Make dawn_native use the webgpu.h header

BUG=dawn:22

Change-Id: I66e2d998f5e09030e40ec88813cd65c492018fd0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12541
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
diff --git a/src/dawn_native/AttachmentState.cpp b/src/dawn_native/AttachmentState.cpp
index 3cd6621..79ce913 100644
--- a/src/dawn_native/AttachmentState.cpp
+++ b/src/dawn_native/AttachmentState.cpp
@@ -127,16 +127,16 @@
         return mColorAttachmentsSet;
     }
 
-    dawn::TextureFormat AttachmentState::GetColorAttachmentFormat(uint32_t index) const {
+    wgpu::TextureFormat AttachmentState::GetColorAttachmentFormat(uint32_t index) const {
         ASSERT(mColorAttachmentsSet[index]);
         return mColorFormats[index];
     }
 
     bool AttachmentState::HasDepthStencilAttachment() const {
-        return mDepthStencilFormat != dawn::TextureFormat::Undefined;
+        return mDepthStencilFormat != wgpu::TextureFormat::Undefined;
     }
 
-    dawn::TextureFormat AttachmentState::GetDepthStencilFormat() const {
+    wgpu::TextureFormat AttachmentState::GetDepthStencilFormat() const {
         ASSERT(HasDepthStencilAttachment());
         return mDepthStencilFormat;
     }
diff --git a/src/dawn_native/AttachmentState.h b/src/dawn_native/AttachmentState.h
index 7a2001a..d31ea06 100644
--- a/src/dawn_native/AttachmentState.h
+++ b/src/dawn_native/AttachmentState.h
@@ -50,9 +50,9 @@
 
       protected:
         std::bitset<kMaxColorAttachments> mColorAttachmentsSet;
-        std::array<dawn::TextureFormat, kMaxColorAttachments> mColorFormats;
+        std::array<wgpu::TextureFormat, kMaxColorAttachments> mColorFormats;
         // Default (texture format Undefined) indicates there is no depth stencil attachment.
-        dawn::TextureFormat mDepthStencilFormat = dawn::TextureFormat::Undefined;
+        wgpu::TextureFormat mDepthStencilFormat = wgpu::TextureFormat::Undefined;
         uint32_t mSampleCount = 0;
     };
 
@@ -62,9 +62,9 @@
         ~AttachmentState() override;
 
         std::bitset<kMaxColorAttachments> GetColorAttachmentsMask() const;
-        dawn::TextureFormat GetColorAttachmentFormat(uint32_t index) const;
+        wgpu::TextureFormat GetColorAttachmentFormat(uint32_t index) const;
         bool HasDepthStencilAttachment() const;
-        dawn::TextureFormat GetDepthStencilFormat() const;
+        wgpu::TextureFormat GetDepthStencilFormat() const;
         uint32_t GetSampleCount() const;
 
       private:
diff --git a/src/dawn_native/BindGroup.cpp b/src/dawn_native/BindGroup.cpp
index ceaf913..3765fed 100644
--- a/src/dawn_native/BindGroup.cpp
+++ b/src/dawn_native/BindGroup.cpp
@@ -30,7 +30,7 @@
 
         MaybeError ValidateBufferBinding(const DeviceBase* device,
                                          const BindGroupBinding& binding,
-                                         dawn::BufferUsage requiredUsage) {
+                                         wgpu::BufferUsage requiredUsage) {
             if (binding.buffer == nullptr || binding.sampler != nullptr ||
                 binding.textureView != nullptr) {
                 return DAWN_VALIDATION_ERROR("expected buffer binding");
@@ -38,7 +38,7 @@
             DAWN_TRY(device->ValidateObject(binding.buffer));
 
             uint64_t bufferSize = binding.buffer->GetSize();
-            uint64_t bindingSize = (binding.size == dawn::kWholeSize) ? bufferSize : binding.size;
+            uint64_t bindingSize = (binding.size == wgpu::kWholeSize) ? bufferSize : binding.size;
             if (bindingSize > bufferSize) {
                 return DAWN_VALIDATION_ERROR("Buffer binding size larger than the buffer");
             }
@@ -63,10 +63,10 @@
 
         MaybeError ValidateTextureBinding(const DeviceBase* device,
                                           const BindGroupBinding& binding,
-                                          dawn::TextureUsage requiredUsage,
+                                          wgpu::TextureUsage requiredUsage,
                                           bool multisampledBinding,
-                                          dawn::TextureComponentType requiredComponentType,
-                                          dawn::TextureViewDimension requiredDimension) {
+                                          wgpu::TextureComponentType requiredComponentType,
+                                          wgpu::TextureViewDimension requiredDimension) {
             if (binding.textureView == nullptr || binding.sampler != nullptr ||
                 binding.buffer != nullptr) {
                 return DAWN_VALIDATION_ERROR("expected texture binding");
@@ -143,23 +143,23 @@
 
             // Perform binding-type specific validation.
             switch (layoutInfo.types[bindingIndex]) {
-                case dawn::BindingType::UniformBuffer:
-                    DAWN_TRY(ValidateBufferBinding(device, binding, dawn::BufferUsage::Uniform));
+                case wgpu::BindingType::UniformBuffer:
+                    DAWN_TRY(ValidateBufferBinding(device, binding, wgpu::BufferUsage::Uniform));
                     break;
-                case dawn::BindingType::StorageBuffer:
-                    DAWN_TRY(ValidateBufferBinding(device, binding, dawn::BufferUsage::Storage));
+                case wgpu::BindingType::StorageBuffer:
+                    DAWN_TRY(ValidateBufferBinding(device, binding, wgpu::BufferUsage::Storage));
                     break;
-                case dawn::BindingType::SampledTexture:
-                    DAWN_TRY(ValidateTextureBinding(device, binding, dawn::TextureUsage::Sampled,
+                case wgpu::BindingType::SampledTexture:
+                    DAWN_TRY(ValidateTextureBinding(device, binding, wgpu::TextureUsage::Sampled,
                                                     layoutInfo.multisampled[bindingIndex],
                                                     layoutInfo.textureComponentTypes[bindingIndex],
                                                     layoutInfo.textureDimensions[bindingIndex]));
                     break;
-                case dawn::BindingType::Sampler:
+                case wgpu::BindingType::Sampler:
                     DAWN_TRY(ValidateSamplerBinding(device, binding));
                     break;
-                case dawn::BindingType::StorageTexture:
-                case dawn::BindingType::ReadonlyStorageBuffer:
+                case wgpu::BindingType::StorageTexture:
+                case wgpu::BindingType::ReadonlyStorageBuffer:
                     UNREACHABLE();
                     break;
             }
@@ -193,7 +193,7 @@
                 mBindings[bindingIndex] = binding.buffer;
                 mOffsets[bindingIndex] = binding.offset;
                 uint64_t bufferSize =
-                    (binding.size == dawn::kWholeSize) ? binding.buffer->GetSize() : binding.size;
+                    (binding.size == wgpu::kWholeSize) ? binding.buffer->GetSize() : binding.size;
                 mSizes[bindingIndex] = bufferSize;
                 continue;
             }
@@ -230,8 +230,8 @@
         ASSERT(!IsError());
         ASSERT(binding < kMaxBindingsPerGroup);
         ASSERT(mLayout->GetBindingInfo().mask[binding]);
-        ASSERT(mLayout->GetBindingInfo().types[binding] == dawn::BindingType::UniformBuffer ||
-               mLayout->GetBindingInfo().types[binding] == dawn::BindingType::StorageBuffer);
+        ASSERT(mLayout->GetBindingInfo().types[binding] == wgpu::BindingType::UniformBuffer ||
+               mLayout->GetBindingInfo().types[binding] == wgpu::BindingType::StorageBuffer);
         BufferBase* buffer = static_cast<BufferBase*>(mBindings[binding].Get());
         return {buffer, mOffsets[binding], mSizes[binding]};
     }
@@ -240,7 +240,7 @@
         ASSERT(!IsError());
         ASSERT(binding < kMaxBindingsPerGroup);
         ASSERT(mLayout->GetBindingInfo().mask[binding]);
-        ASSERT(mLayout->GetBindingInfo().types[binding] == dawn::BindingType::Sampler);
+        ASSERT(mLayout->GetBindingInfo().types[binding] == wgpu::BindingType::Sampler);
         return static_cast<SamplerBase*>(mBindings[binding].Get());
     }
 
@@ -248,7 +248,7 @@
         ASSERT(!IsError());
         ASSERT(binding < kMaxBindingsPerGroup);
         ASSERT(mLayout->GetBindingInfo().mask[binding]);
-        ASSERT(mLayout->GetBindingInfo().types[binding] == dawn::BindingType::SampledTexture);
+        ASSERT(mLayout->GetBindingInfo().types[binding] == wgpu::BindingType::SampledTexture);
         return static_cast<TextureViewBase*>(mBindings[binding].Get());
     }
 
diff --git a/src/dawn_native/BindGroupAndStorageBarrierTracker.h b/src/dawn_native/BindGroupAndStorageBarrierTracker.h
index dedb5ee..de63efc 100644
--- a/src/dawn_native/BindGroupAndStorageBarrierTracker.h
+++ b/src/dawn_native/BindGroupAndStorageBarrierTracker.h
@@ -42,26 +42,26 @@
                 const auto& info = layout->GetBindingInfo();
 
                 for (uint32_t binding : IterateBitSet(info.mask)) {
-                    if ((info.visibilities[binding] & dawn::ShaderStage::Compute) == 0) {
+                    if ((info.visibilities[binding] & wgpu::ShaderStage::Compute) == 0) {
                         continue;
                     }
 
                     mBindingTypes[index][binding] = info.types[binding];
                     switch (info.types[binding]) {
-                        case dawn::BindingType::UniformBuffer:
-                        case dawn::BindingType::ReadonlyStorageBuffer:
-                        case dawn::BindingType::Sampler:
-                        case dawn::BindingType::SampledTexture:
+                        case wgpu::BindingType::UniformBuffer:
+                        case wgpu::BindingType::ReadonlyStorageBuffer:
+                        case wgpu::BindingType::Sampler:
+                        case wgpu::BindingType::SampledTexture:
                             // Don't require barriers.
                             break;
 
-                        case dawn::BindingType::StorageBuffer:
+                        case wgpu::BindingType::StorageBuffer:
                             mBuffersNeedingBarrier[index].set(binding);
                             mBuffers[index][binding] =
                                 bindGroup->GetBindingAsBufferBinding(binding).buffer;
                             break;
 
-                        case dawn::BindingType::StorageTexture:
+                        case wgpu::BindingType::StorageTexture:
                             // Not implemented.
 
                         default:
@@ -76,7 +76,7 @@
 
       protected:
         std::array<std::bitset<kMaxBindingsPerGroup>, kMaxBindGroups> mBuffersNeedingBarrier = {};
-        std::array<std::array<dawn::BindingType, kMaxBindingsPerGroup>, kMaxBindGroups>
+        std::array<std::array<wgpu::BindingType, kMaxBindingsPerGroup>, kMaxBindGroups>
             mBindingTypes = {};
         std::array<std::array<BufferBase*, kMaxBindingsPerGroup>, kMaxBindGroups> mBuffers = {};
     };
diff --git a/src/dawn_native/BindGroupLayout.cpp b/src/dawn_native/BindGroupLayout.cpp
index 2001b6b..ac5308d 100644
--- a/src/dawn_native/BindGroupLayout.cpp
+++ b/src/dawn_native/BindGroupLayout.cpp
@@ -38,7 +38,7 @@
             DAWN_TRY(ValidateBindingType(binding.type));
             DAWN_TRY(ValidateTextureComponentType(binding.textureComponentType));
 
-            if (binding.textureDimension != dawn::TextureViewDimension::Undefined) {
+            if (binding.textureDimension != wgpu::TextureViewDimension::Undefined) {
                 DAWN_TRY(ValidateTextureViewDimension(binding.textureDimension));
             }
 
@@ -50,25 +50,25 @@
             }
 
             switch (binding.type) {
-                case dawn::BindingType::UniformBuffer:
+                case wgpu::BindingType::UniformBuffer:
                     if (binding.hasDynamicOffset) {
                         ++dynamicUniformBufferCount;
                     }
                     break;
-                case dawn::BindingType::StorageBuffer:
+                case wgpu::BindingType::StorageBuffer:
                     if (binding.hasDynamicOffset) {
                         ++dynamicStorageBufferCount;
                     }
                     break;
-                case dawn::BindingType::SampledTexture:
-                case dawn::BindingType::Sampler:
+                case wgpu::BindingType::SampledTexture:
+                case wgpu::BindingType::Sampler:
                     if (binding.hasDynamicOffset) {
                         return DAWN_VALIDATION_ERROR("Samplers and textures cannot be dynamic");
                     }
                     break;
-                case dawn::BindingType::ReadonlyStorageBuffer:
+                case wgpu::BindingType::ReadonlyStorageBuffer:
                     return DAWN_VALIDATION_ERROR("readonly storage buffers aren't supported (yet)");
-                case dawn::BindingType::StorageTexture:
+                case wgpu::BindingType::StorageTexture:
                     return DAWN_VALIDATION_ERROR("storage textures aren't supported (yet)");
             }
 
@@ -140,24 +140,24 @@
             mBindingInfo.types[index] = binding.type;
             mBindingInfo.textureComponentTypes[index] = binding.textureComponentType;
 
-            if (binding.textureDimension == dawn::TextureViewDimension::Undefined) {
-                mBindingInfo.textureDimensions[index] = dawn::TextureViewDimension::e2D;
+            if (binding.textureDimension == wgpu::TextureViewDimension::Undefined) {
+                mBindingInfo.textureDimensions[index] = wgpu::TextureViewDimension::e2D;
             } else {
                 mBindingInfo.textureDimensions[index] = binding.textureDimension;
             }
             if (binding.hasDynamicOffset) {
                 mBindingInfo.hasDynamicOffset.set(index);
                 switch (binding.type) {
-                    case dawn::BindingType::UniformBuffer:
+                    case wgpu::BindingType::UniformBuffer:
                         ++mDynamicUniformBufferCount;
                         break;
-                    case dawn::BindingType::StorageBuffer:
+                    case wgpu::BindingType::StorageBuffer:
                         ++mDynamicStorageBufferCount;
                         break;
-                    case dawn::BindingType::SampledTexture:
-                    case dawn::BindingType::Sampler:
-                    case dawn::BindingType::ReadonlyStorageBuffer:
-                    case dawn::BindingType::StorageTexture:
+                    case wgpu::BindingType::SampledTexture:
+                    case wgpu::BindingType::Sampler:
+                    case wgpu::BindingType::ReadonlyStorageBuffer:
+                    case wgpu::BindingType::StorageTexture:
                         UNREACHABLE();
                         break;
                 }
diff --git a/src/dawn_native/BindGroupLayout.h b/src/dawn_native/BindGroupLayout.h
index c241cab..8c275f0 100644
--- a/src/dawn_native/BindGroupLayout.h
+++ b/src/dawn_native/BindGroupLayout.h
@@ -40,10 +40,10 @@
         static BindGroupLayoutBase* MakeError(DeviceBase* device);
 
         struct LayoutBindingInfo {
-            std::array<dawn::ShaderStage, kMaxBindingsPerGroup> visibilities;
-            std::array<dawn::BindingType, kMaxBindingsPerGroup> types;
-            std::array<dawn::TextureComponentType, kMaxBindingsPerGroup> textureComponentTypes;
-            std::array<dawn::TextureViewDimension, kMaxBindingsPerGroup> textureDimensions;
+            std::array<wgpu::ShaderStage, kMaxBindingsPerGroup> visibilities;
+            std::array<wgpu::BindingType, kMaxBindingsPerGroup> types;
+            std::array<wgpu::TextureComponentType, kMaxBindingsPerGroup> textureComponentTypes;
+            std::array<wgpu::TextureViewDimension, kMaxBindingsPerGroup> textureDimensions;
             std::bitset<kMaxBindingsPerGroup> hasDynamicOffset;
             std::bitset<kMaxBindingsPerGroup> multisampled;
             std::bitset<kMaxBindingsPerGroup> mask;
diff --git a/src/dawn_native/Buffer.cpp b/src/dawn_native/Buffer.cpp
index 21bc305..7bfed63 100644
--- a/src/dawn_native/Buffer.cpp
+++ b/src/dawn_native/Buffer.cpp
@@ -91,17 +91,17 @@
 
         DAWN_TRY(ValidateBufferUsage(descriptor->usage));
 
-        dawn::BufferUsage usage = descriptor->usage;
+        wgpu::BufferUsage usage = descriptor->usage;
 
-        const dawn::BufferUsage kMapWriteAllowedUsages =
-            dawn::BufferUsage::MapWrite | dawn::BufferUsage::CopySrc;
-        if (usage & dawn::BufferUsage::MapWrite && (usage & kMapWriteAllowedUsages) != usage) {
+        const wgpu::BufferUsage kMapWriteAllowedUsages =
+            wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
+        if (usage & wgpu::BufferUsage::MapWrite && (usage & kMapWriteAllowedUsages) != usage) {
             return DAWN_VALIDATION_ERROR("Only CopySrc is allowed with MapWrite");
         }
 
-        const dawn::BufferUsage kMapReadAllowedUsages =
-            dawn::BufferUsage::MapRead | dawn::BufferUsage::CopyDst;
-        if (usage & dawn::BufferUsage::MapRead && (usage & kMapReadAllowedUsages) != usage) {
+        const wgpu::BufferUsage kMapReadAllowedUsages =
+            wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
+        if (usage & wgpu::BufferUsage::MapRead && (usage & kMapReadAllowedUsages) != usage) {
             return DAWN_VALIDATION_ERROR("Only CopyDst is allowed with MapRead");
         }
 
@@ -146,7 +146,7 @@
         return mSize;
     }
 
-    dawn::BufferUsage BufferBase::GetUsage() const {
+    wgpu::BufferUsage BufferBase::GetUsage() const {
         ASSERT(!IsError());
         return mUsage;
     }
@@ -189,7 +189,7 @@
     }
 
     void BufferBase::CallMapReadCallback(uint32_t serial,
-                                         DawnBufferMapAsyncStatus status,
+                                         WGPUBufferMapAsyncStatus status,
                                          const void* pointer,
                                          uint32_t dataLength) {
         ASSERT(!IsError());
@@ -197,14 +197,14 @@
             ASSERT(mMapWriteCallback == nullptr);
             // Tag the callback as fired before firing it, otherwise it could fire a second time if
             // for example buffer.Unmap() is called inside the application-provided callback.
-            DawnBufferMapReadCallback callback = mMapReadCallback;
+            WGPUBufferMapReadCallback callback = mMapReadCallback;
             mMapReadCallback = nullptr;
             callback(status, pointer, dataLength, mMapUserdata);
         }
     }
 
     void BufferBase::CallMapWriteCallback(uint32_t serial,
-                                          DawnBufferMapAsyncStatus status,
+                                          WGPUBufferMapAsyncStatus status,
                                           void* pointer,
                                           uint32_t dataLength) {
         ASSERT(!IsError());
@@ -212,7 +212,7 @@
             ASSERT(mMapReadCallback == nullptr);
             // Tag the callback as fired before firing it, otherwise it could fire a second time if
             // for example buffer.Unmap() is called inside the application-provided callback.
-            DawnBufferMapWriteCallback callback = mMapWriteCallback;
+            WGPUBufferMapWriteCallback callback = mMapWriteCallback;
             mMapWriteCallback = nullptr;
             callback(status, pointer, dataLength, mMapUserdata);
         }
@@ -229,8 +229,8 @@
         }
     }
 
-    void BufferBase::MapReadAsync(DawnBufferMapReadCallback callback, void* userdata) {
-        if (GetDevice()->ConsumedError(ValidateMap(dawn::BufferUsage::MapRead))) {
+    void BufferBase::MapReadAsync(WGPUBufferMapReadCallback callback, void* userdata) {
+        if (GetDevice()->ConsumedError(ValidateMap(wgpu::BufferUsage::MapRead))) {
             callback(DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, 0, userdata);
             return;
         }
@@ -265,8 +265,8 @@
         return {};
     }
 
-    void BufferBase::MapWriteAsync(DawnBufferMapWriteCallback callback, void* userdata) {
-        if (GetDevice()->ConsumedError(ValidateMap(dawn::BufferUsage::MapWrite))) {
+    void BufferBase::MapWriteAsync(WGPUBufferMapWriteCallback callback, void* userdata) {
+        if (GetDevice()->ConsumedError(ValidateMap(wgpu::BufferUsage::MapWrite))) {
             callback(DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, 0, userdata);
             return;
         }
@@ -374,14 +374,14 @@
             return DAWN_VALIDATION_ERROR("Buffer subdata out of range");
         }
 
-        if (!(mUsage & dawn::BufferUsage::CopyDst)) {
+        if (!(mUsage & wgpu::BufferUsage::CopyDst)) {
             return DAWN_VALIDATION_ERROR("Buffer needs the CopyDst usage bit");
         }
 
         return {};
     }
 
-    MaybeError BufferBase::ValidateMap(dawn::BufferUsage requiredUsage) const {
+    MaybeError BufferBase::ValidateMap(wgpu::BufferUsage requiredUsage) const {
         DAWN_TRY(GetDevice()->ValidateObject(this));
 
         switch (mState) {
@@ -409,7 +409,7 @@
                 // even if it did not have a mappable usage.
                 return {};
             case BufferState::Unmapped:
-                if ((mUsage & (dawn::BufferUsage::MapRead | dawn::BufferUsage::MapWrite)) == 0) {
+                if ((mUsage & (wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite)) == 0) {
                     return DAWN_VALIDATION_ERROR("Buffer does not have map usage");
                 }
                 return {};
diff --git a/src/dawn_native/Buffer.h b/src/dawn_native/Buffer.h
index 9549c50..3a675aa 100644
--- a/src/dawn_native/Buffer.h
+++ b/src/dawn_native/Buffer.h
@@ -27,12 +27,12 @@
 
     MaybeError ValidateBufferDescriptor(DeviceBase* device, const BufferDescriptor* descriptor);
 
-    static constexpr dawn::BufferUsage kReadOnlyBufferUsages =
-        dawn::BufferUsage::MapRead | dawn::BufferUsage::CopySrc | dawn::BufferUsage::Index |
-        dawn::BufferUsage::Vertex | dawn::BufferUsage::Uniform;
+    static constexpr wgpu::BufferUsage kReadOnlyBufferUsages =
+        wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::Index |
+        wgpu::BufferUsage::Vertex | wgpu::BufferUsage::Uniform;
 
-    static constexpr dawn::BufferUsage kWritableBufferUsages =
-        dawn::BufferUsage::MapWrite | dawn::BufferUsage::CopyDst | dawn::BufferUsage::Storage;
+    static constexpr wgpu::BufferUsage kWritableBufferUsages =
+        wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Storage;
 
     class BufferBase : public ObjectBase {
         enum class BufferState {
@@ -51,7 +51,7 @@
                                            uint8_t** mappedPointer);
 
         uint64_t GetSize() const;
-        dawn::BufferUsage GetUsage() const;
+        wgpu::BufferUsage GetUsage() const;
 
         MaybeError MapAtCreation(uint8_t** mappedPointer);
 
@@ -59,8 +59,8 @@
 
         // Dawn API
         void SetSubData(uint32_t start, uint32_t count, const void* data);
-        void MapReadAsync(DawnBufferMapReadCallback callback, void* userdata);
-        void MapWriteAsync(DawnBufferMapWriteCallback callback, void* userdata);
+        void MapReadAsync(WGPUBufferMapReadCallback callback, void* userdata);
+        void MapWriteAsync(WGPUBufferMapWriteCallback callback, void* userdata);
         void Unmap();
         void Destroy();
 
@@ -68,11 +68,11 @@
         BufferBase(DeviceBase* device, ObjectBase::ErrorTag tag);
 
         void CallMapReadCallback(uint32_t serial,
-                                 DawnBufferMapAsyncStatus status,
+                                 WGPUBufferMapAsyncStatus status,
                                  const void* pointer,
                                  uint32_t dataLength);
         void CallMapWriteCallback(uint32_t serial,
-                                  DawnBufferMapAsyncStatus status,
+                                  WGPUBufferMapAsyncStatus status,
                                   void* pointer,
                                   uint32_t dataLength);
 
@@ -90,15 +90,15 @@
         MaybeError CopyFromStagingBuffer();
 
         MaybeError ValidateSetSubData(uint32_t start, uint32_t count) const;
-        MaybeError ValidateMap(dawn::BufferUsage requiredUsage) const;
+        MaybeError ValidateMap(wgpu::BufferUsage requiredUsage) const;
         MaybeError ValidateUnmap() const;
         MaybeError ValidateDestroy() const;
 
         uint64_t mSize = 0;
-        dawn::BufferUsage mUsage = dawn::BufferUsage::None;
+        wgpu::BufferUsage mUsage = wgpu::BufferUsage::None;
 
-        DawnBufferMapReadCallback mMapReadCallback = nullptr;
-        DawnBufferMapWriteCallback mMapWriteCallback = nullptr;
+        WGPUBufferMapReadCallback mMapReadCallback = nullptr;
+        WGPUBufferMapWriteCallback mMapWriteCallback = nullptr;
         void* mMapUserdata = 0;
         uint32_t mMapSerial = 0;
 
diff --git a/src/dawn_native/CommandEncoder.cpp b/src/dawn_native/CommandEncoder.cpp
index c41484d..09a6d7f 100644
--- a/src/dawn_native/CommandEncoder.cpp
+++ b/src/dawn_native/CommandEncoder.cpp
@@ -242,8 +242,8 @@
             return {};
         }
 
-        MaybeError ValidateCanUseAs(BufferBase* buffer, dawn::BufferUsage usage) {
-            ASSERT(dawn::HasZeroOrOneBits(usage));
+        MaybeError ValidateCanUseAs(BufferBase* buffer, wgpu::BufferUsage usage) {
+            ASSERT(wgpu::HasZeroOrOneBits(usage));
             if (!(buffer->GetUsage() & usage)) {
                 return DAWN_VALIDATION_ERROR("buffer doesn't have the required usage.");
             }
@@ -251,8 +251,8 @@
             return {};
         }
 
-        MaybeError ValidateCanUseAs(TextureBase* texture, dawn::TextureUsage usage) {
-            ASSERT(dawn::HasZeroOrOneBits(usage));
+        MaybeError ValidateCanUseAs(TextureBase* texture, wgpu::TextureUsage usage) {
+            ASSERT(wgpu::HasZeroOrOneBits(usage));
             if (!(texture->GetUsage() & usage)) {
                 return DAWN_VALIDATION_ERROR("texture doesn't have the required usage.");
             }
@@ -352,7 +352,7 @@
                     "The size of the resolve target must be the same as the color attachment");
             }
 
-            dawn::TextureFormat resolveTargetFormat = resolveTarget->GetFormat().format;
+            wgpu::TextureFormat resolveTargetFormat = resolveTarget->GetFormat().format;
             if (resolveTargetFormat != attachment->GetFormat().format) {
                 return DAWN_VALIDATION_ERROR(
                     "The format of the resolve target must be the same as the color attachment");
@@ -755,8 +755,8 @@
                     DAWN_TRY(ValidateB2BCopySizeAlignment(copy->size, copy->sourceOffset,
                                                           copy->destinationOffset));
 
-                    DAWN_TRY(ValidateCanUseAs(copy->source.Get(), dawn::BufferUsage::CopySrc));
-                    DAWN_TRY(ValidateCanUseAs(copy->destination.Get(), dawn::BufferUsage::CopyDst));
+                    DAWN_TRY(ValidateCanUseAs(copy->source.Get(), wgpu::BufferUsage::CopySrc));
+                    DAWN_TRY(ValidateCanUseAs(copy->destination.Get(), wgpu::BufferUsage::CopyDst));
 
                     mResourceUsages.topLevelBuffers.insert(copy->source.Get());
                     mResourceUsages.topLevelBuffers.insert(copy->destination.Get());
@@ -789,9 +789,9 @@
                                                        copy->destination.texture->GetFormat()));
 
                     DAWN_TRY(
-                        ValidateCanUseAs(copy->source.buffer.Get(), dawn::BufferUsage::CopySrc));
+                        ValidateCanUseAs(copy->source.buffer.Get(), wgpu::BufferUsage::CopySrc));
                     DAWN_TRY(ValidateCanUseAs(copy->destination.texture.Get(),
-                                              dawn::TextureUsage::CopyDst));
+                                              wgpu::TextureUsage::CopyDst));
 
                     mResourceUsages.topLevelBuffers.insert(copy->source.buffer.Get());
                     mResourceUsages.topLevelTextures.insert(copy->destination.texture.Get());
@@ -824,9 +824,9 @@
                                                        copy->source.texture->GetFormat()));
 
                     DAWN_TRY(
-                        ValidateCanUseAs(copy->source.texture.Get(), dawn::TextureUsage::CopySrc));
+                        ValidateCanUseAs(copy->source.texture.Get(), wgpu::TextureUsage::CopySrc));
                     DAWN_TRY(ValidateCanUseAs(copy->destination.buffer.Get(),
-                                              dawn::BufferUsage::CopyDst));
+                                              wgpu::BufferUsage::CopyDst));
 
                     mResourceUsages.topLevelTextures.insert(copy->source.texture.Get());
                     mResourceUsages.topLevelBuffers.insert(copy->destination.buffer.Get());
@@ -852,9 +852,9 @@
                     DAWN_TRY(ValidateCopySizeFitsInTexture(copy->destination, copy->copySize));
 
                     DAWN_TRY(
-                        ValidateCanUseAs(copy->source.texture.Get(), dawn::TextureUsage::CopySrc));
+                        ValidateCanUseAs(copy->source.texture.Get(), wgpu::TextureUsage::CopySrc));
                     DAWN_TRY(ValidateCanUseAs(copy->destination.texture.Get(),
-                                              dawn::TextureUsage::CopyDst));
+                                              wgpu::TextureUsage::CopyDst));
 
                     mResourceUsages.topLevelTextures.insert(copy->source.texture.Get());
                     mResourceUsages.topLevelTextures.insert(copy->destination.texture.Get());
diff --git a/src/dawn_native/CommandValidation.cpp b/src/dawn_native/CommandValidation.cpp
index c249a33..e3bb099 100644
--- a/src/dawn_native/CommandValidation.cpp
+++ b/src/dawn_native/CommandValidation.cpp
@@ -31,29 +31,29 @@
             const auto& layoutInfo = group->GetLayout()->GetBindingInfo();
 
             for (uint32_t i : IterateBitSet(layoutInfo.mask)) {
-                dawn::BindingType type = layoutInfo.types[i];
+                wgpu::BindingType type = layoutInfo.types[i];
 
                 switch (type) {
-                    case dawn::BindingType::UniformBuffer: {
+                    case wgpu::BindingType::UniformBuffer: {
                         BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer;
-                        usageTracker->BufferUsedAs(buffer, dawn::BufferUsage::Uniform);
+                        usageTracker->BufferUsedAs(buffer, wgpu::BufferUsage::Uniform);
                     } break;
 
-                    case dawn::BindingType::StorageBuffer: {
+                    case wgpu::BindingType::StorageBuffer: {
                         BufferBase* buffer = group->GetBindingAsBufferBinding(i).buffer;
-                        usageTracker->BufferUsedAs(buffer, dawn::BufferUsage::Storage);
+                        usageTracker->BufferUsedAs(buffer, wgpu::BufferUsage::Storage);
                     } break;
 
-                    case dawn::BindingType::SampledTexture: {
+                    case wgpu::BindingType::SampledTexture: {
                         TextureBase* texture = group->GetBindingAsTextureView(i)->GetTexture();
-                        usageTracker->TextureUsedAs(texture, dawn::TextureUsage::Sampled);
+                        usageTracker->TextureUsedAs(texture, wgpu::TextureUsage::Sampled);
                     } break;
 
-                    case dawn::BindingType::Sampler:
+                    case wgpu::BindingType::Sampler:
                         break;
 
-                    case dawn::BindingType::StorageTexture:
-                    case dawn::BindingType::ReadonlyStorageBuffer:
+                    case wgpu::BindingType::StorageTexture:
+                    case wgpu::BindingType::ReadonlyStorageBuffer:
                         UNREACHABLE();
                         break;
                 }
@@ -82,14 +82,14 @@
                     DrawIndirectCmd* cmd = commands->NextCommand<DrawIndirectCmd>();
                     DAWN_TRY(commandBufferState->ValidateCanDraw());
                     usageTracker->BufferUsedAs(cmd->indirectBuffer.Get(),
-                                               dawn::BufferUsage::Indirect);
+                                               wgpu::BufferUsage::Indirect);
                 } break;
 
                 case Command::DrawIndexedIndirect: {
                     DrawIndexedIndirectCmd* cmd = commands->NextCommand<DrawIndexedIndirectCmd>();
                     DAWN_TRY(commandBufferState->ValidateCanDrawIndexed());
                     usageTracker->BufferUsedAs(cmd->indirectBuffer.Get(),
-                                               dawn::BufferUsage::Indirect);
+                                               wgpu::BufferUsage::Indirect);
                 } break;
 
                 case Command::InsertDebugMarker: {
@@ -132,14 +132,14 @@
                 case Command::SetIndexBuffer: {
                     SetIndexBufferCmd* cmd = commands->NextCommand<SetIndexBufferCmd>();
 
-                    usageTracker->BufferUsedAs(cmd->buffer.Get(), dawn::BufferUsage::Index);
+                    usageTracker->BufferUsedAs(cmd->buffer.Get(), wgpu::BufferUsage::Index);
                     commandBufferState->SetIndexBuffer();
                 } break;
 
                 case Command::SetVertexBuffer: {
                     SetVertexBufferCmd* cmd = commands->NextCommand<SetVertexBufferCmd>();
 
-                    usageTracker->BufferUsedAs(cmd->buffer.Get(), dawn::BufferUsage::Vertex);
+                    usageTracker->BufferUsedAs(cmd->buffer.Get(), wgpu::BufferUsage::Vertex);
                     commandBufferState->SetVertexBuffer(cmd->slot);
                 } break;
 
@@ -199,18 +199,18 @@
         for (uint32_t i : IterateBitSet(renderPass->attachmentState->GetColorAttachmentsMask())) {
             RenderPassColorAttachmentInfo* colorAttachment = &renderPass->colorAttachments[i];
             TextureBase* texture = colorAttachment->view->GetTexture();
-            usageTracker.TextureUsedAs(texture, dawn::TextureUsage::OutputAttachment);
+            usageTracker.TextureUsedAs(texture, wgpu::TextureUsage::OutputAttachment);
 
             TextureViewBase* resolveTarget = colorAttachment->resolveTarget.Get();
             if (resolveTarget != nullptr) {
                 usageTracker.TextureUsedAs(resolveTarget->GetTexture(),
-                                           dawn::TextureUsage::OutputAttachment);
+                                           wgpu::TextureUsage::OutputAttachment);
             }
         }
 
         if (renderPass->attachmentState->HasDepthStencilAttachment()) {
             TextureBase* texture = renderPass->depthStencilAttachment.view->GetTexture();
-            usageTracker.TextureUsedAs(texture, dawn::TextureUsage::OutputAttachment);
+            usageTracker.TextureUsedAs(texture, wgpu::TextureUsage::OutputAttachment);
         }
 
         Command type;
@@ -310,7 +310,7 @@
                     DispatchIndirectCmd* cmd = commands->NextCommand<DispatchIndirectCmd>();
                     DAWN_TRY(commandBufferState.ValidateCanDispatch());
                     usageTracker.BufferUsedAs(cmd->indirectBuffer.Get(),
-                                              dawn::BufferUsage::Indirect);
+                                              wgpu::BufferUsage::Indirect);
                 } break;
 
                 case Command::InsertDebugMarker: {
diff --git a/src/dawn_native/Commands.h b/src/dawn_native/Commands.h
index eeaf9dc..05632d7 100644
--- a/src/dawn_native/Commands.h
+++ b/src/dawn_native/Commands.h
@@ -66,17 +66,17 @@
     struct RenderPassColorAttachmentInfo {
         Ref<TextureViewBase> view;
         Ref<TextureViewBase> resolveTarget;
-        dawn::LoadOp loadOp;
-        dawn::StoreOp storeOp;
+        wgpu::LoadOp loadOp;
+        wgpu::StoreOp storeOp;
         dawn_native::Color clearColor;
     };
 
     struct RenderPassDepthStencilAttachmentInfo {
         Ref<TextureViewBase> view;
-        dawn::LoadOp depthLoadOp;
-        dawn::StoreOp depthStoreOp;
-        dawn::LoadOp stencilLoadOp;
-        dawn::StoreOp stencilStoreOp;
+        wgpu::LoadOp depthLoadOp;
+        wgpu::StoreOp depthStoreOp;
+        wgpu::LoadOp stencilLoadOp;
+        wgpu::StoreOp stencilStoreOp;
         float clearDepth;
         uint32_t clearStencil;
     };
diff --git a/src/dawn_native/ComputePipeline.cpp b/src/dawn_native/ComputePipeline.cpp
index 6b20706..a9bfb21 100644
--- a/src/dawn_native/ComputePipeline.cpp
+++ b/src/dawn_native/ComputePipeline.cpp
@@ -36,7 +36,7 @@
     ComputePipelineBase::ComputePipelineBase(DeviceBase* device,
                                              const ComputePipelineDescriptor* descriptor,
                                              bool blueprint)
-        : PipelineBase(device, descriptor->layout, dawn::ShaderStage::Compute),
+        : PipelineBase(device, descriptor->layout, wgpu::ShaderStage::Compute),
           mModule(descriptor->computeStage.module),
           mEntryPoint(descriptor->computeStage.entryPoint),
           mIsBlueprint(blueprint) {
diff --git a/src/dawn_native/Device.cpp b/src/dawn_native/Device.cpp
index bf36778..c160447 100644
--- a/src/dawn_native/Device.cpp
+++ b/src/dawn_native/Device.cpp
@@ -94,16 +94,16 @@
         ASSERT(mCaches->shaderModules.empty());
     }
 
-    void DeviceBase::HandleError(dawn::ErrorType type, const char* message) {
+    void DeviceBase::HandleError(wgpu::ErrorType type, const char* message) {
         mCurrentErrorScope->HandleError(type, message);
     }
 
-    void DeviceBase::InjectError(dawn::ErrorType type, const char* message) {
+    void DeviceBase::InjectError(wgpu::ErrorType type, const char* message) {
         if (ConsumedError(ValidateErrorType(type))) {
             return;
         }
-        if (DAWN_UNLIKELY(type == dawn::ErrorType::NoError)) {
-            HandleError(dawn::ErrorType::Validation, "Invalid injected error NoError");
+        if (DAWN_UNLIKELY(type == wgpu::ErrorType::NoError)) {
+            HandleError(wgpu::ErrorType::Validation, "Invalid injected error NoError");
             return;
         }
         HandleError(type, message);
@@ -115,18 +115,18 @@
         delete error;
     }
 
-    void DeviceBase::SetUncapturedErrorCallback(dawn::ErrorCallback callback, void* userdata) {
+    void DeviceBase::SetUncapturedErrorCallback(wgpu::ErrorCallback callback, void* userdata) {
         mRootErrorScope->SetCallback(callback, userdata);
     }
 
-    void DeviceBase::PushErrorScope(dawn::ErrorFilter filter) {
+    void DeviceBase::PushErrorScope(wgpu::ErrorFilter filter) {
         if (ConsumedError(ValidateErrorFilter(filter))) {
             return;
         }
         mCurrentErrorScope = AcquireRef(new ErrorScope(filter, mCurrentErrorScope.Get()));
     }
 
-    bool DeviceBase::PopErrorScope(dawn::ErrorCallback callback, void* userdata) {
+    bool DeviceBase::PopErrorScope(wgpu::ErrorCallback callback, void* userdata) {
         if (DAWN_UNLIKELY(mCurrentErrorScope.Get() == mRootErrorScope.Get())) {
             return false;
         }
@@ -168,7 +168,7 @@
         return mFenceSignalTracker.get();
     }
 
-    ResultOrError<const Format*> DeviceBase::GetInternalFormat(dawn::TextureFormat format) const {
+    ResultOrError<const Format*> DeviceBase::GetInternalFormat(wgpu::TextureFormat format) const {
         size_t index = ComputeFormatIndex(format);
         if (index >= mFormatTable.size()) {
             return DAWN_VALIDATION_ERROR("Unknown texture format");
@@ -182,7 +182,7 @@
         return internalFormat;
     }
 
-    const Format& DeviceBase::GetValidInternalFormat(dawn::TextureFormat format) const {
+    const Format& DeviceBase::GetValidInternalFormat(wgpu::TextureFormat format) const {
         size_t index = ComputeFormatIndex(format);
         ASSERT(index < mFormatTable.size());
         ASSERT(mFormatTable[index].isSupported);
@@ -413,7 +413,7 @@
         return result;
     }
     void DeviceBase::CreateBufferMappedAsync(const BufferDescriptor* descriptor,
-                                             dawn::BufferCreateMappedCallback callback,
+                                             wgpu::BufferCreateMappedCallback callback,
                                              void* userdata) {
         DawnCreateBufferMappedResult result = CreateBufferMapped(descriptor);
 
diff --git a/src/dawn_native/Device.h b/src/dawn_native/Device.h
index 85ca254..e828195 100644
--- a/src/dawn_native/Device.h
+++ b/src/dawn_native/Device.h
@@ -46,7 +46,7 @@
         DeviceBase(AdapterBase* adapter, const DeviceDescriptor* descriptor);
         virtual ~DeviceBase();
 
-        void HandleError(dawn::ErrorType type, const char* message);
+        void HandleError(wgpu::ErrorType type, const char* message);
 
         bool ConsumedError(MaybeError maybeError) {
             if (DAWN_UNLIKELY(maybeError.IsError())) {
@@ -74,15 +74,15 @@
         ErrorScopeTracker* GetErrorScopeTracker() const;
         FenceSignalTracker* GetFenceSignalTracker() const;
 
-        // Returns the Format corresponding to the dawn::TextureFormat or an error if the format
-        // isn't a valid dawn::TextureFormat or isn't supported by this device.
+        // Returns the Format corresponding to the wgpu::TextureFormat or an error if the format
+        // isn't a valid wgpu::TextureFormat or isn't supported by this device.
         // The pointer returned has the same lifetime as the device.
-        ResultOrError<const Format*> GetInternalFormat(dawn::TextureFormat format) const;
+        ResultOrError<const Format*> GetInternalFormat(wgpu::TextureFormat format) const;
 
-        // Returns the Format corresponding to the dawn::TextureFormat and assumes the format is
+        // Returns the Format corresponding to the wgpu::TextureFormat and assumes the format is
         // valid and supported.
         // The reference returned has the same lifetime as the device.
-        const Format& GetValidInternalFormat(dawn::TextureFormat format) const;
+        const Format& GetValidInternalFormat(wgpu::TextureFormat format) const;
 
         virtual CommandBufferBase* CreateCommandBuffer(
             CommandEncoderBase* encoder,
@@ -143,7 +143,7 @@
         BufferBase* CreateBuffer(const BufferDescriptor* descriptor);
         DawnCreateBufferMappedResult CreateBufferMapped(const BufferDescriptor* descriptor);
         void CreateBufferMappedAsync(const BufferDescriptor* descriptor,
-                                     dawn::BufferCreateMappedCallback callback,
+                                     wgpu::BufferCreateMappedCallback callback,
                                      void* userdata);
         CommandEncoderBase* CreateCommandEncoder(const CommandEncoderDescriptor* descriptor);
         ComputePipelineBase* CreateComputePipeline(const ComputePipelineDescriptor* descriptor);
@@ -159,13 +159,13 @@
         TextureViewBase* CreateTextureView(TextureBase* texture,
                                            const TextureViewDescriptor* descriptor);
 
-        void InjectError(dawn::ErrorType type, const char* message);
+        void InjectError(wgpu::ErrorType type, const char* message);
 
         void Tick();
 
-        void SetUncapturedErrorCallback(dawn::ErrorCallback callback, void* userdata);
-        void PushErrorScope(dawn::ErrorFilter filter);
-        bool PopErrorScope(dawn::ErrorCallback callback, void* userdata);
+        void SetUncapturedErrorCallback(wgpu::ErrorCallback callback, void* userdata);
+        void PushErrorScope(wgpu::ErrorFilter filter);
+        bool PopErrorScope(wgpu::ErrorCallback callback, void* userdata);
         ErrorScope* GetCurrentErrorScope();
 
         void Reference();
@@ -261,7 +261,7 @@
         std::unique_ptr<Caches> mCaches;
 
         struct DeferredCreateBufferMappedAsync {
-            dawn::BufferCreateMappedCallback callback;
+            wgpu::BufferCreateMappedCallback callback;
             DawnBufferMapAsyncStatus status;
             DawnCreateBufferMappedResult result;
             void* userdata;
diff --git a/src/dawn_native/EncodingContext.cpp b/src/dawn_native/EncodingContext.cpp
index 121a890..ea156a6 100644
--- a/src/dawn_native/EncodingContext.cpp
+++ b/src/dawn_native/EncodingContext.cpp
@@ -45,7 +45,7 @@
         return &mIterator;
     }
 
-    void EncodingContext::HandleError(dawn::ErrorType type, const char* message) {
+    void EncodingContext::HandleError(wgpu::ErrorType type, const char* message) {
         if (!IsFinished()) {
             // If the encoding context is not finished, errors are deferred until
             // Finish() is called.
diff --git a/src/dawn_native/EncodingContext.h b/src/dawn_native/EncodingContext.h
index 831db7d..ecb0505 100644
--- a/src/dawn_native/EncodingContext.h
+++ b/src/dawn_native/EncodingContext.h
@@ -38,7 +38,7 @@
         CommandIterator* GetIterator();
 
         // Functions to handle encoder errors
-        void HandleError(dawn::ErrorType type, const char* message);
+        void HandleError(wgpu::ErrorType type, const char* message);
 
         inline void ConsumeError(ErrorData* error) {
             HandleError(error->GetType(), error->GetMessage().c_str());
@@ -58,10 +58,10 @@
             if (DAWN_UNLIKELY(encoder != mCurrentEncoder)) {
                 if (mCurrentEncoder != mTopLevelEncoder) {
                     // The top level encoder was used when a pass encoder was current.
-                    HandleError(dawn::ErrorType::Validation,
+                    HandleError(wgpu::ErrorType::Validation,
                                 "Command cannot be recorded inside a pass");
                 } else {
-                    HandleError(dawn::ErrorType::Validation,
+                    HandleError(wgpu::ErrorType::Validation,
                                 "Recording in an error or already ended pass encoder");
                 }
                 return false;
diff --git a/src/dawn_native/ErrorData.cpp b/src/dawn_native/ErrorData.cpp
index 06be01e..2cd01da 100644
--- a/src/dawn_native/ErrorData.cpp
+++ b/src/dawn_native/ErrorData.cpp
@@ -38,16 +38,16 @@
         return mType;
     }
 
-    dawn::ErrorType ErrorData::GetType() const {
+    wgpu::ErrorType ErrorData::GetType() const {
         switch (mType) {
             case InternalErrorType::Validation:
-                return dawn::ErrorType::Validation;
+                return wgpu::ErrorType::Validation;
             case InternalErrorType::OutOfMemory:
-                return dawn::ErrorType::OutOfMemory;
+                return wgpu::ErrorType::OutOfMemory;
             case InternalErrorType::DeviceLost:
-                return dawn::ErrorType::DeviceLost;
+                return wgpu::ErrorType::DeviceLost;
             default:
-                return dawn::ErrorType::Unknown;
+                return wgpu::ErrorType::Unknown;
         }
     }
 
diff --git a/src/dawn_native/ErrorData.h b/src/dawn_native/ErrorData.h
index fdc7623..a73d90d 100644
--- a/src/dawn_native/ErrorData.h
+++ b/src/dawn_native/ErrorData.h
@@ -44,7 +44,7 @@
         void AppendBacktrace(const char* file, const char* function, int line);
 
         InternalErrorType GetInternalType() const;
-        dawn::ErrorType GetType() const;
+        wgpu::ErrorType GetType() const;
         const std::string& GetMessage() const;
         const std::vector<BacktraceRecord>& GetBacktrace() const;
 
diff --git a/src/dawn_native/ErrorScope.cpp b/src/dawn_native/ErrorScope.cpp
index 1758ef7..2facb8b 100644
--- a/src/dawn_native/ErrorScope.cpp
+++ b/src/dawn_native/ErrorScope.cpp
@@ -20,7 +20,7 @@
 
     ErrorScope::ErrorScope() = default;
 
-    ErrorScope::ErrorScope(dawn::ErrorFilter errorFilter, ErrorScope* parent)
+    ErrorScope::ErrorScope(wgpu::ErrorFilter errorFilter, ErrorScope* parent)
         : RefCounted(), mErrorFilter(errorFilter), mParent(parent) {
         ASSERT(mParent.Get() != nullptr);
     }
@@ -29,10 +29,10 @@
         if (mCallback == nullptr || IsRoot()) {
             return;
         }
-        mCallback(static_cast<DawnErrorType>(mErrorType), mErrorMessage.c_str(), mUserdata);
+        mCallback(static_cast<WGPUErrorType>(mErrorType), mErrorMessage.c_str(), mUserdata);
     }
 
