Update glad for Desktop GL 4.6 and GLES 3.2
This is necessary because we currently use GLAD to generate all the
OpenGL enums and proc typedef that we use.
BUG=dawn:165
Change-Id: Ie1b88fd676421703e9af63dafe6dee168c600d4d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7982
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
diff --git a/third_party/glad/include/KHR/khrplatform.h b/third_party/glad/include/KHR/khrplatform.h
index 975bbff..5b55ea2 100644
--- a/third_party/glad/include/KHR/khrplatform.h
+++ b/third_party/glad/include/KHR/khrplatform.h
@@ -90,12 +90,20 @@
* int arg2) KHRONOS_APIATTRIBUTES;
*/
+#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
+# define KHRONOS_STATIC 1
+#endif
+
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
-#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
+#if defined(KHRONOS_STATIC)
+ /* If the preprocessor constant KHRONOS_STATIC is defined, make the
+ * header compatible with static linking. */
+# define KHRONOS_APICALL
+#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
@@ -111,7 +119,7 @@
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
-#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(KHRONOS_STATIC)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
diff --git a/third_party/glad/include/glad/glad.h b/third_party/glad/include/glad/glad.h
index db5272d..4626425 100644
--- a/third_party/glad/include/glad/glad.h
+++ b/third_party/glad/include/glad/glad.h
@@ -1,21 +1,22 @@
/*
- OpenGL loader generated by glad 0.1.26 on Wed Aug 1 16:13:04 2018.
+ OpenGL, OpenGL ES loader generated by glad 0.1.30 on Tue Jun 11 19:19:05 2019.
Language/Generator: C/C++
Specification: gl
- APIs: gl=4.5
+ APIs: gl=4.6, gles2=3.2
Profile: core
Extensions:
-
+
Loader: True
Local files: False
Omit khrplatform: False
+ Reproducible: False
Commandline:
- --profile="core" --api="gl=4.5" --generator="c" --spec="gl" --extensions=""
+ --profile="core" --api="gl=4.6,gles2=3.2" --generator="c" --spec="gl" --extensions=""
Online:
- http://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.5
+ https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.6&api=gles2%3D3.2
*/
@@ -27,14 +28,18 @@
#endif
#define __gl_h_
+#ifdef __gl2_h_
+#error OpenGL ES 2 header already included, remove this include, glad already provides it
+#endif
+#define __gl2_h_
+
+#ifdef __gl3_h_
+#error OpenGL ES 3 header already included, remove this include, glad already provides it
+#endif
+#define __gl3_h_
+
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
-#ifndef WIN32_LEAN_AND_MEAN
-#define WIN32_LEAN_AND_MEAN 1
-#endif
-#ifndef NOMINMAX
-#define NOMINMAX 1
-#endif
-#include <windows.h>
+#define APIENTRY __stdcall
#endif
#ifndef APIENTRY
@@ -44,6 +49,10 @@
#define APIENTRYP APIENTRY *
#endif
+#ifndef GLAPIENTRY
+#define GLAPIENTRY APIENTRY
+#endif
+
#ifdef __cplusplus
extern "C" {
#endif
@@ -81,63 +90,29 @@
# endif
#endif
+GLAPI struct gladGLversionStruct GLVersion;
+
GLAPI int gladLoadGL(void);
GLAPI int gladLoadGLLoader(GLADloadproc);
-#include <stddef.h>
+GLAPI int gladLoadGLES2Loader(GLADloadproc);
+
#include <KHR/khrplatform.h>
-#ifndef GLEXT_64_TYPES_DEFINED
-/* This code block is duplicated in glxext.h, so must be protected */
-#define GLEXT_64_TYPES_DEFINED
-/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
-/* (as used in the GL_EXT_timer_query extension). */
-#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
-#include <inttypes.h>
-#elif defined(__sun__) || defined(__digital__)
-#include <inttypes.h>
-#if defined(__STDC__)
-#if defined(__arch64__) || defined(_LP64)
-typedef long int int64_t;
-typedef unsigned long int uint64_t;
-#else
-typedef long long int int64_t;
-typedef unsigned long long int uint64_t;
-#endif /* __arch64__ */
-#endif /* __STDC__ */
-#elif defined( __VMS ) || defined(__sgi)
-#include <inttypes.h>
-#elif defined(__SCO__) || defined(__USLC__)
-#include <stdint.h>
-#elif defined(__UNIXOS2__) || defined(__SOL64__)
-typedef long int int32_t;
-typedef long long int int64_t;
-typedef unsigned long long int uint64_t;
-#elif defined(_WIN32) && defined(__GNUC__)
-#include <stdint.h>
-#elif defined(_WIN32)
-typedef __int32 int32_t;
-typedef __int64 int64_t;
-typedef unsigned __int64 uint64_t;
-#else
-/* Fallback if nothing above works */
-#include <inttypes.h>
-#endif
-#endif
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
-typedef signed char GLbyte;
-typedef short GLshort;
+typedef khronos_int8_t GLbyte;
+typedef khronos_uint8_t GLubyte;
+typedef khronos_int16_t GLshort;
+typedef khronos_uint16_t GLushort;
typedef int GLint;
-typedef int GLclampx;
-typedef unsigned char GLubyte;
-typedef unsigned short GLushort;
typedef unsigned int GLuint;
