Update deprecated TextureUsage flag names
Older names are kept around as an alias for a while. Unfortunately we
have no mechanism for producing deprecation error messages when they
are used.
Bug: dawn:1035
Change-Id: Ic6716fd526ecbedaa8e7925ab93e3ff32f642d97
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61382
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
diff --git a/src/tests/unittests/validation/BindGroupValidationTests.cpp b/src/tests/unittests/validation/BindGroupValidationTests.cpp
index 305e229..ca469c1 100644
--- a/src/tests/unittests/validation/BindGroupValidationTests.cpp
+++ b/src/tests/unittests/validation/BindGroupValidationTests.cpp
@@ -53,7 +53,8 @@
}
{ mSampler = device.CreateSampler(); }
{
- mSampledTexture = CreateTexture(wgpu::TextureUsage::Sampled, kDefaultTextureFormat, 1);
+ mSampledTexture =
+ CreateTexture(wgpu::TextureUsage::TextureBinding, kDefaultTextureFormat, 1);
mSampledTextureView = mSampledTexture.CreateView();
wgpu::ExternalTextureDescriptor externalTextureDesc;
@@ -306,7 +307,8 @@
// Check that an external texture binding must contain exactly an external texture
TEST_F(BindGroupValidationTest, ExternalTextureBindingType) {
// Create an external texture
- wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::Sampled, kDefaultTextureFormat, 1);
+ wgpu::Texture texture =
+ CreateTexture(wgpu::TextureUsage::TextureBinding, kDefaultTextureFormat, 1);
wgpu::ExternalTextureDescriptor externalDesc;
externalDesc.plane0 = texture.CreateView();
externalDesc.format = kDefaultTextureFormat;
@@ -414,7 +416,7 @@
descriptor.size = {16, 16, 1};
descriptor.sampleCount = 1;
descriptor.mipLevelCount = 1;
- descriptor.usage = wgpu::TextureUsage::Storage;
+ descriptor.usage = wgpu::TextureUsage::StorageBinding;
descriptor.format = wgpu::TextureFormat::RGBA8Uint;
wgpu::TextureView view = device.CreateTexture(&descriptor).CreateView();
@@ -423,7 +425,7 @@
utils::MakeBindGroup(device, layout, {{0, view}});
// Sampled texture is invalid with storage buffer binding
- descriptor.usage = wgpu::TextureUsage::Sampled;
+ descriptor.usage = wgpu::TextureUsage::TextureBinding;
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
view = device.CreateTexture(&descriptor).CreateView();
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, view}}));
@@ -444,7 +446,7 @@
wgpu::TextureDescriptor descriptor;
descriptor.size = {4, 4, 1};
- descriptor.usage = wgpu::TextureUsage::Sampled;
+ descriptor.usage = wgpu::TextureUsage::TextureBinding;
descriptor.format = format;
wgpu::TextureView view = device.CreateTexture(&descriptor).CreateView();
@@ -502,7 +504,7 @@
wgpu::TextureDescriptor desc;
desc.size = {1, 1, 1};
- desc.usage = wgpu::TextureUsage::Sampled;
+ desc.usage = wgpu::TextureUsage::TextureBinding;
// Depth32Float is allowed to be sampled.
{
@@ -547,7 +549,7 @@
// Make a 2DArray texture and try to set it to a 2D binding.
wgpu::Texture arrayTexture =
- CreateTexture(wgpu::TextureUsage::Sampled, wgpu::TextureFormat::RGBA8Uint, 2);
+ CreateTexture(wgpu::TextureUsage::TextureBinding, wgpu::TextureFormat::RGBA8Uint, 2);
wgpu::TextureView arrayTextureView = arrayTexture.CreateView();
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, arrayTextureView}}));
@@ -649,7 +651,7 @@
// Control case: setting a multisampled 2D texture works
wgpu::TextureDescriptor textureDesc;
textureDesc.sampleCount = 4;
- textureDesc.usage = wgpu::TextureUsage::Sampled;
+ textureDesc.usage = wgpu::TextureUsage::TextureBinding;
textureDesc.dimension = wgpu::TextureDimension::e2D;
textureDesc.format = wgpu::TextureFormat::RGBA8Unorm;
textureDesc.size = {1, 1, 1};
diff --git a/src/tests/unittests/validation/CopyCommandsValidationTests.cpp b/src/tests/unittests/validation/CopyCommandsValidationTests.cpp
index 061b58e..ac885a5 100644
--- a/src/tests/unittests/validation/CopyCommandsValidationTests.cpp
+++ b/src/tests/unittests/validation/CopyCommandsValidationTests.cpp
@@ -548,8 +548,8 @@
wgpu::Buffer vertex = CreateBuffer(16 * 4, wgpu::BufferUsage::Vertex);
wgpu::Texture destination =
Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst);
- wgpu::Texture sampled =
- Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::Sampled);
+ wgpu::Texture sampled = Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm,
+ wgpu::TextureUsage::TextureBinding);
// Incorrect source usage
TestB2TCopy(utils::Expectation::Failure, vertex, 0, 256, 4, destination, 0, {0, 0, 0},
@@ -1161,8 +1161,8 @@
uint64_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
wgpu::Texture source =
Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopySrc);
- wgpu::Texture sampled =
- Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::Sampled);
+ wgpu::Texture sampled = Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm,
+ wgpu::TextureUsage::TextureBinding);
wgpu::Buffer destination = CreateBuffer(bufferSize, wgpu::BufferUsage::CopyDst);
wgpu::Buffer vertex = CreateBuffer(bufferSize, wgpu::BufferUsage::Vertex);
