Revert "Disable SamplerTests on NVIDIA D3D11"
This reverts commit f8ef5e95ac8ab6f8024aed26405bf25c6446c08e.
Reason for revert: Not the cause of flakes.
Original change's description:
> Disable SamplerTests on NVIDIA D3D11
>
> Suspect to be causing flakes in D3D12 sampler tests
>
> Bug: dawn:1779
> Change-Id: I7a8518683142191e05c7befed078d69abdaf9b77
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129280
> Reviewed-by: Loko Kung <lokokung@google.com>
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Commit-Queue: Austin Eng <enga@chromium.org>
Change-Id: I72630f21d861acd9e266a0ac0c80e917f4f440bb
Bug: dawn:1779
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/129600
Reviewed-by: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Auto-Submit: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
diff --git a/src/dawn/tests/end2end/SamplerTests.cpp b/src/dawn/tests/end2end/SamplerTests.cpp
index 7924e64..3de3fb3 100644
--- a/src/dawn/tests/end2end/SamplerTests.cpp
+++ b/src/dawn/tests/end2end/SamplerTests.cpp
@@ -53,11 +53,6 @@
protected:
void SetUp() override {
DawnTest::SetUp();
-
- // TODO(crbug.com/dawn/1779): D3D11 sampler tests seem to cause flakes in D3D12 sampler
- // tests.
- DAWN_SUPPRESS_TEST_IF(IsNvidia() && IsD3D11());
-
mRenderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
wgpu::TextureDescriptor descriptor;