Expose DepthClipControl on D3D12

It is always available.

Bug: dawn:1178
Change-Id: Id49064002ed4ebc10ee85113d0db854d7fcf84a5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105962
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/dawn/native/d3d12/AdapterD3D12.cpp b/src/dawn/native/d3d12/AdapterD3D12.cpp
index d186e85..8140e9f 100644
--- a/src/dawn/native/d3d12/AdapterD3D12.cpp
+++ b/src/dawn/native/d3d12/AdapterD3D12.cpp
@@ -138,6 +138,7 @@
     mSupportedFeatures.EnableFeature(Feature::Depth32FloatStencil8);
     mSupportedFeatures.EnableFeature(Feature::IndirectFirstInstance);
     mSupportedFeatures.EnableFeature(Feature::RG11B10UfloatRenderable);
+    mSupportedFeatures.EnableFeature(Feature::DepthClipControl);
 
     if (GetBackend()->GetFunctions()->IsDXCAvailable()) {
         uint64_t dxcVersion = 0;