@@ -2028,8 +2028,9 @@
uint32_t mipmapLevels = 1,
uint32_t width = kWidth,
uint32_t height = kHeight) {
- constexpr wgpu::TextureUsage kUsage =
- wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled;
+ constexpr wgpu::TextureUsage kUsage = wgpu::TextureUsage::CopyDst |
+ wgpu::TextureUsage::CopySrc |
+ wgpu::TextureUsage::TextureBinding;
constexpr uint32_t kArrayLayers = 1;
return CopyCommandTest::Create2DTexture(width, height, mipmapLevels, kArrayLayers, format,
kUsage, 1);
diff --git a/src/tests/unittests/validation/CopyTextureForBrowserTests.cpp b/src/tests/unittests/validation/CopyTextureForBrowserTests.cpp
index ad93f7d..a242625 100644
--- a/src/tests/unittests/validation/CopyTextureForBrowserTests.cpp
+++ b/src/tests/unittests/validation/CopyTextureForBrowserTests.cpp
@@ -71,7 +71,7 @@
TEST_F(CopyTextureForBrowserTest, Success) {
wgpu::Texture source =
Create2DTexture(16, 16, 5, 4, wgpu::TextureFormat::RGBA8Unorm,
- wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled);
+ wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::TextureBinding);
wgpu::Texture destination =
Create2DTexture(16, 16, 5, 4, wgpu::TextureFormat::RGBA8Unorm,
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::RenderAttachment);
@@ -127,7 +127,7 @@
TEST_F(CopyTextureForBrowserTest, IncorrectUsage) {
wgpu::Texture validSource =
Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm,
- wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled);
+ wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::TextureBinding);
wgpu::Texture validDestination =
Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm,
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::RenderAttachment);
@@ -135,8 +135,8 @@
Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopySrc);
wgpu::Texture noRenderAttachmentUsageDestination =
Create2DTexture(16, 16, 5, 2, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst);
- wgpu::Texture noCopySrcUsageSource =
- Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::Sampled);
+ wgpu::Texture noCopySrcUsageSource = Create2DTexture(
+ 16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::TextureBinding);
wgpu::Texture noCopyDstUsageSource = Create2DTexture(
16, 16, 5, 2, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::RenderAttachment);
@@ -161,7 +161,7 @@
TEST_F(CopyTextureForBrowserTest, OutOfBounds) {
wgpu::Texture source =
Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm,
- wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled);
+ wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::TextureBinding);
wgpu::Texture destination =
Create2DTexture(16, 16, 5, 4, wgpu::TextureFormat::RGBA8Unorm,
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::RenderAttachment);
@@ -221,7 +221,7 @@
TEST_F(CopyTextureForBrowserTest, InvalidDstFormat) {
wgpu::Texture source =
Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm,
- wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled);
+ wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::TextureBinding);
wgpu::Texture destination =
Create2DTexture(16, 16, 5, 2, wgpu::TextureFormat::RG8Uint,
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::RenderAttachment);
@@ -235,13 +235,13 @@
TEST_F(CopyTextureForBrowserTest, InvalidSampleCount) {
wgpu::Texture sourceMultiSampled1x =
Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::RGBA8Unorm,
- wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled, 1);
+ wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::TextureBinding, 1);
wgpu::Texture destinationMultiSampled1x =
Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::RGBA8Unorm,
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::RenderAttachment, 1);
wgpu::Texture sourceMultiSampled4x =
Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::RGBA8Unorm,
- wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled, 4);
+ wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::TextureBinding, 4);
wgpu::Texture destinationMultiSampled4x =
Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::RGBA8Unorm,
wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::RenderAttachment, 4);
diff --git a/src/tests/unittests/validation/ExternalTextureTests.cpp b/src/tests/unittests/validation/ExternalTextureTests.cpp
index 6eb8f36..c484d5c 100644
--- a/src/tests/unittests/validation/ExternalTextureTests.cpp
+++ b/src/tests/unittests/validation/ExternalTextureTests.cpp
@@ -29,7 +29,8 @@
descriptor.sampleCount = kDefaultSampleCount;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.format = kDefaultTextureFormat;
- descriptor.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment;
+ descriptor.usage =
+ wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment;
return descriptor;
}
@@ -88,7 +89,8 @@
ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc));
}
- // Creating an external texture from a texture without TextureUsage::Sampled should fail.
