Make unittests and fuzzers use webgpu.h

BUG=dawn:22

Change-Id: Iff5465ad7a9456f9c6b2ee380af748b3afc129b7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12741
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
diff --git a/src/fuzzers/DawnWireServerAndFrontendFuzzer.cpp b/src/fuzzers/DawnWireServerAndFrontendFuzzer.cpp
index aacdac6..ad904b7 100644
--- a/src/fuzzers/DawnWireServerAndFrontendFuzzer.cpp
+++ b/src/fuzzers/DawnWireServerAndFrontendFuzzer.cpp
@@ -14,7 +14,7 @@
 
 #include "common/Assert.h"
 #include "dawn/dawn_proc.h"
-#include "dawn/dawncpp.h"
+#include "dawn/webgpu_cpp.h"
 #include "dawn_native/DawnNative.h"
 #include "dawn_wire/WireServer.h"
 
@@ -36,10 +36,10 @@
     std::vector<char> buf;
 };
 
-static DawnProcDeviceCreateSwapChain originalDeviceCreateSwapChain = nullptr;
+static WGPUProcDeviceCreateSwapChain originalDeviceCreateSwapChain = nullptr;
 
-DawnSwapChain ErrorDeviceCreateSwapChain(DawnDevice device, const DawnSwapChainDescriptor*) {
-    DawnSwapChainDescriptor desc;
+WGPUSwapChain ErrorDeviceCreateSwapChain(WGPUDevice device, const WGPUSwapChainDescriptor*) {
+    WGPUSwapChainDescriptor desc;
     desc.nextInChain = nullptr;
     desc.label = nullptr;
     // A 0 implementation will trigger a swapchain creation error.
@@ -65,10 +65,10 @@
 
     std::vector<dawn_native::Adapter> adapters = instance->GetAdapters();
 
-    dawn::Device nullDevice;
+    wgpu::Device nullDevice;
     for (dawn_native::Adapter adapter : adapters) {
         if (adapter.GetBackendType() == dawn_native::BackendType::Null) {
-            nullDevice = dawn::Device::Acquire(adapter.CreateDevice());
+            nullDevice = wgpu::Device::Acquire(adapter.CreateDevice());
             break;
         }
     }
diff --git a/src/tests/unittests/ObjectBaseTests.cpp b/src/tests/unittests/ObjectBaseTests.cpp
index 376d004..6c3f2d7 100644
--- a/src/tests/unittests/ObjectBaseTests.cpp
+++ b/src/tests/unittests/ObjectBaseTests.cpp
@@ -14,7 +14,7 @@
 
 #include <gtest/gtest.h>
 
-#include "dawn/dawncpp.h"
+#include "dawn/webgpu_cpp.h"
 
 class Object : public wgpu::ObjectBase<Object, int*> {
   public:
diff --git a/src/tests/unittests/validation/BindGroupValidationTests.cpp b/src/tests/unittests/validation/BindGroupValidationTests.cpp
index 3844b16..1cd4a96 100644
--- a/src/tests/unittests/validation/BindGroupValidationTests.cpp
+++ b/src/tests/unittests/validation/BindGroupValidationTests.cpp
@@ -24,48 +24,48 @@
     void SetUp() override {
         // Create objects to use as resources inside test bind groups.
         {
-            dawn::BufferDescriptor descriptor;
+            wgpu::BufferDescriptor descriptor;
             descriptor.size = 1024;
-            descriptor.usage = dawn::BufferUsage::Uniform;
+            descriptor.usage = wgpu::BufferUsage::Uniform;
             mUBO = device.CreateBuffer(&descriptor);
         }
         {
-            dawn::BufferDescriptor descriptor;
+            wgpu::BufferDescriptor descriptor;
             descriptor.size = 1024;
-            descriptor.usage = dawn::BufferUsage::Storage;
+            descriptor.usage = wgpu::BufferUsage::Storage;
             mSSBO = device.CreateBuffer(&descriptor);
         }
         {
-            dawn::SamplerDescriptor descriptor = utils::GetDefaultSamplerDescriptor();
+            wgpu::SamplerDescriptor descriptor = utils::GetDefaultSamplerDescriptor();
             mSampler = device.CreateSampler(&descriptor);
         }
         {
-            dawn::TextureDescriptor descriptor;
-            descriptor.dimension = dawn::TextureDimension::e2D;
+            wgpu::TextureDescriptor descriptor;
+            descriptor.dimension = wgpu::TextureDimension::e2D;
             descriptor.size = {16, 16, 1};
             descriptor.arrayLayerCount = 1;
             descriptor.sampleCount = 1;
-            descriptor.format = dawn::TextureFormat::RGBA8Unorm;
+            descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
             descriptor.mipLevelCount = 1;
-            descriptor.usage = dawn::TextureUsage::Sampled;
+            descriptor.usage = wgpu::TextureUsage::Sampled;
             mSampledTexture = device.CreateTexture(&descriptor);
             mSampledTextureView = mSampledTexture.CreateView();
         }
     }
 
   protected:
-    dawn::Buffer mUBO;
-    dawn::Buffer mSSBO;
-    dawn::Sampler mSampler;
-    dawn::Texture mSampledTexture;
-    dawn::TextureView mSampledTextureView;
+    wgpu::Buffer mUBO;
+    wgpu::Buffer mSSBO;
+    wgpu::Sampler mSampler;
+    wgpu::Texture mSampledTexture;
+    wgpu::TextureView mSampledTextureView;
 };
 
 // Test the validation of BindGroupDescriptor::nextInChain
 TEST_F(BindGroupValidationTest, NextInChainNullptr) {
-    dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {});
+    wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(device, {});
 
-    dawn::BindGroupDescriptor descriptor;
+    wgpu::BindGroupDescriptor descriptor;
     descriptor.layout = layout;
     descriptor.bindingCount = 0;
     descriptor.bindings = nullptr;
@@ -81,8 +81,8 @@
 
 // Check constraints on bindingCount
 TEST_F(BindGroupValidationTest, bindingCountMismatch) {
-    dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler}});
+    wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
 
     // Control case: check that a descriptor with one binding is ok
     utils::MakeBindGroup(device, layout, {{0, mSampler}});
@@ -93,8 +93,8 @@
 
 // Check constraints on BindGroupBinding::binding
 TEST_F(BindGroupValidationTest, WrongBindings) {
-    dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler}});
+    wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
 
     // Control case: check that a descriptor with a binding matching the layout's is ok
     utils::MakeBindGroup(device, layout, {{0, mSampler}});
@@ -108,9 +108,9 @@
 
 // Check that the same binding cannot be set twice
 TEST_F(BindGroupValidationTest, BindingSetTwice) {
-    dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler},
-                 {1, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler}});
+    wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler},
+                 {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
 
     // Control case: check that different bindings work
     utils::MakeBindGroup(device, layout, {
@@ -127,10 +127,10 @@
 
 // Check that a sampler binding must contain exactly one sampler
 TEST_F(BindGroupValidationTest, SamplerBindingType) {
-    dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::Sampler}});
+    wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::Sampler}});
 
-    dawn::BindGroupBinding binding;
+    wgpu::BindGroupBinding binding;
     binding.binding = 0;
     binding.sampler = nullptr;
     binding.textureView = nullptr;
@@ -138,7 +138,7 @@
     binding.offset = 0;
     binding.size = 0;
 
-    dawn::BindGroupDescriptor descriptor;
+    wgpu::BindGroupDescriptor descriptor;
     descriptor.layout = layout;
     descriptor.bindingCount = 1;
     descriptor.bindings = &binding;
@@ -162,10 +162,10 @@
 
     // Setting the sampler to an error sampler is an error.
     {
-        dawn::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
-        samplerDesc.minFilter = static_cast<dawn::FilterMode>(0xFFFFFFFF);
+        wgpu::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
+        samplerDesc.minFilter = static_cast<wgpu::FilterMode>(0xFFFFFFFF);
 
-        dawn::Sampler errorSampler;
+        wgpu::Sampler errorSampler;
         ASSERT_DEVICE_ERROR(errorSampler = device.CreateSampler(&samplerDesc));
 
         binding.sampler = errorSampler;
@@ -176,10 +176,10 @@
 
 // Check that a texture binding must contain exactly a texture view
 TEST_F(BindGroupValidationTest, TextureBindingType) {
-    dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture}});
+    wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}});
 
-    dawn::BindGroupBinding binding;
+    wgpu::BindGroupBinding binding;
     binding.binding = 0;
     binding.sampler = nullptr;
     binding.textureView = nullptr;
@@ -187,7 +187,7 @@
     binding.offset = 0;
     binding.size = 0;
 
-    dawn::BindGroupDescriptor descriptor;
+    wgpu::BindGroupDescriptor descriptor;
     descriptor.layout = layout;
     descriptor.bindingCount = 1;
     descriptor.bindings = &binding;
@@ -211,15 +211,15 @@
 
     // Setting the texture view to an error texture view is an error.
     {
-        dawn::TextureViewDescriptor viewDesc;
-        viewDesc.format = dawn::TextureFormat::RGBA8Unorm;
-        viewDesc.dimension = dawn::TextureViewDimension::e2D;
+        wgpu::TextureViewDescriptor viewDesc;
+        viewDesc.format = wgpu::TextureFormat::RGBA8Unorm;
+        viewDesc.dimension = wgpu::TextureViewDimension::e2D;
         viewDesc.baseMipLevel = 0;
         viewDesc.mipLevelCount = 0;
         viewDesc.baseArrayLayer = 0;
         viewDesc.arrayLayerCount = 1000;
 
-        dawn::TextureView errorView;
+        wgpu::TextureView errorView;
         ASSERT_DEVICE_ERROR(errorView = mSampledTexture.CreateView(&viewDesc));
 
         binding.textureView = errorView;
@@ -230,10 +230,10 @@
 
 // Check that a buffer binding must contain exactly a buffer
 TEST_F(BindGroupValidationTest, BufferBindingType) {
-    dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
+    wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
 
-    dawn::BindGroupBinding binding;
+    wgpu::BindGroupBinding binding;
     binding.binding = 0;
     binding.sampler = nullptr;
     binding.textureView = nullptr;
@@ -241,7 +241,7 @@
     binding.offset = 0;
     binding.size = 0;
 
-    dawn::BindGroupDescriptor descriptor;
+    wgpu::BindGroupDescriptor descriptor;
     descriptor.layout = layout;
     descriptor.bindingCount = 1;
     descriptor.bindings = &binding;
@@ -265,11 +265,11 @@
 
     // Setting the buffer to an error buffer is an error.
     {
-        dawn::BufferDescriptor bufferDesc;
+        wgpu::BufferDescriptor bufferDesc;
         bufferDesc.size = 1024;
-        bufferDesc.usage = static_cast<dawn::BufferUsage>(0xFFFFFFFF);
+        bufferDesc.usage = static_cast<wgpu::BufferUsage>(0xFFFFFFFF);
 
-        dawn::Buffer errorBuffer;
+        wgpu::Buffer errorBuffer;
         ASSERT_DEVICE_ERROR(errorBuffer = device.CreateBuffer(&bufferDesc));
 
         binding.buffer = errorBuffer;
@@ -280,78 +280,78 @@
 
 // Check that a texture must have the correct usage
 TEST_F(BindGroupValidationTest, TextureUsage) {
-    dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture}});
+    wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture}});
 
     // Control case: setting a sampleable texture view works.
     utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
 
     // Make an output attachment texture and try to set it for a SampledTexture binding
-    dawn::TextureDescriptor descriptor;
-    descriptor.dimension = dawn::TextureDimension::e2D;
+    wgpu::TextureDescriptor descriptor;
+    descriptor.dimension = wgpu::TextureDimension::e2D;
     descriptor.size = {16, 16, 1};
     descriptor.arrayLayerCount = 1;
     descriptor.sampleCount = 1;
-    descriptor.format = dawn::TextureFormat::RGBA8Unorm;
+    descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
     descriptor.mipLevelCount = 1;
-    descriptor.usage = dawn::TextureUsage::OutputAttachment;
-    dawn::Texture outputTexture = device.CreateTexture(&descriptor);
-    dawn::TextureView outputTextureView = outputTexture.CreateView();
+    descriptor.usage = wgpu::TextureUsage::OutputAttachment;
+    wgpu::Texture outputTexture = device.CreateTexture(&descriptor);
+    wgpu::TextureView outputTextureView = outputTexture.CreateView();
     ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, outputTextureView}}));
 }
 
 // Check that a texture must have the correct component type
 TEST_F(BindGroupValidationTest, TextureComponentType) {
-    dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture, false, false,
-                  dawn::TextureViewDimension::e2D, dawn::TextureComponentType::Float}});
+    wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
+                  wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
 
     // Control case: setting a Float typed texture view works.
     utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
 
     // Make a Uint component typed texture and try to set it to a Float component binding.
-    dawn::TextureDescriptor descriptor;
-    descriptor.dimension = dawn::TextureDimension::e2D;
+    wgpu::TextureDescriptor descriptor;
+    descriptor.dimension = wgpu::TextureDimension::e2D;
     descriptor.size = {16, 16, 1};
     descriptor.arrayLayerCount = 1;
     descriptor.sampleCount = 1;
-    descriptor.format = dawn::TextureFormat::RGBA8Uint;
+    descriptor.format = wgpu::TextureFormat::RGBA8Uint;
     descriptor.mipLevelCount = 1;
-    descriptor.usage = dawn::TextureUsage::Sampled;
-    dawn::Texture uintTexture = device.CreateTexture(&descriptor);
-    dawn::TextureView uintTextureView = uintTexture.CreateView();
+    descriptor.usage = wgpu::TextureUsage::Sampled;
+    wgpu::Texture uintTexture = device.CreateTexture(&descriptor);
+    wgpu::TextureView uintTextureView = uintTexture.CreateView();
 
     ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, uintTextureView}}));
 }
 
 // Check that a texture must have the correct dimension
 TEST_F(BindGroupValidationTest, TextureDimension) {
-    dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::SampledTexture, false, false,
-                  dawn::TextureViewDimension::e2D, dawn::TextureComponentType::Float}});
+    wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
+                  wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
 
     // Control case: setting a 2D texture view works.
     utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
 
