Roll third_party/webgpu-cts/ 8690defa7..3dbe9f32c (13 commits)

Regenerated:
 - expectations.txt
 - compat-expectations.txt
 - ts_sources.txt
 - test_list.txt
 - resource_files.txt
 - webtest .html files

https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/8690defa74b6..3dbe9f32cfe1
 - 3dbe9f Expand textureStorage tests (#4039)
 - ddc592 Add Stages and ExternalTexture to textureDimension tests (#4037)
 - 8d0aa8 test textureNumLevels/Layers/Samples with stages (#4036)
 - b9f32f Fragment subgroup_size test: Don't use broadcasting (#4035)
 - 447b66 Assert GPUAdapterInfo instances (#4034)
 - 0d22c0 Add tests for GPUDevice.adapterInfo (#4023)
 - 8a781f Compat: skip 'cube-array' validation tests. (#4032)
 - 8a8020 Test non-filterable textures can't be used with filtering sampler. (#4031)
 - d2bd87 Update webgpu/types to 0.1.50 (#4029)
 - e4718b Don't test texture_depth_xxx with linear (#4028)
 - f2e2ad Fix fragment shader subgroup builtin io test (#4024)
 - 832826 Re-enable linear with comparisons. (#4026)
 - da475e Fix readTextureToTexelViews to handle all types of formats and viewDimensions (#4025)

Created with './tools/run cts roll'

Change-Id: Ic91c1a44ef7802246cf4692a0124c926bad638e6
Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-linux-x64-intel-uhd770-rel,dawn-try-mac-amd-exp,dawn-try-mac-arm64-m2-exp,dawn-try-mac-intel-exp,dawn-try-win-x64-intel-uhd770-rel,dawn-try-win10-x86-rel,linux-dawn-nvidia-1660-exp-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/214876
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
diff --git a/DEPS b/DEPS
index 1adfd7e..f9a490d 100644
--- a/DEPS
+++ b/DEPS
@@ -367,7 +367,7 @@
 
   # WebGPU CTS - not used directly by Dawn, only transitively by Chromium.
   'third_party/webgpu-cts': {
-    'url': '{chromium_git}/external/github.com/gpuweb/cts@8690defa74b6975c10e85c113f121d4b2a3f2564',
+    'url': '{chromium_git}/external/github.com/gpuweb/cts@3dbe9f32cfe145464361368adaa1f7fda6a5c483',
     'condition': 'build_with_chromium',
   },
 