-    void ErrorScope::SetCallback(dawn::ErrorCallback callback, void* userdata) {
+    void ErrorScope::SetCallback(wgpu::ErrorCallback callback, void* userdata) {
         mCallback = callback;
         mUserdata = userdata;
     }
@@ -45,28 +45,28 @@
         return mParent.Get() == nullptr;
     }
 
-    void ErrorScope::HandleError(dawn::ErrorType type, const char* message) {
+    void ErrorScope::HandleError(wgpu::ErrorType type, const char* message) {
         HandleErrorImpl(this, type, message);
     }
 
     // static
-    void ErrorScope::HandleErrorImpl(ErrorScope* scope, dawn::ErrorType type, const char* message) {
+    void ErrorScope::HandleErrorImpl(ErrorScope* scope, wgpu::ErrorType type, const char* message) {
         ErrorScope* currentScope = scope;
         for (; !currentScope->IsRoot(); currentScope = currentScope->GetParent()) {
             ASSERT(currentScope != nullptr);
 
             bool consumed = false;
             switch (type) {
-                case dawn::ErrorType::Validation:
-                    if (currentScope->mErrorFilter != dawn::ErrorFilter::Validation) {
+                case wgpu::ErrorType::Validation:
+                    if (currentScope->mErrorFilter != wgpu::ErrorFilter::Validation) {
                         // Error filter does not match. Move on to the next scope.
                         continue;
                     }
                     consumed = true;
                     break;
 
-                case dawn::ErrorType::OutOfMemory:
-                    if (currentScope->mErrorFilter != dawn::ErrorFilter::OutOfMemory) {
+                case wgpu::ErrorType::OutOfMemory:
+                    if (currentScope->mErrorFilter != wgpu::ErrorFilter::OutOfMemory) {
                         // Error filter does not match. Move on to the next scope.
                         continue;
                     }
@@ -75,19 +75,19 @@
 
                 // Unknown and DeviceLost are fatal. All error scopes capture them.
                 // |consumed| is false because these should bubble to all scopes.
-                case dawn::ErrorType::Unknown:
-                case dawn::ErrorType::DeviceLost:
+                case wgpu::ErrorType::Unknown:
+                case wgpu::ErrorType::DeviceLost:
                     consumed = false;
                     break;
 
-                case dawn::ErrorType::NoError:
+                case wgpu::ErrorType::NoError:
                 default:
                     UNREACHABLE();
                     return;
             }
 
             // Record the error if the scope doesn't have one yet.
-            if (currentScope->mErrorType == dawn::ErrorType::NoError) {
+            if (currentScope->mErrorType == wgpu::ErrorType::NoError) {
                 currentScope->mErrorType = type;
                 currentScope->mErrorMessage = message;
             }
@@ -100,14 +100,14 @@
         // The root error scope captures all uncaptured errors.
         ASSERT(currentScope->IsRoot());
         if (currentScope->mCallback) {
-            currentScope->mCallback(static_cast<DawnErrorType>(type), message,
+            currentScope->mCallback(static_cast<WGPUErrorType>(type), message,
                                     currentScope->mUserdata);
         }
     }
 
     void ErrorScope::Destroy() {
         if (!IsRoot()) {
-            mErrorType = dawn::ErrorType::Unknown;
+            mErrorType = wgpu::ErrorType::Unknown;
             mErrorMessage = "Error scope destroyed";
         }
     }
diff --git a/src/dawn_native/ErrorScope.h b/src/dawn_native/ErrorScope.h
index f3218cb..fb0bc67 100644
--- a/src/dawn_native/ErrorScope.h
+++ b/src/dawn_native/ErrorScope.h
@@ -38,27 +38,27 @@
     class ErrorScope : public RefCounted {
       public:
         ErrorScope();  // Constructor for the root error scope.
-        ErrorScope(dawn::ErrorFilter errorFilter, ErrorScope* parent);
+        ErrorScope(wgpu::ErrorFilter errorFilter, ErrorScope* parent);
         ~ErrorScope();
 
-        void SetCallback(dawn::ErrorCallback callback, void* userdata);
+        void SetCallback(wgpu::ErrorCallback callback, void* userdata);
         ErrorScope* GetParent();
 
-        void HandleError(dawn::ErrorType type, const char* message);
+        void HandleError(wgpu::ErrorType type, const char* message);
 
         void Destroy();
 
       private:
         bool IsRoot() const;
-        static void HandleErrorImpl(ErrorScope* scope, dawn::ErrorType type, const char* message);
+        static void HandleErrorImpl(ErrorScope* scope, wgpu::ErrorType type, const char* message);
 
-        dawn::ErrorFilter mErrorFilter = dawn::ErrorFilter::None;
+        wgpu::ErrorFilter mErrorFilter = wgpu::ErrorFilter::None;
         Ref<ErrorScope> mParent = nullptr;
 
-        dawn::ErrorCallback mCallback = nullptr;
+        wgpu::ErrorCallback mCallback = nullptr;
         void* mUserdata = nullptr;
 
-        dawn::ErrorType mErrorType = dawn::ErrorType::NoError;
+        wgpu::ErrorType mErrorType = wgpu::ErrorType::NoError;
         std::string mErrorMessage = "";
     };
 
diff --git a/src/dawn_native/Fence.cpp b/src/dawn_native/Fence.cpp
index 55b6b33..c0195c4 100644
--- a/src/dawn_native/Fence.cpp
+++ b/src/dawn_native/Fence.cpp
@@ -64,7 +64,7 @@
     }
 
     void FenceBase::OnCompletion(uint64_t value,
-                                 dawn::FenceOnCompletionCallback callback,
+                                 wgpu::FenceOnCompletionCallback callback,
                                  void* userdata) {
         if (GetDevice()->ConsumedError(ValidateOnCompletion(value))) {
             callback(DAWN_FENCE_COMPLETION_STATUS_ERROR, userdata);
diff --git a/src/dawn_native/Fence.h b/src/dawn_native/Fence.h
index cd20d26..7408261 100644
--- a/src/dawn_native/Fence.h
+++ b/src/dawn_native/Fence.h
@@ -40,7 +40,7 @@
 
         // Dawn API
         uint64_t GetCompletedValue() const;
-        void OnCompletion(uint64_t value, dawn::FenceOnCompletionCallback callback, void* userdata);
+        void OnCompletion(uint64_t value, wgpu::FenceOnCompletionCallback callback, void* userdata);
 
       protected:
         friend class QueueBase;
@@ -54,7 +54,7 @@
         MaybeError ValidateOnCompletion(uint64_t value) const;
 
         struct OnCompletionData {
-            dawn::FenceOnCompletionCallback completionCallback = nullptr;
+            wgpu::FenceOnCompletionCallback completionCallback = nullptr;
             void* userdata = nullptr;
         };
 
diff --git a/src/dawn_native/Format.cpp b/src/dawn_native/Format.cpp
index c604a87..47b36ab 100644
--- a/src/dawn_native/Format.cpp
+++ b/src/dawn_native/Format.cpp
@@ -38,23 +38,23 @@
         return aspect != Color;
     }
 
-    bool Format::HasComponentType(dawn::TextureComponentType componentType) const {
+    bool Format::HasComponentType(wgpu::TextureComponentType componentType) const {
         // Depth stencil textures need to be special cased but we don't support sampling them yet.
         if (aspect != Color) {
             return false;
         }
 
         // Check that Type is correctly mirrors TextureComponentType except for "Other".
-        static_assert(static_cast<dawn::TextureComponentType>(Type::Float) ==
-                          dawn::TextureComponentType::Float,
+        static_assert(static_cast<wgpu::TextureComponentType>(Type::Float) ==
+                          wgpu::TextureComponentType::Float,
                       "");
         static_assert(
-            static_cast<dawn::TextureComponentType>(Type::Sint) == dawn::TextureComponentType::Sint,
+            static_cast<wgpu::TextureComponentType>(Type::Sint) == wgpu::TextureComponentType::Sint,
             "");
         static_assert(
-            static_cast<dawn::TextureComponentType>(Type::Uint) == dawn::TextureComponentType::Uint,
+            static_cast<wgpu::TextureComponentType>(Type::Uint) == wgpu::TextureComponentType::Uint,
             "");
-        return static_cast<dawn::TextureComponentType>(type) == componentType;
+        return static_cast<wgpu::TextureComponentType>(type) == componentType;
     }
 
     size_t Format::GetIndex() const {
@@ -65,10 +65,10 @@
 
     // For the enum for formats are packed but this might change when we have a broader extension
     // mechanism for webgpu.h. Formats start at 1 because 0 is the undefined format.
-    size_t ComputeFormatIndex(dawn::TextureFormat format) {
+    size_t ComputeFormatIndex(wgpu::TextureFormat format) {
         // This takes advantage of overflows to make the index of TextureFormat::Undefined outside
         // of the range of the FormatTable.
-        static_assert(static_cast<uint32_t>(dawn::TextureFormat::Undefined) - 1 > kKnownFormatCount,
+        static_assert(static_cast<uint32_t>(wgpu::TextureFormat::Undefined) - 1 > kKnownFormatCount,
                       "");
         return static_cast<size_t>(static_cast<uint32_t>(format) - 1);
     }
@@ -92,7 +92,7 @@
             formatsSet.set(index);
         };
 
-        auto AddColorFormat = [&AddFormat](dawn::TextureFormat format, bool renderable,
+        auto AddColorFormat = [&AddFormat](wgpu::TextureFormat format, bool renderable,
                                            uint32_t byteSize, Type type) {
             Format internalFormat;
             internalFormat.format = format;
@@ -107,7 +107,7 @@
             AddFormat(internalFormat);
         };
 
-        auto AddDepthStencilFormat = [&AddFormat](dawn::TextureFormat format, Format::Aspect aspect,
+        auto AddDepthStencilFormat = [&AddFormat](wgpu::TextureFormat format, Format::Aspect aspect,
                                                   uint32_t byteSize) {
             Format internalFormat;
             internalFormat.format = format;
@@ -122,7 +122,7 @@
             AddFormat(internalFormat);
         };
 
-        auto AddCompressedFormat = [&AddFormat](dawn::TextureFormat format, uint32_t byteSize,
+        auto AddCompressedFormat = [&AddFormat](wgpu::TextureFormat format, uint32_t byteSize,
                                                 uint32_t width, uint32_t height, bool isSupported) {
             Format internalFormat;
             internalFormat.format = format;
@@ -140,74 +140,74 @@
         // clang-format off
 
         // 1 byte color formats
-        AddColorFormat(dawn::TextureFormat::R8Unorm, true, 1, Type::Float);
-        AddColorFormat(dawn::TextureFormat::R8Snorm, false, 1, Type::Float);
-        AddColorFormat(dawn::TextureFormat::R8Uint, true, 1, Type::Uint);
-        AddColorFormat(dawn::TextureFormat::R8Sint, true, 1, Type::Sint);
+        AddColorFormat(wgpu::TextureFormat::R8Unorm, true, 1, Type::Float);
+        AddColorFormat(wgpu::TextureFormat::R8Snorm, false, 1, Type::Float);
+        AddColorFormat(wgpu::TextureFormat::R8Uint, true, 1, Type::Uint);
+        AddColorFormat(wgpu::TextureFormat::R8Sint, true, 1, Type::Sint);
 
         // 2 bytes color formats
-        AddColorFormat(dawn::TextureFormat::R16Uint, true, 2, Type::Uint);
-        AddColorFormat(dawn::TextureFormat::R16Sint, true, 2, Type::Sint);
-        AddColorFormat(dawn::TextureFormat::R16Float, true, 2, Type::Float);
-        AddColorFormat(dawn::TextureFormat::RG8Unorm, true, 2, Type::Float);
-        AddColorFormat(dawn::TextureFormat::RG8Snorm, false, 2, Type::Float);
-        AddColorFormat(dawn::TextureFormat::RG8Uint, true, 2, Type::Uint);
-        AddColorFormat(dawn::TextureFormat::RG8Sint, true, 2, Type::Sint);
+        AddColorFormat(wgpu::TextureFormat::R16Uint, true, 2, Type::Uint);
+        AddColorFormat(wgpu::TextureFormat::R16Sint, true, 2, Type::Sint);
+        AddColorFormat(wgpu::TextureFormat::R16Float, true, 2, Type::Float);
+        AddColorFormat(wgpu::TextureFormat::RG8Unorm, true, 2, Type::Float);
+        AddColorFormat(wgpu::TextureFormat::RG8Snorm, false, 2, Type::Float);
+        AddColorFormat(wgpu::TextureFormat::RG8Uint, true, 2, Type::Uint);
+        AddColorFormat(wgpu::TextureFormat::RG8Sint, true, 2, Type::Sint);
 
         // 4 bytes color formats
-        AddColorFormat(dawn::TextureFormat::R32Uint, true, 4, Type::Uint);
-        AddColorFormat(dawn::TextureFormat::R32Sint, true, 4, Type::Sint);
-        AddColorFormat(dawn::TextureFormat::R32Float, true, 4, Type::Float);
-        AddColorFormat(dawn::TextureFormat::RG16Uint, true, 4, Type::Uint);
-        AddColorFormat(dawn::TextureFormat::RG16Sint, true, 4, Type::Sint);
-        AddColorFormat(dawn::TextureFormat::RG16Float, true, 4, Type::Float);
-        AddColorFormat(dawn::TextureFormat::RGBA8Unorm, true, 4, Type::Float);
-        AddColorFormat(dawn::TextureFormat::RGBA8UnormSrgb, true, 4, Type::Float);
-        AddColorFormat(dawn::TextureFormat::RGBA8Snorm, false, 4, Type::Float);
-        AddColorFormat(dawn::TextureFormat::RGBA8Uint, true, 4, Type::Uint);
-        AddColorFormat(dawn::TextureFormat::RGBA8Sint, true, 4, Type::Sint);
-        AddColorFormat(dawn::TextureFormat::BGRA8Unorm, true, 4, Type::Float);
-        AddColorFormat(dawn::TextureFormat::BGRA8UnormSrgb, true, 4, Type::Float);
-        AddColorFormat(dawn::TextureFormat::RGB10A2Unorm, true, 4, Type::Float);
+        AddColorFormat(wgpu::TextureFormat::R32Uint, true, 4, Type::Uint);
+        AddColorFormat(wgpu::TextureFormat::R32Sint, true, 4, Type::Sint);
+        AddColorFormat(wgpu::TextureFormat::R32Float, true, 4, Type::Float);
+        AddColorFormat(wgpu::TextureFormat::RG16Uint, true, 4, Type::Uint);
+        AddColorFormat(wgpu::TextureFormat::RG16Sint, true, 4, Type::Sint);
+        AddColorFormat(wgpu::TextureFormat::RG16Float, true, 4, Type::Float);
+        AddColorFormat(wgpu::TextureFormat::RGBA8Unorm, true, 4, Type::Float);
+        AddColorFormat(wgpu::TextureFormat::RGBA8UnormSrgb, true, 4, Type::Float);
+        AddColorFormat(wgpu::TextureFormat::RGBA8Snorm, false, 4, Type::Float);
+        AddColorFormat(wgpu::TextureFormat::RGBA8Uint, true, 4, Type::Uint);
+        AddColorFormat(wgpu::TextureFormat::RGBA8Sint, true, 4, Type::Sint);
+        AddColorFormat(wgpu::TextureFormat::BGRA8Unorm, true, 4, Type::Float);
+        AddColorFormat(wgpu::TextureFormat::BGRA8UnormSrgb, true, 4, Type::Float);
+        AddColorFormat(wgpu::TextureFormat::RGB10A2Unorm, true, 4, Type::Float);
 
-        AddColorFormat(dawn::TextureFormat::RG11B10Float, false, 4, Type::Float);
+        AddColorFormat(wgpu::TextureFormat::RG11B10Float, false, 4, Type::Float);
 
         // 8 bytes color formats
-        AddColorFormat(dawn::TextureFormat::RG32Uint, true, 8, Type::Uint);
-        AddColorFormat(dawn::TextureFormat::RG32Sint, true, 8, Type::Sint);
-        AddColorFormat(dawn::TextureFormat::RG32Float, true, 8, Type::Float);
-        AddColorFormat(dawn::TextureFormat::RGBA16Uint, true, 8, Type::Uint);
-        AddColorFormat(dawn::TextureFormat::RGBA16Sint, true, 8, Type::Sint);
-        AddColorFormat(dawn::TextureFormat::RGBA16Float, true, 8, Type::Float);
+        AddColorFormat(wgpu::TextureFormat::RG32Uint, true, 8, Type::Uint);
+        AddColorFormat(wgpu::TextureFormat::RG32Sint, true, 8, Type::Sint);
+        AddColorFormat(wgpu::TextureFormat::RG32Float, true, 8, Type::Float);
+        AddColorFormat(wgpu::TextureFormat::RGBA16Uint, true, 8, Type::Uint);
+        AddColorFormat(wgpu::TextureFormat::RGBA16Sint, true, 8, Type::Sint);
+        AddColorFormat(wgpu::TextureFormat::RGBA16Float, true, 8, Type::Float);
 
         // 16 bytes color formats
-        AddColorFormat(dawn::TextureFormat::RGBA32Uint, true, 16, Type::Uint);
-        AddColorFormat(dawn::TextureFormat::RGBA32Sint, true, 16, Type::Sint);
-        AddColorFormat(dawn::TextureFormat::RGBA32Float, true, 16, Type::Float);
+        AddColorFormat(wgpu::TextureFormat::RGBA32Uint, true, 16, Type::Uint);
+        AddColorFormat(wgpu::TextureFormat::RGBA32Sint, true, 16, Type::Sint);
+        AddColorFormat(wgpu::TextureFormat::RGBA32Float, true, 16, Type::Float);
 
         // Depth stencil formats
-        AddDepthStencilFormat(dawn::TextureFormat::Depth32Float, Aspect::Depth, 4);
-        AddDepthStencilFormat(dawn::TextureFormat::Depth24Plus, Aspect::Depth, 4);
+        AddDepthStencilFormat(wgpu::TextureFormat::Depth32Float, Aspect::Depth, 4);
+        AddDepthStencilFormat(wgpu::TextureFormat::Depth24Plus, Aspect::Depth, 4);
         // TODO(cwallez@chromium.org): It isn't clear if this format should be copyable
         // because its size isn't well defined, is it 4, 5 or 8?
-        AddDepthStencilFormat(dawn::TextureFormat::Depth24PlusStencil8, Aspect::DepthStencil, 4);
+        AddDepthStencilFormat(wgpu::TextureFormat::Depth24PlusStencil8, Aspect::DepthStencil, 4);
 
         // BC compressed formats
         bool isBCFormatSupported = device->IsExtensionEnabled(Extension::TextureCompressionBC);
-        AddCompressedFormat(dawn::TextureFormat::BC1RGBAUnorm, 8, 4, 4, isBCFormatSupported);
-        AddCompressedFormat(dawn::TextureFormat::BC1RGBAUnormSrgb, 8, 4, 4, isBCFormatSupported);
-        AddCompressedFormat(dawn::TextureFormat::BC4RSnorm, 8, 4, 4, isBCFormatSupported);
-        AddCompressedFormat(dawn::TextureFormat::BC4RUnorm, 8, 4, 4, isBCFormatSupported);
-        AddCompressedFormat(dawn::TextureFormat::BC2RGBAUnorm, 16, 4, 4, isBCFormatSupported);
-        AddCompressedFormat(dawn::TextureFormat::BC2RGBAUnormSrgb, 16, 4, 4, isBCFormatSupported);
-        AddCompressedFormat(dawn::TextureFormat::BC3RGBAUnorm, 16, 4, 4, isBCFormatSupported);
-        AddCompressedFormat(dawn::TextureFormat::BC3RGBAUnormSrgb, 16, 4, 4, isBCFormatSupported);
-        AddCompressedFormat(dawn::TextureFormat::BC5RGSnorm, 16, 4, 4, isBCFormatSupported);
-        AddCompressedFormat(dawn::TextureFormat::BC5RGUnorm, 16, 4, 4, isBCFormatSupported);
-        AddCompressedFormat(dawn::TextureFormat::BC6HRGBSfloat, 16, 4, 4, isBCFormatSupported);
-        AddCompressedFormat(dawn::TextureFormat::BC6HRGBUfloat, 16, 4, 4, isBCFormatSupported);
-        AddCompressedFormat(dawn::TextureFormat::BC7RGBAUnorm, 16, 4, 4, isBCFormatSupported);
-        AddCompressedFormat(dawn::TextureFormat::BC7RGBAUnormSrgb, 16, 4, 4, isBCFormatSupported);
+        AddCompressedFormat(wgpu::TextureFormat::BC1RGBAUnorm, 8, 4, 4, isBCFormatSupported);
+        AddCompressedFormat(wgpu::TextureFormat::BC1RGBAUnormSrgb, 8, 4, 4, isBCFormatSupported);
+        AddCompressedFormat(wgpu::TextureFormat::BC4RSnorm, 8, 4, 4, isBCFormatSupported);
+        AddCompressedFormat(wgpu::TextureFormat::BC4RUnorm, 8, 4, 4, isBCFormatSupported);
+        AddCompressedFormat(wgpu::TextureFormat::BC2RGBAUnorm, 16, 4, 4, isBCFormatSupported);
+        AddCompressedFormat(wgpu::TextureFormat::BC2RGBAUnormSrgb, 16, 4, 4, isBCFormatSupported);
+        AddCompressedFormat(wgpu::TextureFormat::BC3RGBAUnorm, 16, 4, 4, isBCFormatSupported);
+        AddCompressedFormat(wgpu::TextureFormat::BC3RGBAUnormSrgb, 16, 4, 4, isBCFormatSupported);
+        AddCompressedFormat(wgpu::TextureFormat::BC5RGSnorm, 16, 4, 4, isBCFormatSupported);
+        AddCompressedFormat(wgpu::TextureFormat::BC5RGUnorm, 16, 4, 4, isBCFormatSupported);
+        AddCompressedFormat(wgpu::TextureFormat::BC6HRGBSfloat, 16, 4, 4, isBCFormatSupported);
+        AddCompressedFormat(wgpu::TextureFormat::BC6HRGBUfloat, 16, 4, 4, isBCFormatSupported);
+        AddCompressedFormat(wgpu::TextureFormat::BC7RGBAUnorm, 16, 4, 4, isBCFormatSupported);
+        AddCompressedFormat(wgpu::TextureFormat::BC7RGBAUnormSrgb, 16, 4, 4, isBCFormatSupported);
 
         // clang-format on
 
diff --git a/src/dawn_native/Format.h b/src/dawn_native/Format.h
index 4ec19b8..2c35b1b 100644
--- a/src/dawn_native/Format.h
+++ b/src/dawn_native/Format.h
@@ -29,7 +29,7 @@
     // exact number of known format.
     static constexpr size_t kKnownFormatCount = 52;
 
-    // A dawn::TextureFormat along with all the information about it necessary for validation.
+    // A wgpu::TextureFormat along with all the information about it necessary for validation.
     struct Format {
         enum Aspect {
             Color,
@@ -45,7 +45,7 @@
             Other,
         };
 
-        dawn::TextureFormat format;
+        wgpu::TextureFormat format;
         bool isRenderable;
         bool isCompressed;
         // A format can be known but not supported because it is part of a disabled extension.
@@ -61,7 +61,7 @@
         bool HasDepth() const;
         bool HasStencil() const;
         bool HasDepthOrStencil() const;
-        bool HasComponentType(dawn::TextureComponentType componentType) const;
+        bool HasComponentType(wgpu::TextureComponentType componentType) const;
 
         // The index of the format in the list of all known formats: a unique number for each format
         // in [0, kKnownFormatCount)
@@ -73,7 +73,7 @@
     using FormatTable = std::array<Format, kKnownFormatCount>;
 
     // Returns the index of a format in the FormatTable.
-    size_t ComputeFormatIndex(dawn::TextureFormat format);
+    size_t ComputeFormatIndex(wgpu::TextureFormat format);
     // Builds the format table with the extensions enabled on the device.
     FormatTable BuildFormatTable(const DeviceBase* device);
 
diff --git a/src/dawn_native/PassResourceUsage.h b/src/dawn_native/PassResourceUsage.h
index eebeda6..226ad31 100644
--- a/src/dawn_native/PassResourceUsage.h
+++ b/src/dawn_native/PassResourceUsage.h
@@ -30,10 +30,10 @@
     // re-compute it.
     struct PassResourceUsage {
         std::vector<BufferBase*> buffers;
-        std::vector<dawn::BufferUsage> bufferUsages;
+        std::vector<wgpu::BufferUsage> bufferUsages;
 
         std::vector<TextureBase*> textures;
-        std::vector<dawn::TextureUsage> textureUsages;
+        std::vector<wgpu::TextureUsage> textureUsages;
     };
 
     struct CommandBufferResourceUsage {
diff --git a/src/dawn_native/PassResourceUsageTracker.cpp b/src/dawn_native/PassResourceUsageTracker.cpp
index 5867eb0..18980b8 100644
--- a/src/dawn_native/PassResourceUsageTracker.cpp
+++ b/src/dawn_native/PassResourceUsageTracker.cpp
@@ -19,13 +19,13 @@
 
 namespace dawn_native {
 
-    void PassResourceUsageTracker::BufferUsedAs(BufferBase* buffer, dawn::BufferUsage usage) {
+    void PassResourceUsageTracker::BufferUsedAs(BufferBase* buffer, wgpu::BufferUsage usage) {
         // std::map's operator[] will create the key and return 0 if the key didn't exist
         // before.
         mBufferUsages[buffer] |= usage;
     }
 
-    void PassResourceUsageTracker::TextureUsedAs(TextureBase* texture, dawn::TextureUsage usage) {
+    void PassResourceUsageTracker::TextureUsedAs(TextureBase* texture, wgpu::TextureUsage usage) {
         // std::map's operator[] will create the key and return 0 if the key didn't exist
         // before.
         mTextureUsages[texture] |= usage;
@@ -44,14 +44,14 @@
         // Buffers can only be used as single-write or multiple read.
         for (auto& it : mBufferUsages) {
             BufferBase* buffer = it.first;
-            dawn::BufferUsage usage = it.second;
+            wgpu::BufferUsage usage = it.second;
 
             if (usage & ~buffer->GetUsage()) {
                 return DAWN_VALIDATION_ERROR("Buffer missing usage for the pass");
             }
 
             bool readOnly = (usage & kReadOnlyBufferUsages) == usage;
-            bool singleUse = dawn::HasZeroOrOneBits(usage);
+            bool singleUse = wgpu::HasZeroOrOneBits(usage);
 
             if (!readOnly && !singleUse) {
                 return DAWN_VALIDATION_ERROR(
@@ -63,7 +63,7 @@
         // TODO(cwallez@chromium.org): implement per-subresource tracking
         for (auto& it : mTextureUsages) {
             TextureBase* texture = it.first;
-            dawn::TextureUsage usage = it.second;
+            wgpu::TextureUsage usage = it.second;
 
             if (usage & ~texture->GetUsage()) {
                 return DAWN_VALIDATION_ERROR("Texture missing usage for the pass");
@@ -71,7 +71,7 @@
 
             // For textures the only read-only usage in a pass is Sampled, so checking the
             // usage constraint simplifies to checking a single usage bit is set.
-            if (!dawn::HasZeroOrOneBits(it.second)) {
+            if (!wgpu::HasZeroOrOneBits(it.second)) {
                 return DAWN_VALIDATION_ERROR("Texture used with more than one usage in pass");
             }
         }
diff --git a/src/dawn_native/PassResourceUsageTracker.h b/src/dawn_native/PassResourceUsageTracker.h
index 48cd01e..ff168fb 100644
--- a/src/dawn_native/PassResourceUsageTracker.h
+++ b/src/dawn_native/PassResourceUsageTracker.h
@@ -33,8 +33,8 @@
     // information.
     class PassResourceUsageTracker {
       public:
-        void BufferUsedAs(BufferBase* buffer, dawn::BufferUsage usage);
-        void TextureUsedAs(TextureBase* texture, dawn::TextureUsage usage);
+        void BufferUsedAs(BufferBase* buffer, wgpu::BufferUsage usage);
+        void TextureUsedAs(TextureBase* texture, wgpu::TextureUsage usage);
 
         MaybeError ValidateComputePassUsages() const;
         MaybeError ValidateRenderPassUsages() const;
@@ -46,8 +46,8 @@
         // Performs the per-pass usage validation checks
         MaybeError ValidateUsages() const;
 
-        std::map<BufferBase*, dawn::BufferUsage> mBufferUsages;
-        std::map<TextureBase*, dawn::TextureUsage> mTextureUsages;
+        std::map<BufferBase*, wgpu::BufferUsage> mBufferUsages;
+        std::map<TextureBase*, wgpu::TextureUsage> mTextureUsages;
     };
 
 }  // namespace dawn_native
diff --git a/src/dawn_native/PerStage.cpp b/src/dawn_native/PerStage.cpp
index c4837c7..198d99d 100644
--- a/src/dawn_native/PerStage.cpp
+++ b/src/dawn_native/PerStage.cpp
@@ -16,14 +16,14 @@
 
 namespace dawn_native {
 
-    BitSetIterator<kNumStages, SingleShaderStage> IterateStages(dawn::ShaderStage stages) {
+    BitSetIterator<kNumStages, SingleShaderStage> IterateStages(wgpu::ShaderStage stages) {
         std::bitset<kNumStages> bits(static_cast<uint32_t>(stages));
         return BitSetIterator<kNumStages, SingleShaderStage>(bits);
     }
 
-    dawn::ShaderStage StageBit(SingleShaderStage stage) {
+    wgpu::ShaderStage StageBit(SingleShaderStage stage) {
         ASSERT(static_cast<uint32_t>(stage) < kNumStages);
-        return static_cast<dawn::ShaderStage>(1 << static_cast<uint32_t>(stage));
+        return static_cast<wgpu::ShaderStage>(1 << static_cast<uint32_t>(stage));
     }
 
 }  // namespace dawn_native
diff --git a/src/dawn_native/PerStage.h b/src/dawn_native/PerStage.h
index ac92b5b..be9f4c4 100644
--- a/src/dawn_native/PerStage.h
+++ b/src/dawn_native/PerStage.h
@@ -31,21 +31,21 @@
     static_assert(static_cast<uint32_t>(SingleShaderStage::Fragment) < kNumStages, "");
     static_assert(static_cast<uint32_t>(SingleShaderStage::Compute) < kNumStages, "");
 
-    static_assert(static_cast<uint32_t>(dawn::ShaderStage::Vertex) ==
+    static_assert(static_cast<uint32_t>(wgpu::ShaderStage::Vertex) ==
                       (1 << static_cast<uint32_t>(SingleShaderStage::Vertex)),
                   "");
-    static_assert(static_cast<uint32_t>(dawn::ShaderStage::Fragment) ==
+    static_assert(static_cast<uint32_t>(wgpu::ShaderStage::Fragment) ==
                       (1 << static_cast<uint32_t>(SingleShaderStage::Fragment)),
                   "");
-    static_assert(static_cast<uint32_t>(dawn::ShaderStage::Compute) ==
+    static_assert(static_cast<uint32_t>(wgpu::ShaderStage::Compute) ==
                       (1 << static_cast<uint32_t>(SingleShaderStage::Compute)),
                   "");
 
-    BitSetIterator<kNumStages, SingleShaderStage> IterateStages(dawn::ShaderStage stages);
-    dawn::ShaderStage StageBit(SingleShaderStage stage);
+    BitSetIterator<kNumStages, SingleShaderStage> IterateStages(wgpu::ShaderStage stages);
+    wgpu::ShaderStage StageBit(SingleShaderStage stage);
 
-    static constexpr dawn::ShaderStage kAllStages =
-        static_cast<dawn::ShaderStage>((1 << kNumStages) - 1);
+    static constexpr wgpu::ShaderStage kAllStages =
+        static_cast<wgpu::ShaderStage>((1 << kNumStages) - 1);
 
     template <typename T>
     class PerStage {
@@ -64,12 +64,12 @@
             return mData[static_cast<uint32_t>(stage)];
         }
 
-        T& operator[](dawn::ShaderStage stageBit) {
+        T& operator[](wgpu::ShaderStage stageBit) {
             uint32_t bit = static_cast<uint32_t>(stageBit);
             DAWN_ASSERT(bit != 0 && IsPowerOfTwo(bit) && bit <= (1 << kNumStages));
             return mData[Log2(bit)];
         }
-        const T& operator[](dawn::ShaderStage stageBit) const {
+        const T& operator[](wgpu::ShaderStage stageBit) const {
             uint32_t bit = static_cast<uint32_t>(stageBit);
             DAWN_ASSERT(bit != 0 && IsPowerOfTwo(bit) && bit <= (1 << kNumStages));
             return mData[Log2(bit)];
diff --git a/src/dawn_native/Pipeline.cpp b/src/dawn_native/Pipeline.cpp
index a8c6e9b..246afe9 100644
--- a/src/dawn_native/Pipeline.cpp
+++ b/src/dawn_native/Pipeline.cpp
@@ -42,7 +42,7 @@
 
     PipelineBase::PipelineBase(DeviceBase* device,
                                PipelineLayoutBase* layout,
-                               dawn::ShaderStage stages)
+                               wgpu::ShaderStage stages)
         : ObjectBase(device), mStageMask(stages), mLayout(layout) {
     }
 
@@ -50,7 +50,7 @@
         : ObjectBase(device, tag) {
     }
 
-    dawn::ShaderStage PipelineBase::GetStageMask() const {
+    wgpu::ShaderStage PipelineBase::GetStageMask() const {
         ASSERT(!IsError());
         return mStageMask;
     }
diff --git a/src/dawn_native/Pipeline.h b/src/dawn_native/Pipeline.h
index 2159954..5373bd0 100644
--- a/src/dawn_native/Pipeline.h
+++ b/src/dawn_native/Pipeline.h
@@ -35,16 +35,16 @@
 
     class PipelineBase : public ObjectBase {
       public:
-        dawn::ShaderStage GetStageMask() const;
+        wgpu::ShaderStage GetStageMask() const;
         PipelineLayoutBase* GetLayout();
         const PipelineLayoutBase* GetLayout() const;
 
       protected:
-        PipelineBase(DeviceBase* device, PipelineLayoutBase* layout, dawn::ShaderStage stages);
+        PipelineBase(DeviceBase* device, PipelineLayoutBase* layout, wgpu::ShaderStage stages);
         PipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag);
 
       private:
-        dawn::ShaderStage mStageMask;
+        wgpu::ShaderStage mStageMask;
         Ref<PipelineLayoutBase> mLayout;
     };
 
diff --git a/src/dawn_native/RenderBundleEncoder.cpp b/src/dawn_native/RenderBundleEncoder.cpp
index 8a7e99a..60598dd 100644
--- a/src/dawn_native/RenderBundleEncoder.cpp
+++ b/src/dawn_native/RenderBundleEncoder.cpp
@@ -24,7 +24,7 @@
 namespace dawn_native {
 
     MaybeError ValidateColorAttachmentFormat(const DeviceBase* device,
-                                             dawn::TextureFormat textureFormat) {
+                                             wgpu::TextureFormat textureFormat) {
         DAWN_TRY(ValidateTextureFormat(textureFormat));
         const Format* format = nullptr;
         DAWN_TRY_ASSIGN(format, device->GetInternalFormat(textureFormat));
@@ -36,7 +36,7 @@
     }
 
     MaybeError ValidateDepthStencilAttachmentFormat(const DeviceBase* device,
-                                                    dawn::TextureFormat textureFormat) {
+                                                    wgpu::TextureFormat textureFormat) {
         DAWN_TRY(ValidateTextureFormat(textureFormat));
         const Format* format = nullptr;
         DAWN_TRY_ASSIGN(format, device->GetInternalFormat(textureFormat));
@@ -60,7 +60,7 @@
         }
 
         if (descriptor->colorFormatsCount == 0 &&
-            descriptor->depthStencilFormat == dawn::TextureFormat::Undefined) {
+            descriptor->depthStencilFormat == wgpu::TextureFormat::Undefined) {
             return DAWN_VALIDATION_ERROR("Should have at least one attachment format");
         }
 
@@ -68,7 +68,7 @@
             DAWN_TRY(ValidateColorAttachmentFormat(device, descriptor->colorFormats[i]));
         }
 
-        if (descriptor->depthStencilFormat != dawn::TextureFormat::Undefined) {
+        if (descriptor->depthStencilFormat != wgpu::TextureFormat::Undefined) {
             DAWN_TRY(ValidateDepthStencilAttachmentFormat(device, descriptor->depthStencilFormat));
         }
 
diff --git a/src/dawn_native/RenderPipeline.cpp b/src/dawn_native/RenderPipeline.cpp
index daba3a8..69bc2cd 100644
--- a/src/dawn_native/RenderPipeline.cpp
+++ b/src/dawn_native/RenderPipeline.cpp
@@ -177,100 +177,100 @@
     }  // anonymous namespace
 
     // Helper functions
-    size_t IndexFormatSize(dawn::IndexFormat format) {
+    size_t IndexFormatSize(wgpu::IndexFormat format) {
         switch (format) {
-            case dawn::IndexFormat::Uint16:
+            case wgpu::IndexFormat::Uint16:
                 return sizeof(uint16_t);
-            case dawn::IndexFormat::Uint32:
+            case wgpu::IndexFormat::Uint32:
                 return sizeof(uint32_t);
             default:
                 UNREACHABLE();
         }
     }
 
-    uint32_t VertexFormatNumComponents(dawn::VertexFormat format) {
+    uint32_t VertexFormatNumComponents(wgpu::VertexFormat format) {
         switch (format) {
-            case dawn::VertexFormat::UChar4:
-            case dawn::VertexFormat::Char4:
-            case dawn::VertexFormat::UChar4Norm:
-            case dawn::VertexFormat::Char4Norm:
-            case dawn::VertexFormat::UShort4:
-            case dawn::VertexFormat::Short4:
-            case dawn::VertexFormat::UShort4Norm:
-            case dawn::VertexFormat::Short4Norm:
-            case dawn::VertexFormat::Half4:
-            case dawn::VertexFormat::Float4:
-            case dawn::VertexFormat::UInt4:
-            case dawn::VertexFormat::Int4:
+            case wgpu::VertexFormat::UChar4:
+            case wgpu::VertexFormat::Char4:
+            case wgpu::VertexFormat::UChar4Norm:
+            case wgpu::VertexFormat::Char4Norm:
+            case wgpu::VertexFormat::UShort4:
+            case wgpu::VertexFormat::Short4:
+            case wgpu::VertexFormat::UShort4Norm:
+            case wgpu::VertexFormat::Short4Norm:
+            case wgpu::VertexFormat::Half4:
+            case wgpu::VertexFormat::Float4:
+            case wgpu::VertexFormat::UInt4:
+            case wgpu::VertexFormat::Int4:
                 return 4;
-            case dawn::VertexFormat::Float3:
-            case dawn::VertexFormat::UInt3:
-            case dawn::VertexFormat::Int3:
+            case wgpu::VertexFormat::Float3:
+            case wgpu::VertexFormat::UInt3:
+            case wgpu::VertexFormat::Int3:
                 return 3;
-            case dawn::VertexFormat::UChar2:
-            case dawn::VertexFormat::Char2:
-            case dawn::VertexFormat::UChar2Norm:
-            case dawn::VertexFormat::Char2Norm:
-            case dawn::VertexFormat::UShort2:
-            case dawn::VertexFormat::Short2:
-            case dawn::VertexFormat::UShort2Norm:
-            case dawn::VertexFormat::Short2Norm:
-            case dawn::VertexFormat::Half2:
-            case dawn::VertexFormat::Float2:
-            case dawn::VertexFormat::UInt2:
-            case dawn::VertexFormat::Int2:
+            case wgpu::VertexFormat::UChar2:
+            case wgpu::VertexFormat::Char2:
+            case wgpu::VertexFormat::UChar2Norm:
+            case wgpu::VertexFormat::Char2Norm:
+            case wgpu::VertexFormat::UShort2:
+            case wgpu::VertexFormat::Short2:
+            case wgpu::VertexFormat::UShort2Norm:
+            case wgpu::VertexFormat::Short2Norm:
+            case wgpu::VertexFormat::Half2:
+            case wgpu::VertexFormat::Float2:
+            case wgpu::VertexFormat::UInt2:
+            case wgpu::VertexFormat::Int2:
                 return 2;
-            case dawn::VertexFormat::Float:
-            case dawn::VertexFormat::UInt:
-            case dawn::VertexFormat::Int:
+            case wgpu::VertexFormat::Float:
+            case wgpu::VertexFormat::UInt:
+            case wgpu::VertexFormat::Int:
                 return 1;
             default:
                 UNREACHABLE();
         }
     }
 
-    size_t VertexFormatComponentSize(dawn::VertexFormat format) {
+    size_t VertexFormatComponentSize(wgpu::VertexFormat format) {
         switch (format) {
-            case dawn::VertexFormat::UChar2:
-            case dawn::VertexFormat::UChar4:
-            case dawn::VertexFormat::Char2:
-            case dawn::VertexFormat::Char4:
-            case dawn::VertexFormat::UChar2Norm:
-            case dawn::VertexFormat::UChar4Norm:
-            case dawn::VertexFormat::Char2Norm:
-            case dawn::VertexFormat::Char4Norm:
+            case wgpu::VertexFormat::UChar2:
+            case wgpu::VertexFormat::UChar4:
+            case wgpu::VertexFormat::Char2:
+            case wgpu::VertexFormat::Char4:
+            case wgpu::VertexFormat::UChar2Norm:
+            case wgpu::VertexFormat::UChar4Norm:
+            case wgpu::VertexFormat::Char2Norm:
+            case wgpu::VertexFormat::Char4Norm:
                 return sizeof(char);
-            case dawn::VertexFormat::UShort2:
-            case dawn::VertexFormat::UShort4:
-            case dawn::VertexFormat::UShort2Norm:
-            case dawn::VertexFormat::UShort4Norm:
-            case dawn::VertexFormat::Short2:
-            case dawn::VertexFormat::Short4:
-            case dawn::VertexFormat::Short2Norm:
-            case dawn::VertexFormat::Short4Norm:
-            case dawn::VertexFormat::Half2:
-            case dawn::VertexFormat::Half4:
+            case wgpu::VertexFormat::UShort2:
+            case wgpu::VertexFormat::UShort4:
+            case wgpu::VertexFormat::UShort2Norm:
+            case wgpu::VertexFormat::UShort4Norm:
+            case wgpu::VertexFormat::Short2:
+            case wgpu::VertexFormat::Short4:
+            case wgpu::VertexFormat::Short2Norm:
+            case wgpu::VertexFormat::Short4Norm:
+            case wgpu::VertexFormat::Half2:
+            case wgpu::VertexFormat::Half4:
                 return sizeof(uint16_t);
-            case dawn::VertexFormat::Float:
-            case dawn::VertexFormat::Float2:
-            case dawn::VertexFormat::Float3:
-            case dawn::VertexFormat::Float4:
+            case wgpu::VertexFormat::Float:
+            case wgpu::VertexFormat::Float2:
+            case wgpu::VertexFormat::Float3:
+            case wgpu::VertexFormat::Float4:
                 return sizeof(float);
-            case dawn::VertexFormat::UInt:
-            case dawn::VertexFormat::UInt2:
-            case dawn::VertexFormat::UInt3:
-            case dawn::VertexFormat::UInt4:
-            case dawn::VertexFormat::Int:
-            case dawn::VertexFormat::Int2:
-            case dawn::VertexFormat::Int3:
-            case dawn::VertexFormat::Int4:
+            case wgpu::VertexFormat::UInt:
+            case wgpu::VertexFormat::UInt2:
+            case wgpu::VertexFormat::UInt3:
+            case wgpu::VertexFormat::UInt4:
+            case wgpu::VertexFormat::Int:
+            case wgpu::VertexFormat::Int2:
+            case wgpu::VertexFormat::Int3:
+            case wgpu::VertexFormat::Int4:
                 return sizeof(int32_t);
             default:
                 UNREACHABLE();
         }
     }
 
-    size_t VertexFormatSize(dawn::VertexFormat format) {
+    size_t VertexFormatSize(wgpu::VertexFormat format) {
         return VertexFormatNumComponents(format) * VertexFormatComponentSize(format);
     }
 
@@ -344,23 +344,23 @@
     }
 
     bool StencilTestEnabled(const DepthStencilStateDescriptor* mDepthStencilState) {
-        return mDepthStencilState->stencilBack.compare != dawn::CompareFunction::Always ||
-               mDepthStencilState->stencilBack.failOp != dawn::StencilOperation::Keep ||
-               mDepthStencilState->stencilBack.depthFailOp != dawn::StencilOperation::Keep ||
-               mDepthStencilState->stencilBack.passOp != dawn::StencilOperation::Keep ||
-               mDepthStencilState->stencilFront.compare != dawn::CompareFunction::Always ||
-               mDepthStencilState->stencilFront.failOp != dawn::StencilOperation::Keep ||
-               mDepthStencilState->stencilFront.depthFailOp != dawn::StencilOperation::Keep ||
-               mDepthStencilState->stencilFront.passOp != dawn::StencilOperation::Keep;
+        return mDepthStencilState->stencilBack.compare != wgpu::CompareFunction::Always ||
+               mDepthStencilState->stencilBack.failOp != wgpu::StencilOperation::Keep ||
+               mDepthStencilState->stencilBack.depthFailOp != wgpu::StencilOperation::Keep ||
+               mDepthStencilState->stencilBack.passOp != wgpu::StencilOperation::Keep ||
+               mDepthStencilState->stencilFront.compare != wgpu::CompareFunction::Always ||
+               mDepthStencilState->stencilFront.failOp != wgpu::StencilOperation::Keep ||
+               mDepthStencilState->stencilFront.depthFailOp != wgpu::StencilOperation::Keep ||
+               mDepthStencilState->stencilFront.passOp != wgpu::StencilOperation::Keep;
     }
 
     bool BlendEnabled(const ColorStateDescriptor* mColorState) {
-        return mColorState->alphaBlend.operation != dawn::BlendOperation::Add ||
-               mColorState->alphaBlend.srcFactor != dawn::BlendFactor::One ||
-               mColorState->alphaBlend.dstFactor != dawn::BlendFactor::Zero ||
-               mColorState->colorBlend.operation != dawn::BlendOperation::Add ||
-               mColorState->colorBlend.srcFactor != dawn::BlendFactor::One ||
-               mColorState->colorBlend.dstFactor != dawn::BlendFactor::Zero;
+        return mColorState->alphaBlend.operation != wgpu::BlendOperation::Add ||
+               mColorState->alphaBlend.srcFactor != wgpu::BlendFactor::One ||
+               mColorState->alphaBlend.dstFactor != wgpu::BlendFactor::Zero ||
+               mColorState->colorBlend.operation != wgpu::BlendOperation::Add ||
+               mColorState->colorBlend.srcFactor != wgpu::BlendFactor::One ||
+               mColorState->colorBlend.dstFactor != wgpu::BlendFactor::Zero;
     }
 
     // RenderPipelineBase
@@ -370,7 +370,7 @@
                                            bool blueprint)
         : PipelineBase(device,
                        descriptor->layout,
-                       dawn::ShaderStage::Vertex | dawn::ShaderStage::Fragment),
+                       wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment),
           mAttachmentState(device->GetOrCreateAttachmentState(descriptor)),
           mPrimitiveTopology(descriptor->primitiveTopology),
           mSampleMask(descriptor->sampleMask),
@@ -419,16 +419,16 @@
             // The values indicate that depth and stencil test are disabled when backends
             // set their own depth stencil states/descriptors according to the values in
             // mDepthStencilState.
-            mDepthStencilState.depthCompare = dawn::CompareFunction::Always;
+            mDepthStencilState.depthCompare = wgpu::CompareFunction::Always;
             mDepthStencilState.depthWriteEnabled = false;
-            mDepthStencilState.stencilBack.compare = dawn::CompareFunction::Always;
-            mDepthStencilState.stencilBack.failOp = dawn::StencilOperation::Keep;
-            mDepthStencilState.stencilBack.depthFailOp = dawn::StencilOperation::Keep;
-            mDepthStencilState.stencilBack.passOp = dawn::StencilOperation::Keep;
-            mDepthStencilState.stencilFront.compare = dawn::CompareFunction::Always;
-            mDepthStencilState.stencilFront.failOp = dawn::StencilOperation::Keep;
-            mDepthStencilState.stencilFront.depthFailOp = dawn::StencilOperation::Keep;
-            mDepthStencilState.stencilFront.passOp = dawn::StencilOperation::Keep;
+            mDepthStencilState.stencilBack.compare = wgpu::CompareFunction::Always;
+            mDepthStencilState.stencilBack.failOp = wgpu::StencilOperation::Keep;
+            mDepthStencilState.stencilBack.depthFailOp = wgpu::StencilOperation::Keep;
+            mDepthStencilState.stencilBack.passOp = wgpu::StencilOperation::Keep;
+            mDepthStencilState.stencilFront.compare = wgpu::CompareFunction::Always;
+            mDepthStencilState.stencilFront.failOp = wgpu::StencilOperation::Keep;
+            mDepthStencilState.stencilFront.depthFailOp = wgpu::StencilOperation::Keep;
+            mDepthStencilState.stencilFront.passOp = wgpu::StencilOperation::Keep;
             mDepthStencilState.stencilReadMask = 0xff;
             mDepthStencilState.stencilWriteMask = 0xff;
         }
@@ -496,17 +496,17 @@
         return &mDepthStencilState;
     }
 
