Rename nxt:: to dawn:: in the backends
diff --git a/src/backend/d3d12/InputStateD3D12.cpp b/src/backend/d3d12/InputStateD3D12.cpp
index 1cd8b85..82c8e11 100644
--- a/src/backend/d3d12/InputStateD3D12.cpp
+++ b/src/backend/d3d12/InputStateD3D12.cpp
@@ -18,42 +18,42 @@
namespace backend { namespace d3d12 {
- static DXGI_FORMAT VertexFormatType(nxt::VertexFormat format) {
+ static DXGI_FORMAT VertexFormatType(dawn::VertexFormat format) {
switch (format) {
- case nxt::VertexFormat::FloatR32G32B32A32:
+ case dawn::VertexFormat::FloatR32G32B32A32:
return DXGI_FORMAT_R32G32B32A32_FLOAT;
- case nxt::VertexFormat::FloatR32G32B32:
+ case dawn::VertexFormat::FloatR32G32B32:
return DXGI_FORMAT_R32G32B32_FLOAT;
- case nxt::VertexFormat::FloatR32G32:
+ case dawn::VertexFormat::FloatR32G32:
return DXGI_FORMAT_R32G32_FLOAT;
- case nxt::VertexFormat::FloatR32:
+ case dawn::VertexFormat::FloatR32:
return DXGI_FORMAT_R32_FLOAT;
- case nxt::VertexFormat::IntR32G32B32A32:
+ case dawn::VertexFormat::IntR32G32B32A32:
return DXGI_FORMAT_R32G32B32A32_SINT;
- case nxt::VertexFormat::IntR32G32B32:
+ case dawn::VertexFormat::IntR32G32B32:
return DXGI_FORMAT_R32G32B32_SINT;
- case nxt::VertexFormat::IntR32G32:
+ case dawn::VertexFormat::IntR32G32:
return DXGI_FORMAT_R32G32_SINT;
- case nxt::VertexFormat::IntR32:
+ case dawn::VertexFormat::IntR32:
return DXGI_FORMAT_R32_SINT;
- case nxt::VertexFormat::UshortR16G16B16A16:
+ case dawn::VertexFormat::UshortR16G16B16A16:
return DXGI_FORMAT_R16G16B16A16_UINT;
- case nxt::VertexFormat::UshortR16G16:
+ case dawn::VertexFormat::UshortR16G16:
return DXGI_FORMAT_R16G16_UINT;
- case nxt::VertexFormat::UnormR8G8B8A8:
+ case dawn::VertexFormat::UnormR8G8B8A8:
return DXGI_FORMAT_R8G8B8A8_UNORM;
- case nxt::VertexFormat::UnormR8G8:
+ case dawn::VertexFormat::UnormR8G8:
return DXGI_FORMAT_R8G8_UNORM;
default:
UNREACHABLE();
}
}
- static D3D12_INPUT_CLASSIFICATION InputStepModeFunction(nxt::InputStepMode mode) {
+ static D3D12_INPUT_CLASSIFICATION InputStepModeFunction(dawn::InputStepMode mode) {
switch (mode) {
- case nxt::InputStepMode::Vertex:
+ case dawn::InputStepMode::Vertex:
return D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA;
- case nxt::InputStepMode::Instance:
+ case dawn::InputStepMode::Instance:
return D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA;
default:
UNREACHABLE();