diff --git a/third_party/gn/webgpu-cts/test_list.txt b/third_party/gn/webgpu-cts/test_list.txt
index c7073d6..6ecd860 100644
--- a/third_party/gn/webgpu-cts/test_list.txt
+++ b/third_party/gn/webgpu-cts/test_list.txt
@@ -1,4 +1,6 @@
 webgpu:api,operation,adapter,info:adapter_info:
+webgpu:api,operation,adapter,info:same_object:
+webgpu:api,operation,adapter,info:device_matches_adapter:
 webgpu:api,operation,adapter,requestAdapter:requestAdapter:powerPreference="_undef_";forceFallbackAdapter="_undef_"
 webgpu:api,operation,adapter,requestAdapter:requestAdapter:powerPreference="_undef_";forceFallbackAdapter=false
 webgpu:api,operation,adapter,requestAdapter:requestAdapter:powerPreference="_undef_";forceFallbackAdapter=true
@@ -6706,6 +6708,10 @@
 webgpu:api,operation,uncapturederror:iff_uncaptured:errorType="validation"
 webgpu:api,operation,uncapturederror:only_original_device_is_event_target:
 webgpu:api,operation,uncapturederror:uncapturederror_from_non_originating_thread:
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8";shaderComponentCount=1
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8";shaderComponentCount=2
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8";shaderComponentCount=3
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8";shaderComponentCount=4
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8x2";shaderComponentCount=1
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8x2";shaderComponentCount=2
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8x2";shaderComponentCount=3
@@ -6714,6 +6720,10 @@
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8x4";shaderComponentCount=2
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8x4";shaderComponentCount=3
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8x4";shaderComponentCount=4
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8";shaderComponentCount=1
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8";shaderComponentCount=2
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8";shaderComponentCount=3
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8";shaderComponentCount=4
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8x2";shaderComponentCount=1
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8x2";shaderComponentCount=2
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8x2";shaderComponentCount=3
@@ -6722,6 +6732,10 @@
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8x4";shaderComponentCount=2
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8x4";shaderComponentCount=3
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8x4";shaderComponentCount=4
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8";shaderComponentCount=1
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8";shaderComponentCount=2
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8";shaderComponentCount=3
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8";shaderComponentCount=4
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x2";shaderComponentCount=1
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x2";shaderComponentCount=2
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x2";shaderComponentCount=3
@@ -6730,6 +6744,10 @@
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x4";shaderComponentCount=2
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x4";shaderComponentCount=3
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x4";shaderComponentCount=4
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8";shaderComponentCount=1
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8";shaderComponentCount=2
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8";shaderComponentCount=3
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8";shaderComponentCount=4
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8x2";shaderComponentCount=1
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8x2";shaderComponentCount=2
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8x2";shaderComponentCount=3
@@ -6738,6 +6756,10 @@
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8x4";shaderComponentCount=2
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8x4";shaderComponentCount=3
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8x4";shaderComponentCount=4
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16";shaderComponentCount=1
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16";shaderComponentCount=2
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16";shaderComponentCount=3
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16";shaderComponentCount=4
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16x2";shaderComponentCount=1
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16x2";shaderComponentCount=2
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16x2";shaderComponentCount=3
@@ -6746,6 +6768,10 @@
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16x4";shaderComponentCount=2
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16x4";shaderComponentCount=3
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16x4";shaderComponentCount=4
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16";shaderComponentCount=1
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16";shaderComponentCount=2
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16";shaderComponentCount=3
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16";shaderComponentCount=4
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16x2";shaderComponentCount=1
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16x2";shaderComponentCount=2
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16x2";shaderComponentCount=3
@@ -6754,6 +6780,10 @@
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16x4";shaderComponentCount=2
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16x4";shaderComponentCount=3
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16x4";shaderComponentCount=4
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16";shaderComponentCount=1
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16";shaderComponentCount=2
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16";shaderComponentCount=3
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16";shaderComponentCount=4
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16x2";shaderComponentCount=1
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16x2";shaderComponentCount=2
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16x2";shaderComponentCount=3
@@ -6762,6 +6792,10 @@
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16x4";shaderComponentCount=2
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16x4";shaderComponentCount=3
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16x4";shaderComponentCount=4
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16";shaderComponentCount=1
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16";shaderComponentCount=2
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16";shaderComponentCount=3
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16";shaderComponentCount=4
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16x2";shaderComponentCount=1
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16x2";shaderComponentCount=2
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16x2";shaderComponentCount=3
@@ -6770,6 +6804,10 @@
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16x4";shaderComponentCount=2
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16x4";shaderComponentCount=3
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16x4";shaderComponentCount=4
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="float16";shaderComponentCount=1
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="float16";shaderComponentCount=2
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="float16";shaderComponentCount=3
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="float16";shaderComponentCount=4
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="float16x2";shaderComponentCount=1
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="float16x2";shaderComponentCount=2
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="float16x2";shaderComponentCount=3
@@ -6830,22 +6868,35 @@
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm10-10-10-2";shaderComponentCount=2
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm10-10-10-2";shaderComponentCount=3
 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm10-10-10-2";shaderComponentCount=4
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x4-bgra";shaderComponentCount=1
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x4-bgra";shaderComponentCount=2
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x4-bgra";shaderComponentCount=3
+webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x4-bgra";shaderComponentCount=4
+webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="uint8"
 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="uint8x2"
 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="uint8x4"
+webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint8"
 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint8x2"
 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint8x4"
+webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm8"
 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm8x2"
 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm8x4"
+webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="snorm8"
 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="snorm8x2"
 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="snorm8x4"
+webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="uint16"
 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="uint16x2"
 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="uint16x4"
+webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint16"
 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint16x2"
 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint16x4"
+webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm16"
 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm16x2"
 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm16x4"
+webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="snorm16"
 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="snorm16x2"
 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="snorm16x4"
+webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="float16"
 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="float16x2"
 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="float16x4"
 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="float32"
@@ -6861,22 +6912,32 @@
 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint32x3"
 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint32x4"
 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm10-10-10-2"
+webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm8x4-bgra"
+webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="uint8"
 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="uint8x2"
 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="uint8x4"
+webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint8"
 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint8x2"
 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint8x4"
+webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm8"
 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm8x2"
 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm8x4"
+webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="snorm8"
 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="snorm8x2"
 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="snorm8x4"
+webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="uint16"
 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="uint16x2"
 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="uint16x4"
+webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint16"
 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint16x2"
 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint16x4"
+webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm16"
 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm16x2"
 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm16x4"
+webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="snorm16"
 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="snorm16x2"
 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="snorm16x4"
+webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="float16"
 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="float16x2"
 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="float16x4"
 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="float32"
@@ -6892,23 +6953,33 @@
 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint32x3"
 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint32x4"
 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm10-10-10-2"
+webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm8x4-bgra"
 webgpu:api,operation,vertex_state,correctness:buffers_with_varying_step_mode:
+webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="uint8"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="uint8x2"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="uint8x4"
+webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint8"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint8x2"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint8x4"
+webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm8"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm8x2"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm8x4"
+webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="snorm8"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="snorm8x2"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="snorm8x4"
+webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="uint16"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="uint16x2"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="uint16x4"
+webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint16"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint16x2"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint16x4"
+webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm16"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm16x2"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm16x4"
+webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="snorm16"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="snorm16x2"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="snorm16x4"
+webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="float16"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="float16x2"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="float16x4"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="float32"
@@ -6924,22 +6995,32 @@
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint32x3"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint32x4"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm10-10-10-2"
+webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm8x4-bgra"
+webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="uint8"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="uint8x2"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="uint8x4"
+webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint8"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint8x2"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint8x4"
+webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm8"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm8x2"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm8x4"
+webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="snorm8"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="snorm8x2"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="snorm8x4"
+webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="uint16"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="uint16x2"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="uint16x4"
+webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint16"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint16x2"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint16x4"
+webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm16"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm16x2"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm16x4"
+webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="snorm16"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="snorm16x2"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="snorm16x4"
+webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="float16"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="float16x2"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="float16x4"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="float32"
@@ -6955,22 +7036,32 @@
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint32x3"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint32x4"
 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm10-10-10-2"
+webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm8x4-bgra"
+webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="uint8"
 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="uint8x2"
 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="uint8x4"
+webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint8"
 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint8x2"
 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint8x4"
+webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm8"
 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm8x2"
 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm8x4"
+webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="snorm8"
 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="snorm8x2"
 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="snorm8x4"
+webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="uint16"
 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="uint16x2"
 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="uint16x4"
+webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint16"
 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint16x2"
 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint16x4"
+webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm16"
 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm16x2"
 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm16x4"
+webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="snorm16"
 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="snorm16x2"
 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="snorm16x4"
+webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="float16"
 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="float16x2"
 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="float16x4"
 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="float32"
@@ -6986,22 +7077,32 @@
 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint32x3"
 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint32x4"
 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm10-10-10-2"
+webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm8x4-bgra"
+webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint8"
 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint8x2"
 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint8x4"
+webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint8"
 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint8x2"
 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint8x4"
+webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm8"
 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm8x2"
 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm8x4"
+webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm8"
 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm8x2"
 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm8x4"
+webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint16"
 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint16x2"
 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint16x4"
+webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint16"
 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint16x2"
 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint16x4"
+webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm16"
 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm16x2"
 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm16x4"
+webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm16"
 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm16x2"
 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm16x4"
+webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="float16"
 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="float16x2"
 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="float16x4"
 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="float32"
@@ -7017,23 +7118,33 @@
 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint32x3"
 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint32x4"
 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm10-10-10-2"
+webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm8x4-bgra"
 webgpu:api,operation,vertex_state,correctness:discontiguous_location_and_attribs:
+webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="uint8"
 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="uint8x2"
 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="uint8x4"
+webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint8"
 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint8x2"
 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint8x4"
+webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm8"
 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm8x2"
 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm8x4"
+webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="snorm8"
 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="snorm8x2"
 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="snorm8x4"
+webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="uint16"
 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="uint16x2"
 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="uint16x4"
+webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint16"
 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint16x2"
 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint16x4"
+webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm16"
 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm16x2"
 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm16x4"
+webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="snorm16"
 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="snorm16x2"
 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="snorm16x4"
+webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="float16"
 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="float16x2"
 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="float16x4"
 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="float32"
@@ -7049,6 +7160,7 @@
 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint32x3"
 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint32x4"
 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm10-10-10-2"
+webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm8x4-bgra"
 webgpu:api,operation,vertex_state,index_format:index_format,uint16:
 webgpu:api,operation,vertex_state,index_format:index_format,uint32:
 webgpu:api,operation,vertex_state,index_format:index_format,change_pipeline_after_setIndexBuffer:setPipelineBeforeSetIndexBuffer=false
@@ -27459,6 +27571,166 @@
 webgpu:api,validation,layout_shader_compat:pipeline_layout_shader_exact_match:bindingInPipelineLayout="readwriteStorageTex";bindingInShader="readonlyStorageTex"
 webgpu:api,validation,layout_shader_compat:pipeline_layout_shader_exact_match:bindingInPipelineLayout="readwriteStorageTex";bindingInShader="writeonlyStorageTex"
 webgpu:api,validation,layout_shader_compat:pipeline_layout_shader_exact_match:bindingInPipelineLayout="readwriteStorageTex";bindingInShader="readwriteStorageTex"
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="sint";viewDimension="2d";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="sint";viewDimension="2d";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="sint";viewDimension="2d-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="sint";viewDimension="2d-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="sint";viewDimension="cube";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="sint";viewDimension="cube";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="sint";viewDimension="cube-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="sint";viewDimension="cube-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="uint";viewDimension="2d";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="uint";viewDimension="2d";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="uint";viewDimension="2d-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="uint";viewDimension="2d-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="uint";viewDimension="cube";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="uint";viewDimension="cube";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="uint";viewDimension="cube-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="uint";viewDimension="cube-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="float";viewDimension="2d";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="float";viewDimension="2d";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="float";viewDimension="2d-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="float";viewDimension="2d-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="float";viewDimension="cube";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="float";viewDimension="cube";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="float";viewDimension="cube-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="float";viewDimension="cube-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="unfilterable-float";viewDimension="2d";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="unfilterable-float";viewDimension="2d";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="unfilterable-float";viewDimension="2d-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="unfilterable-float";viewDimension="2d-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="unfilterable-float";viewDimension="cube";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="unfilterable-float";viewDimension="cube";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="unfilterable-float";viewDimension="cube-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="unfilterable-float";viewDimension="cube-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="depth";viewDimension="2d";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="depth";viewDimension="2d";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="depth";viewDimension="2d-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="depth";viewDimension="2d-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="depth";viewDimension="cube";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="depth";viewDimension="cube";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="depth";viewDimension="cube-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="depth";viewDimension="cube-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="sint";viewDimension="2d";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="sint";viewDimension="2d";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="sint";viewDimension="2d-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="sint";viewDimension="2d-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="sint";viewDimension="cube";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="sint";viewDimension="cube";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="sint";viewDimension="cube-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="sint";viewDimension="cube-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="uint";viewDimension="2d";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="uint";viewDimension="2d";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="uint";viewDimension="2d-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="uint";viewDimension="2d-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="uint";viewDimension="cube";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="uint";viewDimension="cube";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="uint";viewDimension="cube-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="uint";viewDimension="cube-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="float";viewDimension="2d";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="float";viewDimension="2d";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="float";viewDimension="2d-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="float";viewDimension="2d-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="float";viewDimension="cube";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="float";viewDimension="cube";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="float";viewDimension="cube-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="float";viewDimension="cube-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="unfilterable-float";viewDimension="2d";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="unfilterable-float";viewDimension="2d";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="unfilterable-float";viewDimension="2d-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="unfilterable-float";viewDimension="2d-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="unfilterable-float";viewDimension="cube";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="unfilterable-float";viewDimension="cube";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="unfilterable-float";viewDimension="cube-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="unfilterable-float";viewDimension="cube-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="depth";viewDimension="2d";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="depth";viewDimension="2d";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="depth";viewDimension="2d-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="depth";viewDimension="2d-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="depth";viewDimension="cube";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="depth";viewDimension="cube";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="depth";viewDimension="cube-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=false;sampleType="depth";viewDimension="cube-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="sint";viewDimension="2d";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="sint";viewDimension="2d";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="sint";viewDimension="2d-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="sint";viewDimension="2d-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="sint";viewDimension="cube";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="sint";viewDimension="cube";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="sint";viewDimension="cube-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="sint";viewDimension="cube-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="uint";viewDimension="2d";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="uint";viewDimension="2d";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="uint";viewDimension="2d-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="uint";viewDimension="2d-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="uint";viewDimension="cube";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="uint";viewDimension="cube";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="uint";viewDimension="cube-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="uint";viewDimension="cube-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="float";viewDimension="2d";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