+typedef khronos_int32_t GLclampx;
typedef int GLsizei;
-typedef float GLfloat;
-typedef float GLclampf;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void *GLeglClientBufferEXT;
@@ -149,25 +124,17 @@
#else
typedef unsigned int GLhandleARB;
#endif
-typedef unsigned short GLhalfARB;
-typedef unsigned short GLhalf;
-typedef GLint GLfixed;
+typedef khronos_uint16_t GLhalf;
+typedef khronos_uint16_t GLhalfARB;
+typedef khronos_int32_t GLfixed;
typedef khronos_intptr_t GLintptr;
+typedef khronos_intptr_t GLintptrARB;
typedef khronos_ssize_t GLsizeiptr;
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
-typedef long GLintptrARB;
-#else
-typedef ptrdiff_t GLintptrARB;
-#endif
-#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
-typedef long GLsizeiptrARB;
-#else
-typedef ptrdiff_t GLsizeiptrARB;
-#endif
-typedef int64_t GLint64EXT;
-typedef uint64_t GLuint64EXT;
+typedef khronos_ssize_t GLsizeiptrARB;
+typedef khronos_int64_t GLint64;
+typedef khronos_int64_t GLint64EXT;
+typedef khronos_uint64_t GLuint64;
+typedef khronos_uint64_t GLuint64EXT;
typedef struct __GLsync *GLsync;
struct _cl_context;
struct _cl_event;
@@ -1524,6 +1491,85 @@
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
+#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
+#define GL_SPIR_V_BINARY 0x9552
+#define GL_PARAMETER_BUFFER 0x80EE
+#define GL_PARAMETER_BUFFER_BINDING 0x80EF
+#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
+#define GL_VERTICES_SUBMITTED 0x82EE
+#define GL_PRIMITIVES_SUBMITTED 0x82EF
+#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
+#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
+#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
+#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
+#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
+#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
+#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
+#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
+#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
+#define GL_SPIR_V_EXTENSIONS 0x9553
+#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
+#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
+#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
+#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381
+#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382
+#define GL_MULTIPLY 0x9294
+#define GL_SCREEN 0x9295
+#define GL_OVERLAY 0x9296
+#define GL_DARKEN 0x9297
+#define GL_LIGHTEN 0x9298
+#define GL_COLORDODGE 0x9299
+#define GL_COLORBURN 0x929A
+#define GL_HARDLIGHT 0x929B
+#define GL_SOFTLIGHT 0x929C
+#define GL_DIFFERENCE 0x929E
+#define GL_EXCLUSION 0x92A0
+#define GL_HSL_HUE 0x92AD
+#define GL_HSL_SATURATION 0x92AE
+#define GL_HSL_COLOR 0x92AF
+#define GL_HSL_LUMINOSITY 0x92B0
+#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE
+#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
#ifndef GL_VERSION_1_0
#define GL_VERSION_1_0 1
GLAPI int GLAD_GL_VERSION_1_0;
@@ -3681,6 +3727,44 @@
GLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
#define glTextureBarrier glad_glTextureBarrier
#endif
+#ifndef GL_VERSION_4_6
+#define GL_VERSION_4_6 1
+GLAPI int GLAD_GL_VERSION_4_6;
+typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
+GLAPI PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader;
+#define glSpecializeShader glad_glSpecializeShader
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount;
+#define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount;
+#define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
+GLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;
+#define glPolygonOffsetClamp glad_glPolygonOffsetClamp
+#endif
+#ifndef GL_ES_VERSION_2_0
+#define GL_ES_VERSION_2_0 1
+GLAPI int GLAD_GL_ES_VERSION_2_0;
+#endif
+#ifndef GL_ES_VERSION_3_0
+#define GL_ES_VERSION_3_0 1
+GLAPI int GLAD_GL_ES_VERSION_3_0;
+#endif
+#ifndef GL_ES_VERSION_3_1
+#define GL_ES_VERSION_3_1 1
+GLAPI int GLAD_GL_ES_VERSION_3_1;
+#endif
+#ifndef GL_ES_VERSION_3_2
+#define GL_ES_VERSION_3_2 1
+GLAPI int GLAD_GL_ES_VERSION_3_2;
+typedef void (APIENTRYP PFNGLBLENDBARRIERPROC)(void);
+GLAPI PFNGLBLENDBARRIERPROC glad_glBlendBarrier;
+#define glBlendBarrier glad_glBlendBarrier
+typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
+GLAPI PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox;
+#define glPrimitiveBoundingBox glad_glPrimitiveBoundingBox
+#endif
#ifdef __cplusplus
}
diff --git a/third_party/glad/src/glad.c b/third_party/glad/src/glad.c
index 90b440f..e3559fe 100644
--- a/third_party/glad/src/glad.c
+++ b/third_party/glad/src/glad.c
@@ -1,21 +1,22 @@
/*
- OpenGL loader generated by glad 0.1.26 on Wed Aug 1 16:13:04 2018.