-    dawn::PrimitiveTopology RenderPipelineBase::GetPrimitiveTopology() const {
+    wgpu::PrimitiveTopology RenderPipelineBase::GetPrimitiveTopology() const {
         ASSERT(!IsError());
         return mPrimitiveTopology;
     }
 
-    dawn::CullMode RenderPipelineBase::GetCullMode() const {
+    wgpu::CullMode RenderPipelineBase::GetCullMode() const {
         ASSERT(!IsError());
         return mRasterizationState.cullMode;
     }
 
-    dawn::FrontFace RenderPipelineBase::GetFrontFace() const {
+    wgpu::FrontFace RenderPipelineBase::GetFrontFace() const {
         ASSERT(!IsError());
         return mRasterizationState.frontFace;
     }
@@ -521,12 +521,12 @@
         return mAttachmentState->HasDepthStencilAttachment();
     }
 
-    dawn::TextureFormat RenderPipelineBase::GetColorAttachmentFormat(uint32_t attachment) const {
+    wgpu::TextureFormat RenderPipelineBase::GetColorAttachmentFormat(uint32_t attachment) const {
         ASSERT(!IsError());
         return mColorStates[attachment].format;
     }
 
-    dawn::TextureFormat RenderPipelineBase::GetDepthStencilFormat() const {
+    wgpu::TextureFormat RenderPipelineBase::GetDepthStencilFormat() const {
         ASSERT(!IsError());
         ASSERT(mAttachmentState->HasDepthStencilAttachment());
         return mDepthStencilState.format;
diff --git a/src/dawn_native/RenderPipeline.h b/src/dawn_native/RenderPipeline.h
index 490d178..aa5c49a 100644
--- a/src/dawn_native/RenderPipeline.h
+++ b/src/dawn_native/RenderPipeline.h
@@ -32,10 +32,10 @@
 
     MaybeError ValidateRenderPipelineDescriptor(const DeviceBase* device,
                                                 const RenderPipelineDescriptor* descriptor);
-    size_t IndexFormatSize(dawn::IndexFormat format);
-    uint32_t VertexFormatNumComponents(dawn::VertexFormat format);
-    size_t VertexFormatComponentSize(dawn::VertexFormat format);
-    size_t VertexFormatSize(dawn::VertexFormat format);
+    size_t IndexFormatSize(wgpu::IndexFormat format);
+    uint32_t VertexFormatNumComponents(wgpu::VertexFormat format);
+    size_t VertexFormatComponentSize(wgpu::VertexFormat format);
+    size_t VertexFormatSize(wgpu::VertexFormat format);
 
     bool StencilTestEnabled(const DepthStencilStateDescriptor* mDepthStencilState);
     bool BlendEnabled(const ColorStateDescriptor* mColorState);
@@ -44,12 +44,12 @@
         uint32_t shaderLocation;
         uint32_t inputSlot;
         uint64_t offset;
-        dawn::VertexFormat format;
+        wgpu::VertexFormat format;
     };
 
     struct VertexBufferInfo {
         uint64_t stride;
-        dawn::InputStepMode stepMode;
+        wgpu::InputStepMode stepMode;
     };
 
     class RenderPipelineBase : public PipelineBase {
@@ -69,14 +69,14 @@
 
         const ColorStateDescriptor* GetColorStateDescriptor(uint32_t attachmentSlot) const;
         const DepthStencilStateDescriptor* GetDepthStencilStateDescriptor() const;
-        dawn::PrimitiveTopology GetPrimitiveTopology() const;
-        dawn::CullMode GetCullMode() const;
-        dawn::FrontFace GetFrontFace() const;
+        wgpu::PrimitiveTopology GetPrimitiveTopology() const;
+        wgpu::CullMode GetCullMode() const;
+        wgpu::FrontFace GetFrontFace() const;
 
         std::bitset<kMaxColorAttachments> GetColorAttachmentsMask() const;
         bool HasDepthStencilAttachment() const;
-        dawn::TextureFormat GetColorAttachmentFormat(uint32_t attachment) const;
-        dawn::TextureFormat GetDepthStencilFormat() const;
+        wgpu::TextureFormat GetColorAttachmentFormat(uint32_t attachment) const;
+        wgpu::TextureFormat GetDepthStencilFormat() const;
         uint32_t GetSampleCount() const;
 
         const AttachmentState* GetAttachmentState() const;
@@ -108,7 +108,7 @@
         std::array<ColorStateDescriptor, kMaxColorAttachments> mColorStates;
 
         // Other state
-        dawn::PrimitiveTopology mPrimitiveTopology;
+        wgpu::PrimitiveTopology mPrimitiveTopology;
         RasterizationStateDescriptor mRasterizationState;
         uint32_t mSampleMask;
         bool mAlphaToCoverageEnabled;
diff --git a/src/dawn_native/Sampler.h b/src/dawn_native/Sampler.h
index 202f3cd..a64e4f2 100644
--- a/src/dawn_native/Sampler.h
+++ b/src/dawn_native/Sampler.h
@@ -47,15 +47,15 @@
         SamplerBase(DeviceBase* device, ObjectBase::ErrorTag tag);
 
         // TODO(cwallez@chromium.org): Store a crypto hash of the items instead?
-        dawn::AddressMode mAddressModeU;
-        dawn::AddressMode mAddressModeV;
-        dawn::AddressMode mAddressModeW;
-        dawn::FilterMode mMagFilter;
-        dawn::FilterMode mMinFilter;
-        dawn::FilterMode mMipmapFilter;
+        wgpu::AddressMode mAddressModeU;
+        wgpu::AddressMode mAddressModeV;
+        wgpu::AddressMode mAddressModeW;
+        wgpu::FilterMode mMagFilter;
+        wgpu::FilterMode mMinFilter;
+        wgpu::FilterMode mMipmapFilter;
         float mLodMinClamp;
         float mLodMaxClamp;
-        dawn::CompareFunction mCompareFunction;
+        wgpu::CompareFunction mCompareFunction;
         bool mIsBlueprint = false;
     };
 
diff --git a/src/dawn_native/ShaderModule.cpp b/src/dawn_native/ShaderModule.cpp
index f19a123..84c8efb 100644
--- a/src/dawn_native/ShaderModule.cpp
+++ b/src/dawn_native/ShaderModule.cpp
@@ -132,7 +132,7 @@
         }
 
         if (resources.push_constant_buffers.size() > 0) {
-            GetDevice()->HandleError(dawn::ErrorType::Validation,
+            GetDevice()->HandleError(wgpu::ErrorType::Validation,
                                      "Push constants aren't supported.");
         }
 
@@ -140,7 +140,7 @@
         auto ExtractResourcesBinding = [this](const spirv_cross::SmallVector<spirv_cross::Resource>&
                                                   resources,
                                               const spirv_cross::Compiler& compiler,
-                                              dawn::BindingType bindingType) {
+                                              wgpu::BindingType bindingType) {
             for (const auto& resource : resources) {
                 ASSERT(compiler.get_decoration_bitset(resource.id).get(spv::DecorationBinding));
                 ASSERT(
@@ -150,7 +150,7 @@
                 uint32_t set = compiler.get_decoration(resource.id, spv::DecorationDescriptorSet);
 
                 if (binding >= kMaxBindingsPerGroup || set >= kMaxBindGroups) {
-                    GetDevice()->HandleError(dawn::ErrorType::Validation,
+                    GetDevice()->HandleError(wgpu::ErrorType::Validation,
                                              "Binding over limits in the SPIRV");
                     continue;
                 }
@@ -164,12 +164,12 @@
         };
 
         ExtractResourcesBinding(resources.uniform_buffers, compiler,
-                                dawn::BindingType::UniformBuffer);
+                                wgpu::BindingType::UniformBuffer);
         ExtractResourcesBinding(resources.separate_images, compiler,
-                                dawn::BindingType::SampledTexture);
-        ExtractResourcesBinding(resources.separate_samplers, compiler, dawn::BindingType::Sampler);
+                                wgpu::BindingType::SampledTexture);
+        ExtractResourcesBinding(resources.separate_samplers, compiler, wgpu::BindingType::Sampler);
         ExtractResourcesBinding(resources.storage_buffers, compiler,
-                                dawn::BindingType::StorageBuffer);
+                                wgpu::BindingType::StorageBuffer);
 
         // Extract the vertex attributes
         if (mExecutionModel == SingleShaderStage::Vertex) {
@@ -178,7 +178,7 @@
                 uint32_t location = compiler.get_decoration(attrib.id, spv::DecorationLocation);
 
                 if (location >= kMaxVertexAttributes) {
-                    device->HandleError(dawn::ErrorType::Validation,
+                    device->HandleError(wgpu::ErrorType::Validation,
                                         "Attribute location over limits in the SPIRV");
                     return;
                 }
@@ -190,7 +190,7 @@
             // all the location 0, causing a compile error.
             for (const auto& attrib : resources.stage_outputs) {
                 if (!compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation)) {
-                    device->HandleError(dawn::ErrorType::Validation,
+                    device->HandleError(wgpu::ErrorType::Validation,
                                         "Need location qualifier on vertex output");
                     return;
                 }
@@ -202,7 +202,7 @@
             // all the location 0, causing a compile error.
             for (const auto& attrib : resources.stage_inputs) {
                 if (!compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation)) {
-                    device->HandleError(dawn::ErrorType::Validation,
+                    device->HandleError(wgpu::ErrorType::Validation,
                                         "Need location qualifier on fragment input");
                     return;
                 }
@@ -214,7 +214,7 @@
                 uint32_t location =
                     compiler.get_decoration(fragmentOutput.id, spv::DecorationLocation);
                 if (location >= kMaxColorAttachments) {
-                    device->HandleError(dawn::ErrorType::Validation,
+                    device->HandleError(wgpu::ErrorType::Validation,
                                         "Fragment output location over limits in the SPIRV");
                     return;
                 }
diff --git a/src/dawn_native/ShaderModule.h b/src/dawn_native/ShaderModule.h
index f2c133c..a7c41bc 100644
--- a/src/dawn_native/ShaderModule.h
+++ b/src/dawn_native/ShaderModule.h
@@ -52,7 +52,7 @@
             // The SPIRV ID of the resource.
             uint32_t id;
             uint32_t base_type_id;
-            dawn::BindingType type;
+            wgpu::BindingType type;
             bool used = false;
         };
         using ModuleBindingInfo =
diff --git a/src/dawn_native/SwapChain.cpp b/src/dawn_native/SwapChain.cpp
index 8194fe1..bb9eb63 100644
--- a/src/dawn_native/SwapChain.cpp
+++ b/src/dawn_native/SwapChain.cpp
@@ -80,8 +80,8 @@
         return new ErrorSwapChain(device);
     }
 
-    void SwapChainBase::Configure(dawn::TextureFormat format,
-                                  dawn::TextureUsage allowedUsage,
+    void SwapChainBase::Configure(wgpu::TextureFormat format,
+                                  wgpu::TextureUsage allowedUsage,
                                   uint32_t width,
                                   uint32_t height) {
         if (GetDevice()->ConsumedError(ValidateConfigure(format, allowedUsage, width, height))) {
@@ -89,7 +89,7 @@
         }
         ASSERT(!IsError());
 
-        allowedUsage |= dawn::TextureUsage::Present;
+        allowedUsage |= wgpu::TextureUsage::Present;
 
         mFormat = format;
         mAllowedUsage = allowedUsage;
@@ -106,7 +106,7 @@
         ASSERT(!IsError());
 
         TextureDescriptor descriptor;
-        descriptor.dimension = dawn::TextureDimension::e2D;
+        descriptor.dimension = wgpu::TextureDimension::e2D;
         descriptor.size.width = mWidth;
         descriptor.size.height = mHeight;
         descriptor.size.depth = 1;
@@ -138,8 +138,8 @@
         return mImplementation;
     }
 
-    MaybeError SwapChainBase::ValidateConfigure(dawn::TextureFormat format,
-                                                dawn::TextureUsage allowedUsage,
+    MaybeError SwapChainBase::ValidateConfigure(wgpu::TextureFormat format,
+                                                wgpu::TextureUsage allowedUsage,
                                                 uint32_t width,
                                                 uint32_t height) const {
         DAWN_TRY(GetDevice()->ValidateObject(this));
diff --git a/src/dawn_native/SwapChain.h b/src/dawn_native/SwapChain.h
index c9b6502..0ae6a16 100644
--- a/src/dawn_native/SwapChain.h
+++ b/src/dawn_native/SwapChain.h
@@ -35,8 +35,8 @@
         static SwapChainBase* MakeError(DeviceBase* device);
 
         // Dawn API
-        void Configure(dawn::TextureFormat format,
-                       dawn::TextureUsage allowedUsage,
+        void Configure(wgpu::TextureFormat format,
+                       wgpu::TextureUsage allowedUsage,
                        uint32_t width,
                        uint32_t height);
         TextureBase* GetNextTexture();
@@ -50,16 +50,16 @@
         virtual MaybeError OnBeforePresent(TextureBase* texture) = 0;
 
       private:
-        MaybeError ValidateConfigure(dawn::TextureFormat format,
-                                     dawn::TextureUsage allowedUsage,
+        MaybeError ValidateConfigure(wgpu::TextureFormat format,
+                                     wgpu::TextureUsage allowedUsage,
                                      uint32_t width,
                                      uint32_t height) const;
         MaybeError ValidateGetNextTexture() const;
         MaybeError ValidatePresent(TextureBase* texture) const;
 
         DawnSwapChainImplementation mImplementation = {};
-        dawn::TextureFormat mFormat = {};
-        dawn::TextureUsage mAllowedUsage;
+        wgpu::TextureFormat mFormat = {};
+        wgpu::TextureUsage mAllowedUsage;
         uint32_t mWidth = 0;
         uint32_t mHeight = 0;
         TextureBase* mLastNextTexture = nullptr;
diff --git a/src/dawn_native/Texture.cpp b/src/dawn_native/Texture.cpp
index 9485ab6..b6a50d6 100644
--- a/src/dawn_native/Texture.cpp
+++ b/src/dawn_native/Texture.cpp
@@ -37,14 +37,14 @@
 
         // TODO(jiawei.shao@intel.com): support validation on all texture view dimensions
         bool IsTextureViewDimensionCompatibleWithTextureDimension(
-            dawn::TextureViewDimension textureViewDimension,
-            dawn::TextureDimension textureDimension) {
+            wgpu::TextureViewDimension textureViewDimension,
+            wgpu::TextureDimension textureDimension) {
             switch (textureViewDimension) {
-                case dawn::TextureViewDimension::e2D:
-                case dawn::TextureViewDimension::e2DArray:
-                case dawn::TextureViewDimension::Cube:
-                case dawn::TextureViewDimension::CubeArray:
-                    return textureDimension == dawn::TextureDimension::e2D;
+                case wgpu::TextureViewDimension::e2D:
+                case wgpu::TextureViewDimension::e2DArray:
+                case wgpu::TextureViewDimension::Cube:
+                case wgpu::TextureViewDimension::CubeArray:
+                    return textureDimension == wgpu::TextureDimension::e2D;
                 default:
                     UNREACHABLE();
                     return false;
@@ -53,16 +53,16 @@
 
         // TODO(jiawei.shao@intel.com): support validation on all texture view dimensions
         bool IsArrayLayerValidForTextureViewDimension(
-            dawn::TextureViewDimension textureViewDimension,
+            wgpu::TextureViewDimension textureViewDimension,
             uint32_t textureViewArrayLayer) {
             switch (textureViewDimension) {
-                case dawn::TextureViewDimension::e2D:
+                case wgpu::TextureViewDimension::e2D:
                     return textureViewArrayLayer == 1u;
-                case dawn::TextureViewDimension::e2DArray:
+                case wgpu::TextureViewDimension::e2DArray:
                     return true;
-                case dawn::TextureViewDimension::Cube:
+                case wgpu::TextureViewDimension::Cube:
                     return textureViewArrayLayer == 6u;
-                case dawn::TextureViewDimension::CubeArray:
+                case wgpu::TextureViewDimension::CubeArray:
                     return textureViewArrayLayer % 6 == 0;
                 default:
                     UNREACHABLE();
@@ -71,14 +71,14 @@
         }
 
         bool IsTextureSizeValidForTextureViewDimension(
-            dawn::TextureViewDimension textureViewDimension,
+            wgpu::TextureViewDimension textureViewDimension,
             const Extent3D& textureSize) {
             switch (textureViewDimension) {
-                case dawn::TextureViewDimension::Cube:
-                case dawn::TextureViewDimension::CubeArray:
+                case wgpu::TextureViewDimension::Cube:
+                case wgpu::TextureViewDimension::CubeArray:
                     return textureSize.width == textureSize.height;
-                case dawn::TextureViewDimension::e2D:
-                case dawn::TextureViewDimension::e2DArray:
+                case wgpu::TextureViewDimension::e2D:
+                case wgpu::TextureViewDimension::e2DArray:
                     return true;
                 default:
                     UNREACHABLE();
@@ -159,21 +159,21 @@
         MaybeError ValidateTextureUsage(const TextureDescriptor* descriptor, const Format* format) {
             DAWN_TRY(dawn_native::ValidateTextureUsage(descriptor->usage));
 
-            constexpr dawn::TextureUsage kValidCompressedUsages = dawn::TextureUsage::Sampled |
-                                                                  dawn::TextureUsage::CopySrc |
-                                                                  dawn::TextureUsage::CopyDst;
+            constexpr wgpu::TextureUsage kValidCompressedUsages = wgpu::TextureUsage::Sampled |
+                                                                  wgpu::TextureUsage::CopySrc |
+                                                                  wgpu::TextureUsage::CopyDst;
             if (format->isCompressed && (descriptor->usage & (~kValidCompressedUsages))) {
                 return DAWN_VALIDATION_ERROR(
                     "Compressed texture format is incompatible with the texture usage");
             }
 
             if (!format->isRenderable &&
-                (descriptor->usage & dawn::TextureUsage::OutputAttachment)) {
+                (descriptor->usage & wgpu::TextureUsage::OutputAttachment)) {
                 return DAWN_VALIDATION_ERROR(
                     "Non-renderable format used with OutputAttachment usage");
             }
 
-            if (descriptor->usage & dawn::TextureUsage::Storage) {
+            if (descriptor->usage & wgpu::TextureUsage::Storage) {
                 return DAWN_VALIDATION_ERROR("storage textures aren't supported (yet)");
             }
 
@@ -205,7 +205,7 @@
             return DAWN_VALIDATION_ERROR("Cannot create an empty texture");
         }
 
-        if (descriptor->dimension != dawn::TextureDimension::e2D) {
+        if (descriptor->dimension != wgpu::TextureDimension::e2D) {
             return DAWN_VALIDATION_ERROR("Texture dimension must be 2D (for now)");
         }
 
@@ -228,15 +228,15 @@
         }
 
         DAWN_TRY(ValidateTextureViewDimension(descriptor->dimension));
-        if (descriptor->dimension == dawn::TextureViewDimension::e1D ||
-            descriptor->dimension == dawn::TextureViewDimension::e3D) {
+        if (descriptor->dimension == wgpu::TextureViewDimension::e1D ||
+            descriptor->dimension == wgpu::TextureViewDimension::e3D) {
             return DAWN_VALIDATION_ERROR("Texture view dimension must be 2D compatible.");
         }
 
         DAWN_TRY(ValidateTextureFormat(descriptor->format));
 
         DAWN_TRY(ValidateTextureAspect(descriptor->aspect));
-        if (descriptor->aspect != dawn::TextureAspect::All) {
+        if (descriptor->aspect != wgpu::TextureAspect::All) {
             return DAWN_VALIDATION_ERROR("Texture aspect must be 'all'");
         }
 
@@ -273,22 +273,22 @@
 
         // The default value for the view dimension depends on the texture's dimension with a
         // special case for 2DArray being chosen automatically if arrayLayerCount is unspecified.
-        if (desc.dimension == dawn::TextureViewDimension::Undefined) {
+        if (desc.dimension == wgpu::TextureViewDimension::Undefined) {
             switch (texture->GetDimension()) {
-                case dawn::TextureDimension::e1D:
-                    desc.dimension = dawn::TextureViewDimension::e1D;
+                case wgpu::TextureDimension::e1D:
+                    desc.dimension = wgpu::TextureViewDimension::e1D;
                     break;
 
-                case dawn::TextureDimension::e2D:
+                case wgpu::TextureDimension::e2D:
                     if (texture->GetArrayLayers() > 1u && desc.arrayLayerCount == 0) {
-                        desc.dimension = dawn::TextureViewDimension::e2DArray;
+                        desc.dimension = wgpu::TextureViewDimension::e2DArray;
                     } else {
-                        desc.dimension = dawn::TextureViewDimension::e2D;
+                        desc.dimension = wgpu::TextureViewDimension::e2D;
                     }
                     break;
 
-                case dawn::TextureDimension::e3D:
-                    desc.dimension = dawn::TextureViewDimension::e3D;
+                case wgpu::TextureDimension::e3D:
+                    desc.dimension = wgpu::TextureViewDimension::e3D;
                     break;
 
                 default:
@@ -296,7 +296,7 @@
             }
         }
 
-        if (desc.format == dawn::TextureFormat::Undefined) {
+        if (desc.format == wgpu::TextureFormat::Undefined) {
             desc.format = texture->GetFormat().format;
         }
         if (desc.arrayLayerCount == 0) {
@@ -349,7 +349,7 @@
         return new TextureBase(device, ObjectBase::kError);
     }
 
-    dawn::TextureDimension TextureBase::GetDimension() const {
+    wgpu::TextureDimension TextureBase::GetDimension() const {
         ASSERT(!IsError());
         return mDimension;
     }
@@ -375,7 +375,7 @@
         ASSERT(!IsError());
         return mSampleCount;
     }
-    dawn::TextureUsage TextureBase::GetUsage() const {
+    wgpu::TextureUsage TextureBase::GetUsage() const {
         ASSERT(!IsError());
         return mUsage;
     }
@@ -527,7 +527,7 @@
         return mFormat;
     }
 
-    dawn::TextureViewDimension TextureViewBase::GetDimension() const {
+    wgpu::TextureViewDimension TextureViewBase::GetDimension() const {
         ASSERT(!IsError());
         return mDimension;
     }
diff --git a/src/dawn_native/Texture.h b/src/dawn_native/Texture.h
index fafd46e..24a894f 100644
--- a/src/dawn_native/Texture.h
+++ b/src/dawn_native/Texture.h
@@ -34,12 +34,12 @@
 
     bool IsValidSampleCount(uint32_t sampleCount);
 
-    static constexpr dawn::TextureUsage kReadOnlyTextureUsages =
-        dawn::TextureUsage::CopySrc | dawn::TextureUsage::Sampled | dawn::TextureUsage::Present;
+    static constexpr wgpu::TextureUsage kReadOnlyTextureUsages =
+        wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled | wgpu::TextureUsage::Present;
 
-    static constexpr dawn::TextureUsage kWritableTextureUsages =
-        dawn::TextureUsage::CopyDst | dawn::TextureUsage::Storage |
-        dawn::TextureUsage::OutputAttachment;
+    static constexpr wgpu::TextureUsage kWritableTextureUsages =
+        wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Storage |
+        wgpu::TextureUsage::OutputAttachment;
 
     class TextureBase : public ObjectBase {
       public:
@@ -49,13 +49,13 @@
 
         static TextureBase* MakeError(DeviceBase* device);
 
-        dawn::TextureDimension GetDimension() const;
+        wgpu::TextureDimension GetDimension() const;
         const Format& GetFormat() const;
         const Extent3D& GetSize() const;
         uint32_t GetArrayLayers() const;
         uint32_t GetNumMipLevels() const;
         uint32_t GetSampleCount() const;
-        dawn::TextureUsage GetUsage() const;
+        wgpu::TextureUsage GetUsage() const;
         TextureState GetTextureState() const;
         uint32_t GetSubresourceIndex(uint32_t mipLevel, uint32_t arraySlice) const;
         bool IsSubresourceContentInitialized(uint32_t baseMipLevel,
@@ -92,14 +92,14 @@
         virtual void DestroyImpl();
 
         MaybeError ValidateDestroy() const;
-        dawn::TextureDimension mDimension;
+        wgpu::TextureDimension mDimension;
         // TODO(cwallez@chromium.org): This should be deduplicated in the Device
         const Format& mFormat;
         Extent3D mSize;
         uint32_t mArrayLayerCount;
         uint32_t mMipLevelCount;
         uint32_t mSampleCount;
-        dawn::TextureUsage mUsage = dawn::TextureUsage::None;
+        wgpu::TextureUsage mUsage = wgpu::TextureUsage::None;
         TextureState mState;
 
         // TODO(natlee@microsoft.com): Use a more optimized data structure to save space
@@ -116,7 +116,7 @@
         TextureBase* GetTexture();
 
         const Format& GetFormat() const;
-        dawn::TextureViewDimension GetDimension() const;
+        wgpu::TextureViewDimension GetDimension() const;
         uint32_t GetBaseMipLevel() const;
         uint32_t GetLevelCount() const;
         uint32_t GetBaseArrayLayer() const;
@@ -129,7 +129,7 @@
 
         // TODO(cwallez@chromium.org): This should be deduplicated in the Device
         const Format& mFormat;
-        dawn::TextureViewDimension mDimension;
+        wgpu::TextureViewDimension mDimension;
         uint32_t mBaseMipLevel;
         uint32_t mMipLevelCount;
         uint32_t mBaseArrayLayer;
diff --git a/src/dawn_native/d3d12/BindGroupD3D12.cpp b/src/dawn_native/d3d12/BindGroupD3D12.cpp
index 0d9292b..38ca3a4 100644
--- a/src/dawn_native/d3d12/BindGroupD3D12.cpp
+++ b/src/dawn_native/d3d12/BindGroupD3D12.cpp
@@ -49,7 +49,7 @@
             }
 
             switch (layout.types[bindingIndex]) {
-                case dawn::BindingType::UniformBuffer: {
+                case wgpu::BindingType::UniformBuffer: {
                     BufferBinding binding = GetBindingAsBufferBinding(bindingIndex);
 
                     D3D12_CONSTANT_BUFFER_VIEW_DESC desc;
@@ -62,7 +62,7 @@
                         &desc, cbvUavSrvHeapStart.GetCPUHandle(*cbvUavSrvHeapOffset +
                                                                bindingOffsets[bindingIndex]));
                 } break;
-                case dawn::BindingType::StorageBuffer: {
+                case wgpu::BindingType::StorageBuffer: {
                     BufferBinding binding = GetBindingAsBufferBinding(bindingIndex);
 
                     // Since SPIRV-Cross outputs HLSL shaders with RWByteAddressBuffer,
@@ -86,7 +86,7 @@
                         cbvUavSrvHeapStart.GetCPUHandle(*cbvUavSrvHeapOffset +
                                                         bindingOffsets[bindingIndex]));
                 } break;
-                case dawn::BindingType::SampledTexture: {
+                case wgpu::BindingType::SampledTexture: {
                     auto* view = ToBackend(GetBindingAsTextureView(bindingIndex));
                     auto& srv = view->GetSRVDescriptor();
                     d3d12Device->CreateShaderResourceView(
@@ -94,7 +94,7 @@
                         cbvUavSrvHeapStart.GetCPUHandle(*cbvUavSrvHeapOffset +
                                                         bindingOffsets[bindingIndex]));
                 } break;
-                case dawn::BindingType::Sampler: {
+                case wgpu::BindingType::Sampler: {
                     auto* sampler = ToBackend(GetBindingAsSampler(bindingIndex));
                     auto& samplerDesc = sampler->GetSamplerDescriptor();
                     d3d12Device->CreateSampler(
@@ -102,8 +102,8 @@
                                                                     bindingOffsets[bindingIndex]));
                 } break;
 
-                case dawn::BindingType::StorageTexture:
-                case dawn::BindingType::ReadonlyStorageBuffer:
+                case wgpu::BindingType::StorageTexture:
+                case wgpu::BindingType::ReadonlyStorageBuffer:
                     UNREACHABLE();
                     break;
 
diff --git a/src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp b/src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp
index e0627b4..b810710 100644
--- a/src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp
+++ b/src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp
@@ -32,21 +32,21 @@
             }
 
             switch (groupInfo.types[binding]) {
-                case dawn::BindingType::UniformBuffer:
+                case wgpu::BindingType::UniformBuffer:
                     mBindingOffsets[binding] = mDescriptorCounts[CBV]++;
                     break;
-                case dawn::BindingType::StorageBuffer:
+                case wgpu::BindingType::StorageBuffer:
                     mBindingOffsets[binding] = mDescriptorCounts[UAV]++;
                     break;
-                case dawn::BindingType::SampledTexture:
+                case wgpu::BindingType::SampledTexture:
                     mBindingOffsets[binding] = mDescriptorCounts[SRV]++;
                     break;
-                case dawn::BindingType::Sampler:
+                case wgpu::BindingType::Sampler:
                     mBindingOffsets[binding] = mDescriptorCounts[Sampler]++;
                     break;
 
-                case dawn::BindingType::StorageTexture:
-                case dawn::BindingType::ReadonlyStorageBuffer:
+                case wgpu::BindingType::StorageTexture:
+                case wgpu::BindingType::ReadonlyStorageBuffer:
                     UNREACHABLE();
                     break;
             }
@@ -99,14 +99,14 @@
                 // Root descriptor needs to set this value to set correct register number in
                 // generated HLSL shader.
                 switch (groupInfo.types[binding]) {
-                    case dawn::BindingType::UniformBuffer:
-                    case dawn::BindingType::StorageBuffer:
+                    case wgpu::BindingType::UniformBuffer:
+                    case wgpu::BindingType::StorageBuffer:
                         mBindingOffsets[binding] = baseRegister++;
                         break;
-                    case dawn::BindingType::SampledTexture:
-                    case dawn::BindingType::Sampler:
-                    case dawn::BindingType::StorageTexture:
-                    case dawn::BindingType::ReadonlyStorageBuffer:
+                    case wgpu::BindingType::SampledTexture:
+                    case wgpu::BindingType::Sampler:
+                    case wgpu::BindingType::StorageTexture:
+                    case wgpu::BindingType::ReadonlyStorageBuffer:
                         UNREACHABLE();
                         break;
                 }
@@ -114,21 +114,21 @@
             }
 
             switch (groupInfo.types[binding]) {
-                case dawn::BindingType::UniformBuffer:
+                case wgpu::BindingType::UniformBuffer:
                     mBindingOffsets[binding] += descriptorOffsets[CBV];
                     break;
-                case dawn::BindingType::StorageBuffer:
+                case wgpu::BindingType::StorageBuffer:
                     mBindingOffsets[binding] += descriptorOffsets[UAV];
                     break;
-                case dawn::BindingType::SampledTexture:
+                case wgpu::BindingType::SampledTexture:
                     mBindingOffsets[binding] += descriptorOffsets[SRV];
                     break;
-                case dawn::BindingType::Sampler:
+                case wgpu::BindingType::Sampler:
                     mBindingOffsets[binding] += descriptorOffsets[Sampler];
                     break;
 
-                case dawn::BindingType::StorageTexture:
-                case dawn::BindingType::ReadonlyStorageBuffer:
+                case wgpu::BindingType::StorageTexture:
+                case wgpu::BindingType::ReadonlyStorageBuffer:
                     UNREACHABLE();
                     break;
 
diff --git a/src/dawn_native/d3d12/BufferD3D12.cpp b/src/dawn_native/d3d12/BufferD3D12.cpp
index 12bcc1a..3c4feef 100644
--- a/src/dawn_native/d3d12/BufferD3D12.cpp
+++ b/src/dawn_native/d3d12/BufferD3D12.cpp
@@ -24,45 +24,45 @@
 namespace dawn_native { namespace d3d12 {
 
     namespace {
-        D3D12_RESOURCE_FLAGS D3D12ResourceFlags(dawn::BufferUsage usage) {
+        D3D12_RESOURCE_FLAGS D3D12ResourceFlags(wgpu::BufferUsage usage) {
             D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE;
 
-            if (usage & dawn::BufferUsage::Storage) {
+            if (usage & wgpu::BufferUsage::Storage) {
                 flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
             }
 
             return flags;
         }
 
-        D3D12_RESOURCE_STATES D3D12BufferUsage(dawn::BufferUsage usage) {
+        D3D12_RESOURCE_STATES D3D12BufferUsage(wgpu::BufferUsage usage) {
             D3D12_RESOURCE_STATES resourceState = D3D12_RESOURCE_STATE_COMMON;
 
-            if (usage & dawn::BufferUsage::CopySrc) {
+            if (usage & wgpu::BufferUsage::CopySrc) {
                 resourceState |= D3D12_RESOURCE_STATE_COPY_SOURCE;
             }
-            if (usage & dawn::BufferUsage::CopyDst) {
+            if (usage & wgpu::BufferUsage::CopyDst) {
                 resourceState |= D3D12_RESOURCE_STATE_COPY_DEST;
             }
-            if (usage & (dawn::BufferUsage::Vertex | dawn::BufferUsage::Uniform)) {
+            if (usage & (wgpu::BufferUsage::Vertex | wgpu::BufferUsage::Uniform)) {
                 resourceState |= D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER;
             }
-            if (usage & dawn::BufferUsage::Index) {
+            if (usage & wgpu::BufferUsage::Index) {
                 resourceState |= D3D12_RESOURCE_STATE_INDEX_BUFFER;
             }
-            if (usage & dawn::BufferUsage::Storage) {
+            if (usage & wgpu::BufferUsage::Storage) {
                 resourceState |= D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
             }
-            if (usage & dawn::BufferUsage::Indirect) {
+            if (usage & wgpu::BufferUsage::Indirect) {
                 resourceState |= D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT;
             }
 
             return resourceState;
         }
 
-        D3D12_HEAP_TYPE D3D12HeapType(dawn::BufferUsage allowedUsage) {
-            if (allowedUsage & dawn::BufferUsage::MapRead) {
+        D3D12_HEAP_TYPE D3D12HeapType(wgpu::BufferUsage allowedUsage) {
+            if (allowedUsage & wgpu::BufferUsage::MapRead) {
                 return D3D12_HEAP_TYPE_READBACK;
-            } else if (allowedUsage & dawn::BufferUsage::MapWrite) {
+            } else if (allowedUsage & wgpu::BufferUsage::MapWrite) {
                 return D3D12_HEAP_TYPE_UPLOAD;
             } else {
                 return D3D12_HEAP_TYPE_DEFAULT;
@@ -88,7 +88,7 @@
         resourceDescriptor.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
         // Add CopyDst for non-mappable buffer initialization in CreateBufferMapped
         // and robust resource initialization.
-        resourceDescriptor.Flags = D3D12ResourceFlags(GetUsage() | dawn::BufferUsage::CopyDst);
+        resourceDescriptor.Flags = D3D12ResourceFlags(GetUsage() | wgpu::BufferUsage::CopyDst);
 
         auto heapType = D3D12HeapType(GetUsage());
         auto bufferUsage = D3D12_RESOURCE_STATE_COMMON;
@@ -98,7 +98,7 @@
         if (heapType == D3D12_HEAP_TYPE_READBACK) {
             bufferUsage |= D3D12_RESOURCE_STATE_COPY_DEST;
             mFixedResourceState = true;
-            mLastUsage = dawn::BufferUsage::CopyDst;
+            mLastUsage = wgpu::BufferUsage::CopyDst;
         }
 
         // D3D12 requires buffers on the UPLOAD heap to have the D3D12_RESOURCE_STATE_GENERIC_READ
@@ -106,7 +106,7 @@
         if (heapType == D3D12_HEAP_TYPE_UPLOAD) {
             bufferUsage |= D3D12_RESOURCE_STATE_GENERIC_READ;
             mFixedResourceState = true;
-            mLastUsage = dawn::BufferUsage::CopySrc;
+            mLastUsage = wgpu::BufferUsage::CopySrc;
         }
 
         DAWN_TRY_ASSIGN(
@@ -133,7 +133,7 @@
     // cause subsequent errors.
     bool Buffer::TransitionUsageAndGetResourceBarrier(CommandRecordingContext* commandContext,
                                                       D3D12_RESOURCE_BARRIER* barrier,
-                                                      dawn::BufferUsage newUsage) {
+                                                      wgpu::BufferUsage newUsage) {
         // Resources in upload and readback heaps must be kept in the COPY_SOURCE/DEST state
         if (mFixedResourceState) {
             ASSERT(mLastUsage == newUsage);
@@ -204,7 +204,7 @@
     }
 
     void Buffer::TransitionUsageNow(CommandRecordingContext* commandContext,
-                                    dawn::BufferUsage usage) {
+                                    wgpu::BufferUsage usage) {
         D3D12_RESOURCE_BARRIER barrier;
 
         if (TransitionUsageAndGetResourceBarrier(commandContext, &barrier, usage)) {
@@ -226,7 +226,7 @@
 
     bool Buffer::IsMapWritable() const {
         // TODO(enga): Handle CPU-visible memory on UMA
-        return (GetUsage() & (dawn::BufferUsage::MapRead | dawn::BufferUsage::MapWrite)) != 0;
+        return (GetUsage() & (wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite)) != 0;
     }
 
     MaybeError Buffer::MapAtCreationImpl(uint8_t** mappedPointer) {
diff --git a/src/dawn_native/d3d12/BufferD3D12.h b/src/dawn_native/d3d12/BufferD3D12.h
index 289c4ec..6a5b936 100644
--- a/src/dawn_native/d3d12/BufferD3D12.h
+++ b/src/dawn_native/d3d12/BufferD3D12.h
@@ -39,8 +39,8 @@
         void OnMapCommandSerialFinished(uint32_t mapSerial, void* data, bool isWrite);
         bool TransitionUsageAndGetResourceBarrier(CommandRecordingContext* commandContext,
                                                   D3D12_RESOURCE_BARRIER* barrier,
-                                                  dawn::BufferUsage newUsage);
-        void TransitionUsageNow(CommandRecordingContext* commandContext, dawn::BufferUsage usage);
+                                                  wgpu::BufferUsage newUsage);
+        void TransitionUsageNow(CommandRecordingContext* commandContext, wgpu::BufferUsage usage);
 
       private:
         // Dawn API
@@ -54,7 +54,7 @@
 
         ResourceHeapAllocation mResourceAllocation;
         bool mFixedResourceState = false;
-        dawn::BufferUsage mLastUsage = dawn::BufferUsage::None;
+        wgpu::BufferUsage mLastUsage = wgpu::BufferUsage::None;
         Serial mLastUsedSerial = UINT64_MAX;
         D3D12_RANGE mWrittenMappedRange;
     };
diff --git a/src/dawn_native/d3d12/CommandBufferD3D12.cpp b/src/dawn_native/d3d12/CommandBufferD3D12.cpp
index f1431db..a93f9a6 100644
--- a/src/dawn_native/d3d12/CommandBufferD3D12.cpp
+++ b/src/dawn_native/d3d12/CommandBufferD3D12.cpp
@@ -40,11 +40,11 @@
 
     namespace {
 
-        DXGI_FORMAT DXGIIndexFormat(dawn::IndexFormat format) {
+        DXGI_FORMAT DXGIIndexFormat(wgpu::IndexFormat format) {
             switch (format) {
-                case dawn::IndexFormat::Uint16:
+                case wgpu::IndexFormat::Uint16:
                     return DXGI_FORMAT_R16_UINT;
-                case dawn::IndexFormat::Uint32:
+                case wgpu::IndexFormat::Uint32:
                     return DXGI_FORMAT_R32_UINT;
                 default:
                     UNREACHABLE();
@@ -149,21 +149,21 @@
             if (mInCompute) {
                 for (uint32_t index : IterateBitSet(mBindGroupLayoutsMask)) {
                     for (uint32_t binding : IterateBitSet(mBuffersNeedingBarrier[index])) {
-                        dawn::BindingType bindingType = mBindingTypes[index][binding];
+                        wgpu::BindingType bindingType = mBindingTypes[index][binding];
                         switch (bindingType) {
-                            case dawn::BindingType::StorageBuffer:
+                            case wgpu::BindingType::StorageBuffer:
                                 ToBackend(mBuffers[index][binding])
                                     ->TransitionUsageNow(commandContext,
-                                                         dawn::BufferUsage::Storage);
+                                                         wgpu::BufferUsage::Storage);
                                 break;
 
-                            case dawn::BindingType::StorageTexture:
+                            case wgpu::BindingType::StorageTexture:
                                 // Not implemented.
 
-                            case dawn::BindingType::UniformBuffer:
-                            case dawn::BindingType::ReadonlyStorageBuffer:
-                            case dawn::BindingType::Sampler:
-                            case dawn::BindingType::SampledTexture:
+                            case wgpu::BindingType::UniformBuffer:
+                            case wgpu::BindingType::ReadonlyStorageBuffer:
+                            case wgpu::BindingType::Sampler:
+                            case wgpu::BindingType::SampledTexture:
                                 // Don't require barriers.
 
                             default:
@@ -224,7 +224,7 @@
                         ToBackend(binding.buffer)->GetVA() + offset;
 
                     switch (layout.types[bindingIndex]) {
-                        case dawn::BindingType::UniformBuffer:
+                        case wgpu::BindingType::UniformBuffer:
                             if (mInCompute) {
                                 commandList->SetComputeRootConstantBufferView(parameterIndex,
                                                                               bufferLocation);
@@ -233,7 +233,7 @@
                                                                                bufferLocation);
                             }
                             break;
-                        case dawn::BindingType::StorageBuffer:
+                        case wgpu::BindingType::StorageBuffer:
                             if (mInCompute) {
                                 commandList->SetComputeRootUnorderedAccessView(parameterIndex,
                                                                                bufferLocation);
@@ -242,10 +242,10 @@
                                                                                 bufferLocation);
                             }
                             break;
-                        case dawn::BindingType::SampledTexture:
-                        case dawn::BindingType::Sampler:
-                        case dawn::BindingType::StorageTexture:
-                        case dawn::BindingType::ReadonlyStorageBuffer:
+                        case wgpu::BindingType::SampledTexture:
+                        case wgpu::BindingType::Sampler:
+                        case wgpu::BindingType::StorageTexture:
+                        case wgpu::BindingType::ReadonlyStorageBuffer:
                             UNREACHABLE();
                             break;
                     }
@@ -619,7 +619,7 @@
                 // Clear textures that are not output attachments. Output attachments will be
                 // cleared during record render pass if the texture subresource has not been
                 // initialized before the render pass.
-                if (!(usages.textureUsages[i] & dawn::TextureUsage::OutputAttachment)) {
+                if (!(usages.textureUsages[i] & wgpu::TextureUsage::OutputAttachment)) {
                     texture->EnsureSubresourceContentInitialized(commandContext, 0,
                                                                  texture->GetNumMipLevels(), 0,
                                                                  texture->GetArrayLayers());
@@ -673,8 +673,8 @@
                     Buffer* srcBuffer = ToBackend(copy->source.Get());
                     Buffer* dstBuffer = ToBackend(copy->destination.Get());
 
-                    srcBuffer->TransitionUsageNow(commandContext, dawn::BufferUsage::CopySrc);
-                    dstBuffer->TransitionUsageNow(commandContext, dawn::BufferUsage::CopyDst);
+                    srcBuffer->TransitionUsageNow(commandContext, wgpu::BufferUsage::CopySrc);
+                    dstBuffer->TransitionUsageNow(commandContext, wgpu::BufferUsage::CopyDst);
 
                     commandList->CopyBufferRegion(
                         dstBuffer->GetD3D12Resource().Get(), copy->destinationOffset,
@@ -696,8 +696,8 @@
                             copy->destination.arrayLayer, 1);
                     }
 
-                    buffer->TransitionUsageNow(commandContext, dawn::BufferUsage::CopySrc);
-                    texture->TransitionUsageNow(commandContext, dawn::TextureUsage::CopyDst);
+                    buffer->TransitionUsageNow(commandContext, wgpu::BufferUsage::CopySrc);
+                    texture->TransitionUsageNow(commandContext, wgpu::TextureUsage::CopyDst);
 
                     auto copySplit = ComputeTextureCopySplit(
                         copy->destination.origin, copy->copySize, texture->GetFormat(),
@@ -731,8 +731,8 @@
                     texture->EnsureSubresourceContentInitialized(
                         commandContext, copy->source.mipLevel, 1, copy->source.arrayLayer, 1);
 
-                    texture->TransitionUsageNow(commandContext, dawn::TextureUsage::CopySrc);
-                    buffer->TransitionUsageNow(commandContext, dawn::BufferUsage::CopyDst);
+                    texture->TransitionUsageNow(commandContext, wgpu::TextureUsage::CopySrc);
+                    buffer->TransitionUsageNow(commandContext, wgpu::BufferUsage::CopyDst);
 
                     TextureCopySplit copySplit = ComputeTextureCopySplit(
                         copy->source.origin, copy->copySize, texture->GetFormat(),
@@ -778,8 +778,8 @@
                             commandContext, copy->destination.mipLevel, 1,
                             copy->destination.arrayLayer, 1);
                     }
-                    source->TransitionUsageNow(commandContext, dawn::TextureUsage::CopySrc);
-                    destination->TransitionUsageNow(commandContext, dawn::TextureUsage::CopyDst);
+                    source->TransitionUsageNow(commandContext, wgpu::TextureUsage::CopySrc);
+                    destination->TransitionUsageNow(commandContext, wgpu::TextureUsage::CopyDst);
 
                     if (CanUseCopyResource(source->GetNumMipLevels(), source->GetSize(),
                                            destination->GetSize(), copy->copySize)) {
@@ -928,8 +928,8 @@
                 // Load op - color
                 ASSERT(view->GetLevelCount() == 1);
                 ASSERT(view->GetLayerCount() == 1);
-                if (attachmentInfo.loadOp == dawn::LoadOp::Clear ||
-                    (attachmentInfo.loadOp == dawn::LoadOp::Load &&
+                if (attachmentInfo.loadOp == wgpu::LoadOp::Clear ||
+                    (attachmentInfo.loadOp == wgpu::LoadOp::Load &&
                      !view->GetTexture()->IsSubresourceContentInitialized(
                          view->GetBaseMipLevel(), 1, view->GetBaseArrayLayer(), 1))) {
                     D3D12_CPU_DESCRIPTOR_HANDLE handle = args.RTVs[i];
@@ -949,12 +949,12 @@
                 }
 
                 switch (attachmentInfo.storeOp) {
-                    case dawn::StoreOp::Store: {
+                    case wgpu::StoreOp::Store: {
                         view->GetTexture()->SetIsSubresourceContentInitialized(
                             true, view->GetBaseMipLevel(), 1, view->GetBaseArrayLayer(), 1);
                     } break;
 
-                    case dawn::StoreOp::Clear: {
+                    case wgpu::StoreOp::Clear: {
                         view->GetTexture()->SetIsSubresourceContentInitialized(
                             false, view->GetBaseMipLevel(), 1, view->GetBaseArrayLayer(), 1);
                     } break;
@@ -974,9 +974,9 @@
 
                 // Load op - depth/stencil
                 bool doDepthClear = texture->GetFormat().HasDepth() &&
-                                    (attachmentInfo.depthLoadOp == dawn::LoadOp::Clear);
+                                    (attachmentInfo.depthLoadOp == wgpu::LoadOp::Clear);
                 bool doStencilClear = texture->GetFormat().HasStencil() &&
-                                      (attachmentInfo.stencilLoadOp == dawn::LoadOp::Clear);
+                                      (attachmentInfo.stencilLoadOp == wgpu::LoadOp::Clear);
 
                 D3D12_CLEAR_FLAGS clearFlags = {};
                 if (doDepthClear) {
@@ -991,12 +991,12 @@
                         view->GetBaseMipLevel(), view->GetLevelCount(), view->GetBaseArrayLayer(),
                         view->GetLayerCount())) {
                     if (texture->GetFormat().HasDepth() &&
-                        attachmentInfo.depthLoadOp == dawn::LoadOp::Load) {
+                        attachmentInfo.depthLoadOp == wgpu::LoadOp::Load) {
                         clearDepth = 0.0f;
                         clearFlags |= D3D12_CLEAR_FLAG_DEPTH;
                     }
                     if (texture->GetFormat().HasStencil() &&
-                        attachmentInfo.stencilLoadOp == dawn::LoadOp::Load) {
+                        attachmentInfo.stencilLoadOp == wgpu::LoadOp::Load) {
                         clearStencil = 0u;
                         clearFlags |= D3D12_CLEAR_FLAG_STENCIL;
                     }
@@ -1008,13 +1008,13 @@
                                                        0, nullptr);
                 }
 