     // Make a 2DArray texture and try to set it to a 2D binding.
-    dawn::TextureDescriptor descriptor;
-    descriptor.dimension = dawn::TextureDimension::e2D;
+    wgpu::TextureDescriptor descriptor;
+    descriptor.dimension = wgpu::TextureDimension::e2D;
     descriptor.size = {16, 16, 1};
     descriptor.arrayLayerCount = 2;
     descriptor.sampleCount = 1;
-    descriptor.format = dawn::TextureFormat::RGBA8Uint;
+    descriptor.format = wgpu::TextureFormat::RGBA8Uint;
     descriptor.mipLevelCount = 1;
-    descriptor.usage = dawn::TextureUsage::Sampled;
-    dawn::Texture arrayTexture = device.CreateTexture(&descriptor);
-    dawn::TextureView arrayTextureView = arrayTexture.CreateView();
+    descriptor.usage = wgpu::TextureUsage::Sampled;
+    wgpu::Texture arrayTexture = device.CreateTexture(&descriptor);
+    wgpu::TextureView arrayTextureView = arrayTexture.CreateView();
 
     ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, arrayTextureView}}));
 }
 
 // Check that a UBO must have the correct usage
 TEST_F(BindGroupValidationTest, BufferUsageUBO) {
-    dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}});
+    wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}});
 
     // Control case: using a buffer with the uniform usage works
     utils::MakeBindGroup(device, layout, {{0, mUBO, 0, 256}});
@@ -362,8 +362,8 @@
 
 // Check that a SSBO must have the correct usage
 TEST_F(BindGroupValidationTest, BufferUsageSSBO) {
-    dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::StorageBuffer}});
+    wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer}});
 
     // Control case: using a buffer with the storage usage works
     utils::MakeBindGroup(device, layout, {{0, mSSBO, 0, 256}});
@@ -374,9 +374,9 @@
 
 // Tests constraints on the buffer offset for bind groups.
 TEST_F(BindGroupValidationTest, BufferOffsetAlignment) {
-    dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
+    wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
         device, {
-                    {0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
+                    {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
                 });
 
     // Check that offset 0 is valid
@@ -393,15 +393,15 @@
 
 // Tests constraints to be sure the buffer binding fits in the buffer
 TEST_F(BindGroupValidationTest, BufferBindingOOB) {
-    dawn::BindGroupLayout layout = utils::MakeBindGroupLayout(
+    wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
         device, {
-                    {0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
+                    {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
                 });
 
-    dawn::BufferDescriptor descriptor;
+    wgpu::BufferDescriptor descriptor;
     descriptor.size = 1024;
-    descriptor.usage = dawn::BufferUsage::Uniform;
-    dawn::Buffer buffer = device.CreateBuffer(&descriptor);
+    descriptor.usage = wgpu::BufferUsage::Uniform;
+    wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
 
     // Success case, touching the start of the buffer works
     utils::MakeBindGroup(device, layout, {{0, buffer, 0, 256}});
@@ -412,7 +412,7 @@
 
     // Success case, touching the full buffer works
     utils::MakeBindGroup(device, layout, {{0, buffer, 0, 1024}});
-    utils::MakeBindGroup(device, layout, {{0, buffer, 0, dawn::kWholeSize}});
+    utils::MakeBindGroup(device, layout, {{0, buffer, 0, wgpu::kWholeSize}});
 
     // Error case, offset is OOB
     ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 256*5, 0}}));
@@ -422,7 +422,7 @@
 
     // Error case, offset+size is OOB
     ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 1024, 256}}));
-    ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 256, dawn::kWholeSize}}));
+    ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 256, wgpu::kWholeSize}}));
 
     // Error case, offset+size overflows to be 0
     ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, buffer, 256, uint32_t(0) - uint32_t(256)}}));
@@ -430,17 +430,17 @@
 
 // Test what happens when the layout is an error.
 TEST_F(BindGroupValidationTest, ErrorLayout) {
-    dawn::BindGroupLayout goodLayout = utils::MakeBindGroupLayout(
+    wgpu::BindGroupLayout goodLayout = utils::MakeBindGroupLayout(
         device, {
-                    {0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
+                    {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
                 });
 
-    dawn::BindGroupLayout errorLayout;
+    wgpu::BindGroupLayout errorLayout;
     ASSERT_DEVICE_ERROR(
         errorLayout = utils::MakeBindGroupLayout(
             device, {
-                        {0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
-                        {0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
+                        {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
+                        {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
                     }));
 
     // Control case, creating with the good layout works
@@ -452,10 +452,10 @@
 
 class BindGroupLayoutValidationTest : public ValidationTest {
   public:
-    void TestCreateBindGroupLayout(dawn::BindGroupLayoutBinding* binding,
+    void TestCreateBindGroupLayout(wgpu::BindGroupLayoutBinding* binding,
                                    uint32_t count,
                                    bool expected) {
-        dawn::BindGroupLayoutDescriptor descriptor;
+        wgpu::BindGroupLayoutDescriptor descriptor;
 
         descriptor.bindingCount = count;
         descriptor.bindings = binding;
@@ -467,8 +467,8 @@
         }
     }
 
-    void TestCreatePipelineLayout(dawn::BindGroupLayout* bgl, uint32_t count, bool expected) {
-        dawn::PipelineLayoutDescriptor descriptor;
+    void TestCreatePipelineLayout(wgpu::BindGroupLayout* bgl, uint32_t count, bool expected) {
+        wgpu::PipelineLayoutDescriptor descriptor;
 
         descriptor.bindGroupLayoutCount = count;
         descriptor.bindGroupLayouts = bgl;
@@ -484,13 +484,13 @@
 // Tests setting OOB checks for kMaxBindingsPerGroup in bind group layouts.
 TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutBindingOOB) {
     // Checks that kMaxBindingsPerGroup - 1 is valid.
-    utils::MakeBindGroupLayout(device, {{kMaxBindingsPerGroup - 1, dawn::ShaderStage::Vertex,
-                                         dawn::BindingType::UniformBuffer}});
+    utils::MakeBindGroupLayout(device, {{kMaxBindingsPerGroup - 1, wgpu::ShaderStage::Vertex,
+                                         wgpu::BindingType::UniformBuffer}});
 
     // Checks that kMaxBindingsPerGroup is OOB
     ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
         device,
-        {{kMaxBindingsPerGroup, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer}}));
+        {{kMaxBindingsPerGroup, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}}));
 }
 
 // This test verifies that the BindGroupLayout bindings are correctly validated, even if the
@@ -498,8 +498,8 @@
 TEST_F(BindGroupLayoutValidationTest, BindGroupBinding) {
     utils::MakeBindGroupLayout(device,
                                {
-                                   {1, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
-                                   {0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
+                                   {1, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
+                                   {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
                                });
 }
 
@@ -507,22 +507,22 @@
 TEST_F(BindGroupLayoutValidationTest, DynamicAndTypeCompatibility) {
     utils::MakeBindGroupLayout(
         device, {
-                    {0, dawn::ShaderStage::Compute, dawn::BindingType::UniformBuffer, true},
+                    {0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, true},
                 });
 
     utils::MakeBindGroupLayout(
         device, {
-                    {0, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer, true},
+                    {0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, true},
                 });
 
     ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
         device, {
-                    {0, dawn::ShaderStage::Compute, dawn::BindingType::SampledTexture, true},
+                    {0, wgpu::ShaderStage::Compute, wgpu::BindingType::SampledTexture, true},
                 }));
 
     ASSERT_DEVICE_ERROR(utils::MakeBindGroupLayout(
         device, {
-                    {0, dawn::ShaderStage::Compute, dawn::BindingType::Sampler, true},
+                    {0, wgpu::ShaderStage::Compute, wgpu::BindingType::Sampler, true},
                 }));
 }
 
@@ -530,12 +530,12 @@
 TEST_F(BindGroupLayoutValidationTest, BindGroupLayoutVisibilityNone) {
     utils::MakeBindGroupLayout(device,
                                {
-                                   {0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer},
+                                   {0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer},
                                });
 
-    dawn::BindGroupLayoutBinding binding = {0, dawn::ShaderStage::None,
-                                            dawn::BindingType::UniformBuffer};
-    dawn::BindGroupLayoutDescriptor descriptor;
+    wgpu::BindGroupLayoutBinding binding = {0, wgpu::ShaderStage::None,
+                                            wgpu::BindingType::UniformBuffer};
+    wgpu::BindGroupLayoutDescriptor descriptor;
     descriptor.bindingCount = 1;
     descriptor.bindings = &binding;
     device.CreateBindGroupLayout(&descriptor);
@@ -543,23 +543,23 @@
 
 // Check that dynamic buffer numbers exceed maximum value in one bind group layout.
 TEST_F(BindGroupLayoutValidationTest, DynamicBufferNumberLimit) {
-    dawn::BindGroupLayout bgl[2];
-    std::vector<dawn::BindGroupLayoutBinding> maxUniformDB;
-    std::vector<dawn::BindGroupLayoutBinding> maxStorageDB;
+    wgpu::BindGroupLayout bgl[2];
+    std::vector<wgpu::BindGroupLayoutBinding> maxUniformDB;
+    std::vector<wgpu::BindGroupLayoutBinding> maxStorageDB;
 
     for (uint32_t i = 0; i < kMaxDynamicUniformBufferCount; ++i) {
         maxUniformDB.push_back(
-            {i, dawn::ShaderStage::Compute, dawn::BindingType::UniformBuffer, true});
+            {i, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, true});
     }
 
     for (uint32_t i = 0; i < kMaxDynamicStorageBufferCount; ++i) {
         maxStorageDB.push_back(
-            {i, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer, true});
+            {i, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, true});
     }
 
-    auto MakeBindGroupLayout = [&](dawn::BindGroupLayoutBinding* binding,
-                                   uint32_t count) -> dawn::BindGroupLayout {
-        dawn::BindGroupLayoutDescriptor descriptor;
+    auto MakeBindGroupLayout = [&](wgpu::BindGroupLayoutBinding* binding,
+                                   uint32_t count) -> wgpu::BindGroupLayout {
+        wgpu::BindGroupLayoutDescriptor descriptor;
         descriptor.bindingCount = count;
         descriptor.bindings = binding;
         return device.CreateBindGroupLayout(&descriptor);
@@ -577,7 +577,7 @@
         bgl[0] = MakeBindGroupLayout(maxUniformDB.data(), maxUniformDB.size());
         bgl[1] = utils::MakeBindGroupLayout(
             device, {
-                        {0, dawn::ShaderStage::Compute, dawn::BindingType::UniformBuffer, true},
+                        {0, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer, true},
                     });
 
         TestCreatePipelineLayout(bgl, 2, false);
@@ -588,7 +588,7 @@
         bgl[0] = MakeBindGroupLayout(maxStorageDB.data(), maxStorageDB.size());
         bgl[1] = utils::MakeBindGroupLayout(
             device, {
-                        {0, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer, true},
+                        {0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer, true},
                     });
 
         TestCreatePipelineLayout(bgl, 2, false);
@@ -596,15 +596,15 @@
 
     // Check dynamic uniform buffers exceed maximum in bind group layout.
     {
-        maxUniformDB.push_back({kMaxDynamicUniformBufferCount, dawn::ShaderStage::Compute,
-                                dawn::BindingType::UniformBuffer, true});
+        maxUniformDB.push_back({kMaxDynamicUniformBufferCount, wgpu::ShaderStage::Compute,
+                                wgpu::BindingType::UniformBuffer, true});
         TestCreateBindGroupLayout(maxUniformDB.data(), maxUniformDB.size(), false);
     }
 
     // Check dynamic storage buffers exceed maximum in bind group layout.
     {
-        maxStorageDB.push_back({kMaxDynamicStorageBufferCount, dawn::ShaderStage::Compute,
-                                dawn::BindingType::StorageBuffer, true});
+        maxStorageDB.push_back({kMaxDynamicStorageBufferCount, wgpu::ShaderStage::Compute,
+                                wgpu::BindingType::StorageBuffer, true});
         TestCreateBindGroupLayout(maxStorageDB.data(), maxStorageDB.size(), false);
     }
 }
@@ -616,32 +616,32 @@
   public:
     void SetUp() override {
         mBindGroupLayout = utils::MakeBindGroupLayout(
-            device, {{0, dawn::ShaderStage::Compute | dawn::ShaderStage::Fragment,
-                      dawn::BindingType::UniformBuffer, true},
-                     {1, dawn::ShaderStage::Compute | dawn::ShaderStage::Fragment,
-                      dawn::BindingType::StorageBuffer, true}});
+            device, {{0, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
+                      wgpu::BindingType::UniformBuffer, true},
+                     {1, wgpu::ShaderStage::Compute | wgpu::ShaderStage::Fragment,
+                      wgpu::BindingType::StorageBuffer, true}});
     }
 
-    dawn::Buffer CreateBuffer(uint64_t bufferSize, dawn::BufferUsage usage) {
-        dawn::BufferDescriptor bufferDescriptor;
+    wgpu::Buffer CreateBuffer(uint64_t bufferSize, wgpu::BufferUsage usage) {
+        wgpu::BufferDescriptor bufferDescriptor;
         bufferDescriptor.size = bufferSize;
         bufferDescriptor.usage = usage;
 
         return device.CreateBuffer(&bufferDescriptor);
     }
 
-    dawn::BindGroupLayout mBindGroupLayout;
-    dawn::Buffer mUniformBuffer;
-    dawn::Buffer mStorageBuffer;
+    wgpu::BindGroupLayout mBindGroupLayout;
+    wgpu::Buffer mUniformBuffer;
+    wgpu::Buffer mStorageBuffer;
 
-    dawn::RenderPipeline CreateRenderPipeline() {
-        dawn::ShaderModule vsModule =
+    wgpu::RenderPipeline CreateRenderPipeline() {
+        wgpu::ShaderModule vsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
                 #version 450
                 void main() {
                 })");
 
-        dawn::ShaderModule fsModule =
+        wgpu::ShaderModule fsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
                 #version 450
                 layout(std140, set = 0, binding = 0) uniform uBuffer {
@@ -657,14 +657,14 @@
         utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
         pipelineDescriptor.vertexStage.module = vsModule;
         pipelineDescriptor.cFragmentStage.module = fsModule;
-        dawn::PipelineLayout pipelineLayout =
+        wgpu::PipelineLayout pipelineLayout =
             utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
         pipelineDescriptor.layout = pipelineLayout;
         return device.CreateRenderPipeline(&pipelineDescriptor);
     }
 