+ OpenGL, OpenGL ES loader generated by glad 0.1.30 on Tue Jun 11 19:19:05 2019.
Language/Generator: C/C++
Specification: gl
- APIs: gl=4.5
+ APIs: gl=4.6, gles2=3.2
Profile: core
Extensions:
-
+
Loader: True
Local files: False
Omit khrplatform: False
+ Reproducible: False
Commandline:
- --profile="core" --api="gl=4.5" --generator="c" --spec="gl" --extensions=""
+ --profile="core" --api="gl=4.6,gles2=3.2" --generator="c" --spec="gl" --extensions=""
Online:
- http://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.5
+ https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.6&api=gles2%3D3.2
*/
#include <stdio.h>
@@ -75,7 +76,7 @@
#include <dlfcn.h>
static void* libGL;
-#ifndef __APPLE__
+#if !defined(__APPLE__) && !defined(__HAIKU__)
typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
#endif
@@ -98,7 +99,7 @@
libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
if(libGL != NULL) {
-#ifdef __APPLE__
+#if defined(__APPLE__) || defined(__HAIKU__)
return 1;
#else
gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
@@ -125,7 +126,7 @@
void* result = NULL;
if(libGL == NULL) return NULL;
-#ifndef __APPLE__
+#if !defined(__APPLE__) && !defined(__HAIKU__)
if(gladGetProcAddressPtr != NULL) {
result = gladGetProcAddressPtr(namez);
}
@@ -152,7 +153,7 @@
return status;
}
-static struct gladGLversionStruct GLVersion = { 0, 0 };
+struct gladGLversionStruct GLVersion = { 0, 0 };
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
#define _GLAD_IS_SOME_NEW_VERSION 1
@@ -177,7 +178,7 @@
num_exts_i = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
if (num_exts_i > 0) {
- exts_i = (char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
+ exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
}
if (exts_i == NULL) {
@@ -269,701 +270,712 @@
int GLAD_GL_VERSION_4_3 = 0;
int GLAD_GL_VERSION_4_4 = 0;
int GLAD_GL_VERSION_4_5 = 0;
-PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
-PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
-PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;
-PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
-PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;
-PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;
-PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
-PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
-PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
-PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
-PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
-PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;
-PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
-PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
-PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
-PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
-PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;
-PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;
-PFNGLGETNMAPFVPROC glad_glGetnMapfv = NULL;
-PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;
-PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;
-PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
-PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
-PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
-PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;
-PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
-PFNGLENABLEIPROC glad_glEnablei = NULL;
-PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
-PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
-PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
-PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
-PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
-PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
-PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
-PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
-PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;
-PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;
-PFNGLHINTPROC glad_glHint = NULL;
-PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
-PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
-PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
-PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
-PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
-PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
-PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;
-PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
-PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
-PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
-PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
-PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
-PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
-PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
-PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
-PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
-PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
-PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
-PFNGLGETNMAPIVPROC glad_glGetnMapiv = NULL;
-PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;
-PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
-PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
-PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
-PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
-PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
-PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
-PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
-PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
-PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
-PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
-PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
-PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
-PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
-PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
-PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
-PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
-PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;
-PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;
-PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
+int GLAD_GL_VERSION_4_6 = 0;
+int GLAD_GL_ES_VERSION_2_0 = 0;
+int GLAD_GL_ES_VERSION_3_0 = 0;
+int GLAD_GL_ES_VERSION_3_1 = 0;
+int GLAD_GL_ES_VERSION_3_2 = 0;
PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
-PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
-PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;
-PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;
-PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
-PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
-PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
-PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
-PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
-PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
-PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
-PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
-PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
-PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
-PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
-PFNGLCLEARPROC glad_glClear = NULL;
-PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
-PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
-PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
-PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;
-PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
-PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
-PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
-PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;
-PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
-PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;
-PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
-PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
-PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;
-PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;
-PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
-PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
-PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
-PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;
-PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;
-PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
-PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
-PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
-PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
-PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;
-PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
-PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
-PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
-PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
-PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;
-PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;
-PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;
-PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;
-PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
-PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
-PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
-PFNGLISSHADERPROC glad_glIsShader = NULL;
-PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
-PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
-PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
-PFNGLENABLEPROC glad_glEnable = NULL;
-PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
-PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;
-PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;
-PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
-PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
-PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
-PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
-PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;
-PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
-PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
-PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;
-PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
-PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
-PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
-PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;
-PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL;
-PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
-PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
-PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
-PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
-PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
-PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
-PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;
-PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
-PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
-PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv = NULL;
-PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
-PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
-PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
-PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
-PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
-PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
-PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;
-PFNGLFLUSHPROC glad_glFlush = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
-PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
-PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;
-PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;
-PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
-PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
-PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
-PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
+PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
+PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
-PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
-PFNGLGETNMINMAXPROC glad_glGetnMinmax = NULL;
-PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
-PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
-PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
-PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
-PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;
-PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
-PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
-PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
-PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
-PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
-PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
-PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
-PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
-PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
-PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
-PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;
-PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
-PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;
-PFNGLISSYNCPROC glad_glIsSync = NULL;
-PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
-PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
-PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
-PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
-PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
-PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
-PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
-PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
-PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
-PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;
-PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
-PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
-PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
-PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
-PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
-PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
-PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
-PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
-PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
-PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
-PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
-PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;
-PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
-PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
+PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
+PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
+PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
+PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
+PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
+PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
+PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;
PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;
-PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
-PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
-PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
-PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
-PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
-PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
-PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
-PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
-PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
-PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
-PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
-PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
-PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;
-PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
-PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
-PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
-PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
-PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
-PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
-PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
-PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
-PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;
-PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
-PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
-PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
-PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
-PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
-PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
-PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
-PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
-PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
-PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
-PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
-PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;
-PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
-PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
-PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
-PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
-PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
-PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
-PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
-PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
-PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram = NULL;
-PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
-PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;
-PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
-PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
-PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
-PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
+PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
+PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
+PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;
+PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
+PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
+PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
+PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;
+PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
+PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;
+PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;
PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
-PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
-PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;
-PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
-PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
-PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;
-PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;
-PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter = NULL;
-PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
-PFNGLFINISHPROC glad_glFinish = NULL;
-PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
-PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
-PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
-PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;
-PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
-PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
-PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
-PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;
-PFNGLVIEWPORTPROC glad_glViewport = NULL;
-PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
-PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
-PFNGLGETNMAPDVPROC glad_glGetnMapdv = NULL;
-PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
-PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
-PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
-PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
-PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
-PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
-PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
-PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
-PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
-PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
-PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
-PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL;
-PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
-PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
-PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
-PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
-PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;
-PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
-PFNGLCLIPCONTROLPROC glad_glClipControl = NULL;
-PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
-PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
-PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
-PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;
-PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
-PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
-PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
-PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
-PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
-PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
-PFNGLGETSTRINGPROC glad_glGetString = NULL;
-PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
-PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
-PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
-PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
-PFNGLENDQUERYPROC glad_glEndQuery = NULL;
-PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
-PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
-PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
-PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
-PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
-PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
-PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
-PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
-PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
-PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
-PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
-PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
-PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
-PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
-PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
-PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;
-PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
-PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
-PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;
-PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
-PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
-PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
-PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
-PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
-PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
-PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
-PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
-PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
-PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
-PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
-PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
-PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL;
-PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
-PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
-PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
-PFNGLDISABLEPROC glad_glDisable = NULL;
-PFNGLLOGICOPPROC glad_glLogicOp = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
-PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;
-PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
-PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
-PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;
-PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
-PFNGLCULLFACEPROC glad_glCullFace = NULL;
-PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
-PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
-PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
-PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
-PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;
-PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
-PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;
-PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
-PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
-PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
-PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
-PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
-PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;
-PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;
-PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
-PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;
-PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
-PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
-PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
-PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
-PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
-PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
-PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
-PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
-PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
-PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
-PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
-PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
-PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
-PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;
-PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
-PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
-PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
-PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;
-PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
-PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
-PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
-PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
-PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
-PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
-PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;
-PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
-PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
-PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
-PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
-PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
-PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
-PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
-PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
-PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
-PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
-PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;
-PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
-PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
-PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
-PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
-PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
-PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
-PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
-PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
-PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;
-PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
-PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
-PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;
-PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
-PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
-PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
-PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
-PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
-PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
-PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
-PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;
-PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
-PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
-PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
-PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
-PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
-PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
-PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;
-PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;
-PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
-PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
-PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
-PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
-PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
-PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple = NULL;
-PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
-PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
-PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
-PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
-PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;
-PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;
-PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
-PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;
-PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
-PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;
-PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
-PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
-PFNGLSCISSORPROC glad_glScissor = NULL;
-PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
-PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
-PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;
-PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
-PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
-PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
-PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
-PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
-PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
-PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
-PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
-PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;
-PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;
-PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
-PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
-PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
-PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
-PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
-PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
-PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
-PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
-PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
-PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;
-PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;
-PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
-PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;
-PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
-PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
-PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;
-PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
-PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
-PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;
-PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
-PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;
-PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
-PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
-PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
-PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
-PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
-PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
-PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
-PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
-PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
-PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
-PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
-PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
-PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
-PFNGLCOLORMASKPROC glad_glColorMask = NULL;
-PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;
-PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
-PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
-PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
-PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
-PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;
-PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
-PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;
-PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
-PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
-PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
-PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
-PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
-PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;
-PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
-PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
-PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
-PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
-PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
-PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
-PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
-PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;
-PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
-PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
-PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
-PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
-PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
-PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
-PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
-PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
-PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
-PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
-PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
-PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
-PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
-PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
-PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
-PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
-PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
-PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
+PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;
+PFNGLBLENDBARRIERPROC glad_glBlendBarrier = NULL;
+PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
+PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
+PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
+PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
+PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
+PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
+PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
-PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
-PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
-PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
-PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
-PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
-PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
-PFNGLDISABLEIPROC glad_glDisablei = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
-PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
-PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter = NULL;
-PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
-PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
-PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
-PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
-PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;
-PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
-PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv = NULL;
-PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
-PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
-PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
-PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;
-PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
-PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
-PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
-PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
-PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
-PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
-PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
-PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
+PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
+PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
+PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;
PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
-PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
-PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
-PFNGLGETERRORPROC glad_glGetError = NULL;
-PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;
-PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
-PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
-PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
-PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
-PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
-PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
-PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
-PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
-PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
-PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
-PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;
-PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
-PFNGLISQUERYPROC glad_glIsQuery = NULL;
-PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
-PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
-PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
-PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
-PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
-PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
-PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
-PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;
-PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
-PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
+PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
+PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;
+PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
+PFNGLCLEARPROC glad_glClear = NULL;
+PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
+PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
+PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
+PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
+PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
+PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
+PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
+PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
+PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
+PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;
PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;
-PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
-PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
-PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
-PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv = NULL;
-PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
-PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
-PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
-PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
-PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;
+PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
+PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
+PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
+PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
+PFNGLCLIPCONTROLPROC glad_glClipControl = NULL;
+PFNGLCOLORMASKPROC glad_glColorMask = NULL;
+PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
+PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
+PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
+PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
+PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
+PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
-PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
-PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
-PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
-PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
-PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
-PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
-PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
-PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
-PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
-PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
-PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
-PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
-PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
-PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
-PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;
-PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;
-PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
+PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
+PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;
+PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
+PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
+PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;
+PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;
+PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;
+PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
+PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;
+PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;
+PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;
+PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;
+PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
+PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
+PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;
+PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;
+PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;
+PFNGLCULLFACEPROC glad_glCullFace = NULL;
+PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
+PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
+PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
+PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
+PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
+PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
+PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
+PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
+PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
+PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
+PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
+PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
+PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
+PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
+PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
+PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
+PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
+PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
+PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
+PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
+PFNGLDISABLEPROC glad_glDisable = NULL;
+PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
+PFNGLDISABLEIPROC glad_glDisablei = NULL;
+PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
+PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
+PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
+PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
+PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
+PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
+PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
+PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
+PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
+PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
+PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
+PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
+PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
+PFNGLENABLEPROC glad_glEnable = NULL;
+PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
+PFNGLENABLEIPROC glad_glEnablei = NULL;
+PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
+PFNGLENDQUERYPROC glad_glEndQuery = NULL;
+PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
+PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
+PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
+PFNGLFINISHPROC glad_glFinish = NULL;
+PFNGLFLUSHPROC glad_glFlush = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;
+PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
+PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
+PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
+PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
+PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
+PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
+PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
+PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
+PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
+PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
+PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
+PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
+PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
+PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;
+PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
+PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
+PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
+PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
+PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
+PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
+PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
+PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
+PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
+PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
+PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
+PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
+PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
+PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;
+PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;
+PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
+PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
+PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
+PFNGLGETERRORPROC glad_glGetError = NULL;
+PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
+PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
+PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
+PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
+PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;
+PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
+PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
+PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
+PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
+PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
+PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
+PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;
+PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;
+PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;
+PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
+PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
+PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
+PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
+PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
+PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
+PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
+PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
+PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
+PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
+PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
+PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
+PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
+PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;
+PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;
+PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;
+PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;
+PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
+PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
+PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
+PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
+PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
+PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
+PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
+PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
+PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
+PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
+PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
+PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
+PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
+PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
+PFNGLGETSTRINGPROC glad_glGetString = NULL;
+PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
+PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
+PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
+PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
+PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
+PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
+PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
+PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
+PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
+PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
+PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;
+PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;
+PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;
+PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;
+PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;
+PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;
+PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;
+PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
+PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;
+PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;
+PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;
+PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
+PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
+PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
+PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
+PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
+PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
+PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
+PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
+PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;
+PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;
+PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;
+PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
+PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
+PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
+PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
+PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
+PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
+PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable = NULL;
+PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL;
+PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter = NULL;
+PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram = NULL;
+PFNGLGETNMAPDVPROC glad_glGetnMapdv = NULL;
+PFNGLGETNMAPFVPROC glad_glGetnMapfv = NULL;
+PFNGLGETNMAPIVPROC glad_glGetnMapiv = NULL;
+PFNGLGETNMINMAXPROC glad_glGetnMinmax = NULL;
+PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv = NULL;
+PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv = NULL;
+PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv = NULL;
+PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple = NULL;
+PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter = NULL;
+PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL;
+PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL;
+PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;
+PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;
+PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;
+PFNGLHINTPROC glad_glHint = NULL;
+PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
+PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
+PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
+PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;
+PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;
+PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
+PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
+PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
+PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
+PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
+PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
+PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
+PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
+PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
+PFNGLISQUERYPROC glad_glIsQuery = NULL;
+PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
+PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
+PFNGLISSHADERPROC glad_glIsShader = NULL;
+PFNGLISSYNCPROC glad_glIsSync = NULL;
+PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
+PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
+PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
+PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
+PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
+PFNGLLOGICOPPROC glad_glLogicOp = NULL;
+PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
+PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
+PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;
+PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;
+PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
+PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
+PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
+PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL;
+PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL;
+PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
+PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
+PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
+PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
+PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
+PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
+PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
+PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
+PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;
+PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;
+PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;
+PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;
+PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
+PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
+PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
+PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
+PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
+PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
+PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
+PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
+PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
+PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
+PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
+PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
+PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
+PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
+PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
+PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
+PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;
+PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
+PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox = NULL;
+PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
+PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
+PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
+PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
+PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
+PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
+PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
+PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
+PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
+PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
+PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
+PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
+PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
+PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
+PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
+PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
+PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
+PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
+PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
+PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
+PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
+PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
+PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
+PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
+PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
+PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
+PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
+PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
+PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
+PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
+PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
+PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
+PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
+PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
+PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
+PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
+PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
+PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
+PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
+PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
+PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
+PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
+PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
+PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
+PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
+PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
+PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
+PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
+PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
+PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
+PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
+PFNGLSCISSORPROC glad_glScissor = NULL;
+PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
+PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
+PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
+PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
+PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
+PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
+PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
+PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
+PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL;
+PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
+PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
+PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
+PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
+PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
+PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
+PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
+PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
+PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
+PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
+PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
+PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
+PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
+PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
+PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
+PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
+PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
+PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
+PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
+PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
+PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
+PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
+PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
+PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
+PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
+PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
+PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
+PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
+PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
+PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
+PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
+PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
+PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
+PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;
+PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;
+PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;
+PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;
+PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;
+PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;
+PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;
+PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;
+PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;
+PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;
+PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;
+PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;
+PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;
+PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;
+PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;
+PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
+PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;
+PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
+PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
+PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
+PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
+PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
+PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
+PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
+PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
+PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
+PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
+PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
+PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
+PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
+PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
+PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
+PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
+PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
+PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
+PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
+PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
+PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
+PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
+PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
+PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
+PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
+PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
+PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
+PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
+PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
+PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
+PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
+PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
+PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
+PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
+PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
+PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
+PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
+PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
+PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
+PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
+PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
+PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
+PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
+PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
+PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
+PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
+PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
+PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
+PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
+PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
+PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
+PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
+PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
+PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
+PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;
+PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
+PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
+PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
+PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
+PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;
+PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;
+PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;
+PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;
+PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;
+PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;
+PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;
+PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;
+PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
+PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
+PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
+PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
+PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
+PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
+PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
+PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
+PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
+PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
+PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
+PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
+PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
+PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
+PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
+PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
+PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
+PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
+PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
+PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
+PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
+PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
+PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
+PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
+PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
+PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
+PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
+PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
+PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
+PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
+PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
+PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
+PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
+PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
+PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
+PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
+PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
+PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
+PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
+PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
+PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
+PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
+PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
+PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
+PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
+PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
+PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
+PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
+PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
+PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
+PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
+PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
+PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
+PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
+PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
+PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
+PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
+PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
+PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
+PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
+PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
+PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
+PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
+PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
+PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
+PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
+PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
+PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
+PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
+PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
+PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
+PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
+PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
+PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
+PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
+PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
+PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
+PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
+PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
+PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
+PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
+PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
+PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
+PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
+PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
+PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
+PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
+PFNGLVIEWPORTPROC glad_glViewport = NULL;
+PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
+PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
+PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
+PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
static void load_GL_VERSION_1_0(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_0) return;
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
@@ -1717,6 +1729,13 @@
glad_glGetnMinmax = (PFNGLGETNMINMAXPROC)load("glGetnMinmax");
glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier");
}
+static void load_GL_VERSION_4_6(GLADloadproc load) {
+ if(!GLAD_GL_VERSION_4_6) return;
+ glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)load("glSpecializeShader");
+ glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)load("glMultiDrawArraysIndirectCount");
+ glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)load("glMultiDrawElementsIndirectCount");
+ glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp");
+}
static int find_extensionsGL(void) {
if (!get_exts()) return 0;
(void)&has_ext;
@@ -1778,9 +1797,10 @@
GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
- if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 5)) {
+ GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4;
+ if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 6)) {
max_loaded_major = 4;
- max_loaded_minor = 5;
+ max_loaded_minor = 6;
}
}
@@ -1808,7 +1828,447 @@
load_GL_VERSION_4_3(load);
load_GL_VERSION_4_4(load);
load_GL_VERSION_4_5(load);
+ load_GL_VERSION_4_6(load);
if (!find_extensionsGL()) return 0;
return GLVersion.major != 0 || GLVersion.minor != 0;
}
+
+static void load_GL_ES_VERSION_2_0(GLADloadproc load) {
+ if(!GLAD_GL_ES_VERSION_2_0) return;
+ glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
+ glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
+ glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
+ glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
+ glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
+ glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
+ glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
+ glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
+ glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
+ glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
+ glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
+ glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
+ glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
+ glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
+ glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
+ glad_glClear = (PFNGLCLEARPROC)load("glClear");
+ glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
+ glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
+ glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
+ glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
+ glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
+ glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
+ glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
+ glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
+ glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
+ glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
+ glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
+ glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
+ glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
+ glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
+ glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
+ glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
+ glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
+ glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
+ glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
+ glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
+ glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
+ glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
+ glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
+ glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
+ glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
+ glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
+ glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
+ glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
+ glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
+ glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
+ glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
+ glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
+ glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
+ glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
+ glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
+ glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
+ glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
+ glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
+ glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
+ glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
+ glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
+ glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
+ glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
+ glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
+ glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
+ glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
+ glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
+ glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
+ glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
+ glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
+ glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
+ glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
+ glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
+ glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
+ glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
+ glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
+ glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
+ glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
+ glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
+ glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
+ glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
+ glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
+ glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
+ glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
+ glad_glHint = (PFNGLHINTPROC)load("glHint");
+ glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
+ glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
+ glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
+ glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
+ glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
+ glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
+ glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
+ glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
+ glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
+ glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
+ glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
+ glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
+ glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
+ glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
+ glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
+ glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
+ glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
+ glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
+ glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
+ glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
+ glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
+ glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
+ glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
+ glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
+ glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
+ glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
+ glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
+ glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
+ glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
+ glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
+ glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
+ glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
+ glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
+ glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
+ glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
+ glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
+ glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
+ glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
+ glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
+ glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
+ glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
+ glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
+ glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
+ glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
+ glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
+ glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
+ glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
+ glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
+ glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
+ glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
+ glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
+ glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
+ glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
+ glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
+ glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
+ glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
+ glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
+ glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
+ glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
+ glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
+ glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
+}
+static void load_GL_ES_VERSION_3_0(GLADloadproc load) {
+ if(!GLAD_GL_ES_VERSION_3_0) return;
+ glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
+ glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
+ glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
+ glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
+ glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
+ glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
+ glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
+ glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
+ glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
+ glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
+ glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
+ glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
+ glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
+ glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
+ glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
+ glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
+ glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
+ glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
+ glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
+ glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
+ glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
+ glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
+ glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
+ glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
+ glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
+ glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
+ glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
+ glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
+ glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
+ glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
+ glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
+ glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
+ glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
+ glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
+ glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
+ glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
+ glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
+ glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
+ glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
+ glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
+ glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
+ glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
+ glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
+ glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
+ glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
+ glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
+ glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
+ glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
+ glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
+ glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
+ glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
+ glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
+ glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
+ glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
+ glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
+ glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
+ glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
+ glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
+ glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
+ glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
+ glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
+ glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
+ glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
+ glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
+ glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
+ glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
+ glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
+ glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
+ glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
+ glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
+ glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
+ glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
+ glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
+ glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
+ glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
+ glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
+ glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
+ glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
+ glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
+ glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
+ glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
+ glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
+ glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
+ glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
+ glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
+ glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
+ glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
+ glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
+ glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
+ glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
+ glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
+ glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
+ glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
+ glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
+ glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
+ glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
+ glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
+ glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
+ glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
+ glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
+}
+static void load_GL_ES_VERSION_3_1(GLADloadproc load) {
+ if(!GLAD_GL_ES_VERSION_3_1) return;
+ glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
+ glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
+ glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
+ glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
+ glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
+ glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
+ glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
+ glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
+ glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
+ glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
+ glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
+ glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
+ glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
+ glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
+ glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
+ glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
+ glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
+ glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
+ glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
+ glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
+ glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
+ glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
+ glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
+ glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
+ glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
+ glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
+ glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
+ glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
+ glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
+ glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
+ glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
+ glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
+ glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
+ glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
+ glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
+ glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
+ glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
+ glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
+ glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
+ glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
+ glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
+ glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
+ glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
+ glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
+ glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
+ glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
+ glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
+ glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
+ glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
+ glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
+ glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
+ glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
+ glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
+ glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
+ glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
+ glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
+ glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
+ glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion");
+ glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
+ glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
+ glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
+ glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
+ glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
+ glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
+ glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
+ glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
+ glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
+ glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
+}
+static void load_GL_ES_VERSION_3_2(GLADloadproc load) {
+ if(!GLAD_GL_ES_VERSION_3_2) return;
+ glad_glBlendBarrier = (PFNGLBLENDBARRIERPROC)load("glBlendBarrier");
+ glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
+ glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
+ glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
+ glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
+ glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
+ glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
+ glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
+ glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
+ glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
+ glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
+ glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
+ glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
+ glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
+ glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
+ glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi");
+ glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei");
+ glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci");
+ glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei");
+ glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
+ glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
+ glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
+ glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
+ glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
+ glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
+ glad_glPrimitiveBoundingBox = (PFNGLPRIMITIVEBOUNDINGBOXPROC)load("glPrimitiveBoundingBox");
+ glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus");
+ glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
+ glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
+ glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
+ glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
+ glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading");
+ glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
+ glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
+ glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
+ glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
+ glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
+ glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
+ glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
+ glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
+ glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
+ glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
+ glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
+ glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
+}
+static int find_extensionsGLES2(void) {
+ if (!get_exts()) return 0;
+ (void)&has_ext;
+ free_exts();
+ return 1;
+}
+
+static void find_coreGLES2(void) {
+
+ /* Thank you @elmindreda
+ * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
+ * https://github.com/glfw/glfw/blob/master/src/context.c#L36
+ */
+ int i, major, minor;
+
+ const char* version;
+ const char* prefixes[] = {
+ "OpenGL ES-CM ",
+ "OpenGL ES-CL ",
+ "OpenGL ES ",
+ NULL
+ };
+
+ version = (const char*) glGetString(GL_VERSION);
+ if (!version) return;
+
+ for (i = 0; prefixes[i]; i++) {
+ const size_t length = strlen(prefixes[i]);
+ if (strncmp(version, prefixes[i], length) == 0) {
+ version += length;
+ break;
+ }
+ }
+
+/* PR #18 */
+#ifdef _MSC_VER
+ sscanf_s(version, "%d.%d", &major, &minor);
+#else
+ sscanf(version, "%d.%d", &major, &minor);
+#endif
+
+ GLVersion.major = major; GLVersion.minor = minor;
+ max_loaded_major = major; max_loaded_minor = minor;
+ GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
+ GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
+ GLAD_GL_ES_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
+ GLAD_GL_ES_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
+ if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 2)) {
+ max_loaded_major = 3;
+ max_loaded_minor = 2;
+ }
+}
+
+int gladLoadGLES2Loader(GLADloadproc load) {
+ GLVersion.major = 0; GLVersion.minor = 0;
+ glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
+ if(glGetString == NULL) return 0;
+ if(glGetString(GL_VERSION) == NULL) return 0;
+ find_coreGLES2();
+ load_GL_ES_VERSION_2_0(load);
+ load_GL_ES_VERSION_3_0(load);
+ load_GL_ES_VERSION_3_1(load);
+ load_GL_ES_VERSION_3_2(load);
+
+ if (!find_extensionsGLES2()) return 0;
+ return GLVersion.major != 0 || GLVersion.minor != 0;
+}
+