-                if (attachmentInfo.depthStoreOp == dawn::StoreOp::Store &&
-                    attachmentInfo.stencilStoreOp == dawn::StoreOp::Store) {
+                if (attachmentInfo.depthStoreOp == wgpu::StoreOp::Store &&
+                    attachmentInfo.stencilStoreOp == wgpu::StoreOp::Store) {
                     texture->SetIsSubresourceContentInitialized(
                         true, view->GetBaseMipLevel(), view->GetLevelCount(),
                         view->GetBaseArrayLayer(), view->GetLayerCount());
-                } else if (attachmentInfo.depthStoreOp == dawn::StoreOp::Clear &&
-                           attachmentInfo.stencilStoreOp == dawn::StoreOp::Clear) {
+                } else if (attachmentInfo.depthStoreOp == wgpu::StoreOp::Clear &&
+                           attachmentInfo.stencilStoreOp == wgpu::StoreOp::Clear) {
                     texture->SetIsSubresourceContentInitialized(
                         false, view->GetBaseMipLevel(), view->GetLevelCount(),
                         view->GetBaseArrayLayer(), view->GetLayerCount());
diff --git a/src/dawn_native/d3d12/DeviceD3D12.cpp b/src/dawn_native/d3d12/DeviceD3D12.cpp
index 40097bf..9976ff5 100644
--- a/src/dawn_native/d3d12/DeviceD3D12.cpp
+++ b/src/dawn_native/d3d12/DeviceD3D12.cpp
@@ -304,7 +304,7 @@
         DAWN_TRY_ASSIGN(commandRecordingContext, GetPendingCommandContext());
 
         ToBackend(destination)
-            ->TransitionUsageNow(commandRecordingContext, dawn::BufferUsage::CopyDst);
+            ->TransitionUsageNow(commandRecordingContext, wgpu::BufferUsage::CopyDst);
 
         commandRecordingContext->GetCommandList()->CopyBufferRegion(
             ToBackend(destination)->GetD3D12Resource().Get(), destinationOffset,
diff --git a/src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp b/src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp
index 1231283..9b40497 100644
--- a/src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp
+++ b/src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp
@@ -113,8 +113,8 @@
         return DAWN_SWAP_CHAIN_NO_ERROR;
     }
 
-    dawn::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const {
-        return dawn::TextureFormat::RGBA8Unorm;
+    wgpu::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const {
+        return wgpu::TextureFormat::RGBA8Unorm;
     }
 
 }}  // namespace dawn_native::d3d12
diff --git a/src/dawn_native/d3d12/NativeSwapChainImplD3D12.h b/src/dawn_native/d3d12/NativeSwapChainImplD3D12.h
index 294a8a2..fa8e4fa 100644
--- a/src/dawn_native/d3d12/NativeSwapChainImplD3D12.h
+++ b/src/dawn_native/d3d12/NativeSwapChainImplD3D12.h
@@ -41,7 +41,7 @@
         DawnSwapChainError GetNextTexture(DawnSwapChainNextTexture* nextTexture);
         DawnSwapChainError Present();
 
-        dawn::TextureFormat GetPreferredFormat() const;
+        wgpu::TextureFormat GetPreferredFormat() const;
 
       private:
         HWND mWindow = nullptr;
diff --git a/src/dawn_native/d3d12/PipelineLayoutD3D12.cpp b/src/dawn_native/d3d12/PipelineLayoutD3D12.cpp
index 6c38e68..2cdd6cf 100644
--- a/src/dawn_native/d3d12/PipelineLayoutD3D12.cpp
+++ b/src/dawn_native/d3d12/PipelineLayoutD3D12.cpp
@@ -25,14 +25,14 @@
 
 namespace dawn_native { namespace d3d12 {
     namespace {
-        D3D12_SHADER_VISIBILITY ShaderVisibilityType(dawn::ShaderStage visibility) {
-            ASSERT(visibility != dawn::ShaderStage::None);
+        D3D12_SHADER_VISIBILITY ShaderVisibilityType(wgpu::ShaderStage visibility) {
+            ASSERT(visibility != wgpu::ShaderStage::None);
 
-            if (visibility == dawn::ShaderStage::Vertex) {
+            if (visibility == wgpu::ShaderStage::Vertex) {
                 return D3D12_SHADER_VISIBILITY_VERTEX;
             }
 
-            if (visibility == dawn::ShaderStage::Fragment) {
+            if (visibility == wgpu::ShaderStage::Fragment) {
                 return D3D12_SHADER_VISIBILITY_PIXEL;
             }
 
@@ -40,16 +40,16 @@
             return D3D12_SHADER_VISIBILITY_ALL;
         }
 
-        D3D12_ROOT_PARAMETER_TYPE RootParameterType(dawn::BindingType type) {
+        D3D12_ROOT_PARAMETER_TYPE RootParameterType(wgpu::BindingType type) {
             switch (type) {
-                case dawn::BindingType::UniformBuffer:
+                case wgpu::BindingType::UniformBuffer:
                     return D3D12_ROOT_PARAMETER_TYPE_CBV;
-                case dawn::BindingType::StorageBuffer:
+                case wgpu::BindingType::StorageBuffer:
                     return D3D12_ROOT_PARAMETER_TYPE_UAV;
-                case dawn::BindingType::SampledTexture:
-                case dawn::BindingType::Sampler:
-                case dawn::BindingType::StorageTexture:
-                case dawn::BindingType::ReadonlyStorageBuffer:
+                case wgpu::BindingType::SampledTexture:
+                case wgpu::BindingType::Sampler:
+                case wgpu::BindingType::StorageTexture:
+                case wgpu::BindingType::ReadonlyStorageBuffer:
                     UNREACHABLE();
             }
         }
diff --git a/src/dawn_native/d3d12/RenderPipelineD3D12.cpp b/src/dawn_native/d3d12/RenderPipelineD3D12.cpp
index 82fd037..f8d90a7 100644
--- a/src/dawn_native/d3d12/RenderPipelineD3D12.cpp
+++ b/src/dawn_native/d3d12/RenderPipelineD3D12.cpp
@@ -28,95 +28,95 @@
 namespace dawn_native { namespace d3d12 {
 
     namespace {
-        DXGI_FORMAT VertexFormatType(dawn::VertexFormat format) {
+        DXGI_FORMAT VertexFormatType(wgpu::VertexFormat format) {
             switch (format) {
-                case dawn::VertexFormat::UChar2:
+                case wgpu::VertexFormat::UChar2:
                     return DXGI_FORMAT_R8G8_UINT;
-                case dawn::VertexFormat::UChar4:
+                case wgpu::VertexFormat::UChar4:
                     return DXGI_FORMAT_R8G8B8A8_UINT;
-                case dawn::VertexFormat::Char2:
+                case wgpu::VertexFormat::Char2:
                     return DXGI_FORMAT_R8G8_SINT;
-                case dawn::VertexFormat::Char4:
+                case wgpu::VertexFormat::Char4:
                     return DXGI_FORMAT_R8G8B8A8_SINT;
-                case dawn::VertexFormat::UChar2Norm:
+                case wgpu::VertexFormat::UChar2Norm:
                     return DXGI_FORMAT_R8G8_UNORM;
-                case dawn::VertexFormat::UChar4Norm:
+                case wgpu::VertexFormat::UChar4Norm:
                     return DXGI_FORMAT_R8G8B8A8_UNORM;
-                case dawn::VertexFormat::Char2Norm:
+                case wgpu::VertexFormat::Char2Norm:
                     return DXGI_FORMAT_R8G8_SNORM;
-                case dawn::VertexFormat::Char4Norm:
+                case wgpu::VertexFormat::Char4Norm:
                     return DXGI_FORMAT_R8G8B8A8_SNORM;
-                case dawn::VertexFormat::UShort2:
+                case wgpu::VertexFormat::UShort2:
                     return DXGI_FORMAT_R16G16_UINT;
-                case dawn::VertexFormat::UShort4:
+                case wgpu::VertexFormat::UShort4:
                     return DXGI_FORMAT_R16G16B16A16_UINT;
-                case dawn::VertexFormat::Short2:
+                case wgpu::VertexFormat::Short2:
                     return DXGI_FORMAT_R16G16_SINT;
-                case dawn::VertexFormat::Short4:
+                case wgpu::VertexFormat::Short4:
                     return DXGI_FORMAT_R16G16B16A16_SINT;
-                case dawn::VertexFormat::UShort2Norm:
+                case wgpu::VertexFormat::UShort2Norm:
                     return DXGI_FORMAT_R16G16_UNORM;
-                case dawn::VertexFormat::UShort4Norm:
+                case wgpu::VertexFormat::UShort4Norm:
                     return DXGI_FORMAT_R16G16B16A16_UNORM;
-                case dawn::VertexFormat::Short2Norm:
+                case wgpu::VertexFormat::Short2Norm:
                     return DXGI_FORMAT_R16G16_SNORM;
-                case dawn::VertexFormat::Short4Norm:
+                case wgpu::VertexFormat::Short4Norm:
                     return DXGI_FORMAT_R16G16B16A16_SNORM;
-                case dawn::VertexFormat::Half2:
+                case wgpu::VertexFormat::Half2:
                     return DXGI_FORMAT_R16G16_FLOAT;
-                case dawn::VertexFormat::Half4:
+                case wgpu::VertexFormat::Half4:
                     return DXGI_FORMAT_R16G16B16A16_FLOAT;
-                case dawn::VertexFormat::Float:
+                case wgpu::VertexFormat::Float:
                     return DXGI_FORMAT_R32_FLOAT;
-                case dawn::VertexFormat::Float2:
+                case wgpu::VertexFormat::Float2:
                     return DXGI_FORMAT_R32G32_FLOAT;
-                case dawn::VertexFormat::Float3:
+                case wgpu::VertexFormat::Float3:
                     return DXGI_FORMAT_R32G32B32_FLOAT;
-                case dawn::VertexFormat::Float4:
+                case wgpu::VertexFormat::Float4:
                     return DXGI_FORMAT_R32G32B32A32_FLOAT;
-                case dawn::VertexFormat::UInt:
+                case wgpu::VertexFormat::UInt:
                     return DXGI_FORMAT_R32_UINT;
-                case dawn::VertexFormat::UInt2:
+                case wgpu::VertexFormat::UInt2:
                     return DXGI_FORMAT_R32G32_UINT;
-                case dawn::VertexFormat::UInt3:
+                case wgpu::VertexFormat::UInt3:
                     return DXGI_FORMAT_R32G32B32_UINT;
-                case dawn::VertexFormat::UInt4:
+                case wgpu::VertexFormat::UInt4:
                     return DXGI_FORMAT_R32G32B32A32_UINT;
-                case dawn::VertexFormat::Int:
+                case wgpu::VertexFormat::Int:
                     return DXGI_FORMAT_R32_SINT;
-                case dawn::VertexFormat::Int2:
+                case wgpu::VertexFormat::Int2:
                     return DXGI_FORMAT_R32G32_SINT;
-                case dawn::VertexFormat::Int3:
+                case wgpu::VertexFormat::Int3:
                     return DXGI_FORMAT_R32G32B32_SINT;
-                case dawn::VertexFormat::Int4:
+                case wgpu::VertexFormat::Int4:
                     return DXGI_FORMAT_R32G32B32A32_SINT;
                 default:
                     UNREACHABLE();
             }
         }
 
-        D3D12_INPUT_CLASSIFICATION InputStepModeFunction(dawn::InputStepMode mode) {
+        D3D12_INPUT_CLASSIFICATION InputStepModeFunction(wgpu::InputStepMode mode) {
             switch (mode) {
-                case dawn::InputStepMode::Vertex:
+                case wgpu::InputStepMode::Vertex:
                     return D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
-                case dawn::InputStepMode::Instance:
+                case wgpu::InputStepMode::Instance:
                     return D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA;
                 default:
                     UNREACHABLE();
             }
         }
 
-        D3D12_PRIMITIVE_TOPOLOGY D3D12PrimitiveTopology(dawn::PrimitiveTopology primitiveTopology) {
+        D3D12_PRIMITIVE_TOPOLOGY D3D12PrimitiveTopology(wgpu::PrimitiveTopology primitiveTopology) {
             switch (primitiveTopology) {
-                case dawn::PrimitiveTopology::PointList:
+                case wgpu::PrimitiveTopology::PointList:
                     return D3D_PRIMITIVE_TOPOLOGY_POINTLIST;
-                case dawn::PrimitiveTopology::LineList:
+                case wgpu::PrimitiveTopology::LineList:
                     return D3D_PRIMITIVE_TOPOLOGY_LINELIST;
-                case dawn::PrimitiveTopology::LineStrip:
+                case wgpu::PrimitiveTopology::LineStrip:
                     return D3D_PRIMITIVE_TOPOLOGY_LINESTRIP;
-                case dawn::PrimitiveTopology::TriangleList:
+                case wgpu::PrimitiveTopology::TriangleList:
                     return D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
-                case dawn::PrimitiveTopology::TriangleStrip:
+                case wgpu::PrimitiveTopology::TriangleStrip:
                     return D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
                 default:
                     UNREACHABLE();
@@ -124,95 +124,95 @@
         }
 
         D3D12_PRIMITIVE_TOPOLOGY_TYPE D3D12PrimitiveTopologyType(
-            dawn::PrimitiveTopology primitiveTopology) {
+            wgpu::PrimitiveTopology primitiveTopology) {
             switch (primitiveTopology) {
-                case dawn::PrimitiveTopology::PointList:
+                case wgpu::PrimitiveTopology::PointList:
                     return D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT;
-                case dawn::PrimitiveTopology::LineList:
-                case dawn::PrimitiveTopology::LineStrip:
+                case wgpu::PrimitiveTopology::LineList:
+                case wgpu::PrimitiveTopology::LineStrip:
                     return D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE;
-                case dawn::PrimitiveTopology::TriangleList:
-                case dawn::PrimitiveTopology::TriangleStrip:
+                case wgpu::PrimitiveTopology::TriangleList:
+                case wgpu::PrimitiveTopology::TriangleStrip:
                     return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
                 default:
                     UNREACHABLE();
             }
         }
 
-        D3D12_CULL_MODE D3D12CullMode(dawn::CullMode mode) {
+        D3D12_CULL_MODE D3D12CullMode(wgpu::CullMode mode) {
             switch (mode) {
-                case dawn::CullMode::None:
+                case wgpu::CullMode::None:
                     return D3D12_CULL_MODE_NONE;
-                case dawn::CullMode::Front:
+                case wgpu::CullMode::Front:
                     return D3D12_CULL_MODE_FRONT;
-                case dawn::CullMode::Back:
+                case wgpu::CullMode::Back:
                     return D3D12_CULL_MODE_BACK;
                 default:
                     UNREACHABLE();
             }
         }
 
-        D3D12_BLEND D3D12Blend(dawn::BlendFactor factor) {
+        D3D12_BLEND D3D12Blend(wgpu::BlendFactor factor) {
             switch (factor) {
-                case dawn::BlendFactor::Zero:
+                case wgpu::BlendFactor::Zero:
                     return D3D12_BLEND_ZERO;
-                case dawn::BlendFactor::One:
+                case wgpu::BlendFactor::One:
                     return D3D12_BLEND_ONE;
-                case dawn::BlendFactor::SrcColor:
+                case wgpu::BlendFactor::SrcColor:
                     return D3D12_BLEND_SRC_COLOR;
-                case dawn::BlendFactor::OneMinusSrcColor:
+                case wgpu::BlendFactor::OneMinusSrcColor:
                     return D3D12_BLEND_INV_SRC_COLOR;
-                case dawn::BlendFactor::SrcAlpha:
+                case wgpu::BlendFactor::SrcAlpha:
                     return D3D12_BLEND_SRC_ALPHA;
-                case dawn::BlendFactor::OneMinusSrcAlpha:
+                case wgpu::BlendFactor::OneMinusSrcAlpha:
                     return D3D12_BLEND_INV_SRC_ALPHA;
-                case dawn::BlendFactor::DstColor:
+                case wgpu::BlendFactor::DstColor:
                     return D3D12_BLEND_DEST_COLOR;
-                case dawn::BlendFactor::OneMinusDstColor:
+                case wgpu::BlendFactor::OneMinusDstColor:
                     return D3D12_BLEND_INV_DEST_COLOR;
-                case dawn::BlendFactor::DstAlpha:
+                case wgpu::BlendFactor::DstAlpha:
                     return D3D12_BLEND_DEST_ALPHA;
-                case dawn::BlendFactor::OneMinusDstAlpha:
+                case wgpu::BlendFactor::OneMinusDstAlpha:
                     return D3D12_BLEND_INV_DEST_ALPHA;
-                case dawn::BlendFactor::SrcAlphaSaturated:
+                case wgpu::BlendFactor::SrcAlphaSaturated:
                     return D3D12_BLEND_SRC_ALPHA_SAT;
-                case dawn::BlendFactor::BlendColor:
+                case wgpu::BlendFactor::BlendColor:
                     return D3D12_BLEND_BLEND_FACTOR;
-                case dawn::BlendFactor::OneMinusBlendColor:
+                case wgpu::BlendFactor::OneMinusBlendColor:
                     return D3D12_BLEND_INV_BLEND_FACTOR;
                 default:
                     UNREACHABLE();
             }
         }
 
-        D3D12_BLEND_OP D3D12BlendOperation(dawn::BlendOperation operation) {
+        D3D12_BLEND_OP D3D12BlendOperation(wgpu::BlendOperation operation) {
             switch (operation) {
-                case dawn::BlendOperation::Add:
+                case wgpu::BlendOperation::Add:
                     return D3D12_BLEND_OP_ADD;
-                case dawn::BlendOperation::Subtract:
+                case wgpu::BlendOperation::Subtract:
                     return D3D12_BLEND_OP_SUBTRACT;
-                case dawn::BlendOperation::ReverseSubtract:
+                case wgpu::BlendOperation::ReverseSubtract:
                     return D3D12_BLEND_OP_REV_SUBTRACT;
-                case dawn::BlendOperation::Min:
+                case wgpu::BlendOperation::Min:
                     return D3D12_BLEND_OP_MIN;
-                case dawn::BlendOperation::Max:
+                case wgpu::BlendOperation::Max:
                     return D3D12_BLEND_OP_MAX;
                 default:
                     UNREACHABLE();
             }
         }
 
-        uint8_t D3D12RenderTargetWriteMask(dawn::ColorWriteMask writeMask) {
-            static_assert(static_cast<D3D12_COLOR_WRITE_ENABLE>(dawn::ColorWriteMask::Red) ==
+        uint8_t D3D12RenderTargetWriteMask(wgpu::ColorWriteMask writeMask) {
+            static_assert(static_cast<D3D12_COLOR_WRITE_ENABLE>(wgpu::ColorWriteMask::Red) ==
                               D3D12_COLOR_WRITE_ENABLE_RED,
                           "ColorWriteMask values must match");
-            static_assert(static_cast<D3D12_COLOR_WRITE_ENABLE>(dawn::ColorWriteMask::Green) ==
+            static_assert(static_cast<D3D12_COLOR_WRITE_ENABLE>(wgpu::ColorWriteMask::Green) ==
                               D3D12_COLOR_WRITE_ENABLE_GREEN,
                           "ColorWriteMask values must match");
-            static_assert(static_cast<D3D12_COLOR_WRITE_ENABLE>(dawn::ColorWriteMask::Blue) ==
+            static_assert(static_cast<D3D12_COLOR_WRITE_ENABLE>(wgpu::ColorWriteMask::Blue) ==
                               D3D12_COLOR_WRITE_ENABLE_BLUE,
                           "ColorWriteMask values must match");
-            static_assert(static_cast<D3D12_COLOR_WRITE_ENABLE>(dawn::ColorWriteMask::Alpha) ==
+            static_assert(static_cast<D3D12_COLOR_WRITE_ENABLE>(wgpu::ColorWriteMask::Alpha) ==
                               D3D12_COLOR_WRITE_ENABLE_ALPHA,
                           "ColorWriteMask values must match");
             return static_cast<uint8_t>(writeMask);
@@ -233,23 +233,23 @@
             return blendDesc;
         }
 
-        D3D12_STENCIL_OP StencilOp(dawn::StencilOperation op) {
+        D3D12_STENCIL_OP StencilOp(wgpu::StencilOperation op) {
             switch (op) {
-                case dawn::StencilOperation::Keep:
+                case wgpu::StencilOperation::Keep:
                     return D3D12_STENCIL_OP_KEEP;
-                case dawn::StencilOperation::Zero:
+                case wgpu::StencilOperation::Zero:
                     return D3D12_STENCIL_OP_ZERO;
-                case dawn::StencilOperation::Replace:
+                case wgpu::StencilOperation::Replace:
                     return D3D12_STENCIL_OP_REPLACE;
-                case dawn::StencilOperation::IncrementClamp:
+                case wgpu::StencilOperation::IncrementClamp:
                     return D3D12_STENCIL_OP_INCR_SAT;
-                case dawn::StencilOperation::DecrementClamp:
+                case wgpu::StencilOperation::DecrementClamp:
                     return D3D12_STENCIL_OP_DECR_SAT;
-                case dawn::StencilOperation::Invert:
+                case wgpu::StencilOperation::Invert:
                     return D3D12_STENCIL_OP_INVERT;
-                case dawn::StencilOperation::IncrementWrap:
+                case wgpu::StencilOperation::IncrementWrap:
                     return D3D12_STENCIL_OP_INCR;
-                case dawn::StencilOperation::DecrementWrap:
+                case wgpu::StencilOperation::DecrementWrap:
                     return D3D12_STENCIL_OP_DECR;
                 default:
                     UNREACHABLE();
@@ -313,7 +313,7 @@
         PerStage<ComPtr<ID3DBlob>> compiledShader;
         ComPtr<ID3DBlob> errors;
 
-        dawn::ShaderStage renderStages = dawn::ShaderStage::Vertex | dawn::ShaderStage::Fragment;
+        wgpu::ShaderStage renderStages = wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment;
         for (auto stage : IterateStages(renderStages)) {
             const ShaderModule* module = nullptr;
             const char* entryPoint = nullptr;
@@ -366,7 +366,7 @@
         descriptorD3D12.RasterizerState.FillMode = D3D12_FILL_MODE_SOLID;
         descriptorD3D12.RasterizerState.CullMode = D3D12CullMode(GetCullMode());
         descriptorD3D12.RasterizerState.FrontCounterClockwise =
-            (GetFrontFace() == dawn::FrontFace::CCW) ? TRUE : FALSE;
+            (GetFrontFace() == wgpu::FrontFace::CCW) ? TRUE : FALSE;
         descriptorD3D12.RasterizerState.DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
         descriptorD3D12.RasterizerState.DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
         descriptorD3D12.RasterizerState.SlopeScaledDepthBias =
diff --git a/src/dawn_native/d3d12/SamplerD3D12.cpp b/src/dawn_native/d3d12/SamplerD3D12.cpp
index a2d5b5f..ecea147 100644
--- a/src/dawn_native/d3d12/SamplerD3D12.cpp
+++ b/src/dawn_native/d3d12/SamplerD3D12.cpp
@@ -20,13 +20,13 @@
 namespace dawn_native { namespace d3d12 {
 
     namespace {
-        D3D12_TEXTURE_ADDRESS_MODE AddressMode(dawn::AddressMode mode) {
+        D3D12_TEXTURE_ADDRESS_MODE AddressMode(wgpu::AddressMode mode) {
             switch (mode) {
-                case dawn::AddressMode::Repeat:
+                case wgpu::AddressMode::Repeat:
                     return D3D12_TEXTURE_ADDRESS_MODE_WRAP;
-                case dawn::AddressMode::MirrorRepeat:
+                case wgpu::AddressMode::MirrorRepeat:
                     return D3D12_TEXTURE_ADDRESS_MODE_MIRROR;
-                case dawn::AddressMode::ClampToEdge:
+                case wgpu::AddressMode::ClampToEdge:
                     return D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
                 default:
                     UNREACHABLE();
@@ -54,25 +54,25 @@
         uint8_t mode = 0;
 
         switch (descriptor->minFilter) {
-            case dawn::FilterMode::Nearest:
+            case wgpu::FilterMode::Nearest:
                 break;
-            case dawn::FilterMode::Linear:
+            case wgpu::FilterMode::Linear:
                 mode += 16;
                 break;
         }
 
         switch (descriptor->magFilter) {
-            case dawn::FilterMode::Nearest:
+            case wgpu::FilterMode::Nearest:
                 break;
-            case dawn::FilterMode::Linear:
+            case wgpu::FilterMode::Linear:
                 mode += 4;
                 break;
         }
 
         switch (descriptor->mipmapFilter) {
-            case dawn::FilterMode::Nearest:
+            case wgpu::FilterMode::Nearest:
                 break;
-            case dawn::FilterMode::Linear:
+            case wgpu::FilterMode::Linear:
                 mode += 1;
                 break;
         }
diff --git a/src/dawn_native/d3d12/SwapChainD3D12.cpp b/src/dawn_native/d3d12/SwapChainD3D12.cpp
index ba38fb4..29acf57 100644
--- a/src/dawn_native/d3d12/SwapChainD3D12.cpp
+++ b/src/dawn_native/d3d12/SwapChainD3D12.cpp
@@ -29,7 +29,7 @@
         im.Init(im.userData, &wsiContext);
 
         ASSERT(im.textureUsage != DAWN_TEXTURE_USAGE_NONE);
-        mTextureUsage = static_cast<dawn::TextureUsage>(im.textureUsage);
+        mTextureUsage = static_cast<wgpu::TextureUsage>(im.textureUsage);
     }
 
     SwapChain::~SwapChain() {
@@ -40,7 +40,7 @@
         DawnSwapChainNextTexture next = {};
         DawnSwapChainError error = im.GetNextTexture(im.userData, &next);
         if (error) {
-            GetDevice()->HandleError(dawn::ErrorType::Unknown, error);
+            GetDevice()->HandleError(wgpu::ErrorType::Unknown, error);
             return nullptr;
         }
 
diff --git a/src/dawn_native/d3d12/SwapChainD3D12.h b/src/dawn_native/d3d12/SwapChainD3D12.h
index 151994c..4b83ce4 100644
--- a/src/dawn_native/d3d12/SwapChainD3D12.h
+++ b/src/dawn_native/d3d12/SwapChainD3D12.h
@@ -30,7 +30,7 @@
         TextureBase* GetNextTextureImpl(const TextureDescriptor* descriptor) override;
         MaybeError OnBeforePresent(TextureBase* texture) override;
 
-        dawn::TextureUsage mTextureUsage;
+        wgpu::TextureUsage mTextureUsage;
     };
 
 }}  // namespace dawn_native::d3d12
diff --git a/src/dawn_native/d3d12/TextureD3D12.cpp b/src/dawn_native/d3d12/TextureD3D12.cpp
index 9caf2f3..f37dc76 100644
--- a/src/dawn_native/d3d12/TextureD3D12.cpp
+++ b/src/dawn_native/d3d12/TextureD3D12.cpp
@@ -30,28 +30,28 @@
 namespace dawn_native { namespace d3d12 {
 
     namespace {
-        D3D12_RESOURCE_STATES D3D12TextureUsage(dawn::TextureUsage usage, const Format& format) {
+        D3D12_RESOURCE_STATES D3D12TextureUsage(wgpu::TextureUsage usage, const Format& format) {
             D3D12_RESOURCE_STATES resourceState = D3D12_RESOURCE_STATE_COMMON;
 
             // Present is an exclusive flag.
-            if (usage & dawn::TextureUsage::Present) {
+            if (usage & wgpu::TextureUsage::Present) {
                 return D3D12_RESOURCE_STATE_PRESENT;
             }
 
-            if (usage & dawn::TextureUsage::CopySrc) {
+            if (usage & wgpu::TextureUsage::CopySrc) {
                 resourceState |= D3D12_RESOURCE_STATE_COPY_SOURCE;
             }
-            if (usage & dawn::TextureUsage::CopyDst) {
+            if (usage & wgpu::TextureUsage::CopyDst) {
                 resourceState |= D3D12_RESOURCE_STATE_COPY_DEST;
             }
-            if (usage & dawn::TextureUsage::Sampled) {
+            if (usage & wgpu::TextureUsage::Sampled) {
                 resourceState |= (D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE |
                                   D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
             }
-            if (usage & dawn::TextureUsage::Storage) {
+            if (usage & wgpu::TextureUsage::Storage) {
                 resourceState |= D3D12_RESOURCE_STATE_UNORDERED_ACCESS;
             }
-            if (usage & dawn::TextureUsage::OutputAttachment) {
+            if (usage & wgpu::TextureUsage::OutputAttachment) {
                 if (format.HasDepthOrStencil()) {
                     resourceState |= D3D12_RESOURCE_STATE_DEPTH_WRITE;
                 } else {
@@ -62,12 +62,12 @@
             return resourceState;
         }
 
-        D3D12_RESOURCE_FLAGS D3D12ResourceFlags(dawn::TextureUsage usage,
+        D3D12_RESOURCE_FLAGS D3D12ResourceFlags(wgpu::TextureUsage usage,
                                                 const Format& format,
                                                 bool isMultisampledTexture) {
             D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE;
 
-            if (usage & dawn::TextureUsage::Storage) {
+            if (usage & wgpu::TextureUsage::Storage) {
                 flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
             }
 
@@ -79,7 +79,7 @@
             // flag is invalid.
             // TODO(natlee@microsoft.com, jiawei.shao@intel.com): do not require render target for
             // lazy clearing.
-            if ((usage & dawn::TextureUsage::OutputAttachment) || isMultisampledTexture ||
+            if ((usage & wgpu::TextureUsage::OutputAttachment) || isMultisampledTexture ||
                 !format.isCompressed) {
                 if (format.HasDepthOrStencil()) {
                     flags |= D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL;
@@ -93,9 +93,9 @@
             return flags;
         }
 
-        D3D12_RESOURCE_DIMENSION D3D12TextureDimension(dawn::TextureDimension dimension) {
+        D3D12_RESOURCE_DIMENSION D3D12TextureDimension(wgpu::TextureDimension dimension) {
             switch (dimension) {
-                case dawn::TextureDimension::e2D:
+                case wgpu::TextureDimension::e2D:
                     return D3D12_RESOURCE_DIMENSION_TEXTURE2D;
                 default:
                     UNREACHABLE();
@@ -103,117 +103,117 @@
         }
     }  // namespace
 
-    DXGI_FORMAT D3D12TextureFormat(dawn::TextureFormat format) {
+    DXGI_FORMAT D3D12TextureFormat(wgpu::TextureFormat format) {
         switch (format) {
-            case dawn::TextureFormat::R8Unorm:
+            case wgpu::TextureFormat::R8Unorm:
                 return DXGI_FORMAT_R8_UNORM;
-            case dawn::TextureFormat::R8Snorm:
+            case wgpu::TextureFormat::R8Snorm:
                 return DXGI_FORMAT_R8_SNORM;
-            case dawn::TextureFormat::R8Uint:
+            case wgpu::TextureFormat::R8Uint:
                 return DXGI_FORMAT_R8_UINT;
-            case dawn::TextureFormat::R8Sint:
+            case wgpu::TextureFormat::R8Sint:
                 return DXGI_FORMAT_R8_SINT;
 
-            case dawn::TextureFormat::R16Uint:
+            case wgpu::TextureFormat::R16Uint:
                 return DXGI_FORMAT_R16_UINT;
-            case dawn::TextureFormat::R16Sint:
+            case wgpu::TextureFormat::R16Sint:
                 return DXGI_FORMAT_R16_SINT;
-            case dawn::TextureFormat::R16Float:
+            case wgpu::TextureFormat::R16Float:
                 return DXGI_FORMAT_R16_FLOAT;
-            case dawn::TextureFormat::RG8Unorm:
+            case wgpu::TextureFormat::RG8Unorm:
                 return DXGI_FORMAT_R8G8_UNORM;
-            case dawn::TextureFormat::RG8Snorm:
+            case wgpu::TextureFormat::RG8Snorm:
                 return DXGI_FORMAT_R8G8_SNORM;
-            case dawn::TextureFormat::RG8Uint:
+            case wgpu::TextureFormat::RG8Uint:
                 return DXGI_FORMAT_R8G8_UINT;
-            case dawn::TextureFormat::RG8Sint:
+            case wgpu::TextureFormat::RG8Sint:
                 return DXGI_FORMAT_R8G8_SINT;
 
-            case dawn::TextureFormat::R32Uint:
+            case wgpu::TextureFormat::R32Uint:
                 return DXGI_FORMAT_R32_UINT;
-            case dawn::TextureFormat::R32Sint:
+            case wgpu::TextureFormat::R32Sint:
                 return DXGI_FORMAT_R32_SINT;
-            case dawn::TextureFormat::R32Float:
+            case wgpu::TextureFormat::R32Float:
                 return DXGI_FORMAT_R32_FLOAT;
-            case dawn::TextureFormat::RG16Uint:
+            case wgpu::TextureFormat::RG16Uint:
                 return DXGI_FORMAT_R16G16_UINT;
-            case dawn::TextureFormat::RG16Sint:
+            case wgpu::TextureFormat::RG16Sint:
                 return DXGI_FORMAT_R16G16_SINT;
-            case dawn::TextureFormat::RG16Float:
+            case wgpu::TextureFormat::RG16Float:
                 return DXGI_FORMAT_R16G16_FLOAT;
-            case dawn::TextureFormat::RGBA8Unorm:
+            case wgpu::TextureFormat::RGBA8Unorm:
                 return DXGI_FORMAT_R8G8B8A8_UNORM;
-            case dawn::TextureFormat::RGBA8UnormSrgb:
+            case wgpu::TextureFormat::RGBA8UnormSrgb:
                 return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
-            case dawn::TextureFormat::RGBA8Snorm:
+            case wgpu::TextureFormat::RGBA8Snorm:
                 return DXGI_FORMAT_R8G8B8A8_SNORM;
-            case dawn::TextureFormat::RGBA8Uint:
+            case wgpu::TextureFormat::RGBA8Uint:
                 return DXGI_FORMAT_R8G8B8A8_UINT;
-            case dawn::TextureFormat::RGBA8Sint:
+            case wgpu::TextureFormat::RGBA8Sint:
                 return DXGI_FORMAT_R8G8B8A8_SINT;
-            case dawn::TextureFormat::BGRA8Unorm:
+            case wgpu::TextureFormat::BGRA8Unorm:
                 return DXGI_FORMAT_B8G8R8A8_UNORM;
-            case dawn::TextureFormat::BGRA8UnormSrgb:
+            case wgpu::TextureFormat::BGRA8UnormSrgb:
                 return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
-            case dawn::TextureFormat::RGB10A2Unorm:
+            case wgpu::TextureFormat::RGB10A2Unorm:
                 return DXGI_FORMAT_R10G10B10A2_UNORM;
-            case dawn::TextureFormat::RG11B10Float:
+            case wgpu::TextureFormat::RG11B10Float:
                 return DXGI_FORMAT_R11G11B10_FLOAT;
 
-            case dawn::TextureFormat::RG32Uint:
+            case wgpu::TextureFormat::RG32Uint:
                 return DXGI_FORMAT_R32G32_UINT;
-            case dawn::TextureFormat::RG32Sint:
+            case wgpu::TextureFormat::RG32Sint:
                 return DXGI_FORMAT_R32G32_SINT;
-            case dawn::TextureFormat::RG32Float:
+            case wgpu::TextureFormat::RG32Float:
                 return DXGI_FORMAT_R32G32_FLOAT;
-            case dawn::TextureFormat::RGBA16Uint:
+            case wgpu::TextureFormat::RGBA16Uint:
                 return DXGI_FORMAT_R16G16B16A16_UINT;
-            case dawn::TextureFormat::RGBA16Sint:
+            case wgpu::TextureFormat::RGBA16Sint:
                 return DXGI_FORMAT_R16G16B16A16_SINT;
-            case dawn::TextureFormat::RGBA16Float:
+            case wgpu::TextureFormat::RGBA16Float:
                 return DXGI_FORMAT_R16G16B16A16_FLOAT;
 
-            case dawn::TextureFormat::RGBA32Uint:
+            case wgpu::TextureFormat::RGBA32Uint:
                 return DXGI_FORMAT_R32G32B32A32_UINT;
-            case dawn::TextureFormat::RGBA32Sint:
+            case wgpu::TextureFormat::RGBA32Sint:
                 return DXGI_FORMAT_R32G32B32A32_SINT;
-            case dawn::TextureFormat::RGBA32Float:
+            case wgpu::TextureFormat::RGBA32Float:
                 return DXGI_FORMAT_R32G32B32A32_FLOAT;
 
-            case dawn::TextureFormat::Depth32Float:
+            case wgpu::TextureFormat::Depth32Float:
                 return DXGI_FORMAT_D32_FLOAT;
-            case dawn::TextureFormat::Depth24Plus:
+            case wgpu::TextureFormat::Depth24Plus:
                 return DXGI_FORMAT_D32_FLOAT;
-            case dawn::TextureFormat::Depth24PlusStencil8:
+            case wgpu::TextureFormat::Depth24PlusStencil8:
                 return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
 
-            case dawn::TextureFormat::BC1RGBAUnorm:
+            case wgpu::TextureFormat::BC1RGBAUnorm:
                 return DXGI_FORMAT_BC1_UNORM;
-            case dawn::TextureFormat::BC1RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC1RGBAUnormSrgb:
                 return DXGI_FORMAT_BC1_UNORM_SRGB;
-            case dawn::TextureFormat::BC2RGBAUnorm:
+            case wgpu::TextureFormat::BC2RGBAUnorm:
                 return DXGI_FORMAT_BC2_UNORM;
-            case dawn::TextureFormat::BC2RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC2RGBAUnormSrgb:
                 return DXGI_FORMAT_BC2_UNORM_SRGB;
-            case dawn::TextureFormat::BC3RGBAUnorm:
+            case wgpu::TextureFormat::BC3RGBAUnorm:
                 return DXGI_FORMAT_BC3_UNORM;
-            case dawn::TextureFormat::BC3RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC3RGBAUnormSrgb:
                 return DXGI_FORMAT_BC3_UNORM_SRGB;
-            case dawn::TextureFormat::BC4RSnorm:
+            case wgpu::TextureFormat::BC4RSnorm:
                 return DXGI_FORMAT_BC4_SNORM;
-            case dawn::TextureFormat::BC4RUnorm:
+            case wgpu::TextureFormat::BC4RUnorm:
                 return DXGI_FORMAT_BC4_UNORM;
-            case dawn::TextureFormat::BC5RGSnorm:
+            case wgpu::TextureFormat::BC5RGSnorm:
                 return DXGI_FORMAT_BC5_SNORM;
-            case dawn::TextureFormat::BC5RGUnorm:
+            case wgpu::TextureFormat::BC5RGUnorm:
                 return DXGI_FORMAT_BC5_UNORM;
-            case dawn::TextureFormat::BC6HRGBSfloat:
+            case wgpu::TextureFormat::BC6HRGBSfloat:
                 return DXGI_FORMAT_BC6H_SF16;
-            case dawn::TextureFormat::BC6HRGBUfloat:
+            case wgpu::TextureFormat::BC6HRGBUfloat:
                 return DXGI_FORMAT_BC6H_UF16;
-            case dawn::TextureFormat::BC7RGBAUnorm:
+            case wgpu::TextureFormat::BC7RGBAUnorm:
                 return DXGI_FORMAT_BC7_UNORM;
-            case dawn::TextureFormat::BC7RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC7RGBAUnormSrgb:
                 return DXGI_FORMAT_BC7_UNORM_SRGB;
 
             default:
@@ -222,7 +222,7 @@
     }
 
     MaybeError ValidateTextureDescriptorCanBeWrapped(const TextureDescriptor* descriptor) {
-        if (descriptor->dimension != dawn::TextureDimension::e2D) {
+        if (descriptor->dimension != wgpu::TextureDimension::e2D) {
             return DAWN_VALIDATION_ERROR("Texture must be 2D");
         }
 
@@ -397,7 +397,7 @@
 
     UINT16 Texture::GetDepthOrArraySize() {
         switch (GetDimension()) {
-            case dawn::TextureDimension::e2D:
+            case wgpu::TextureDimension::e2D:
                 return static_cast<UINT16>(GetArrayLayers());
             default:
                 UNREACHABLE();
@@ -409,7 +409,7 @@
     // cause subsequent errors.
     bool Texture::TransitionUsageAndGetResourceBarrier(CommandRecordingContext* commandContext,
                                                        D3D12_RESOURCE_BARRIER* barrier,
-                                                       dawn::TextureUsage newUsage) {
+                                                       wgpu::TextureUsage newUsage) {
         return TransitionUsageAndGetResourceBarrier(commandContext, barrier,
                                                     D3D12TextureUsage(newUsage, GetFormat()));
     }
@@ -493,7 +493,7 @@
     }
 
     void Texture::TransitionUsageNow(CommandRecordingContext* commandContext,
-                                     dawn::TextureUsage usage) {
+                                     wgpu::TextureUsage usage) {
         TransitionUsageNow(commandContext, D3D12TextureUsage(usage, GetFormat()));
     }
 
@@ -509,7 +509,7 @@
     D3D12_RENDER_TARGET_VIEW_DESC Texture::GetRTVDescriptor(uint32_t baseMipLevel,
                                                             uint32_t baseArrayLayer,
                                                             uint32_t layerCount) const {
-        ASSERT(GetDimension() == dawn::TextureDimension::e2D);
+        ASSERT(GetDimension() == wgpu::TextureDimension::e2D);
         D3D12_RENDER_TARGET_VIEW_DESC rtvDesc;
         rtvDesc.Format = GetD3D12Format();
         if (IsMultisampledTexture()) {
@@ -696,9 +696,9 @@
         // TODO(jiawei.shao@intel.com): support more texture view dimensions.
         // TODO(jiawei.shao@intel.com): support creating SRV on multisampled textures.
         switch (descriptor->dimension) {
-            case dawn::TextureViewDimension::e2D:
-            case dawn::TextureViewDimension::e2DArray:
-                ASSERT(texture->GetDimension() == dawn::TextureDimension::e2D);
+            case wgpu::TextureViewDimension::e2D:
+            case wgpu::TextureViewDimension::e2DArray:
+                ASSERT(texture->GetDimension() == wgpu::TextureDimension::e2D);
                 mSrvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
                 mSrvDesc.Texture2DArray.ArraySize = descriptor->arrayLayerCount;
                 mSrvDesc.Texture2DArray.FirstArraySlice = descriptor->baseArrayLayer;
@@ -707,9 +707,9 @@
                 mSrvDesc.Texture2DArray.PlaneSlice = 0;
                 mSrvDesc.Texture2DArray.ResourceMinLODClamp = 0;
                 break;
-            case dawn::TextureViewDimension::Cube:
-            case dawn::TextureViewDimension::CubeArray:
-                ASSERT(texture->GetDimension() == dawn::TextureDimension::e2D);
+            case wgpu::TextureViewDimension::Cube:
+            case wgpu::TextureViewDimension::CubeArray:
+                ASSERT(texture->GetDimension() == wgpu::TextureDimension::e2D);
                 ASSERT(descriptor->arrayLayerCount % 6 == 0);
                 mSrvDesc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBEARRAY;
                 mSrvDesc.TextureCubeArray.First2DArrayFace = descriptor->baseArrayLayer;
diff --git a/src/dawn_native/d3d12/TextureD3D12.h b/src/dawn_native/d3d12/TextureD3D12.h
index 1e10df9..332ab5a 100644
--- a/src/dawn_native/d3d12/TextureD3D12.h
+++ b/src/dawn_native/d3d12/TextureD3D12.h
@@ -26,7 +26,7 @@
     class CommandRecordingContext;
     class Device;
 
-    DXGI_FORMAT D3D12TextureFormat(dawn::TextureFormat format);
+    DXGI_FORMAT D3D12TextureFormat(wgpu::TextureFormat format);
     MaybeError ValidateD3D12TextureCanBeWrapped(ID3D12Resource* d3d12Resource,
                                                 const TextureDescriptor* descriptor);
     MaybeError ValidateTextureDescriptorCanBeWrapped(const TextureDescriptor* descriptor);
@@ -49,8 +49,8 @@
         ID3D12Resource* GetD3D12Resource() const;
         bool TransitionUsageAndGetResourceBarrier(CommandRecordingContext* commandContext,
                                                   D3D12_RESOURCE_BARRIER* barrier,
-                                                  dawn::TextureUsage newUsage);
-        void TransitionUsageNow(CommandRecordingContext* commandContext, dawn::TextureUsage usage);
+                                                  wgpu::TextureUsage newUsage);
+        void TransitionUsageNow(CommandRecordingContext* commandContext, wgpu::TextureUsage usage);
         void TransitionUsageNow(CommandRecordingContext* commandContext,
                                 D3D12_RESOURCE_STATES newState);
 
diff --git a/src/dawn_native/d3d12/UtilsD3D12.cpp b/src/dawn_native/d3d12/UtilsD3D12.cpp
index 5db5890..a8acec9 100644
--- a/src/dawn_native/d3d12/UtilsD3D12.cpp
+++ b/src/dawn_native/d3d12/UtilsD3D12.cpp
@@ -18,23 +18,23 @@
 
 namespace dawn_native { namespace d3d12 {
 
-    D3D12_COMPARISON_FUNC ToD3D12ComparisonFunc(dawn::CompareFunction func) {
+    D3D12_COMPARISON_FUNC ToD3D12ComparisonFunc(wgpu::CompareFunction func) {
         switch (func) {
-            case dawn::CompareFunction::Always:
+            case wgpu::CompareFunction::Always:
                 return D3D12_COMPARISON_FUNC_ALWAYS;
-            case dawn::CompareFunction::Equal:
+            case wgpu::CompareFunction::Equal:
                 return D3D12_COMPARISON_FUNC_EQUAL;
-            case dawn::CompareFunction::Greater:
+            case wgpu::CompareFunction::Greater:
                 return D3D12_COMPARISON_FUNC_GREATER;
-            case dawn::CompareFunction::GreaterEqual:
+            case wgpu::CompareFunction::GreaterEqual:
                 return D3D12_COMPARISON_FUNC_GREATER_EQUAL;
-            case dawn::CompareFunction::Less:
+            case wgpu::CompareFunction::Less:
                 return D3D12_COMPARISON_FUNC_LESS;
-            case dawn::CompareFunction::LessEqual:
+            case wgpu::CompareFunction::LessEqual:
                 return D3D12_COMPARISON_FUNC_LESS_EQUAL;
-            case dawn::CompareFunction::Never:
+            case wgpu::CompareFunction::Never:
                 return D3D12_COMPARISON_FUNC_NEVER;
-            case dawn::CompareFunction::NotEqual:
+            case wgpu::CompareFunction::NotEqual:
                 return D3D12_COMPARISON_FUNC_NOT_EQUAL;
             default:
                 UNREACHABLE();
diff --git a/src/dawn_native/d3d12/UtilsD3D12.h b/src/dawn_native/d3d12/UtilsD3D12.h
index 2566a42..36a5abe 100644
--- a/src/dawn_native/d3d12/UtilsD3D12.h
+++ b/src/dawn_native/d3d12/UtilsD3D12.h
@@ -23,7 +23,7 @@
 
 namespace dawn_native { namespace d3d12 {
 
-    D3D12_COMPARISON_FUNC ToD3D12ComparisonFunc(dawn::CompareFunction func);
+    D3D12_COMPARISON_FUNC ToD3D12ComparisonFunc(wgpu::CompareFunction func);
 
     D3D12_TEXTURE_COPY_LOCATION ComputeTextureCopyLocationForTexture(const Texture* texture,
                                                                      uint32_t level,
diff --git a/src/dawn_native/dawn_platform.h b/src/dawn_native/dawn_platform.h
index 795c371..52ca916 100644
--- a/src/dawn_native/dawn_platform.h
+++ b/src/dawn_native/dawn_platform.h
@@ -15,11 +15,11 @@
 #ifndef DAWNNATIVE_DAWNPLATFORM_H_
 #define DAWNNATIVE_DAWNPLATFORM_H_
 
-// Use dawncpp to have the enum and bitfield definitions
-#include <dawn/dawncpp.h>
+// Use webgpu_cpp to have the enum and bitfield definitions
+#include <dawn/webgpu_cpp.h>
 
-// Use our autogenerated version of the dawn structures that point to dawn_native object types
-// (dawn::Buffer is dawn_native::BufferBase*)
-#include <dawn_native/dawn_structs_autogen.h>
+// Use our autogenerated version of the wgpu structures that point to dawn_native object types
+// (wgpu::Buffer is dawn_native::BufferBase*)
+#include <dawn_native/wgpu_structs_autogen.h>
 