+ // Creating an external texture from a texture without TextureUsage::TextureBinding should
+ // fail.
{
textureDescriptor.mipLevelCount = 2;
wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor);
diff --git a/src/tests/unittests/validation/InternalUsageValidationTests.cpp b/src/tests/unittests/validation/InternalUsageValidationTests.cpp
index e640e63..27ca9fc 100644
--- a/src/tests/unittests/validation/InternalUsageValidationTests.cpp
+++ b/src/tests/unittests/validation/InternalUsageValidationTests.cpp
@@ -108,7 +108,7 @@
// Internal usage adds storage usage which is invalid
// with multisampling.
- internalDesc.internalUsage = wgpu::TextureUsage::Storage;
+ internalDesc.internalUsage = wgpu::TextureUsage::StorageBinding;
ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc));
}
}
diff --git a/src/tests/unittests/validation/QueueSubmitValidationTests.cpp b/src/tests/unittests/validation/QueueSubmitValidationTests.cpp
index 3f5ad4b..684670e 100644
--- a/src/tests/unittests/validation/QueueSubmitValidationTests.cpp
+++ b/src/tests/unittests/validation/QueueSubmitValidationTests.cpp
@@ -309,7 +309,7 @@
wgpu::TextureDescriptor texDesc;
texDesc.size = {1, 1, 1};
- texDesc.usage = wgpu::TextureUsage::Sampled;
+ texDesc.usage = wgpu::TextureUsage::TextureBinding;
texDesc.format = wgpu::TextureFormat::RGBA8Unorm;
// Test that completely unused bindgroups still have their buffers checked.
diff --git a/src/tests/unittests/validation/QueueWriteTextureValidationTests.cpp b/src/tests/unittests/validation/QueueWriteTextureValidationTests.cpp
index 6cbcfa5..d5eb8e8 100644
--- a/src/tests/unittests/validation/QueueWriteTextureValidationTests.cpp
+++ b/src/tests/unittests/validation/QueueWriteTextureValidationTests.cpp
@@ -225,7 +225,7 @@
const uint64_t dataSize =
utils::RequiredBytesInCopy(256, 0, {4, 4, 1}, wgpu::TextureFormat::RGBA8Unorm);
wgpu::Texture sampled = Create2DTexture({16, 16, 1}, 5, wgpu::TextureFormat::RGBA8Unorm,
- wgpu::TextureUsage::Sampled);
+ wgpu::TextureUsage::TextureBinding);
// Incorrect destination usage
ASSERT_DEVICE_ERROR(
diff --git a/src/tests/unittests/validation/RenderPassDescriptorValidationTests.cpp b/src/tests/unittests/validation/RenderPassDescriptorValidationTests.cpp
index abbc379..db47704 100644
--- a/src/tests/unittests/validation/RenderPassDescriptorValidationTests.cpp
+++ b/src/tests/unittests/validation/RenderPassDescriptorValidationTests.cpp
@@ -144,7 +144,7 @@
// Error case: using a texture with Sampled is invalid.
{
wgpu::TextureDescriptor texDesc;
- texDesc.usage = wgpu::TextureUsage::Sampled;
+ texDesc.usage = wgpu::TextureUsage::TextureBinding;
texDesc.size = {1, 1, 1};
texDesc.format = wgpu::TextureFormat::RGBA8Unorm;
wgpu::Texture sampledTex = device.CreateTexture(&texDesc);
@@ -365,7 +365,7 @@
// Error case: using a texture with Sampled is invalid.
