commit | 431d618961ab1a2bd67705c7bfcf2b5f095ff786 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Mon Jul 01 09:58:07 2019 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon Jul 01 09:58:07 2019 +0000 |
tree | d95f55e6a633c030a1297335cbf794c4b0e0ab20 | |
parent | b6096db4abde760620f5ffde48d5eca6dcaebfbc [diff] |
Add most WebGPU texture formats on Vulkan This adds the formats to dawn.json, implements support in the Vulkan backend and adds tests performing basic sampling checks for all formats. The R8UnormSrgb and RG8UnormSrgb formats skipped because they are not required in Vulkan (and RG8UnormSrgb is in fact not supported on the machine used for developing this CL). A PR will be sent to the WebGPU repo to remove the from the initial list of formats. The RG11B10Float and RGB10A2Unorm formats of WebGPU are replaced with B10GR11Float and A2RGB10Unorm that are the formats exposed by Vulkan. It is likely that all APIs implement them with components stored in that order. Each format except depth-stencil ones is tested by uploading some interesting texel data and checking that sampling from the texture produces correct results. The goal is to make sure that backends don't make a mistake in the giant switch statements. There was no effort made to check the hardware implementation of the formats. Tests will later be extended to cover rendering and clearing operations as well as multisample resolve. It isn't clear if depth-stencil format will support TRANSFER operations in WebGPU so these are left untested for now. BUG=dawn:128 Change-Id: I78ac5bf77b57398155551e6db3de50b478d69452 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8363 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn (formerly NXT) is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. It exposes a C/C++ API that maps almost one-to-one to the WebGPU IDL and can be managed as part of a larger system such as a Web browser.
Dawn provides several WebGPU building blocks:
dawn.json
: description of the API used to drive code generators.examples
: examples showing how Dawn is used.generator
: code generator for files produces from dawn.json
templates
: Jinja2 templates for the generatorscripts
: scripts to support things like continuous testing, build files, etc.src
:common
: helper code shared between core Dawn libraries and tests/samplesdawn_native
: native implementation of WebGPU, one subfolder per backenddawn_wire
: client-server implementation of WebGPUinclude
: public headers for Dawntests
: internal Dawn testsend2end
: WebGPU tests performing GPU operationsunittests
: unittests and by extension tests not using the GPUvalidation
: WebGPU validation tests not using the GPU (frontend tests)utils
: helper code to use Dawn used by tests and samplesthird_party
: directory where dependencies live as well as their buildfiles.Dawn uses the Chromium build system and dependency management so you need to install depot_tools and add it to the PATH.
On Linux you need to have the pkg-config
command:
# Install pkg-config on Ubuntu sudo apt-get install pkg-config
Then get the source as follows:
# Clone the repo as "dawn" git clone https://dawn.googlesource.com/dawn dawn && cd dawn # Bootstrap the gclient configuration cp scripts/standalone.gclient .gclient # Fetch external dependencies and toolchains with gclient gclient sync
Then generate build files using gn args out/Debug
or gn args out/Release
. A text editor will appear asking build options, the most common option is is_debug=true/false
; otherwise gn args out/Release --list
shows all the possible options.
Then use ninja -C out/Release
to build dawn and for example ./out/Release/dawn_end2end_tests
to run the tests.
Please read and follow CONTRIBUTING.md. Dawn doesn‘t have a formal coding style yet, except what’s defined by our clang format style. Overall try to use the same style and convention as code around your change.
If you find issues with Dawn, please feel free to report them on the bug tracker. For other discussions, please post to Dawn's mailing list.
Please see LICENSE.
This is not an officially supported Google product.