Introduce wgpu::Surface and implement it for HWND, X11 and Metal
This is another step to implement webgpu.h swapchains, Surface is
essentially a union type of all the types of windows that can be used to
create swapchains.
Changes to allow implementing wgpu::Surface and test its creation are:
- Add GLFWUtils.cpp/.h/_metal.mm that contains helpers used to use
WebGPU with GLFW. This deprecates BackendBinding.h that will be removed
when the NXT swapchain is removed.
- Add a `dawn_use_x11` GN variable to factor all the places in BUILD.gn
where we checked whether we should use X11.
- Add a `supports_glfw_for_windowing` GN variable in the main BUILD.gn
file to control which configuration tests and samples using GLFW can be
built.
- Add a ObjCUtils.h to contain some ObjC functionality that we'd need
in files that otherwise would be C++ (so that they can be compiled on
all platforms).
Bug: dawn:269
Change-Id: I25548142a1d1d1f05b0f4d71aa3bdc4698d19622
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/15081
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
diff --git a/src/dawn_native/Surface.cpp b/src/dawn_native/Surface.cpp
new file mode 100644
index 0000000..0d02144
--- /dev/null
+++ b/src/dawn_native/Surface.cpp
@@ -0,0 +1,172 @@
+// Copyright 2020 the Dawn Authors
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "dawn_native/Surface.h"
+
+#include "common/Platform.h"
+#include "dawn_native/Instance.h"
+
+#if defined(DAWN_PLATFORM_WINDOWS)
+# include "common/windows_with_undefs.h"
+#endif // DAWN_PLATFORM_WINDOWS
+
+#if defined(DAWN_USE_X11)
+# include "common/xlib_with_undefs.h"
+#endif // defined(DAWN_USE_X11)
+
+namespace dawn_native {
+
+#if defined(DAWN_ENABLE_BACKEND_METAL)
+ bool InheritsFromCAMetalLayer(void* obj);
+#endif // defined(DAWN_ENABLE_BACKEND_METAL)
+
+ MaybeError ValidateSurfaceDescriptor(const InstanceBase* instance,
+ const SurfaceDescriptor* descriptor) {
+ // TODO(cwallez@chromium.org): Have some type of helper to iterate over all the chained
+ // structures.
+ if (descriptor->nextInChain == nullptr) {
+ return DAWN_VALIDATION_ERROR("Surface cannot be created with just the base descriptor");
+ }
+
+ const ChainedStruct* chainedDescriptor = descriptor->nextInChain;
+ if (chainedDescriptor->nextInChain != nullptr) {
+ return DAWN_VALIDATION_ERROR("Cannot specify two windows for a single surface");
+ }
+
+ switch (chainedDescriptor->sType) {
+#if defined(DAWN_ENABLE_BACKEND_METAL)
+ case wgpu::SType::SurfaceDescriptorFromMetalLayer: {
+ const SurfaceDescriptorFromMetalLayer* metalDesc =
+ static_cast<const SurfaceDescriptorFromMetalLayer*>(chainedDescriptor);
+
+ // Check that the layer is a CAMetalLayer (or a derived class).
+ if (!InheritsFromCAMetalLayer(metalDesc->layer)) {
+ return DAWN_VALIDATION_ERROR("layer must be a CAMetalLayer");
+ }
+ } break;
+#endif // defined(DAWN_ENABLE_BACKEND_METAL)
+
+#if defined(DAWN_PLATFORM_WINDOWS)
+ case wgpu::SType::SurfaceDescriptorFromWindowsHWND: {
+ const SurfaceDescriptorFromWindowsHWND* hwndDesc =
+ static_cast<const SurfaceDescriptorFromWindowsHWND*>(chainedDescriptor);
+
+ // It is not possible to validate an HINSTANCE.
+
+ // Validate the hwnd using the windows.h IsWindow function.