="float";viewDimension="2d";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="float";viewDimension="2d-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="float";viewDimension="2d-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="float";viewDimension="cube";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="float";viewDimension="cube";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="float";viewDimension="cube-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="float";viewDimension="cube-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="unfilterable-float";viewDimension="2d";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="unfilterable-float";viewDimension="2d";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="unfilterable-float";viewDimension="2d-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="unfilterable-float";viewDimension="2d-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="unfilterable-float";viewDimension="cube";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="unfilterable-float";viewDimension="cube";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="unfilterable-float";viewDimension="cube-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="unfilterable-float";viewDimension="cube-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="depth";viewDimension="2d";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="depth";viewDimension="2d";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="depth";viewDimension="2d-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="depth";viewDimension="2d-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="depth";viewDimension="cube";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="depth";viewDimension="cube";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="depth";viewDimension="cube-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=true;sampleType="depth";viewDimension="cube-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="sint";viewDimension="2d";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="sint";viewDimension="2d";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="sint";viewDimension="2d-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="sint";viewDimension="2d-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="sint";viewDimension="cube";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="sint";viewDimension="cube";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="sint";viewDimension="cube-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="sint";viewDimension="cube-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="uint";viewDimension="2d";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="uint";viewDimension="2d";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="uint";viewDimension="2d-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="uint";viewDimension="2d-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="uint";viewDimension="cube";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="uint";viewDimension="cube";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="uint";viewDimension="cube-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="uint";viewDimension="cube-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="float";viewDimension="2d";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="float";viewDimension="2d";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="float";viewDimension="2d-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="float";viewDimension="2d-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="float";viewDimension="cube";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="float";viewDimension="cube";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="float";viewDimension="cube-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="float";viewDimension="cube-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="unfilterable-float";viewDimension="2d";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="unfilterable-float";viewDimension="2d";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="unfilterable-float";viewDimension="2d-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="unfilterable-float";viewDimension="2d-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="unfilterable-float";viewDimension="cube";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="unfilterable-float";viewDimension="cube";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="unfilterable-float";viewDimension="cube-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="unfilterable-float";viewDimension="cube-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="depth";viewDimension="2d";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="depth";viewDimension="2d";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="depth";viewDimension="2d-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="depth";viewDimension="2d-array";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="depth";viewDimension="cube";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="depth";viewDimension="cube";sameGroup=false
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="depth";viewDimension="cube-array";sameGroup=true
+webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="depth";viewDimension="cube-array";sameGroup=false
 webgpu:api,validation,query_set,create:count:type="occlusion"
 webgpu:api,validation,query_set,create:count:type="timestamp"
 webgpu:api,validation,query_set,destroy:twice:
@@ -33378,22 +33650,31 @@
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_shaderLocation_unique:
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_input_location_limit:
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_input_location_in_vertex_state:
+webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="uint8"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="uint8x2"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="uint8x4"
+webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint8"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint8x2"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint8x4"
+webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm8"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm8x2"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm8x4"
+webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="snorm8"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="snorm8x2"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="snorm8x4"
+webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="uint16"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="uint16x2"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="uint16x4"
+webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint16"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint16x2"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint16x4"
+webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm16"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm16x2"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm16x4"
+webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="snorm16"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="snorm16x2"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="snorm16x4"
+webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="float16"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="float16x2"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="float16x4"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="float32"
@@ -33409,6 +33690,21 @@
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint32x3"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint32x4"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm10-10-10-2"
+webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm8x4-bgra"
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-5}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-3}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":0}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-5}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-3}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2}
@@ -33437,6 +33733,20 @@
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-4}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-6}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-8}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-5}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-3}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":0}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-5}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-3}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2}
@@ -33465,6 +33775,20 @@
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-4}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-6}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-8}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-5}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-3}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":0}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-5}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-3}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2}
@@ -33493,6 +33817,20 @@
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-4}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-6}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-8}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-5}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-3}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":0}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-5}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-3}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2}
@@ -33521,6 +33859,22 @@
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-4}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-6}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-8}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-3}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-6}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":0}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-3}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-6}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-4}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4}
@@ -33547,6 +33901,22 @@
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-8}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-12}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-10}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-3}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-6}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":0}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-3}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-6}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-4}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4}
@@ -33573,6 +33943,22 @@
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-8}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-12}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-10}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-3}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-6}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":0}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-3}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-6}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-4}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4}
@@ -33599,6 +33985,22 @@
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-8}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-12}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-10}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-3}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-6}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":0}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-3}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-6}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-4}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4}
@@ -33625,6 +34027,22 @@
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-8}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-12}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16x4";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-10}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-3}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-6}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":0}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":1}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-3}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-6}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-4}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16x2";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4}
@@ -33849,22 +34267,43 @@
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm10-10-10-2";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-4}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm10-10-10-2";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-6}
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm10-10-10-2";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-8}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":0}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":0,"add":4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-6}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":0,"add":256};offsetVariant={"mult":1,"add":-8}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":0}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":2}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":0,"add":4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-4}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-6}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";arrayStrideVariant={"mult":1,"add":0};offsetVariant={"mult":1,"add":-8}
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="uint8"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="uint8x2"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="uint8x4"
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint8"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint8x2"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint8x4"
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm8"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm8x2"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm8x4"
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="snorm8"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="snorm8x2"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="snorm8x4"
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="uint16"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="uint16x2"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="uint16x4"
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint16"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint16x2"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint16x4"
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm16"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm16x2"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm16x4"
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="snorm16"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="snorm16x2"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="snorm16x4"
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="float16"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="float16x2"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="float16x4"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="float32"
@@ -33880,6 +34319,7 @@
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint32x3"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint32x4"
 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm10-10-10-2"
+webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm8x4-bgra"
 webgpu:api,validation,render_pipeline,vertex_state:many_attributes_overlapping:
 webgpu:api,validation,resource_usages,buffer,in_pass_encoder:subresources,buffer_usage_in_one_compute_pass_with_no_dispatch:usage0="uniform";usage1="uniform"
 webgpu:api,validation,resource_usages,buffer,in_pass_encoder:subresources,buffer_usage_in_one_compute_pass_with_no_dispatch:usage0="uniform";usage1="storage"
@@ -59200,6 +59640,24 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32uint";filt="nearest";modeU="c";modeV="r";offset=false
@@ -59254,6 +59712,24 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32uint";filt="nearest";modeU="c";modeV="r";offset=false
@@ -59308,6 +59784,24 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="rgb10a2uint";filt="nearest";modeU="c";modeV="r";offset=false
@@ -62044,6 +62538,24 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32uint";filt="nearest";modeU="c";modeV="r";offset=false
@@ -62098,6 +62610,24 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32uint";filt="nearest";modeU="c";modeV="r";offset=false
@@ -62152,6 +62682,24 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="f";format="rgb10a2uint";filt="nearest";modeU="c";modeV="r";offset=false
@@ -64888,6 +65436,24 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32uint";filt="nearest";modeU="c";modeV="r";offset=false
@@ -64942,6 +65508,24 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32uint";filt="nearest";modeU="c";modeV="r";offset=false
@@ -64996,6 +65580,24 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="v";format="rgb10a2uint";filt="nearest";modeU="c";modeV="r";offset=false
@@ -67147,6 +67749,9 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="r32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="r32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="r32float";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="r32float";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="r32float";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="r32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rg32uint";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rg32uint";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rg32uint";filt="nearest";mode="m"
@@ -67156,6 +67761,9 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rg32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rg32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rg32float";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rg32float";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rg32float";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rg32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgba32uint";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgba32uint";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgba32uint";filt="nearest";mode="m"
@@ -67165,6 +67773,9 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgba32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgba32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgba32float";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgba32float";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgba32float";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgba32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgb10a2uint";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgb10a2uint";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="rgb10a2uint";filt="nearest";mode="m"
@@ -67621,6 +68232,9 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="r32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="r32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="r32float";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="r32float";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="r32float";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="r32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rg32uint";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rg32uint";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rg32uint";filt="nearest";mode="m"
@@ -67630,6 +68244,9 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rg32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rg32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rg32float";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rg32float";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rg32float";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rg32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgba32uint";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgba32uint";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgba32uint";filt="nearest";mode="m"
@@ -67639,6 +68256,9 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgba32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgba32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgba32float";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgba32float";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgba32float";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgba32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgb10a2uint";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgb10a2uint";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="f";format="rgb10a2uint";filt="nearest";mode="m"
@@ -68095,6 +68715,9 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="r32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="r32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="r32float";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="r32float";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="r32float";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="r32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rg32uint";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rg32uint";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rg32uint";filt="nearest";mode="m"
@@ -68104,6 +68727,9 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rg32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rg32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rg32float";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rg32float";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rg32float";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rg32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgba32uint";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgba32uint";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgba32uint";filt="nearest";mode="m"
@@ -68113,6 +68739,9 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgba32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgba32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgba32float";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgba32float";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgba32float";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgba32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgb10a2uint";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgb10a2uint";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="v";format="rgb10a2uint";filt="nearest";mode="m"
@@ -69154,6 +69783,24 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="r32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32uint";filt="nearest";modeU="c";modeV="r";offset=false
@@ -69208,6 +69855,24 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rg32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32uint";filt="nearest";modeU="c";modeV="r";offset=false
@@ -69262,6 +69927,24 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="c";format="rgb10a2uint";filt="nearest";modeU="c";modeV="r";offset=false
@@ -71998,6 +72681,24 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="r32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32uint";filt="nearest";modeU="c";modeV="r";offset=false
@@ -72052,6 +72753,24 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rg32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32uint";filt="nearest";modeU="c";modeV="r";offset=false
@@ -72106,6 +72825,24 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="f";format="rgb10a2uint";filt="nearest";modeU="c";modeV="r";offset=false
@@ -74842,6 +75579,24 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="r32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32uint";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32uint";filt="nearest";modeU="c";modeV="r";offset=false
@@ -74896,6 +75651,24 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rg32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32uint";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32uint";filt="nearest";modeU="c";modeV="r";offset=false
@@ -74950,6 +75723,24 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgba32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgb10a2uint";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="rgb10a2uint";filt="nearest";modeU="c";modeV="r";offset=false
@@ -77101,6 +77892,9 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="r32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="r32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="r32float";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="r32float";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="r32float";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="r32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rg32uint";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rg32uint";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rg32uint";filt="nearest";mode="m"
@@ -77110,6 +77904,9 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rg32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rg32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rg32float";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rg32float";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rg32float";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rg32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgba32uint";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgba32uint";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgba32uint";filt="nearest";mode="m"
@@ -77119,6 +77916,9 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgba32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgba32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgba32float";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgba32float";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgba32float";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgba32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgb10a2uint";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgb10a2uint";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="c";format="rgb10a2uint";filt="nearest";mode="m"
@@ -77575,6 +78375,9 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="r32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="r32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="r32float";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="r32float";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="r32float";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="r32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rg32uint";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rg32uint";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rg32uint";filt="nearest";mode="m"
@@ -77584,6 +78387,9 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rg32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rg32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rg32float";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rg32float";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rg32float";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rg32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgba32uint";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgba32uint";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgba32uint";filt="nearest";mode="m"
@@ -77593,6 +78399,9 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgba32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgba32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgba32float";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgba32float";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgba32float";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgba32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgb10a2uint";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgb10a2uint";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="f";format="rgb10a2uint";filt="nearest";mode="m"
@@ -78049,6 +78858,9 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="r32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="r32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="r32float";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="r32float";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="r32float";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="r32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rg32uint";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rg32uint";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rg32uint";filt="nearest";mode="m"
@@ -78058,6 +78870,9 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rg32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rg32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rg32float";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rg32float";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rg32float";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rg32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgba32uint";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgba32uint";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgba32uint";filt="nearest";mode="m"
@@ -78067,6 +78882,9 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgba32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgba32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgba32float";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgba32float";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgba32float";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgba32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgb10a2uint";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgb10a2uint";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="rgb10a2uint";filt="nearest";mode="m"
@@ -78406,690 +79224,1536 @@
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="astc-12x12-unorm-srgb";filt="linear";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="astc-12x12-unorm-srgb";filt="linear";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_3d_coords:stage="v";format="astc-12x12-unorm-srgb";filt="linear";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false
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-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false
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-webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false
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+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth32float";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth32float";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth32float";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth32float";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth32float";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth32float";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth24plus";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth24plus";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth24plus";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth24plus";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth24plus";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth24plus";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth32float";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth32float";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth32float";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth32float";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth32float";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth32float";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth24plus";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth24plus";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth24plus";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth24plus";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth24plus";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth24plus";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureLoad:sampled_1d:stage="c";format="r8unorm"