-    dawn::ComputePipeline CreateComputePipeline() {
-        dawn::ShaderModule csModule =
+    wgpu::ComputePipeline CreateComputePipeline() {
+        wgpu::ShaderModule csModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
                 #version 450
                 const uint kTileSize = 4;
@@ -681,10 +681,10 @@
         void main() {
         })");
 
-        dawn::PipelineLayout pipelineLayout =
+        wgpu::PipelineLayout pipelineLayout =
             utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
 
-        dawn::ComputePipelineDescriptor csDesc;
+        wgpu::ComputePipelineDescriptor csDesc;
         csDesc.layout = pipelineLayout;
         csDesc.computeStage.module = csModule;
         csDesc.computeStage.entryPoint = "main";
@@ -692,15 +692,15 @@
         return device.CreateComputePipeline(&csDesc);
     }
 
-    void TestRenderPassBindGroup(dawn::BindGroup bindGroup,
+    void TestRenderPassBindGroup(wgpu::BindGroup bindGroup,
                                  uint64_t* offsets,
                                  uint32_t count,
                                  bool expectation) {
-        dawn::RenderPipeline renderPipeline = CreateRenderPipeline();
+        wgpu::RenderPipeline renderPipeline = CreateRenderPipeline();
         DummyRenderPass renderPass(device);
 
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass);
         renderPassEncoder.SetPipeline(renderPipeline);
         renderPassEncoder.SetBindGroup(0, bindGroup, count, offsets);
         renderPassEncoder.Draw(3, 1, 0, 0);
@@ -712,14 +712,14 @@
         }
     }
 
-    void TestComputePassBindGroup(dawn::BindGroup bindGroup,
+    void TestComputePassBindGroup(wgpu::BindGroup bindGroup,
                                   uint64_t* offsets,
                                   uint32_t count,
                                   bool expectation) {
-        dawn::ComputePipeline computePipeline = CreateComputePipeline();
+        wgpu::ComputePipeline computePipeline = CreateComputePipeline();
 
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::ComputePassEncoder computePassEncoder = commandEncoder.BeginComputePass();
         computePassEncoder.SetPipeline(computePipeline);
         computePassEncoder.SetBindGroup(0, bindGroup, count, offsets);
         computePassEncoder.Dispatch(1, 1, 1);
@@ -735,9 +735,9 @@
 // This is the test case that should work.
 TEST_F(SetBindGroupValidationTest, Basic) {
     // Set up the bind group.
-    dawn::Buffer uniformBuffer = CreateBuffer(kBufferSize, dawn::BufferUsage::Uniform);
-    dawn::Buffer storageBuffer = CreateBuffer(kBufferSize, dawn::BufferUsage::Storage);
-    dawn::BindGroup bindGroup = utils::MakeBindGroup(
+    wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform);
+    wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage);
+    wgpu::BindGroup bindGroup = utils::MakeBindGroup(
         device, mBindGroupLayout,
         {{0, uniformBuffer, 0, kBindingSize}, {1, storageBuffer, 0, kBindingSize}});
 
@@ -751,9 +751,9 @@
 // Test cases that test dynamic offsets count mismatch with bind group layout.
 TEST_F(SetBindGroupValidationTest, DynamicOffsetsMismatch) {
     // Set up bind group.
-    dawn::Buffer uniformBuffer = CreateBuffer(kBufferSize, dawn::BufferUsage::Uniform);
-    dawn::Buffer storageBuffer = CreateBuffer(kBufferSize, dawn::BufferUsage::Storage);
-    dawn::BindGroup bindGroup = utils::MakeBindGroup(
+    wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform);
+    wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage);
+    wgpu::BindGroup bindGroup = utils::MakeBindGroup(
         device, mBindGroupLayout,
         {{0, uniformBuffer, 0, kBindingSize}, {1, storageBuffer, 0, kBindingSize}});
 
@@ -768,9 +768,9 @@
 // Test cases that test dynamic offsets not aligned
 TEST_F(SetBindGroupValidationTest, DynamicOffsetsNotAligned) {
     // Set up bind group.
-    dawn::Buffer uniformBuffer = CreateBuffer(kBufferSize, dawn::BufferUsage::Uniform);
-    dawn::Buffer storageBuffer = CreateBuffer(kBufferSize, dawn::BufferUsage::Storage);
-    dawn::BindGroup bindGroup = utils::MakeBindGroup(
+    wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform);
+    wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage);
+    wgpu::BindGroup bindGroup = utils::MakeBindGroup(
         device, mBindGroupLayout,
         {{0, uniformBuffer, 0, kBindingSize}, {1, storageBuffer, 0, kBindingSize}});
 
@@ -785,9 +785,9 @@
 // Test cases that test dynamic uniform buffer out of bound situation.
 TEST_F(SetBindGroupValidationTest, OffsetOutOfBoundDynamicUniformBuffer) {
     // Set up bind group.
-    dawn::Buffer uniformBuffer = CreateBuffer(kBufferSize, dawn::BufferUsage::Uniform);
-    dawn::Buffer storageBuffer = CreateBuffer(kBufferSize, dawn::BufferUsage::Storage);
-    dawn::BindGroup bindGroup = utils::MakeBindGroup(
+    wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform);
+    wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage);
+    wgpu::BindGroup bindGroup = utils::MakeBindGroup(
         device, mBindGroupLayout,
         {{0, uniformBuffer, 0, kBindingSize}, {1, storageBuffer, 0, kBindingSize}});
 
@@ -802,9 +802,9 @@
 // Test cases that test dynamic storage buffer out of bound situation.
 TEST_F(SetBindGroupValidationTest, OffsetOutOfBoundDynamicStorageBuffer) {
     // Set up bind group.
-    dawn::Buffer uniformBuffer = CreateBuffer(kBufferSize, dawn::BufferUsage::Uniform);
-    dawn::Buffer storageBuffer = CreateBuffer(kBufferSize, dawn::BufferUsage::Storage);
-    dawn::BindGroup bindGroup = utils::MakeBindGroup(
+    wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform);
+    wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage);
+    wgpu::BindGroup bindGroup = utils::MakeBindGroup(
         device, mBindGroupLayout,
         {{0, uniformBuffer, 0, kBindingSize}, {1, storageBuffer, 0, kBindingSize}});
 
@@ -819,9 +819,9 @@
 // Test cases that test dynamic uniform buffer out of bound situation because of binding size.
 TEST_F(SetBindGroupValidationTest, BindingSizeOutOfBoundDynamicUniformBuffer) {
     // Set up bind group, but binding size is larger than
-    dawn::Buffer uniformBuffer = CreateBuffer(kBufferSize, dawn::BufferUsage::Uniform);
-    dawn::Buffer storageBuffer = CreateBuffer(kBufferSize, dawn::BufferUsage::Storage);
-    dawn::BindGroup bindGroup = utils::MakeBindGroup(
+    wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform);
+    wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage);
+    wgpu::BindGroup bindGroup = utils::MakeBindGroup(
         device, mBindGroupLayout,
         {{0, uniformBuffer, 0, kBindingSize}, {1, storageBuffer, 0, kBindingSize}});
 
@@ -836,9 +836,9 @@
 
 // Test cases that test dynamic storage buffer out of bound situation because of binding size.
 TEST_F(SetBindGroupValidationTest, BindingSizeOutOfBoundDynamicStorageBuffer) {
-    dawn::Buffer uniformBuffer = CreateBuffer(kBufferSize, dawn::BufferUsage::Uniform);
-    dawn::Buffer storageBuffer = CreateBuffer(kBufferSize, dawn::BufferUsage::Storage);
-    dawn::BindGroup bindGroup = utils::MakeBindGroup(
+    wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform);
+    wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage);
+    wgpu::BindGroup bindGroup = utils::MakeBindGroup(
         device, mBindGroupLayout,
         {{0, uniformBuffer, 0, kBindingSize}, {1, storageBuffer, 0, kBindingSize}});
     // Dynamic offset + offset isn't larger than buffer size.
@@ -854,7 +854,7 @@
 // SetBindGroup
 TEST_F(SetBindGroupValidationTest, ErrorBindGroup) {
     // Bindgroup creation fails because not all bindings are specified.
-    dawn::BindGroup bindGroup;
+    wgpu::BindGroup bindGroup;
     ASSERT_DEVICE_ERROR(bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, {}));
 
     TestRenderPassBindGroup(bindGroup, nullptr, 0, false);
@@ -871,8 +871,8 @@
             })");
     }
 
-    dawn::Buffer CreateBuffer(uint64_t bufferSize, dawn::BufferUsage usage) {
-        dawn::BufferDescriptor bufferDescriptor;
+    wgpu::Buffer CreateBuffer(uint64_t bufferSize, wgpu::BufferUsage usage) {
+        wgpu::BufferDescriptor bufferDescriptor;
         bufferDescriptor.size = bufferSize;
         bufferDescriptor.usage = usage;
 
@@ -880,34 +880,34 @@
     }
 
     // Generates bind group layouts and a pipeline from a 2D list of binding types.
-    std::tuple<std::vector<dawn::BindGroupLayout>, dawn::RenderPipeline> SetUpLayoutsAndPipeline(
-        std::vector<std::vector<dawn::BindingType>> layouts) {
-        std::vector<dawn::BindGroupLayout> bindGroupLayouts(layouts.size());
+    std::tuple<std::vector<wgpu::BindGroupLayout>, wgpu::RenderPipeline> SetUpLayoutsAndPipeline(
+        std::vector<std::vector<wgpu::BindingType>> layouts) {
+        std::vector<wgpu::BindGroupLayout> bindGroupLayouts(layouts.size());
 
         // Iterate through the desired bind group layouts.
         for (uint32_t l = 0; l < layouts.size(); ++l) {
             const auto& layout = layouts[l];
-            std::vector<dawn::BindGroupLayoutBinding> bindings(layout.size());
+            std::vector<wgpu::BindGroupLayoutBinding> bindings(layout.size());
 
             // Iterate through binding types and populate a list of BindGroupLayoutBindings.
             for (uint32_t b = 0; b < layout.size(); ++b) {
-                bindings[b] = {b, dawn::ShaderStage::Fragment, layout[b], false};
+                bindings[b] = {b, wgpu::ShaderStage::Fragment, layout[b], false};
             }
 
             // Create the bind group layout.
-            dawn::BindGroupLayoutDescriptor bglDescriptor;
+            wgpu::BindGroupLayoutDescriptor bglDescriptor;
             bglDescriptor.bindingCount = static_cast<uint32_t>(bindings.size());
             bglDescriptor.bindings = bindings.data();
             bindGroupLayouts[l] = device.CreateBindGroupLayout(&bglDescriptor);
         }
 
         // Create a pipeline layout from the list of bind group layouts.
-        dawn::PipelineLayoutDescriptor pipelineLayoutDescriptor;
+        wgpu::PipelineLayoutDescriptor pipelineLayoutDescriptor;
         pipelineLayoutDescriptor.bindGroupLayoutCount =
             static_cast<uint32_t>(bindGroupLayouts.size());
         pipelineLayoutDescriptor.bindGroupLayouts = bindGroupLayouts.data();
 
-        dawn::PipelineLayout pipelineLayout =
+        wgpu::PipelineLayout pipelineLayout =
             device.CreatePipelineLayout(&pipelineLayoutDescriptor);
 
         std::stringstream ss;
@@ -918,13 +918,13 @@
             const auto& layout = layouts[l];
 
             for (uint32_t b = 0; b < layout.size(); ++b) {
-                dawn::BindingType binding = layout[b];
+                wgpu::BindingType binding = layout[b];
                 ss << "layout(std140, set = " << l << ", binding = " << b << ") ";
                 switch (binding) {
-                    case dawn::BindingType::StorageBuffer:
+                    case wgpu::BindingType::StorageBuffer:
                         ss << "buffer SBuffer";
                         break;
-                    case dawn::BindingType::UniformBuffer:
+                    case wgpu::BindingType::UniformBuffer:
                         ss << "uniform UBuffer";
                         break;
                     default:
@@ -937,51 +937,51 @@
         ss << "layout(location = 0) out vec4 fragColor;\n";
         ss << "void main() { fragColor = vec4(0.0, 1.0, 0.0, 1.0); }\n";
 
-        dawn::ShaderModule fsModule =
+        wgpu::ShaderModule fsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, ss.str().c_str());
 
         utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
         pipelineDescriptor.vertexStage.module = mVsModule;
         pipelineDescriptor.cFragmentStage.module = fsModule;
         pipelineDescriptor.layout = pipelineLayout;
-        dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
+        wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
 
         return std::make_tuple(bindGroupLayouts, pipeline);
     }
 
   private:
-    dawn::ShaderModule mVsModule;
+    wgpu::ShaderModule mVsModule;
 };
 
 // Test it is valid to set bind groups before setting the pipeline.
 TEST_F(SetBindGroupPersistenceValidationTest, BindGroupBeforePipeline) {
-    std::vector<dawn::BindGroupLayout> bindGroupLayouts;
-    dawn::RenderPipeline pipeline;
+    std::vector<wgpu::BindGroupLayout> bindGroupLayouts;
+    wgpu::RenderPipeline pipeline;
     std::tie(bindGroupLayouts, pipeline) = SetUpLayoutsAndPipeline({{
         {{
-            dawn::BindingType::UniformBuffer,
-            dawn::BindingType::UniformBuffer,
+            wgpu::BindingType::UniformBuffer,
+            wgpu::BindingType::UniformBuffer,
         }},
         {{
-            dawn::BindingType::StorageBuffer,
-            dawn::BindingType::UniformBuffer,
+            wgpu::BindingType::StorageBuffer,
+            wgpu::BindingType::UniformBuffer,
         }},
     }});
 
-    dawn::Buffer uniformBuffer = CreateBuffer(kBufferSize, dawn::BufferUsage::Uniform);
-    dawn::Buffer storageBuffer = CreateBuffer(kBufferSize, dawn::BufferUsage::Storage);
+    wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform);
+    wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage);
 
