Rename several parameters to match WebGPU IDL
This patch renames the following parameters to match the latest WebGPU
IDL:
- BindGroupDescriptor.numBindings -> bindingCount
- BindGroupLayoutDescriptor.numBindings -> bindingCount
- BindGroupDescriptor.numBindings -> bindingCount
- queue.submit(numCommands, ..) -> commandCount
- RenderPipelineDescriptor.numColorStates -> colorStateCount
- TextureDescriptor:
arraySize -> arrayLayerCount
levelCount -> mipLevelCount
- TextureViewDescriptor:
levelCount -> mipLevelCount
layerCount -> arrayLayerCount
BUG=dawn:80
Change-Id: I615842dd5754d1ae1ddff31e25403bb3161f0201
Reviewed-on: https://dawn-review.googlesource.com/c/4881
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
diff --git a/examples/CHelloTriangle.cpp b/examples/CHelloTriangle.cpp
index 302db61..4a9fe34 100644
--- a/examples/CHelloTriangle.cpp
+++ b/examples/CHelloTriangle.cpp
@@ -83,13 +83,13 @@
colorStateDescriptor.colorBlend = blendDescriptor;
colorStateDescriptor.colorWriteMask = DAWN_COLOR_WRITE_MASK_ALL;
- descriptor.numColorStates = 1;
+ descriptor.colorStateCount = 1;
dawnColorStateDescriptor* colorStatesPtr[] = {&colorStateDescriptor};
descriptor.colorStates = colorStatesPtr;
dawnPipelineLayoutDescriptor pl;
pl.nextInChain = nullptr;
- pl.numBindGroupLayouts = 0;
+ pl.bindGroupLayoutCount = 0;
pl.bindGroupLayouts = nullptr;
descriptor.layout = dawnDeviceCreatePipelineLayout(device, &pl);
diff --git a/examples/CppHelloTriangle.cpp b/examples/CppHelloTriangle.cpp
index e4f4bc1..00e14ae 100644
--- a/examples/CppHelloTriangle.cpp
+++ b/examples/CppHelloTriangle.cpp
@@ -54,10 +54,10 @@
descriptor.size.width = 1024;
descriptor.size.height = 1024;
descriptor.size.depth = 1;
- descriptor.arraySize = 1;
+ descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::R8G8B8A8Unorm;
- descriptor.levelCount = 1;
+ descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Sampled;
texture = device.CreateTexture(&descriptor);
diff --git a/examples/SampleUtils.cpp b/examples/SampleUtils.cpp
index 715e1b5..b78cf58 100644
--- a/examples/SampleUtils.cpp
+++ b/examples/SampleUtils.cpp
@@ -161,10 +161,10 @@
descriptor.size.width = 640;
descriptor.size.height = 480;
descriptor.size.depth = 1;
- descriptor.arraySize = 1;
+ descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = dawn::TextureFormat::D32FloatS8Uint;
- descriptor.levelCount = 1;
+ descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::OutputAttachment;
auto depthStencilTexture = device.CreateTexture(&descriptor);
return depthStencilTexture.CreateDefaultTextureView();
diff --git a/examples/glTFViewer/glTFViewer.cpp b/examples/glTFViewer/glTFViewer.cpp
index 127c324..2097e86 100644
--- a/examples/glTFViewer/glTFViewer.cpp
+++ b/examples/glTFViewer/glTFViewer.cpp
@@ -419,10 +419,10 @@
descriptor.size.width = iImage.width;
descriptor.size.height = iImage.height;
descriptor.size.depth = 1;
- descriptor.arraySize = 1;
+ descriptor.arrayLayerCount = 1;
descriptor.sampleCount = 1;
descriptor.format = format;
- descriptor.levelCount = 1;
+ descriptor.mipLevelCount = 1;
descriptor.usage = dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Sampled;
auto oTexture = device.CreateTexture(&descriptor);
// TODO: release this texture