 webgpu:shader,execution,expression,call,builtin,textureLoad:sampled_1d:stage="c";format="r8snorm"
 webgpu:shader,execution,expression,call,builtin,textureLoad:sampled_1d:stage="c";format="r8uint"
@@ -79683,10 +81347,19 @@
 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_depth_multisampled_2d";format="depth24plus"
 webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="c";format="depth16unorm"
 webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="c";format="depth32float"
+webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="c";format="depth24plus"
+webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="c";format="depth24plus-stencil8"
+webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="c";format="depth32float-stencil8"
 webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="f";format="depth16unorm"
 webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="f";format="depth32float"
+webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="f";format="depth24plus"
+webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="f";format="depth24plus-stencil8"
+webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="f";format="depth32float-stencil8"
 webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="v";format="depth16unorm"
 webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="v";format="depth32float"
+webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="v";format="depth24plus"
+webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="v";format="depth24plus-stencil8"
+webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="v";format="depth32float-stencil8"
 webgpu:shader,execution,expression,call,builtin,textureLoad:external:stage="c"
 webgpu:shader,execution,expression,call,builtin,textureLoad:external:stage="f"
 webgpu:shader,execution,expression,call,builtin,textureLoad:external:stage="v"
@@ -81015,24 +82688,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false
@@ -81051,24 +82706,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false
@@ -81087,24 +82724,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -81123,24 +82742,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -81159,24 +82760,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false
@@ -85920,33 +87503,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -85974,33 +87530,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -86028,33 +87557,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -86082,33 +87584,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -86136,33 +87611,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -88863,78 +90311,96 @@
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="astc-12x12-unorm-srgb";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="astc-12x12-unorm-srgb";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:format="astc-12x12-unorm-srgb";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false
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+webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float-stencil8";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float-stencil8";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float-stencil8";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float-stencil8";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float-stencil8";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float-stencil8";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float-stencil8";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float-stencil8";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float-stencil8";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float-stencil8";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float-stencil8";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float-stencil8";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float-stencil8";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float-stencil8";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="r8unorm";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="r8unorm";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="r8unorm";filt="nearest";modeU="c";modeV="r";offset=false
@@ -89601,24 +91067,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false
@@ -89637,24 +91085,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false
@@ -89673,24 +91103,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -89709,24 +91121,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -89745,24 +91139,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false
@@ -91674,33 +93050,18 @@
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth16unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth16unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth16unorm";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth16unorm";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth16unorm";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth16unorm";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus-stencil8";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus-stencil8";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus-stencil8";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus-stencil8";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus-stencil8";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth24plus-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float-stencil8";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float-stencil8";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float-stencil8";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float-stencil8";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float-stencil8";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="depth32float-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="bc1-rgba-unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="bc1-rgba-unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="bc1-rgba-unorm";filt="nearest";mode="m"
@@ -92001,78 +93362,96 @@
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="astc-12x12-unorm-srgb";filt="linear";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="astc-12x12-unorm-srgb";filt="linear";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:format="astc-12x12-unorm-srgb";filt="linear";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="nearest";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="nearest";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="linear";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="i32";filt="nearest";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="i32";filt="nearest";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="i32";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="i32";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="i32";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="i32";filt="linear";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="u32";filt="nearest";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="u32";filt="nearest";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="u32";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="u32";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="u32";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="u32";filt="linear";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="nearest";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="nearest";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="linear";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="i32";filt="nearest";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="i32";filt="nearest";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="i32";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="i32";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="i32";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="i32";filt="linear";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="u32";filt="nearest";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="u32";filt="nearest";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="u32";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="u32";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="u32";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="u32";filt="linear";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth16unorm";filt="nearest";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth16unorm";filt="nearest";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth16unorm";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth16unorm";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth16unorm";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth16unorm";filt="linear";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float";filt="nearest";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float";filt="nearest";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="i32";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="i32";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="i32";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="u32";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="u32";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube-array";A="u32";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="i32";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="i32";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="i32";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="u32";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="u32";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube-array";A="u32";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus";viewDimension="cube";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus";viewDimension="cube";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus";viewDimension="cube";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus";viewDimension="cube-array";A="i32";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus";viewDimension="cube-array";A="i32";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus";viewDimension="cube-array";A="i32";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus";viewDimension="cube-array";A="u32";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus";viewDimension="cube-array";A="u32";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus";viewDimension="cube-array";A="u32";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus-stencil8";viewDimension="cube";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus-stencil8";viewDimension="cube";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus-stencil8";viewDimension="cube";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus-stencil8";viewDimension="cube-array";A="i32";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus-stencil8";viewDimension="cube-array";A="i32";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus-stencil8";viewDimension="cube-array";A="i32";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus-stencil8";viewDimension="cube-array";A="u32";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus-stencil8";viewDimension="cube-array";A="u32";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth24plus-stencil8";viewDimension="cube-array";A="u32";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float-stencil8";viewDimension="cube";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float-stencil8";viewDimension="cube";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float-stencil8";viewDimension="cube";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float-stencil8";viewDimension="cube-array";A="i32";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float-stencil8";viewDimension="cube-array";A="i32";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float-stencil8";viewDimension="cube-array";A="i32";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float-stencil8";viewDimension="cube-array";A="u32";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float-stencil8";viewDimension="cube-array";A="u32";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float-stencil8";viewDimension="cube-array";A="u32";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";mode="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";mode="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";mode="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";mode="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";mode="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";mode="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";mode="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";mode="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";mode="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";mode="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";mode="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";mode="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus";mode="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus";mode="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus";mode="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus";mode="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus";mode="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus";mode="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus-stencil8";mode="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus-stencil8";mode="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus-stencil8";mode="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus-stencil8";mode="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus-stencil8";mode="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth24plus-stencil8";mode="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float-stencil8";mode="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float-stencil8";mode="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float-stencil8";mode="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float-stencil8";mode="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float-stencil8";mode="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float-stencil8";mode="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth16unorm";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth16unorm";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth16unorm";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth24plus";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth24plus";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth24plus";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth24plus-stencil8";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth24plus-stencil8";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth24plus-stencil8";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float-stencil8";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float-stencil8";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:format="depth32float-stencil8";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleBaseClampToEdge:2d_coords:stage="c";textureType="texture_2d%3Cf32%3E";filt="nearest";modeU="c";modeV="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleBaseClampToEdge:2d_coords:stage="c";textureType="texture_2d%3Cf32%3E";filt="nearest";modeU="c";modeV="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleBaseClampToEdge:2d_coords:stage="c";textureType="texture_2d%3Cf32%3E";filt="nearest";modeU="c";modeV="m"
@@ -92847,24 +94226,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false
@@ -92883,24 +94244,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false
@@ -92919,24 +94262,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -92955,24 +94280,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -92991,24 +94298,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false
@@ -97752,33 +99041,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -97806,33 +99068,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -97860,33 +99095,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -97914,33 +99122,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -97968,33 +99149,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -101361,24 +102515,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false
@@ -101397,24 +102533,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false
@@ -101433,24 +102551,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -101469,24 +102569,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -101505,24 +102587,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false
@@ -103434,33 +104498,18 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth16unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth16unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth16unorm";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth16unorm";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth16unorm";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth16unorm";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus-stencil8";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus-stencil8";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus-stencil8";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus-stencil8";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus-stencil8";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth24plus-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float-stencil8";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float-stencil8";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float-stencil8";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float-stencil8";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float-stencil8";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="depth32float-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="bc1-rgba-unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="bc1-rgba-unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:format="bc1-rgba-unorm";filt="nearest";mode="m"
@@ -103833,6 +104882,114 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth16unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth16unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth16unorm";filt="nearest";mode="m"
@@ -103845,6 +105002,24 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth32float";filt="linear";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth32float";filt="linear";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth32float";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus-stencil8";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus-stencil8";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus-stencil8";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus-stencil8";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus-stencil8";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth24plus-stencil8";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth32float-stencil8";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth32float-stencil8";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth32float-stencil8";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth32float-stencil8";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth32float-stencil8";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:3d_coords:format="depth32float-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false
@@ -103917,6 +105092,114 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=false
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+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true
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+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false
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+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false
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+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth16unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth16unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth16unorm";filt="nearest";mode="m"
@@ -103929,6 +105212,24 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth32float";filt="linear";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth32float";filt="linear";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth32float";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus-stencil8";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus-stencil8";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus-stencil8";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus-stencil8";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus-stencil8";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth24plus-stencil8";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth32float-stencil8";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth32float-stencil8";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth32float-stencil8";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth32float-stencil8";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth32float-stencil8";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:format="depth32float-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false
@@ -104001,6 +105302,114 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=true
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@@ -104145,6 +105662,114 @@
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+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m"
@@ -104157,6 +105782,24 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth32float";filt="linear";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth32float";filt="linear";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth32float";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m"
@@ -104169,6 +105812,24 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth32float";filt="linear";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth32float";filt="linear";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth32float";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m"
@@ -104181,6 +105842,24 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth32float";filt="linear";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth32float";filt="linear";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth32float";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false
@@ -104253,6 +105932,114 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true
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+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false
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+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="r";modeV="r";offset=true
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@@ -104325,6 +106112,114 @@
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 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false
@@ -104397,6 +106292,114 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true
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 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true
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+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m"
@@ -104409,6 +106412,24 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth32float";filt="linear";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth32float";filt="linear";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth32float";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth24plus";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth24plus";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth24plus";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth24plus";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth24plus";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth24plus";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m"
@@ -104421,6 +106442,24 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth32float";filt="linear";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth32float";filt="linear";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth32float";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m"
@@ -104433,6 +106472,24 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth32float";filt="linear";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth32float";filt="linear";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth32float";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="m"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="c"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="r"
+webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="r8unorm";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="r8unorm";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="r8unorm";filt="nearest";modeU="c";modeV="r";offset=false
@@ -105099,24 +107156,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false
@@ -105135,24 +107174,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false
@@ -105171,24 +107192,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -105207,24 +107210,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false
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-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -105243,24 +107228,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
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 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false
@@ -107727,24 +109694,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false
@@ -107763,24 +109712,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false
@@ -107799,24 +109730,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true
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 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -107835,24 +109748,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
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 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -107871,24 +109766,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
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 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false
@@ -110355,24 +112232,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true
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 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false
@@ -110391,24 +112250,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true
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 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false
@@ -110427,24 +112268,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -110463,24 +112286,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false
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-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false
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-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false
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-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -110499,24 +112304,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false
@@ -115260,33 +117047,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -115314,33 +117074,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -115368,33 +117101,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -115422,33 +117128,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -115476,33 +117155,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="c";format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -121146,33 +122798,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -121200,33 +122825,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -121254,33 +122852,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -121308,33 +122879,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -121362,33 +122906,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="f";format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -127032,33 +128549,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -127086,33 +128576,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -127140,33 +128603,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -127194,33 +128630,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -127248,33 +128657,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="nearest";modeU="m";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="c";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="r";modeV="m";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="c";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="r";modeW="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";modeU="m";modeV="m";modeW="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:stage="v";format="bc1-rgba-unorm";dim="cube";filt="nearest";modeU="c";modeV="c";modeW="m";offset=false
@@ -130641,24 +132023,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false
@@ -130677,24 +132041,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false
@@ -130713,24 +132059,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -130749,24 +132077,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -130785,24 +132095,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false
@@ -133269,24 +134561,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false
@@ -133305,24 +134579,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false
@@ -133341,24 +134597,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -133377,24 +134615,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -133413,24 +134633,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false
@@ -135897,24 +137099,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false
@@ -135933,24 +137117,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false
@@ -135969,24 +137135,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -136005,24 +137153,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -136041,24 +137171,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false
@@ -137970,33 +139082,18 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";mode="m"
@@ -138408,33 +139505,18 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";mode="m"
@@ -138846,33 +139928,18 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_array_3d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";mode="m"
@@ -139839,24 +140906,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false
@@ -139875,24 +140924,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false
@@ -139911,24 +140942,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -139947,24 +140960,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -139983,24 +140978,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false
@@ -142467,24 +143444,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false
@@ -142503,24 +143462,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false
@@ -142539,24 +143480,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -142575,24 +143498,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -142611,24 +143516,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false
@@ -145095,24 +145982,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false
@@ -145131,24 +146000,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false
@@ -145167,24 +146018,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -145203,24 +146036,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -145239,24 +146054,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false
@@ -147723,24 +148520,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false
@@ -147759,24 +148538,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false
@@ -147795,24 +148556,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -147831,24 +148574,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -147867,24 +148592,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false
@@ -150351,24 +151058,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false
@@ -150387,24 +151076,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false