-    dawn::BindGroup bindGroup0 = utils::MakeBindGroup(
+    wgpu::BindGroup bindGroup0 = utils::MakeBindGroup(
         device, bindGroupLayouts[0],
         {{0, uniformBuffer, 0, kBindingSize}, {1, uniformBuffer, 0, kBindingSize}});
 
-    dawn::BindGroup bindGroup1 = utils::MakeBindGroup(
+    wgpu::BindGroup bindGroup1 = utils::MakeBindGroup(
         device, bindGroupLayouts[1],
         {{0, storageBuffer, 0, kBindingSize}, {1, uniformBuffer, 0, kBindingSize}});
 
     DummyRenderPass renderPass(device);
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-    dawn::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass);
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass);
 
     renderPassEncoder.SetBindGroup(0, bindGroup0);
     renderPassEncoder.SetBindGroup(1, bindGroup1);
@@ -996,50 +996,50 @@
 // Test that it is valid to draw with bind groups that are not "inherited". They persist
 // after a pipeline change.
 TEST_F(SetBindGroupPersistenceValidationTest, NotVulkanInheritance) {
-    std::vector<dawn::BindGroupLayout> bindGroupLayoutsA;
-    dawn::RenderPipeline pipelineA;
+    std::vector<wgpu::BindGroupLayout> bindGroupLayoutsA;
+    wgpu::RenderPipeline pipelineA;
     std::tie(bindGroupLayoutsA, pipelineA) = SetUpLayoutsAndPipeline({{
         {{
-            dawn::BindingType::UniformBuffer,
-            dawn::BindingType::StorageBuffer,
+            wgpu::BindingType::UniformBuffer,
+            wgpu::BindingType::StorageBuffer,
         }},
         {{
-            dawn::BindingType::UniformBuffer,
-            dawn::BindingType::UniformBuffer,
+            wgpu::BindingType::UniformBuffer,
+            wgpu::BindingType::UniformBuffer,
         }},
     }});
 
-    std::vector<dawn::BindGroupLayout> bindGroupLayoutsB;
-    dawn::RenderPipeline pipelineB;
+    std::vector<wgpu::BindGroupLayout> bindGroupLayoutsB;
+    wgpu::RenderPipeline pipelineB;
     std::tie(bindGroupLayoutsB, pipelineB) = SetUpLayoutsAndPipeline({{
         {{
-            dawn::BindingType::StorageBuffer,
-            dawn::BindingType::UniformBuffer,
+            wgpu::BindingType::StorageBuffer,
+            wgpu::BindingType::UniformBuffer,
         }},
         {{
-            dawn::BindingType::UniformBuffer,
-            dawn::BindingType::UniformBuffer,
+            wgpu::BindingType::UniformBuffer,
+            wgpu::BindingType::UniformBuffer,
         }},
     }});
 
-    dawn::Buffer uniformBuffer = CreateBuffer(kBufferSize, dawn::BufferUsage::Uniform);
-    dawn::Buffer storageBuffer = CreateBuffer(kBufferSize, dawn::BufferUsage::Storage);
+    wgpu::Buffer uniformBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Uniform);
+    wgpu::Buffer storageBuffer = CreateBuffer(kBufferSize, wgpu::BufferUsage::Storage);
 
-    dawn::BindGroup bindGroupA0 = utils::MakeBindGroup(
+    wgpu::BindGroup bindGroupA0 = utils::MakeBindGroup(
         device, bindGroupLayoutsA[0],
         {{0, uniformBuffer, 0, kBindingSize}, {1, storageBuffer, 0, kBindingSize}});
 
-    dawn::BindGroup bindGroupA1 = utils::MakeBindGroup(
+    wgpu::BindGroup bindGroupA1 = utils::MakeBindGroup(
         device, bindGroupLayoutsA[1],
         {{0, uniformBuffer, 0, kBindingSize}, {1, uniformBuffer, 0, kBindingSize}});
 
-    dawn::BindGroup bindGroupB0 = utils::MakeBindGroup(
+    wgpu::BindGroup bindGroupB0 = utils::MakeBindGroup(
         device, bindGroupLayoutsB[0],
         {{0, storageBuffer, 0, kBindingSize}, {1, uniformBuffer, 0, kBindingSize}});
 
     DummyRenderPass renderPass(device);
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-    dawn::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass);
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(&renderPass);
 
     renderPassEncoder.SetPipeline(pipelineA);
     renderPassEncoder.SetBindGroup(0, bindGroupA0);
diff --git a/src/tests/unittests/validation/BufferValidationTests.cpp b/src/tests/unittests/validation/BufferValidationTests.cpp
index dcd5816..6326630 100644
--- a/src/tests/unittests/validation/BufferValidationTests.cpp
+++ b/src/tests/unittests/validation/BufferValidationTests.cpp
@@ -23,14 +23,14 @@
 class MockBufferMapReadCallback {
     public:
       MOCK_METHOD4(Call,
-                   void(DawnBufferMapAsyncStatus status,
+                   void(WGPUBufferMapAsyncStatus status,
                         const uint32_t* ptr,
                         uint64_t dataLength,
                         void* userdata));
 };
 
 static std::unique_ptr<MockBufferMapReadCallback> mockBufferMapReadCallback;
-static void ToMockBufferMapReadCallback(DawnBufferMapAsyncStatus status,
+static void ToMockBufferMapReadCallback(WGPUBufferMapAsyncStatus status,
                                         const void* ptr,
                                         uint64_t dataLength,
                                         void* userdata) {
@@ -42,14 +42,14 @@
 class MockBufferMapWriteCallback {
     public:
       MOCK_METHOD4(Call,
-                   void(DawnBufferMapAsyncStatus status,
+                   void(WGPUBufferMapAsyncStatus status,
                         uint32_t* ptr,
                         uint64_t dataLength,
                         void* userdata));
 };
 
 static std::unique_ptr<MockBufferMapWriteCallback> mockBufferMapWriteCallback;
-static void ToMockBufferMapWriteCallback(DawnBufferMapAsyncStatus status,
+static void ToMockBufferMapWriteCallback(WGPUBufferMapAsyncStatus status,
                                          void* ptr,
                                          uint64_t dataLength,
                                          void* userdata) {
@@ -60,37 +60,37 @@
 
 class BufferValidationTest : public ValidationTest {
     protected:
-        dawn::Buffer CreateMapReadBuffer(uint64_t size) {
-            dawn::BufferDescriptor descriptor;
-            descriptor.size = size;
-            descriptor.usage = dawn::BufferUsage::MapRead;
+      wgpu::Buffer CreateMapReadBuffer(uint64_t size) {
+          wgpu::BufferDescriptor descriptor;
+          descriptor.size = size;
+          descriptor.usage = wgpu::BufferUsage::MapRead;
 
-            return device.CreateBuffer(&descriptor);
-        }
-        dawn::Buffer CreateMapWriteBuffer(uint64_t size) {
-            dawn::BufferDescriptor descriptor;
-            descriptor.size = size;
-            descriptor.usage = dawn::BufferUsage::MapWrite;
+          return device.CreateBuffer(&descriptor);
+      }
+      wgpu::Buffer CreateMapWriteBuffer(uint64_t size) {
+          wgpu::BufferDescriptor descriptor;
+          descriptor.size = size;
+          descriptor.usage = wgpu::BufferUsage::MapWrite;
 
-            return device.CreateBuffer(&descriptor);
-        }
-        dawn::Buffer CreateSetSubDataBuffer(uint64_t size) {
-            dawn::BufferDescriptor descriptor;
-            descriptor.size = size;
-            descriptor.usage = dawn::BufferUsage::CopyDst;
+          return device.CreateBuffer(&descriptor);
+      }
+      wgpu::Buffer CreateSetSubDataBuffer(uint64_t size) {
+          wgpu::BufferDescriptor descriptor;
+          descriptor.size = size;
+          descriptor.usage = wgpu::BufferUsage::CopyDst;
 
-            return device.CreateBuffer(&descriptor);
-        }
+          return device.CreateBuffer(&descriptor);
+      }
 
-        dawn::CreateBufferMappedResult CreateBufferMapped(uint64_t size, dawn::BufferUsage usage) {
-            dawn::BufferDescriptor descriptor;
-            descriptor.size = size;
-            descriptor.usage = usage;
+      wgpu::CreateBufferMappedResult CreateBufferMapped(uint64_t size, wgpu::BufferUsage usage) {
+          wgpu::BufferDescriptor descriptor;
+          descriptor.size = size;
+          descriptor.usage = usage;
 
-            return device.CreateBufferMapped(&descriptor);
-        }
+          return device.CreateBufferMapped(&descriptor);
+      }
 
-        dawn::Queue queue;
+      wgpu::Queue queue;
 
     private:
         void SetUp() override {
@@ -114,9 +114,9 @@
 TEST_F(BufferValidationTest, CreationSuccess) {
     // Success
     {
-        dawn::BufferDescriptor descriptor;
+        wgpu::BufferDescriptor descriptor;
         descriptor.size = 4;
-        descriptor.usage = dawn::BufferUsage::Uniform;
+        descriptor.usage = wgpu::BufferUsage::Uniform;
 
         device.CreateBuffer(&descriptor);
     }
@@ -126,36 +126,36 @@
 TEST_F(BufferValidationTest, CreationMapUsageRestrictions) {
     // MapRead with CopyDst is ok
     {
-        dawn::BufferDescriptor descriptor;
+        wgpu::BufferDescriptor descriptor;
         descriptor.size = 4;
-        descriptor.usage = dawn::BufferUsage::MapRead | dawn::BufferUsage::CopyDst;
+        descriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
 
         device.CreateBuffer(&descriptor);
     }
 
     // MapRead with something else is an error
     {
-        dawn::BufferDescriptor descriptor;
+        wgpu::BufferDescriptor descriptor;
         descriptor.size = 4;
-        descriptor.usage = dawn::BufferUsage::MapRead | dawn::BufferUsage::Uniform;
+        descriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::Uniform;
 
         ASSERT_DEVICE_ERROR(device.CreateBuffer(&descriptor));
     }
 
     // MapWrite with CopySrc is ok
     {
-        dawn::BufferDescriptor descriptor;
+        wgpu::BufferDescriptor descriptor;
         descriptor.size = 4;
-        descriptor.usage = dawn::BufferUsage::MapWrite | dawn::BufferUsage::CopySrc;
+        descriptor.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
 
         device.CreateBuffer(&descriptor);
     }
 
     // MapWrite with something else is an error
     {
-        dawn::BufferDescriptor descriptor;
+        wgpu::BufferDescriptor descriptor;
         descriptor.size = 4;
-        descriptor.usage = dawn::BufferUsage::MapWrite | dawn::BufferUsage::Uniform;
+        descriptor.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::Uniform;
 
         ASSERT_DEVICE_ERROR(device.CreateBuffer(&descriptor));
     }
@@ -163,12 +163,12 @@
 
 // Test the success case for mapping buffer for reading
 TEST_F(BufferValidationTest, MapReadSuccess) {
-    dawn::Buffer buf = CreateMapReadBuffer(4);
+    wgpu::Buffer buf = CreateMapReadBuffer(4);
 
     buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr);
 
     EXPECT_CALL(*mockBufferMapReadCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Ne(nullptr), 4u, _))
+                Call(WGPUBufferMapAsyncStatus_Success, Ne(nullptr), 4u, _))
         .Times(1);
     queue.Submit(0, nullptr);
 
@@ -177,12 +177,12 @@
 
 // Test the success case for mapping buffer for writing
 TEST_F(BufferValidationTest, MapWriteSuccess) {
-    dawn::Buffer buf = CreateMapWriteBuffer(4);
+    wgpu::Buffer buf = CreateMapWriteBuffer(4);
 
     buf.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr);
 
     EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Ne(nullptr), 4u, _))
+                Call(WGPUBufferMapAsyncStatus_Success, Ne(nullptr), 4u, _))
         .Times(1);
     queue.Submit(0, nullptr);
 
@@ -191,7 +191,7 @@
 
 // Test the success case for CreateBufferMapped
 TEST_F(BufferValidationTest, CreateBufferMappedSuccess) {
-    dawn::CreateBufferMappedResult result = CreateBufferMapped(4, dawn::BufferUsage::MapWrite);
+    wgpu::CreateBufferMappedResult result = CreateBufferMapped(4, wgpu::BufferUsage::MapWrite);
     ASSERT_NE(result.data, nullptr);
     ASSERT_EQ(result.dataLength, 4u);
     result.buffer.Unmap();
@@ -199,7 +199,7 @@
 
 // Test the success case for non-mappable CreateBufferMapped
 TEST_F(BufferValidationTest, NonMappableCreateBufferMappedSuccess) {
-    dawn::CreateBufferMappedResult result = CreateBufferMapped(4, dawn::BufferUsage::CopySrc);
+    wgpu::CreateBufferMappedResult result = CreateBufferMapped(4, wgpu::BufferUsage::CopySrc);
     ASSERT_NE(result.data, nullptr);
     ASSERT_EQ(result.dataLength, 4u);
     result.buffer.Unmap();
@@ -207,14 +207,13 @@
 
 // Test map reading a buffer with wrong current usage
 TEST_F(BufferValidationTest, MapReadWrongUsage) {
-    dawn::BufferDescriptor descriptor;
+    wgpu::BufferDescriptor descriptor;
     descriptor.size = 4;
-    descriptor.usage = dawn::BufferUsage::CopyDst;
+    descriptor.usage = wgpu::BufferUsage::CopyDst;
 
-    dawn::Buffer buf = device.CreateBuffer(&descriptor);
+    wgpu::Buffer buf = device.CreateBuffer(&descriptor);
 
-    EXPECT_CALL(*mockBufferMapReadCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, 0u, _))
+    EXPECT_CALL(*mockBufferMapReadCallback, Call(WGPUBufferMapAsyncStatus_Error, nullptr, 0u, _))
         .Times(1);
 
     ASSERT_DEVICE_ERROR(buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr));
@@ -222,14 +221,13 @@
 
 // Test map writing a buffer with wrong current usage
 TEST_F(BufferValidationTest, MapWriteWrongUsage) {
-    dawn::BufferDescriptor descriptor;
+    wgpu::BufferDescriptor descriptor;
     descriptor.size = 4;
-    descriptor.usage = dawn::BufferUsage::CopySrc;
+    descriptor.usage = wgpu::BufferUsage::CopySrc;
 
