blob: c18e997f8a962c2855be9504d5cf2dad2bc877ae [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct strided_arr {
int el;
};
struct buf1 {
strided_arr x_GLF_uniform_int_values[3];
};
struct strided_arr_1 {
float el;
};
struct buf0 {
strided_arr_1 x_GLF_uniform_float_values[1];
};
struct main_out {
vec4 x_GLF_color_1;
};
layout(binding = 1, std140)
uniform tint_symbol_2_1_ubo {
buf1 tint_symbol_1;
} v;
vec4 x_GLF_color = vec4(0.0f);
layout(binding = 0, std140)
uniform tint_symbol_4_1_ubo {
buf0 tint_symbol_3;
} v_1;
layout(location = 0) out vec4 tint_symbol_loc0_Output;
int tint_mod_i32(int lhs, int rhs) {
int v_2 = ((((rhs == 0) | ((lhs == (-2147483647 - 1)) & (rhs == -1)))) ? (1) : (rhs));
return (lhs - ((lhs / v_2) * v_2));
}
void main_1() {
int i = 0;
i = v.tint_symbol_1.x_GLF_uniform_int_values[2].el;
{
while(true) {
if ((i >= 0)) {
} else {
break;
}
if ((tint_mod_i32(i, 2) == 0)) {
float v_3 = float(v.tint_symbol_1.x_GLF_uniform_int_values[0].el);
float v_4 = float(v.tint_symbol_1.x_GLF_uniform_int_values[0].el);
x_GLF_color = vec4(1.0f, v_3, v_4, float(v.tint_symbol_1.x_GLF_uniform_int_values[1].el));
} else {
x_GLF_color = vec4(v_1.tint_symbol_3.x_GLF_uniform_float_values[0].el);
}
i = (i - 1);
{
}
continue;
}
}
}
main_out tint_symbol_inner() {
main_1();
return main_out(x_GLF_color);
}
void main() {
tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1;
}
error: Error parsing GLSL shader:
ERROR: 0:37: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:37: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:37: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1