@@ -150423,24 +151094,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -150459,24 +151112,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -150495,24 +151130,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false
@@ -152979,24 +153596,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false
@@ -153015,24 +153614,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="c";modeV="r";offset=false
@@ -153051,24 +153632,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -153087,24 +153650,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth24plus-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="c";modeV="r";offset=false
@@ -153123,24 +153668,6 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="r";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="nearest";modeU="m";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="c";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="r";modeV="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float-stencil8";filt="linear";modeU="m";modeV="m";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="c";offset=true
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";modeU="c";modeV="r";offset=false
@@ -155268,33 +155795,18 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="nearest";mode="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="nearest";mode="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="nearest";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth16unorm";dim="cube";filt="linear";mode="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="nearest";mode="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="nearest";mode="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="nearest";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float";dim="cube";filt="linear";mode="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";mode="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";mode="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="linear";mode="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="nearest";mode="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="nearest";mode="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="nearest";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus-stencil8";dim="cube";filt="linear";mode="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="nearest";mode="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="nearest";mode="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="nearest";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth32float-stencil8";dim="cube";filt="linear";mode="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="bc1-rgba-unorm";dim="cube";filt="nearest";mode="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="bc1-rgba-unorm";dim="cube";filt="nearest";mode="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="bc1-rgba-unorm";dim="cube";filt="nearest";mode="m";offset=false
@@ -155922,33 +156434,18 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="nearest";mode="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="nearest";mode="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="nearest";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth16unorm";dim="cube";filt="linear";mode="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="nearest";mode="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="nearest";mode="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="nearest";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float";dim="cube";filt="linear";mode="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="nearest";mode="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="nearest";mode="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="nearest";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus";dim="cube";filt="linear";mode="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="nearest";mode="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="nearest";mode="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="nearest";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth24plus-stencil8";dim="cube";filt="linear";mode="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="nearest";mode="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="nearest";mode="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="nearest";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="depth32float-stencil8";dim="cube";filt="linear";mode="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="bc1-rgba-unorm";dim="cube";filt="nearest";mode="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="bc1-rgba-unorm";dim="cube";filt="nearest";mode="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="f";format="bc1-rgba-unorm";dim="cube";filt="nearest";mode="m";offset=false
@@ -156576,33 +157073,18 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="nearest";mode="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="nearest";mode="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="nearest";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth16unorm";dim="cube";filt="linear";mode="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="nearest";mode="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="nearest";mode="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="nearest";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float";dim="cube";filt="linear";mode="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="nearest";mode="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="nearest";mode="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="nearest";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus";dim="cube";filt="linear";mode="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="nearest";mode="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="nearest";mode="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="nearest";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth24plus-stencil8";dim="cube";filt="linear";mode="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="nearest";mode="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="nearest";mode="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="nearest";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="depth32float-stencil8";dim="cube";filt="linear";mode="m";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="bc1-rgba-unorm";dim="cube";filt="nearest";mode="c";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="bc1-rgba-unorm";dim="cube";filt="nearest";mode="r";offset=false
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="v";format="bc1-rgba-unorm";dim="cube";filt="nearest";mode="m";offset=false
@@ -157014,33 +157496,18 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth24plus-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="depth32float-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="c";format="bc1-rgba-unorm";filt="nearest";mode="m"
@@ -157452,33 +157919,18 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth24plus-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="depth32float-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="f";format="bc1-rgba-unorm";filt="nearest";mode="m"
@@ -157890,33 +158342,18 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth24plus-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="nearest";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="depth32float-stencil8";filt="linear";mode="m"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="bc1-rgba-unorm";filt="nearest";mode="m"
@@ -158217,339 +158654,481 @@
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="astc-12x12-unorm-srgb";filt="linear";mode="c"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="astc-12x12-unorm-srgb";filt="linear";mode="r"
 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="astc-12x12-unorm-srgb";filt="linear";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="c";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="c";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="c";offset=true
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="r";offset=false
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="r";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";mode="c";offset=true
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth32float";viewDimension="cube";filt="linear";mode="m"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth32float";viewDimension="cube-array";A="i32";filt="nearest";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth32float";viewDimension="cube-array";A="i32";filt="nearest";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth32float";viewDimension="cube-array";A="i32";filt="nearest";mode="m"
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-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth32float";viewDimension="cube-array";A="u32";filt="linear";mode="c"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth32float";viewDimension="cube-array";A="u32";filt="linear";mode="r"
-webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth32float";viewDimension="cube-array";A="u32";filt="linear";mode="m"
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-webgpu:shader,execution,expression,call,builtin,textureStore:store_1d_coords:format="rgba8uint"
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-webgpu:shader,execution,expression,call,builtin,textureStore:store_1d_coords:format="rgba16uint"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_1d_coords:format="rgba16sint"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_1d_coords:format="rgba16float"
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-webgpu:shader,execution,expression,call,builtin,textureStore:store_1d_coords:format="r32sint"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_1d_coords:format="r32float"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_1d_coords:format="rg32uint"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_1d_coords:format="rg32sint"
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-webgpu:shader,execution,expression,call,builtin,textureStore:store_1d_coords:format="rgba32uint"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_1d_coords:format="rgba32sint"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_1d_coords:format="rgba32float"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_2d_coords:format="rgba8unorm"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_2d_coords:format="rgba8snorm"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_2d_coords:format="rgba8uint"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_2d_coords:format="rgba8sint"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_2d_coords:format="rgba16uint"
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-webgpu:shader,execution,expression,call,builtin,textureStore:store_2d_coords:format="rgba16float"
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-webgpu:shader,execution,expression,call,builtin,textureStore:store_2d_coords:format="rg32uint"
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-webgpu:shader,execution,expression,call,builtin,textureStore:store_2d_coords:format="rgba32uint"
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-webgpu:shader,execution,expression,call,builtin,textureStore:store_2d_coords:format="rgba32float"
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-webgpu:shader,execution,expression,call,builtin,textureStore:store_array_2d_coords:format="rgba8snorm"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_array_2d_coords:format="rgba8uint"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_array_2d_coords:format="rgba8sint"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_array_2d_coords:format="rgba16uint"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_array_2d_coords:format="rgba16sint"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_array_2d_coords:format="rgba16float"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_array_2d_coords:format="r32uint"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_array_2d_coords:format="r32sint"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_array_2d_coords:format="r32float"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_array_2d_coords:format="rg32uint"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_array_2d_coords:format="rg32sint"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_array_2d_coords:format="rg32float"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_array_2d_coords:format="rgba32uint"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_array_2d_coords:format="rgba32sint"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_array_2d_coords:format="rgba32float"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_3d_coords:format="rgba8unorm"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_3d_coords:format="rgba8snorm"
-webgpu:shader,execution,expression,call,builtin,textureStore:store_3d_coords:format="rgba8uint"
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-webgpu:shader,execution,expression,call,builtin,textureStore:store_3d_coords:format="rgba32float"
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-webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32uint"
-webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32sint"
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-webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32uint"
-webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32sint"
-webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32float"
-webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="bgra8unorm"
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+webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";mode="c";offset=true
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+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32uint";viewDimension="2d";stage="fragment";access="read_write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32uint";viewDimension="2d-array";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32uint";viewDimension="2d-array";stage="compute";access="read_write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32uint";viewDimension="2d-array";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32uint";viewDimension="2d-array";stage="fragment";access="read_write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32uint";viewDimension="3d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32uint";viewDimension="3d";stage="compute";access="read_write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32uint";viewDimension="3d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32uint";viewDimension="3d";stage="fragment";access="read_write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32sint";viewDimension="1d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32sint";viewDimension="1d";stage="compute";access="read_write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32sint";viewDimension="1d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32sint";viewDimension="1d";stage="fragment";access="read_write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32sint";viewDimension="2d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32sint";viewDimension="2d";stage="compute";access="read_write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32sint";viewDimension="2d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32sint";viewDimension="2d";stage="fragment";access="read_write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32sint";viewDimension="2d-array";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32sint";viewDimension="2d-array";stage="compute";access="read_write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32sint";viewDimension="2d-array";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32sint";viewDimension="2d-array";stage="fragment";access="read_write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32sint";viewDimension="3d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32sint";viewDimension="3d";stage="compute";access="read_write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32sint";viewDimension="3d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32sint";viewDimension="3d";stage="fragment";access="read_write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32float";viewDimension="1d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32float";viewDimension="1d";stage="compute";access="read_write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32float";viewDimension="1d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32float";viewDimension="1d";stage="fragment";access="read_write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32float";viewDimension="2d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32float";viewDimension="2d";stage="compute";access="read_write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32float";viewDimension="2d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32float";viewDimension="2d";stage="fragment";access="read_write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32float";viewDimension="2d-array";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32float";viewDimension="2d-array";stage="compute";access="read_write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32float";viewDimension="2d-array";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32float";viewDimension="2d-array";stage="fragment";access="read_write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32float";viewDimension="3d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32float";viewDimension="3d";stage="compute";access="read_write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32float";viewDimension="3d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="r32float";viewDimension="3d";stage="fragment";access="read_write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32uint";viewDimension="1d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32uint";viewDimension="1d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32uint";viewDimension="2d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32uint";viewDimension="2d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32uint";viewDimension="2d-array";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32uint";viewDimension="2d-array";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32uint";viewDimension="3d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32uint";viewDimension="3d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32sint";viewDimension="1d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32sint";viewDimension="1d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32sint";viewDimension="2d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32sint";viewDimension="2d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32sint";viewDimension="2d-array";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32sint";viewDimension="2d-array";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32sint";viewDimension="3d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32sint";viewDimension="3d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32float";viewDimension="1d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32float";viewDimension="1d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32float";viewDimension="2d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32float";viewDimension="2d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32float";viewDimension="2d-array";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32float";viewDimension="2d-array";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32float";viewDimension="3d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rg32float";viewDimension="3d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32uint";viewDimension="1d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32uint";viewDimension="1d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32uint";viewDimension="2d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32uint";viewDimension="2d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32uint";viewDimension="2d-array";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32uint";viewDimension="2d-array";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32uint";viewDimension="3d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32uint";viewDimension="3d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32sint";viewDimension="1d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32sint";viewDimension="1d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32sint";viewDimension="2d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32sint";viewDimension="2d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32sint";viewDimension="2d-array";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32sint";viewDimension="2d-array";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32sint";viewDimension="3d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32sint";viewDimension="3d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32float";viewDimension="1d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32float";viewDimension="1d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32float";viewDimension="2d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32float";viewDimension="2d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32float";viewDimension="2d-array";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32float";viewDimension="2d-array";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32float";viewDimension="3d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="rgba32float";viewDimension="3d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="bgra8unorm";viewDimension="1d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="bgra8unorm";viewDimension="1d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="bgra8unorm";viewDimension="2d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="bgra8unorm";viewDimension="2d";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="bgra8unorm";viewDimension="2d-array";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="bgra8unorm";viewDimension="2d-array";stage="fragment";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="bgra8unorm";viewDimension="3d";stage="compute";access="write"
+webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:format="bgra8unorm";viewDimension="3d";stage="fragment";access="write"
 webgpu:shader,execution,expression,call,builtin,textureStore:bgra8unorm_swizzle:
 webgpu:shader,execution,expression,call,builtin,textureStore:out_of_bounds:dim="1d";coords="i32";mipCount=1;mip=0
 webgpu:shader,execution,expression,call,builtin,textureStore:out_of_bounds:dim="1d";coords="u32";mipCount=1;mip=0
@@ -158583,6 +159162,58 @@
 webgpu:shader,execution,expression,call,builtin,textureStore:out_of_bounds_array:baseLevel=1;arrayLevels=2;type="u32"
 webgpu:shader,execution,expression,call,builtin,textureStore:out_of_bounds_array:baseLevel=1;arrayLevels=3;type="i32"
 webgpu:shader,execution,expression,call,builtin,textureStore:out_of_bounds_array:baseLevel=1;arrayLevels=3;type="u32"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8unorm";texelViewFormat="rgba32float";viewDimension="1d"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8unorm";texelViewFormat="rgba32float";viewDimension="2d"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8unorm";texelViewFormat="rgba32float";viewDimension="2d-array"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8unorm";texelViewFormat="rgba32float";viewDimension="3d"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8unorm";texelViewFormat="rgba32float";viewDimension="cube"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8unorm";texelViewFormat="rgba32float";viewDimension="cube-array"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8sint";texelViewFormat="rgba32sint";viewDimension="1d"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8sint";texelViewFormat="rgba32sint";viewDimension="2d"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8sint";texelViewFormat="rgba32sint";viewDimension="2d-array"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8sint";texelViewFormat="rgba32sint";viewDimension="3d"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8sint";texelViewFormat="rgba32sint";viewDimension="cube"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8sint";texelViewFormat="rgba32sint";viewDimension="cube-array"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8uint";texelViewFormat="rgba32uint";viewDimension="1d"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8uint";texelViewFormat="rgba32uint";viewDimension="2d"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8uint";texelViewFormat="rgba32uint";viewDimension="2d-array"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8uint";texelViewFormat="rgba32uint";viewDimension="3d"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8uint";texelViewFormat="rgba32uint";viewDimension="cube"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="r8uint";texelViewFormat="rgba32uint";viewDimension="cube-array"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32float";texelViewFormat="rgba32float";viewDimension="1d"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32float";texelViewFormat="rgba32float";viewDimension="2d"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32float";texelViewFormat="rgba32float";viewDimension="2d-array"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32float";texelViewFormat="rgba32float";viewDimension="3d"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32float";texelViewFormat="rgba32float";viewDimension="cube"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32float";texelViewFormat="rgba32float";viewDimension="cube-array"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32uint";texelViewFormat="rgba32uint";viewDimension="1d"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32uint";texelViewFormat="rgba32uint";viewDimension="2d"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32uint";texelViewFormat="rgba32uint";viewDimension="2d-array"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32uint";texelViewFormat="rgba32uint";viewDimension="3d"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32uint";texelViewFormat="rgba32uint";viewDimension="cube"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32uint";texelViewFormat="rgba32uint";viewDimension="cube-array"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32sint";texelViewFormat="rgba32sint";viewDimension="1d"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32sint";texelViewFormat="rgba32sint";viewDimension="2d"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32sint";texelViewFormat="rgba32sint";viewDimension="2d-array"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32sint";texelViewFormat="rgba32sint";viewDimension="3d"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32sint";texelViewFormat="rgba32sint";viewDimension="cube"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="rgba32sint";texelViewFormat="rgba32sint";viewDimension="cube-array"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus";texelViewFormat="rgba32float";viewDimension="2d"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus";texelViewFormat="rgba32float";viewDimension="2d-array"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus";texelViewFormat="rgba32float";viewDimension="cube"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus";texelViewFormat="rgba32float";viewDimension="cube-array"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus";texelViewFormat="r32float";viewDimension="2d"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus";texelViewFormat="r32float";viewDimension="2d-array"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus";texelViewFormat="r32float";viewDimension="cube"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus";texelViewFormat="r32float";viewDimension="cube-array"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus-stencil8";texelViewFormat="r32float";viewDimension="2d"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus-stencil8";texelViewFormat="r32float";viewDimension="2d-array"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus-stencil8";texelViewFormat="r32float";viewDimension="cube"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="depth24plus-stencil8";texelViewFormat="r32float";viewDimension="cube-array"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="stencil8";texelViewFormat="rgba32sint";viewDimension="2d"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="stencil8";texelViewFormat="rgba32sint";viewDimension="2d-array"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="stencil8";texelViewFormat="rgba32sint";viewDimension="cube"
+webgpu:shader,execution,expression,call,builtin,texture_utils:readTextureToTexelViews:srcFormat="stencil8";texelViewFormat="rgba32sint";viewDimension="cube-array"
 webgpu:shader,execution,expression,call,builtin,transpose:abstract_float:inputSource="const";cols=2;rows=2
 webgpu:shader,execution,expression,call,builtin,transpose:abstract_float:inputSource="const";cols=2;rows=3
 webgpu:shader,execution,expression,call,builtin,transpose:abstract_float:inputSource="const";cols=2;rows=4
diff --git a/third_party/gn/webgpu-cts/ts_sources.txt b/third_party/gn/webgpu-cts/ts_sources.txt
index fbfceb7..70fdc94 100644
--- a/third_party/gn/webgpu-cts/ts_sources.txt
+++ b/third_party/gn/webgpu-cts/ts_sources.txt
@@ -244,6 +244,7 @@
 src/webgpu/web_platform/util.ts
 src/webgpu/api/validation/gpu_external_texture_expiration.spec.ts
 src/webgpu/api/validation/layout_shader_compat.spec.ts
+src/webgpu/api/validation/non_filterable_texture.spec.ts
 src/webgpu/api/validation/buffer/create.spec.ts
 src/webgpu/api/validation/buffer/destroy.spec.ts
 src/webgpu/api/validation/buffer/mapping.spec.ts
@@ -619,9 +620,9 @@
 src/webgpu/shader/execution/expression/call/builtin/tan.spec.ts
 src/webgpu/shader/execution/expression/call/builtin/tanh.cache.ts
 src/webgpu/shader/execution/expression/call/builtin/tanh.spec.ts
-src/webgpu/shader/execution/expression/call/builtin/textureDimensions.spec.ts
 src/webgpu/shader/validation/decl/util.ts
 src/webgpu/shader/execution/expression/call/builtin/texture_utils.ts
+src/webgpu/shader/execution/expression/call/builtin/textureDimensions.spec.ts
 src/webgpu/shader/execution/expression/call/builtin/textureGather.spec.ts
 src/webgpu/shader/execution/expression/call/builtin/textureGatherCompare.spec.ts
 src/webgpu/shader/execution/expression/call/builtin/textureLoad.spec.ts
@@ -635,8 +636,8 @@
 src/webgpu/shader/execution/expression/call/builtin/textureSampleCompareLevel.spec.ts
 src/webgpu/shader/execution/expression/call/builtin/textureSampleGrad.spec.ts
 src/webgpu/shader/execution/expression/call/builtin/textureSampleLevel.spec.ts
-src/webgpu/shader/execution/expression/call/builtin/utils.ts
 src/webgpu/shader/execution/expression/call/builtin/textureStore.spec.ts
+src/webgpu/shader/execution/expression/call/builtin/texture_utils.spec.ts
 src/webgpu/shader/execution/expression/call/builtin/transpose.cache.ts
 src/webgpu/shader/execution/expression/call/builtin/transpose.spec.ts
 src/webgpu/shader/execution/expression/call/builtin/trunc.cache.ts
@@ -653,6 +654,7 @@
 src/webgpu/shader/execution/expression/call/builtin/unpack4x8unorm.spec.ts
 src/webgpu/shader/execution/expression/call/builtin/unpack4xI8.spec.ts
 src/webgpu/shader/execution/expression/call/builtin/unpack4xU8.spec.ts
+src/webgpu/shader/execution/expression/call/builtin/utils.ts
 src/webgpu/shader/execution/expression/call/builtin/workgroupBarrier.spec.ts
 src/webgpu/shader/execution/expression/call/builtin/workgroupUniformLoad.spec.ts
 src/webgpu/shader/execution/expression/call/builtin/atomics/harness.ts
diff --git a/third_party/webgpu-cts b/third_party/webgpu-cts
index 8690def..3dbe9f3 160000
--- a/third_party/webgpu-cts
+++ b/third_party/webgpu-cts
@@ -1 +1 @@
-Subproject commit 8690defa74b6975c10e85c113f121d4b2a3f2564
+Subproject commit 3dbe9f32cfe145464361368adaa1f7fda6a5c483
diff --git a/webgpu-cts/compat-expectations.txt b/webgpu-cts/compat-expectations.txt
index 4ee5c38..19254b0 100644
--- a/webgpu-cts/compat-expectations.txt
+++ b/webgpu-cts/compat-expectations.txt
@@ -82,11 +82,10 @@
 # results: [ Failure RetryOnFailure Skip Slow ]
 # END TAG HEADER
 
-# Last rolled: 2024-11-01 08:36:30AM
+# Last rolled: 2024-11-14 04:01:47PM
 
 # conflicts_allowed: true
 
-
 # Flaky memory_sync failures on Intel
 crbug.com/dawn/2083 [ intel-0x9bc5 linux ] webgpu:api,operation,memory_sync,buffer,multiple_buffers:ww:boundary="command-buffer";writeOps=["storage","b2b-copy"];contexts=["render-bundle-encoder","command-encoder"] [ Failure ]
 crbug.com/dawn/2083 [ intel-0x9bc5 linux ] webgpu:api,operation,memory_sync,buffer,multiple_buffers:ww:boundary="command-buffer";writeOps=["storage","b2b-copy"];contexts=["render-pass-encoder","command-encoder"] [ Failure ]
@@ -136,10 +135,179 @@
 crbug.com/341327471 [ intel-0x4680 linux ] webgpu:web_platform,canvas,getCurrentTexture:resize:* [ Failure ]
 crbug.com/341327472 [ intel-0x4680 linux ] webgpu:api,validation,state,device_lost,destroy:* [ Failure ]
 
+# Untriaged from manual CTS roll
+crbug.com/0000 [ linux intel ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:* [ Failure ]
+crbug.com/0000 [ linux intel ] webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:* [ Failure ]
+crbug.com/0000 [ linux intel ] webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:* [ Failure ]
+crbug.com/0000 [ linux intel ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:* [ Failure ]
+
+crbug.com/0000 [ android ] webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="vec3%3Cf32%3E" [ Failure ]
+crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureDimensions:* [ Failure ]
+crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureGather:* [ Failure ]
+crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:* [ Failure ]
+crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_depth_multisampled_2d";format="depth24plus" [ Failure ]
+crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_depth_multisampled_2d";format="depth24plus" [ Failure ]
+crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_depth_multisampled_2d";format="depth24plus" [ Failure ]
+crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureNumLayers:* [ Failure ]
+crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:* [ Failure ]
+crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:* [ Failure ]
+crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureSampleCompare:* [ Failure ]
+crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:* [ Failure ]
+
+crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_multisampled_2d";format="depth24plus" [ Failure ]
+crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_multisampled_2d";format="depth24plus" [ Failure ]
+crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_multisampled_2d";format="depth24plus" [ Failure ]
+
+# Also failing in non-compat from manual CTS roll
+crbug.com/0000 [ linux ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:* [ Failure ]
+crbug.com/0000 [ linux ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_depth_multisampled_2d";* [ Failure ]
+crbug.com/0000 [ linux ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_depth_multisampled_2d";* [ Failure ]
+crbug.com/0000 [ linux ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_depth_multisampled_2d";* [ Failure ]
+crbug.com/0000 [ linux ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_multisampled_2d";* [ Failure ]
+crbug.com/0000 [ linux ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_multisampled_2d";* [ Failure ]
+crbug.com/0000 [ linux ] webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_multisampled_2d";* [ Failure ]
+crbug.com/0000 [ linux ] webgpu:shader,execution,expression,call,builtin,textureSampleCompare:* [ Failure ]
+crbug.com/0000 [ linux ] webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:* [ Failure ]
+
 ################################################################################
 # This section represents things that are probably fixable in Dawn.
 ################################################################################
 
+# Unimplemented new GPUVertexFormat entries
+# Skipped instead of just Failed because of the number of failures causes infra issues
+
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="float16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="snorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="snorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="uint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="uint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm8x4-bgra" [ Skip ]
+
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="float16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="snorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="snorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="uint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="uint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm8x4-bgra" [ Skip ]
+
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="float16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="snorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="snorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="uint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="uint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm8x4-bgra" [ Skip ]
+
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="float16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="snorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="snorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="uint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="uint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm8x4-bgra" [ Skip ]
+
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="float16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="snorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="snorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="uint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="uint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm8x4-bgra" [ Skip ]
+
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="float16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="snorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="snorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="uint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="uint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm8x4-bgra" [ Skip ]
+
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="float16";* [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16";* [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8";* [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16";* [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8";* [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16";* [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8";* [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16";* [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8";* [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x4-bgra";* [ Skip ]
+
+
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="float16" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint16" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint8" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="snorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="snorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="uint16" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="uint8" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm8x4-bgra" [ Skip ]
+
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";* [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";* [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";* [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";* [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";* [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";* [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";* [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";* [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";* [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";* [ Skip ]
+
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="float16" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint16" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint8" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="snorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="snorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="uint16" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="uint8" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm8x4-bgra" [ Skip ]
+
+crbug.com/376924407 [ android ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="float16" [ Skip ]
+crbug.com/376924407 [ android ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint16" [ Skip ]
+crbug.com/376924407 [ android ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint8" [ Skip ]
+crbug.com/376924407 [ android ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm16" [ Skip ]
+crbug.com/376924407 [ android ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm8" [ Skip ]
+crbug.com/376924407 [ android ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint16" [ Skip ]
+crbug.com/376924407 [ android ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint8" [ Skip ]
+crbug.com/376924407 [ android ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm16" [ Skip ]
+crbug.com/376924407 [ android ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm8" [ Skip ]
+crbug.com/376924407 [ android ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm8x4-bgra" [ Skip ]
+crbug.com/376924407 [ linux ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="float16" [ Skip ]
+crbug.com/376924407 [ linux ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint16" [ Skip ]
+crbug.com/376924407 [ linux ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint8" [ Skip ]
+crbug.com/376924407 [ linux ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm16" [ Skip ]
+crbug.com/376924407 [ linux ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm8" [ Skip ]
+crbug.com/376924407 [ linux ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint16" [ Skip ]
+crbug.com/376924407 [ linux ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint8" [ Skip ]
+crbug.com/376924407 [ linux ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm16" [ Skip ]
+crbug.com/376924407 [ linux ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm8" [ Skip ]
+crbug.com/376924407 [ linux ] webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm8x4-bgra" [ Skip ]
+
 # textureSample, textureSampleGrad, textureGather of cube map w/depth24plus* formats failing
 crbug.com/377321457 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="depth24plus";filt="nearest";mode="c" [ Failure ]
 crbug.com/377321457 webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="depth24plus";filt="nearest";mode="m" [ Failure ]
@@ -518,228 +686,6 @@
 
 # texture sampling of depth textures with linear filtering is now invalid in the spec
 # these tests should be removed from the CTS
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="c";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="c";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="m";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="m";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="r";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="r";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="c";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="c";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="m";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="m";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="r";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="r";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="c";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="c";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="m";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="m";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="r";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="r";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="c";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="c";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="m";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="m";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="r";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="r";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="c";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="c";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="m";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="m";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="r";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="r";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="c";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="c";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="m";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="m";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="r";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="r";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth16unorm";viewDimension="cube";filt="linear";mode="c" [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth16unorm";viewDimension="cube";filt="linear";mode="m" [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth16unorm";viewDimension="cube";filt="linear";mode="r" [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth32float";viewDimension="cube";filt="linear";mode="c" [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth32float";viewDimension="cube";filt="linear";mode="m" [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth32float";viewDimension="cube";filt="linear";mode="r" [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth16unorm";viewDimension="cube";filt="linear";mode="c" [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth16unorm";viewDimension="cube";filt="linear";mode="m" [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth16unorm";viewDimension="cube";filt="linear";mode="r" [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth32float";viewDimension="cube";filt="linear";mode="c" [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth32float";viewDimension="cube";filt="linear";mode="m" [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth32float";viewDimension="cube";filt="linear";mode="r" [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth16unorm";viewDimension="cube";filt="linear";mode="c" [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth16unorm";viewDimension="cube";filt="linear";mode="m" [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth16unorm";viewDimension="cube";filt="linear";mode="r" [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth32float";viewDimension="cube";filt="linear";mode="c" [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth32float";viewDimension="cube";filt="linear";mode="m" [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth32float";viewDimension="cube";filt="linear";mode="r" [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="c";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="c";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="m";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="m";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="r";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="r";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="linear";mode="c";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="linear";mode="c";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="linear";mode="m";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="linear";mode="m";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="linear";mode="r";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="linear";mode="r";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="c";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="c";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="m";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="m";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="r";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="r";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="linear";mode="c";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="linear";mode="c";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="linear";mode="m";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="linear";mode="m";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="linear";mode="r";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="linear";mode="r";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="c";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="c";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="m";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="m";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="r";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="r";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="linear";mode="c";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="linear";mode="c";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="linear";mode="m";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="linear";mode="m";offset=true [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="linear";mode="r";offset=false [ Failure ]
-crbug.com/375343411 webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="linear";mode="r";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="c" [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="m" [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="r" [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="linear";mode="c" [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="linear";mode="m" [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="linear";mode="r" [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="c" [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="m" [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="r" [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="linear";mode="c" [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="linear";mode="m" [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="linear";mode="r" [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="c" [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="m" [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="r" [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="linear";mode="c" [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="linear";mode="m" [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="linear";mode="r" [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";* [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";* [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="linear";* [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="linear";* [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";* [ Failure ]
-crbug.com/374218148 webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";* [ Failure ]
 
 ### This section represents things that will require Compat validation
 ### These tests will never pass, but should be skipped in CTS once Compat
@@ -761,7 +707,6 @@
 
 ### This section represents issues that are likely bugs in ANGLE
 
-
 # read-only storage texture failures
 # passes on ANGLE/Vulkan, so likely a bug in ANGLE/SwiftShader and ANGLE/GL
 crbug.com/dawn/2430 [ intel-0x9bc5 linux mesa_ge_23.2 ] webgpu:api,operation,storage_texture,read_only:basic:format="rgba8snorm";shaderStage="compute";dimension="1d";depthOrArrayLayers=1 [ Failure ]
@@ -882,11 +827,9 @@
 crbug.com/dawn/2248 [ intel-0x9bc5 ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero";alpha=0.5 [ Failure ]
 crbug.com/dawn/2248 [ intel-0x9bc5 ] webgpu:api,operation,command_buffer,queries,occlusionQuery:occlusion_query,alpha_to_coverage:writeMask=0;renderMode="render-bundle";bufferOffset="zero";querySetOffset="zero";alpha=0.75 [ Failure ]
 
-
 # getCurrentTexture failures on Intel 630
 crbug.com/dawn/2114 [ intel-0x9bc5 linux ] webgpu:web_platform,canvas,getCurrentTexture:resize:* [ Failure ]
 
-
 # Limits issues on NVidia GL
 crbug.com/dawn/2123 [ linux nvidia-0x2184 ] webgpu:api,validation,capability_checks,limits,maxBufferSize:createBuffer,at_over:limitTest="atMaximum";testValueName="atLimit" [ Failure ]
 crbug.com/dawn/2123 [ linux nvidia-0x2184 ] webgpu:api,validation,capability_checks,limits,maxStorageBufferBindingSize:createBindGroup,at_over:limitTest="atMaximum";testValueName="atLimit";bufferPart="wholeBuffer" [ Failure ]
@@ -1865,8 +1808,6 @@
 crbug.com/42251283 [ android arm ] webgpu:shader,execution,expression,call,builtin,dpdyFine:* [ Failure ]
 crbug.com/42251283 [ android arm ] webgpu:shader,execution,expression,call,builtin,fwidthFine:* [ Failure ]
 
-
-
 # copyToTexture,canvas:copy_contents_from_gpu_context_canvas too flaky for RetryOnFailure on Android
 crbug.com/dawn/0000 [ android arm ] webgpu:web_platform,copyToTexture,canvas:copy_contents_from_gpu_context_canvas:canvasType="offscreen";srcAndDstInSameGPUDevice=false;dstColorFormat="r16float";srcAlphaMode="premultiplied";dstAlphaMode="opaque";srcDoFlipYDuringCopy=false [ Failure ]
 crbug.com/dawn/0000 [ android arm ] webgpu:web_platform,copyToTexture,canvas:copy_contents_from_gpu_context_canvas:canvasType="offscreen";srcAndDstInSameGPUDevice=false;dstColorFormat="r16float";srcAlphaMode="premultiplied";dstAlphaMode="opaque";srcDoFlipYDuringCopy=true [ Failure ]
@@ -1979,204 +1920,6 @@
 
 # textureGather failures on Pixel 6
 # Note: most of these are also failing on Vulkan in Core (see bug)
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="c" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="r" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="m" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="c" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="r" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="m" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="c" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="r" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="m" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="linear";mode="c" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="linear";mode="r" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="linear";mode="m" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="linear";mode="c" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="linear";mode="r" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="linear";mode="m" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="linear";mode="c" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="linear";mode="r" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="linear";mode="m" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="nearest";mode="c" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="nearest";mode="r" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="nearest";mode="m" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="nearest";mode="c" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="nearest";mode="r" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="nearest";mode="m" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="nearest";mode="c" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="nearest";mode="r" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="nearest";mode="m" [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=false [ Skip ]
-crbug.com/368070319 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false [ Skip ]
 
 # Flaky on Linux NVIDIA 535.183.01
 crbug.com/372198639 [ linux nvidia ] webgpu:api,validation,state,device_lost,destroy:importExternalTexture:sourceType="VideoFrame";awaitLost=true [ RetryOnFailure ]
@@ -2978,168 +2721,6 @@
 crbug.com/374167797 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="r";modeV="r";modeW="r";offset=false [ Failure ]
 
 # Offset broken on android arm
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Skip ]
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-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=true [ Skip ]
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-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=true [ Skip ]
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-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ]
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-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="bgra8unorm";filt="linear";modeU="c";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="bgra8unorm";filt="linear";modeU="c";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="bgra8unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
@@ -5738,42 +5319,6 @@
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="stencil8";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="stencil8";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_array_2d_coords:stage="v";format="stencil8";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="c";format="depth16unorm";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="c";format="depth16unorm";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="c";format="depth16unorm";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="c";format="depth16unorm";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="c";format="depth16unorm";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="f";format="depth16unorm";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="f";format="depth16unorm";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="f";format="depth16unorm";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="f";format="depth16unorm";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="f";format="depth16unorm";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="v";format="depth16unorm";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="v";format="depth16unorm";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="v";format="depth16unorm";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="v";format="depth16unorm";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="v";format="depth16unorm";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="c";format="depth32float";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="c";format="depth32float";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="c";format="depth32float";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="c";format="depth32float";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="c";format="depth32float";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="f";format="depth32float";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="f";format="depth32float";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="f";format="depth32float";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="f";format="depth32float";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="f";format="depth32float";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="v";format="depth32float";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="v";format="depth32float";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="v";format="depth32float";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="v";format="depth32float";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:array_2d_coords:stage="v";format="depth32float";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="c";format="depth16unorm";mode="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="f";format="depth16unorm";mode="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="v";format="depth16unorm";mode="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="c";format="depth32float";mode="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="f";format="depth32float";mode="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGatherCompare:sampled_2d_coords:stage="v";format="depth32float";mode="m";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="bgra8unorm";dim="3d";filt="nearest";modeU="c";modeV="c";modeW="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="bgra8unorm";dim="3d";filt="linear";modeU="c";modeV="c";modeW="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="bgra8unorm";dim="3d";filt="nearest";modeU="c";modeV="c";modeW="r";offset=true [ Skip ]
@@ -6596,15 +6141,6 @@
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
@@ -6614,15 +6150,6 @@
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
@@ -6632,15 +6159,6 @@
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
@@ -6650,15 +6168,6 @@
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
@@ -6668,15 +6177,6 @@
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
@@ -6686,15 +6186,6 @@
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
@@ -6704,15 +6195,6 @@
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
@@ -6722,15 +6204,6 @@
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
@@ -6740,15 +6213,6 @@
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
@@ -6758,15 +6222,6 @@
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
@@ -6776,15 +6231,6 @@
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
@@ -6794,19 +6240,12 @@
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
 
 crbug.com/374167797 [ linux ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="bc3-rgba-unorm-srgb";filt="linear";modeU="r";modeV="m";offset=true [ Failure ]
 crbug.com/374167797 [ linux ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="bc1-rgba-unorm";filt="linear";modeU="r";modeV="c";offset=true [ Failure ]
 
+
+
 ################################################################################
 # New flakes. Please triage - will be discarded/regenerated by the next roll:
 # ##ROLLER_DISCARD_AND_REWRITE##
@@ -6837,119 +6276,14 @@
 
 crbug.com/dawn/0000 [ android-pixel-6 ] webgpu:shader,execution,expression,access,structure,index:buffer_align: [ Failure ]
 
+crbug.com/dawn/0000 webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:* [ Failure ]
+
+
 ################################################################################
 # Autogenerated Failure expectations. Please triage.
 # ##ROLLER_AUTOGENERATED_FAILURES##
 ################################################################################
 crbug.com/0000 [ android-chromium android-pixel-6 android-t angle-opengles arm dawn-no-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:api,validation,capability_checks,limits,maxComputeWorkgroupStorageSize:createComputePipeline,at_over:limitTest="atMaximum";testValueName="overLimit";async=true;wgslType="vec4%3Cf32%3E" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="r";modeV="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="r";modeV="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="r";modeV="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="r";modeV="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="r";modeV="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="linear";mode="c" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="linear";mode="m" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="linear";mode="r" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="nearest";mode="c" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="nearest";mode="m" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth16unorm";viewDimension="cube";filt="nearest";mode="r" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="linear";mode="c" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="linear";mode="m" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="linear";mode="r" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="nearest";mode="c" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="nearest";mode="m" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:format="depth32float";viewDimension="cube";filt="nearest";mode="r" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="r";offset=true [ Failure ]
 crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="astc-10x10-unorm";filt="linear";modeU="c";modeV="c";offset=false [ Failure ]
 crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="astc-10x10-unorm";filt="linear";modeU="c";modeV="c";offset=true [ Failure ]
 crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:format="astc-10x10-unorm";filt="linear";modeU="m";modeV="m";offset=true [ Failure ]
@@ -7281,96 +6615,6 @@
 crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_ge_535.183.01 oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="r";modeV="r";modeW="r";offset=false [ Failure ]
 crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_lt_535.183.01 oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:format="depth24plus-stencil8";dim="cube";filt="nearest";modeU="r";modeV="r";modeW="r";offset=false [ Failure ]
 crbug.com/0000 [ android-chromium android-pixel-6 android-t angle-opengles arm dawn-no-backend-validation graphite-disabled mobile no-asan no-clang-coverage oop-c passthrough renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleCompare:2d_coords:format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth16unorm";viewDimension="cube";filt="nearest";mode="c" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth16unorm";viewDimension="cube";filt="nearest";mode="m" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth16unorm";viewDimension="cube";filt="nearest";mode="r" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth32float";viewDimension="cube";filt="nearest";mode="c" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth32float";viewDimension="cube";filt="nearest";mode="m" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="c";format="depth32float";viewDimension="cube";filt="nearest";mode="r" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth16unorm";viewDimension="cube";filt="nearest";mode="c" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth16unorm";viewDimension="cube";filt="nearest";mode="m" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth16unorm";viewDimension="cube";filt="nearest";mode="r" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth32float";viewDimension="cube";filt="nearest";mode="c" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth32float";viewDimension="cube";filt="nearest";mode="m" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="f";format="depth32float";viewDimension="cube";filt="nearest";mode="r" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth16unorm";viewDimension="cube";filt="nearest";mode="c" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth16unorm";viewDimension="cube";filt="nearest";mode="m" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth16unorm";viewDimension="cube";filt="nearest";mode="r" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth32float";viewDimension="cube";filt="nearest";mode="c" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth32float";viewDimension="cube";filt="nearest";mode="m" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_3d_coords:stage="v";format="depth32float";viewDimension="cube";filt="nearest";mode="r" [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";mode="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";mode="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";mode="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";mode="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";mode="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";mode="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";mode="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";mode="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";mode="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";mode="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";mode="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";mode="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";mode="c";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";mode="c";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";mode="m";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";mode="m";offset=true [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";mode="r";offset=false [ Failure ]
-crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";mode="r";offset=true [ Failure ]
 crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x4680 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";mode="c";offset=false [ Failure ]
 crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 mesa_ge_23.2 no-asan no-clang-coverage oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";mode="c";offset=false [ Failure ]
 crbug.com/0000 [ angle-opengl dawn-no-backend-validation desktop display-server-x graphite-disabled no-asan no-clang-coverage nvidia-0x2184 nvidia_ge_535.183.01 oop-c passthrough release renderer-skia-gl target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_3d_coords:stage="c";format="depth24plus";dim="cube";filt="nearest";mode="c";offset=false [ Failure ]
diff --git a/webgpu-cts/expectations.txt b/webgpu-cts/expectations.txt
index 29d0978a..1016631 100644
--- a/webgpu-cts/expectations.txt
+++ b/webgpu-cts/expectations.txt
@@ -82,10 +82,135 @@
 # results: [ Failure RetryOnFailure Skip Slow ]
 # END TAG HEADER
 
-# Last rolled: 2024-11-01 08:36:30AM
+# Last rolled: 2024-11-14 04:01:47PM
 
 # conflicts_allowed: true
 
+# Unimplemented new GPUVertexFormat entries
+# Skipped instead of just Failed because of the number of failures causes infra issues
+
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="float16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="sint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="snorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="snorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="uint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="uint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:max_buffers_and_attribs:format="unorm8x4-bgra" [ Skip ]
+
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="float16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="sint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="snorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="snorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="uint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="uint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:non_zero_array_stride_and_attribute_offset:format="unorm8x4-bgra" [ Skip ]
+
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="float16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="sint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="snorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="snorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="uint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="uint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:overlapping_attributes:format="unorm8x4-bgra" [ Skip ]
+
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="float16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="sint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="snorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="snorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="uint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="uint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:setVertexBuffer_offset_and_attribute_offset:format="unorm8x4-bgra" [ Skip ]
+
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="float16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="sint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="snorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="snorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="uint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="uint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_interleaved:format="unorm8x4-bgra" [ Skip ]
+
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="float16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="sint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="snorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="snorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="uint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="uint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_buffer_used_multiple_times_overlapped:format="unorm8x4-bgra" [ Skip ]
+
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="float16";* [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint16";* [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="sint8";* [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm16";* [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="snorm8";* [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint16";* [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="uint8";* [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm16";* [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8";* [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:vertex_format_to_shader_format_conversion:format="unorm8x4-bgra";* [ Skip ]
+
+
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="float16" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint16" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="sint8" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="snorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="snorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="uint16" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="uint8" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_contained_in_stride:format="unorm8x4-bgra" [ Skip ]
+
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="float16";* [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint16";* [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="sint8";* [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm16";* [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="snorm8";* [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint16";* [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="uint8";* [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm16";* [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8";* [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_attribute_offset_alignment:format="unorm8x4-bgra";* [ Skip ]
+
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="float16" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint16" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="sint8" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="snorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="snorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="uint16" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="uint8" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,validation,render_pipeline,vertex_state:vertex_shader_type_matches_attribute_format:format="unorm8x4-bgra" [ Skip ]
+
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="float16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="sint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="snorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="uint8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm16" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm8" [ Skip ]
+crbug.com/376924407 webgpu:api,operation,vertex_state,correctness:array_stride_zero:format="unorm8x4-bgra" [ Skip ]
+
 # SharedImage interop failures on Linux
 # Skipped instead of just Crash because of the number of failures
 crbug.com/1236130 [ linux ] webgpu:web_platform,canvas,readbackFromWebGPUCanvas:* [ Skip ]
@@ -1461,10 +1586,36 @@
 crbug.com/dawn/0000 [ android-14 arm ] webgpu:shader,execution,shader_io,fragment_builtins:subgroup_invocation_id:* [ Failure ]
 