 #endif  // DAWNNATIVE_DAWNPLATFORM_H_
diff --git a/src/dawn_native/metal/BufferMTL.mm b/src/dawn_native/metal/BufferMTL.mm
index 076e2b8..a3c2f4c 100644
--- a/src/dawn_native/metal/BufferMTL.mm
+++ b/src/dawn_native/metal/BufferMTL.mm
@@ -25,7 +25,7 @@
     Buffer::Buffer(Device* device, const BufferDescriptor* descriptor)
         : BufferBase(device, descriptor) {
         MTLResourceOptions storageMode;
-        if (GetUsage() & (dawn::BufferUsage::MapRead | dawn::BufferUsage::MapWrite)) {
+        if (GetUsage() & (wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite)) {
             storageMode = MTLResourceStorageModeShared;
         } else {
             storageMode = MTLResourceStorageModePrivate;
@@ -35,7 +35,7 @@
         // Metal validation layer requires the size of uniform buffer and storage buffer to be no
         // less than the size of the buffer block defined in shader, and the overall size of the
         // buffer must be aligned to the largest alignment of its members.
-        if (GetUsage() & (dawn::BufferUsage::Uniform | dawn::BufferUsage::Storage)) {
+        if (GetUsage() & (wgpu::BufferUsage::Uniform | wgpu::BufferUsage::Storage)) {
             currentSize = Align(currentSize, kMinUniformOrStorageBufferAlignment);
         }
 
@@ -61,7 +61,7 @@
 
     bool Buffer::IsMapWritable() const {
         // TODO(enga): Handle CPU-visible memory on UMA
-        return (GetUsage() & (dawn::BufferUsage::MapRead | dawn::BufferUsage::MapWrite)) != 0;
+        return (GetUsage() & (wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite)) != 0;
     }
 
     MaybeError Buffer::MapAtCreationImpl(uint8_t** mappedPointer) {
diff --git a/src/dawn_native/metal/CommandBufferMTL.mm b/src/dawn_native/metal/CommandBufferMTL.mm
index fe46ae6..db3b416 100644
--- a/src/dawn_native/metal/CommandBufferMTL.mm
+++ b/src/dawn_native/metal/CommandBufferMTL.mm
@@ -56,7 +56,7 @@
                  IterateBitSet(renderPass->attachmentState->GetColorAttachmentsMask())) {
                 auto& attachmentInfo = renderPass->colorAttachments[i];
 
-                if (attachmentInfo.loadOp == dawn::LoadOp::Clear) {
+                if (attachmentInfo.loadOp == wgpu::LoadOp::Clear) {
                     descriptor.colorAttachments[i].loadAction = MTLLoadActionClear;
                     descriptor.colorAttachments[i].clearColor =
                         MTLClearColorMake(attachmentInfo.clearColor.r, attachmentInfo.clearColor.g,
@@ -70,7 +70,7 @@
                 descriptor.colorAttachments[i].level = attachmentInfo.view->GetBaseMipLevel();
                 descriptor.colorAttachments[i].slice = attachmentInfo.view->GetBaseArrayLayer();
 
-                if (attachmentInfo.storeOp == dawn::StoreOp::Store) {
+                if (attachmentInfo.storeOp == wgpu::StoreOp::Store) {
                     if (attachmentInfo.resolveTarget.Get() != nullptr) {
                         descriptor.colorAttachments[i].resolveTexture =
                             ToBackend(attachmentInfo.resolveTarget->GetTexture())->GetMTLTexture();
@@ -98,7 +98,7 @@
                     descriptor.depthAttachment.texture = texture;
                     descriptor.depthAttachment.storeAction = MTLStoreActionStore;
 
-                    if (attachmentInfo.depthLoadOp == dawn::LoadOp::Clear) {
+                    if (attachmentInfo.depthLoadOp == wgpu::LoadOp::Clear) {
                         descriptor.depthAttachment.loadAction = MTLLoadActionClear;
                         descriptor.depthAttachment.clearDepth = attachmentInfo.clearDepth;
                     } else {
@@ -110,7 +110,7 @@
                     descriptor.stencilAttachment.texture = texture;
                     descriptor.stencilAttachment.storeAction = MTLStoreActionStore;
 
-                    if (attachmentInfo.stencilLoadOp == dawn::LoadOp::Clear) {
+                    if (attachmentInfo.stencilLoadOp == wgpu::LoadOp::Clear) {
                         descriptor.stencilAttachment.loadAction = MTLLoadActionClear;
                         descriptor.stencilAttachment.clearStencil = attachmentInfo.clearStencil;
                     } else {
@@ -201,21 +201,21 @@
         // length of storage buffers and can apply them to the reserved "buffer length buffer" when
         // needed for a draw or a dispatch.
         struct StorageBufferLengthTracker {
-            dawn::ShaderStage dirtyStages = dawn::ShaderStage::None;
+            wgpu::ShaderStage dirtyStages = wgpu::ShaderStage::None;
 
             // The lengths of buffers are stored as 32bit integers because that is the width the
             // MSL code generated by SPIRV-Cross expects.
             PerStage<std::array<uint32_t, kGenericMetalBufferSlots>> data;
 
             void Apply(id<MTLRenderCommandEncoder> render, RenderPipeline* pipeline) {
-                dawn::ShaderStage stagesToApply =
+                wgpu::ShaderStage stagesToApply =
                     dirtyStages & pipeline->GetStagesRequiringStorageBufferLength();
 
-                if (stagesToApply == dawn::ShaderStage::None) {
+                if (stagesToApply == wgpu::ShaderStage::None) {
                     return;
                 }
 
-                if (stagesToApply & dawn::ShaderStage::Vertex) {
+                if (stagesToApply & wgpu::ShaderStage::Vertex) {
                     uint32_t bufferCount = ToBackend(pipeline->GetLayout())
                                                ->GetBufferBindingCount(SingleShaderStage::Vertex);
                     [render setVertexBytes:data[SingleShaderStage::Vertex].data()
@@ -223,7 +223,7 @@
                                    atIndex:kBufferLengthBufferSlot];
                 }
 
-                if (stagesToApply & dawn::ShaderStage::Fragment) {
+                if (stagesToApply & wgpu::ShaderStage::Fragment) {
                     uint32_t bufferCount = ToBackend(pipeline->GetLayout())
                                                ->GetBufferBindingCount(SingleShaderStage::Fragment);
                     [render setFragmentBytes:data[SingleShaderStage::Fragment].data()
@@ -236,7 +236,7 @@
             }
 
             void Apply(id<MTLComputeCommandEncoder> compute, ComputePipeline* pipeline) {
-                if (!(dirtyStages & dawn::ShaderStage::Compute)) {
+                if (!(dirtyStages & wgpu::ShaderStage::Compute)) {
                     return;
                 }
 
@@ -250,7 +250,7 @@
                            length:sizeof(uint32_t) * bufferCount
                           atIndex:kBufferLengthBufferSlot];
 
-                dirtyStages ^= dawn::ShaderStage::Compute;
+                dirtyStages ^= wgpu::ShaderStage::Compute;
             }
         };
 
@@ -430,9 +430,9 @@
                 // call here.
                 for (uint32_t bindingIndex : IterateBitSet(layout.mask)) {
                     auto stage = layout.visibilities[bindingIndex];
-                    bool hasVertStage = stage & dawn::ShaderStage::Vertex && render != nil;
-                    bool hasFragStage = stage & dawn::ShaderStage::Fragment && render != nil;
-                    bool hasComputeStage = stage & dawn::ShaderStage::Compute && compute != nil;
+                    bool hasVertStage = stage & wgpu::ShaderStage::Vertex && render != nil;
+                    bool hasFragStage = stage & wgpu::ShaderStage::Fragment && render != nil;
+                    bool hasComputeStage = stage & wgpu::ShaderStage::Compute && compute != nil;
 
                     uint32_t vertIndex = 0;
                     uint32_t fragIndex = 0;
@@ -452,8 +452,8 @@
                     }
 
                     switch (layout.types[bindingIndex]) {
-                        case dawn::BindingType::UniformBuffer:
-                        case dawn::BindingType::StorageBuffer: {
+                        case wgpu::BindingType::UniformBuffer:
+                        case wgpu::BindingType::StorageBuffer: {
                             const BufferBinding& binding =
                                 group->GetBindingAsBufferBinding(bindingIndex);
                             const id<MTLBuffer> buffer = ToBackend(binding.buffer)->GetMTLBuffer();
@@ -469,7 +469,7 @@
                             if (hasVertStage) {
                                 mLengthTracker->data[SingleShaderStage::Vertex][vertIndex] =
                                     binding.size;
-                                mLengthTracker->dirtyStages |= dawn::ShaderStage::Vertex;
+                                mLengthTracker->dirtyStages |= wgpu::ShaderStage::Vertex;
                                 [render setVertexBuffers:&buffer
                                                  offsets:&offset
                                                withRange:NSMakeRange(vertIndex, 1)];
@@ -477,7 +477,7 @@
                             if (hasFragStage) {
                                 mLengthTracker->data[SingleShaderStage::Fragment][fragIndex] =
                                     binding.size;
-                                mLengthTracker->dirtyStages |= dawn::ShaderStage::Fragment;
+                                mLengthTracker->dirtyStages |= wgpu::ShaderStage::Fragment;
                                 [render setFragmentBuffers:&buffer
                                                    offsets:&offset
                                                  withRange:NSMakeRange(fragIndex, 1)];
@@ -485,7 +485,7 @@
                             if (hasComputeStage) {
                                 mLengthTracker->data[SingleShaderStage::Compute][computeIndex] =
                                     binding.size;
-                                mLengthTracker->dirtyStages |= dawn::ShaderStage::Compute;
+                                mLengthTracker->dirtyStages |= wgpu::ShaderStage::Compute;
                                 [compute setBuffers:&buffer
                                             offsets:&offset
                                           withRange:NSMakeRange(computeIndex, 1)];
@@ -493,7 +493,7 @@
 
                         } break;
 
-                        case dawn::BindingType::Sampler: {
+                        case wgpu::BindingType::Sampler: {
                             auto sampler = ToBackend(group->GetBindingAsSampler(bindingIndex));
                             if (hasVertStage) {
                                 [render setVertexSamplerState:sampler->GetMTLSamplerState()
@@ -509,7 +509,7 @@
                             }
                         } break;
 
-                        case dawn::BindingType::SampledTexture: {
+                        case wgpu::BindingType::SampledTexture: {
                             auto textureView =
                                 ToBackend(group->GetBindingAsTextureView(bindingIndex));
                             if (hasVertStage) {
@@ -526,8 +526,8 @@
                             }
                         } break;
 
-                        case dawn::BindingType::StorageTexture:
-                        case dawn::BindingType::ReadonlyStorageBuffer:
+                        case wgpu::BindingType::StorageTexture:
+                        case wgpu::BindingType::ReadonlyStorageBuffer:
                             UNREACHABLE();
                             break;
                     }
diff --git a/src/dawn_native/metal/ComputePipelineMTL.mm b/src/dawn_native/metal/ComputePipelineMTL.mm
index f62412a..fd72364 100644
--- a/src/dawn_native/metal/ComputePipelineMTL.mm
+++ b/src/dawn_native/metal/ComputePipelineMTL.mm
@@ -33,7 +33,7 @@
             [mtlDevice newComputePipelineStateWithFunction:computeData.function error:&error];
         if (error != nil) {
             NSLog(@" error => %@", error);
-            GetDevice()->HandleError(dawn::ErrorType::DeviceLost, "Error creating pipeline state");
+            GetDevice()->HandleError(wgpu::ErrorType::DeviceLost, "Error creating pipeline state");
             return;
         }
 
diff --git a/src/dawn_native/metal/PipelineLayoutMTL.mm b/src/dawn_native/metal/PipelineLayoutMTL.mm
index 491a70a..dc52891 100644
--- a/src/dawn_native/metal/PipelineLayoutMTL.mm
+++ b/src/dawn_native/metal/PipelineLayoutMTL.mm
@@ -39,21 +39,21 @@
                     }
 
                     switch (groupInfo.types[binding]) {
-                        case dawn::BindingType::UniformBuffer:
-                        case dawn::BindingType::StorageBuffer:
+                        case wgpu::BindingType::UniformBuffer:
+                        case wgpu::BindingType::StorageBuffer:
                             mIndexInfo[stage][group][binding] = bufferIndex;
                             bufferIndex++;
                             break;
-                        case dawn::BindingType::Sampler:
+                        case wgpu::BindingType::Sampler:
                             mIndexInfo[stage][group][binding] = samplerIndex;
                             samplerIndex++;
                             break;
-                        case dawn::BindingType::SampledTexture:
+                        case wgpu::BindingType::SampledTexture:
                             mIndexInfo[stage][group][binding] = textureIndex;
                             textureIndex++;
                             break;
-                        case dawn::BindingType::StorageTexture:
-                        case dawn::BindingType::ReadonlyStorageBuffer:
+                        case wgpu::BindingType::StorageTexture:
+                        case wgpu::BindingType::ReadonlyStorageBuffer:
                             UNREACHABLE();
                             break;
                     }
diff --git a/src/dawn_native/metal/RenderPipelineMTL.h b/src/dawn_native/metal/RenderPipelineMTL.h
index 1b764dd..bce358b 100644
--- a/src/dawn_native/metal/RenderPipelineMTL.h
+++ b/src/dawn_native/metal/RenderPipelineMTL.h
@@ -41,7 +41,7 @@
         // vertex buffer table.
         uint32_t GetMtlVertexBufferIndex(uint32_t dawnIndex) const;
 
-        dawn::ShaderStage GetStagesRequiringStorageBufferLength() const;
+        wgpu::ShaderStage GetStagesRequiringStorageBufferLength() const;
 
       private:
         MTLVertexDescriptor* MakeVertexDesc();
@@ -54,7 +54,7 @@
         id<MTLDepthStencilState> mMtlDepthStencilState = nil;
         std::array<uint32_t, kMaxVertexBuffers> mMtlVertexBufferIndices;
 
-        dawn::ShaderStage mStagesRequiringStorageBufferLength = dawn::ShaderStage::None;
+        wgpu::ShaderStage mStagesRequiringStorageBufferLength = wgpu::ShaderStage::None;
     };
 
 }}  // namespace dawn_native::metal
diff --git a/src/dawn_native/metal/RenderPipelineMTL.mm b/src/dawn_native/metal/RenderPipelineMTL.mm
index 6683f1c..de85f4c 100644
--- a/src/dawn_native/metal/RenderPipelineMTL.mm
+++ b/src/dawn_native/metal/RenderPipelineMTL.mm
@@ -23,166 +23,166 @@
 namespace dawn_native { namespace metal {
 
     namespace {
-        MTLVertexFormat VertexFormatType(dawn::VertexFormat format) {
+        MTLVertexFormat VertexFormatType(wgpu::VertexFormat format) {
             switch (format) {
-                case dawn::VertexFormat::UChar2:
+                case wgpu::VertexFormat::UChar2:
                     return MTLVertexFormatUChar2;
-                case dawn::VertexFormat::UChar4:
+                case wgpu::VertexFormat::UChar4:
                     return MTLVertexFormatUChar4;
-                case dawn::VertexFormat::Char2:
+                case wgpu::VertexFormat::Char2:
                     return MTLVertexFormatChar2;
-                case dawn::VertexFormat::Char4:
+                case wgpu::VertexFormat::Char4:
                     return MTLVertexFormatChar4;
-                case dawn::VertexFormat::UChar2Norm:
+                case wgpu::VertexFormat::UChar2Norm:
                     return MTLVertexFormatUChar2Normalized;
-                case dawn::VertexFormat::UChar4Norm:
+                case wgpu::VertexFormat::UChar4Norm:
                     return MTLVertexFormatUChar4Normalized;
-                case dawn::VertexFormat::Char2Norm:
+                case wgpu::VertexFormat::Char2Norm:
                     return MTLVertexFormatChar2Normalized;
-                case dawn::VertexFormat::Char4Norm:
+                case wgpu::VertexFormat::Char4Norm:
                     return MTLVertexFormatChar4Normalized;
-                case dawn::VertexFormat::UShort2:
+                case wgpu::VertexFormat::UShort2:
                     return MTLVertexFormatUShort2;
-                case dawn::VertexFormat::UShort4:
+                case wgpu::VertexFormat::UShort4:
                     return MTLVertexFormatUShort4;
-                case dawn::VertexFormat::Short2:
+                case wgpu::VertexFormat::Short2:
                     return MTLVertexFormatShort2;
-                case dawn::VertexFormat::Short4:
+                case wgpu::VertexFormat::Short4:
                     return MTLVertexFormatShort4;
-                case dawn::VertexFormat::UShort2Norm:
+                case wgpu::VertexFormat::UShort2Norm:
                     return MTLVertexFormatUShort2Normalized;
-                case dawn::VertexFormat::UShort4Norm:
+                case wgpu::VertexFormat::UShort4Norm:
                     return MTLVertexFormatUShort4Normalized;
-                case dawn::VertexFormat::Short2Norm:
+                case wgpu::VertexFormat::Short2Norm:
                     return MTLVertexFormatShort2Normalized;
-                case dawn::VertexFormat::Short4Norm:
+                case wgpu::VertexFormat::Short4Norm:
                     return MTLVertexFormatShort4Normalized;
-                case dawn::VertexFormat::Half2:
+                case wgpu::VertexFormat::Half2:
                     return MTLVertexFormatHalf2;
-                case dawn::VertexFormat::Half4:
+                case wgpu::VertexFormat::Half4:
                     return MTLVertexFormatHalf4;
-                case dawn::VertexFormat::Float:
+                case wgpu::VertexFormat::Float:
                     return MTLVertexFormatFloat;
-                case dawn::VertexFormat::Float2:
+                case wgpu::VertexFormat::Float2:
                     return MTLVertexFormatFloat2;
-                case dawn::VertexFormat::Float3:
+                case wgpu::VertexFormat::Float3:
                     return MTLVertexFormatFloat3;
-                case dawn::VertexFormat::Float4:
+                case wgpu::VertexFormat::Float4:
                     return MTLVertexFormatFloat4;
-                case dawn::VertexFormat::UInt:
+                case wgpu::VertexFormat::UInt:
                     return MTLVertexFormatUInt;
-                case dawn::VertexFormat::UInt2:
+                case wgpu::VertexFormat::UInt2:
                     return MTLVertexFormatUInt2;
-                case dawn::VertexFormat::UInt3:
+                case wgpu::VertexFormat::UInt3:
                     return MTLVertexFormatUInt3;
-                case dawn::VertexFormat::UInt4:
+                case wgpu::VertexFormat::UInt4:
                     return MTLVertexFormatUInt4;
-                case dawn::VertexFormat::Int:
+                case wgpu::VertexFormat::Int:
                     return MTLVertexFormatInt;
-                case dawn::VertexFormat::Int2:
+                case wgpu::VertexFormat::Int2:
                     return MTLVertexFormatInt2;
-                case dawn::VertexFormat::Int3:
+                case wgpu::VertexFormat::Int3:
                     return MTLVertexFormatInt3;
-                case dawn::VertexFormat::Int4:
+                case wgpu::VertexFormat::Int4:
                     return MTLVertexFormatInt4;
             }
         }
 
-        MTLVertexStepFunction InputStepModeFunction(dawn::InputStepMode mode) {
+        MTLVertexStepFunction InputStepModeFunction(wgpu::InputStepMode mode) {
             switch (mode) {
-                case dawn::InputStepMode::Vertex:
+                case wgpu::InputStepMode::Vertex:
                     return MTLVertexStepFunctionPerVertex;
-                case dawn::InputStepMode::Instance:
+                case wgpu::InputStepMode::Instance:
                     return MTLVertexStepFunctionPerInstance;
             }
         }
 
-        MTLPrimitiveType MTLPrimitiveTopology(dawn::PrimitiveTopology primitiveTopology) {
+        MTLPrimitiveType MTLPrimitiveTopology(wgpu::PrimitiveTopology primitiveTopology) {
             switch (primitiveTopology) {
-                case dawn::PrimitiveTopology::PointList:
+                case wgpu::PrimitiveTopology::PointList:
                     return MTLPrimitiveTypePoint;
-                case dawn::PrimitiveTopology::LineList:
+                case wgpu::PrimitiveTopology::LineList:
                     return MTLPrimitiveTypeLine;
-                case dawn::PrimitiveTopology::LineStrip:
+                case wgpu::PrimitiveTopology::LineStrip:
                     return MTLPrimitiveTypeLineStrip;
-                case dawn::PrimitiveTopology::TriangleList:
+                case wgpu::PrimitiveTopology::TriangleList:
                     return MTLPrimitiveTypeTriangle;
-                case dawn::PrimitiveTopology::TriangleStrip:
+                case wgpu::PrimitiveTopology::TriangleStrip:
                     return MTLPrimitiveTypeTriangleStrip;
             }
         }
 
         MTLPrimitiveTopologyClass MTLInputPrimitiveTopology(
-            dawn::PrimitiveTopology primitiveTopology) {
+            wgpu::PrimitiveTopology primitiveTopology) {
             switch (primitiveTopology) {
-                case dawn::PrimitiveTopology::PointList:
+                case wgpu::PrimitiveTopology::PointList:
                     return MTLPrimitiveTopologyClassPoint;
-                case dawn::PrimitiveTopology::LineList:
-                case dawn::PrimitiveTopology::LineStrip:
+                case wgpu::PrimitiveTopology::LineList:
+                case wgpu::PrimitiveTopology::LineStrip:
                     return MTLPrimitiveTopologyClassLine;
-                case dawn::PrimitiveTopology::TriangleList:
-                case dawn::PrimitiveTopology::TriangleStrip:
+                case wgpu::PrimitiveTopology::TriangleList:
+                case wgpu::PrimitiveTopology::TriangleStrip:
                     return MTLPrimitiveTopologyClassTriangle;
             }
         }
 
-        MTLIndexType MTLIndexFormat(dawn::IndexFormat format) {
+        MTLIndexType MTLIndexFormat(wgpu::IndexFormat format) {
             switch (format) {
-                case dawn::IndexFormat::Uint16:
+                case wgpu::IndexFormat::Uint16:
                     return MTLIndexTypeUInt16;
-                case dawn::IndexFormat::Uint32:
+                case wgpu::IndexFormat::Uint32:
                     return MTLIndexTypeUInt32;
             }
         }
 
-        MTLBlendFactor MetalBlendFactor(dawn::BlendFactor factor, bool alpha) {
+        MTLBlendFactor MetalBlendFactor(wgpu::BlendFactor factor, bool alpha) {
             switch (factor) {
-                case dawn::BlendFactor::Zero:
+                case wgpu::BlendFactor::Zero:
                     return MTLBlendFactorZero;
-                case dawn::BlendFactor::One:
+                case wgpu::BlendFactor::One:
                     return MTLBlendFactorOne;
-                case dawn::BlendFactor::SrcColor:
+                case wgpu::BlendFactor::SrcColor:
                     return MTLBlendFactorSourceColor;
-                case dawn::BlendFactor::OneMinusSrcColor:
+                case wgpu::BlendFactor::OneMinusSrcColor:
                     return MTLBlendFactorOneMinusSourceColor;
-                case dawn::BlendFactor::SrcAlpha:
+                case wgpu::BlendFactor::SrcAlpha:
                     return MTLBlendFactorSourceAlpha;
-                case dawn::BlendFactor::OneMinusSrcAlpha:
+                case wgpu::BlendFactor::OneMinusSrcAlpha:
                     return MTLBlendFactorOneMinusSourceAlpha;
-                case dawn::BlendFactor::DstColor:
+                case wgpu::BlendFactor::DstColor:
                     return MTLBlendFactorDestinationColor;
-                case dawn::BlendFactor::OneMinusDstColor:
+                case wgpu::BlendFactor::OneMinusDstColor:
                     return MTLBlendFactorOneMinusDestinationColor;
-                case dawn::BlendFactor::DstAlpha:
+                case wgpu::BlendFactor::DstAlpha:
                     return MTLBlendFactorDestinationAlpha;
-                case dawn::BlendFactor::OneMinusDstAlpha:
+                case wgpu::BlendFactor::OneMinusDstAlpha:
                     return MTLBlendFactorOneMinusDestinationAlpha;
-                case dawn::BlendFactor::SrcAlphaSaturated:
+                case wgpu::BlendFactor::SrcAlphaSaturated:
                     return MTLBlendFactorSourceAlphaSaturated;
-                case dawn::BlendFactor::BlendColor:
+                case wgpu::BlendFactor::BlendColor:
                     return alpha ? MTLBlendFactorBlendAlpha : MTLBlendFactorBlendColor;
-                case dawn::BlendFactor::OneMinusBlendColor:
+                case wgpu::BlendFactor::OneMinusBlendColor:
                     return alpha ? MTLBlendFactorOneMinusBlendAlpha
                                  : MTLBlendFactorOneMinusBlendColor;
             }
         }
 
-        MTLBlendOperation MetalBlendOperation(dawn::BlendOperation operation) {
+        MTLBlendOperation MetalBlendOperation(wgpu::BlendOperation operation) {
             switch (operation) {
-                case dawn::BlendOperation::Add:
+                case wgpu::BlendOperation::Add:
                     return MTLBlendOperationAdd;
-                case dawn::BlendOperation::Subtract:
+                case wgpu::BlendOperation::Subtract:
                     return MTLBlendOperationSubtract;
-                case dawn::BlendOperation::ReverseSubtract:
+                case wgpu::BlendOperation::ReverseSubtract:
                     return MTLBlendOperationReverseSubtract;
-                case dawn::BlendOperation::Min:
+                case wgpu::BlendOperation::Min:
                     return MTLBlendOperationMin;
-                case dawn::BlendOperation::Max:
+                case wgpu::BlendOperation::Max:
                     return MTLBlendOperationMax;
             }
         }
 
-        MTLColorWriteMask MetalColorWriteMask(dawn::ColorWriteMask writeMask,
+        MTLColorWriteMask MetalColorWriteMask(wgpu::ColorWriteMask writeMask,
                                               bool isDeclaredInFragmentShader) {
             if (!isDeclaredInFragmentShader) {
                 return MTLColorWriteMaskNone;
@@ -190,16 +190,16 @@
 
             MTLColorWriteMask mask = MTLColorWriteMaskNone;
 
-            if (writeMask & dawn::ColorWriteMask::Red) {
+            if (writeMask & wgpu::ColorWriteMask::Red) {
                 mask |= MTLColorWriteMaskRed;
             }
-            if (writeMask & dawn::ColorWriteMask::Green) {
+            if (writeMask & wgpu::ColorWriteMask::Green) {
                 mask |= MTLColorWriteMaskGreen;
             }
-            if (writeMask & dawn::ColorWriteMask::Blue) {
+            if (writeMask & wgpu::ColorWriteMask::Blue) {
                 mask |= MTLColorWriteMaskBlue;
             }
-            if (writeMask & dawn::ColorWriteMask::Alpha) {
+            if (writeMask & wgpu::ColorWriteMask::Alpha) {
                 mask |= MTLColorWriteMaskAlpha;
             }
 
@@ -224,23 +224,23 @@
                 MetalColorWriteMask(descriptor->writeMask, isDeclaredInFragmentShader);
         }
 
-        MTLStencilOperation MetalStencilOperation(dawn::StencilOperation stencilOperation) {
+        MTLStencilOperation MetalStencilOperation(wgpu::StencilOperation stencilOperation) {
             switch (stencilOperation) {
-                case dawn::StencilOperation::Keep:
+                case wgpu::StencilOperation::Keep:
                     return MTLStencilOperationKeep;
-                case dawn::StencilOperation::Zero:
+                case wgpu::StencilOperation::Zero:
                     return MTLStencilOperationZero;
-                case dawn::StencilOperation::Replace:
+                case wgpu::StencilOperation::Replace:
                     return MTLStencilOperationReplace;
-                case dawn::StencilOperation::Invert:
+                case wgpu::StencilOperation::Invert:
                     return MTLStencilOperationInvert;
-                case dawn::StencilOperation::IncrementClamp:
+                case wgpu::StencilOperation::IncrementClamp:
                     return MTLStencilOperationIncrementClamp;
-                case dawn::StencilOperation::DecrementClamp:
+                case wgpu::StencilOperation::DecrementClamp:
                     return MTLStencilOperationDecrementClamp;
-                case dawn::StencilOperation::IncrementWrap:
+                case wgpu::StencilOperation::IncrementWrap:
                     return MTLStencilOperationIncrementWrap;
-                case dawn::StencilOperation::DecrementWrap:
+                case wgpu::StencilOperation::DecrementWrap:
                     return MTLStencilOperationDecrementWrap;
             }
         }
@@ -289,22 +289,22 @@
             return mtlDepthStencilDescriptor;
         }
 
-        MTLWinding MTLFrontFace(dawn::FrontFace face) {
+        MTLWinding MTLFrontFace(wgpu::FrontFace face) {
             switch (face) {
-                case dawn::FrontFace::CW:
+                case wgpu::FrontFace::CW:
                     return MTLWindingClockwise;
-                case dawn::FrontFace::CCW:
+                case wgpu::FrontFace::CCW:
                     return MTLWindingCounterClockwise;
             }
         }
 
-        MTLCullMode ToMTLCullMode(dawn::CullMode mode) {
+        MTLCullMode ToMTLCullMode(wgpu::CullMode mode) {
             switch (mode) {
-                case dawn::CullMode::None:
+                case wgpu::CullMode::None:
                     return MTLCullModeNone;
-                case dawn::CullMode::Front:
+                case wgpu::CullMode::Front:
                     return MTLCullModeFront;
-                case dawn::CullMode::Back:
+                case wgpu::CullMode::Back:
                     return MTLCullModeBack;
             }
         }
@@ -327,7 +327,7 @@
             vertexEntryPoint, SingleShaderStage::Vertex, ToBackend(GetLayout()));
         descriptorMTL.vertexFunction = vertexData.function;
         if (vertexData.needsStorageBufferLength) {
-            mStagesRequiringStorageBufferLength |= dawn::ShaderStage::Vertex;
+            mStagesRequiringStorageBufferLength |= wgpu::ShaderStage::Vertex;
         }
 
         const ShaderModule* fragmentModule = ToBackend(descriptor->fragmentStage->module);
@@ -336,12 +336,12 @@
             fragmentEntryPoint, SingleShaderStage::Fragment, ToBackend(GetLayout()));
         descriptorMTL.fragmentFunction = fragmentData.function;
         if (fragmentData.needsStorageBufferLength) {
-            mStagesRequiringStorageBufferLength |= dawn::ShaderStage::Fragment;
+            mStagesRequiringStorageBufferLength |= wgpu::ShaderStage::Fragment;
         }
 
         if (HasDepthStencilAttachment()) {
             // TODO(kainino@chromium.org): Handle depth-only and stencil-only formats.
-            dawn::TextureFormat depthStencilFormat = GetDepthStencilFormat();
+            wgpu::TextureFormat depthStencilFormat = GetDepthStencilFormat();
             descriptorMTL.depthAttachmentPixelFormat = MetalPixelFormat(depthStencilFormat);
             descriptorMTL.stencilAttachmentPixelFormat = MetalPixelFormat(depthStencilFormat);
         }
@@ -372,7 +372,7 @@
             [descriptorMTL release];
             if (error != nil) {
                 NSLog(@" error => %@", error);
-                device->HandleError(dawn::ErrorType::DeviceLost,
+                device->HandleError(wgpu::ErrorType::DeviceLost,
                                     "Error creating rendering pipeline state");
                 return;
             }
@@ -421,7 +421,7 @@
         return mMtlVertexBufferIndices[dawnIndex];
     }
 
-    dawn::ShaderStage RenderPipeline::GetStagesRequiringStorageBufferLength() const {
+    wgpu::ShaderStage RenderPipeline::GetStagesRequiringStorageBufferLength() const {
         return mStagesRequiringStorageBufferLength;
     }
 
diff --git a/src/dawn_native/metal/SamplerMTL.mm b/src/dawn_native/metal/SamplerMTL.mm
index 720f371..c58e582 100644
--- a/src/dawn_native/metal/SamplerMTL.mm
+++ b/src/dawn_native/metal/SamplerMTL.mm
@@ -20,31 +20,31 @@
 namespace dawn_native { namespace metal {
 
     namespace {
-        MTLSamplerMinMagFilter FilterModeToMinMagFilter(dawn::FilterMode mode) {
+        MTLSamplerMinMagFilter FilterModeToMinMagFilter(wgpu::FilterMode mode) {
             switch (mode) {
-                case dawn::FilterMode::Nearest:
+                case wgpu::FilterMode::Nearest:
                     return MTLSamplerMinMagFilterNearest;
-                case dawn::FilterMode::Linear:
+                case wgpu::FilterMode::Linear:
                     return MTLSamplerMinMagFilterLinear;
             }
         }
 
-        MTLSamplerMipFilter FilterModeToMipFilter(dawn::FilterMode mode) {
+        MTLSamplerMipFilter FilterModeToMipFilter(wgpu::FilterMode mode) {
             switch (mode) {
-                case dawn::FilterMode::Nearest:
+                case wgpu::FilterMode::Nearest:
                     return MTLSamplerMipFilterNearest;
-                case dawn::FilterMode::Linear:
+                case wgpu::FilterMode::Linear:
                     return MTLSamplerMipFilterLinear;
             }
         }
 
-        MTLSamplerAddressMode AddressMode(dawn::AddressMode mode) {
+        MTLSamplerAddressMode AddressMode(wgpu::AddressMode mode) {
             switch (mode) {
-                case dawn::AddressMode::Repeat:
+                case wgpu::AddressMode::Repeat:
                     return MTLSamplerAddressModeRepeat;
-                case dawn::AddressMode::MirrorRepeat:
+                case wgpu::AddressMode::MirrorRepeat:
                     return MTLSamplerAddressModeMirrorRepeat;
-                case dawn::AddressMode::ClampToEdge:
+                case wgpu::AddressMode::ClampToEdge:
                     return MTLSamplerAddressModeClampToEdge;
             }
         }
diff --git a/src/dawn_native/metal/SwapChainMTL.mm b/src/dawn_native/metal/SwapChainMTL.mm
index 92458a2..4a35e41 100644
--- a/src/dawn_native/metal/SwapChainMTL.mm
+++ b/src/dawn_native/metal/SwapChainMTL.mm
@@ -38,7 +38,7 @@
         DawnSwapChainNextTexture next = {};
         DawnSwapChainError error = im.GetNextTexture(im.userData, &next);
         if (error) {
-            GetDevice()->HandleError(dawn::ErrorType::Unknown, error);
+            GetDevice()->HandleError(wgpu::ErrorType::Unknown, error);
             return nullptr;
         }
 
diff --git a/src/dawn_native/metal/TextureMTL.h b/src/dawn_native/metal/TextureMTL.h
index 13c30f8..13ba986 100644
--- a/src/dawn_native/metal/TextureMTL.h
+++ b/src/dawn_native/metal/TextureMTL.h
@@ -24,7 +24,7 @@
 
     class Device;
 
-    MTLPixelFormat MetalPixelFormat(dawn::TextureFormat format);
+    MTLPixelFormat MetalPixelFormat(wgpu::TextureFormat format);
     MaybeError ValidateIOSurfaceCanBeWrapped(const DeviceBase* device,
                                              const TextureDescriptor* descriptor,
                                              IOSurfaceRef ioSurface,
diff --git a/src/dawn_native/metal/TextureMTL.mm b/src/dawn_native/metal/TextureMTL.mm
index c0f3428..9d7701b 100644
--- a/src/dawn_native/metal/TextureMTL.mm
+++ b/src/dawn_native/metal/TextureMTL.mm
@@ -20,24 +20,24 @@
 namespace dawn_native { namespace metal {
 
     namespace {
-        bool UsageNeedsTextureView(dawn::TextureUsage usage) {
-            constexpr dawn::TextureUsage kUsageNeedsTextureView =
-                dawn::TextureUsage::Storage | dawn::TextureUsage::Sampled;
+        bool UsageNeedsTextureView(wgpu::TextureUsage usage) {
+            constexpr wgpu::TextureUsage kUsageNeedsTextureView =
+                wgpu::TextureUsage::Storage | wgpu::TextureUsage::Sampled;
             return usage & kUsageNeedsTextureView;
         }
 
-        MTLTextureUsage MetalTextureUsage(dawn::TextureUsage usage) {
+        MTLTextureUsage MetalTextureUsage(wgpu::TextureUsage usage) {
             MTLTextureUsage result = MTLTextureUsageUnknown;  // This is 0
 
-            if (usage & (dawn::TextureUsage::Storage)) {
+            if (usage & (wgpu::TextureUsage::Storage)) {
                 result |= MTLTextureUsageShaderWrite | MTLTextureUsageShaderRead;
             }
 
-            if (usage & (dawn::TextureUsage::Sampled)) {
+            if (usage & (wgpu::TextureUsage::Sampled)) {
                 result |= MTLTextureUsageShaderRead;
             }
 
-            if (usage & (dawn::TextureUsage::OutputAttachment)) {
+            if (usage & (wgpu::TextureUsage::OutputAttachment)) {
                 result |= MTLTextureUsageRenderTarget;
             }
 
@@ -48,11 +48,11 @@
             return result;
         }
 
-        MTLTextureType MetalTextureType(dawn::TextureDimension dimension,
+        MTLTextureType MetalTextureType(wgpu::TextureDimension dimension,
                                         unsigned int arrayLayers,
                                         unsigned int sampleCount) {
             switch (dimension) {
-                case dawn::TextureDimension::e2D:
+                case wgpu::TextureDimension::e2D:
                     if (sampleCount > 1) {
                         ASSERT(arrayLayers == 1);
                         return MTLTextureType2DMultisample;
@@ -64,16 +64,16 @@
             }
         }
 
-        MTLTextureType MetalTextureViewType(dawn::TextureViewDimension dimension,
+        MTLTextureType MetalTextureViewType(wgpu::TextureViewDimension dimension,
                                             unsigned int sampleCount) {
             switch (dimension) {
-                case dawn::TextureViewDimension::e2D:
+                case wgpu::TextureViewDimension::e2D:
                     return (sampleCount > 1) ? MTLTextureType2DMultisample : MTLTextureType2D;
-                case dawn::TextureViewDimension::e2DArray:
+                case wgpu::TextureViewDimension::e2DArray:
                     return MTLTextureType2DArray;
-                case dawn::TextureViewDimension::Cube:
+                case wgpu::TextureViewDimension::Cube:
                     return MTLTextureTypeCube;
-                case dawn::TextureViewDimension::CubeArray:
+                case wgpu::TextureViewDimension::CubeArray:
                     return MTLTextureTypeCubeArray;
                 default:
                     UNREACHABLE();
@@ -96,8 +96,8 @@
             }
 
             switch (textureViewDescriptor->dimension) {
-                case dawn::TextureViewDimension::Cube:
-                case dawn::TextureViewDimension::CubeArray:
+                case wgpu::TextureViewDimension::Cube:
+                case wgpu::TextureViewDimension::CubeArray:
                     return true;
                 default:
                     break;
@@ -106,16 +106,16 @@
             return false;
         }
 
-        ResultOrError<dawn::TextureFormat> GetFormatEquivalentToIOSurfaceFormat(uint32_t format) {
+        ResultOrError<wgpu::TextureFormat> GetFormatEquivalentToIOSurfaceFormat(uint32_t format) {
             switch (format) {
                 case 'RGBA':
-                    return dawn::TextureFormat::RGBA8Unorm;
+                    return wgpu::TextureFormat::RGBA8Unorm;
                 case 'BGRA':
-                    return dawn::TextureFormat::BGRA8Unorm;
+                    return wgpu::TextureFormat::BGRA8Unorm;
                 case '2C08':
-                    return dawn::TextureFormat::RG8Unorm;
+                    return wgpu::TextureFormat::RG8Unorm;
                 case 'L008':
-                    return dawn::TextureFormat::R8Unorm;
+                    return wgpu::TextureFormat::R8Unorm;
                 default:
                     return DAWN_VALIDATION_ERROR("Unsupported IOSurface format");
             }
@@ -130,118 +130,118 @@
 #endif
     }
 
-    MTLPixelFormat MetalPixelFormat(dawn::TextureFormat format) {
+    MTLPixelFormat MetalPixelFormat(wgpu::TextureFormat format) {
         switch (format) {
-            case dawn::TextureFormat::R8Unorm:
+            case wgpu::TextureFormat::R8Unorm:
                 return MTLPixelFormatR8Unorm;
-            case dawn::TextureFormat::R8Snorm:
+            case wgpu::TextureFormat::R8Snorm:
                 return MTLPixelFormatR8Snorm;
-            case dawn::TextureFormat::R8Uint:
+            case wgpu::TextureFormat::R8Uint:
                 return MTLPixelFormatR8Uint;
-            case dawn::TextureFormat::R8Sint:
+            case wgpu::TextureFormat::R8Sint:
                 return MTLPixelFormatR8Sint;
 
-            case dawn::TextureFormat::R16Uint:
+            case wgpu::TextureFormat::R16Uint:
                 return MTLPixelFormatR16Uint;
-            case dawn::TextureFormat::R16Sint:
+            case wgpu::TextureFormat::R16Sint:
                 return MTLPixelFormatR16Sint;
-            case dawn::TextureFormat::R16Float:
+            case wgpu::TextureFormat::R16Float:
                 return MTLPixelFormatR16Float;
-            case dawn::TextureFormat::RG8Unorm:
+            case wgpu::TextureFormat::RG8Unorm:
                 return MTLPixelFormatRG8Unorm;
-            case dawn::TextureFormat::RG8Snorm:
+            case wgpu::TextureFormat::RG8Snorm:
                 return MTLPixelFormatRG8Snorm;
-            case dawn::TextureFormat::RG8Uint:
+            case wgpu::TextureFormat::RG8Uint:
                 return MTLPixelFormatRG8Uint;
-            case dawn::TextureFormat::RG8Sint:
+            case wgpu::TextureFormat::RG8Sint:
                 return MTLPixelFormatRG8Sint;
 
-            case dawn::TextureFormat::R32Uint:
+            case wgpu::TextureFormat::R32Uint:
                 return MTLPixelFormatR32Uint;
-            case dawn::TextureFormat::R32Sint:
+            case wgpu::TextureFormat::R32Sint:
                 return MTLPixelFormatR32Sint;
-            case dawn::TextureFormat::R32Float:
+            case wgpu::TextureFormat::R32Float:
                 return MTLPixelFormatR32Float;
-            case dawn::TextureFormat::RG16Uint:
+            case wgpu::TextureFormat::RG16Uint:
                 return MTLPixelFormatRG16Uint;
-            case dawn::TextureFormat::RG16Sint:
+            case wgpu::TextureFormat::RG16Sint:
                 return MTLPixelFormatRG16Sint;
-            case dawn::TextureFormat::RG16Float:
+            case wgpu::TextureFormat::RG16Float:
                 return MTLPixelFormatRG16Float;
-            case dawn::TextureFormat::RGBA8Unorm:
+            case wgpu::TextureFormat::RGBA8Unorm:
                 return MTLPixelFormatRGBA8Unorm;
-            case dawn::TextureFormat::RGBA8UnormSrgb:
+            case wgpu::TextureFormat::RGBA8UnormSrgb:
                 return MTLPixelFormatRGBA8Unorm_sRGB;
-            case dawn::TextureFormat::RGBA8Snorm:
+            case wgpu::TextureFormat::RGBA8Snorm:
                 return MTLPixelFormatRGBA8Snorm;
-            case dawn::TextureFormat::RGBA8Uint:
+            case wgpu::TextureFormat::RGBA8Uint:
                 return MTLPixelFormatRGBA8Uint;
-            case dawn::TextureFormat::RGBA8Sint:
+            case wgpu::TextureFormat::RGBA8Sint:
                 return MTLPixelFormatRGBA8Sint;
-            case dawn::TextureFormat::BGRA8Unorm:
+            case wgpu::TextureFormat::BGRA8Unorm:
                 return MTLPixelFormatBGRA8Unorm;
-            case dawn::TextureFormat::BGRA8UnormSrgb:
+            case wgpu::TextureFormat::BGRA8UnormSrgb:
                 return MTLPixelFormatBGRA8Unorm_sRGB;
-            case dawn::TextureFormat::RGB10A2Unorm:
+            case wgpu::TextureFormat::RGB10A2Unorm:
                 return MTLPixelFormatRGB10A2Unorm;
-            case dawn::TextureFormat::RG11B10Float:
+            case wgpu::TextureFormat::RG11B10Float:
                 return MTLPixelFormatRG11B10Float;
 
-            case dawn::TextureFormat::RG32Uint:
+            case wgpu::TextureFormat::RG32Uint:
                 return MTLPixelFormatRG32Uint;
-            case dawn::TextureFormat::RG32Sint:
+            case wgpu::TextureFormat::RG32Sint:
                 return MTLPixelFormatRG32Sint;
-            case dawn::TextureFormat::RG32Float:
+            case wgpu::TextureFormat::RG32Float:
                 return MTLPixelFormatRG32Float;
-            case dawn::TextureFormat::RGBA16Uint:
+            case wgpu::TextureFormat::RGBA16Uint:
                 return MTLPixelFormatRGBA16Uint;
-            case dawn::TextureFormat::RGBA16Sint:
+            case wgpu::TextureFormat::RGBA16Sint:
                 return MTLPixelFormatRGBA16Sint;
-            case dawn::TextureFormat::RGBA16Float:
+            case wgpu::TextureFormat::RGBA16Float:
                 return MTLPixelFormatRGBA16Float;
 
-            case dawn::TextureFormat::RGBA32Uint:
+            case wgpu::TextureFormat::RGBA32Uint:
                 return MTLPixelFormatRGBA32Uint;
-            case dawn::TextureFormat::RGBA32Sint:
+            case wgpu::TextureFormat::RGBA32Sint:
                 return MTLPixelFormatRGBA32Sint;
-            case dawn::TextureFormat::RGBA32Float:
+            case wgpu::TextureFormat::RGBA32Float:
                 return MTLPixelFormatRGBA32Float;
 
-            case dawn::TextureFormat::Depth32Float:
+            case wgpu::TextureFormat::Depth32Float:
                 return MTLPixelFormatDepth32Float;
-            case dawn::TextureFormat::Depth24Plus:
+            case wgpu::TextureFormat::Depth24Plus:
                 return MTLPixelFormatDepth32Float;
-            case dawn::TextureFormat::Depth24PlusStencil8:
+            case wgpu::TextureFormat::Depth24PlusStencil8:
                 return MTLPixelFormatDepth32Float_Stencil8;
 
 #if defined(DAWN_PLATFORM_MACOS)
-            case dawn::TextureFormat::BC1RGBAUnorm:
+            case wgpu::TextureFormat::BC1RGBAUnorm:
                 return MTLPixelFormatBC1_RGBA;
-            case dawn::TextureFormat::BC1RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC1RGBAUnormSrgb:
                 return MTLPixelFormatBC1_RGBA_sRGB;
-            case dawn::TextureFormat::BC2RGBAUnorm:
+            case wgpu::TextureFormat::BC2RGBAUnorm:
                 return MTLPixelFormatBC2_RGBA;
-            case dawn::TextureFormat::BC2RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC2RGBAUnormSrgb:
                 return MTLPixelFormatBC2_RGBA_sRGB;
-            case dawn::TextureFormat::BC3RGBAUnorm:
+            case wgpu::TextureFormat::BC3RGBAUnorm:
                 return MTLPixelFormatBC3_RGBA;
-            case dawn::TextureFormat::BC3RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC3RGBAUnormSrgb:
                 return MTLPixelFormatBC3_RGBA_sRGB;
-            case dawn::TextureFormat::BC4RSnorm:
+            case wgpu::TextureFormat::BC4RSnorm:
                 return MTLPixelFormatBC4_RSnorm;
-            case dawn::TextureFormat::BC4RUnorm:
+            case wgpu::TextureFormat::BC4RUnorm:
                 return MTLPixelFormatBC4_RUnorm;
-            case dawn::TextureFormat::BC5RGSnorm:
+            case wgpu::TextureFormat::BC5RGSnorm:
                 return MTLPixelFormatBC5_RGSnorm;
-            case dawn::TextureFormat::BC5RGUnorm:
+            case wgpu::TextureFormat::BC5RGUnorm:
                 return MTLPixelFormatBC5_RGUnorm;
-            case dawn::TextureFormat::BC6HRGBSfloat:
+            case wgpu::TextureFormat::BC6HRGBSfloat:
                 return MTLPixelFormatBC6H_RGBFloat;
-            case dawn::TextureFormat::BC6HRGBUfloat:
+            case wgpu::TextureFormat::BC6HRGBUfloat:
                 return MTLPixelFormatBC6H_RGBUfloat;
-            case dawn::TextureFormat::BC7RGBAUnorm:
+            case wgpu::TextureFormat::BC7RGBAUnorm:
                 return MTLPixelFormatBC7_RGBAUnorm;
-            case dawn::TextureFormat::BC7RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC7RGBAUnormSrgb:
                 return MTLPixelFormatBC7_RGBAUnorm_sRGB;
 #endif
 
@@ -261,7 +261,7 @@
             return DAWN_VALIDATION_ERROR("IOSurface plane doesn't exist");
         }
 
-        if (descriptor->dimension != dawn::TextureDimension::e2D) {
+        if (descriptor->dimension != wgpu::TextureDimension::e2D) {
             return DAWN_VALIDATION_ERROR("IOSurface texture must be 2D");
         }
 
@@ -283,7 +283,7 @@
             return DAWN_VALIDATION_ERROR("IOSurface size doesn't match descriptor");
         }
 
-        dawn::TextureFormat ioSurfaceFormat;
+        wgpu::TextureFormat ioSurfaceFormat;
         DAWN_TRY_ASSIGN(ioSurfaceFormat,
                         GetFormatEquivalentToIOSurfaceFormat(IOSurfaceGetPixelFormat(ioSurface)));
         if (descriptor->format != ioSurfaceFormat) {
diff --git a/src/dawn_native/metal/UtilsMetal.h b/src/dawn_native/metal/UtilsMetal.h
index 574036d..091d828 100644
--- a/src/dawn_native/metal/UtilsMetal.h
+++ b/src/dawn_native/metal/UtilsMetal.h
@@ -21,7 +21,7 @@
 
 namespace dawn_native { namespace metal {
 
-    MTLCompareFunction ToMetalCompareFunction(dawn::CompareFunction compareFunction);
+    MTLCompareFunction ToMetalCompareFunction(wgpu::CompareFunction compareFunction);
 
 }}  // namespace dawn_native::metal
 
diff --git a/src/dawn_native/metal/UtilsMetal.mm b/src/dawn_native/metal/UtilsMetal.mm
index 8621037..190c0e9 100644
--- a/src/dawn_native/metal/UtilsMetal.mm
+++ b/src/dawn_native/metal/UtilsMetal.mm
@@ -16,23 +16,23 @@
 
 namespace dawn_native { namespace metal {
 
-    MTLCompareFunction ToMetalCompareFunction(dawn::CompareFunction compareFunction) {
+    MTLCompareFunction ToMetalCompareFunction(wgpu::CompareFunction compareFunction) {
         switch (compareFunction) {
-            case dawn::CompareFunction::Never:
+            case wgpu::CompareFunction::Never:
                 return MTLCompareFunctionNever;
-            case dawn::CompareFunction::Less:
+            case wgpu::CompareFunction::Less:
                 return MTLCompareFunctionLess;
-            case dawn::CompareFunction::LessEqual:
+            case wgpu::CompareFunction::LessEqual:
                 return MTLCompareFunctionLessEqual;
-            case dawn::CompareFunction::Greater:
+            case wgpu::CompareFunction::Greater:
                 return MTLCompareFunctionGreater;
-            case dawn::CompareFunction::GreaterEqual:
+            case wgpu::CompareFunction::GreaterEqual:
                 return MTLCompareFunctionGreaterEqual;
-            case dawn::CompareFunction::NotEqual:
+            case wgpu::CompareFunction::NotEqual:
                 return MTLCompareFunctionNotEqual;
-            case dawn::CompareFunction::Equal:
+            case wgpu::CompareFunction::Equal:
                 return MTLCompareFunctionEqual;
-            case dawn::CompareFunction::Always:
+            case wgpu::CompareFunction::Always:
                 return MTLCompareFunctionAlways;
         }
     }
diff --git a/src/dawn_native/null/DeviceNull.cpp b/src/dawn_native/null/DeviceNull.cpp
index 08e39b2..35a2cfd 100644
--- a/src/dawn_native/null/DeviceNull.cpp
+++ b/src/dawn_native/null/DeviceNull.cpp
@@ -241,7 +241,7 @@
     bool Buffer::IsMapWritable() const {
         // Only return true for mappable buffers so we can test cases that need / don't need a
         // staging buffer.
-        return (GetUsage() & (dawn::BufferUsage::MapRead | dawn::BufferUsage::MapWrite)) != 0;
+        return (GetUsage() & (wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite)) != 0;
     }
 
     MaybeError Buffer::MapAtCreationImpl(uint8_t** mappedPointer) {
@@ -363,8 +363,8 @@
         return DAWN_SWAP_CHAIN_NO_ERROR;
     }
 
-    dawn::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const {
-        return dawn::TextureFormat::RGBA8Unorm;
+    wgpu::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const {
+        return wgpu::TextureFormat::RGBA8Unorm;
     }
 
     // StagingBuffer
diff --git a/src/dawn_native/null/DeviceNull.h b/src/dawn_native/null/DeviceNull.h
index ef98719..9a87942 100644
--- a/src/dawn_native/null/DeviceNull.h
+++ b/src/dawn_native/null/DeviceNull.h
@@ -214,7 +214,7 @@
                                      uint32_t height);
         DawnSwapChainError GetNextTexture(DawnSwapChainNextTexture* nextTexture);
         DawnSwapChainError Present();
-        dawn::TextureFormat GetPreferredFormat() const;
+        wgpu::TextureFormat GetPreferredFormat() const;
     };
 
     class StagingBuffer : public StagingBufferBase {
diff --git a/src/dawn_native/opengl/CommandBufferGL.cpp b/src/dawn_native/opengl/CommandBufferGL.cpp
index 5f3c822..b508538 100644
--- a/src/dawn_native/opengl/CommandBufferGL.cpp
+++ b/src/dawn_native/opengl/CommandBufferGL.cpp
@@ -36,96 +36,96 @@
 
     namespace {
 
-        GLenum IndexFormatType(dawn::IndexFormat format) {
+        GLenum IndexFormatType(wgpu::IndexFormat format) {
             switch (format) {
-                case dawn::IndexFormat::Uint16:
+                case wgpu::IndexFormat::Uint16:
                     return GL_UNSIGNED_SHORT;
-                case dawn::IndexFormat::Uint32:
+                case wgpu::IndexFormat::Uint32:
                     return GL_UNSIGNED_INT;
                 default:
                     UNREACHABLE();
             }
         }
 
-        GLenum VertexFormatType(dawn::VertexFormat format) {
+        GLenum VertexFormatType(wgpu::VertexFormat format) {
             switch (format) {
-                case dawn::VertexFormat::UChar2:
-                case dawn::VertexFormat::UChar4:
-                case dawn::VertexFormat::UChar2Norm:
-                case dawn::VertexFormat::UChar4Norm:
+                case wgpu::VertexFormat::UChar2:
+                case wgpu::VertexFormat::UChar4:
+                case wgpu::VertexFormat::UChar2Norm:
+                case wgpu::VertexFormat::UChar4Norm:
                     return GL_UNSIGNED_BYTE;
-                case dawn::VertexFormat::Char2:
-                case dawn::VertexFormat::Char4:
-                case dawn::VertexFormat::Char2Norm:
-                case dawn::VertexFormat::Char4Norm:
+                case wgpu::VertexFormat::Char2:
+                case wgpu::VertexFormat::Char4:
+                case wgpu::VertexFormat::Char2Norm:
+                case wgpu::VertexFormat::Char4Norm:
                     return GL_BYTE;
-                case dawn::VertexFormat::UShort2:
-                case dawn::VertexFormat::UShort4:
-                case dawn::VertexFormat::UShort2Norm:
-                case dawn::VertexFormat::UShort4Norm:
+                case wgpu::VertexFormat::UShort2:
+                case wgpu::VertexFormat::UShort4:
+                case wgpu::VertexFormat::UShort2Norm:
+                case wgpu::VertexFormat::UShort4Norm:
                     return GL_UNSIGNED_SHORT;
-                case dawn::VertexFormat::Short2:
-                case dawn::VertexFormat::Short4:
-                case dawn::VertexFormat::Short2Norm:
-                case dawn::VertexFormat::Short4Norm:
+                case wgpu::VertexFormat::Short2:
+                case wgpu::VertexFormat::Short4:
+                case wgpu::VertexFormat::Short2Norm:
+                case wgpu::VertexFormat::Short4Norm:
                     return GL_SHORT;
-                case dawn::VertexFormat::Half2:
-                case dawn::VertexFormat::Half4:
+                case wgpu::VertexFormat::Half2:
+                case wgpu::VertexFormat::Half4:
                     return GL_HALF_FLOAT;
-                case dawn::VertexFormat::Float:
-                case dawn::VertexFormat::Float2:
-                case dawn::VertexFormat::Float3:
-                case dawn::VertexFormat::Float4:
+                case wgpu::VertexFormat::Float:
+                case wgpu::VertexFormat::Float2:
+                case wgpu::VertexFormat::Float3:
+                case wgpu::VertexFormat::Float4:
                     return GL_FLOAT;
-                case dawn::VertexFormat::UInt:
-                case dawn::VertexFormat::UInt2:
-                case dawn::VertexFormat::UInt3:
-                case dawn::VertexFormat::UInt4:
+                case wgpu::VertexFormat::UInt:
+                case wgpu::VertexFormat::UInt2:
+                case wgpu::VertexFormat::UInt3:
+                case wgpu::VertexFormat::UInt4:
                     return GL_UNSIGNED_INT;
-                case dawn::VertexFormat::Int:
-                case dawn::VertexFormat::Int2:
-                case dawn::VertexFormat::Int3:
-                case dawn::VertexFormat::Int4:
+                case wgpu::VertexFormat::Int:
+                case wgpu::VertexFormat::Int2:
+                case wgpu::VertexFormat::Int3:
+                case wgpu::VertexFormat::Int4:
                     return GL_INT;
                 default:
                     UNREACHABLE();
             }
         }
 
-        GLboolean VertexFormatIsNormalized(dawn::VertexFormat format) {
+        GLboolean VertexFormatIsNormalized(wgpu::VertexFormat format) {
             switch (format) {
-                case dawn::VertexFormat::UChar2Norm:
-                case dawn::VertexFormat::UChar4Norm:
-                case dawn::VertexFormat::Char2Norm:
-                case dawn::VertexFormat::Char4Norm:
-                case dawn::VertexFormat::UShort2Norm:
-                case dawn::VertexFormat::UShort4Norm:
-                case dawn::VertexFormat::Short2Norm:
-                case dawn::VertexFormat::Short4Norm:
+                case wgpu::VertexFormat::UChar2Norm:
+                case wgpu::VertexFormat::UChar4Norm:
+                case wgpu::VertexFormat::Char2Norm:
+                case wgpu::VertexFormat::Char4Norm:
+                case wgpu::VertexFormat::UShort2Norm:
+                case wgpu::VertexFormat::UShort4Norm:
+                case wgpu::VertexFormat::Short2Norm:
+                case wgpu::VertexFormat::Short4Norm:
                     return GL_TRUE;
                 default:
                     return GL_FALSE;
             }
         }
 
-        bool VertexFormatIsInt(dawn::VertexFormat format) {
+        bool VertexFormatIsInt(wgpu::VertexFormat format) {
             switch (format) {
-                case dawn::VertexFormat::UChar2:
-                case dawn::VertexFormat::UChar4:
-                case dawn::VertexFormat::Char2:
-                case dawn::VertexFormat::Char4:
-                case dawn::VertexFormat::UShort2:
-                case dawn::VertexFormat::UShort4:
-                case dawn::VertexFormat::Short2:
-                case dawn::VertexFormat::Short4:
-                case dawn::VertexFormat::UInt:
-                case dawn::VertexFormat::UInt2:
-                case dawn::VertexFormat::UInt3:
-                case dawn::VertexFormat::UInt4:
-                case dawn::VertexFormat::Int:
-                case dawn::VertexFormat::Int2:
-                case dawn::VertexFormat::Int3:
-                case dawn::VertexFormat::Int4:
+                case wgpu::VertexFormat::UChar2:
+                case wgpu::VertexFormat::UChar4:
+                case wgpu::VertexFormat::Char2:
+                case wgpu::VertexFormat::Char4:
+                case wgpu::VertexFormat::UShort2:
+                case wgpu::VertexFormat::UShort4:
+                case wgpu::VertexFormat::Short2:
+                case wgpu::VertexFormat::Short4:
+                case wgpu::VertexFormat::UInt:
+                case wgpu::VertexFormat::UInt2:
+                case wgpu::VertexFormat::UInt3:
+                case wgpu::VertexFormat::UInt4:
+                case wgpu::VertexFormat::Int:
+                case wgpu::VertexFormat::Int2:
+                case wgpu::VertexFormat::Int3:
+                case wgpu::VertexFormat::Int4:
                     return true;
                 default:
                     return false;
@@ -242,7 +242,7 @@
 
                 for (uint32_t bindingIndex : IterateBitSet(layout.mask)) {
                     switch (layout.types[bindingIndex]) {
-                        case dawn::BindingType::UniformBuffer: {
+                        case wgpu::BindingType::UniformBuffer: {
                             BufferBinding binding = group->GetBindingAsBufferBinding(bindingIndex);
                             GLuint buffer = ToBackend(binding.buffer)->GetHandle();
                             GLuint uboIndex = indices[bindingIndex];
@@ -257,7 +257,7 @@
                                                binding.size);
                         } break;
 
-                        case dawn::BindingType::Sampler: {
+                        case wgpu::BindingType::Sampler: {
                             Sampler* sampler = ToBackend(group->GetBindingAsSampler(bindingIndex));
                             GLuint samplerIndex = indices[bindingIndex];
 
@@ -273,7 +273,7 @@
                             }
                         } break;
 
-                        case dawn::BindingType::SampledTexture: {
+                        case wgpu::BindingType::SampledTexture: {
                             TextureView* view =
                                 ToBackend(group->GetBindingAsTextureView(bindingIndex));
                             GLuint handle = view->GetHandle();
@@ -286,7 +286,7 @@
                             }
                         } break;
 
-                        case dawn::BindingType::StorageBuffer: {
+                        case wgpu::BindingType::StorageBuffer: {
                             BufferBinding binding = group->GetBindingAsBufferBinding(bindingIndex);
                             GLuint buffer = ToBackend(binding.buffer)->GetHandle();
                             GLuint ssboIndex = indices[bindingIndex];
@@ -301,8 +301,8 @@
                                                binding.size);
                         } break;
 
-                        case dawn::BindingType::StorageTexture:
-                        case dawn::BindingType::ReadonlyStorageBuffer:
+                        case wgpu::BindingType::StorageTexture:
+                        case wgpu::BindingType::ReadonlyStorageBuffer:
                             UNREACHABLE();
                             break;
 
@@ -410,7 +410,7 @@
                 // We count the lazy clears for non output attachment textures in order to match the
                 // backdoor lazy clear counts in Vulkan and D3D12.
                 bool isLazyClear =
-                    !(usages.textureUsages[i] & dawn::TextureUsage::OutputAttachment);
+                    !(usages.textureUsages[i] & wgpu::TextureUsage::OutputAttachment);
                 texture->EnsureSubresourceContentInitialized(
                     0, texture->GetNumMipLevels(), 0, texture->GetArrayLayers(), isLazyClear);
             }
@@ -483,7 +483,7 @@
                         gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, formatInfo.blockHeight);
                         gl.PixelStorei(GL_UNPACK_COMPRESSED_BLOCK_DEPTH, 1);
 
-                        ASSERT(texture->GetDimension() == dawn::TextureDimension::e2D);
+                        ASSERT(texture->GetDimension() == wgpu::TextureDimension::e2D);
                         uint64_t copyDataSize = (copySize.width / formatInfo.blockWidth) *
                                                 (copySize.height / formatInfo.blockHeight) *
                                                 formatInfo.blockByteSize;
@@ -503,7 +503,7 @@
                         }
                     } else {
                         switch (texture->GetDimension()) {
-                            case dawn::TextureDimension::e2D:
+                            case wgpu::TextureDimension::e2D:
                                 if (texture->GetArrayLayers() > 1) {
                                     gl.TexSubImage3D(target, dst.mipLevel, dst.origin.x,
                                                      dst.origin.y, dst.arrayLayer, copySize.width,
@@ -556,7 +556,7 @@
                     gl.GenFramebuffers(1, &readFBO);
                     gl.BindFramebuffer(GL_READ_FRAMEBUFFER, readFBO);
                     switch (texture->GetDimension()) {
-                        case dawn::TextureDimension::e2D:
+                        case wgpu::TextureDimension::e2D:
                             if (texture->GetArrayLayers() > 1) {
                                 gl.FramebufferTextureLayer(
                                     GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture->GetHandle(),
@@ -785,19 +785,19 @@
                 // componentType: things work for now because the clear color is always a float, but
                 // when that's fixed will lose precision on integer formats when converting to
                 // float.
-                if (attachmentInfo->loadOp == dawn::LoadOp::Clear) {
+                if (attachmentInfo->loadOp == wgpu::LoadOp::Clear) {
                     gl.ColorMaski(i, true, true, true, true);
                     gl.ClearBufferfv(GL_COLOR, i, &attachmentInfo->clearColor.r);
                 }
 
                 switch (attachmentInfo->storeOp) {
-                    case dawn::StoreOp::Store: {
+                    case wgpu::StoreOp::Store: {
                         view->GetTexture()->SetIsSubresourceContentInitialized(
                             true, view->GetBaseMipLevel(), view->GetLevelCount(),
                             view->GetBaseArrayLayer(), view->GetLayerCount());
                     } break;
 
-                    case dawn::StoreOp::Clear: {
+                    case wgpu::StoreOp::Clear: {
                         // TODO(natlee@microsoft.com): call glDiscard to do optimization
                         view->GetTexture()->SetIsSubresourceContentInitialized(
                             false, view->GetBaseMipLevel(), view->GetLevelCount(),
@@ -817,9 +817,9 @@
 
                 // Load op - depth/stencil
                 bool doDepthClear = attachmentFormat.HasDepth() &&
-                                    (attachmentInfo->depthLoadOp == dawn::LoadOp::Clear);
+                                    (attachmentInfo->depthLoadOp == wgpu::LoadOp::Clear);
                 bool doStencilClear = attachmentFormat.HasStencil() &&
-                                      (attachmentInfo->stencilLoadOp == dawn::LoadOp::Clear);
+                                      (attachmentInfo->stencilLoadOp == wgpu::LoadOp::Clear);
 
                 if (doDepthClear) {
                     gl.DepthMask(GL_TRUE);
@@ -838,13 +838,13 @@
                     gl.ClearBufferiv(GL_STENCIL, 0, &clearStencil);
                 }
 
-                if (attachmentInfo->depthStoreOp == dawn::StoreOp::Store &&
-                    attachmentInfo->stencilStoreOp == dawn::StoreOp::Store) {
+                if (attachmentInfo->depthStoreOp == wgpu::StoreOp::Store &&
+                    attachmentInfo->stencilStoreOp == wgpu::StoreOp::Store) {
                     view->GetTexture()->SetIsSubresourceContentInitialized(
                         true, view->GetBaseMipLevel(), view->GetLevelCount(),
                         view->GetBaseArrayLayer(), view->GetLayerCount());
-                } else if (attachmentInfo->depthStoreOp == dawn::StoreOp::Clear &&
-                           attachmentInfo->stencilStoreOp == dawn::StoreOp::Clear) {
+                } else if (attachmentInfo->depthStoreOp == wgpu::StoreOp::Clear &&
+                           attachmentInfo->stencilStoreOp == wgpu::StoreOp::Clear) {
                     view->GetTexture()->SetIsSubresourceContentInitialized(
                         false, view->GetBaseMipLevel(), view->GetLevelCount(),
                         view->GetBaseArrayLayer(), view->GetLayerCount());
@@ -882,7 +882,7 @@
                     inputBuffers.Apply(gl);
                     bindGroupTracker.Apply(gl);
 
-                    dawn::IndexFormat indexFormat =
+                    wgpu::IndexFormat indexFormat =
                         lastPipeline->GetVertexInputDescriptor()->indexFormat;
                     size_t formatSize = IndexFormatSize(indexFormat);
                     GLenum formatType = IndexFormatType(indexFormat);
@@ -922,7 +922,7 @@
                     inputBuffers.Apply(gl);
                     bindGroupTracker.Apply(gl);
 
-                    dawn::IndexFormat indexFormat =
+                    wgpu::IndexFormat indexFormat =
                         lastPipeline->GetVertexInputDescriptor()->indexFormat;
                     GLenum formatType = IndexFormatType(indexFormat);
 
diff --git a/src/dawn_native/opengl/GLFormat.cpp b/src/dawn_native/opengl/GLFormat.cpp
index 460690c..35b129f 100644
--- a/src/dawn_native/opengl/GLFormat.cpp
+++ b/src/dawn_native/opengl/GLFormat.cpp
@@ -21,7 +21,7 @@
 
         using Type = GLFormat::ComponentType;
 
-        auto AddFormat = [&table](dawn::TextureFormat dawnFormat, GLenum internalFormat,
+        auto AddFormat = [&table](wgpu::TextureFormat dawnFormat, GLenum internalFormat,
                                   GLenum format, GLenum type, Type componentType) {
             size_t index = ComputeFormatIndex(dawnFormat);
             ASSERT(index < table.size());
@@ -44,71 +44,71 @@
         // clang-format off
 
         // 1 byte color formats
-        AddFormat(dawn::TextureFormat::R8Unorm, GL_R8, GL_RED, GL_UNSIGNED_BYTE, Type::Float);
-        AddFormat(dawn::TextureFormat::R8Snorm, GL_R8_SNORM, GL_RED, GL_BYTE, Type::Float);
-        AddFormat(dawn::TextureFormat::R8Uint, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, Type::Uint);
-        AddFormat(dawn::TextureFormat::R8Sint, GL_R8I, GL_RED_INTEGER, GL_BYTE, Type::Int);
+        AddFormat(wgpu::TextureFormat::R8Unorm, GL_R8, GL_RED, GL_UNSIGNED_BYTE, Type::Float);
+        AddFormat(wgpu::TextureFormat::R8Snorm, GL_R8_SNORM, GL_RED, GL_BYTE, Type::Float);
+        AddFormat(wgpu::TextureFormat::R8Uint, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, Type::Uint);
+        AddFormat(wgpu::TextureFormat::R8Sint, GL_R8I, GL_RED_INTEGER, GL_BYTE, Type::Int);
 
         // 2 bytes color formats
-        AddFormat(dawn::TextureFormat::R16Uint, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, Type::Uint);
-        AddFormat(dawn::TextureFormat::R16Sint, GL_R16I, GL_RED_INTEGER, GL_SHORT, Type::Int);
-        AddFormat(dawn::TextureFormat::R16Float, GL_R16F, GL_RED, GL_HALF_FLOAT, Type::Float);
-        AddFormat(dawn::TextureFormat::RG8Unorm, GL_RG8, GL_RG, GL_UNSIGNED_BYTE, Type::Float);
-        AddFormat(dawn::TextureFormat::RG8Snorm, GL_RG8_SNORM, GL_RG, GL_BYTE, Type::Float);
-        AddFormat(dawn::TextureFormat::RG8Uint, GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE, Type::Uint);
-        AddFormat(dawn::TextureFormat::RG8Sint, GL_RG8I, GL_RG_INTEGER, GL_BYTE, Type::Int);
+        AddFormat(wgpu::TextureFormat::R16Uint, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, Type::Uint);
+        AddFormat(wgpu::TextureFormat::R16Sint, GL_R16I, GL_RED_INTEGER, GL_SHORT, Type::Int);
+        AddFormat(wgpu::TextureFormat::R16Float, GL_R16F, GL_RED, GL_HALF_FLOAT, Type::Float);
+        AddFormat(wgpu::TextureFormat::RG8Unorm, GL_RG8, GL_RG, GL_UNSIGNED_BYTE, Type::Float);
+        AddFormat(wgpu::TextureFormat::RG8Snorm, GL_RG8_SNORM, GL_RG, GL_BYTE, Type::Float);
+        AddFormat(wgpu::TextureFormat::RG8Uint, GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE, Type::Uint);
+        AddFormat(wgpu::TextureFormat::RG8Sint, GL_RG8I, GL_RG_INTEGER, GL_BYTE, Type::Int);
 
         // 4 bytes color formats
-        AddFormat(dawn::TextureFormat::R32Uint, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, Type::Uint);
-        AddFormat(dawn::TextureFormat::R32Sint, GL_R32I, GL_RED_INTEGER, GL_INT, Type::Int);
-        AddFormat(dawn::TextureFormat::R32Float, GL_R32F, GL_RED, GL_FLOAT, Type::Float);
-        AddFormat(dawn::TextureFormat::RG16Uint, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, Type::Uint);
-        AddFormat(dawn::TextureFormat::RG16Sint, GL_RG16I, GL_RG_INTEGER, GL_SHORT, Type::Int);
-        AddFormat(dawn::TextureFormat::RG16Float, GL_RG16F, GL_RG, GL_HALF_FLOAT, Type::Float);
-        AddFormat(dawn::TextureFormat::RGBA8Unorm, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float);
-        AddFormat(dawn::TextureFormat::RGBA8UnormSrgb, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float);
-        AddFormat(dawn::TextureFormat::RGBA8Snorm, GL_RGBA8_SNORM, GL_RGBA, GL_BYTE, Type::Float);
-        AddFormat(dawn::TextureFormat::RGBA8Uint, GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, Type::Uint);
-        AddFormat(dawn::TextureFormat::RGBA8Sint, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, Type::Int);
+        AddFormat(wgpu::TextureFormat::R32Uint, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, Type::Uint);
+        AddFormat(wgpu::TextureFormat::R32Sint, GL_R32I, GL_RED_INTEGER, GL_INT, Type::Int);
+        AddFormat(wgpu::TextureFormat::R32Float, GL_R32F, GL_RED, GL_FLOAT, Type::Float);
+        AddFormat(wgpu::TextureFormat::RG16Uint, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, Type::Uint);
+        AddFormat(wgpu::TextureFormat::RG16Sint, GL_RG16I, GL_RG_INTEGER, GL_SHORT, Type::Int);
+        AddFormat(wgpu::TextureFormat::RG16Float, GL_RG16F, GL_RG, GL_HALF_FLOAT, Type::Float);
+        AddFormat(wgpu::TextureFormat::RGBA8Unorm, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float);
+        AddFormat(wgpu::TextureFormat::RGBA8UnormSrgb, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float);
+        AddFormat(wgpu::TextureFormat::RGBA8Snorm, GL_RGBA8_SNORM, GL_RGBA, GL_BYTE, Type::Float);
+        AddFormat(wgpu::TextureFormat::RGBA8Uint, GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, Type::Uint);
+        AddFormat(wgpu::TextureFormat::RGBA8Sint, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, Type::Int);
 
         // This doesn't have an enum for the internal format in OpenGL, so use RGBA8.
-        AddFormat(dawn::TextureFormat::BGRA8Unorm, GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, Type::Float);
-        AddFormat(dawn::TextureFormat::RGB10A2Unorm, GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, Type::Float);
-        AddFormat(dawn::TextureFormat::RG11B10Float, GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, Type::Float);
+        AddFormat(wgpu::TextureFormat::BGRA8Unorm, GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, Type::Float);
+        AddFormat(wgpu::TextureFormat::RGB10A2Unorm, GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, Type::Float);
+        AddFormat(wgpu::TextureFormat::RG11B10Float, GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, Type::Float);
 
         // 8 bytes color formats
-        AddFormat(dawn::TextureFormat::RG32Uint, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, Type::Uint);
-        AddFormat(dawn::TextureFormat::RG32Sint, GL_RG32I, GL_RG_INTEGER, GL_INT, Type::Int);
-        AddFormat(dawn::TextureFormat::RG32Float, GL_RG32F, GL_RG, GL_FLOAT, Type::Float);
-        AddFormat(dawn::TextureFormat::RGBA16Uint, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, Type::Uint);
-        AddFormat(dawn::TextureFormat::RGBA16Sint, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT, Type::Int);
-        AddFormat(dawn::TextureFormat::RGBA16Float, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, Type::Float);
+        AddFormat(wgpu::TextureFormat::RG32Uint, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, Type::Uint);
+        AddFormat(wgpu::TextureFormat::RG32Sint, GL_RG32I, GL_RG_INTEGER, GL_INT, Type::Int);
+        AddFormat(wgpu::TextureFormat::RG32Float, GL_RG32F, GL_RG, GL_FLOAT, Type::Float);
+        AddFormat(wgpu::TextureFormat::RGBA16Uint, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, Type::Uint);
+        AddFormat(wgpu::TextureFormat::RGBA16Sint, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT, Type::Int);
+        AddFormat(wgpu::TextureFormat::RGBA16Float, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, Type::Float);
 
         // 16 bytes color formats
-        AddFormat(dawn::TextureFormat::RGBA32Uint, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, Type::Uint);
-        AddFormat(dawn::TextureFormat::RGBA32Sint, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT, Type::Int);
-        AddFormat(dawn::TextureFormat::RGBA32Float, GL_RGBA32F, GL_RGBA, GL_FLOAT, Type::Float);
+        AddFormat(wgpu::TextureFormat::RGBA32Uint, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, Type::Uint);
+        AddFormat(wgpu::TextureFormat::RGBA32Sint, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT, Type::Int);
+        AddFormat(wgpu::TextureFormat::RGBA32Float, GL_RGBA32F, GL_RGBA, GL_FLOAT, Type::Float);
 
         // Depth stencil formats
-        AddFormat(dawn::TextureFormat::Depth32Float, GL_DEPTH_COMPONENT32F, GL_DEPTH, GL_FLOAT, Type::DepthStencil);
-        AddFormat(dawn::TextureFormat::Depth24Plus, GL_DEPTH_COMPONENT32F, GL_DEPTH, GL_FLOAT, Type::DepthStencil);
-        AddFormat(dawn::TextureFormat::Depth24PlusStencil8, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, Type::DepthStencil);
+        AddFormat(wgpu::TextureFormat::Depth32Float, GL_DEPTH_COMPONENT32F, GL_DEPTH, GL_FLOAT, Type::DepthStencil);
+        AddFormat(wgpu::TextureFormat::Depth24Plus, GL_DEPTH_COMPONENT32F, GL_DEPTH, GL_FLOAT, Type::DepthStencil);
+        AddFormat(wgpu::TextureFormat::Depth24PlusStencil8, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, Type::DepthStencil);
 
         // Block compressed formats
-        AddFormat(dawn::TextureFormat::BC1RGBAUnorm, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float);
-        AddFormat(dawn::TextureFormat::BC1RGBAUnormSrgb, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float);
-        AddFormat(dawn::TextureFormat::BC2RGBAUnorm, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float);
-        AddFormat(dawn::TextureFormat::BC2RGBAUnormSrgb, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float);
-        AddFormat(dawn::TextureFormat::BC3RGBAUnorm, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float);
-        AddFormat(dawn::TextureFormat::BC3RGBAUnormSrgb, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float);
-        AddFormat(dawn::TextureFormat::BC4RSnorm, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_RED, GL_BYTE, Type::Float);
-        AddFormat(dawn::TextureFormat::BC4RUnorm, GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_BYTE, Type::Float);
-        AddFormat(dawn::TextureFormat::BC5RGSnorm, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_BYTE, Type::Float);
-        AddFormat(dawn::TextureFormat::BC5RGUnorm, GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_BYTE, Type::Float);
-        AddFormat(dawn::TextureFormat::BC6HRGBSfloat, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_HALF_FLOAT, Type::Float);
-        AddFormat(dawn::TextureFormat::BC6HRGBUfloat, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_HALF_FLOAT, Type::Float);
-        AddFormat(dawn::TextureFormat::BC7RGBAUnorm, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float);
-        AddFormat(dawn::TextureFormat::BC7RGBAUnormSrgb, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float);
+        AddFormat(wgpu::TextureFormat::BC1RGBAUnorm, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float);
+        AddFormat(wgpu::TextureFormat::BC1RGBAUnormSrgb, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float);
+        AddFormat(wgpu::TextureFormat::BC2RGBAUnorm, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float);
+        AddFormat(wgpu::TextureFormat::BC2RGBAUnormSrgb, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float);
+        AddFormat(wgpu::TextureFormat::BC3RGBAUnorm, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float);
+        AddFormat(wgpu::TextureFormat::BC3RGBAUnormSrgb, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float);
+        AddFormat(wgpu::TextureFormat::BC4RSnorm, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_RED, GL_BYTE, Type::Float);
+        AddFormat(wgpu::TextureFormat::BC4RUnorm, GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_BYTE, Type::Float);
+        AddFormat(wgpu::TextureFormat::BC5RGSnorm, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_BYTE, Type::Float);
+        AddFormat(wgpu::TextureFormat::BC5RGUnorm, GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_BYTE, Type::Float);
+        AddFormat(wgpu::TextureFormat::BC6HRGBSfloat, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_HALF_FLOAT, Type::Float);
+        AddFormat(wgpu::TextureFormat::BC6HRGBUfloat, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_HALF_FLOAT, Type::Float);
+        AddFormat(wgpu::TextureFormat::BC7RGBAUnorm, GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float);
+        AddFormat(wgpu::TextureFormat::BC7RGBAUnormSrgb, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_BYTE, Type::Float);
 
         // clang-format on
 
diff --git a/src/dawn_native/opengl/NativeSwapChainImplGL.cpp b/src/dawn_native/opengl/NativeSwapChainImplGL.cpp
index f107875..0b5f294 100644
--- a/src/dawn_native/opengl/NativeSwapChainImplGL.cpp
+++ b/src/dawn_native/opengl/NativeSwapChainImplGL.cpp
@@ -80,8 +80,8 @@
         return DAWN_SWAP_CHAIN_NO_ERROR;
     }
 
-    dawn::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const {
-        return dawn::TextureFormat::RGBA8Unorm;
+    wgpu::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const {
+        return wgpu::TextureFormat::RGBA8Unorm;
     }
 
 }}  // namespace dawn_native::opengl
diff --git a/src/dawn_native/opengl/NativeSwapChainImplGL.h b/src/dawn_native/opengl/NativeSwapChainImplGL.h
index 81a5dc9..2729e4c 100644
--- a/src/dawn_native/opengl/NativeSwapChainImplGL.h
+++ b/src/dawn_native/opengl/NativeSwapChainImplGL.h
@@ -39,7 +39,7 @@
         DawnSwapChainError GetNextTexture(DawnSwapChainNextTexture* nextTexture);
         DawnSwapChainError Present();
 
-        dawn::TextureFormat GetPreferredFormat() const;
+        wgpu::TextureFormat GetPreferredFormat() const;
 
       private:
         PresentCallback mPresentCallback;
diff --git a/src/dawn_native/opengl/PipelineGL.cpp b/src/dawn_native/opengl/PipelineGL.cpp
index 57d7264..d76b091 100644
--- a/src/dawn_native/opengl/PipelineGL.cpp
+++ b/src/dawn_native/opengl/PipelineGL.cpp
@@ -74,7 +74,7 @@
 
         mProgram = gl.CreateProgram();
 
-        dawn::ShaderStage activeStages = dawn::ShaderStage::None;
+        wgpu::ShaderStage activeStages = wgpu::ShaderStage::None;
         for (SingleShaderStage stage : IterateStages(kAllStages)) {
             if (modules[stage] != nullptr) {
                 activeStages |= StageBit(stage);
@@ -118,14 +118,14 @@
 
                 std::string name = GetBindingName(group, binding);
                 switch (groupInfo.types[binding]) {
-                    case dawn::BindingType::UniformBuffer: {
+                    case wgpu::BindingType::UniformBuffer: {
                         GLint location = gl.GetUniformBlockIndex(mProgram, name.c_str());
                         if (location != -1) {
                             gl.UniformBlockBinding(mProgram, location, indices[group][binding]);
                         }
                     } break;
 
-                    case dawn::BindingType::StorageBuffer: {
+                    case wgpu::BindingType::StorageBuffer: {
                         GLuint location = gl.GetProgramResourceIndex(
                             mProgram, GL_SHADER_STORAGE_BLOCK, name.c_str());
                         if (location != GL_INVALID_INDEX) {
@@ -134,14 +134,14 @@
                         }
                     } break;
 
-                    case dawn::BindingType::Sampler:
-                    case dawn::BindingType::SampledTexture:
+                    case wgpu::BindingType::Sampler:
+                    case wgpu::BindingType::SampledTexture:
                         // These binding types are handled in the separate sampler and texture
                         // emulation
                         break;
 
-                    case dawn::BindingType::StorageTexture:
-                    case dawn::BindingType::ReadonlyStorageBuffer:
+                    case wgpu::BindingType::StorageTexture:
+                    case wgpu::BindingType::ReadonlyStorageBuffer:
                         UNREACHABLE();
                         break;
 
@@ -177,11 +177,11 @@
                     indices[combined.textureLocation.group][combined.textureLocation.binding];
                 mUnitsForTextures[textureIndex].push_back(textureUnit);
 
-                dawn::TextureComponentType componentType =
+                wgpu::TextureComponentType componentType =
                     layout->GetBindGroupLayout(combined.textureLocation.group)
                         ->GetBindingInfo()
                         .textureComponentTypes[combined.textureLocation.binding];
-                bool shouldUseFiltering = componentType == dawn::TextureComponentType::Float;
+                bool shouldUseFiltering = componentType == wgpu::TextureComponentType::Float;
 
                 GLuint samplerIndex =
                     indices[combined.samplerLocation.group][combined.samplerLocation.binding];
diff --git a/src/dawn_native/opengl/PipelineLayoutGL.cpp b/src/dawn_native/opengl/PipelineLayoutGL.cpp
index 713c2bc..2884dfa 100644
--- a/src/dawn_native/opengl/PipelineLayoutGL.cpp
+++ b/src/dawn_native/opengl/PipelineLayoutGL.cpp
@@ -36,26 +36,26 @@
                 }
 
                 switch (groupInfo.types[binding]) {
-                    case dawn::BindingType::UniformBuffer:
+                    case wgpu::BindingType::UniformBuffer:
                         mIndexInfo[group][binding] = uboIndex;
                         uboIndex++;
                         break;
-                    case dawn::BindingType::Sampler:
+                    case wgpu::BindingType::Sampler:
                         mIndexInfo[group][binding] = samplerIndex;
                         samplerIndex++;
                         break;
-                    case dawn::BindingType::SampledTexture:
+                    case wgpu::BindingType::SampledTexture:
                         mIndexInfo[group][binding] = sampledTextureIndex;
                         sampledTextureIndex++;
                         break;
 
-                    case dawn::BindingType::StorageBuffer:
+                    case wgpu::BindingType::StorageBuffer:
                         mIndexInfo[group][binding] = ssboIndex;
                         ssboIndex++;
                         break;
 
-                    case dawn::BindingType::StorageTexture:
-                    case dawn::BindingType::ReadonlyStorageBuffer:
+                    case wgpu::BindingType::StorageTexture:
+                    case wgpu::BindingType::ReadonlyStorageBuffer:
                         UNREACHABLE();
                         break;
 
diff --git a/src/dawn_native/opengl/RenderPipelineGL.cpp b/src/dawn_native/opengl/RenderPipelineGL.cpp
index efbe761..b7e7448 100644
--- a/src/dawn_native/opengl/RenderPipelineGL.cpp
+++ b/src/dawn_native/opengl/RenderPipelineGL.cpp
@@ -23,17 +23,17 @@
 
     namespace {
 
-        GLenum GLPrimitiveTopology(dawn::PrimitiveTopology primitiveTopology) {
+        GLenum GLPrimitiveTopology(wgpu::PrimitiveTopology primitiveTopology) {
             switch (primitiveTopology) {
-                case dawn::PrimitiveTopology::PointList:
+                case wgpu::PrimitiveTopology::PointList:
                     return GL_POINTS;
-                case dawn::PrimitiveTopology::LineList:
+                case wgpu::PrimitiveTopology::LineList:
                     return GL_LINES;
-                case dawn::PrimitiveTopology::LineStrip:
+                case wgpu::PrimitiveTopology::LineStrip:
                     return GL_LINE_STRIP;
-                case dawn::PrimitiveTopology::TriangleList:
+                case wgpu::PrimitiveTopology::TriangleList:
                     return GL_TRIANGLES;
-                case dawn::PrimitiveTopology::TriangleStrip:
+                case wgpu::PrimitiveTopology::TriangleStrip:
                     return GL_TRIANGLE_STRIP;
                 default:
                     UNREACHABLE();
@@ -41,66 +41,66 @@
         }
 
         void ApplyFrontFaceAndCulling(const OpenGLFunctions& gl,
-                                      dawn::FrontFace face,
-                                      dawn::CullMode mode) {
-            if (mode == dawn::CullMode::None) {
+                                      wgpu::FrontFace face,
+                                      wgpu::CullMode mode) {
+            if (mode == wgpu::CullMode::None) {
                 gl.Disable(GL_CULL_FACE);
             } else {
                 gl.Enable(GL_CULL_FACE);
                 // Note that we invert winding direction in OpenGL. Because Y axis is up in OpenGL,
                 // which is different from WebGPU and other backends (Y axis is down).
-                GLenum direction = (face == dawn::FrontFace::CCW) ? GL_CW : GL_CCW;
+                GLenum direction = (face == wgpu::FrontFace::CCW) ? GL_CW : GL_CCW;
                 gl.FrontFace(direction);
 
-                GLenum cullMode = (mode == dawn::CullMode::Front) ? GL_FRONT : GL_BACK;
+                GLenum cullMode = (mode == wgpu::CullMode::Front) ? GL_FRONT : GL_BACK;
                 gl.CullFace(cullMode);
             }
         }
 
-        GLenum GLBlendFactor(dawn::BlendFactor factor, bool alpha) {
+        GLenum GLBlendFactor(wgpu::BlendFactor factor, bool alpha) {
             switch (factor) {
-                case dawn::BlendFactor::Zero:
+                case wgpu::BlendFactor::Zero:
                     return GL_ZERO;
-                case dawn::BlendFactor::One:
+                case wgpu::BlendFactor::One:
                     return GL_ONE;
-                case dawn::BlendFactor::SrcColor:
+                case wgpu::BlendFactor::SrcColor:
                     return GL_SRC_COLOR;
-                case dawn::BlendFactor::OneMinusSrcColor:
+                case wgpu::BlendFactor::OneMinusSrcColor:
                     return GL_ONE_MINUS_SRC_COLOR;
-                case dawn::BlendFactor::SrcAlpha:
+                case wgpu::BlendFactor::SrcAlpha:
                     return GL_SRC_ALPHA;
-                case dawn::BlendFactor::OneMinusSrcAlpha:
+                case wgpu::BlendFactor::OneMinusSrcAlpha:
                     return GL_ONE_MINUS_SRC_ALPHA;
-                case dawn::BlendFactor::DstColor:
+                case wgpu::BlendFactor::DstColor:
                     return GL_DST_COLOR;
-                case dawn::BlendFactor::OneMinusDstColor:
+                case wgpu::BlendFactor::OneMinusDstColor:
                     return GL_ONE_MINUS_DST_COLOR;
-                case dawn::BlendFactor::DstAlpha:
+                case wgpu::BlendFactor::DstAlpha:
                     return GL_DST_ALPHA;
-                case dawn::BlendFactor::OneMinusDstAlpha:
+                case wgpu::BlendFactor::OneMinusDstAlpha:
                     return GL_ONE_MINUS_DST_ALPHA;
-                case dawn::BlendFactor::SrcAlphaSaturated:
+                case wgpu::BlendFactor::SrcAlphaSaturated:
                     return GL_SRC_ALPHA_SATURATE;
-                case dawn::BlendFactor::BlendColor:
+                case wgpu::BlendFactor::BlendColor:
                     return alpha ? GL_CONSTANT_ALPHA : GL_CONSTANT_COLOR;
-                case dawn::BlendFactor::OneMinusBlendColor:
+                case wgpu::BlendFactor::OneMinusBlendColor:
                     return alpha ? GL_ONE_MINUS_CONSTANT_ALPHA : GL_ONE_MINUS_CONSTANT_COLOR;
                 default:
                     UNREACHABLE();
             }
         }
 
-        GLenum GLBlendMode(dawn::BlendOperation operation) {
+        GLenum GLBlendMode(wgpu::BlendOperation operation) {
             switch (operation) {
-                case dawn::BlendOperation::Add:
+                case wgpu::BlendOperation::Add:
                     return GL_FUNC_ADD;
-                case dawn::BlendOperation::Subtract:
+                case wgpu::BlendOperation::Subtract:
                     return GL_FUNC_SUBTRACT;
-                case dawn::BlendOperation::ReverseSubtract:
+                case wgpu::BlendOperation::ReverseSubtract:
                     return GL_FUNC_REVERSE_SUBTRACT;
-                case dawn::BlendOperation::Min:
+                case wgpu::BlendOperation::Min:
                     return GL_MIN;
-                case dawn::BlendOperation::Max:
+                case wgpu::BlendOperation::Max:
                     return GL_MAX;
                 default:
                     UNREACHABLE();
@@ -122,29 +122,29 @@
             } else {
                 gl.Disablei(GL_BLEND, attachment);
             }
-            gl.ColorMaski(attachment, descriptor->writeMask & dawn::ColorWriteMask::Red,
-                          descriptor->writeMask & dawn::ColorWriteMask::Green,
-                          descriptor->writeMask & dawn::ColorWriteMask::Blue,
-                          descriptor->writeMask & dawn::ColorWriteMask::Alpha);
+            gl.ColorMaski(attachment, descriptor->writeMask & wgpu::ColorWriteMask::Red,
+                          descriptor->writeMask & wgpu::ColorWriteMask::Green,
+                          descriptor->writeMask & wgpu::ColorWriteMask::Blue,
+                          descriptor->writeMask & wgpu::ColorWriteMask::Alpha);
         }
 
-        GLuint OpenGLStencilOperation(dawn::StencilOperation stencilOperation) {
+        GLuint OpenGLStencilOperation(wgpu::StencilOperation stencilOperation) {
             switch (stencilOperation) {
-                case dawn::StencilOperation::Keep:
+                case wgpu::StencilOperation::Keep:
                     return GL_KEEP;
-                case dawn::StencilOperation::Zero:
+                case wgpu::StencilOperation::Zero:
                     return GL_ZERO;
-                case dawn::StencilOperation::Replace:
+                case wgpu::StencilOperation::Replace:
                     return GL_REPLACE;
-                case dawn::StencilOperation::Invert:
+                case wgpu::StencilOperation::Invert:
                     return GL_INVERT;
-                case dawn::StencilOperation::IncrementClamp:
+                case wgpu::StencilOperation::IncrementClamp:
                     return GL_INCR;
-                case dawn::StencilOperation::DecrementClamp:
+                case wgpu::StencilOperation::DecrementClamp:
                     return GL_DECR;
-                case dawn::StencilOperation::IncrementWrap:
+                case wgpu::StencilOperation::IncrementWrap:
                     return GL_INCR_WRAP;
-                case dawn::StencilOperation::DecrementWrap:
+                case wgpu::StencilOperation::DecrementWrap:
                     return GL_DECR_WRAP;
                 default:
                     UNREACHABLE();
@@ -155,7 +155,7 @@
                                     const DepthStencilStateDescriptor* descriptor,
                                     PersistentPipelineState* persistentPipelineState) {
             // Depth writes only occur if depth is enabled
-            if (descriptor->depthCompare == dawn::CompareFunction::Always &&
+            if (descriptor->depthCompare == wgpu::CompareFunction::Always &&
                 !descriptor->depthWriteEnabled) {
                 gl.Disable(GL_DEPTH_TEST);
             } else {
@@ -234,9 +234,9 @@
                 gl.VertexAttribDivisor(location, 0xffffffff);
             } else {
                 switch (input.stepMode) {
-                    case dawn::InputStepMode::Vertex:
+                    case wgpu::InputStepMode::Vertex:
                         break;
-                    case dawn::InputStepMode::Instance:
+                    case wgpu::InputStepMode::Instance:
                         gl.VertexAttribDivisor(location, 1);
                         break;
                     default:
diff --git a/src/dawn_native/opengl/SamplerGL.cpp b/src/dawn_native/opengl/SamplerGL.cpp
index 17bf353..aef7abb 100644
--- a/src/dawn_native/opengl/SamplerGL.cpp
+++ b/src/dawn_native/opengl/SamplerGL.cpp
@@ -21,33 +21,33 @@
 namespace dawn_native { namespace opengl {
 
     namespace {
-        GLenum MagFilterMode(dawn::FilterMode filter) {
+        GLenum MagFilterMode(wgpu::FilterMode filter) {
             switch (filter) {
-                case dawn::FilterMode::Nearest:
+                case wgpu::FilterMode::Nearest:
                     return GL_NEAREST;
-                case dawn::FilterMode::Linear:
+                case wgpu::FilterMode::Linear:
                     return GL_LINEAR;
                 default:
                     UNREACHABLE();
             }
         }
 
-        GLenum MinFilterMode(dawn::FilterMode minFilter, dawn::FilterMode mipMapFilter) {
+        GLenum MinFilterMode(wgpu::FilterMode minFilter, wgpu::FilterMode mipMapFilter) {
             switch (minFilter) {
-                case dawn::FilterMode::Nearest:
+                case wgpu::FilterMode::Nearest:
                     switch (mipMapFilter) {
-                        case dawn::FilterMode::Nearest:
+                        case wgpu::FilterMode::Nearest:
                             return GL_NEAREST_MIPMAP_NEAREST;
-                        case dawn::FilterMode::Linear:
+                        case wgpu::FilterMode::Linear:
                             return GL_NEAREST_MIPMAP_LINEAR;
                         default:
                             UNREACHABLE();
                     }
-                case dawn::FilterMode::Linear:
+                case wgpu::FilterMode::Linear:
                     switch (mipMapFilter) {
-                        case dawn::FilterMode::Nearest:
+                        case wgpu::FilterMode::Nearest:
                             return GL_LINEAR_MIPMAP_NEAREST;
-                        case dawn::FilterMode::Linear:
+                        case wgpu::FilterMode::Linear:
                             return GL_LINEAR_MIPMAP_LINEAR;
                         default:
                             UNREACHABLE();
@@ -57,13 +57,13 @@
             }
         }
 