{
wgpu::TextureDescriptor texDesc;
- texDesc.usage = wgpu::TextureUsage::Sampled;
+ texDesc.usage = wgpu::TextureUsage::TextureBinding;
texDesc.size = {1, 1, 1};
texDesc.format = wgpu::TextureFormat::Depth32Float;
wgpu::Texture sampledTex = device.CreateTexture(&texDesc);
diff --git a/src/tests/unittests/validation/ResourceUsageTrackingTests.cpp b/src/tests/unittests/validation/ResourceUsageTrackingTests.cpp
index 77e0df1..58ab3ed 100644
--- a/src/tests/unittests/validation/ResourceUsageTrackingTests.cpp
+++ b/src/tests/unittests/validation/ResourceUsageTrackingTests.cpp
@@ -818,7 +818,7 @@
TEST_F(ResourceUsageTrackingTest, TextureWithMultipleReadUsages) {
// Create a texture that will be used as both sampled and readonly storage texture
wgpu::Texture texture =
- CreateTexture(wgpu::TextureUsage::Sampled | wgpu::TextureUsage::Storage);
+ CreateTexture(wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::StorageBinding);
wgpu::TextureView view = texture.CreateView();
// Create a bind group to use the texture as sampled and readonly storage bindings
@@ -865,8 +865,8 @@
// Test render pass
{
// Create a texture
- wgpu::Texture texture =
- CreateTexture(wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment);
+ wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::TextureBinding |
+ wgpu::TextureUsage::RenderAttachment);
wgpu::TextureView view = texture.CreateView();
// Create a bind group to use the texture as sampled binding
@@ -888,8 +888,8 @@
// Test compute pass
{
// Create a texture
- wgpu::Texture texture =
- CreateTexture(wgpu::TextureUsage::Sampled | wgpu::TextureUsage::Storage);
+ wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::TextureBinding |
+ wgpu::TextureUsage::StorageBinding);
wgpu::TextureView view = texture.CreateView();
// Create a bind group to use the texture as sampled and writeonly bindings
@@ -931,8 +931,8 @@
// Test render pass
{
// Create a texture
- wgpu::Texture texture =
- CreateTexture(wgpu::TextureUsage::Storage | wgpu::TextureUsage::RenderAttachment);
+ wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::StorageBinding |
+ wgpu::TextureUsage::RenderAttachment);
wgpu::TextureView view = texture.CreateView();
// Create a bind group to use the texture as writeonly storage binding
@@ -971,7 +971,7 @@
// Test compute pass
{
// Create a texture
- wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::Storage);
+ wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::StorageBinding);
wgpu::TextureView view = texture.CreateView();
// Create a bind group to use the texture as sampled and writeonly bindings
@@ -1066,11 +1066,11 @@
// Test render pass
{
// Create textures that will be used as both a sampled texture and a render target
- wgpu::Texture t0 =
- CreateTexture(wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment);
+ wgpu::Texture t0 = CreateTexture(wgpu::TextureUsage::TextureBinding |
+ wgpu::TextureUsage::RenderAttachment);
wgpu::TextureView v0 = t0.CreateView();
- wgpu::Texture t1 =
- CreateTexture(wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment);
+ wgpu::Texture t1 = CreateTexture(wgpu::TextureUsage::TextureBinding |
+ wgpu::TextureUsage::RenderAttachment);
wgpu::TextureView v1 = t1.CreateView();
// Create bind groups to use the texture as sampled
@@ -1100,7 +1100,7 @@
// Test compute pass
{
// Create a texture that will be used storage texture
- wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::Storage);
+ wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::StorageBinding);
wgpu::TextureView view = texture.CreateView();
// Create bind groups to use the texture as readonly and writeonly bindings
@@ -1134,7 +1134,7 @@
// Test compute pass and render pass mixed together with resource dependency
{
// Create a texture that will be used a storage texture
- wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::Storage);
+ wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::StorageBinding);
wgpu::TextureView view = texture.CreateView();
// Create bind groups to use the texture as readonly and writeonly bindings
@@ -1174,7 +1174,7 @@
TEST_F(ResourceUsageTrackingTest, TextureWithReadAndWriteUsageOnDifferentDrawsOrDispatches) {
// Create a texture that will be used both as a sampled texture and a storage texture
wgpu::Texture texture =
- CreateTexture(wgpu::TextureUsage::Sampled | wgpu::TextureUsage::Storage);
+ CreateTexture(wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::StorageBinding);
wgpu::TextureView view = texture.CreateView();
// Test render pass
@@ -1251,7 +1251,7 @@
TEST_F(ResourceUsageTrackingTest, TextureWithReadAndWriteUsageInSingleDrawOrDispatch) {
// Create a texture that will be used both as a sampled texture and a storage texture
wgpu::Texture texture =
- CreateTexture(wgpu::TextureUsage::Sampled | wgpu::TextureUsage::Storage);
+ CreateTexture(wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::StorageBinding);
wgpu::TextureView view = texture.CreateView();
// Test render pass
@@ -1323,7 +1323,7 @@
// Create textures that will be used as both a sampled texture and a render target
wgpu::Texture texture0 = CreateTexture(wgpu::TextureUsage::CopySrc);
wgpu::Texture texture1 =
- CreateTexture(wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled |
+ CreateTexture(wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::TextureBinding |
wgpu::TextureUsage::RenderAttachment);
wgpu::TextureView view0 = texture0.CreateView();
wgpu::TextureView view1 = texture1.CreateView();
@@ -1368,11 +1368,11 @@
// Test render pass
{
// Create textures that will be used as both a sampled texture and a render target
- wgpu::Texture texture0 =
- CreateTexture(wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment);
+ wgpu::Texture texture0 = CreateTexture(wgpu::TextureUsage::TextureBinding |
+ wgpu::TextureUsage::RenderAttachment);
wgpu::TextureView view0 = texture0.CreateView();
- wgpu::Texture texture1 =
- CreateTexture(wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment);
+ wgpu::Texture texture1 = CreateTexture(wgpu::TextureUsage::TextureBinding |
+ wgpu::TextureUsage::RenderAttachment);
wgpu::TextureView view1 = texture1.CreateView();
// Create the bind group to use the texture as sampled
@@ -1411,9 +1411,9 @@
// Test compute pass
{
// Create a texture that will be used both as storage texture
- wgpu::Texture texture0 = CreateTexture(wgpu::TextureUsage::Storage);
+ wgpu::Texture texture0 = CreateTexture(wgpu::TextureUsage::StorageBinding);
wgpu::TextureView view0 = texture0.CreateView();
- wgpu::Texture texture1 = CreateTexture(wgpu::TextureUsage::Storage);
+ wgpu::Texture texture1 = CreateTexture(wgpu::TextureUsage::StorageBinding);
wgpu::TextureView view1 = texture1.CreateView();
// Create the bind group to use the texture as readonly and writeonly bindings
@@ -1472,7 +1472,7 @@
// visible to the programmable pass where it is used.
TEST_F(ResourceUsageTrackingTest, TextureUsageConflictBetweenInvisibleStagesInBindGroup) {
// Create texture and texture view
- wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::Storage);
+ wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::StorageBinding);
wgpu::TextureView view = texture.CreateView();
// Test render pass for bind group. The conflict of readonly storage and writeonly storage
@@ -1532,8 +1532,8 @@
// visible to the programmable pass where it is used.
TEST_F(ResourceUsageTrackingTest, TextureUsageConflictWithInvisibleStageInBindGroup) {
// Create texture and texture view
- wgpu::Texture texture =
- CreateTexture(wgpu::TextureUsage::Storage | wgpu::TextureUsage::RenderAttachment);
+ wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::StorageBinding |
+ wgpu::TextureUsage::RenderAttachment);
wgpu::TextureView view = texture.CreateView();
// Test render pass
@@ -1595,7 +1595,7 @@
// used in the pipeline.
TEST_F(ResourceUsageTrackingTest, TextureUsageConflictWithUnusedPipelineBindings) {
// Create texture and texture view
- wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::Storage);
+ wgpu::Texture texture = CreateTexture(wgpu::TextureUsage::StorageBinding);
wgpu::TextureView view = texture.CreateView();
// Create bind groups.
diff --git a/src/tests/unittests/validation/StorageTextureValidationTests.cpp b/src/tests/unittests/validation/StorageTextureValidationTests.cpp
index 3ad1d1d..3a671a2 100644
--- a/src/tests/unittests/validation/StorageTextureValidationTests.cpp
+++ b/src/tests/unittests/validation/StorageTextureValidationTests.cpp
@@ -305,7 +305,7 @@
}
// Validate it is an error to declare a read-only or write-only storage texture in shaders with any
-// format that doesn't support TextureUsage::Storage texture usages.
+// format that doesn't support TextureUsage::StorageBinding texture usages.
TEST_F(StorageTextureValidationTests, StorageTextureFormatInShaders) {
// Not include RGBA8UnormSrgb, BGRA8Unorm, BGRA8UnormSrgb because they are not related to any
// SPIR-V Image Formats.
@@ -625,19 +625,20 @@
// Texture views are allowed to be used as storage textures in a bind group.
{
wgpu::TextureView textureView =
- CreateTexture(wgpu::TextureUsage::Storage, kStorageTextureFormat).CreateView();
+ CreateTexture(wgpu::TextureUsage::StorageBinding, kStorageTextureFormat)
+ .CreateView();
utils::MakeBindGroup(device, bindGroupLayout, {{0, textureView}});
}
}
}
// Verify that a texture used as read-only or write-only storage texture in a bind group must be
-// created with the texture usage wgpu::TextureUsage::STORAGE.
+// created with the texture usage wgpu::TextureUsage::StorageBinding.
TEST_F(StorageTextureValidationTests, StorageTextureUsageInBindGroup) {
constexpr wgpu::TextureFormat kStorageTextureFormat = wgpu::TextureFormat::R32Float;
constexpr std::array<wgpu::TextureUsage, 6> kTextureUsages = {
wgpu::TextureUsage::CopySrc, wgpu::TextureUsage::CopyDst,
- wgpu::TextureUsage::Sampled, wgpu::TextureUsage::Storage,
+ wgpu::TextureUsage::TextureBinding, wgpu::TextureUsage::StorageBinding,
wgpu::TextureUsage::RenderAttachment, wgpu::TextureUsage::Present};
for (wgpu::StorageTextureAccess storageBindingType : kSupportedStorageTextureAccess) {
@@ -658,8 +659,8 @@
CreateTexture(usage, kStorageTextureFormat).CreateView();
// Verify that the texture used as storage texture must be created with the texture
- // usage wgpu::TextureUsage::STORAGE.
- if (usage & wgpu::TextureUsage::Storage) {
+ // usage wgpu::TextureUsage::StorageBinding.
+ if (usage & wgpu::TextureUsage::StorageBinding) {
utils::MakeBindGroup(device, bindGroupLayout, {{0, textureView}});
} else {
ASSERT_DEVICE_ERROR(
@@ -698,7 +699,8 @@
// Create texture views with different texture formats.
wgpu::TextureView storageTextureView =
- CreateTexture(wgpu::TextureUsage::Storage, textureViewFormat).CreateView();
+ CreateTexture(wgpu::TextureUsage::StorageBinding, textureViewFormat)
+ .CreateView();
// Verify that the format of the texture view used as storage texture in a bind
// group must match the storage texture format declaration in the bind group layout.
@@ -750,9 +752,10 @@
for (wgpu::TextureViewDimension dimensionOfTextureView : kSupportedDimensions) {
// Create a texture view with given texture view dimension.
- wgpu::Texture texture = CreateTexture(
- wgpu::TextureUsage::Storage, kStorageTextureFormat, 1, kDepthOrArrayLayers,
- utils::ViewDimensionToTextureDimension(dimensionOfTextureView));
+ wgpu::Texture texture =
+ CreateTexture(wgpu::TextureUsage::StorageBinding, kStorageTextureFormat, 1,
+ kDepthOrArrayLayers,
+ utils::ViewDimensionToTextureDimension(dimensionOfTextureView));
wgpu::TextureViewDescriptor textureViewDescriptor = kDefaultTextureViewDescriptor;
textureViewDescriptor.dimension = dimensionOfTextureView;
@@ -784,7 +787,7 @@
// texture in a render pass.
TEST_F(StorageTextureValidationTests, StorageTextureInRenderPass) {
constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
- wgpu::Texture storageTexture = CreateTexture(wgpu::TextureUsage::Storage, kFormat);
+ wgpu::Texture storageTexture = CreateTexture(wgpu::TextureUsage::StorageBinding, kFormat);
wgpu::Texture outputAttachment = CreateTexture(wgpu::TextureUsage::RenderAttachment, kFormat);
utils::ComboRenderPassDescriptor renderPassDescriptor({outputAttachment.CreateView()});
@@ -815,8 +818,8 @@
// sampled texture in one render pass.
TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneRenderPass) {
constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
- wgpu::Texture storageTexture =
- CreateTexture(wgpu::TextureUsage::Storage | wgpu::TextureUsage::Sampled, kFormat);
+ wgpu::Texture storageTexture = CreateTexture(
+ wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::TextureBinding, kFormat);
wgpu::Texture outputAttachment = CreateTexture(wgpu::TextureUsage::RenderAttachment, kFormat);
utils::ComboRenderPassDescriptor renderPassDescriptor({outputAttachment.CreateView()});
@@ -860,8 +863,8 @@
// and render attachment in one render pass.
TEST_F(StorageTextureValidationTests, StorageTextureAndRenderAttachmentInOneRenderPass) {
constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
- wgpu::Texture storageTexture =
- CreateTexture(wgpu::TextureUsage::Storage | wgpu::TextureUsage::RenderAttachment, kFormat);
+ wgpu::Texture storageTexture = CreateTexture(
+ wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::RenderAttachment, kFormat);
utils::ComboRenderPassDescriptor renderPassDescriptor({storageTexture.CreateView()});
for (wgpu::StorageTextureAccess storageTextureType : kSupportedStorageTextureAccess) {
@@ -888,7 +891,7 @@
// texture in one render pass.
TEST_F(StorageTextureValidationTests, ReadOnlyAndWriteOnlyStorageTextureInOneRenderPass) {
constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
- wgpu::Texture storageTexture = CreateTexture(wgpu::TextureUsage::Storage, kFormat);
+ wgpu::Texture storageTexture = CreateTexture(wgpu::TextureUsage::StorageBinding, kFormat);
// Create a bind group that uses the same texture as both read-only and write-only storage
// texture.
@@ -918,8 +921,8 @@
// sampled texture in one compute pass.
TEST_F(StorageTextureValidationTests, StorageTextureAndSampledTextureInOneComputePass) {
constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
- wgpu::Texture storageTexture =
- CreateTexture(wgpu::TextureUsage::Storage | wgpu::TextureUsage::Sampled, kFormat);
+ wgpu::Texture storageTexture = CreateTexture(
+ wgpu::TextureUsage::StorageBinding | wgpu::TextureUsage::TextureBinding, kFormat);
for (wgpu::StorageTextureAccess storageTextureType : kSupportedStorageTextureAccess) {
// Create a bind group that binds the same texture as both storage texture and sampled
@@ -948,7 +951,7 @@
// texture in one compute pass.
TEST_F(StorageTextureValidationTests, ReadOnlyAndWriteOnlyStorageTextureInOneComputePass) {
constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm;
- wgpu::Texture storageTexture = CreateTexture(wgpu::TextureUsage::Storage, kFormat);
+ wgpu::Texture storageTexture = CreateTexture(wgpu::TextureUsage::StorageBinding, kFormat);
// Create a bind group that uses the same texture as both read-only and write-only storage
// texture.
diff --git a/src/tests/unittests/validation/TextureSubresourceTests.cpp b/src/tests/unittests/validation/TextureSubresourceTests.cpp
index 2169fed..87c0d43 100644
--- a/src/tests/unittests/validation/TextureSubresourceTests.cpp
+++ b/src/tests/unittests/validation/TextureSubresourceTests.cpp
@@ -125,10 +125,10 @@
// Test different mipmap levels
TEST_F(TextureSubresourceTest, MipmapLevelsTest) {
// Create texture with 2 mipmap levels and 1 layer
- wgpu::Texture texture =
- CreateTexture(2, 1,
- wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment |
- wgpu::TextureUsage::Storage);
+ wgpu::Texture texture = CreateTexture(2, 1,
+ wgpu::TextureUsage::TextureBinding |
+ wgpu::TextureUsage::RenderAttachment |
+ wgpu::TextureUsage::StorageBinding);
// Create two views on different mipmap levels.
wgpu::TextureView samplerView = CreateTextureView(texture, 0, 0);
@@ -139,10 +139,10 @@
// Test different array layers
TEST_F(TextureSubresourceTest, ArrayLayersTest) {
// Create texture with 1 mipmap level and 2 layers
- wgpu::Texture texture =
- CreateTexture(1, 2,
- wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment |
- wgpu::TextureUsage::Storage);
+ wgpu::Texture texture = CreateTexture(1, 2,
+ wgpu::TextureUsage::TextureBinding |
+ wgpu::TextureUsage::RenderAttachment |
+ wgpu::TextureUsage::StorageBinding);
// Create two views on different layers.
wgpu::TextureView samplerView = CreateTextureView(texture, 0, 0);
diff --git a/src/tests/unittests/validation/TextureValidationTests.cpp b/src/tests/unittests/validation/TextureValidationTests.cpp
index 2bdfaa7..8036517 100644
--- a/src/tests/unittests/validation/TextureValidationTests.cpp
+++ b/src/tests/unittests/validation/TextureValidationTests.cpp
@@ -44,7 +44,8 @@
descriptor.sampleCount = kDefaultSampleCount;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.format = kDefaultTextureFormat;
- descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::Sampled;
+ descriptor.usage =
+ wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding;
return descriptor;
}
@@ -133,11 +134,11 @@
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
- // It is an error to set TextureUsage::Storage when sampleCount > 1.
+ // It is an error to set TextureUsage::StorageBinding when sampleCount > 1.
{
wgpu::TextureDescriptor descriptor = defaultDescriptor;
descriptor.sampleCount = 4;
- descriptor.usage |= wgpu::TextureUsage::Storage;
+ descriptor.usage |= wgpu::TextureUsage::StorageBinding;
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
}
@@ -507,11 +508,11 @@
}
// Test it is an error to create a Storage texture with any format that doesn't support
- // TextureUsage::Storage texture usages.
+ // TextureUsage::StorageBinding texture usages.
TEST_F(TextureValidationTest, TextureFormatNotSupportTextureUsageStorage) {
wgpu::TextureDescriptor descriptor;
descriptor.size = {1, 1, 1};
- descriptor.usage = wgpu::TextureUsage::Storage;
+ descriptor.usage = wgpu::TextureUsage::StorageBinding;
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
descriptor.format = format;
@@ -554,7 +555,7 @@
wgpu::TextureDescriptor descriptor =
TextureValidationTest::CreateDefaultTextureDescriptor();
descriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst |
- wgpu::TextureUsage::Sampled;
+ wgpu::TextureUsage::TextureBinding;
return descriptor;
}
};
@@ -601,7 +602,7 @@
TEST_F(CompressedTextureFormatsValidationTests, TextureUsage) {
wgpu::TextureUsage invalidUsages[] = {
wgpu::TextureUsage::RenderAttachment,
- wgpu::TextureUsage::Storage,
+ wgpu::TextureUsage::StorageBinding,
wgpu::TextureUsage::Present,
};
for (wgpu::TextureFormat format : utils::kBCFormats) {
diff --git a/src/tests/unittests/validation/TextureViewValidationTests.cpp b/src/tests/unittests/validation/TextureViewValidationTests.cpp
index 7f633bf..110062a 100644
--- a/src/tests/unittests/validation/TextureViewValidationTests.cpp
+++ b/src/tests/unittests/validation/TextureViewValidationTests.cpp
@@ -39,7 +39,7 @@
descriptor.sampleCount = sampleCount;
descriptor.format = kDefaultTextureFormat;
descriptor.mipLevelCount = mipLevelCount;
- descriptor.usage = wgpu::TextureUsage::Sampled;
+ descriptor.usage = wgpu::TextureUsage::TextureBinding;
return device.CreateTexture(&descriptor);
}
@@ -50,7 +50,7 @@
descriptor.sampleCount = 1;
descriptor.format = kDefaultTextureFormat;
descriptor.mipLevelCount = kDefaultMipLevels;
- descriptor.usage = wgpu::TextureUsage::Sampled;
+ descriptor.usage = wgpu::TextureUsage::TextureBinding;
return device.CreateTexture(&descriptor);
}
@@ -523,7 +523,8 @@
TEST_F(TextureViewValidationTest, AspectMustExist) {
wgpu::TextureDescriptor descriptor = {};
descriptor.size = {1, 1, 1};
- descriptor.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::RenderAttachment;
+ descriptor.usage =
+ wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment;
// Can select: All and DepthOnly from Depth32Float, but not StencilOnly
{
diff --git a/src/tests/unittests/validation/VideoViewsValidationTests.cpp b/src/tests/unittests/validation/VideoViewsValidationTests.cpp
index 7f346cc..0e313c7 100644
--- a/src/tests/unittests/validation/VideoViewsValidationTests.cpp
+++ b/src/tests/unittests/validation/VideoViewsValidationTests.cpp
@@ -118,10 +118,10 @@
// Test copying from one multi-planar format into another fails.