-    dawn::Buffer buf = device.CreateBuffer(&descriptor);
+    wgpu::Buffer buf = device.CreateBuffer(&descriptor);
 
-    EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, 0u, _))
+    EXPECT_CALL(*mockBufferMapWriteCallback, Call(WGPUBufferMapAsyncStatus_Error, nullptr, 0u, _))
         .Times(1);
 
     ASSERT_DEVICE_ERROR(buf.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr));
@@ -237,15 +235,15 @@
 
 // Test map reading a buffer that is already mapped
 TEST_F(BufferValidationTest, MapReadAlreadyMapped) {
-    dawn::Buffer buf = CreateMapReadBuffer(4);
+    wgpu::Buffer buf = CreateMapReadBuffer(4);
 
     buf.MapReadAsync(ToMockBufferMapReadCallback, this + 0);
     EXPECT_CALL(*mockBufferMapReadCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Ne(nullptr), 4u, this + 0))
+                Call(WGPUBufferMapAsyncStatus_Success, Ne(nullptr), 4u, this + 0))
         .Times(1);
 
     EXPECT_CALL(*mockBufferMapReadCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, 0u, this + 1))
+                Call(WGPUBufferMapAsyncStatus_Error, nullptr, 0u, this + 1))
         .Times(1);
     ASSERT_DEVICE_ERROR(buf.MapReadAsync(ToMockBufferMapReadCallback, this + 1));
 
@@ -254,15 +252,15 @@
 
 // Test map writing a buffer that is already mapped
 TEST_F(BufferValidationTest, MapWriteAlreadyMapped) {
-    dawn::Buffer buf = CreateMapWriteBuffer(4);
+    wgpu::Buffer buf = CreateMapWriteBuffer(4);
 
     buf.MapWriteAsync(ToMockBufferMapWriteCallback, this + 0);
     EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Ne(nullptr), 4u, this + 0))
+                Call(WGPUBufferMapAsyncStatus_Success, Ne(nullptr), 4u, this + 0))
         .Times(1);
 
     EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, 0u, this + 1))
+                Call(WGPUBufferMapAsyncStatus_Error, nullptr, 0u, this + 1))
         .Times(1);
     ASSERT_DEVICE_ERROR(buf.MapWriteAsync(ToMockBufferMapWriteCallback, this + 1));
 
@@ -272,12 +270,11 @@
 
 // Test unmapping before having the result gives UNKNOWN - for reading
 TEST_F(BufferValidationTest, MapReadUnmapBeforeResult) {
-    dawn::Buffer buf = CreateMapReadBuffer(4);
+    wgpu::Buffer buf = CreateMapReadBuffer(4);
 
     buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr);
 
-    EXPECT_CALL(*mockBufferMapReadCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_UNKNOWN, nullptr, 0u, _))
+    EXPECT_CALL(*mockBufferMapReadCallback, Call(WGPUBufferMapAsyncStatus_Unknown, nullptr, 0u, _))
         .Times(1);
     buf.Unmap();
 
@@ -288,12 +285,11 @@
 
 // Test unmapping before having the result gives UNKNOWN - for writing
 TEST_F(BufferValidationTest, MapWriteUnmapBeforeResult) {
-    dawn::Buffer buf = CreateMapWriteBuffer(4);
+    wgpu::Buffer buf = CreateMapWriteBuffer(4);
 
     buf.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr);
 
-    EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_UNKNOWN, nullptr, 0u, _))
+    EXPECT_CALL(*mockBufferMapWriteCallback, Call(WGPUBufferMapAsyncStatus_Unknown, nullptr, 0u, _))
         .Times(1);
     buf.Unmap();
 
@@ -307,12 +303,12 @@
 // when its external ref count reaches 0.
 TEST_F(BufferValidationTest, DISABLED_MapReadDestroyBeforeResult) {
     {
-        dawn::Buffer buf = CreateMapReadBuffer(4);
+        wgpu::Buffer buf = CreateMapReadBuffer(4);
 
         buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr);
 
         EXPECT_CALL(*mockBufferMapReadCallback,
-                    Call(DAWN_BUFFER_MAP_ASYNC_STATUS_UNKNOWN, nullptr, 0u, _))
+                    Call(WGPUBufferMapAsyncStatus_Unknown, nullptr, 0u, _))
             .Times(1);
     }
 
@@ -326,12 +322,12 @@
 // when its external ref count reaches 0.
 TEST_F(BufferValidationTest, DISABLED_MapWriteDestroyBeforeResult) {
     {
-        dawn::Buffer buf = CreateMapWriteBuffer(4);
+        wgpu::Buffer buf = CreateMapWriteBuffer(4);
 
         buf.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr);
 
         EXPECT_CALL(*mockBufferMapWriteCallback,
-                    Call(DAWN_BUFFER_MAP_ASYNC_STATUS_UNKNOWN, nullptr, 0u, _))
+                    Call(WGPUBufferMapAsyncStatus_Unknown, nullptr, 0u, _))
             .Times(1);
     }
 
@@ -343,19 +339,19 @@
 // When a MapRead is cancelled with Unmap it might still be in flight, test doing a new request
 // works as expected and we don't get the cancelled request's data.
 TEST_F(BufferValidationTest, MapReadUnmapBeforeResultThenMapAgain) {
-    dawn::Buffer buf = CreateMapReadBuffer(4);
+    wgpu::Buffer buf = CreateMapReadBuffer(4);
 
     buf.MapReadAsync(ToMockBufferMapReadCallback, this + 0);
 
     EXPECT_CALL(*mockBufferMapReadCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_UNKNOWN, nullptr, 0u, this + 0))
+                Call(WGPUBufferMapAsyncStatus_Unknown, nullptr, 0u, this + 0))
         .Times(1);
     buf.Unmap();
 
     buf.MapReadAsync(ToMockBufferMapReadCallback, this + 1);
 
     EXPECT_CALL(*mockBufferMapReadCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Ne(nullptr), 4u, this + 1))
+                Call(WGPUBufferMapAsyncStatus_Success, Ne(nullptr), 4u, this + 1))
         .Times(1);
     queue.Submit(0, nullptr);
 }
@@ -364,31 +360,31 @@
 // When a MapWrite is cancelled with Unmap it might still be in flight, test doing a new request
 // works as expected and we don't get the cancelled request's data.
 TEST_F(BufferValidationTest, MapWriteUnmapBeforeResultThenMapAgain) {
-    dawn::Buffer buf = CreateMapWriteBuffer(4);
+    wgpu::Buffer buf = CreateMapWriteBuffer(4);
 
     buf.MapWriteAsync(ToMockBufferMapWriteCallback, this + 0);
 
     EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_UNKNOWN, nullptr, 0u, this + 0))
+                Call(WGPUBufferMapAsyncStatus_Unknown, nullptr, 0u, this + 0))
         .Times(1);
     buf.Unmap();
 
     buf.MapWriteAsync(ToMockBufferMapWriteCallback, this + 1);
 
     EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Ne(nullptr), 4u, this + 1))
+                Call(WGPUBufferMapAsyncStatus_Success, Ne(nullptr), 4u, this + 1))
         .Times(1);
     queue.Submit(0, nullptr);
 }
 
 // Test that the MapReadCallback isn't fired twice when unmap() is called inside the callback
 TEST_F(BufferValidationTest, UnmapInsideMapReadCallback) {
-    dawn::Buffer buf = CreateMapReadBuffer(4);
+    wgpu::Buffer buf = CreateMapReadBuffer(4);
 
     buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr);
 
     EXPECT_CALL(*mockBufferMapReadCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Ne(nullptr), 4u, _))
+                Call(WGPUBufferMapAsyncStatus_Success, Ne(nullptr), 4u, _))
         .WillOnce(InvokeWithoutArgs([&]() { buf.Unmap(); }));
 
     queue.Submit(0, nullptr);
@@ -396,12 +392,12 @@
 
 // Test that the MapWriteCallback isn't fired twice when unmap() is called inside the callback
 TEST_F(BufferValidationTest, UnmapInsideMapWriteCallback) {
-    dawn::Buffer buf = CreateMapWriteBuffer(4);
+    wgpu::Buffer buf = CreateMapWriteBuffer(4);
 
     buf.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr);
 
     EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Ne(nullptr), 4u, _))
+                Call(WGPUBufferMapAsyncStatus_Success, Ne(nullptr), 4u, _))
         .WillOnce(InvokeWithoutArgs([&]() { buf.Unmap(); }));
 
     queue.Submit(0, nullptr);
@@ -409,33 +405,33 @@
 
 // Test that the MapReadCallback isn't fired twice the buffer external refcount reaches 0 in the callback
 TEST_F(BufferValidationTest, DestroyInsideMapReadCallback) {
-    dawn::Buffer buf = CreateMapReadBuffer(4);
+    wgpu::Buffer buf = CreateMapReadBuffer(4);
 
     buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr);
 
     EXPECT_CALL(*mockBufferMapReadCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Ne(nullptr), 4u, _))
-        .WillOnce(InvokeWithoutArgs([&]() { buf = dawn::Buffer(); }));
+                Call(WGPUBufferMapAsyncStatus_Success, Ne(nullptr), 4u, _))
+        .WillOnce(InvokeWithoutArgs([&]() { buf = wgpu::Buffer(); }));
 
     queue.Submit(0, nullptr);
 }
 
 // Test that the MapWriteCallback isn't fired twice the buffer external refcount reaches 0 in the callback
 TEST_F(BufferValidationTest, DestroyInsideMapWriteCallback) {
-    dawn::Buffer buf = CreateMapWriteBuffer(4);
+    wgpu::Buffer buf = CreateMapWriteBuffer(4);
 
     buf.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr);
 
     EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Ne(nullptr), 4u, _))
-        .WillOnce(InvokeWithoutArgs([&]() { buf = dawn::Buffer(); }));
+                Call(WGPUBufferMapAsyncStatus_Success, Ne(nullptr), 4u, _))
+        .WillOnce(InvokeWithoutArgs([&]() { buf = wgpu::Buffer(); }));
 
     queue.Submit(0, nullptr);
 }
 
 // Test the success case for Buffer::SetSubData
 TEST_F(BufferValidationTest, SetSubDataSuccess) {
-    dawn::Buffer buf = CreateSetSubDataBuffer(4);
+    wgpu::Buffer buf = CreateSetSubDataBuffer(4);
 
     uint32_t foo = 0x01020304;
     buf.SetSubData(0, sizeof(foo), &foo);
@@ -443,7 +439,7 @@
 
 // Test error case for SetSubData out of bounds
 TEST_F(BufferValidationTest, SetSubDataOutOfBounds) {
-    dawn::Buffer buf = CreateSetSubDataBuffer(1);
+    wgpu::Buffer buf = CreateSetSubDataBuffer(1);
 
     uint8_t foo[2] = {0, 0};
     ASSERT_DEVICE_ERROR(buf.SetSubData(0, 2, foo));
@@ -451,7 +447,7 @@
 
 // Test error case for SetSubData out of bounds with an overflow
 TEST_F(BufferValidationTest, SetSubDataOutOfBoundsOverflow) {
-    dawn::Buffer buf = CreateSetSubDataBuffer(1000);
+    wgpu::Buffer buf = CreateSetSubDataBuffer(1000);
 
     uint8_t foo[2] = {0, 0};
 
@@ -464,11 +460,11 @@
 
 // Test error case for SetSubData with the wrong usage
 TEST_F(BufferValidationTest, SetSubDataWrongUsage) {
-    dawn::BufferDescriptor descriptor;
+    wgpu::BufferDescriptor descriptor;
     descriptor.size = 4;
-    descriptor.usage = dawn::BufferUsage::Vertex;
+    descriptor.usage = wgpu::BufferUsage::Vertex;
 
-    dawn::Buffer buf = device.CreateBuffer(&descriptor);
+    wgpu::Buffer buf = device.CreateBuffer(&descriptor);
 
     uint8_t foo = 0;
     ASSERT_DEVICE_ERROR(buf.SetSubData(0, sizeof(foo), &foo));
@@ -476,11 +472,11 @@
 
 // Test SetSubData with unaligned size
 TEST_F(BufferValidationTest, SetSubDataWithUnalignedSize) {
-    dawn::BufferDescriptor descriptor;
+    wgpu::BufferDescriptor descriptor;
     descriptor.size = 4;
-    descriptor.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst;
+    descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
 
-    dawn::Buffer buf = device.CreateBuffer(&descriptor);
+    wgpu::Buffer buf = device.CreateBuffer(&descriptor);
 
     uint8_t value = 123;
     ASSERT_DEVICE_ERROR(buf.SetSubData(0, sizeof(value), &value));
@@ -488,11 +484,11 @@
 
 // Test SetSubData with unaligned offset
 TEST_F(BufferValidationTest, SetSubDataWithUnalignedOffset) {
-    dawn::BufferDescriptor descriptor;
+    wgpu::BufferDescriptor descriptor;
     descriptor.size = 4000;
-    descriptor.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst;
+    descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
 
-    dawn::Buffer buf = device.CreateBuffer(&descriptor);
+    wgpu::Buffer buf = device.CreateBuffer(&descriptor);
 
     uint64_t kOffset = 2999;
     uint32_t value = 0x01020304;
@@ -502,11 +498,11 @@
 // Test that it is valid to destroy an unmapped buffer
 TEST_F(BufferValidationTest, DestroyUnmappedBuffer) {
     {
-        dawn::Buffer buf = CreateMapReadBuffer(4);
+        wgpu::Buffer buf = CreateMapReadBuffer(4);
         buf.Destroy();
     }
     {
-        dawn::Buffer buf = CreateMapWriteBuffer(4);
+        wgpu::Buffer buf = CreateMapWriteBuffer(4);
         buf.Destroy();
     }
 }
@@ -514,12 +510,12 @@
 // Test that it is valid to destroy a mapped buffer
 TEST_F(BufferValidationTest, DestroyMappedBuffer) {
     {
-        dawn::Buffer buf = CreateMapReadBuffer(4);
+        wgpu::Buffer buf = CreateMapReadBuffer(4);
         buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr);
         buf.Destroy();
     }
     {
-        dawn::Buffer buf = CreateMapWriteBuffer(4);
+        wgpu::Buffer buf = CreateMapWriteBuffer(4);
         buf.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr);
         buf.Destroy();
     }
@@ -528,21 +524,21 @@
 // Test that destroying a buffer implicitly unmaps it
 TEST_F(BufferValidationTest, DestroyMappedBufferCausesImplicitUnmap) {
     {
-        dawn::Buffer buf = CreateMapReadBuffer(4);
+        wgpu::Buffer buf = CreateMapReadBuffer(4);
         buf.MapReadAsync(ToMockBufferMapReadCallback, this + 0);
         // Buffer is destroyed. Callback should be called with UNKNOWN status
         EXPECT_CALL(*mockBufferMapReadCallback,
-                    Call(DAWN_BUFFER_MAP_ASYNC_STATUS_UNKNOWN, nullptr, 0, this + 0))
+                    Call(WGPUBufferMapAsyncStatus_Unknown, nullptr, 0, this + 0))
             .Times(1);
         buf.Destroy();
         queue.Submit(0, nullptr);
     }
     {
-        dawn::Buffer buf = CreateMapWriteBuffer(4);
+        wgpu::Buffer buf = CreateMapWriteBuffer(4);
         buf.MapWriteAsync(ToMockBufferMapWriteCallback, this + 1);
         // Buffer is destroyed. Callback should be called with UNKNOWN status
         EXPECT_CALL(*mockBufferMapWriteCallback,
-                    Call(DAWN_BUFFER_MAP_ASYNC_STATUS_UNKNOWN, nullptr, 0, this + 1))
+                    Call(WGPUBufferMapAsyncStatus_Unknown, nullptr, 0, this + 1))
             .Times(1);
         buf.Destroy();
         queue.Submit(0, nullptr);
@@ -551,7 +547,7 @@
 
 // Test that it is valid to Destroy a destroyed buffer
 TEST_F(BufferValidationTest, DestroyDestroyedBuffer) {
-    dawn::Buffer buf = CreateSetSubDataBuffer(4);
+    wgpu::Buffer buf = CreateSetSubDataBuffer(4);
     buf.Destroy();
     buf.Destroy();
 }
@@ -559,12 +555,12 @@
 // Test that it is invalid to Unmap a destroyed buffer
 TEST_F(BufferValidationTest, UnmapDestroyedBuffer) {
     {
-        dawn::Buffer buf = CreateMapReadBuffer(4);
+        wgpu::Buffer buf = CreateMapReadBuffer(4);
         buf.Destroy();
         ASSERT_DEVICE_ERROR(buf.Unmap());
     }
     {
-        dawn::Buffer buf = CreateMapWriteBuffer(4);
+        wgpu::Buffer buf = CreateMapWriteBuffer(4);
         buf.Destroy();
         ASSERT_DEVICE_ERROR(buf.Unmap());
     }
@@ -573,12 +569,12 @@
 // Test that it is invalid to map a destroyed buffer
 TEST_F(BufferValidationTest, MapDestroyedBuffer) {
     {
-        dawn::Buffer buf = CreateMapReadBuffer(4);
+        wgpu::Buffer buf = CreateMapReadBuffer(4);
         buf.Destroy();
         ASSERT_DEVICE_ERROR(buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr));
     }
     {
-        dawn::Buffer buf = CreateMapWriteBuffer(4);
+        wgpu::Buffer buf = CreateMapWriteBuffer(4);
         buf.Destroy();
         ASSERT_DEVICE_ERROR(buf.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr));
     }
@@ -586,7 +582,7 @@
 
 // Test that it is invalid to call SetSubData on a destroyed buffer
 TEST_F(BufferValidationTest, SetSubDataDestroyedBuffer) {
-    dawn::Buffer buf = CreateSetSubDataBuffer(4);
+    wgpu::Buffer buf = CreateSetSubDataBuffer(4);
     buf.Destroy();
     uint8_t foo = 0;
     ASSERT_DEVICE_ERROR(buf.SetSubData(0, sizeof(foo), &foo));
@@ -595,13 +591,13 @@
 // Test that is is invalid to Map a mapped buffer
 TEST_F(BufferValidationTest, MapMappedBuffer) {
     {
-        dawn::Buffer buf = CreateMapReadBuffer(4);
+        wgpu::Buffer buf = CreateMapReadBuffer(4);
         buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr);
         ASSERT_DEVICE_ERROR(buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr));
         queue.Submit(0, nullptr);
     }
     {
-        dawn::Buffer buf = CreateMapWriteBuffer(4);
+        wgpu::Buffer buf = CreateMapWriteBuffer(4);
         buf.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr);
         ASSERT_DEVICE_ERROR(buf.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr));
         queue.Submit(0, nullptr);
@@ -611,12 +607,12 @@
 // Test that is is invalid to Map a CreateBufferMapped buffer
 TEST_F(BufferValidationTest, MapCreateBufferMappedBuffer) {
     {
-        dawn::Buffer buf = CreateBufferMapped(4, dawn::BufferUsage::MapRead).buffer;
+        wgpu::Buffer buf = CreateBufferMapped(4, wgpu::BufferUsage::MapRead).buffer;
         ASSERT_DEVICE_ERROR(buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr));
         queue.Submit(0, nullptr);
     }
     {
-        dawn::Buffer buf = CreateBufferMapped(4, dawn::BufferUsage::MapWrite).buffer;
+        wgpu::Buffer buf = CreateBufferMapped(4, wgpu::BufferUsage::MapWrite).buffer;
         ASSERT_DEVICE_ERROR(buf.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr));
         queue.Submit(0, nullptr);
     }
@@ -625,14 +621,14 @@
 // Test that it is invalid to call SetSubData on a mapped buffer
 TEST_F(BufferValidationTest, SetSubDataMappedBuffer) {
     {
-        dawn::Buffer buf = CreateMapReadBuffer(4);
+        wgpu::Buffer buf = CreateMapReadBuffer(4);
         buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr);
         uint8_t foo = 0;
         ASSERT_DEVICE_ERROR(buf.SetSubData(0, sizeof(foo), &foo));
         queue.Submit(0, nullptr);
     }
     {
-        dawn::Buffer buf = CreateMapWriteBuffer(4);
+        wgpu::Buffer buf = CreateMapWriteBuffer(4);
         buf.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr);
         uint8_t foo = 0;
         ASSERT_DEVICE_ERROR(buf.SetSubData(0, sizeof(foo), &foo));
@@ -642,73 +638,73 @@
 
 // Test that it is valid to submit a buffer in a queue with a map usage if it is unmapped
 TEST_F(BufferValidationTest, SubmitBufferWithMapUsage) {
-    dawn::BufferDescriptor descriptorA;
+    wgpu::BufferDescriptor descriptorA;
     descriptorA.size = 4;
-    descriptorA.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::MapWrite;
+    descriptorA.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::MapWrite;
 
-    dawn::BufferDescriptor descriptorB;
+    wgpu::BufferDescriptor descriptorB;
     descriptorB.size = 4;
-    descriptorB.usage = dawn::BufferUsage::CopyDst | dawn::BufferUsage::MapRead;
+    descriptorB.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead;
 
-    dawn::Buffer bufA = device.CreateBuffer(&descriptorA);
-    dawn::Buffer bufB = device.CreateBuffer(&descriptorB);
+    wgpu::Buffer bufA = device.CreateBuffer(&descriptorA);
+    wgpu::Buffer bufB = device.CreateBuffer(&descriptorB);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.CopyBufferToBuffer(bufA, 0, bufB, 0, 4);
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
 }
 
 // Test that it is invalid to submit a mapped buffer in a queue
 TEST_F(BufferValidationTest, SubmitMappedBuffer) {
-    dawn::BufferDescriptor descriptorA;
+    wgpu::BufferDescriptor descriptorA;
     descriptorA.size = 4;
-    descriptorA.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::MapWrite;
+    descriptorA.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::MapWrite;
 
-    dawn::BufferDescriptor descriptorB;
+    wgpu::BufferDescriptor descriptorB;
     descriptorB.size = 4;
-    descriptorB.usage = dawn::BufferUsage::CopyDst | dawn::BufferUsage::MapRead;
+    descriptorB.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead;
     {
-        dawn::Buffer bufA = device.CreateBuffer(&descriptorA);
-        dawn::Buffer bufB = device.CreateBuffer(&descriptorB);
+        wgpu::Buffer bufA = device.CreateBuffer(&descriptorA);
+        wgpu::Buffer bufB = device.CreateBuffer(&descriptorB);
 
         bufA.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr);
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyBufferToBuffer(bufA, 0, bufB, 0, 4);
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
         queue.Submit(0, nullptr);
     }
     {
-        dawn::Buffer bufA = device.CreateBuffer(&descriptorA);
-        dawn::Buffer bufB = device.CreateBuffer(&descriptorB);
+        wgpu::Buffer bufA = device.CreateBuffer(&descriptorA);
+        wgpu::Buffer bufB = device.CreateBuffer(&descriptorB);
 
         bufB.MapReadAsync(ToMockBufferMapReadCallback, nullptr);
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyBufferToBuffer(bufA, 0, bufB, 0, 4);
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
         queue.Submit(0, nullptr);
     }
     {
-        dawn::Buffer bufA = device.CreateBufferMapped(&descriptorA).buffer;
-        dawn::Buffer bufB = device.CreateBuffer(&descriptorB);
+        wgpu::Buffer bufA = device.CreateBufferMapped(&descriptorA).buffer;
+        wgpu::Buffer bufB = device.CreateBuffer(&descriptorB);
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyBufferToBuffer(bufA, 0, bufB, 0, 4);
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
         queue.Submit(0, nullptr);
     }
     {
-        dawn::Buffer bufA = device.CreateBuffer(&descriptorA);
-        dawn::Buffer bufB = device.CreateBufferMapped(&descriptorB).buffer;
+        wgpu::Buffer bufA = device.CreateBuffer(&descriptorA);
+        wgpu::Buffer bufB = device.CreateBufferMapped(&descriptorB).buffer;
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyBufferToBuffer(bufA, 0, bufB, 0, 4);
-        dawn::CommandBuffer commands = encoder.Finish();
+        wgpu::CommandBuffer commands = encoder.Finish();
         ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
         queue.Submit(0, nullptr);
     }
@@ -716,34 +712,34 @@
 
 // Test that it is invalid to submit a destroyed buffer in a queue
 TEST_F(BufferValidationTest, SubmitDestroyedBuffer) {
-    dawn::BufferDescriptor descriptorA;
+    wgpu::BufferDescriptor descriptorA;
     descriptorA.size = 4;
-    descriptorA.usage = dawn::BufferUsage::CopySrc;
+    descriptorA.usage = wgpu::BufferUsage::CopySrc;
 
-    dawn::BufferDescriptor descriptorB;
+    wgpu::BufferDescriptor descriptorB;
     descriptorB.size = 4;
-    descriptorB.usage = dawn::BufferUsage::CopyDst;
+    descriptorB.usage = wgpu::BufferUsage::CopyDst;
 
-    dawn::Buffer bufA = device.CreateBuffer(&descriptorA);
-    dawn::Buffer bufB = device.CreateBuffer(&descriptorB);
+    wgpu::Buffer bufA = device.CreateBuffer(&descriptorA);
+    wgpu::Buffer bufB = device.CreateBuffer(&descriptorB);
 
     bufA.Destroy();
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.CopyBufferToBuffer(bufA, 0, bufB, 0, 4);
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
     ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
 }
 
 // Test that a map usage is required to call Unmap
 TEST_F(BufferValidationTest, UnmapWithoutMapUsage) {
-    dawn::Buffer buf = CreateSetSubDataBuffer(4);
+    wgpu::Buffer buf = CreateSetSubDataBuffer(4);
     ASSERT_DEVICE_ERROR(buf.Unmap());
 }
 
 // Test that it is valid to call Unmap on a buffer that is not mapped
 TEST_F(BufferValidationTest, UnmapUnmappedBuffer) {
     {
-        dawn::Buffer buf = CreateMapReadBuffer(4);
+        wgpu::Buffer buf = CreateMapReadBuffer(4);
         // Buffer starts unmapped. Unmap should succeed.
         buf.Unmap();
         buf.MapReadAsync(ToMockBufferMapReadCallback, nullptr);
@@ -752,7 +748,7 @@
         buf.Unmap();
     }
     {
-        dawn::Buffer buf = CreateMapWriteBuffer(4);
+        wgpu::Buffer buf = CreateMapWriteBuffer(4);
         // Buffer starts unmapped. Unmap should succeed.
         buf.Unmap();
         buf.MapWriteAsync(ToMockBufferMapWriteCallback, nullptr);
diff --git a/src/tests/unittests/validation/CommandBufferValidationTests.cpp b/src/tests/unittests/validation/CommandBufferValidationTests.cpp
index 6bdae68..cc4ab67 100644
--- a/src/tests/unittests/validation/CommandBufferValidationTests.cpp
+++ b/src/tests/unittests/validation/CommandBufferValidationTests.cpp
@@ -30,24 +30,24 @@
 
     // Control case, command buffer ended after the pass is ended.
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
         pass.EndPass();
         encoder.Finish();
     }
 
     // Error case, command buffer ended mid-pass.
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
         ASSERT_DEVICE_ERROR(encoder.Finish());
     }
 
     // Error case, command buffer ended mid-pass. Trying to use encoders after Finish
     // should fail too.
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
         ASSERT_DEVICE_ERROR(encoder.Finish());
         ASSERT_DEVICE_ERROR(pass.EndPass());
     }
@@ -57,24 +57,24 @@
 TEST_F(CommandBufferValidationTest, EndedMidComputePass) {
     // Control case, command buffer ended after the pass is ended.
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
         pass.EndPass();
         encoder.Finish();
     }
 
     // Error case, command buffer ended mid-pass.
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
         ASSERT_DEVICE_ERROR(encoder.Finish());
     }
 
     // Error case, command buffer ended mid-pass. Trying to use encoders after Finish
     // should fail too.
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
         ASSERT_DEVICE_ERROR(encoder.Finish());
         ASSERT_DEVICE_ERROR(pass.EndPass());
     }
@@ -86,16 +86,16 @@
 
     // Control case, pass is ended once
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
         pass.EndPass();
         encoder.Finish();
     }
 
     // Error case, pass ended twice
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
         pass.EndPass();
         pass.EndPass();
         ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -106,16 +106,16 @@
 TEST_F(CommandBufferValidationTest, ComputePassEndedTwice) {
     // Control case, pass is ended once.
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
         pass.EndPass();
         encoder.Finish();
     }
 
     // Error case, pass ended twice
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
         pass.EndPass();
         pass.EndPass();
         ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -128,9 +128,9 @@
 
     // Beginning a compute pass before ending a render pass causes an error.
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&dummyRenderPass);
-        dawn::ComputePassEncoder computePass = encoder.BeginComputePass();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&dummyRenderPass);
+        wgpu::ComputePassEncoder computePass = encoder.BeginComputePass();
         computePass.EndPass();
         renderPass.EndPass();
         ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -138,9 +138,9 @@
 
     // Beginning a compute pass before ending a compute pass causes an error.
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::ComputePassEncoder computePass1 = encoder.BeginComputePass();
-        dawn::ComputePassEncoder computePass2 = encoder.BeginComputePass();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::ComputePassEncoder computePass1 = encoder.BeginComputePass();
+        wgpu::ComputePassEncoder computePass2 = encoder.BeginComputePass();
         computePass2.EndPass();
         computePass1.EndPass();
         ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -150,12 +150,12 @@
 // Test that encoding command after a successful finish produces an error
 TEST_F(CommandBufferValidationTest, CallsAfterASuccessfulFinish) {
     // A buffer that can be used in CopyBufferToBuffer
-    dawn::BufferDescriptor copyBufferDesc;
+    wgpu::BufferDescriptor copyBufferDesc;
     copyBufferDesc.size = 16;
-    copyBufferDesc.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst;
-    dawn::Buffer copyBuffer = device.CreateBuffer(&copyBufferDesc);
+    copyBufferDesc.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
+    wgpu::Buffer copyBuffer = device.CreateBuffer(&copyBufferDesc);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.Finish();
 
     ASSERT_DEVICE_ERROR(encoder.CopyBufferToBuffer(copyBuffer, 0, copyBuffer, 0, 0));
@@ -164,18 +164,18 @@
 // Test that encoding command after a failed finish produces an error
 TEST_F(CommandBufferValidationTest, CallsAfterAFailedFinish) {
     // A buffer that can be used in CopyBufferToBuffer
-    dawn::BufferDescriptor copyBufferDesc;
+    wgpu::BufferDescriptor copyBufferDesc;
     copyBufferDesc.size = 16;
-    copyBufferDesc.usage = dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst;
-    dawn::Buffer copyBuffer = device.CreateBuffer(&copyBufferDesc);
+    copyBufferDesc.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
+    wgpu::Buffer copyBuffer = device.CreateBuffer(&copyBufferDesc);
 
     // A buffer that can't be used in CopyBufferToBuffer
-    dawn::BufferDescriptor bufferDesc;
+    wgpu::BufferDescriptor bufferDesc;
     bufferDesc.size = 16;
-    bufferDesc.usage = dawn::BufferUsage::Uniform;
-    dawn::Buffer buffer = device.CreateBuffer(&bufferDesc);
+    bufferDesc.usage = wgpu::BufferUsage::Uniform;
+    wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.CopyBufferToBuffer(buffer, 0, buffer, 0, 0);
     ASSERT_DEVICE_ERROR(encoder.Finish());
 
@@ -185,15 +185,15 @@
 // Test that using a single buffer in multiple read usages in the same pass is allowed.
 TEST_F(CommandBufferValidationTest, BufferWithMultipleReadUsage) {
     // Create a buffer used as both vertex and index buffer.
-    dawn::BufferDescriptor bufferDescriptor;
-    bufferDescriptor.usage = dawn::BufferUsage::Vertex | dawn::BufferUsage::Index;
+    wgpu::BufferDescriptor bufferDescriptor;
+    bufferDescriptor.usage = wgpu::BufferUsage::Vertex | wgpu::BufferUsage::Index;
     bufferDescriptor.size = 4;
-    dawn::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
+    wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
 
     // Use the buffer as both index and vertex in the same pass
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     DummyRenderPass dummyRenderPass(device);
-    dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
+    wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
     pass.SetIndexBuffer(buffer);
     pass.SetVertexBuffer(0, buffer);
     pass.EndPass();
@@ -203,20 +203,20 @@
 // Test that using the same buffer as both readable and writable in the same pass is disallowed
 TEST_F(CommandBufferValidationTest, BufferWithReadAndWriteUsage) {
     // Create a buffer that will be used as an index buffer and as a storage buffer
-    dawn::BufferDescriptor bufferDescriptor;
-    bufferDescriptor.usage = dawn::BufferUsage::Storage | dawn::BufferUsage::Index;
+    wgpu::BufferDescriptor bufferDescriptor;
+    bufferDescriptor.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::Index;
     bufferDescriptor.size = 4;
-    dawn::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
+    wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
 
     // Create the bind group to use the buffer as storage
-    dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Vertex, dawn::BindingType::StorageBuffer}});
-    dawn::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, 4}});
+    wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::StorageBuffer}});
+    wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, 4}});
 
     // Use the buffer as both index and storage in the same pass
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     DummyRenderPass dummyRenderPass(device);
-    dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
+    wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&dummyRenderPass);
     pass.SetIndexBuffer(buffer);
     pass.SetBindGroup(0, bg);
     pass.EndPass();
@@ -226,28 +226,28 @@
 // Test that using the same texture as both readable and writable in the same pass is disallowed
 TEST_F(CommandBufferValidationTest, TextureWithReadAndWriteUsage) {
     // Create a texture that will be used both as a sampled texture and a render target
-    dawn::TextureDescriptor textureDescriptor;
-    textureDescriptor.usage = dawn::TextureUsage::Sampled | dawn::TextureUsage::OutputAttachment;
-    textureDescriptor.format = dawn::TextureFormat::RGBA8Unorm;
-    textureDescriptor.dimension = dawn::TextureDimension::e2D;
+    wgpu::TextureDescriptor textureDescriptor;
+    textureDescriptor.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::OutputAttachment;
+    textureDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
+    textureDescriptor.dimension = wgpu::TextureDimension::e2D;
     textureDescriptor.size = {1, 1, 1};
     textureDescriptor.arrayLayerCount = 1;
     textureDescriptor.sampleCount = 1;
     textureDescriptor.mipLevelCount = 1;
-    dawn::Texture texture = device.CreateTexture(&textureDescriptor);
-    dawn::TextureView view = texture.CreateView();
+    wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
+    wgpu::TextureView view = texture.CreateView();
 
     // Create the bind group to use the texture as sampled
-    dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Vertex, dawn::BindingType::SampledTexture}});
-    dawn::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
+    wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::SampledTexture}});
+    wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, view}});
 
     // Create the render pass that will use the texture as an output attachment
     utils::ComboRenderPassDescriptor renderPass({view});
 
     // Use the texture as both sampeld and output attachment in the same pass
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-    dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
     pass.SetBindGroup(0, bg);
     pass.EndPass();
     ASSERT_DEVICE_ERROR(encoder.Finish());
diff --git a/src/tests/unittests/validation/ComputeIndirectValidationTests.cpp b/src/tests/unittests/validation/ComputeIndirectValidationTests.cpp
index 93551ed..6bd5f8e 100644
--- a/src/tests/unittests/validation/ComputeIndirectValidationTests.cpp
+++ b/src/tests/unittests/validation/ComputeIndirectValidationTests.cpp
@@ -22,7 +22,7 @@
     void SetUp() override {
         ValidationTest::SetUp();
 
-        dawn::ShaderModule computeModule =
+        wgpu::ShaderModule computeModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
                 #version 450
                 layout(local_size_x = 1) in;
@@ -30,16 +30,16 @@
                 })");
 
         // Set up compute pipeline
-        dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, nullptr);
+        wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, nullptr);
 
-        dawn::ComputePipelineDescriptor csDesc;
+        wgpu::ComputePipelineDescriptor csDesc;
         csDesc.layout = pl;
         csDesc.computeStage.module = computeModule;
         csDesc.computeStage.entryPoint = "main";
         pipeline = device.CreateComputePipeline(&csDesc);
     }
 
-    void ValidateExpectation(dawn::CommandEncoder encoder, utils::Expectation expectation) {
+    void ValidateExpectation(wgpu::CommandEncoder encoder, utils::Expectation expectation) {
         if (expectation == utils::Expectation::Success) {
             encoder.Finish();
         } else {
@@ -50,11 +50,11 @@
     void TestIndirectOffset(utils::Expectation expectation,
                             std::initializer_list<uint32_t> bufferList,
                             uint64_t indirectOffset) {
-        dawn::Buffer indirectBuffer =
-            utils::CreateBufferFromData<uint32_t>(device, dawn::BufferUsage::Indirect, bufferList);
+        wgpu::Buffer indirectBuffer =
+            utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Indirect, bufferList);
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
         pass.SetPipeline(pipeline);
         pass.DispatchIndirect(indirectBuffer, indirectOffset);
         pass.EndPass();
@@ -62,7 +62,7 @@
         ValidateExpectation(encoder, expectation);
     }
 
-    dawn::ComputePipeline pipeline;
+    wgpu::ComputePipeline pipeline;
 };
 
 // Verify out of bounds indirect dispatch calls are caught early
diff --git a/src/tests/unittests/validation/ComputePassValidationTests.cpp b/src/tests/unittests/validation/ComputePassValidationTests.cpp
index 5560604..b9f9e94 100644
--- a/src/tests/unittests/validation/ComputePassValidationTests.cpp
+++ b/src/tests/unittests/validation/ComputePassValidationTests.cpp
@@ -20,12 +20,12 @@
 
 // Test that it is invalid to use a buffer with both read and write usages in a compute pass.
 TEST_F(ComputePassValidationTest, ReadWriteUsage) {
-    dawn::BufferDescriptor bufferDesc = {};
-    bufferDesc.usage = dawn::BufferUsage::Storage | dawn::BufferUsage::Uniform;
+    wgpu::BufferDescriptor bufferDesc = {};
+    bufferDesc.usage = wgpu::BufferUsage::Storage | wgpu::BufferUsage::Uniform;
     bufferDesc.size = 4;
-    dawn::Buffer buffer = device.CreateBuffer(&bufferDesc);
+    wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc);
 
-    dawn::ShaderModule module =
+    wgpu::ShaderModule module =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
         #version 450
         layout(std430, set = 0, binding = 0) buffer BufA { uint bufA; };
@@ -33,26 +33,26 @@
         void main() {}
     )");
 
-    dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer},
-                 {1, dawn::ShaderStage::Compute, dawn::BindingType::UniformBuffer}});
+    wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer},
+                 {1, wgpu::ShaderStage::Compute, wgpu::BindingType::UniformBuffer}});
 
-    dawn::BindGroup bindGroup = utils::MakeBindGroup(device, bgl,
+    wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl,
                                                      {
                                                          {0, buffer, 0, 4},
                                                          {1, buffer, 0, 4},
                                                      });
 
-    dawn::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, &bgl);
+    wgpu::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, &bgl);
 
-    dawn::ComputePipelineDescriptor pipelineDesc = {};
+    wgpu::ComputePipelineDescriptor pipelineDesc = {};
     pipelineDesc.layout = layout;
     pipelineDesc.computeStage.module = module;
     pipelineDesc.computeStage.entryPoint = "main";
-    dawn::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
+    wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-    dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
     pass.SetPipeline(pipeline);
     pass.SetBindGroup(0, bindGroup);
 
@@ -65,33 +65,33 @@
 
 // Test that it is valid to use a buffer with a single write usage multiple times in a compute pass.
 TEST_F(ComputePassValidationTest, MultipleWrites) {
-    dawn::BufferDescriptor bufferDesc = {};
-    bufferDesc.usage = dawn::BufferUsage::Storage;
+    wgpu::BufferDescriptor bufferDesc = {};
+    bufferDesc.usage = wgpu::BufferUsage::Storage;
     bufferDesc.size = 4;
-    dawn::Buffer buffer = device.CreateBuffer(&bufferDesc);
+    wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc);
 
-    dawn::ShaderModule module =
+    wgpu::ShaderModule module =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
         #version 450
         layout(std430, set = 0, binding = 0) buffer Buf { uint buf; };
         void main() {}
     )");
 
-    dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer}});
+    wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}});
 
-    dawn::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, 4}});
+    wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, 4}});
 
-    dawn::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, &bgl);
+    wgpu::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, &bgl);
 
-    dawn::ComputePipelineDescriptor pipelineDesc = {};
+    wgpu::ComputePipelineDescriptor pipelineDesc = {};
     pipelineDesc.layout = layout;
     pipelineDesc.computeStage.module = module;
     pipelineDesc.computeStage.entryPoint = "main";
-    dawn::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
+    wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-    dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
     pass.SetPipeline(pipeline);
     pass.SetBindGroup(0, bindGroup);
 
@@ -105,12 +105,12 @@
 // Test that it is valid to use a buffer with a single write usage multiple times in a compute pass,
 // even if the buffer is referenced in separate bind groups.
 TEST_F(ComputePassValidationTest, MultipleWritesSeparateBindGroups) {
-    dawn::BufferDescriptor bufferDesc = {};
-    bufferDesc.usage = dawn::BufferUsage::Storage;
+    wgpu::BufferDescriptor bufferDesc = {};
+    bufferDesc.usage = wgpu::BufferUsage::Storage;
     bufferDesc.size = 4;
-    dawn::Buffer buffer = device.CreateBuffer(&bufferDesc);
+    wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc);
 
-    dawn::ShaderModule module =
+    wgpu::ShaderModule module =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Compute, R"(
         #version 450
         #define kNumValues 100
@@ -118,22 +118,22 @@
         void main() {}
     )");
 
-    dawn::BindGroupLayout bgl = utils::MakeBindGroupLayout(
-        device, {{0, dawn::ShaderStage::Compute, dawn::BindingType::StorageBuffer}});
+    wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
+        device, {{0, wgpu::ShaderStage::Compute, wgpu::BindingType::StorageBuffer}});
 