+ if (IsWindow(static_cast<HWND>(hwndDesc->hwnd)) == 0) {
+ return DAWN_VALIDATION_ERROR("Invalid HWND");
+ }
+ } break;
+#endif // defined(DAWN_PLATFORM_WINDOWS)
+
+#if defined(DAWN_USE_X11)
+ case wgpu::SType::SurfaceDescriptorFromXlib: {
+ const SurfaceDescriptorFromXlib* xDesc =
+ static_cast<const SurfaceDescriptorFromXlib*>(chainedDescriptor);
+
+ // It is not possible to validate an X Display.
+
+ // Check the validity of the window by calling a getter function on the window that
+ // returns a status code. If the window is bad the call return a status of zero. We
+ // need to set a temporary X11 error handler while doing this because the default
+ // X11 error handler exits the program on any error.
+ XErrorHandler oldErrorHandler =
+ XSetErrorHandler([](Display*, XErrorEvent*) { return 0; });
+ XWindowAttributes attributes;
+ int status = XGetWindowAttributes(reinterpret_cast<Display*>(xDesc->display),
+ xDesc->window, &attributes);
+ XSetErrorHandler(oldErrorHandler);
+
+ if (status == 0) {
+ return DAWN_VALIDATION_ERROR("Invalid X Window");
+ }
+ } break;
+#endif // defined(DAWN_USE_X11)
+
+ default:
+ return DAWN_VALIDATION_ERROR("Unsupported sType");
+ }
+
+ return {};
+ }
+
+ Surface::Surface(InstanceBase* instance, const SurfaceDescriptor* descriptor)
+ : mInstance(instance) {
+ ASSERT(descriptor->nextInChain != nullptr);
+ const ChainedStruct* chainedDescriptor = descriptor->nextInChain;
+
+ switch (chainedDescriptor->sType) {
+ case wgpu::SType::SurfaceDescriptorFromMetalLayer: {
+ const SurfaceDescriptorFromMetalLayer* metalDesc =
+ static_cast<const SurfaceDescriptorFromMetalLayer*>(chainedDescriptor);
+ mType = Type::MetalLayer;
+ mMetalLayer = metalDesc->layer;
+ } break;
+
+ case wgpu::SType::SurfaceDescriptorFromWindowsHWND: {
+ const SurfaceDescriptorFromWindowsHWND* hwndDesc =
+ static_cast<const SurfaceDescriptorFromWindowsHWND*>(chainedDescriptor);
+ mType = Type::WindowsHWND;
+ mHInstance = hwndDesc->hinstance;
+ mHWND = hwndDesc->hwnd;
+ } break;
+
+ case wgpu::SType::SurfaceDescriptorFromXlib: {
+ const SurfaceDescriptorFromXlib* xDesc =
+ static_cast<const SurfaceDescriptorFromXlib*>(chainedDescriptor);
+ mType = Type::Xlib;
+ mXDisplay = xDesc->display;
+ mXWindow = xDesc->window;
+ } break;
+
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ Surface::~Surface() = default;
+
+ InstanceBase* Surface::GetInstance() {
+ return mInstance.Get();
+ }
+
+ Surface::Type Surface::GetType() const {
+ return mType;
+ }
+
+ void* Surface::GetMetalLayer() const {
+ ASSERT(mType == Type::MetalLayer);
+ return mMetalLayer;
+ }
+
+ void* Surface::GetHInstance() const {
+ ASSERT(mType == Type::WindowsHWND);
+ return mHInstance;
+ }
+ void* Surface::GetHWND() const {
+ ASSERT(mType == Type::WindowsHWND);
+ return mHWND;
+ }
+
+ void* Surface::GetXDisplay() const {
+ ASSERT(mType == Type::Xlib);
+ return mXDisplay;
+ }
+ uint32_t Surface::GetXWindow() const {
+ ASSERT(mType == Type::Xlib);
+ return mXWindow;
+ }
+
+} // namespace dawn_native