TEST_F(VideoViewsValidation, T2TCopyAllAspectsFails) {
wgpu::Texture srcTexture = CreateVideoTextureForTest(
- wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::Sampled);
+ wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
wgpu::Texture dstTexture = CreateVideoTextureForTest(
- wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::Sampled);
+ wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
wgpu::ImageCopyTexture copySrc = utils::CreateImageCopyTexture(srcTexture, 0, {0, 0, 0});
@@ -137,10 +137,10 @@
// Test copying from one multi-planar format into another per plane fails.
TEST_F(VideoViewsValidation, T2TCopyPlaneAspectFails) {
wgpu::Texture srcTexture = CreateVideoTextureForTest(
- wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::Sampled);
+ wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
wgpu::Texture dstTexture = CreateVideoTextureForTest(
- wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::Sampled);
+ wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
wgpu::ImageCopyTexture copySrc = utils::CreateImageCopyTexture(
srcTexture, 0, {0, 0, 0}, wgpu::TextureAspect::Plane0Only);
@@ -169,7 +169,7 @@
// Test copying from a multi-planar format to a buffer fails.
TEST_F(VideoViewsValidation, T2BCopyAllAspectsFails) {
wgpu::Texture srcTexture = CreateVideoTextureForTest(
- wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::Sampled);
+ wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
wgpu::BufferDescriptor bufferDescriptor;
bufferDescriptor.size = 1;
@@ -190,7 +190,7 @@
// Test copying from multi-planar format per plane to a buffer fails.
TEST_F(VideoViewsValidation, T2BCopyPlaneAspectsFails) {
wgpu::Texture srcTexture = CreateVideoTextureForTest(
- wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::Sampled);
+ wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
wgpu::BufferDescriptor bufferDescriptor;
bufferDescriptor.size = 1;
@@ -228,7 +228,7 @@
device, dummyData.data(), dummyData.size(), wgpu::BufferUsage::CopySrc);
wgpu::Texture dstTexture = CreateVideoTextureForTest(
- wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::Sampled);
+ wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
wgpu::ImageCopyBuffer copySrc = utils::CreateImageCopyBuffer(srcBuffer, 0, 12, 4);
@@ -249,7 +249,7 @@
device, dummyData.data(), dummyData.size(), wgpu::BufferUsage::CopySrc);
wgpu::Texture dstTexture = CreateVideoTextureForTest(
- wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::Sampled);
+ wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
wgpu::ImageCopyBuffer copySrc = utils::CreateImageCopyBuffer(srcBuffer, 0, 12, 4);
@@ -281,7 +281,7 @@
// R8BG8Biplanar420Unorm is allowed to be sampled, if plane 0 or plane 1 is selected.
wgpu::Texture texture = CreateVideoTextureForTest(
- wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::Sampled);
+ wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
wgpu::TextureViewDescriptor desc = {};
@@ -302,7 +302,7 @@
// Tests writing into a multi-planar format fails.
TEST_F(VideoViewsValidation, WriteTextureAllAspectsFails) {
wgpu::Texture texture = CreateVideoTextureForTest(
- wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::Sampled);
+ wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
wgpu::TextureDataLayout textureDataLayout = utils::CreateTextureDataLayout(0, 4, 4);
@@ -321,7 +321,7 @@
// Tests writing into a multi-planar format per plane fails.
TEST_F(VideoViewsValidation, WriteTexturePlaneAspectsFails) {
wgpu::Texture texture = CreateVideoTextureForTest(
- wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::Sampled);
+ wgpu::TextureFormat::R8BG8Biplanar420Unorm, wgpu::TextureUsage::TextureBinding);
wgpu::TextureDataLayout textureDataLayout = utils::CreateTextureDataLayout(0, 12, 4);
wgpu::ImageCopyTexture imageCopyTexture =