GLSL: add .expected.glsl files for all tests.
Bug: tint:1301
Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
diff --git a/test/access/let/vector.spvasm.expected.glsl b/test/access/let/vector.spvasm.expected.glsl
new file mode 100644
index 0000000..9f6a084
--- /dev/null
+++ b/test/access/let/vector.spvasm.expected.glsl
@@ -0,0 +1,20 @@
+#version 310 es
+precision mediump float;
+
+void main_1() {
+ float x_11 = vec3(1.0f, 2.0f, 3.0f).y;
+ vec2 x_13 = vec2(vec3(1.0f, 2.0f, 3.0f).x, vec3(1.0f, 2.0f, 3.0f).z);
+ vec3 x_14 = vec3(vec3(1.0f, 2.0f, 3.0f).x, vec3(1.0f, 2.0f, 3.0f).z, vec3(1.0f, 2.0f, 3.0f).y);
+ return;
+}
+
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+void tint_symbol() {
+ main_1();
+ return;
+}
+void main() {
+ tint_symbol();
+}
+
+