blob: 1649345f485ab1a0c7b6d21eb363786da35f9404 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct buf0 {
vec2 injectionSwitch;
};
struct main_out {
vec4 x_GLF_color_1;
};
int data[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
int temp[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
layout(binding = 0, std140)
uniform tint_symbol_4_1_ubo {
buf0 tint_symbol_3;
} v;
vec4 tint_symbol = vec4(0.0f);
vec4 x_GLF_color = vec4(0.0f);
bool continue_execution = true;
layout(location = 0) out vec4 tint_symbol_1_loc0_Output;
void merge_i1_i1_i1_(inout int f, inout int mid, inout int to) {
int k = 0;
int i = 0;
int j = 0;
int i_1 = 0;
int x_262 = f;
k = x_262;
int x_263 = f;
i = x_263;
int x_264 = mid;
j = (x_264 + 1);
{
while(true) {
int x_270 = i;
int x_271 = mid;
int x_273 = j;
int x_274 = to;
if (((x_270 <= x_271) & (x_273 <= x_274))) {
} else {
break;
}
int x_278 = i;
int x_280 = data[x_278];
int x_281 = j;
int x_283 = data[x_281];
if ((x_280 < x_283)) {
int x_288 = k;
k = (x_288 + 1);
int x_290 = i;
i = (x_290 + 1);
int x_293 = data[x_290];
temp[x_288] = x_293;
} else {
int x_295 = k;
k = (x_295 + 1);
int x_297 = j;
j = (x_297 + 1);
int x_300 = data[x_297];
temp[x_295] = x_300;
}
{
}
continue;
}
}
{
while(true) {
int x_306 = i;
int x_308 = i;
int x_309 = mid;
if (((x_306 < 10) & (x_308 <= x_309))) {
} else {
break;
}
int x_313 = k;
k = (x_313 + 1);
int x_315 = i;
i = (x_315 + 1);
int x_318 = data[x_315];
temp[x_313] = x_318;
{
}
continue;
}
}
int x_320 = f;
i_1 = x_320;
{
while(true) {
int x_325 = i_1;
int x_326 = to;
if ((x_325 <= x_326)) {
} else {
break;
}
int x_329 = i_1;
int x_330 = i_1;
int x_332 = temp[x_330];
data[x_329] = x_332;
{
int x_334 = i_1;
i_1 = (x_334 + 1);
}
continue;
}
}
}
void mergeSort_() {
int low = 0;
int high = 0;
int m = 0;
int i_2 = 0;
int f_1 = 0;
int mid_1 = 0;
int to_1 = 0;
int param = 0;
int param_1 = 0;
int param_2 = 0;
low = 0;
high = 9;
m = 1;
{
while(true) {
int x_341 = m;
int x_342 = high;
if ((x_341 <= x_342)) {
} else {
break;
}
int x_345 = low;
i_2 = x_345;
{
while(true) {
int x_350 = i_2;
int x_351 = high;
if ((x_350 < x_351)) {
} else {
break;
}
int x_354 = i_2;
f_1 = x_354;
int x_355 = i_2;
int x_356 = m;
mid_1 = ((x_355 + x_356) - 1);
int x_359 = i_2;
int x_360 = m;
int x_364 = high;
to_1 = min(((x_359 + (2 * x_360)) - 1), x_364);
int x_366 = f_1;
param = x_366;
int x_367 = mid_1;
param_1 = x_367;
int x_368 = to_1;
param_2 = x_368;
merge_i1_i1_i1_(param, param_1, param_2);
{
int x_370 = m;
int x_372 = i_2;
i_2 = (x_372 + (2 * x_370));
}
continue;
}
}
{
int x_374 = m;
m = (2 * x_374);
}
continue;
}
}
}
int tint_f32_to_i32(float value) {
return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : ((-2147483647 - 1)))) : (2147483647));
}
void main_1() {
int i_3 = 0;
int j_1 = 0;
float grey = 0.0f;
int int_i = 0;
float x_85 = v.tint_symbol_3.injectionSwitch.x;
i_3 = tint_f32_to_i32(x_85);
