commit | 2a7966e519443b4ec5bf9c783de8cd324f8fbc86 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Fri Oct 14 16:02:17 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Oct 14 16:02:17 2022 +0000 |
tree | bded213ac54836bb2b19e1249bdf3717c3f014a1 | |
parent | 7171fa9550cbcef1c82e4f1720cfb0b7458b3332 [diff] |
Expose DepthClipControl on D3D12 It is always available. Bug: dawn:1178 Change-Id: Id49064002ed4ebc10ee85113d0db854d7fcf84a5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/105962 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/dawn/native/d3d12/AdapterD3D12.cpp b/src/dawn/native/d3d12/AdapterD3D12.cpp index d186e85..8140e9f 100644 --- a/src/dawn/native/d3d12/AdapterD3D12.cpp +++ b/src/dawn/native/d3d12/AdapterD3D12.cpp
@@ -138,6 +138,7 @@ mSupportedFeatures.EnableFeature(Feature::Depth32FloatStencil8); mSupportedFeatures.EnableFeature(Feature::IndirectFirstInstance); mSupportedFeatures.EnableFeature(Feature::RG11B10UfloatRenderable); + mSupportedFeatures.EnableFeature(Feature::DepthClipControl); if (GetBackend()->GetFunctions()->IsDXCAvailable()) { uint64_t dxcVersion = 0;