tint/intrinsics: Allow mixing of signed / unsigned integer arguments
Fixed: tint:1733
Change-Id: Id83c5c5a59df062320a9a9fde087a34b85fbaa2a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107160
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
diff --git a/test/tint/builtins/gen/var/textureStore/33cec0.wgsl b/test/tint/builtins/gen/var/textureStore/33cec0.wgsl
new file mode 100644
index 0000000..b713ef0
--- /dev/null
+++ b/test/tint/builtins/gen/var/textureStore/33cec0.wgsl
@@ -0,0 +1,47 @@
+// Copyright 2022 The Tint Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+////////////////////////////////////////////////////////////////////////////////
+// File generated by tools/src/cmd/gen
+// using the template:
+// test/tint/builtins/gen/gen.wgsl.tmpl
+//
+// Do not modify this file directly
+////////////////////////////////////////////////////////////////////////////////
+
+@group(1) @binding(0) var arg_0: texture_storage_2d_array<rgba16uint, write>;
+
+// fn textureStore(texture: texture_storage_2d_array<rgba16uint, write>, coords: vec2<u32>, array_index: i32, value: vec4<u32>)
+fn textureStore_33cec0() {
+ var arg_1 = vec2<u32>();
+ var arg_2 = 1i;
+ var arg_3 = vec4<u32>();
+ textureStore(arg_0, arg_1, arg_2, arg_3);
+}
+
+@vertex
+fn vertex_main() -> @builtin(position) vec4<f32> {
+ textureStore_33cec0();
+ return vec4<f32>();
+}
+
+@fragment
+fn fragment_main() {
+ textureStore_33cec0();
+}
+
+@compute @workgroup_size(1)
+fn compute_main() {
+ textureStore_33cec0();
+}