 # untriaged failures
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,fwidthFine:f32:vectorize="_undef_";non_uniform_discard=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,fwidthFine:f32:vectorize=4;non_uniform_discard=true [ Failure ]
-crbug.com/dawn/0000 [ nvidia-0x2184 nvidia_lt_535.183.01 ] webgpu:shader,execution,expression,call,builtin,fwidthFine:f32:vectorize="_undef_";non_uniform_discard=true [ Failure ]
-crbug.com/dawn/0000 [ nvidia-0x2184 nvidia_lt_535.183.01 ] webgpu:shader,execution,expression,call,builtin,fwidthFine:f32:vectorize=4;non_uniform_discard=true [ Failure ]
+crbug.com/0000 webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:* [ Failure ]
+crbug.com/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,fwidthFine:f32:vectorize="_undef_";non_uniform_discard=true [ Failure ]
+crbug.com/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,fwidthFine:f32:vectorize=4;non_uniform_discard=true [ Failure ]
+crbug.com/0000 [ nvidia-0x2184 nvidia_lt_535.183.01 ] webgpu:shader,execution,expression,call,builtin,fwidthFine:f32:vectorize="_undef_";non_uniform_discard=true [ Failure ]
+crbug.com/0000 [ nvidia-0x2184 nvidia_lt_535.183.01 ] webgpu:shader,execution,expression,call,builtin,fwidthFine:f32:vectorize=4;non_uniform_discard=true [ Failure ]
+
+crbug.com/0000 [ win ] webgpu:shader,execution,expression,call,builtin,textureGather:* [ Failure ]
+crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureGather:* [ Failure ]
+crbug.com/0000 webgpu:shader,execution,expression,call,builtin,textureGatherCompare:* [ Failure ]
+crbug.com/0000 [ android ] webgpu:shader,execution,expression,call,builtin,textureSample:* [ Failure ]
+crbug.com/0000 webgpu:shader,execution,expression,call,builtin,textureSampleCompare:* [ Failure ]
+crbug.com/0000 webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:* [ Failure ]
+crbug.com/0000 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_depth_multisampled_2d";* [ Failure ]
+crbug.com/0000 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_depth_multisampled_2d";* [ Failure ]
+crbug.com/0000 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_depth_multisampled_2d";* [ Failure ]
+crbug.com/0000 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_multisampled_2d";* [ Failure ]
+crbug.com/0000 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_multisampled_2d";* [ Failure ]
+crbug.com/0000 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_multisampled_2d";* [ Failure ]
+
+crbug.com/0000 [ mac ] webgpu:api,operation,compute,basic:large_dispatch:dispatchSize="maximum" [ Failure ]
+crbug.com/0000 [ mac ] webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="compute";async=true;sampleType="sint";viewDimension="cube-array";sameGroup=false [ Failure ]
+crbug.com/0000 [ mac ] webgpu:api,validation,non_filterable_texture:non_filterable_texture_with_filtering_sampler:pipeline="render";async=false;sampleType="unfilterable-float";viewDimension="cube-array";sameGroup=false [ Failure ]
+crbug.com/0000 [ mac ] webgpu:web_platform,canvas,readbackFromWebGPUCanvas:drawTo2DCanvas:format="bgra8unorm";alphaMode="opaque";colorSpace="display-p3";webgpuCanvasType="offscreen";canvas2DType="offscreen" [ Failure ]
+crbug.com/0000 [ mac ] webgpu:web_platform,canvas,readbackFromWebGPUCanvas:drawTo2DCanvas:format="bgra8unorm";alphaMode="opaque";colorSpace="srgb";webgpuCanvasType="offscreen";canvas2DType="offscreen" [ Failure ]
+
+crbug.com/0000 [ win intel ] webgpu:shader,execution,expression,call,builtin,textureDimensions:sampled_and_multisampled:format="depth16unorm";aspect="all";samples=1 [ Failure ]
+crbug.com/0000 [ win intel ] webgpu:shader,execution,expression,call,builtin,textureDimensions:sampled_and_multisampled:format="r8snorm";aspect="all";samples=1 [ Failure ]
+
+crbug.com/0000 [ linux nvidia ] webgpu:web_platform,copyToTexture,ImageBitmap:from_ImageData:alpha="premultiply";orientation="flipY";colorSpaceConversion="default";srcFlipYInCopy=false;dstFormat="rgba8unorm";* [ Failure ]
+crbug.com/0000 [ linux nvidia ] webgpu:web_platform,copyToTexture,ImageBitmap:from_ImageData:alpha="premultiply";orientation="flipY";colorSpaceConversion="default";srcFlipYInCopy=false;dstFormat="rgba8unorm-srgb";* [ Failure ]
 
 # Temporary Failures due to intentional change in behavior
 crbug.com/dawn/366000875 webgpu:shader,validation,decl,var:var_access_mode_bad_other_template_contents:accessMode="read";prefix="storage,";suffix="," [ Failure ]
@@ -1588,79 +1739,7 @@
 
 crbug.com/dawn/0000 [ angle-d3d11 dawn-backend-validation desktop graphite-enabled intel-0x4680 no-asan no-clang-coverage oop-c passthrough release-x64 renderer-skia-gl target-cpu-64 webgpu-adapter-default webgpu-dxc-disabled webgpu-no-worker win10 ] webgpu:web_platform,copyToTexture,ImageBitmap:from_ImageData:alpha="none";orientation="none";colorSpaceConversion="default";srcFlipYInCopy=false;dstFormat="rg32float";dstPremultiplied=false [ RetryOnFailure ]
 
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";mode="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";mode="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ angle-opengl dawn-backend-validation desktop display-server-x graphite-disabled intel-0x9bc5 no-asan no-clang-coverage oop-c passthrough release renderer-skia-vulkan target-cpu-64 ubuntu webgpu-adapter-default webgpu-no-worker ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";mode="m";offset=false [ Failure ]
 
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="nearest";mode="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="c";format="depth32float";filt="linear";mode="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="nearest";mode="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="f";format="depth32float";filt="linear";mode="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="nearest";mode="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ dawn-backend-validation intel-0x9bc5 ubuntu ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_2d_coords:stage="v";format="depth32float";filt="linear";mode="m";offset=false [ Failure ]
 
 crbug.com/dawn/0000 [ android-pixel-4 dawn-no-backend-validation qualcomm webgpu-service-worker ] webgpu:web_platform,canvas,readbackFromWebGPUCanvas:drawTo2DCanvas:format="bgra8unorm";alphaMode="opaque";colorSpace="display-p3";webgpuCanvasType="offscreen";canvas2DType="offscreen" [ Failure ]
 crbug.com/dawn/0000 [ android-pixel-4 qualcomm ] webgpu:api,validation,capability_checks,limits,maxSamplersPerShaderStage:createPipeline,at_over:* [ Failure ]
@@ -1897,96 +1976,6 @@
 crbug.com/dawn/0000 [ android-r dawn-no-backend-validation qualcomm ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:sampled_array_3d_coords:stage="v";format="rgba16float";* [ Failure ]
 
 # textureGather with offset broken on android-t and android-14
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="f";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="v";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="bgra8unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="bgra8unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:stage="c";format="bgra8unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
@@ -3487,30 +3476,6 @@
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float";filt="nearest";modeU="r";modeV="c";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_2d_coords:format="depth32float";filt="nearest";modeU="r";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_2d_coords:format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="linear";mode="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth16unorm";filt="nearest";mode="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="linear";mode="m";offset=true [ Skip ]
-crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_2d_coords:format="depth32float";filt="nearest";mode="m";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="astc-4x4-unorm";filt="linear";modeU="c";modeV="m";offset=false [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="astc-4x4-unorm";filt="linear";modeU="c";modeV="m";offset=true [ Skip ]
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:format="astc-4x4-unorm";filt="linear";modeU="m";modeV="c";offset=false [ Skip ]
@@ -4475,78 +4440,6 @@
 crbug.com/364595481 [ android arm ] webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_2d_coords:format="rgba8unorm-srgb";filt="nearest";modeU="r";modeV="m";offset=true [ Skip ]
 
 # Wrapping is incorrect for texture gather (skip or fail? - they'll never pass, but skip means no testing)
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="linear";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="linear";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="linear";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="nearest";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="nearest";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="c";format="depth32float";filt="nearest";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="linear";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="linear";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="linear";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="nearest";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="nearest";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="f";format="depth32float";filt="nearest";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="linear";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="linear";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="linear";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="nearest";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="nearest";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";format="depth32float";filt="nearest";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth16unorm";filt="linear";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth16unorm";filt="nearest";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth32float";filt="linear";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth32float";filt="linear";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth32float";filt="linear";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth32float";filt="nearest";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth32float";filt="nearest";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="c";format="depth32float";filt="nearest";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth16unorm";filt="linear";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth16unorm";filt="nearest";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth32float";filt="linear";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth32float";filt="linear";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth32float";filt="linear";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth32float";filt="nearest";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth32float";filt="nearest";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="f";format="depth32float";filt="nearest";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth16unorm";filt="linear";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth16unorm";filt="nearest";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth32float";filt="linear";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth32float";filt="linear";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth32float";filt="linear";mode="r" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth32float";filt="nearest";mode="c" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth32float";filt="nearest";mode="m" [ Skip ]
-crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_3d_coords:stage="v";format="depth32float";filt="nearest";mode="r" [ Skip ]
 crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="bc1-rgba-unorm";filt="linear";mode="c" [ Skip ]
 crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="bc1-rgba-unorm";filt="linear";mode="m" [ Skip ]
 crbug.com/376240232 [ intel-0x9bc5 win ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_3d_coords:stage="c";format="bc1-rgba-unorm";filt="linear";mode="r" [ Skip ]
@@ -7161,114 +7054,6 @@
 # dead - bot failed - no device
 crbug.com/dawn/0000 [ intel win ] webgpu:shader,execution,expression,unary,af_arithmetic:negation:inputSource="const";vectorize=3 [ Failure ]
 
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="c";modeV="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="r";modeV="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="linear";modeU="m";modeV="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="c";modeV="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="r";modeV="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="linear";modeU="m";modeV="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="c";modeV="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="r";modeV="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth16unorm";filt="nearest";modeU="m";modeV="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=false [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="c";modeV="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="r";modeV="m";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="c";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="r";offset=true [ Failure ]
-crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_array_2d_coords:stage="c";format="depth32float";filt="nearest";modeU="m";modeV="m";offset=true [ Failure ]
 
 crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="c";format="depth16unorm" [ Failure ]
 crbug.com/dawn/0000 [ intel-0x3e9b ] webgpu:shader,execution,expression,call,builtin,textureLoad:depth:stage="c";format="depth32float" [ Failure ]
@@ -7695,7 +7480,7 @@
 crbug.com/dawn/0000 [ android-pixel-6 ] webgpu:shader,execution,expression,call,builtin,subgroupAdd:compute,split:case="every_even" [ Skip ]
 crbug.com/dawn/0000 [ android-pixel-6 ] webgpu:shader,execution,expression,call,builtin,subgroupMul:compute,split:case="lower_half" [ Skip ]
 
-crbug.com/367513506 [ win asan ] webgpu:api,validation,error_scope:current_scope:errorFilter="out-of-memory";stackDepth=100000 [ Skip ]
+crbug.com/367513506 [ asan win ] webgpu:api,validation,error_scope:current_scope:errorFilter="out-of-memory";stackDepth=100000 [ Skip ]
 
 ################################################################################
 # Autogenerated Failure expectations. Please triage.