| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct buf0 { |
| vec2 resolution; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| vec4 tint_symbol = vec4(0.0f); |
| layout(binding = 0, std140) |
| uniform tint_symbol_4_1_ubo { |
| buf0 tint_symbol_3; |
| } v; |
| vec4 x_GLF_color = vec4(0.0f); |
| layout(location = 0) out vec4 tint_symbol_1_loc0_Output; |
| int tint_mod_i32(int lhs, int rhs) { |
| int v_1 = ((((rhs == 0) | ((lhs == (-2147483647 - 1)) & (rhs == -1)))) ? (1) : (rhs)); |
| return (lhs - ((lhs / v_1) * v_1)); |
| } |
| int tint_f32_to_i32(float value) { |
| return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : ((-2147483647 - 1)))) : (2147483647)); |
| } |
| void main_1() { |
| vec4 x_81[8] = vec4[8](vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)); |
| vec4 x_82[8] = vec4[8](vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)); |
| vec4 x_83[8] = vec4[8](vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)); |
| vec4 x_84[8] = vec4[8](vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)); |
| vec4 x_85[16] = vec4[16](vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)); |
| vec4 x_95 = vec4(0.0f); |
| vec4 x_95_phi = vec4(0.0f); |
| int x_98_phi = 0; |
| x_81 = vec4[8](vec4(4.0f, 4.0f, 20.0f, 4.0f), vec4(4.0f, 4.0f, 4.0f, 20.0f), vec4(4.0f, 20.0f, 20.0f, 4.0f), vec4(20.0f, 4.0f, 4.0f, 8.0f), vec4(8.0f, 6.0f, 4.0f, 2.0f), vec4(2.0f, 12.0f, 2.0f, 4.0f), vec4(16.0f, 2.0f, 4.0f, 4.0f), vec4(12.0f, 22.0f, 4.0f, 4.0f)); |
| vec4 x_86[8] = x_81; |
| vec4 x_87 = tint_symbol; |
| vec2 x_90 = v.tint_symbol_3.resolution; |
| vec2 x_93 = floor(((vec2(x_87[0u], x_87[1u]) / x_90) * 32.0f)); |
| x_95_phi = vec4(0.5f, 0.5f, 1.0f, 1.0f); |
| x_98_phi = 0; |
| { |
| while(true) { |
| vec4 x_142 = vec4(0.0f); |
| int x_99 = 0; |
| bool x_127_phi = false; |
| vec4 x_96_phi = vec4(0.0f); |
| x_95 = x_95_phi; |
| int x_98 = x_98_phi; |
| if ((x_98 < 8)) { |
| } else { |
| break; |
| } |
| vec4 x_104 = vec4(0.0f); |
| x_82 = x_86; |
| x_104 = x_82[x_98]; |
| switch(0u) { |
| default: |
| { |
| float x_107 = x_93[0u]; |
| float x_108 = x_104.x; |
| if ((x_107 < x_108)) { |
| x_127_phi = false; |
| break; |
| } |
| float x_112 = x_93[1u]; |
| float x_113 = x_104.y; |
| if ((x_112 < x_113)) { |
| x_127_phi = false; |
| break; |
| } |
| if ((x_107 > (x_108 + x_104.z))) { |
| x_127_phi = false; |
| break; |
| } |
| if ((x_112 > (x_113 + x_104.w))) { |
| x_127_phi = false; |
| break; |
| } |
| x_127_phi = true; |
| break; |
| } |
| } |
| bool x_127 = x_127_phi; |
| x_96_phi = x_95; |
| if (x_127) { |
| x_83 = vec4[8](vec4(4.0f, 4.0f, 20.0f, 4.0f), vec4(4.0f, 4.0f, 4.0f, 20.0f), vec4(4.0f, 20.0f, 20.0f, 4.0f), vec4(20.0f, 4.0f, 4.0f, 8.0f), vec4(8.0f, 6.0f, 4.0f, 2.0f), vec4(2.0f, 12.0f, 2.0f, 4.0f), vec4(16.0f, 2.0f, 4.0f, 4.0f), vec4(12.0f, 22.0f, 4.0f, 4.0f)); |
| float x_131 = x_83[x_98].x; |
| x_84 = vec4[8](vec4(4.0f, 4.0f, 20.0f, 4.0f), vec4(4.0f, 4.0f, 4.0f, 20.0f), vec4(4.0f, 20.0f, 20.0f, 4.0f), vec4(20.0f, 4.0f, 4.0f, 8.0f), vec4(8.0f, 6.0f, 4.0f, 2.0f), vec4(2.0f, 12.0f, 2.0f, 4.0f), vec4(16.0f, 2.0f, 4.0f, 4.0f), vec4(12.0f, 22.0f, 4.0f, 4.0f)); |
| float x_134 = x_84[x_98].y; |
| x_85 = vec4[16](vec4(0.0f, 0.0f, 0.0f, 1.0f), vec4(0.5f, 0.0f, 0.0f, 1.0f), vec4(0.0f, 0.5f, 0.0f, 1.0f), vec4(0.5f, 0.5f, 0.0f, 1.0f), vec4(0.0f, 0.0f, 0.5f, 1.0f), vec4(0.5f, 0.0f, 0.5f, 1.0f), vec4(0.0f, 0.5f, 0.5f, 1.0f), vec4(0.5f, 0.5f, 0.5f, 1.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f), vec4(0.0f, 1.0f, 0.0f, 1.0f), vec4(1.0f, 1.0f, 0.0f, 1.0f), vec4(0.0f, 0.0f, 1.0f, 1.0f), vec4(1.0f, 0.0f, 1.0f, 1.0f), vec4(0.0f, 1.0f, 1.0f, 1.0f), vec4(1.0f)); |
| int v_2 = tint_f32_to_i32(x_131); |
| x_142 = x_85[tint_mod_i32((((v_2 * tint_f32_to_i32(x_134)) + (x_98 * 9)) + 11), 16)]; |
| x_96_phi = x_142; |
| } |
| vec4 x_96 = x_96_phi; |
| { |
| x_99 = (x_98 + 1); |
| x_95_phi = x_96; |
| x_98_phi = x_99; |
| } |
| continue; |
| } |
| } |
| x_GLF_color = x_95; |
| } |
| main_out tint_symbol_1_inner(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| void main() { |
| tint_symbol_1_loc0_Output = tint_symbol_1_inner(gl_FragCoord).x_GLF_color_1; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:22: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:22: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:22: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
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| |
| |
| tint executable returned error: exit status 1 |