| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[3]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_2_1_ubo { |
| buf0 tint_symbol_1; |
| } v; |
| vec4 x_GLF_color = vec4(0.0f); |
| layout(location = 0) out vec4 tint_symbol_loc0_Output; |
| int tint_mod_i32(int lhs, int rhs) { |
| int v_1 = ((((rhs == 0) | ((lhs == (-2147483647 - 1)) & (rhs == -1)))) ? (1) : (rhs)); |
| return (lhs - ((lhs / v_1) * v_1)); |
| } |
| void main_1() { |
| int arr[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| int a = 0; |
| int i = 0; |
| arr = int[10](1, 2, 3, 4, 5, 6, 7, 8, 9, 10); |
| a = 0; |
| int x_42 = v.tint_symbol_1.x_GLF_uniform_int_values[1].el; |
| int x_44 = arr[x_42]; |
| if ((x_44 == 2)) { |
| int x_49 = v.tint_symbol_1.x_GLF_uniform_int_values[2].el; |
| i = x_49; |
| { |
| while(true) { |
| int x_54 = i; |
| int x_56 = v.tint_symbol_1.x_GLF_uniform_int_values[0].el; |
| if ((x_54 < x_56)) { |
| } else { |
| break; |
| } |
| { |
| int x_59 = i; |
| i = (x_59 + 1); |
| } |
| continue; |
| } |
| } |
| int x_61 = a; |
| a = (x_61 + 1); |
| } |
| int x_63 = a; |
| int x_66 = v.tint_symbol_1.x_GLF_uniform_int_values[2].el; |
| if ((tint_mod_i32(-1, x_63) == x_66)) { |
| int x_71 = v.tint_symbol_1.x_GLF_uniform_int_values[1].el; |
| int x_75 = v.tint_symbol_1.x_GLF_uniform_int_values[2].el; |
| arr[ivec2(x_71, x_71)[1u]] = x_75; |
| } |
| int x_78 = v.tint_symbol_1.x_GLF_uniform_int_values[1].el; |
| int x_80 = arr[x_78]; |
| int x_82 = v.tint_symbol_1.x_GLF_uniform_int_values[2].el; |
| if ((x_80 == x_82)) { |
| int x_88 = v.tint_symbol_1.x_GLF_uniform_int_values[1].el; |
| int x_91 = v.tint_symbol_1.x_GLF_uniform_int_values[2].el; |
| int x_94 = v.tint_symbol_1.x_GLF_uniform_int_values[2].el; |
| int x_97 = v.tint_symbol_1.x_GLF_uniform_int_values[1].el; |
| float v_2 = float(x_88); |
| float v_3 = float(x_91); |
| float v_4 = float(x_94); |
| x_GLF_color = vec4(v_2, v_3, v_4, float(x_97)); |
| } else { |
| int x_101 = v.tint_symbol_1.x_GLF_uniform_int_values[2].el; |
| float x_102 = float(x_101); |
| x_GLF_color = vec4(x_102, x_102, x_102, x_102); |
| } |
| } |
| main_out tint_symbol_inner() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| void main() { |
| tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:25: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:25: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:25: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |