Expectation for mac intel sequoia and a too-many-d3d-devices problem

No-Try: true
Bug: 432291885, none
Change-Id: I2fa45f915d4cd29127e7d10e262800352569deb1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/253794
Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Kai Ninomiya <kainino@chromium.org>
diff --git a/webgpu-cts/expectations.txt b/webgpu-cts/expectations.txt
index 0ca6a43..ef5ed56 100644
--- a/webgpu-cts/expectations.txt
+++ b/webgpu-cts/expectations.txt
@@ -1319,6 +1319,7 @@
 
 # Seemingly flaky but always flake on retry too (at least some of these)
 crbug.com/432291885 [ intel sequoia ] webgpu:api,operation,command_buffer,image_copy:rowsPerImage_and_bytesPerRow_depth_stencil:* [ Failure ]
+crbug.com/432291885 [ intel sequoia ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";* [ Failure ]
 crbug.com/432291885 [ intel sequoia ] webgpu:shader,execution,expression,call,builtin,textureGather:sampled_2d_coords:* [ Failure ]
 crbug.com/432291885 [ intel sequoia ] webgpu:shader,execution,expression,call,builtin,textureLoad:external:* [ Failure ]
 crbug.com/432291885 [ intel sequoia ] webgpu:shader,execution,expression,call,builtin,textureLoad:sampled_1d:stage="f";format="*int" [ Failure ]
@@ -1329,6 +1330,8 @@
 crbug.com/432291885 [ intel sequoia ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_array_3d_coords:* [ Failure ]
 crbug.com/432291885 [ intel sequoia ] webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords,lodClamp:* [ Failure ]
 crbug.com/432291885 [ intel sequoia ] webgpu:shader,execution,expression,call,builtin,textureSample:sampled_3d_coords:* [ Failure ]
+crbug.com/432291885 [ intel sequoia ] webgpu:shader,execution,expression,call,builtin,textureSampleBaseClampToEdge:2d_coords:stage="f";* [ Failure ]
+crbug.com/432291885 [ intel sequoia ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_2d_coords:* [ Failure ]
 crbug.com/432291885 [ intel sequoia ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:arrayed_3d_coords:* [ Failure ]
 crbug.com/432291885 [ intel sequoia ] webgpu:shader,execution,expression,call,builtin,textureSampleCompare:arrayed_3d_coords:* [ Failure ]
 crbug.com/432291885 [ intel sequoia ] webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:stage="f";*;offset=true [ Failure ]
@@ -1353,6 +1356,9 @@
 crbug.com/432291885 [ intel mac ] webgpu:shader,execution,expression,call,builtin,textureSample:sampled_1d_coords:* [ RetryOnFailure ]
 crbug.com/432291885 [ intel mac ] webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:*;offset=false [ RetryOnFailure ]
 
+# Seem to always get DXGI_ERROR_DEVICE_REMOVED on first try. Might work on second try? Not important to fix.
+[ dawn-backend-validation intel-0x9bc5 webgpu-dxc-disabled win ] webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:* [ RetryOnFailure ]
+
 ################################################################################
 # Autogenerated Failure expectations. Please triage.
 # ##ROLLER_AUTOGENERATED_FAILURES##