-        GLenum WrapMode(dawn::AddressMode mode) {
+        GLenum WrapMode(wgpu::AddressMode mode) {
             switch (mode) {
-                case dawn::AddressMode::Repeat:
+                case wgpu::AddressMode::Repeat:
                     return GL_REPEAT;
-                case dawn::AddressMode::MirrorRepeat:
+                case wgpu::AddressMode::MirrorRepeat:
                     return GL_MIRRORED_REPEAT;
-                case dawn::AddressMode::ClampToEdge:
+                case wgpu::AddressMode::ClampToEdge:
                     return GL_CLAMP_TO_EDGE;
                 default:
                     UNREACHABLE();
diff --git a/src/dawn_native/opengl/SwapChainGL.cpp b/src/dawn_native/opengl/SwapChainGL.cpp
index bbd7074..ea72bca 100644
--- a/src/dawn_native/opengl/SwapChainGL.cpp
+++ b/src/dawn_native/opengl/SwapChainGL.cpp
@@ -36,7 +36,7 @@
         DawnSwapChainNextTexture next = {};
         DawnSwapChainError error = im.GetNextTexture(im.userData, &next);
         if (error) {
-            GetDevice()->HandleError(dawn::ErrorType::Unknown, error);
+            GetDevice()->HandleError(wgpu::ErrorType::Unknown, error);
             return nullptr;
         }
         GLuint nativeTexture = next.texture.u32;
diff --git a/src/dawn_native/opengl/TextureGL.cpp b/src/dawn_native/opengl/TextureGL.cpp
index 1eed793..7647d21 100644
--- a/src/dawn_native/opengl/TextureGL.cpp
+++ b/src/dawn_native/opengl/TextureGL.cpp
@@ -27,7 +27,7 @@
 
         GLenum TargetForTexture(const TextureDescriptor* descriptor) {
             switch (descriptor->dimension) {
-                case dawn::TextureDimension::e2D:
+                case wgpu::TextureDimension::e2D:
                     if (descriptor->arrayLayerCount > 1) {
                         ASSERT(descriptor->sampleCount == 1);
                         return GL_TEXTURE_2D_ARRAY;
@@ -45,17 +45,17 @@
             }
         }
 
-        GLenum TargetForTextureViewDimension(dawn::TextureViewDimension dimension,
+        GLenum TargetForTextureViewDimension(wgpu::TextureViewDimension dimension,
                                              uint32_t sampleCount) {
             switch (dimension) {
-                case dawn::TextureViewDimension::e2D:
+                case wgpu::TextureViewDimension::e2D:
                     return (sampleCount > 1) ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
-                case dawn::TextureViewDimension::e2DArray:
+                case wgpu::TextureViewDimension::e2DArray:
                     ASSERT(sampleCount == 1);
                     return GL_TEXTURE_2D_ARRAY;
-                case dawn::TextureViewDimension::Cube:
+                case wgpu::TextureViewDimension::Cube:
                     return GL_TEXTURE_CUBE_MAP;
-                case dawn::TextureViewDimension::CubeArray:
+                case wgpu::TextureViewDimension::CubeArray:
                     return GL_TEXTURE_CUBE_MAP_ARRAY;
                 default:
                     UNREACHABLE();
@@ -69,9 +69,9 @@
             return handle;
         }
 
-        bool UsageNeedsTextureView(dawn::TextureUsage usage) {
-            constexpr dawn::TextureUsage kUsageNeedingTextureView =
-                dawn::TextureUsage::Storage | dawn::TextureUsage::Sampled;
+        bool UsageNeedsTextureView(wgpu::TextureUsage usage) {
+            constexpr wgpu::TextureUsage kUsageNeedingTextureView =
+                wgpu::TextureUsage::Storage | wgpu::TextureUsage::Sampled;
             return usage & kUsageNeedingTextureView;
         }
 
@@ -90,8 +90,8 @@
             }
 
             switch (textureViewDescriptor->dimension) {
-                case dawn::TextureViewDimension::Cube:
-                case dawn::TextureViewDimension::CubeArray:
+                case wgpu::TextureViewDimension::Cube:
+                case wgpu::TextureViewDimension::CubeArray:
                     return true;
                 default:
                     break;
@@ -122,7 +122,7 @@
         // GL_TRUE, so the storage of the texture must be allocated with glTexStorage*D.
         // https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTextureView.xhtml
         switch (GetDimension()) {
-            case dawn::TextureDimension::e2D:
+            case wgpu::TextureDimension::e2D:
                 if (arrayLayers > 1) {
                     ASSERT(!IsMultisampledTexture());
                     gl.TexStorage3D(mTarget, levels, glFormat.internalFormat, width, height,
@@ -254,7 +254,7 @@
                 return DAWN_OUT_OF_MEMORY_ERROR("Unable to allocate buffer.");
             }
             descriptor.nextInChain = nullptr;
-            descriptor.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::MapWrite;
+            descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::MapWrite;
             // TODO(natlee@microsoft.com): use Dynamic Uplaoder here for temp buffer
             Ref<Buffer> srcBuffer = ToBackend(device->CreateBuffer(&descriptor));
             // Call release here to prevent memory leak since CreateBuffer will up the ref count to
@@ -280,7 +280,7 @@
 
                 Extent3D size = GetMipLevelPhysicalSize(level);
                 switch (GetDimension()) {
-                    case dawn::TextureDimension::e2D:
+                    case wgpu::TextureDimension::e2D:
                         // TODO(natlee@microsoft.com): This will break when layerCount is greater
                         // than 1, because the buffer is only sized for one layer.
                         ASSERT(layerCount == 1);
diff --git a/src/dawn_native/opengl/UtilsGL.cpp b/src/dawn_native/opengl/UtilsGL.cpp
index 00a4fca..3905b26 100644
--- a/src/dawn_native/opengl/UtilsGL.cpp
+++ b/src/dawn_native/opengl/UtilsGL.cpp
@@ -18,32 +18,32 @@
 
 namespace dawn_native { namespace opengl {
 
-    GLuint ToOpenGLCompareFunction(dawn::CompareFunction compareFunction) {
+    GLuint ToOpenGLCompareFunction(wgpu::CompareFunction compareFunction) {
         switch (compareFunction) {
-            case dawn::CompareFunction::Never:
+            case wgpu::CompareFunction::Never:
                 return GL_NEVER;
-            case dawn::CompareFunction::Less:
+            case wgpu::CompareFunction::Less:
                 return GL_LESS;
-            case dawn::CompareFunction::LessEqual:
+            case wgpu::CompareFunction::LessEqual:
                 return GL_LEQUAL;
-            case dawn::CompareFunction::Greater:
+            case wgpu::CompareFunction::Greater:
                 return GL_GREATER;
-            case dawn::CompareFunction::GreaterEqual:
+            case wgpu::CompareFunction::GreaterEqual:
                 return GL_GEQUAL;
-            case dawn::CompareFunction::NotEqual:
+            case wgpu::CompareFunction::NotEqual:
                 return GL_NOTEQUAL;
-            case dawn::CompareFunction::Equal:
+            case wgpu::CompareFunction::Equal:
                 return GL_EQUAL;
-            case dawn::CompareFunction::Always:
+            case wgpu::CompareFunction::Always:
                 return GL_ALWAYS;
             default:
                 UNREACHABLE();
         }
     }
 
-    GLint GetStencilMaskFromStencilFormat(dawn::TextureFormat depthStencilFormat) {
+    GLint GetStencilMaskFromStencilFormat(wgpu::TextureFormat depthStencilFormat) {
         switch (depthStencilFormat) {
-            case dawn::TextureFormat::Depth24PlusStencil8:
+            case wgpu::TextureFormat::Depth24PlusStencil8:
                 return 0xFF;
             default:
                 UNREACHABLE();
diff --git a/src/dawn_native/opengl/UtilsGL.h b/src/dawn_native/opengl/UtilsGL.h
index 5c8f8ed..2f87b37 100644
--- a/src/dawn_native/opengl/UtilsGL.h
+++ b/src/dawn_native/opengl/UtilsGL.h
@@ -20,8 +20,8 @@
 
 namespace dawn_native { namespace opengl {
 
-    GLuint ToOpenGLCompareFunction(dawn::CompareFunction compareFunction);
-    GLint GetStencilMaskFromStencilFormat(dawn::TextureFormat depthStencilFormat);
+    GLuint ToOpenGLCompareFunction(wgpu::CompareFunction compareFunction);
+    GLint GetStencilMaskFromStencilFormat(wgpu::TextureFormat depthStencilFormat);
 }}  // namespace dawn_native::opengl
 
 #endif  // DAWNNATIVE_OPENGL_UTILSGL_H_
diff --git a/src/dawn_native/vulkan/BindGroupLayoutVk.cpp b/src/dawn_native/vulkan/BindGroupLayoutVk.cpp
index 336d9a6..48e200a 100644
--- a/src/dawn_native/vulkan/BindGroupLayoutVk.cpp
+++ b/src/dawn_native/vulkan/BindGroupLayoutVk.cpp
@@ -22,16 +22,16 @@
 
     namespace {
 
-        VkShaderStageFlags VulkanShaderStageFlags(dawn::ShaderStage stages) {
+        VkShaderStageFlags VulkanShaderStageFlags(wgpu::ShaderStage stages) {
             VkShaderStageFlags flags = 0;
 
-            if (stages & dawn::ShaderStage::Vertex) {
+            if (stages & wgpu::ShaderStage::Vertex) {
                 flags |= VK_SHADER_STAGE_VERTEX_BIT;
             }
-            if (stages & dawn::ShaderStage::Fragment) {
+            if (stages & wgpu::ShaderStage::Fragment) {
                 flags |= VK_SHADER_STAGE_FRAGMENT_BIT;
             }
-            if (stages & dawn::ShaderStage::Compute) {
+            if (stages & wgpu::ShaderStage::Compute) {
                 flags |= VK_SHADER_STAGE_COMPUTE_BIT;
             }
 
@@ -40,18 +40,18 @@
 
     }  // anonymous namespace
 
-    VkDescriptorType VulkanDescriptorType(dawn::BindingType type, bool isDynamic) {
+    VkDescriptorType VulkanDescriptorType(wgpu::BindingType type, bool isDynamic) {
         switch (type) {
-            case dawn::BindingType::UniformBuffer:
+            case wgpu::BindingType::UniformBuffer:
                 if (isDynamic) {
                     return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
                 }
                 return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
-            case dawn::BindingType::Sampler:
+            case wgpu::BindingType::Sampler:
                 return VK_DESCRIPTOR_TYPE_SAMPLER;
-            case dawn::BindingType::SampledTexture:
+            case wgpu::BindingType::SampledTexture:
                 return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
-            case dawn::BindingType::StorageBuffer:
+            case wgpu::BindingType::StorageBuffer:
                 if (isDynamic) {
                     return VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
                 }
@@ -132,15 +132,15 @@
             MAX_TYPE,
         };
         static_assert(MAX_TYPE == kMaxPoolSizesNeeded, "");
-        auto ToDescriptorType = [](dawn::BindingType type) -> DescriptorType {
+        auto ToDescriptorType = [](wgpu::BindingType type) -> DescriptorType {
             switch (type) {
-                case dawn::BindingType::UniformBuffer:
+                case wgpu::BindingType::UniformBuffer:
                     return UNIFORM_BUFFER;
-                case dawn::BindingType::Sampler:
+                case wgpu::BindingType::Sampler:
                     return SAMPLER;
-                case dawn::BindingType::SampledTexture:
+                case wgpu::BindingType::SampledTexture:
                     return SAMPLED_IMAGE;
-                case dawn::BindingType::StorageBuffer:
+                case wgpu::BindingType::StorageBuffer:
                     return STORAGE_BUFFER;
                 default:
                     UNREACHABLE();
diff --git a/src/dawn_native/vulkan/BindGroupLayoutVk.h b/src/dawn_native/vulkan/BindGroupLayoutVk.h
index 12ba2b6..0a71cc2 100644
--- a/src/dawn_native/vulkan/BindGroupLayoutVk.h
+++ b/src/dawn_native/vulkan/BindGroupLayoutVk.h
@@ -23,7 +23,7 @@
 
     class Device;
 
-    VkDescriptorType VulkanDescriptorType(dawn::BindingType type, bool isDynamic);
+    VkDescriptorType VulkanDescriptorType(wgpu::BindingType type, bool isDynamic);
 
     class BindGroupLayout : public BindGroupLayoutBase {
       public:
diff --git a/src/dawn_native/vulkan/BindGroupVk.cpp b/src/dawn_native/vulkan/BindGroupVk.cpp
index aa0f5b5..f4f4709 100644
--- a/src/dawn_native/vulkan/BindGroupVk.cpp
+++ b/src/dawn_native/vulkan/BindGroupVk.cpp
@@ -88,8 +88,8 @@
                                                         layoutInfo.hasDynamicOffset[bindingIndex]);
 
             switch (layoutInfo.types[bindingIndex]) {
-                case dawn::BindingType::UniformBuffer:
-                case dawn::BindingType::StorageBuffer: {
+                case wgpu::BindingType::UniformBuffer:
+                case wgpu::BindingType::StorageBuffer: {
                     BufferBinding binding = GetBindingAsBufferBinding(bindingIndex);
 
                     writeBufferInfo[numWrites].buffer = ToBackend(binding.buffer)->GetHandle();
@@ -98,13 +98,13 @@
                     write.pBufferInfo = &writeBufferInfo[numWrites];
                 } break;
 
-                case dawn::BindingType::Sampler: {
+                case wgpu::BindingType::Sampler: {
                     Sampler* sampler = ToBackend(GetBindingAsSampler(bindingIndex));
                     writeImageInfo[numWrites].sampler = sampler->GetHandle();
                     write.pImageInfo = &writeImageInfo[numWrites];
                 } break;
 
-                case dawn::BindingType::SampledTexture: {
+                case wgpu::BindingType::SampledTexture: {
                     TextureView* view = ToBackend(GetBindingAsTextureView(bindingIndex));
 
                     writeImageInfo[numWrites].imageView = view->GetHandle();
diff --git a/src/dawn_native/vulkan/BufferVk.cpp b/src/dawn_native/vulkan/BufferVk.cpp
index 2133457..d4841fd 100644
--- a/src/dawn_native/vulkan/BufferVk.cpp
+++ b/src/dawn_native/vulkan/BufferVk.cpp
@@ -26,86 +26,86 @@
 
     namespace {
 
-        VkBufferUsageFlags VulkanBufferUsage(dawn::BufferUsage usage) {
+        VkBufferUsageFlags VulkanBufferUsage(wgpu::BufferUsage usage) {
             VkBufferUsageFlags flags = 0;
 
-            if (usage & dawn::BufferUsage::CopySrc) {
+            if (usage & wgpu::BufferUsage::CopySrc) {
                 flags |= VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
             }
-            if (usage & dawn::BufferUsage::CopyDst) {
+            if (usage & wgpu::BufferUsage::CopyDst) {
                 flags |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
             }
-            if (usage & dawn::BufferUsage::Index) {
+            if (usage & wgpu::BufferUsage::Index) {
                 flags |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
             }
-            if (usage & dawn::BufferUsage::Vertex) {
+            if (usage & wgpu::BufferUsage::Vertex) {
                 flags |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
             }
-            if (usage & dawn::BufferUsage::Uniform) {
+            if (usage & wgpu::BufferUsage::Uniform) {
                 flags |= VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
             }
-            if (usage & dawn::BufferUsage::Storage) {
+            if (usage & wgpu::BufferUsage::Storage) {
                 flags |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
             }
-            if (usage & dawn::BufferUsage::Indirect) {
+            if (usage & wgpu::BufferUsage::Indirect) {
                 flags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
             }
 
             return flags;
         }
 
-        VkPipelineStageFlags VulkanPipelineStage(dawn::BufferUsage usage) {
+        VkPipelineStageFlags VulkanPipelineStage(wgpu::BufferUsage usage) {
             VkPipelineStageFlags flags = 0;
 
-            if (usage & (dawn::BufferUsage::MapRead | dawn::BufferUsage::MapWrite)) {
+            if (usage & (wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite)) {
                 flags |= VK_PIPELINE_STAGE_HOST_BIT;
             }
-            if (usage & (dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst)) {
+            if (usage & (wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst)) {
                 flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
             }
-            if (usage & (dawn::BufferUsage::Index | dawn::BufferUsage::Vertex)) {
+            if (usage & (wgpu::BufferUsage::Index | wgpu::BufferUsage::Vertex)) {
                 flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
             }
-            if (usage & (dawn::BufferUsage::Uniform | dawn::BufferUsage::Storage)) {
+            if (usage & (wgpu::BufferUsage::Uniform | wgpu::BufferUsage::Storage)) {
                 flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
                          VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
                          VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
             }
-            if (usage & dawn::BufferUsage::Indirect) {
+            if (usage & wgpu::BufferUsage::Indirect) {
                 flags |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
             }
 
             return flags;
         }
 
-        VkAccessFlags VulkanAccessFlags(dawn::BufferUsage usage) {
+        VkAccessFlags VulkanAccessFlags(wgpu::BufferUsage usage) {
             VkAccessFlags flags = 0;
 
-            if (usage & dawn::BufferUsage::MapRead) {
+            if (usage & wgpu::BufferUsage::MapRead) {
                 flags |= VK_ACCESS_HOST_READ_BIT;
             }
-            if (usage & dawn::BufferUsage::MapWrite) {
+            if (usage & wgpu::BufferUsage::MapWrite) {
                 flags |= VK_ACCESS_HOST_WRITE_BIT;
             }
-            if (usage & dawn::BufferUsage::CopySrc) {
+            if (usage & wgpu::BufferUsage::CopySrc) {
                 flags |= VK_ACCESS_TRANSFER_READ_BIT;
             }
-            if (usage & dawn::BufferUsage::CopyDst) {
+            if (usage & wgpu::BufferUsage::CopyDst) {
                 flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
             }
-            if (usage & dawn::BufferUsage::Index) {
+            if (usage & wgpu::BufferUsage::Index) {
                 flags |= VK_ACCESS_INDEX_READ_BIT;
             }
-            if (usage & dawn::BufferUsage::Vertex) {
+            if (usage & wgpu::BufferUsage::Vertex) {
                 flags |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
             }
-            if (usage & dawn::BufferUsage::Uniform) {
+            if (usage & wgpu::BufferUsage::Uniform) {
                 flags |= VK_ACCESS_UNIFORM_READ_BIT;
             }
-            if (usage & dawn::BufferUsage::Storage) {
+            if (usage & wgpu::BufferUsage::Storage) {
                 flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
             }
-            if (usage & dawn::BufferUsage::Indirect) {
+            if (usage & wgpu::BufferUsage::Indirect) {
                 flags |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
             }
 
@@ -129,7 +129,7 @@
         createInfo.size = GetSize();
         // Add CopyDst for non-mappable buffer initialization in CreateBufferMapped
         // and robust resource initialization.
-        createInfo.usage = VulkanBufferUsage(GetUsage() | dawn::BufferUsage::CopyDst);
+        createInfo.usage = VulkanBufferUsage(GetUsage() | wgpu::BufferUsage::CopyDst);
         createInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
         createInfo.queueFamilyIndexCount = 0;
         createInfo.pQueueFamilyIndices = 0;
@@ -143,7 +143,7 @@
         device->fn.GetBufferMemoryRequirements(device->GetVkDevice(), mHandle, &requirements);
 
         bool requestMappable =
-            (GetUsage() & (dawn::BufferUsage::MapRead | dawn::BufferUsage::MapWrite)) != 0;
+            (GetUsage() & (wgpu::BufferUsage::MapRead | wgpu::BufferUsage::MapWrite)) != 0;
         DAWN_TRY_ASSIGN(mMemoryAllocation, device->AllocateMemory(requirements, requestMappable));
 
         DAWN_TRY(CheckVkSuccess(
@@ -172,7 +172,7 @@
     }
 
     void Buffer::TransitionUsageNow(CommandRecordingContext* recordingContext,
-                                    dawn::BufferUsage usage) {
+                                    wgpu::BufferUsage usage) {
         bool lastIncludesTarget = (mLastUsage & usage) == usage;
         bool lastReadOnly = (mLastUsage & kReadOnlyBufferUsages) == mLastUsage;
 
@@ -182,7 +182,7 @@
         }
 
         // Special-case for the initial transition: Vulkan doesn't allow access flags to be 0.
-        if (mLastUsage == dawn::BufferUsage::None) {
+        if (mLastUsage == wgpu::BufferUsage::None) {
             mLastUsage = usage;
             return;
         }
@@ -222,7 +222,7 @@
         Device* device = ToBackend(GetDevice());
 
         CommandRecordingContext* recordingContext = device->GetPendingRecordingContext();
-        TransitionUsageNow(recordingContext, dawn::BufferUsage::MapRead);
+        TransitionUsageNow(recordingContext, wgpu::BufferUsage::MapRead);
 
         uint8_t* memory = mMemoryAllocation.GetMappedPointer();
         ASSERT(memory != nullptr);
@@ -236,7 +236,7 @@
         Device* device = ToBackend(GetDevice());
 
         CommandRecordingContext* recordingContext = device->GetPendingRecordingContext();
-        TransitionUsageNow(recordingContext, dawn::BufferUsage::MapWrite);
+        TransitionUsageNow(recordingContext, wgpu::BufferUsage::MapWrite);
 
         uint8_t* memory = mMemoryAllocation.GetMappedPointer();
         ASSERT(memory != nullptr);
diff --git a/src/dawn_native/vulkan/BufferVk.h b/src/dawn_native/vulkan/BufferVk.h
index 210fadc..ff8cf62 100644
--- a/src/dawn_native/vulkan/BufferVk.h
+++ b/src/dawn_native/vulkan/BufferVk.h
@@ -40,7 +40,7 @@
         // Transitions the buffer to be used as `usage`, recording any necessary barrier in
         // `commands`.
         // TODO(cwallez@chromium.org): coalesce barriers and do them early when possible.
-        void TransitionUsageNow(CommandRecordingContext* recordingContext, dawn::BufferUsage usage);
+        void TransitionUsageNow(CommandRecordingContext* recordingContext, wgpu::BufferUsage usage);
 
       private:
         using BufferBase::BufferBase;
@@ -58,7 +58,7 @@
         VkBuffer mHandle = VK_NULL_HANDLE;
         ResourceMemoryAllocation mMemoryAllocation;
 
-        dawn::BufferUsage mLastUsage = dawn::BufferUsage::None;
+        wgpu::BufferUsage mLastUsage = wgpu::BufferUsage::None;
     };
 
     class MapRequestTracker {
diff --git a/src/dawn_native/vulkan/CommandBufferVk.cpp b/src/dawn_native/vulkan/CommandBufferVk.cpp
index dc3d670..0836b01 100644
--- a/src/dawn_native/vulkan/CommandBufferVk.cpp
+++ b/src/dawn_native/vulkan/CommandBufferVk.cpp
@@ -35,11 +35,11 @@
 
     namespace {
 
-        VkIndexType VulkanIndexType(dawn::IndexFormat format) {
+        VkIndexType VulkanIndexType(wgpu::IndexFormat format) {
             switch (format) {
-                case dawn::IndexFormat::Uint16:
+                case wgpu::IndexFormat::Uint16:
                     return VK_INDEX_TYPE_UINT16;
-                case dawn::IndexFormat::Uint32:
+                case wgpu::IndexFormat::Uint32:
                     return VK_INDEX_TYPE_UINT32;
                 default:
                     UNREACHABLE();
@@ -142,19 +142,19 @@
                 for (uint32_t index : IterateBitSet(mBindGroupLayoutsMask)) {
                     for (uint32_t binding : IterateBitSet(mBuffersNeedingBarrier[index])) {
                         switch (mBindingTypes[index][binding]) {
-                            case dawn::BindingType::StorageBuffer:
+                            case wgpu::BindingType::StorageBuffer:
                                 ToBackend(mBuffers[index][binding])
                                     ->TransitionUsageNow(recordingContext,
-                                                         dawn::BufferUsage::Storage);
+                                                         wgpu::BufferUsage::Storage);
                                 break;
 
-                            case dawn::BindingType::StorageTexture:
+                            case wgpu::BindingType::StorageTexture:
                                 // Not implemented.
 
-                            case dawn::BindingType::UniformBuffer:
-                            case dawn::BindingType::ReadonlyStorageBuffer:
-                            case dawn::BindingType::Sampler:
-                            case dawn::BindingType::SampledTexture:
+                            case wgpu::BindingType::UniformBuffer:
+                            case wgpu::BindingType::ReadonlyStorageBuffer:
+                            case wgpu::BindingType::Sampler:
+                            case wgpu::BindingType::SampledTexture:
                                 // Don't require barriers.
 
                             default:
@@ -183,13 +183,13 @@
                     TextureView* view = ToBackend(attachmentInfo.view.Get());
                     bool hasResolveTarget = attachmentInfo.resolveTarget.Get() != nullptr;
 
-                    dawn::LoadOp loadOp = attachmentInfo.loadOp;
+                    wgpu::LoadOp loadOp = attachmentInfo.loadOp;
                     ASSERT(view->GetLayerCount() == 1);
                     ASSERT(view->GetLevelCount() == 1);
-                    if (loadOp == dawn::LoadOp::Load &&
+                    if (loadOp == wgpu::LoadOp::Load &&
                         !view->GetTexture()->IsSubresourceContentInitialized(
                             view->GetBaseMipLevel(), 1, view->GetBaseArrayLayer(), 1)) {
-                        loadOp = dawn::LoadOp::Clear;
+                        loadOp = wgpu::LoadOp::Clear;
                     }
 
                     if (hasResolveTarget) {
@@ -204,12 +204,12 @@
                     }
 
                     switch (attachmentInfo.storeOp) {
-                        case dawn::StoreOp::Store: {
+                        case wgpu::StoreOp::Store: {
                             view->GetTexture()->SetIsSubresourceContentInitialized(
                                 true, view->GetBaseMipLevel(), 1, view->GetBaseArrayLayer(), 1);
                         } break;
 
-                        case dawn::StoreOp::Clear: {
+                        case wgpu::StoreOp::Clear: {
                             view->GetTexture()->SetIsSubresourceContentInitialized(
                                 false, view->GetBaseMipLevel(), 1, view->GetBaseArrayLayer(), 1);
                         } break;
@@ -231,26 +231,26 @@
                             view->GetBaseMipLevel(), view->GetLevelCount(),
                             view->GetBaseArrayLayer(), view->GetLayerCount())) {
                         if (view->GetTexture()->GetFormat().HasDepth() &&
-                            attachmentInfo.depthLoadOp == dawn::LoadOp::Load) {
+                            attachmentInfo.depthLoadOp == wgpu::LoadOp::Load) {
                             attachmentInfo.clearDepth = 0.0f;
-                            attachmentInfo.depthLoadOp = dawn::LoadOp::Clear;
+                            attachmentInfo.depthLoadOp = wgpu::LoadOp::Clear;
                         }
                         if (view->GetTexture()->GetFormat().HasStencil() &&
-                            attachmentInfo.stencilLoadOp == dawn::LoadOp::Load) {
+                            attachmentInfo.stencilLoadOp == wgpu::LoadOp::Load) {
                             attachmentInfo.clearStencil = 0u;
-                            attachmentInfo.stencilLoadOp = dawn::LoadOp::Clear;
+                            attachmentInfo.stencilLoadOp = wgpu::LoadOp::Clear;
                         }
                     }
                     query.SetDepthStencil(view->GetTexture()->GetFormat().format,
                                           attachmentInfo.depthLoadOp, attachmentInfo.stencilLoadOp);
 
-                    if (attachmentInfo.depthStoreOp == dawn::StoreOp::Store &&
-                        attachmentInfo.stencilStoreOp == dawn::StoreOp::Store) {
+                    if (attachmentInfo.depthStoreOp == wgpu::StoreOp::Store &&
+                        attachmentInfo.stencilStoreOp == wgpu::StoreOp::Store) {
                         view->GetTexture()->SetIsSubresourceContentInitialized(
                             true, view->GetBaseMipLevel(), view->GetLevelCount(),
                             view->GetBaseArrayLayer(), view->GetLayerCount());
-                    } else if (attachmentInfo.depthStoreOp == dawn::StoreOp::Clear &&
-                               attachmentInfo.stencilStoreOp == dawn::StoreOp::Clear) {
+                    } else if (attachmentInfo.depthStoreOp == wgpu::StoreOp::Clear &&
+                               attachmentInfo.stencilStoreOp == wgpu::StoreOp::Clear) {
                         view->GetTexture()->SetIsSubresourceContentInitialized(
                             false, view->GetBaseMipLevel(), view->GetLevelCount(),
                             view->GetBaseArrayLayer(), view->GetLayerCount());
@@ -382,7 +382,7 @@
             format.blockByteSize;
         BufferDescriptor tempBufferDescriptor;
         tempBufferDescriptor.size = tempBufferSize;
-        tempBufferDescriptor.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst;
+        tempBufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
 
         Device* device = ToBackend(GetDevice());
         Ref<Buffer> tempBuffer = AcquireRef(ToBackend(device->CreateBuffer(&tempBufferDescriptor)));
@@ -397,7 +397,7 @@
         VkImage srcImage = ToBackend(srcCopy.texture)->GetHandle();
         VkImage dstImage = ToBackend(dstCopy.texture)->GetHandle();
 
-        tempBuffer->TransitionUsageNow(recordingContext, dawn::BufferUsage::CopyDst);
+        tempBuffer->TransitionUsageNow(recordingContext, wgpu::BufferUsage::CopyDst);
         VkBufferImageCopy srcToTempBufferRegion =
             ComputeBufferImageCopyRegion(tempBufferCopy, srcCopy, copySize);
 
@@ -405,7 +405,7 @@
         device->fn.CmdCopyImageToBuffer(commands, srcImage, VK_IMAGE_LAYOUT_GENERAL,
                                         tempBuffer->GetHandle(), 1, &srcToTempBufferRegion);
 
-        tempBuffer->TransitionUsageNow(recordingContext, dawn::BufferUsage::CopySrc);
+        tempBuffer->TransitionUsageNow(recordingContext, wgpu::BufferUsage::CopySrc);
         VkBufferImageCopy tempBufferToDstRegion =
             ComputeBufferImageCopyRegion(tempBufferCopy, dstCopy, copySize);
 
@@ -434,7 +434,7 @@
                 // Clear textures that are not output attachments. Output attachments will be
                 // cleared in RecordBeginRenderPass by setting the loadop to clear when the
                 // texture subresource has not been initialized before the render pass.
-                if (!(usages.textureUsages[i] & dawn::TextureUsage::OutputAttachment)) {
+                if (!(usages.textureUsages[i] & wgpu::TextureUsage::OutputAttachment)) {
                     texture->EnsureSubresourceContentInitialized(recordingContext, 0,
                                                                  texture->GetNumMipLevels(), 0,
                                                                  texture->GetArrayLayers());
@@ -453,8 +453,8 @@
                     Buffer* srcBuffer = ToBackend(copy->source.Get());
                     Buffer* dstBuffer = ToBackend(copy->destination.Get());
 
-                    srcBuffer->TransitionUsageNow(recordingContext, dawn::BufferUsage::CopySrc);
-                    dstBuffer->TransitionUsageNow(recordingContext, dawn::BufferUsage::CopyDst);
+                    srcBuffer->TransitionUsageNow(recordingContext, wgpu::BufferUsage::CopySrc);
+                    dstBuffer->TransitionUsageNow(recordingContext, wgpu::BufferUsage::CopyDst);
 
                     VkBufferCopy region;
                     region.srcOffset = copy->sourceOffset;
@@ -487,9 +487,9 @@
                                                                   subresource.baseArrayLayer, 1);
                     }
                     ToBackend(src.buffer)
-                        ->TransitionUsageNow(recordingContext, dawn::BufferUsage::CopySrc);
+                        ->TransitionUsageNow(recordingContext, wgpu::BufferUsage::CopySrc);
                     ToBackend(dst.texture)
-                        ->TransitionUsageNow(recordingContext, dawn::TextureUsage::CopyDst);
+                        ->TransitionUsageNow(recordingContext, wgpu::TextureUsage::CopyDst);
                     VkBuffer srcBuffer = ToBackend(src.buffer)->GetHandle();
                     VkImage dstImage = ToBackend(dst.texture)->GetHandle();
 
@@ -515,9 +515,9 @@
                                                               subresource.baseArrayLayer, 1);
 
                     ToBackend(src.texture)
-                        ->TransitionUsageNow(recordingContext, dawn::TextureUsage::CopySrc);
+                        ->TransitionUsageNow(recordingContext, wgpu::TextureUsage::CopySrc);
                     ToBackend(dst.buffer)
-                        ->TransitionUsageNow(recordingContext, dawn::BufferUsage::CopyDst);
+                        ->TransitionUsageNow(recordingContext, wgpu::BufferUsage::CopyDst);
 
                     VkImage srcImage = ToBackend(src.texture)->GetHandle();
                     VkBuffer dstBuffer = ToBackend(dst.buffer)->GetHandle();
@@ -547,9 +547,9 @@
                     }
 
                     ToBackend(src.texture)
-                        ->TransitionUsageNow(recordingContext, dawn::TextureUsage::CopySrc);
+                        ->TransitionUsageNow(recordingContext, wgpu::TextureUsage::CopySrc);
                     ToBackend(dst.texture)
-                        ->TransitionUsageNow(recordingContext, dawn::TextureUsage::CopyDst);
+                        ->TransitionUsageNow(recordingContext, wgpu::TextureUsage::CopyDst);
 
                     // In some situations we cannot do texture-to-texture copies with vkCmdCopyImage
                     // because as Vulkan SPEC always validates image copies with the virtual size of
diff --git a/src/dawn_native/vulkan/DeviceVk.cpp b/src/dawn_native/vulkan/DeviceVk.cpp
index 15385ab..c57f2e8 100644
--- a/src/dawn_native/vulkan/DeviceVk.cpp
+++ b/src/dawn_native/vulkan/DeviceVk.cpp
@@ -572,7 +572,7 @@
 
         // Insert pipeline barrier to ensure correct ordering with previous memory operations on the
         // buffer.
-        ToBackend(destination)->TransitionUsageNow(recordingContext, dawn::BufferUsage::CopyDst);
+        ToBackend(destination)->TransitionUsageNow(recordingContext, wgpu::BufferUsage::CopyDst);
 
         VkBufferCopy copy;
         copy.srcOffset = sourceOffset;
diff --git a/src/dawn_native/vulkan/NativeSwapChainImplVk.cpp b/src/dawn_native/vulkan/NativeSwapChainImplVk.cpp
index bd7e499..76b66ca 100644
--- a/src/dawn_native/vulkan/NativeSwapChainImplVk.cpp
+++ b/src/dawn_native/vulkan/NativeSwapChainImplVk.cpp
@@ -52,7 +52,7 @@
             // driver. Need to generalize
             config->nativeFormat = VK_FORMAT_B8G8R8A8_UNORM;
             config->colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
-            config->format = dawn::TextureFormat::BGRA8Unorm;
+            config->format = wgpu::TextureFormat::BGRA8Unorm;
             config->minImageCount = 3;
             // TODO(cwallez@chromium.org): This is upside down compared to what we want, at least
             // on Linux
@@ -121,7 +121,7 @@
         createInfo.imageExtent.width = width;
         createInfo.imageExtent.height = height;
         createInfo.imageArrayLayers = 1;
-        createInfo.imageUsage = VulkanImageUsage(static_cast<dawn::TextureUsage>(usage),
+        createInfo.imageUsage = VulkanImageUsage(static_cast<wgpu::TextureUsage>(usage),
                                                  mDevice->GetValidInternalFormat(mConfig.format));
         createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
         createInfo.queueFamilyIndexCount = 0;
@@ -236,7 +236,7 @@
         return DAWN_SWAP_CHAIN_NO_ERROR;
     }
 
-    dawn::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const {
+    wgpu::TextureFormat NativeSwapChainImpl::GetPreferredFormat() const {
         return mConfig.format;
     }
 
diff --git a/src/dawn_native/vulkan/NativeSwapChainImplVk.h b/src/dawn_native/vulkan/NativeSwapChainImplVk.h
index c213cb4..e4e2658 100644
--- a/src/dawn_native/vulkan/NativeSwapChainImplVk.h
+++ b/src/dawn_native/vulkan/NativeSwapChainImplVk.h
@@ -39,11 +39,11 @@
         DawnSwapChainError GetNextTexture(DawnSwapChainNextTexture* nextTexture);
         DawnSwapChainError Present();
 
-        dawn::TextureFormat GetPreferredFormat() const;
+        wgpu::TextureFormat GetPreferredFormat() const;
 
         struct ChosenConfig {
             VkFormat nativeFormat;
-            dawn::TextureFormat format;
+            wgpu::TextureFormat format;
             VkColorSpaceKHR colorSpace;
             VkSurfaceTransformFlagBitsKHR preTransform;
             uint32_t minImageCount;
diff --git a/src/dawn_native/vulkan/RenderPassCache.cpp b/src/dawn_native/vulkan/RenderPassCache.cpp
index e6c79f1..1f3f940 100644
--- a/src/dawn_native/vulkan/RenderPassCache.cpp
+++ b/src/dawn_native/vulkan/RenderPassCache.cpp
@@ -23,11 +23,11 @@
 namespace dawn_native { namespace vulkan {
 
     namespace {
-        VkAttachmentLoadOp VulkanAttachmentLoadOp(dawn::LoadOp op) {
+        VkAttachmentLoadOp VulkanAttachmentLoadOp(wgpu::LoadOp op) {
             switch (op) {
-                case dawn::LoadOp::Load:
+                case wgpu::LoadOp::Load:
                     return VK_ATTACHMENT_LOAD_OP_LOAD;
-                case dawn::LoadOp::Clear:
+                case wgpu::LoadOp::Clear:
                     return VK_ATTACHMENT_LOAD_OP_CLEAR;
                 default:
                     UNREACHABLE();
@@ -38,8 +38,8 @@
     // RenderPassCacheQuery
 
     void RenderPassCacheQuery::SetColor(uint32_t index,
-                                        dawn::TextureFormat format,
-                                        dawn::LoadOp loadOp,
+                                        wgpu::TextureFormat format,
+                                        wgpu::LoadOp loadOp,
                                         bool hasResolveTarget) {
         colorMask.set(index);
         colorFormats[index] = format;
@@ -47,9 +47,9 @@
         resolveTargetMask[index] = hasResolveTarget;
     }
 
-    void RenderPassCacheQuery::SetDepthStencil(dawn::TextureFormat format,
-                                               dawn::LoadOp depthLoadOp,
-                                               dawn::LoadOp stencilLoadOp) {
+    void RenderPassCacheQuery::SetDepthStencil(wgpu::TextureFormat format,
+                                               wgpu::LoadOp depthLoadOp,
+                                               wgpu::LoadOp stencilLoadOp) {
         hasDepthStencil = true;
         depthStencilFormat = format;
         this->depthLoadOp = depthLoadOp;
diff --git a/src/dawn_native/vulkan/RenderPassCache.h b/src/dawn_native/vulkan/RenderPassCache.h
index 3a4eeee..6af675b 100644
--- a/src/dawn_native/vulkan/RenderPassCache.h
+++ b/src/dawn_native/vulkan/RenderPassCache.h
@@ -35,23 +35,23 @@
         // Use these helpers to build the query, they make sure all relevant data is initialized and
         // masks set.
         void SetColor(uint32_t index,
-                      dawn::TextureFormat format,
-                      dawn::LoadOp loadOp,
+                      wgpu::TextureFormat format,
+                      wgpu::LoadOp loadOp,
                       bool hasResolveTarget);
-        void SetDepthStencil(dawn::TextureFormat format,
-                             dawn::LoadOp depthLoadOp,
-                             dawn::LoadOp stencilLoadOp);
+        void SetDepthStencil(wgpu::TextureFormat format,
+                             wgpu::LoadOp depthLoadOp,
+                             wgpu::LoadOp stencilLoadOp);
         void SetSampleCount(uint32_t sampleCount);
 
         std::bitset<kMaxColorAttachments> colorMask;
         std::bitset<kMaxColorAttachments> resolveTargetMask;
-        std::array<dawn::TextureFormat, kMaxColorAttachments> colorFormats;
-        std::array<dawn::LoadOp, kMaxColorAttachments> colorLoadOp;
+        std::array<wgpu::TextureFormat, kMaxColorAttachments> colorFormats;
+        std::array<wgpu::LoadOp, kMaxColorAttachments> colorLoadOp;
 
         bool hasDepthStencil = false;
-        dawn::TextureFormat depthStencilFormat;
-        dawn::LoadOp depthLoadOp;
-        dawn::LoadOp stencilLoadOp;
+        wgpu::TextureFormat depthStencilFormat;
+        wgpu::LoadOp depthLoadOp;
+        wgpu::LoadOp stencilLoadOp;
 
         uint32_t sampleCount;
     };
diff --git a/src/dawn_native/vulkan/RenderPipelineVk.cpp b/src/dawn_native/vulkan/RenderPipelineVk.cpp
index 2e84df0..9a32628 100644
--- a/src/dawn_native/vulkan/RenderPipelineVk.cpp
+++ b/src/dawn_native/vulkan/RenderPipelineVk.cpp
@@ -27,200 +27,200 @@
 
     namespace {
 
-        VkVertexInputRate VulkanInputRate(dawn::InputStepMode stepMode) {
+        VkVertexInputRate VulkanInputRate(wgpu::InputStepMode stepMode) {
             switch (stepMode) {
-                case dawn::InputStepMode::Vertex:
+                case wgpu::InputStepMode::Vertex:
                     return VK_VERTEX_INPUT_RATE_VERTEX;
-                case dawn::InputStepMode::Instance:
+                case wgpu::InputStepMode::Instance:
                     return VK_VERTEX_INPUT_RATE_INSTANCE;
                 default:
                     UNREACHABLE();
             }
         }
 
-        VkFormat VulkanVertexFormat(dawn::VertexFormat format) {
+        VkFormat VulkanVertexFormat(wgpu::VertexFormat format) {
             switch (format) {
-                case dawn::VertexFormat::UChar2:
+                case wgpu::VertexFormat::UChar2:
                     return VK_FORMAT_R8G8_UINT;
-                case dawn::VertexFormat::UChar4:
+                case wgpu::VertexFormat::UChar4:
                     return VK_FORMAT_R8G8B8A8_UINT;
-                case dawn::VertexFormat::Char2:
+                case wgpu::VertexFormat::Char2:
                     return VK_FORMAT_R8G8_SINT;
-                case dawn::VertexFormat::Char4:
+                case wgpu::VertexFormat::Char4:
                     return VK_FORMAT_R8G8B8A8_SINT;
-                case dawn::VertexFormat::UChar2Norm:
+                case wgpu::VertexFormat::UChar2Norm:
                     return VK_FORMAT_R8G8_UNORM;
-                case dawn::VertexFormat::UChar4Norm:
+                case wgpu::VertexFormat::UChar4Norm:
                     return VK_FORMAT_R8G8B8A8_UNORM;
-                case dawn::VertexFormat::Char2Norm:
+                case wgpu::VertexFormat::Char2Norm:
                     return VK_FORMAT_R8G8_SNORM;
-                case dawn::VertexFormat::Char4Norm:
+                case wgpu::VertexFormat::Char4Norm:
                     return VK_FORMAT_R8G8B8A8_SNORM;
-                case dawn::VertexFormat::UShort2:
+                case wgpu::VertexFormat::UShort2:
                     return VK_FORMAT_R16G16_UINT;
-                case dawn::VertexFormat::UShort4:
+                case wgpu::VertexFormat::UShort4:
                     return VK_FORMAT_R16G16B16A16_UINT;
-                case dawn::VertexFormat::Short2:
+                case wgpu::VertexFormat::Short2:
                     return VK_FORMAT_R16G16_SINT;
-                case dawn::VertexFormat::Short4:
+                case wgpu::VertexFormat::Short4:
                     return VK_FORMAT_R16G16B16A16_SINT;
-                case dawn::VertexFormat::UShort2Norm:
+                case wgpu::VertexFormat::UShort2Norm:
                     return VK_FORMAT_R16G16_UNORM;
-                case dawn::VertexFormat::UShort4Norm:
+                case wgpu::VertexFormat::UShort4Norm:
                     return VK_FORMAT_R16G16B16A16_UNORM;
-                case dawn::VertexFormat::Short2Norm:
+                case wgpu::VertexFormat::Short2Norm:
                     return VK_FORMAT_R16G16_SNORM;
-                case dawn::VertexFormat::Short4Norm:
+                case wgpu::VertexFormat::Short4Norm:
                     return VK_FORMAT_R16G16B16A16_SNORM;
-                case dawn::VertexFormat::Half2:
+                case wgpu::VertexFormat::Half2:
                     return VK_FORMAT_R16G16_SFLOAT;
-                case dawn::VertexFormat::Half4:
+                case wgpu::VertexFormat::Half4:
                     return VK_FORMAT_R16G16B16A16_SFLOAT;
-                case dawn::VertexFormat::Float:
+                case wgpu::VertexFormat::Float:
                     return VK_FORMAT_R32_SFLOAT;
-                case dawn::VertexFormat::Float2:
+                case wgpu::VertexFormat::Float2:
                     return VK_FORMAT_R32G32_SFLOAT;
-                case dawn::VertexFormat::Float3:
+                case wgpu::VertexFormat::Float3:
                     return VK_FORMAT_R32G32B32_SFLOAT;
-                case dawn::VertexFormat::Float4:
+                case wgpu::VertexFormat::Float4:
                     return VK_FORMAT_R32G32B32A32_SFLOAT;
-                case dawn::VertexFormat::UInt:
+                case wgpu::VertexFormat::UInt:
                     return VK_FORMAT_R32_UINT;
-                case dawn::VertexFormat::UInt2:
+                case wgpu::VertexFormat::UInt2:
                     return VK_FORMAT_R32G32_UINT;
-                case dawn::VertexFormat::UInt3:
+                case wgpu::VertexFormat::UInt3:
                     return VK_FORMAT_R32G32B32_UINT;
-                case dawn::VertexFormat::UInt4:
+                case wgpu::VertexFormat::UInt4:
                     return VK_FORMAT_R32G32B32A32_UINT;
-                case dawn::VertexFormat::Int:
+                case wgpu::VertexFormat::Int:
                     return VK_FORMAT_R32_SINT;
-                case dawn::VertexFormat::Int2:
+                case wgpu::VertexFormat::Int2:
                     return VK_FORMAT_R32G32_SINT;
-                case dawn::VertexFormat::Int3:
+                case wgpu::VertexFormat::Int3:
                     return VK_FORMAT_R32G32B32_SINT;
-                case dawn::VertexFormat::Int4:
+                case wgpu::VertexFormat::Int4:
                     return VK_FORMAT_R32G32B32A32_SINT;
                 default:
                     UNREACHABLE();
             }
         }
 
-        VkPrimitiveTopology VulkanPrimitiveTopology(dawn::PrimitiveTopology topology) {
+        VkPrimitiveTopology VulkanPrimitiveTopology(wgpu::PrimitiveTopology topology) {
             switch (topology) {
-                case dawn::PrimitiveTopology::PointList:
+                case wgpu::PrimitiveTopology::PointList:
                     return VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
-                case dawn::PrimitiveTopology::LineList:
+                case wgpu::PrimitiveTopology::LineList:
                     return VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
-                case dawn::PrimitiveTopology::LineStrip:
+                case wgpu::PrimitiveTopology::LineStrip:
                     return VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
-                case dawn::PrimitiveTopology::TriangleList:
+                case wgpu::PrimitiveTopology::TriangleList:
                     return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
-                case dawn::PrimitiveTopology::TriangleStrip:
+                case wgpu::PrimitiveTopology::TriangleStrip:
                     return VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
                 default:
                     UNREACHABLE();
             }
         }
 
-        bool ShouldEnablePrimitiveRestart(dawn::PrimitiveTopology topology) {
+        bool ShouldEnablePrimitiveRestart(wgpu::PrimitiveTopology topology) {
             // Primitive restart is always enabled in WebGPU but Vulkan validation rules ask that
             // primitive restart be only enabled on primitive topologies that support restarting.
             switch (topology) {
-                case dawn::PrimitiveTopology::PointList:
-                case dawn::PrimitiveTopology::LineList:
-                case dawn::PrimitiveTopology::TriangleList:
+                case wgpu::PrimitiveTopology::PointList:
+                case wgpu::PrimitiveTopology::LineList:
+                case wgpu::PrimitiveTopology::TriangleList:
                     return false;
-                case dawn::PrimitiveTopology::LineStrip:
-                case dawn::PrimitiveTopology::TriangleStrip:
+                case wgpu::PrimitiveTopology::LineStrip:
+                case wgpu::PrimitiveTopology::TriangleStrip:
                     return true;
                 default:
                     UNREACHABLE();
             }
         }
 