{
while(true) {
int x_91 = i_3;
switch(x_91) {
case 9:
{
int x_121 = i_3;
data[x_121] = -5;
break;
}
case 8:
{
int x_119 = i_3;
data[x_119] = -4;
break;
}
case 7:
{
int x_117 = i_3;
data[x_117] = -3;
break;
}
case 6:
{
int x_115 = i_3;
data[x_115] = -2;
break;
}
case 5:
{
int x_113 = i_3;
data[x_113] = -1;
break;
}
case 4:
{
int x_111 = i_3;
data[x_111] = 0;
break;
}
case 3:
{
int x_109 = i_3;
data[x_109] = 1;
break;
}
case 2:
{
int x_107 = i_3;
data[x_107] = 2;
break;
}
case 1:
{
int x_105 = i_3;
data[x_105] = 3;
break;
}
case 0:
{
int x_103 = i_3;
data[x_103] = 4;
break;
}
default:
{
break;
}
}
int x_123 = i_3;
i_3 = (x_123 + 1);
{
int x_125 = i_3;
if (!((x_125 < 10))) { break; }
}
continue;
}
}
j_1 = 0;
{
while(true) {
int x_131 = j_1;
if ((x_131 < 10)) {
} else {
break;
}
int x_134 = j_1;
int x_135 = j_1;
int x_137 = data[x_135];
temp[x_134] = x_137;
{
int x_139 = j_1;
j_1 = (x_139 + 1);
}
continue;
}
}
mergeSort_();
float x_143 = tint_symbol.y;
if ((tint_f32_to_i32(x_143) < 30)) {
int x_150 = data[0];
grey = (0.5f + (float(x_150) / 10.0f));
} else {
float x_155 = tint_symbol.y;
if ((tint_f32_to_i32(x_155) < 60)) {
int x_162 = data[1];
grey = (0.5f + (float(x_162) / 10.0f));
} else {
float x_167 = tint_symbol.y;
if ((tint_f32_to_i32(x_167) < 90)) {
int x_174 = data[2];
grey = (0.5f + (float(x_174) / 10.0f));
} else {
float x_179 = tint_symbol.y;
if ((tint_f32_to_i32(x_179) < 120)) {
int x_186 = data[3];
grey = (0.5f + (float(x_186) / 10.0f));
} else {
float x_191 = tint_symbol.y;
if ((tint_f32_to_i32(x_191) < 150)) {
int_i = 1;
{
while(true) {
int x_201 = int_i;
float x_203 = v.tint_symbol_3.injectionSwitch.x;
if ((x_201 > tint_f32_to_i32(x_203))) {
} else {
break;
}
continue_execution = false;
{
}
continue;
}
}
} else {
float x_208 = tint_symbol.y;
if ((tint_f32_to_i32(x_208) < 180)) {
int x_215 = data[5];
grey = (0.5f + (float(x_215) / 10.0f));
} else {
float x_220 = tint_symbol.y;
if ((tint_f32_to_i32(x_220) < 210)) {
int x_227 = data[6];
grey = (0.5f + (float(x_227) / 10.0f));
} else {
float x_232 = tint_symbol.y;
if ((tint_f32_to_i32(x_232) < 240)) {
int x_239 = data[7];
grey = (0.5f + (float(x_239) / 10.0f));
} else {
float x_244 = tint_symbol.y;
if ((tint_f32_to_i32(x_244) < 270)) {
int x_251 = data[8];
grey = (0.5f + (float(x_251) / 10.0f));
} else {
continue_execution = false;
}
}
}
}
}
}
}
}
}
float x_255 = grey;
vec3 x_256 = vec3(x_255, x_255, x_255);
x_GLF_color = vec4(x_256[0u], x_256[1u], x_256[2u], 1.0f);
}
main_out tint_symbol_1_inner(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out v_1 = main_out(x_GLF_color);
if (!(continue_execution)) {
discard;
}
return v_1;
}
void main() {
tint_symbol_1_loc0_Output = tint_symbol_1_inner(gl_FragCoord).x_GLF_color_1;
}
error: Error parsing GLSL shader:
ERROR: 0:41: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:41: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1