = access %x_7, 0u, 4i, 0u |
| %16:f32 = load %15 |
| %17:array<f32, 3> = construct %12, %14, %16 |
| %18:S = construct %17 |
| store %obj, %18 |
| %19:ptr<uniform, vec2<f32>, read> = access %x_9, 0u |
| %20:f32 = load_vector_element %19, 0u |
| %x_59:f32 = let %20 |
| %22:i32 = call %tint_f32_to_i32, %x_59 |
| %24:ptr<function, f32, read_write> = access %obj, 0u, %22 |
| %25:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %26:f32 = load %25 |
| store %24, %26 |
| %27:ptr<uniform, vec2<f32>, read> = access %x_9, 0u |
| %28:f32 = load_vector_element %27, 0u |
| %29:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %30:f32 = load %29 |
| %31:bool = gt %28, %30 |
| if %31 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| %32:ptr<uniform, vec2<f32>, read> = access %x_9, 0u |
| %33:vec2<f32> = load %32 |
| store %x_49, %33 |
| exit_if # if_1 |
| } |
| $B4: { # false |
| %34:ptr<uniform, vec2<f32>, read> = access %x_12, 0u |
| %35:vec2<f32> = load %34 |
| store %x_49, %35 |
| exit_if # if_1 |
| } |
| } |
| %36:f32 = load_vector_element %x_49, 1u |
| store %a, %36 |
| %37:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %38:f32 = load %37 |
| %39:f32 = load %a |
| %40:ptr<uniform, i32, read> = access %x_15, 0u, 0i, 0u |
| %41:i32 = load %40 |
| %42:ptr<function, f32, read_write> = access %obj, 0u, %41 |
| %43:f32 = load %42 |
| %44:f32 = mix %38, %39, %43 |
| store %b, %44 |
| %45:f32 = load %b |
| %46:ptr<uniform, f32, read> = access %x_7, 0u, 2i, 0u |
| %47:f32 = load %46 |
| %48:f32 = distance %45, %47 |
| %49:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u |
| %50:f32 = load %49 |
| %51:bool = lt %48, %50 |
| if %51 [t: $B5, f: $B6] { # if_2 |
| $B5: { # true |
| %52:ptr<uniform, i32, read> = access %x_15, 0u, 0i, 0u |
| %53:i32 = load %52 |
| %54:f32 = convert %53 |
| %55:f32 = let %54 |
| %56:ptr<uniform, i32, read> = access %x_15, 0u, 1i, 0u |
| %57:i32 = load %56 |
| %58:f32 = convert %57 |
| %59:f32 = let %58 |
| %60:ptr<uniform, i32, read> = access %x_15, 0u, 1i, 0u |
| %61:i32 = load %60 |
| %62:f32 = convert %61 |
| %63:f32 = let %62 |
| %64:ptr<uniform, i32, read> = access %x_15, 0u, 0i, 0u |
| %65:i32 = load %64 |
| %66:f32 = convert %65 |
| %67:vec4<f32> = construct %55, %59, %63, %66 |
| store %x_GLF_color, %67 |
| exit_if # if_2 |
| } |
| $B6: { # false |
| %68:ptr<uniform, i32, read> = access %x_15, 0u, 1i, 0u |
| %69:i32 = load %68 |
| %70:f32 = convert %69 |
| %71:vec4<f32> = construct %70 |
| store %x_GLF_color, %71 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B7: { |
| %73:void = call %main_1 |
| %74:vec4<f32> = load %x_GLF_color |
| %75:main_out = construct %74 |
| ret %75 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B8: { |
| %77:i32 = convert %value |
| %78:bool = gte %value, -2147483648.0f |
| %79:i32 = select -2147483648i, %77, %78 |
| %80:bool = lte %value, 2147483520.0f |
| %81:i32 = select 2147483647i, %79, %80 |
| ret %81 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |