CommandBufferResourceUsage: track render and compute separately.
This change is a preparation for making the compute pass track the
synchronization scope usages per dispatch instead of for the whole pass.
- Split the tracking of render and compute passes usages.
- Rename PassTextureUsage to TextureSubresourceUsage since is it not
per-pass
- Add SyncScopeResourceUsage as a subclass of PassResourceUsage to
start modifying some of the code to work with synchronization scopes
(even if syncscope == pass at the moment).
There are no functional changes.
Bug: dawn:632
Change-Id: Ieeb6d70a44dc1c726f26989eebcd87e63e732785
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/49883
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/dawn_native/Buffer.cpp b/src/dawn_native/Buffer.cpp
index e8bb23f..3ddb72b 100644
--- a/src/dawn_native/Buffer.cpp
+++ b/src/dawn_native/Buffer.cpp
@@ -133,8 +133,7 @@
mUsage(descriptor->usage),
mState(BufferState::Unmapped) {
// Add readonly storage usage if the buffer has a storage usage. The validation rules in
- // ValidatePassResourceUsage will make sure we don't use both at the same
- // time.
+ // ValidateSyncScopeResourceUsage will make sure we don't use both at the same time.
if (mUsage & wgpu::BufferUsage::Storage) {
mUsage |= kReadOnlyStorageBuffer;
}
diff --git a/src/dawn_native/CommandEncoder.cpp b/src/dawn_native/CommandEncoder.cpp
index 97f7320..21060e4 100644
--- a/src/dawn_native/CommandEncoder.cpp
+++ b/src/dawn_native/CommandEncoder.cpp
@@ -470,9 +470,9 @@
}
CommandBufferResourceUsage CommandEncoder::AcquireResourceUsages() {
- return CommandBufferResourceUsage{mEncodingContext.AcquirePassUsages(),
- std::move(mTopLevelBuffers), std::move(mTopLevelTextures),
- std::move(mUsedQuerySets)};
+ return CommandBufferResourceUsage{
+ mEncodingContext.AcquireRenderPassUsages(), mEncodingContext.AcquireComputePassUsages(),
+ std::move(mTopLevelBuffers), std::move(mTopLevelTextures), std::move(mUsedQuerySets)};
}
CommandIterator CommandEncoder::AcquireCommands() {
@@ -936,21 +936,21 @@
DAWN_TRY(device->ValidateIsAlive());
if (device->IsValidationEnabled()) {
- DAWN_TRY(
- ValidateFinish(mEncodingContext.GetIterator(), mEncodingContext.GetPassUsages()));
+ DAWN_TRY(ValidateFinish());
}
return device->CreateCommandBuffer(this, descriptor);
}
// Implementation of the command buffer validation that can be precomputed before submit
- MaybeError CommandEncoder::ValidateFinish(CommandIterator* commands,
- const PerPassUsages& perPassUsages) const {
+ MaybeError CommandEncoder::ValidateFinish() const {
TRACE_EVENT0(GetDevice()->GetPlatform(), Validation, "CommandEncoder::ValidateFinish");
DAWN_TRY(GetDevice()->ValidateObject(this));
- for (const PassResourceUsage& passUsage : perPassUsages) {
- DAWN_TRY(ValidatePassResourceUsage(passUsage));
+ for (const PassResourceUsage& passUsage : mEncodingContext.GetRenderPassUsages()) {
+ DAWN_TRY(ValidateSyncScopeResourceUsage(passUsage));
}
+ // TODO(dawn:632): The synchronization scopes of compute passes should be validated here
+ // once they are tracked per-dispatch.
if (mDebugGroupStackSize != 0) {
return DAWN_VALIDATION_ERROR("Each Push must be balanced by a corresponding Pop.");
diff --git a/src/dawn_native/CommandEncoder.h b/src/dawn_native/CommandEncoder.h
index a8bf6a0..13678f1 100644
--- a/src/dawn_native/CommandEncoder.h
+++ b/src/dawn_native/CommandEncoder.h
@@ -73,8 +73,7 @@
ResultOrError<Ref<CommandBufferBase>> FinishInternal(
const CommandBufferDescriptor* descriptor);
- MaybeError ValidateFinish(CommandIterator* commands,
- const PerPassUsages& perPassUsages) const;
+ MaybeError ValidateFinish() const;
EncodingContext mEncodingContext;
std::set<BufferBase*> mTopLevelBuffers;
diff --git a/src/dawn_native/CommandValidation.cpp b/src/dawn_native/CommandValidation.cpp
index 1e2fc38..05e3a9e 100644
--- a/src/dawn_native/CommandValidation.cpp
+++ b/src/dawn_native/CommandValidation.cpp
@@ -28,20 +28,10 @@
namespace dawn_native {
- // Performs the per-pass usage validation checks
- // This will eventually need to differentiate between render and compute passes.
- // It will be valid to use a buffer both as uniform and storage in the same compute pass.
- // TODO(yunchao.he@intel.com): add read/write usage tracking for compute
- MaybeError ValidatePassResourceUsage(const PassResourceUsage& pass) {
- // TODO(cwallez@chromium.org): Remove this special casing once the PassResourceUsage is a
- // SyncScopeResourceUsage.
- if (pass.passType != PassType::Render) {
- return {};
- }
-
+ // Performs validation of the "synchronization scope" rules of WebGPU.
+ MaybeError ValidateSyncScopeResourceUsage(const SyncScopeResourceUsage& scope) {
// Buffers can only be used as single-write or multiple read.
- for (size_t i = 0; i < pass.buffers.size(); ++i) {
- wgpu::BufferUsage usage = pass.bufferUsages[i];
+ for (wgpu::BufferUsage usage : scope.bufferUsages) {
bool readOnly = IsSubset(usage, kReadOnlyBufferUsages);
bool singleUse = wgpu::HasZeroOrOneBits(usage);
@@ -53,7 +43,7 @@
// Check that every single subresource is used as either a single-write usage or a
// combination of readonly usages.
- for (const PassTextureUsage& textureUsage : pass.textureUsages) {
+ for (const TextureSubresourceUsage& textureUsage : scope.textureUsages) {
MaybeError error = {};
textureUsage.Iterate([&](const SubresourceRange&, const wgpu::TextureUsage& usage) {
bool readOnly = IsSubset(usage, kReadOnlyTextureUsages);
diff --git a/src/dawn_native/CommandValidation.h b/src/dawn_native/CommandValidation.h
index 9c8a42f..7b5fce2 100644
--- a/src/dawn_native/CommandValidation.h
+++ b/src/dawn_native/CommandValidation.h
@@ -24,10 +24,10 @@
namespace dawn_native {
class QuerySetBase;
- struct PassResourceUsage;
+ struct SyncScopeResourceUsage;
struct TexelBlockInfo;
- MaybeError ValidatePassResourceUsage(const PassResourceUsage& usage);
+ MaybeError ValidateSyncScopeResourceUsage(const SyncScopeResourceUsage& usage);
MaybeError ValidateTimestampQuery(QuerySetBase* querySet, uint32_t queryIndex);
diff --git a/src/dawn_native/ComputePassEncoder.cpp b/src/dawn_native/ComputePassEncoder.cpp
index 04bb8ff..666235e 100644
--- a/src/dawn_native/ComputePassEncoder.cpp
+++ b/src/dawn_native/ComputePassEncoder.cpp
@@ -55,7 +55,8 @@
return {};
})) {
- mEncodingContext->ExitPass(this, mUsageTracker.AcquireResourceUsage());
+ mEncodingContext->ExitPass(this, mUsageTracker.AcquireResourceUsage(),
+ PassType::Compute);
}
}
diff --git a/src/dawn_native/EncodingContext.cpp b/src/dawn_native/EncodingContext.cpp
index 39b5d4c..acdecd7 100644
--- a/src/dawn_native/EncodingContext.cpp
+++ b/src/dawn_native/EncodingContext.cpp
@@ -76,25 +76,43 @@
mCurrentEncoder = passEncoder;
}
- void EncodingContext::ExitPass(const ObjectBase* passEncoder, PassResourceUsage passUsage) {
+ void EncodingContext::ExitPass(const ObjectBase* passEncoder,
+ PassResourceUsage passUsage,
+ PassType type) {
// Assert we're not at the top level.
ASSERT(mCurrentEncoder != mTopLevelEncoder);
// Assert the pass encoder is current.
ASSERT(mCurrentEncoder == passEncoder);
mCurrentEncoder = mTopLevelEncoder;
- mPassUsages.push_back(std::move(passUsage));
+
+ if (type == PassType::Render) {
+ mRenderPassUsages.push_back(std::move(passUsage));
+ } else {
+ mComputePassUsages.push_back(std::move(passUsage));
+ }
}
- const PerPassUsages& EncodingContext::GetPassUsages() const {
- ASSERT(!mWerePassUsagesAcquired);
- return mPassUsages;
+ const RenderPassUsages& EncodingContext::GetRenderPassUsages() const {
+ ASSERT(!mWereRenderPassUsagesAcquired);
+ return mRenderPassUsages;
}
- PerPassUsages EncodingContext::AcquirePassUsages() {
- ASSERT(!mWerePassUsagesAcquired);
- mWerePassUsagesAcquired = true;
- return std::move(mPassUsages);
+ RenderPassUsages EncodingContext::AcquireRenderPassUsages() {
+ ASSERT(!mWereRenderPassUsagesAcquired);
+ mWereRenderPassUsagesAcquired = true;
+ return std::move(mRenderPassUsages);
+ }
+
+ const ComputePassUsages& EncodingContext::GetComputePassUsages() const {
+ ASSERT(!mWereComputePassUsagesAcquired);
+ return mComputePassUsages;
+ }
+
+ ComputePassUsages EncodingContext::AcquireComputePassUsages() {
+ ASSERT(!mWereComputePassUsagesAcquired);
+ mWereComputePassUsagesAcquired = true;
+ return std::move(mComputePassUsages);
}
MaybeError EncodingContext::Finish() {
diff --git a/src/dawn_native/EncodingContext.h b/src/dawn_native/EncodingContext.h
index e74819a..f181e57 100644
--- a/src/dawn_native/EncodingContext.h
+++ b/src/dawn_native/EncodingContext.h
@@ -79,11 +79,13 @@
// Functions to set current encoder state
void EnterPass(const ObjectBase* passEncoder);
- void ExitPass(const ObjectBase* passEncoder, PassResourceUsage passUsages);
+ void ExitPass(const ObjectBase* passEncoder, PassResourceUsage passUsages, PassType type);
MaybeError Finish();
- const PerPassUsages& GetPassUsages() const;
- PerPassUsages AcquirePassUsages();
+ const RenderPassUsages& GetRenderPassUsages() const;
+ const ComputePassUsages& GetComputePassUsages() const;
+ RenderPassUsages AcquireRenderPassUsages();
+ ComputePassUsages AcquireComputePassUsages();
private:
bool IsFinished() const;
@@ -101,8 +103,10 @@
// CommandEncoder::Begin/EndPass.
const ObjectBase* mCurrentEncoder;
- PerPassUsages mPassUsages;
- bool mWerePassUsagesAcquired = false;
+ RenderPassUsages mRenderPassUsages;
+ bool mWereRenderPassUsagesAcquired = false;
+ ComputePassUsages mComputePassUsages;
+ bool mWereComputePassUsagesAcquired = false;
CommandAllocator mAllocator;
CommandIterator mIterator;
diff --git a/src/dawn_native/PassResourceUsage.h b/src/dawn_native/PassResourceUsage.h
index 772f8c2..0f64346 100644
--- a/src/dawn_native/PassResourceUsage.h
+++ b/src/dawn_native/PassResourceUsage.h
@@ -30,27 +30,31 @@
enum class PassType { Render, Compute };
// The texture usage inside passes must be tracked per-subresource.
- using PassTextureUsage = SubresourceStorage<wgpu::TextureUsage>;
+ using TextureSubresourceUsage = SubresourceStorage<wgpu::TextureUsage>;
- // Which resources are used by pass and how they are used. The command buffer validation
- // pre-computes this information so that backends with explicit barriers don't have to
- // re-compute it.
- struct PassResourceUsage {
- PassType passType;
+ // Which resources are used by a synchronization scope and how they are used. The command
+ // buffer validation pre-computes this information so that backends with explicit barriers
+ // don't have to re-compute it.
+ struct SyncScopeResourceUsage {
std::vector<BufferBase*> buffers;
std::vector<wgpu::BufferUsage> bufferUsages;
std::vector<TextureBase*> textures;
- std::vector<PassTextureUsage> textureUsages;
+ std::vector<TextureSubresourceUsage> textureUsages;
+ };
+ // Additional data tracked per-pass.
+ struct PassResourceUsage : public SyncScopeResourceUsage {
std::vector<QuerySetBase*> querySets;
std::vector<std::vector<bool>> queryAvailabilities;
};
- using PerPassUsages = std::vector<PassResourceUsage>;
+ using RenderPassUsages = std::vector<PassResourceUsage>;
+ using ComputePassUsages = std::vector<PassResourceUsage>;
struct CommandBufferResourceUsage {
- PerPassUsages perPass;
+ RenderPassUsages renderPasses;
+ ComputePassUsages computePasses;
std::set<BufferBase*> topLevelBuffers;
std::set<TextureBase*> topLevelTextures;
std::set<QuerySetBase*> usedQuerySets;
diff --git a/src/dawn_native/PassResourceUsageTracker.cpp b/src/dawn_native/PassResourceUsageTracker.cpp
index 81d72ed..806d40b 100644
--- a/src/dawn_native/PassResourceUsageTracker.cpp
+++ b/src/dawn_native/PassResourceUsageTracker.cpp
@@ -37,13 +37,13 @@
TextureBase* texture = view->GetTexture();
const SubresourceRange& range = view->GetSubresourceRange();
- // Get or create a new PassTextureUsage for that texture (initially filled with
+ // Get or create a new TextureSubresourceUsage for that texture (initially filled with
// wgpu::TextureUsage::None)
auto it = mTextureUsages.emplace(
std::piecewise_construct, std::forward_as_tuple(texture),
std::forward_as_tuple(texture->GetFormat().aspects, texture->GetArrayLayers(),
texture->GetNumMipLevels(), wgpu::TextureUsage::None));
- PassTextureUsage& textureUsage = it.first->second;
+ TextureSubresourceUsage& textureUsage = it.first->second;
textureUsage.Update(range,
[usage](const SubresourceRange&, wgpu::TextureUsage* storedUsage) {
@@ -52,14 +52,14 @@
}
void PassResourceUsageTracker::AddTextureUsage(TextureBase* texture,
- const PassTextureUsage& textureUsage) {
- // Get or create a new PassTextureUsage for that texture (initially filled with
+ const TextureSubresourceUsage& textureUsage) {
+ // Get or create a new TextureSubresourceUsage for that texture (initially filled with
// wgpu::TextureUsage::None)
auto it = mTextureUsages.emplace(
std::piecewise_construct, std::forward_as_tuple(texture),
std::forward_as_tuple(texture->GetFormat().aspects, texture->GetArrayLayers(),
texture->GetNumMipLevels(), wgpu::TextureUsage::None));
- PassTextureUsage* passTextureUsage = &it.first->second;
+ TextureSubresourceUsage* passTextureUsage = &it.first->second;
passTextureUsage->Merge(
textureUsage, [](const SubresourceRange&, wgpu::TextureUsage* storedUsage,
@@ -86,7 +86,6 @@
// Returns the per-pass usage for use by backends for APIs with explicit barriers.
PassResourceUsage PassResourceUsageTracker::AcquireResourceUsage() {
PassResourceUsage result;
- result.passType = mPassType;
result.buffers.reserve(mBufferUsages.size());
result.bufferUsages.reserve(mBufferUsages.size());
result.textures.reserve(mTextureUsages.size());
diff --git a/src/dawn_native/PassResourceUsageTracker.h b/src/dawn_native/PassResourceUsageTracker.h
index cd54f8c..d56d724 100644
--- a/src/dawn_native/PassResourceUsageTracker.h
+++ b/src/dawn_native/PassResourceUsageTracker.h
@@ -38,7 +38,7 @@
PassResourceUsageTracker(PassType passType);
void BufferUsedAs(BufferBase* buffer, wgpu::BufferUsage usage);
void TextureViewUsedAs(TextureViewBase* texture, wgpu::TextureUsage usage);
- void AddTextureUsage(TextureBase* texture, const PassTextureUsage& textureUsage);
+ void AddTextureUsage(TextureBase* texture, const TextureSubresourceUsage& textureUsage);
void TrackQueryAvailability(QuerySetBase* querySet, uint32_t queryIndex);
const QueryAvailabilityMap& GetQueryAvailabilityMap() const;
@@ -48,7 +48,7 @@
private:
PassType mPassType;
std::map<BufferBase*, wgpu::BufferUsage> mBufferUsages;
- std::map<TextureBase*, PassTextureUsage> mTextureUsages;
+ std::map<TextureBase*, TextureSubresourceUsage> mTextureUsages;
// Dedicated to track the availability of the queries used on render pass. The same query
// cannot be written twice in same render pass, so each render pass also need to have its
// own query availability map for validation.
diff --git a/src/dawn_native/Queue.cpp b/src/dawn_native/Queue.cpp
index c113c1e..c555d99 100644
--- a/src/dawn_native/Queue.cpp
+++ b/src/dawn_native/Queue.cpp
@@ -37,6 +37,18 @@
namespace {
+ MaybeError ValidateSyncScopeUsedInSubmit(const SyncScopeResourceUsage& scope) {
+ for (const BufferBase* buffer : scope.buffers) {
+ DAWN_TRY(buffer->ValidateCanUseOnQueueNow());
+ }
+
+ for (const TextureBase* texture : scope.textures) {
+ DAWN_TRY(texture->ValidateCanUseInSubmitNow());
+ }
+
+ return {};
+ }
+
void CopyTextureData(uint8_t* dstPointer,
const uint8_t* srcPointer,
uint32_t depth,
@@ -410,13 +422,11 @@
const CommandBufferResourceUsage& usages = commands[i]->GetResourceUsages();
- for (const PassResourceUsage& passUsages : usages.perPass) {
- for (const BufferBase* buffer : passUsages.buffers) {
- DAWN_TRY(buffer->ValidateCanUseOnQueueNow());
- }
- for (const TextureBase* texture : passUsages.textures) {
- DAWN_TRY(texture->ValidateCanUseInSubmitNow());
- }
+ for (const SyncScopeResourceUsage& scope : usages.renderPasses) {
+ DAWN_TRY(ValidateSyncScopeUsedInSubmit(scope));
+ }
+ for (const SyncScopeResourceUsage& scope : usages.computePasses) {
+ DAWN_TRY(ValidateSyncScopeUsedInSubmit(scope));
}
for (const BufferBase* buffer : usages.topLevelBuffers) {
diff --git a/src/dawn_native/RenderBundleEncoder.cpp b/src/dawn_native/RenderBundleEncoder.cpp
index 45647a4..8afcd32 100644
--- a/src/dawn_native/RenderBundleEncoder.cpp
+++ b/src/dawn_native/RenderBundleEncoder.cpp
@@ -137,7 +137,7 @@
const PassResourceUsage& usages) const {
TRACE_EVENT0(GetDevice()->GetPlatform(), Validation, "RenderBundleEncoder::ValidateFinish");
DAWN_TRY(GetDevice()->ValidateObject(this));
- DAWN_TRY(ValidatePassResourceUsage(usages));
+ DAWN_TRY(ValidateSyncScopeResourceUsage(usages));
return {};
}
diff --git a/src/dawn_native/RenderPassEncoder.cpp b/src/dawn_native/RenderPassEncoder.cpp
index 1ab9023..c5c52e4 100644
--- a/src/dawn_native/RenderPassEncoder.cpp
+++ b/src/dawn_native/RenderPassEncoder.cpp
@@ -101,7 +101,8 @@
allocator->Allocate<EndRenderPassCmd>(Command::EndRenderPass);
return {};
})) {
- mEncodingContext->ExitPass(this, mUsageTracker.AcquireResourceUsage());
+ mEncodingContext->ExitPass(this, mUsageTracker.AcquireResourceUsage(),
+ PassType::Render);
}
}
diff --git a/src/dawn_native/Texture.cpp b/src/dawn_native/Texture.cpp
index 2e6eafb..f0ea858 100644
--- a/src/dawn_native/Texture.cpp
+++ b/src/dawn_native/Texture.cpp
@@ -441,7 +441,7 @@
mIsSubresourceContentInitializedAtIndex = std::vector<bool>(subresourceCount, false);
// Add readonly storage usage if the texture has a storage usage. The validation rules in
- // ValidatePassResourceUsage will make sure we don't use both at the same time.
+ // ValidateSyncScopeResourceUsage will make sure we don't use both at the same time.
if (mUsage & wgpu::TextureUsage::Storage) {
mUsage |= kReadOnlyStorageTexture;
}
diff --git a/src/dawn_native/d3d12/CommandBufferD3D12.cpp b/src/dawn_native/d3d12/CommandBufferD3D12.cpp
index 9e575a6..9d7f96d 100644
--- a/src/dawn_native/d3d12/CommandBufferD3D12.cpp
+++ b/src/dawn_native/d3d12/CommandBufferD3D12.cpp
@@ -682,8 +682,8 @@
}
};
- const std::vector<PassResourceUsage>& passResourceUsages = GetResourceUsages().perPass;
- uint32_t nextPassNumber = 0;
+ size_t nextComputePassNumber = 0;
+ size_t nextRenderPassNumber = 0;
Command type;
while (mCommands.NextCommandId(&type)) {
@@ -691,12 +691,12 @@
case Command::BeginComputePass: {
mCommands.NextCommand<BeginComputePassCmd>();
- PrepareResourcesForComputePass(commandContext,
- passResourceUsages[nextPassNumber]);
+ PrepareResourcesForComputePass(
+ commandContext, GetResourceUsages().computePasses[nextComputePassNumber]);
bindingTracker.SetInComputePass(true);
DAWN_TRY(RecordComputePass(commandContext, &bindingTracker));
- nextPassNumber++;
+ nextComputePassNumber++;
break;
}
@@ -705,14 +705,14 @@
mCommands.NextCommand<BeginRenderPassCmd>();
const bool passHasUAV = PrepareResourcesForRenderPass(
- commandContext, passResourceUsages[nextPassNumber]);
+ commandContext, GetResourceUsages().renderPasses[nextRenderPassNumber]);
bindingTracker.SetInComputePass(false);
LazyClearRenderPassAttachments(beginRenderPassCmd);
DAWN_TRY(RecordRenderPass(commandContext, &bindingTracker, beginRenderPassCmd,
passHasUAV));
- nextPassNumber++;
+ nextRenderPassNumber++;
break;
}
diff --git a/src/dawn_native/d3d12/TextureD3D12.cpp b/src/dawn_native/d3d12/TextureD3D12.cpp
index 6274801..11d9048 100644
--- a/src/dawn_native/d3d12/TextureD3D12.cpp
+++ b/src/dawn_native/d3d12/TextureD3D12.cpp
@@ -776,7 +776,7 @@
void Texture::TrackUsageAndGetResourceBarrierForPass(
CommandRecordingContext* commandContext,
std::vector<D3D12_RESOURCE_BARRIER>* barriers,
- const PassTextureUsage& textureUsages) {
+ const TextureSubresourceUsage& textureUsages) {
if (mResourceAllocation.GetInfo().mMethod != AllocationMethod::kExternal) {
// Track the underlying heap to ensure residency.
Heap* heap = ToBackend(mResourceAllocation.GetResourceHeap());
diff --git a/src/dawn_native/d3d12/TextureD3D12.h b/src/dawn_native/d3d12/TextureD3D12.h
index 528dd21..c7a652d 100644
--- a/src/dawn_native/d3d12/TextureD3D12.h
+++ b/src/dawn_native/d3d12/TextureD3D12.h
@@ -64,7 +64,7 @@
void TrackUsageAndGetResourceBarrierForPass(CommandRecordingContext* commandContext,
std::vector<D3D12_RESOURCE_BARRIER>* barrier,
- const PassTextureUsage& textureUsages);
+ const TextureSubresourceUsage& textureUsages);
void TransitionUsageAndGetResourceBarrier(CommandRecordingContext* commandContext,
std::vector<D3D12_RESOURCE_BARRIER>* barrier,
wgpu::TextureUsage usage,
diff --git a/src/dawn_native/metal/CommandBufferMTL.mm b/src/dawn_native/metal/CommandBufferMTL.mm
index f93737d..0793f97 100644
--- a/src/dawn_native/metal/CommandBufferMTL.mm
+++ b/src/dawn_native/metal/CommandBufferMTL.mm
@@ -551,25 +551,25 @@
}
MaybeError CommandBuffer::FillCommands(CommandRecordingContext* commandContext) {
- const std::vector<PassResourceUsage>& passResourceUsages = GetResourceUsages().perPass;
- size_t nextPassNumber = 0;
+ size_t nextComputePassNumber = 0;
+ size_t nextRenderPassNumber = 0;
- auto LazyClearForPass = [](const PassResourceUsage& usages,
+ auto LazyClearForPass = [](const SyncScopeResourceUsage& scope,
CommandRecordingContext* commandContext) {
- for (size_t i = 0; i < usages.textures.size(); ++i) {
- Texture* texture = ToBackend(usages.textures[i]);
+ for (size_t i = 0; i < scope.textures.size(); ++i) {
+ Texture* texture = ToBackend(scope.textures[i]);
// Clear subresources that are not render attachments. Render attachments will be
// cleared in RecordBeginRenderPass by setting the loadop to clear when the texture
// subresource has not been initialized before the render pass.
- usages.textureUsages[i].Iterate(
+ scope.textureUsages[i].Iterate(
[&](const SubresourceRange& range, wgpu::TextureUsage usage) {
if (usage & ~wgpu::TextureUsage::RenderAttachment) {
texture->EnsureSubresourceContentInitialized(range);
}
});
}
- for (BufferBase* bufferBase : usages.buffers) {
+ for (BufferBase* bufferBase : scope.buffers) {
ToBackend(bufferBase)->EnsureDataInitialized(commandContext);
}
};
@@ -580,19 +580,21 @@
case Command::BeginComputePass: {
mCommands.NextCommand<BeginComputePassCmd>();
- LazyClearForPass(passResourceUsages[nextPassNumber], commandContext);
+ LazyClearForPass(GetResourceUsages().computePasses[nextComputePassNumber],
+ commandContext);
commandContext->EndBlit();
DAWN_TRY(EncodeComputePass(commandContext));
- nextPassNumber++;
+ nextComputePassNumber++;
break;
}
case Command::BeginRenderPass: {
BeginRenderPassCmd* cmd = mCommands.NextCommand<BeginRenderPassCmd>();
- LazyClearForPass(passResourceUsages[nextPassNumber], commandContext);
+ LazyClearForPass(GetResourceUsages().renderPasses[nextRenderPassNumber],
+ commandContext);
commandContext->EndBlit();
LazyClearRenderPassAttachments(cmd);
@@ -600,7 +602,7 @@
DAWN_TRY(EncodeRenderPass(commandContext, descriptor.Get(), cmd->width,
cmd->height));
- nextPassNumber++;
+ nextRenderPassNumber++;
break;
}
diff --git a/src/dawn_native/opengl/CommandBufferGL.cpp b/src/dawn_native/opengl/CommandBufferGL.cpp
index afb15a2..54687a0 100644
--- a/src/dawn_native/opengl/CommandBufferGL.cpp
+++ b/src/dawn_native/opengl/CommandBufferGL.cpp
@@ -536,14 +536,14 @@
MaybeError CommandBuffer::Execute() {
const OpenGLFunctions& gl = ToBackend(GetDevice())->gl;
- auto TransitionForPass = [](const PassResourceUsage& usages) {
- for (size_t i = 0; i < usages.textures.size(); i++) {
- Texture* texture = ToBackend(usages.textures[i]);
+ auto LazyClearForPass = [](const SyncScopeResourceUsage& scope) {
+ for (size_t i = 0; i < scope.textures.size(); i++) {
+ Texture* texture = ToBackend(scope.textures[i]);
// Clear subresources that are not render attachments. Render attachments will be
// cleared in RecordBeginRenderPass by setting the loadop to clear when the texture
// subresource has not been initialized before the render pass.
- usages.textureUsages[i].Iterate(
+ scope.textureUsages[i].Iterate(
[&](const SubresourceRange& range, wgpu::TextureUsage usage) {
if (usage & ~wgpu::TextureUsage::RenderAttachment) {
texture->EnsureSubresourceContentInitialized(range);
@@ -551,34 +551,33 @@
});
}
- for (BufferBase* bufferBase : usages.buffers) {
+ for (BufferBase* bufferBase : scope.buffers) {
ToBackend(bufferBase)->EnsureDataInitialized();
}
};
- const std::vector<PassResourceUsage>& passResourceUsages = GetResourceUsages().perPass;
- uint32_t nextPassNumber = 0;
+ size_t nextComputePassNumber = 0;
+ size_t nextRenderPassNumber = 0;
Command type;
while (mCommands.NextCommandId(&type)) {
switch (type) {
case Command::BeginComputePass: {
mCommands.NextCommand<BeginComputePassCmd>();
- TransitionForPass(passResourceUsages[nextPassNumber]);
+ LazyClearForPass(GetResourceUsages().computePasses[nextComputePassNumber]);
DAWN_TRY(ExecuteComputePass());
- nextPassNumber++;
+ nextComputePassNumber++;
break;
}
case Command::BeginRenderPass: {
auto* cmd = mCommands.NextCommand<BeginRenderPassCmd>();
- TransitionForPass(passResourceUsages[nextPassNumber]);
-
+ LazyClearForPass(GetResourceUsages().renderPasses[nextRenderPassNumber]);
LazyClearRenderPassAttachments(cmd);
DAWN_TRY(ExecuteRenderPass(cmd));
- nextPassNumber++;
+ nextRenderPassNumber++;
break;
}
diff --git a/src/dawn_native/vulkan/CommandBufferVk.cpp b/src/dawn_native/vulkan/CommandBufferVk.cpp
index d154026..c014c85 100644
--- a/src/dawn_native/vulkan/CommandBufferVk.cpp
+++ b/src/dawn_native/vulkan/CommandBufferVk.cpp
@@ -596,8 +596,8 @@
}
};
- const std::vector<PassResourceUsage>& passResourceUsages = GetResourceUsages().perPass;
- size_t nextPassNumber = 0;
+ size_t nextComputePassNumber = 0;
+ size_t nextRenderPassNumber = 0;
Command type;
while (mCommands.NextCommandId(&type)) {
@@ -774,24 +774,26 @@
case Command::BeginRenderPass: {
BeginRenderPassCmd* cmd = mCommands.NextCommand<BeginRenderPassCmd>();
- PrepareResourcesForRenderPass(device, recordingContext,
- passResourceUsages[nextPassNumber]);
+ PrepareResourcesForRenderPass(
+ device, recordingContext,
+ GetResourceUsages().renderPasses[nextRenderPassNumber]);
LazyClearRenderPassAttachments(cmd);
DAWN_TRY(RecordRenderPass(recordingContext, cmd));
- nextPassNumber++;
+ nextRenderPassNumber++;
break;
}
case Command::BeginComputePass: {
mCommands.NextCommand<BeginComputePassCmd>();
- PrepareResourcesForComputePass(device, recordingContext,
- passResourceUsages[nextPassNumber]);
+ PrepareResourcesForComputePass(
+ device, recordingContext,
+ GetResourceUsages().computePasses[nextComputePassNumber]);
DAWN_TRY(RecordComputePass(recordingContext));
- nextPassNumber++;
+ nextComputePassNumber++;
break;
}
diff --git a/src/dawn_native/vulkan/TextureVk.cpp b/src/dawn_native/vulkan/TextureVk.cpp
index 59e753f..90f85f3 100644
--- a/src/dawn_native/vulkan/TextureVk.cpp
+++ b/src/dawn_native/vulkan/TextureVk.cpp
@@ -863,7 +863,7 @@
}
void Texture::TransitionUsageForPass(CommandRecordingContext* recordingContext,
- const PassTextureUsage& textureUsages,
+ const TextureSubresourceUsage& textureUsages,
std::vector<VkImageMemoryBarrier>* imageBarriers,
VkPipelineStageFlags* srcStages,
VkPipelineStageFlags* dstStages) {
diff --git a/src/dawn_native/vulkan/TextureVk.h b/src/dawn_native/vulkan/TextureVk.h
index 013a3b6..908e468 100644
--- a/src/dawn_native/vulkan/TextureVk.h
+++ b/src/dawn_native/vulkan/TextureVk.h
@@ -78,7 +78,7 @@
VkPipelineStageFlags* srcStages,
VkPipelineStageFlags* dstStages);
void TransitionUsageForPass(CommandRecordingContext* recordingContext,
- const PassTextureUsage& textureUsages,
+ const TextureSubresourceUsage& textureUsages,
std::vector<VkImageMemoryBarrier>* imageBarriers,
VkPipelineStageFlags* srcStages,
VkPipelineStageFlags* dstStages);