Remove comment per code review feedback
diff --git a/src/backend/d3d12/DepthStencilStateD3D12.cpp b/src/backend/d3d12/DepthStencilStateD3D12.cpp
index 9ace538..60c81a6 100644
--- a/src/backend/d3d12/DepthStencilStateD3D12.cpp
+++ b/src/backend/d3d12/DepthStencilStateD3D12.cpp
@@ -80,7 +80,6 @@
DepthStencilState::DepthStencilState(Device* device, DepthStencilStateBuilder* builder)
: DepthStencilStateBase(builder), device(device) {
- // If you have anything other than Never, then enable depth testing
depthStencilDescriptor.DepthEnable = TRUE;
depthStencilDescriptor.DepthWriteMask = GetDepth().depthWriteEnabled ? D3D12_DEPTH_WRITE_MASK_ALL : D3D12_DEPTH_WRITE_MASK_ZERO;
depthStencilDescriptor.DepthFunc = ComparisonFunc(GetDepth().compareFunction);