-        VkFrontFace VulkanFrontFace(dawn::FrontFace face) {
+        VkFrontFace VulkanFrontFace(wgpu::FrontFace face) {
             switch (face) {
-                case dawn::FrontFace::CCW:
+                case wgpu::FrontFace::CCW:
                     return VK_FRONT_FACE_COUNTER_CLOCKWISE;
-                case dawn::FrontFace::CW:
+                case wgpu::FrontFace::CW:
                     return VK_FRONT_FACE_CLOCKWISE;
             }
         }
 
-        VkCullModeFlagBits VulkanCullMode(dawn::CullMode mode) {
+        VkCullModeFlagBits VulkanCullMode(wgpu::CullMode mode) {
             switch (mode) {
-                case dawn::CullMode::None:
+                case wgpu::CullMode::None:
                     return VK_CULL_MODE_NONE;
-                case dawn::CullMode::Front:
+                case wgpu::CullMode::Front:
                     return VK_CULL_MODE_FRONT_BIT;
-                case dawn::CullMode::Back:
+                case wgpu::CullMode::Back:
                     return VK_CULL_MODE_BACK_BIT;
             }
         }
 
-        VkBlendFactor VulkanBlendFactor(dawn::BlendFactor factor) {
+        VkBlendFactor VulkanBlendFactor(wgpu::BlendFactor factor) {
             switch (factor) {
-                case dawn::BlendFactor::Zero:
+                case wgpu::BlendFactor::Zero:
                     return VK_BLEND_FACTOR_ZERO;
-                case dawn::BlendFactor::One:
+                case wgpu::BlendFactor::One:
                     return VK_BLEND_FACTOR_ONE;
-                case dawn::BlendFactor::SrcColor:
+                case wgpu::BlendFactor::SrcColor:
                     return VK_BLEND_FACTOR_SRC_COLOR;
-                case dawn::BlendFactor::OneMinusSrcColor:
+                case wgpu::BlendFactor::OneMinusSrcColor:
                     return VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
-                case dawn::BlendFactor::SrcAlpha:
+                case wgpu::BlendFactor::SrcAlpha:
                     return VK_BLEND_FACTOR_SRC_ALPHA;
-                case dawn::BlendFactor::OneMinusSrcAlpha:
+                case wgpu::BlendFactor::OneMinusSrcAlpha:
                     return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
-                case dawn::BlendFactor::DstColor:
+                case wgpu::BlendFactor::DstColor:
                     return VK_BLEND_FACTOR_DST_COLOR;
-                case dawn::BlendFactor::OneMinusDstColor:
+                case wgpu::BlendFactor::OneMinusDstColor:
                     return VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
-                case dawn::BlendFactor::DstAlpha:
+                case wgpu::BlendFactor::DstAlpha:
                     return VK_BLEND_FACTOR_DST_ALPHA;
-                case dawn::BlendFactor::OneMinusDstAlpha:
+                case wgpu::BlendFactor::OneMinusDstAlpha:
                     return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
-                case dawn::BlendFactor::SrcAlphaSaturated:
+                case wgpu::BlendFactor::SrcAlphaSaturated:
                     return VK_BLEND_FACTOR_SRC_ALPHA_SATURATE;
-                case dawn::BlendFactor::BlendColor:
+                case wgpu::BlendFactor::BlendColor:
                     return VK_BLEND_FACTOR_CONSTANT_COLOR;
-                case dawn::BlendFactor::OneMinusBlendColor:
+                case wgpu::BlendFactor::OneMinusBlendColor:
                     return VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
                 default:
                     UNREACHABLE();
             }
         }
 
-        VkBlendOp VulkanBlendOperation(dawn::BlendOperation operation) {
+        VkBlendOp VulkanBlendOperation(wgpu::BlendOperation operation) {
             switch (operation) {
-                case dawn::BlendOperation::Add:
+                case wgpu::BlendOperation::Add:
                     return VK_BLEND_OP_ADD;
-                case dawn::BlendOperation::Subtract:
+                case wgpu::BlendOperation::Subtract:
                     return VK_BLEND_OP_SUBTRACT;
-                case dawn::BlendOperation::ReverseSubtract:
+                case wgpu::BlendOperation::ReverseSubtract:
                     return VK_BLEND_OP_REVERSE_SUBTRACT;
-                case dawn::BlendOperation::Min:
+                case wgpu::BlendOperation::Min:
                     return VK_BLEND_OP_MIN;
-                case dawn::BlendOperation::Max:
+                case wgpu::BlendOperation::Max:
                     return VK_BLEND_OP_MAX;
                 default:
                     UNREACHABLE();
             }
         }
 
-        VkColorComponentFlags VulkanColorWriteMask(dawn::ColorWriteMask mask,
+        VkColorComponentFlags VulkanColorWriteMask(wgpu::ColorWriteMask mask,
                                                    bool isDeclaredInFragmentShader) {
             // Vulkan and Dawn color write masks match, static assert it and return the mask
-            static_assert(static_cast<VkColorComponentFlagBits>(dawn::ColorWriteMask::Red) ==
+            static_assert(static_cast<VkColorComponentFlagBits>(wgpu::ColorWriteMask::Red) ==
                               VK_COLOR_COMPONENT_R_BIT,
                           "");
-            static_assert(static_cast<VkColorComponentFlagBits>(dawn::ColorWriteMask::Green) ==
+            static_assert(static_cast<VkColorComponentFlagBits>(wgpu::ColorWriteMask::Green) ==
                               VK_COLOR_COMPONENT_G_BIT,
                           "");
-            static_assert(static_cast<VkColorComponentFlagBits>(dawn::ColorWriteMask::Blue) ==
+            static_assert(static_cast<VkColorComponentFlagBits>(wgpu::ColorWriteMask::Blue) ==
                               VK_COLOR_COMPONENT_B_BIT,
                           "");
-            static_assert(static_cast<VkColorComponentFlagBits>(dawn::ColorWriteMask::Alpha) ==
+            static_assert(static_cast<VkColorComponentFlagBits>(wgpu::ColorWriteMask::Alpha) ==
                               VK_COLOR_COMPONENT_A_BIT,
                           "");
 
@@ -247,23 +247,23 @@
             return attachment;
         }
 
-        VkStencilOp VulkanStencilOp(dawn::StencilOperation op) {
+        VkStencilOp VulkanStencilOp(wgpu::StencilOperation op) {
             switch (op) {
-                case dawn::StencilOperation::Keep:
+                case wgpu::StencilOperation::Keep:
                     return VK_STENCIL_OP_KEEP;
-                case dawn::StencilOperation::Zero:
+                case wgpu::StencilOperation::Zero:
                     return VK_STENCIL_OP_ZERO;
-                case dawn::StencilOperation::Replace:
+                case wgpu::StencilOperation::Replace:
                     return VK_STENCIL_OP_REPLACE;
-                case dawn::StencilOperation::IncrementClamp:
+                case wgpu::StencilOperation::IncrementClamp:
                     return VK_STENCIL_OP_INCREMENT_AND_CLAMP;
-                case dawn::StencilOperation::DecrementClamp:
+                case wgpu::StencilOperation::DecrementClamp:
                     return VK_STENCIL_OP_DECREMENT_AND_CLAMP;
-                case dawn::StencilOperation::Invert:
+                case wgpu::StencilOperation::Invert:
                     return VK_STENCIL_OP_INVERT;
-                case dawn::StencilOperation::IncrementWrap:
+                case wgpu::StencilOperation::IncrementWrap:
                     return VK_STENCIL_OP_INCREMENT_AND_WRAP;
-                case dawn::StencilOperation::DecrementWrap:
+                case wgpu::StencilOperation::DecrementWrap:
                     return VK_STENCIL_OP_DECREMENT_AND_WRAP;
                 default:
                     UNREACHABLE();
@@ -279,7 +279,7 @@
 
             // Depth writes only occur if depth is enabled
             depthStencilState.depthTestEnable =
-                (descriptor->depthCompare == dawn::CompareFunction::Always &&
+                (descriptor->depthCompare == wgpu::CompareFunction::Always &&
                  !descriptor->depthWriteEnabled)
                     ? VK_FALSE
                     : VK_TRUE;
@@ -464,12 +464,12 @@
             RenderPassCacheQuery query;
 
             for (uint32_t i : IterateBitSet(GetColorAttachmentsMask())) {
-                query.SetColor(i, GetColorAttachmentFormat(i), dawn::LoadOp::Load, false);
+                query.SetColor(i, GetColorAttachmentFormat(i), wgpu::LoadOp::Load, false);
             }
 
             if (HasDepthStencilAttachment()) {
-                query.SetDepthStencil(GetDepthStencilFormat(), dawn::LoadOp::Load,
-                                      dawn::LoadOp::Load);
+                query.SetDepthStencil(GetDepthStencilFormat(), wgpu::LoadOp::Load,
+                                      wgpu::LoadOp::Load);
             }
 
             query.SetSampleCount(GetSampleCount());
diff --git a/src/dawn_native/vulkan/SamplerVk.cpp b/src/dawn_native/vulkan/SamplerVk.cpp
index 633fb5d..05baf71 100644
--- a/src/dawn_native/vulkan/SamplerVk.cpp
+++ b/src/dawn_native/vulkan/SamplerVk.cpp
@@ -22,35 +22,35 @@
 namespace dawn_native { namespace vulkan {
 
     namespace {
-        VkSamplerAddressMode VulkanSamplerAddressMode(dawn::AddressMode mode) {
+        VkSamplerAddressMode VulkanSamplerAddressMode(wgpu::AddressMode mode) {
             switch (mode) {
-                case dawn::AddressMode::Repeat:
+                case wgpu::AddressMode::Repeat:
                     return VK_SAMPLER_ADDRESS_MODE_REPEAT;
-                case dawn::AddressMode::MirrorRepeat:
+                case wgpu::AddressMode::MirrorRepeat:
                     return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
-                case dawn::AddressMode::ClampToEdge:
+                case wgpu::AddressMode::ClampToEdge:
                     return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
                 default:
                     UNREACHABLE();
             }
         }
 
-        VkFilter VulkanSamplerFilter(dawn::FilterMode filter) {
+        VkFilter VulkanSamplerFilter(wgpu::FilterMode filter) {
             switch (filter) {
-                case dawn::FilterMode::Linear:
+                case wgpu::FilterMode::Linear:
                     return VK_FILTER_LINEAR;
-                case dawn::FilterMode::Nearest:
+                case wgpu::FilterMode::Nearest:
                     return VK_FILTER_NEAREST;
                 default:
                     UNREACHABLE();
             }
         }
 
-        VkSamplerMipmapMode VulkanMipMapMode(dawn::FilterMode filter) {
+        VkSamplerMipmapMode VulkanMipMapMode(wgpu::FilterMode filter) {
             switch (filter) {
-                case dawn::FilterMode::Linear:
+                case wgpu::FilterMode::Linear:
                     return VK_SAMPLER_MIPMAP_MODE_LINEAR;
-                case dawn::FilterMode::Nearest:
+                case wgpu::FilterMode::Nearest:
                     return VK_SAMPLER_MIPMAP_MODE_NEAREST;
                 default:
                     UNREACHABLE();
diff --git a/src/dawn_native/vulkan/SwapChainVk.cpp b/src/dawn_native/vulkan/SwapChainVk.cpp
index b465bd0..eb36627 100644
--- a/src/dawn_native/vulkan/SwapChainVk.cpp
+++ b/src/dawn_native/vulkan/SwapChainVk.cpp
@@ -31,7 +31,7 @@
         im.Init(im.userData, &wsiContext);
 
         ASSERT(im.textureUsage != DAWN_TEXTURE_USAGE_NONE);
-        mTextureUsage = static_cast<dawn::TextureUsage>(im.textureUsage);
+        mTextureUsage = static_cast<wgpu::TextureUsage>(im.textureUsage);
     }
 
     SwapChain::~SwapChain() {
@@ -43,7 +43,7 @@
         DawnSwapChainError error = im.GetNextTexture(im.userData, &next);
 
         if (error) {
-            GetDevice()->HandleError(dawn::ErrorType::Unknown, error);
+            GetDevice()->HandleError(wgpu::ErrorType::Unknown, error);
             return nullptr;
         }
 
diff --git a/src/dawn_native/vulkan/SwapChainVk.h b/src/dawn_native/vulkan/SwapChainVk.h
index 339d9da..1d8ce43 100644
--- a/src/dawn_native/vulkan/SwapChainVk.h
+++ b/src/dawn_native/vulkan/SwapChainVk.h
@@ -35,7 +35,7 @@
         MaybeError OnBeforePresent(TextureBase* texture) override;
 
       private:
-        dawn::TextureUsage mTextureUsage;
+        wgpu::TextureUsage mTextureUsage;
     };
 
 }}  // namespace dawn_native::vulkan
diff --git a/src/dawn_native/vulkan/TextureVk.cpp b/src/dawn_native/vulkan/TextureVk.cpp
index 40d6ef7..695eceb 100644
--- a/src/dawn_native/vulkan/TextureVk.cpp
+++ b/src/dawn_native/vulkan/TextureVk.cpp
@@ -34,9 +34,9 @@
         // Converts an Dawn texture dimension to a Vulkan image type.
         // Note that in Vulkan dimensionality is only 1D, 2D, 3D. Arrays and cube maps are expressed
         // via the array size and a "cubemap compatible" flag.
-        VkImageType VulkanImageType(dawn::TextureDimension dimension) {
+        VkImageType VulkanImageType(wgpu::TextureDimension dimension) {
             switch (dimension) {
-                case dawn::TextureDimension::e2D:
+                case wgpu::TextureDimension::e2D:
                     return VK_IMAGE_TYPE_2D;
                 default:
                     UNREACHABLE();
@@ -45,15 +45,15 @@
 
         // Converts an Dawn texture dimension to a Vulkan image view type.
         // Contrary to image types, image view types include arrayness and cubemapness
-        VkImageViewType VulkanImageViewType(dawn::TextureViewDimension dimension) {
+        VkImageViewType VulkanImageViewType(wgpu::TextureViewDimension dimension) {
             switch (dimension) {
-                case dawn::TextureViewDimension::e2D:
+                case wgpu::TextureViewDimension::e2D:
                     return VK_IMAGE_VIEW_TYPE_2D;
-                case dawn::TextureViewDimension::e2DArray:
+                case wgpu::TextureViewDimension::e2DArray:
                     return VK_IMAGE_VIEW_TYPE_2D_ARRAY;
-                case dawn::TextureViewDimension::Cube:
+                case wgpu::TextureViewDimension::Cube:
                     return VK_IMAGE_VIEW_TYPE_CUBE;
-                case dawn::TextureViewDimension::CubeArray:
+                case wgpu::TextureViewDimension::CubeArray:
                     return VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
                 default:
                     UNREACHABLE();
@@ -61,22 +61,22 @@
         }
 
         // Computes which vulkan access type could be required for the given Dawn usage.
-        VkAccessFlags VulkanAccessFlags(dawn::TextureUsage usage, const Format& format) {
+        VkAccessFlags VulkanAccessFlags(wgpu::TextureUsage usage, const Format& format) {
             VkAccessFlags flags = 0;
 
-            if (usage & dawn::TextureUsage::CopySrc) {
+            if (usage & wgpu::TextureUsage::CopySrc) {
                 flags |= VK_ACCESS_TRANSFER_READ_BIT;
             }
-            if (usage & dawn::TextureUsage::CopyDst) {
+            if (usage & wgpu::TextureUsage::CopyDst) {
                 flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
             }
-            if (usage & dawn::TextureUsage::Sampled) {
+            if (usage & wgpu::TextureUsage::Sampled) {
                 flags |= VK_ACCESS_SHADER_READ_BIT;
             }
-            if (usage & dawn::TextureUsage::Storage) {
+            if (usage & wgpu::TextureUsage::Storage) {
                 flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
             }
-            if (usage & dawn::TextureUsage::OutputAttachment) {
+            if (usage & wgpu::TextureUsage::OutputAttachment) {
                 if (format.HasDepthOrStencil()) {
                     flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
                              VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
@@ -85,7 +85,7 @@
                         VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
                 }
             }
-            if (usage & dawn::TextureUsage::Present) {
+            if (usage & wgpu::TextureUsage::Present) {
                 // There is no access flag for present because the VK_KHR_SWAPCHAIN extension says
                 // that vkQueuePresentKHR makes the memory of the image visible to the presentation
                 // engine. There's also a note explicitly saying dstAccessMask should be 0. On the
@@ -98,38 +98,38 @@
         }
 
         // Chooses which Vulkan image layout should be used for the given Dawn usage
-        VkImageLayout VulkanImageLayout(dawn::TextureUsage usage, const Format& format) {
-            if (usage == dawn::TextureUsage::None) {
+        VkImageLayout VulkanImageLayout(wgpu::TextureUsage usage, const Format& format) {
+            if (usage == wgpu::TextureUsage::None) {
                 return VK_IMAGE_LAYOUT_UNDEFINED;
             }
 
-            if (!dawn::HasZeroOrOneBits(usage)) {
+            if (!wgpu::HasZeroOrOneBits(usage)) {
                 return VK_IMAGE_LAYOUT_GENERAL;
             }
 
             // Usage has a single bit so we can switch on its value directly.
             switch (usage) {
-                case dawn::TextureUsage::CopyDst:
+                case wgpu::TextureUsage::CopyDst:
                     return VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
-                case dawn::TextureUsage::Sampled:
+                case wgpu::TextureUsage::Sampled:
                     return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
                 // Vulkan texture copy functions require the image to be in _one_  known layout.
                 // Depending on whether parts of the texture have been transitioned to only
                 // CopySrc or a combination with something else, the texture could be in a
                 // combination of GENERAL and TRANSFER_SRC_OPTIMAL. This would be a problem, so we
                 // make CopySrc use GENERAL.
-                case dawn::TextureUsage::CopySrc:
+                case wgpu::TextureUsage::CopySrc:
                 // Writable storage textures must use general. If we could know the texture is read
                 // only we could use SHADER_READ_ONLY_OPTIMAL
-                case dawn::TextureUsage::Storage:
+                case wgpu::TextureUsage::Storage:
                     return VK_IMAGE_LAYOUT_GENERAL;
-                case dawn::TextureUsage::OutputAttachment:
+                case wgpu::TextureUsage::OutputAttachment:
                     if (format.HasDepthOrStencil()) {
                         return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
                     } else {
                         return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
                     }
-                case dawn::TextureUsage::Present:
+                case wgpu::TextureUsage::Present:
                     return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
                 default:
                     UNREACHABLE();
@@ -137,23 +137,23 @@
         }
 
         // Computes which Vulkan pipeline stage can access a texture in the given Dawn usage
-        VkPipelineStageFlags VulkanPipelineStage(dawn::TextureUsage usage, const Format& format) {
+        VkPipelineStageFlags VulkanPipelineStage(wgpu::TextureUsage usage, const Format& format) {
             VkPipelineStageFlags flags = 0;
 
-            if (usage == dawn::TextureUsage::None) {
+            if (usage == wgpu::TextureUsage::None) {
                 // This only happens when a texture is initially created (and for srcAccessMask) in
                 // which case there is no need to wait on anything to stop accessing this texture.
                 return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
             }
-            if (usage & (dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst)) {
+            if (usage & (wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst)) {
                 flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
             }
-            if (usage & (dawn::TextureUsage::Sampled | dawn::TextureUsage::Storage)) {
+            if (usage & (wgpu::TextureUsage::Sampled | wgpu::TextureUsage::Storage)) {
                 flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
                          VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
                          VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
             }
-            if (usage & dawn::TextureUsage::OutputAttachment) {
+            if (usage & wgpu::TextureUsage::OutputAttachment) {
                 if (format.HasDepthOrStencil()) {
                     flags |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
                              VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
@@ -163,7 +163,7 @@
                     flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
                 }
             }
-            if (usage & dawn::TextureUsage::Present) {
+            if (usage & wgpu::TextureUsage::Present) {
                 // There is no pipeline stage for present but a pipeline stage is required so we use
                 // "bottom of pipe" to block as little as possible and vkQueuePresentKHR will make
                 // the memory visible to the presentation engine. The spec explicitly mentions that
@@ -218,117 +218,117 @@
     }  // namespace
 
     // Converts Dawn texture format to Vulkan formats.
-    VkFormat VulkanImageFormat(dawn::TextureFormat format) {
+    VkFormat VulkanImageFormat(wgpu::TextureFormat format) {
         switch (format) {
-            case dawn::TextureFormat::R8Unorm:
+            case wgpu::TextureFormat::R8Unorm:
                 return VK_FORMAT_R8_UNORM;
-            case dawn::TextureFormat::R8Snorm:
+            case wgpu::TextureFormat::R8Snorm:
                 return VK_FORMAT_R8_SNORM;
-            case dawn::TextureFormat::R8Uint:
+            case wgpu::TextureFormat::R8Uint:
                 return VK_FORMAT_R8_UINT;
-            case dawn::TextureFormat::R8Sint:
+            case wgpu::TextureFormat::R8Sint:
                 return VK_FORMAT_R8_SINT;
 
-            case dawn::TextureFormat::R16Uint:
+            case wgpu::TextureFormat::R16Uint:
                 return VK_FORMAT_R16_UINT;
-            case dawn::TextureFormat::R16Sint:
+            case wgpu::TextureFormat::R16Sint:
                 return VK_FORMAT_R16_SINT;
-            case dawn::TextureFormat::R16Float:
+            case wgpu::TextureFormat::R16Float:
                 return VK_FORMAT_R16_SFLOAT;
-            case dawn::TextureFormat::RG8Unorm:
+            case wgpu::TextureFormat::RG8Unorm:
                 return VK_FORMAT_R8G8_UNORM;
-            case dawn::TextureFormat::RG8Snorm:
+            case wgpu::TextureFormat::RG8Snorm:
                 return VK_FORMAT_R8G8_SNORM;
-            case dawn::TextureFormat::RG8Uint:
+            case wgpu::TextureFormat::RG8Uint:
                 return VK_FORMAT_R8G8_UINT;
-            case dawn::TextureFormat::RG8Sint:
+            case wgpu::TextureFormat::RG8Sint:
                 return VK_FORMAT_R8G8_SINT;
 
-            case dawn::TextureFormat::R32Uint:
+            case wgpu::TextureFormat::R32Uint:
                 return VK_FORMAT_R32_UINT;
-            case dawn::TextureFormat::R32Sint:
+            case wgpu::TextureFormat::R32Sint:
                 return VK_FORMAT_R32_SINT;
-            case dawn::TextureFormat::R32Float:
+            case wgpu::TextureFormat::R32Float:
                 return VK_FORMAT_R32_SFLOAT;
-            case dawn::TextureFormat::RG16Uint:
+            case wgpu::TextureFormat::RG16Uint:
                 return VK_FORMAT_R16G16_UINT;
-            case dawn::TextureFormat::RG16Sint:
+            case wgpu::TextureFormat::RG16Sint:
                 return VK_FORMAT_R16G16_SINT;
-            case dawn::TextureFormat::RG16Float:
+            case wgpu::TextureFormat::RG16Float:
                 return VK_FORMAT_R16G16_SFLOAT;
-            case dawn::TextureFormat::RGBA8Unorm:
+            case wgpu::TextureFormat::RGBA8Unorm:
                 return VK_FORMAT_R8G8B8A8_UNORM;
-            case dawn::TextureFormat::RGBA8UnormSrgb:
+            case wgpu::TextureFormat::RGBA8UnormSrgb:
                 return VK_FORMAT_R8G8B8A8_SRGB;
-            case dawn::TextureFormat::RGBA8Snorm:
+            case wgpu::TextureFormat::RGBA8Snorm:
                 return VK_FORMAT_R8G8B8A8_SNORM;
-            case dawn::TextureFormat::RGBA8Uint:
+            case wgpu::TextureFormat::RGBA8Uint:
                 return VK_FORMAT_R8G8B8A8_UINT;
-            case dawn::TextureFormat::RGBA8Sint:
+            case wgpu::TextureFormat::RGBA8Sint:
                 return VK_FORMAT_R8G8B8A8_SINT;
-            case dawn::TextureFormat::BGRA8Unorm:
+            case wgpu::TextureFormat::BGRA8Unorm:
                 return VK_FORMAT_B8G8R8A8_UNORM;
-            case dawn::TextureFormat::BGRA8UnormSrgb:
+            case wgpu::TextureFormat::BGRA8UnormSrgb:
                 return VK_FORMAT_B8G8R8A8_SRGB;
-            case dawn::TextureFormat::RGB10A2Unorm:
+            case wgpu::TextureFormat::RGB10A2Unorm:
                 return VK_FORMAT_A2B10G10R10_UNORM_PACK32;
-            case dawn::TextureFormat::RG11B10Float:
+            case wgpu::TextureFormat::RG11B10Float:
                 return VK_FORMAT_B10G11R11_UFLOAT_PACK32;
 
-            case dawn::TextureFormat::RG32Uint:
+            case wgpu::TextureFormat::RG32Uint:
                 return VK_FORMAT_R32G32_UINT;
-            case dawn::TextureFormat::RG32Sint:
+            case wgpu::TextureFormat::RG32Sint:
                 return VK_FORMAT_R32G32_SINT;
-            case dawn::TextureFormat::RG32Float:
+            case wgpu::TextureFormat::RG32Float:
                 return VK_FORMAT_R32G32_SFLOAT;
-            case dawn::TextureFormat::RGBA16Uint:
+            case wgpu::TextureFormat::RGBA16Uint:
                 return VK_FORMAT_R16G16B16A16_UINT;
-            case dawn::TextureFormat::RGBA16Sint:
+            case wgpu::TextureFormat::RGBA16Sint:
                 return VK_FORMAT_R16G16B16A16_SINT;
-            case dawn::TextureFormat::RGBA16Float:
+            case wgpu::TextureFormat::RGBA16Float:
                 return VK_FORMAT_R16G16B16A16_SFLOAT;
 
-            case dawn::TextureFormat::RGBA32Uint:
+            case wgpu::TextureFormat::RGBA32Uint:
                 return VK_FORMAT_R32G32B32A32_UINT;
-            case dawn::TextureFormat::RGBA32Sint:
+            case wgpu::TextureFormat::RGBA32Sint:
                 return VK_FORMAT_R32G32B32A32_SINT;
-            case dawn::TextureFormat::RGBA32Float:
+            case wgpu::TextureFormat::RGBA32Float:
                 return VK_FORMAT_R32G32B32A32_SFLOAT;
 
-            case dawn::TextureFormat::Depth32Float:
+            case wgpu::TextureFormat::Depth32Float:
                 return VK_FORMAT_D32_SFLOAT;
-            case dawn::TextureFormat::Depth24Plus:
+            case wgpu::TextureFormat::Depth24Plus:
                 return VK_FORMAT_D32_SFLOAT;
-            case dawn::TextureFormat::Depth24PlusStencil8:
+            case wgpu::TextureFormat::Depth24PlusStencil8:
                 return VK_FORMAT_D32_SFLOAT_S8_UINT;
 
-            case dawn::TextureFormat::BC1RGBAUnorm:
+            case wgpu::TextureFormat::BC1RGBAUnorm:
                 return VK_FORMAT_BC1_RGBA_UNORM_BLOCK;
-            case dawn::TextureFormat::BC1RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC1RGBAUnormSrgb:
                 return VK_FORMAT_BC1_RGBA_SRGB_BLOCK;
-            case dawn::TextureFormat::BC2RGBAUnorm:
+            case wgpu::TextureFormat::BC2RGBAUnorm:
                 return VK_FORMAT_BC2_UNORM_BLOCK;
-            case dawn::TextureFormat::BC2RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC2RGBAUnormSrgb:
                 return VK_FORMAT_BC2_SRGB_BLOCK;
-            case dawn::TextureFormat::BC3RGBAUnorm:
+            case wgpu::TextureFormat::BC3RGBAUnorm:
                 return VK_FORMAT_BC3_UNORM_BLOCK;
-            case dawn::TextureFormat::BC3RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC3RGBAUnormSrgb:
                 return VK_FORMAT_BC3_SRGB_BLOCK;
-            case dawn::TextureFormat::BC4RSnorm:
+            case wgpu::TextureFormat::BC4RSnorm:
                 return VK_FORMAT_BC4_SNORM_BLOCK;
-            case dawn::TextureFormat::BC4RUnorm:
+            case wgpu::TextureFormat::BC4RUnorm:
                 return VK_FORMAT_BC4_UNORM_BLOCK;
-            case dawn::TextureFormat::BC5RGSnorm:
+            case wgpu::TextureFormat::BC5RGSnorm:
                 return VK_FORMAT_BC5_SNORM_BLOCK;
-            case dawn::TextureFormat::BC5RGUnorm:
+            case wgpu::TextureFormat::BC5RGUnorm:
                 return VK_FORMAT_BC5_UNORM_BLOCK;
-            case dawn::TextureFormat::BC6HRGBSfloat:
+            case wgpu::TextureFormat::BC6HRGBSfloat:
                 return VK_FORMAT_BC6H_SFLOAT_BLOCK;
-            case dawn::TextureFormat::BC6HRGBUfloat:
+            case wgpu::TextureFormat::BC6HRGBUfloat:
                 return VK_FORMAT_BC6H_UFLOAT_BLOCK;
-            case dawn::TextureFormat::BC7RGBAUnorm:
+            case wgpu::TextureFormat::BC7RGBAUnorm:
                 return VK_FORMAT_BC7_UNORM_BLOCK;
-            case dawn::TextureFormat::BC7RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC7RGBAUnormSrgb:
                 return VK_FORMAT_BC7_SRGB_BLOCK;
 
             default:
@@ -338,22 +338,22 @@
 
     // Converts the Dawn usage flags to Vulkan usage flags. Also needs the format to choose
     // between color and depth attachment usages.
-    VkImageUsageFlags VulkanImageUsage(dawn::TextureUsage usage, const Format& format) {
+    VkImageUsageFlags VulkanImageUsage(wgpu::TextureUsage usage, const Format& format) {
         VkImageUsageFlags flags = 0;
 
-        if (usage & dawn::TextureUsage::CopySrc) {
+        if (usage & wgpu::TextureUsage::CopySrc) {
             flags |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
         }
-        if (usage & dawn::TextureUsage::CopyDst) {
+        if (usage & wgpu::TextureUsage::CopyDst) {
             flags |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
         }
-        if (usage & dawn::TextureUsage::Sampled) {
+        if (usage & wgpu::TextureUsage::Sampled) {
             flags |= VK_IMAGE_USAGE_SAMPLED_BIT;
         }
-        if (usage & dawn::TextureUsage::Storage) {
+        if (usage & wgpu::TextureUsage::Storage) {
             flags |= VK_IMAGE_USAGE_STORAGE_BIT;
         }
-        if (usage & dawn::TextureUsage::OutputAttachment) {
+        if (usage & wgpu::TextureUsage::OutputAttachment) {
             if (format.HasDepthOrStencil()) {
                 flags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
             } else {
@@ -377,7 +377,7 @@
 
     MaybeError ValidateVulkanImageCanBeWrapped(const DeviceBase*,
                                                const TextureDescriptor* descriptor) {
-        if (descriptor->dimension != dawn::TextureDimension::e2D) {
+        if (descriptor->dimension != wgpu::TextureDimension::e2D) {
             return DAWN_VALIDATION_ERROR("Texture must be 2D");
         }
 
@@ -558,7 +558,7 @@
 
         // Release the texture
         mExternalState = ExternalState::PendingRelease;
-        TransitionUsageNow(device->GetPendingRecordingContext(), dawn::TextureUsage::None);
+        TransitionUsageNow(device->GetPendingRecordingContext(), wgpu::TextureUsage::None);
 
         // Queue submit to signal we are done with the texture
         device->GetPendingRecordingContext()->signalSemaphores.push_back(mSignalSemaphore);
@@ -613,7 +613,7 @@
     }
 
     void Texture::TransitionUsageNow(CommandRecordingContext* recordingContext,
-                                     dawn::TextureUsage usage) {
+                                     wgpu::TextureUsage usage) {
         // Avoid encoding barriers when it isn't needed.
         bool lastReadOnly = (mLastUsage & kReadOnlyTextureUsages) == mLastUsage;
         if (lastReadOnly && mLastUsage == usage && mLastExternalState == mExternalState) {
@@ -634,7 +634,7 @@
         barrier.newLayout = VulkanImageLayout(usage, format);
         barrier.image = mHandle;
         // This transitions the whole resource but assumes it is a 2D texture
-        ASSERT(GetDimension() == dawn::TextureDimension::e2D);
+        ASSERT(GetDimension() == wgpu::TextureDimension::e2D);
         barrier.subresourceRange.aspectMask = VulkanAspectMask(format);
         barrier.subresourceRange.baseMipLevel = 0;
         barrier.subresourceRange.levelCount = GetNumMipLevels();
@@ -688,7 +688,7 @@
         range.layerCount = layerCount;
         uint8_t clearColor = (clearValue == TextureBase::ClearValue::Zero) ? 0 : 1;
 
-        TransitionUsageNow(recordingContext, dawn::TextureUsage::CopyDst);
+        TransitionUsageNow(recordingContext, wgpu::TextureUsage::CopyDst);
         if (GetFormat().isRenderable) {
             if (GetFormat().HasDepthOrStencil()) {
                 VkClearDepthStencilValue clearDepthStencilValue[1];
diff --git a/src/dawn_native/vulkan/TextureVk.h b/src/dawn_native/vulkan/TextureVk.h
index dd1d5f5..627d96a 100644
--- a/src/dawn_native/vulkan/TextureVk.h
+++ b/src/dawn_native/vulkan/TextureVk.h
@@ -26,8 +26,8 @@
     struct CommandRecordingContext;
     struct ExternalImageDescriptor;
 
-    VkFormat VulkanImageFormat(dawn::TextureFormat format);
-    VkImageUsageFlags VulkanImageUsage(dawn::TextureUsage usage, const Format& format);
+    VkFormat VulkanImageFormat(wgpu::TextureFormat format);
+    VkImageUsageFlags VulkanImageUsage(wgpu::TextureUsage usage, const Format& format);
     VkSampleCountFlagBits VulkanSampleCount(uint32_t sampleCount);
 
     MaybeError ValidateVulkanImageCanBeWrapped(const DeviceBase* device,
@@ -59,7 +59,7 @@
         // `commands`.
         // TODO(cwallez@chromium.org): coalesce barriers and do them early when possible.
         void TransitionUsageNow(CommandRecordingContext* recordingContext,
-                                dawn::TextureUsage usage);
+                                wgpu::TextureUsage usage);
         void EnsureSubresourceContentInitialized(CommandRecordingContext* recordingContext,
                                                  uint32_t baseMipLevel,
                                                  uint32_t levelCount,
@@ -103,7 +103,7 @@
 
         // A usage of none will make sure the texture is transitioned before its first use as
         // required by the Vulkan spec.
-        dawn::TextureUsage mLastUsage = dawn::TextureUsage::None;
+        wgpu::TextureUsage mLastUsage = wgpu::TextureUsage::None;
     };
 
     class TextureView : public TextureViewBase {
diff --git a/src/dawn_native/vulkan/UtilsVulkan.cpp b/src/dawn_native/vulkan/UtilsVulkan.cpp
index dd81f3f..790336b 100644
--- a/src/dawn_native/vulkan/UtilsVulkan.cpp
+++ b/src/dawn_native/vulkan/UtilsVulkan.cpp
@@ -21,23 +21,23 @@
 
 namespace dawn_native { namespace vulkan {
 
-    VkCompareOp ToVulkanCompareOp(dawn::CompareFunction op) {
+    VkCompareOp ToVulkanCompareOp(wgpu::CompareFunction op) {
         switch (op) {
-            case dawn::CompareFunction::Always:
+            case wgpu::CompareFunction::Always:
                 return VK_COMPARE_OP_ALWAYS;
-            case dawn::CompareFunction::Equal:
+            case wgpu::CompareFunction::Equal:
                 return VK_COMPARE_OP_EQUAL;
-            case dawn::CompareFunction::Greater:
+            case wgpu::CompareFunction::Greater:
                 return VK_COMPARE_OP_GREATER;
-            case dawn::CompareFunction::GreaterEqual:
+            case wgpu::CompareFunction::GreaterEqual:
                 return VK_COMPARE_OP_GREATER_OR_EQUAL;
-            case dawn::CompareFunction::Less:
+            case wgpu::CompareFunction::Less:
                 return VK_COMPARE_OP_LESS;
-            case dawn::CompareFunction::LessEqual:
+            case wgpu::CompareFunction::LessEqual:
                 return VK_COMPARE_OP_LESS_OR_EQUAL;
-            case dawn::CompareFunction::Never:
+            case wgpu::CompareFunction::Never:
                 return VK_COMPARE_OP_NEVER;
-            case dawn::CompareFunction::NotEqual:
+            case wgpu::CompareFunction::NotEqual:
                 return VK_COMPARE_OP_NOT_EQUAL;
             default:
                 UNREACHABLE();
diff --git a/src/dawn_native/vulkan/UtilsVulkan.h b/src/dawn_native/vulkan/UtilsVulkan.h
index 8f4b5ac..02ef6d3 100644
--- a/src/dawn_native/vulkan/UtilsVulkan.h
+++ b/src/dawn_native/vulkan/UtilsVulkan.h
@@ -21,7 +21,7 @@
 
 namespace dawn_native { namespace vulkan {
 
-    VkCompareOp ToVulkanCompareOp(dawn::CompareFunction op);
+    VkCompareOp ToVulkanCompareOp(wgpu::CompareFunction op);
 
     Extent3D ComputeTextureCopyExtent(const TextureCopy& textureCopy, const Extent3D& copySize);
     VkBufferImageCopy ComputeBufferImageCopyRegion(const BufferCopy& bufferCopy,
diff --git a/src/include/dawn/EnumClassBitmasks.h b/src/include/dawn/EnumClassBitmasks.h
index 3c6cb3f..93d2be4 100644
--- a/src/include/dawn/EnumClassBitmasks.h
+++ b/src/include/dawn/EnumClassBitmasks.h
@@ -17,16 +17,6 @@
 
 #include <type_traits>
 
-namespace dawn {
-
-    template <typename T>
-    constexpr bool HasZeroOrOneBits(T value) {
-        using Integral = typename std::underlying_type<T>::type;
-        return (static_cast<Integral>(value) & (static_cast<Integral>(value) - 1)) == 0;
-    }
-
-}  // namespace dawn
-
 namespace wgpu {
 
     template <typename T>
@@ -142,6 +132,13 @@
         l = l ^ r;
         return l;
     }
+
+    template <typename T>
+    constexpr bool HasZeroOrOneBits(T value) {
+        using Integral = typename std::underlying_type<T>::type;
+        return (static_cast<Integral>(value) & (static_cast<Integral>(value) - 1)) == 0;
+    }
+
 }  // namespace wgpu
 
 #endif  // DAWN_ENUM_CLASS_BITMASKS_H_
diff --git a/src/tests/unittests/EnumClassBitmasksTests.cpp b/src/tests/unittests/EnumClassBitmasksTests.cpp
index 11c3801..b706e49 100644
--- a/src/tests/unittests/EnumClassBitmasksTests.cpp
+++ b/src/tests/unittests/EnumClassBitmasksTests.cpp
@@ -80,14 +80,14 @@
 
     TEST(BitmaskTests, ZeroOrOneBits) {
         Color zero = static_cast<Color>(0);
-        ASSERT_TRUE(dawn::HasZeroOrOneBits(zero));
-        ASSERT_TRUE(dawn::HasZeroOrOneBits(Color::R));
-        ASSERT_TRUE(dawn::HasZeroOrOneBits(Color::G));
-        ASSERT_TRUE(dawn::HasZeroOrOneBits(Color::B));
-        ASSERT_TRUE(dawn::HasZeroOrOneBits(Color::A));
-        ASSERT_FALSE(dawn::HasZeroOrOneBits(static_cast<Color>(Color::R | Color::G)));
-        ASSERT_FALSE(dawn::HasZeroOrOneBits(static_cast<Color>(Color::G | Color::B)));
-        ASSERT_FALSE(dawn::HasZeroOrOneBits(static_cast<Color>(Color::B | Color::A)));
+        ASSERT_TRUE(wgpu::HasZeroOrOneBits(zero));
+        ASSERT_TRUE(wgpu::HasZeroOrOneBits(Color::R));
+        ASSERT_TRUE(wgpu::HasZeroOrOneBits(Color::G));
+        ASSERT_TRUE(wgpu::HasZeroOrOneBits(Color::B));
+        ASSERT_TRUE(wgpu::HasZeroOrOneBits(Color::A));
+        ASSERT_FALSE(wgpu::HasZeroOrOneBits(static_cast<Color>(Color::R | Color::G)));
+        ASSERT_FALSE(wgpu::HasZeroOrOneBits(static_cast<Color>(Color::G | Color::B)));
+        ASSERT_FALSE(wgpu::HasZeroOrOneBits(static_cast<Color>(Color::B | Color::A)));
     }
 
 }  // namespace wgpu
diff --git a/src/tests/unittests/GetProcAddressTests.cpp b/src/tests/unittests/GetProcAddressTests.cpp
index 4ecaa78..ac9c67d 100644
--- a/src/tests/unittests/GetProcAddressTests.cpp
+++ b/src/tests/unittests/GetProcAddressTests.cpp
@@ -58,8 +58,8 @@
         void SetUp() override {
             switch (GetParam()) {
                 case DawnFlavor::Native: {
-                    mDevice = dawn::Device::Acquire(
-                        reinterpret_cast<DawnDevice>(mNativeAdapter.CreateDevice(nullptr)));
+                    mDevice = wgpu::Device::Acquire(
+                        reinterpret_cast<WGPUDevice>(mNativeAdapter.CreateDevice(nullptr)));
                     mProcs = dawn_native::GetProcs();
                     break;
                 }
@@ -71,7 +71,7 @@
                     clientDesc.serializer = mC2sBuf.get();
                     mWireClient = std::make_unique<dawn_wire::WireClient>(clientDesc);
 
-                    mDevice = dawn::Device::Acquire(mWireClient->GetDevice());
+                    mDevice = wgpu::Device::Acquire(mWireClient->GetDevice());
                     mProcs = mWireClient->GetProcs();
                     break;
                 }
@@ -86,7 +86,7 @@
 
         void TearDown() override {
             // Destroy the device before freeing the instance or the wire client in the destructor
-            mDevice = dawn::Device();
+            mDevice = wgpu::Device();
         }
 
       protected:
@@ -96,20 +96,20 @@
         std::unique_ptr<utils::TerribleCommandBuffer> mC2sBuf;
         std::unique_ptr<dawn_wire::WireClient> mWireClient;
 
-        dawn::Device mDevice;
+        wgpu::Device mDevice;
         DawnProcTable mProcs;
     };
 
     // Test GetProcAddress with and without devices on some valid examples
     TEST_P(GetProcAddressTests, ValidExamples) {
         ASSERT_EQ(mProcs.getProcAddress(nullptr, "wgpuDeviceCreateBuffer"),
-                  reinterpret_cast<DawnProc>(mProcs.deviceCreateBuffer));
+                  reinterpret_cast<WGPUProc>(mProcs.deviceCreateBuffer));
         ASSERT_EQ(mProcs.getProcAddress(mDevice.Get(), "wgpuDeviceCreateBuffer"),
-                  reinterpret_cast<DawnProc>(mProcs.deviceCreateBuffer));
+                  reinterpret_cast<WGPUProc>(mProcs.deviceCreateBuffer));
         ASSERT_EQ(mProcs.getProcAddress(nullptr, "wgpuQueueSubmit"),
-                  reinterpret_cast<DawnProc>(mProcs.queueSubmit));
+                  reinterpret_cast<WGPUProc>(mProcs.queueSubmit));
         ASSERT_EQ(mProcs.getProcAddress(mDevice.Get(), "wgpuQueueSubmit"),
-                  reinterpret_cast<DawnProc>(mProcs.queueSubmit));
+                  reinterpret_cast<WGPUProc>(mProcs.queueSubmit));
     }
 
     // Test GetProcAddress with and without devices on nullptr procName
@@ -140,9 +140,9 @@
     // freestanding function and not a method on an object.
     TEST_P(GetProcAddressTests, GetProcAddressItself) {
         ASSERT_EQ(mProcs.getProcAddress(nullptr, "wgpuGetProcAddress"),
-                  reinterpret_cast<DawnProc>(mProcs.getProcAddress));
+                  reinterpret_cast<WGPUProc>(mProcs.getProcAddress));
         ASSERT_EQ(mProcs.getProcAddress(mDevice.Get(), "wgpuGetProcAddress"),
-                  reinterpret_cast<DawnProc>(mProcs.getProcAddress));
+                  reinterpret_cast<WGPUProc>(mProcs.getProcAddress));
     }
 
     INSTANTIATE_TEST_SUITE_P(,
diff --git a/src/tests/unittests/PerStageTests.cpp b/src/tests/unittests/PerStageTests.cpp
index af4d445..a8c4cf4 100644
--- a/src/tests/unittests/PerStageTests.cpp
+++ b/src/tests/unittests/PerStageTests.cpp
@@ -20,24 +20,24 @@
 
 // Tests for StageBit
 TEST(PerStage, StageBit) {
-    ASSERT_EQ(StageBit(SingleShaderStage::Vertex), dawn::ShaderStage::Vertex);
-    ASSERT_EQ(StageBit(SingleShaderStage::Fragment), dawn::ShaderStage::Fragment);
-    ASSERT_EQ(StageBit(SingleShaderStage::Compute), dawn::ShaderStage::Compute);
+    ASSERT_EQ(StageBit(SingleShaderStage::Vertex), wgpu::ShaderStage::Vertex);
+    ASSERT_EQ(StageBit(SingleShaderStage::Fragment), wgpu::ShaderStage::Fragment);
+    ASSERT_EQ(StageBit(SingleShaderStage::Compute), wgpu::ShaderStage::Compute);
 }
 
 // Basic test for the PerStage container
 TEST(PerStage, PerStage) {
     PerStage<int> data;
 
-    // Store data using dawn::ShaderStage
+    // Store data using wgpu::ShaderStage
     data[SingleShaderStage::Vertex] = 42;
     data[SingleShaderStage::Fragment] = 3;
     data[SingleShaderStage::Compute] = -1;
 
-    // Load it using dawn::ShaderStage
-    ASSERT_EQ(data[dawn::ShaderStage::Vertex], 42);
-    ASSERT_EQ(data[dawn::ShaderStage::Fragment], 3);
-    ASSERT_EQ(data[dawn::ShaderStage::Compute], -1);
+    // Load it using wgpu::ShaderStage
+    ASSERT_EQ(data[wgpu::ShaderStage::Vertex], 42);
+    ASSERT_EQ(data[wgpu::ShaderStage::Fragment], 3);
+    ASSERT_EQ(data[wgpu::ShaderStage::Compute], -1);
 }
 
 // Test IterateStages with kAllStages
@@ -51,9 +51,9 @@
         counts[stage] ++;
     }
 
-    ASSERT_EQ(counts[dawn::ShaderStage::Vertex], 1);
-    ASSERT_EQ(counts[dawn::ShaderStage::Fragment], 1);
-    ASSERT_EQ(counts[dawn::ShaderStage::Compute], 1);
+    ASSERT_EQ(counts[wgpu::ShaderStage::Vertex], 1);
+    ASSERT_EQ(counts[wgpu::ShaderStage::Fragment], 1);
+    ASSERT_EQ(counts[wgpu::ShaderStage::Compute], 1);
 }
 
 // Test IterateStages with one stage
@@ -63,13 +63,13 @@
     counts[SingleShaderStage::Fragment] = 0;
     counts[SingleShaderStage::Compute] = 0;
 
-    for (auto stage : IterateStages(dawn::ShaderStage::Fragment)) {
+    for (auto stage : IterateStages(wgpu::ShaderStage::Fragment)) {
         counts[stage] ++;
     }
 
-    ASSERT_EQ(counts[dawn::ShaderStage::Vertex], 0);
-    ASSERT_EQ(counts[dawn::ShaderStage::Fragment], 1);
-    ASSERT_EQ(counts[dawn::ShaderStage::Compute], 0);
+    ASSERT_EQ(counts[wgpu::ShaderStage::Vertex], 0);
+    ASSERT_EQ(counts[wgpu::ShaderStage::Fragment], 1);
+    ASSERT_EQ(counts[wgpu::ShaderStage::Compute], 0);
 }
 
 // Test IterateStages with no stage
@@ -79,11 +79,11 @@
     counts[SingleShaderStage::Fragment] = 0;
     counts[SingleShaderStage::Compute] = 0;
 
-    for (auto stage : IterateStages(dawn::ShaderStage::Fragment & dawn::ShaderStage::Vertex)) {
+    for (auto stage : IterateStages(wgpu::ShaderStage::Fragment & wgpu::ShaderStage::Vertex)) {
         counts[stage] ++;
     }
 
-    ASSERT_EQ(counts[dawn::ShaderStage::Vertex], 0);
-    ASSERT_EQ(counts[dawn::ShaderStage::Fragment], 0);
-    ASSERT_EQ(counts[dawn::ShaderStage::Compute], 0);
+    ASSERT_EQ(counts[wgpu::ShaderStage::Vertex], 0);
+    ASSERT_EQ(counts[wgpu::ShaderStage::Fragment], 0);
+    ASSERT_EQ(counts[wgpu::ShaderStage::Compute], 0);
 }