-    dawn::BindGroup bindGroupA = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, 4}});
-    dawn::BindGroup bindGroupB = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, 4}});
+    wgpu::BindGroup bindGroupA = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, 4}});
+    wgpu::BindGroup bindGroupB = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, 4}});
 
-    dawn::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, &bgl);
+    wgpu::PipelineLayout layout = utils::MakeBasicPipelineLayout(device, &bgl);
 
-    dawn::ComputePipelineDescriptor pipelineDesc = {};
+    wgpu::ComputePipelineDescriptor pipelineDesc = {};
     pipelineDesc.layout = layout;
     pipelineDesc.computeStage.module = module;
     pipelineDesc.computeStage.entryPoint = "main";
-    dawn::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
+    wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-    dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
     pass.SetPipeline(pipeline);
 
     pass.SetBindGroup(0, bindGroupA);
diff --git a/src/tests/unittests/validation/CopyCommandsValidationTests.cpp b/src/tests/unittests/validation/CopyCommandsValidationTests.cpp
index 4f6a5d2..edc2639 100644
--- a/src/tests/unittests/validation/CopyCommandsValidationTests.cpp
+++ b/src/tests/unittests/validation/CopyCommandsValidationTests.cpp
@@ -20,23 +20,23 @@
 
 class CopyCommandTest : public ValidationTest {
   protected:
-    dawn::Buffer CreateBuffer(uint64_t size, dawn::BufferUsage usage) {
-        dawn::BufferDescriptor descriptor;
+    wgpu::Buffer CreateBuffer(uint64_t size, wgpu::BufferUsage usage) {
+        wgpu::BufferDescriptor descriptor;
         descriptor.size = size;
         descriptor.usage = usage;
 
         return device.CreateBuffer(&descriptor);
     }
 
-    dawn::Texture Create2DTexture(uint32_t width,
+    wgpu::Texture Create2DTexture(uint32_t width,
                                   uint32_t height,
                                   uint32_t mipLevelCount,
                                   uint32_t arrayLayerCount,
-                                  dawn::TextureFormat format,
-                                  dawn::TextureUsage usage,
+                                  wgpu::TextureFormat format,
+                                  wgpu::TextureUsage usage,
                                   uint32_t sampleCount = 1) {
-        dawn::TextureDescriptor descriptor;
-        descriptor.dimension = dawn::TextureDimension::e2D;
+        wgpu::TextureDescriptor descriptor;
+        descriptor.dimension = wgpu::TextureDimension::e2D;
         descriptor.size.width = width;
         descriptor.size.height = height;
         descriptor.size.depth = 1;
@@ -45,16 +45,16 @@
         descriptor.format = format;
         descriptor.mipLevelCount = mipLevelCount;
         descriptor.usage = usage;
-        dawn::Texture tex = device.CreateTexture(&descriptor);
+        wgpu::Texture tex = device.CreateTexture(&descriptor);
         return tex;
     }
 
     // TODO(jiawei.shao@intel.com): support more pixel formats
-    uint32_t TextureFormatPixelSize(dawn::TextureFormat format) {
+    uint32_t TextureFormatPixelSize(wgpu::TextureFormat format) {
         switch (format) {
-            case dawn::TextureFormat::RG8Unorm:
+            case wgpu::TextureFormat::RG8Unorm:
                 return 2;
-            case dawn::TextureFormat::RGBA8Unorm:
+            case wgpu::TextureFormat::RGBA8Unorm:
                 return 4;
             default:
                 UNREACHABLE();
@@ -66,13 +66,13 @@
         uint32_t width,
         uint32_t height,
         uint32_t depth,
-        dawn::TextureFormat format = dawn::TextureFormat::RGBA8Unorm) {
+        wgpu::TextureFormat format = wgpu::TextureFormat::RGBA8Unorm) {
         uint32_t bytesPerPixel = TextureFormatPixelSize(format);
         uint32_t rowPitch = Align(width * bytesPerPixel, kTextureRowPitchAlignment);
         return (rowPitch * (height - 1) + width * bytesPerPixel) * depth;
     }
 
-    void ValidateExpectation(dawn::CommandEncoder encoder, utils::Expectation expectation) {
+    void ValidateExpectation(wgpu::CommandEncoder encoder, utils::Expectation expectation) {
         if (expectation == utils::Expectation::Success) {
             encoder.Finish();
         } else {
@@ -81,63 +81,63 @@
     }
 
     void TestB2TCopy(utils::Expectation expectation,
-                     dawn::Buffer srcBuffer,
+                     wgpu::Buffer srcBuffer,
                      uint64_t srcOffset,
                      uint32_t srcRowPitch,
                      uint32_t srcImageHeight,
-                     dawn::Texture destTexture,
+                     wgpu::Texture destTexture,
                      uint32_t destLevel,
                      uint32_t destSlice,
-                     dawn::Origin3D destOrigin,
-                     dawn::Extent3D extent3D) {
-        dawn::BufferCopyView bufferCopyView =
+                     wgpu::Origin3D destOrigin,
+                     wgpu::Extent3D extent3D) {
+        wgpu::BufferCopyView bufferCopyView =
             utils::CreateBufferCopyView(srcBuffer, srcOffset, srcRowPitch, srcImageHeight);
-        dawn::TextureCopyView textureCopyView =
+        wgpu::TextureCopyView textureCopyView =
             utils::CreateTextureCopyView(destTexture, destLevel, destSlice, destOrigin);
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, &extent3D);
 
         ValidateExpectation(encoder, expectation);
     }
 
     void TestT2BCopy(utils::Expectation expectation,
-                     dawn::Texture srcTexture,
+                     wgpu::Texture srcTexture,
                      uint32_t srcLevel,
                      uint32_t srcSlice,
-                     dawn::Origin3D srcOrigin,
-                     dawn::Buffer destBuffer,
+                     wgpu::Origin3D srcOrigin,
+                     wgpu::Buffer destBuffer,
                      uint64_t destOffset,
                      uint32_t destRowPitch,
                      uint32_t destImageHeight,
-                     dawn::Extent3D extent3D) {
-        dawn::BufferCopyView bufferCopyView =
+                     wgpu::Extent3D extent3D) {
+        wgpu::BufferCopyView bufferCopyView =
             utils::CreateBufferCopyView(destBuffer, destOffset, destRowPitch, destImageHeight);
-        dawn::TextureCopyView textureCopyView =
+        wgpu::TextureCopyView textureCopyView =
             utils::CreateTextureCopyView(srcTexture, srcLevel, srcSlice, srcOrigin);
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, &extent3D);
 
         ValidateExpectation(encoder, expectation);
     }
 
     void TestT2TCopy(utils::Expectation expectation,
-                     dawn::Texture srcTexture,
+                     wgpu::Texture srcTexture,
                      uint32_t srcLevel,
                      uint32_t srcSlice,
-                     dawn::Origin3D srcOrigin,
-                     dawn::Texture dstTexture,
+                     wgpu::Origin3D srcOrigin,
+                     wgpu::Texture dstTexture,
                      uint32_t dstLevel,
                      uint32_t dstSlice,
-                     dawn::Origin3D dstOrigin,
-                     dawn::Extent3D extent3D) {
-        dawn::TextureCopyView srcTextureCopyView =
+                     wgpu::Origin3D dstOrigin,
+                     wgpu::Extent3D extent3D) {
+        wgpu::TextureCopyView srcTextureCopyView =
             utils::CreateTextureCopyView(srcTexture, srcLevel, srcSlice, srcOrigin);
-        dawn::TextureCopyView dstTextureCopyView =
+        wgpu::TextureCopyView dstTextureCopyView =
             utils::CreateTextureCopyView(dstTexture, dstLevel, dstSlice, dstOrigin);
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyTextureToTexture(&srcTextureCopyView, &dstTextureCopyView, &extent3D);
 
         ValidateExpectation(encoder, expectation);
@@ -150,12 +150,12 @@
 
 // Test a successfull B2B copy
 TEST_F(CopyCommandTest_B2B, Success) {
-    dawn::Buffer source = CreateBuffer(16, dawn::BufferUsage::CopySrc);
-    dawn::Buffer destination = CreateBuffer(16, dawn::BufferUsage::CopyDst);
+    wgpu::Buffer source = CreateBuffer(16, wgpu::BufferUsage::CopySrc);
+    wgpu::Buffer destination = CreateBuffer(16, wgpu::BufferUsage::CopyDst);
 
     // Copy different copies, including some that touch the OOB condition
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyBufferToBuffer(source, 0, destination, 0, 16);
         encoder.CopyBufferToBuffer(source, 8, destination, 0, 8);
         encoder.CopyBufferToBuffer(source, 0, destination, 8, 8);
@@ -164,7 +164,7 @@
 
     // Empty copies are valid
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyBufferToBuffer(source, 0, destination, 0, 0);
         encoder.CopyBufferToBuffer(source, 0, destination, 16, 0);
         encoder.CopyBufferToBuffer(source, 16, destination, 0, 0);
@@ -174,19 +174,19 @@
 
 // Test B2B copies with OOB
 TEST_F(CopyCommandTest_B2B, OutOfBounds) {
-    dawn::Buffer source = CreateBuffer(16, dawn::BufferUsage::CopySrc);
-    dawn::Buffer destination = CreateBuffer(16, dawn::BufferUsage::CopyDst);
+    wgpu::Buffer source = CreateBuffer(16, wgpu::BufferUsage::CopySrc);
+    wgpu::Buffer destination = CreateBuffer(16, wgpu::BufferUsage::CopyDst);
 
     // OOB on the source
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyBufferToBuffer(source, 8, destination, 0, 12);
         ASSERT_DEVICE_ERROR(encoder.Finish());
     }
 
     // OOB on the destination
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyBufferToBuffer(source, 0, destination, 8, 12);
         ASSERT_DEVICE_ERROR(encoder.Finish());
     }
@@ -194,20 +194,20 @@
 
 // Test B2B copies with incorrect buffer usage
 TEST_F(CopyCommandTest_B2B, BadUsage) {
-    dawn::Buffer source = CreateBuffer(16, dawn::BufferUsage::CopySrc);
-    dawn::Buffer destination = CreateBuffer(16, dawn::BufferUsage::CopyDst);
-    dawn::Buffer vertex = CreateBuffer(16, dawn::BufferUsage::Vertex);
+    wgpu::Buffer source = CreateBuffer(16, wgpu::BufferUsage::CopySrc);
+    wgpu::Buffer destination = CreateBuffer(16, wgpu::BufferUsage::CopyDst);
+    wgpu::Buffer vertex = CreateBuffer(16, wgpu::BufferUsage::Vertex);
 
     // Source with incorrect usage
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyBufferToBuffer(vertex, 0, destination, 0, 16);
         ASSERT_DEVICE_ERROR(encoder.Finish());
     }
 
     // Destination with incorrect usage
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyBufferToBuffer(source, 0, vertex, 0, 16);
         ASSERT_DEVICE_ERROR(encoder.Finish());
     }
@@ -215,29 +215,29 @@
 
 // Test B2B copies with unaligned data size
 TEST_F(CopyCommandTest_B2B, UnalignedSize) {
-    dawn::Buffer source = CreateBuffer(16, dawn::BufferUsage::CopySrc);
-    dawn::Buffer destination = CreateBuffer(16, dawn::BufferUsage::CopyDst);
+    wgpu::Buffer source = CreateBuffer(16, wgpu::BufferUsage::CopySrc);
+    wgpu::Buffer destination = CreateBuffer(16, wgpu::BufferUsage::CopyDst);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.CopyBufferToBuffer(source, 8, destination, 0, sizeof(uint8_t));
     ASSERT_DEVICE_ERROR(encoder.Finish());
 }
 
 // Test B2B copies with unaligned offset
 TEST_F(CopyCommandTest_B2B, UnalignedOffset) {
-    dawn::Buffer source = CreateBuffer(16, dawn::BufferUsage::CopySrc);
-    dawn::Buffer destination = CreateBuffer(16, dawn::BufferUsage::CopyDst);
+    wgpu::Buffer source = CreateBuffer(16, wgpu::BufferUsage::CopySrc);
+    wgpu::Buffer destination = CreateBuffer(16, wgpu::BufferUsage::CopyDst);
 
     // Unaligned source offset
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyBufferToBuffer(source, 9, destination, 0, 4);
         ASSERT_DEVICE_ERROR(encoder.Finish());
     }
 
     // Unaligned destination offset
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyBufferToBuffer(source, 8, destination, 1, 4);
         ASSERT_DEVICE_ERROR(encoder.Finish());
     }
@@ -245,22 +245,22 @@
 
 // Test B2B copies with buffers in error state cause errors.
 TEST_F(CopyCommandTest_B2B, BuffersInErrorState) {
-    dawn::BufferDescriptor errorBufferDescriptor;
+    wgpu::BufferDescriptor errorBufferDescriptor;
     errorBufferDescriptor.size = 4;
-    errorBufferDescriptor.usage = dawn::BufferUsage::MapRead | dawn::BufferUsage::CopySrc;
-    ASSERT_DEVICE_ERROR(dawn::Buffer errorBuffer = device.CreateBuffer(&errorBufferDescriptor));
+    errorBufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopySrc;
+    ASSERT_DEVICE_ERROR(wgpu::Buffer errorBuffer = device.CreateBuffer(&errorBufferDescriptor));
 
     constexpr uint64_t bufferSize = 4;
-    dawn::Buffer validBuffer = CreateBuffer(bufferSize, dawn::BufferUsage::CopySrc);
+    wgpu::Buffer validBuffer = CreateBuffer(bufferSize, wgpu::BufferUsage::CopySrc);
 
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyBufferToBuffer(errorBuffer, 0, validBuffer, 0, 4);
         ASSERT_DEVICE_ERROR(encoder.Finish());
     }
 
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyBufferToBuffer(validBuffer, 0, errorBuffer, 0, 4);
         ASSERT_DEVICE_ERROR(encoder.Finish());
     }
@@ -271,9 +271,9 @@
 // Test a successfull B2T copy
 TEST_F(CopyCommandTest_B2T, Success) {
     uint64_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
-    dawn::Buffer source = CreateBuffer(bufferSize, dawn::BufferUsage::CopySrc);
-    dawn::Texture destination =
-        Create2DTexture(16, 16, 5, 1, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopyDst);
+    wgpu::Buffer source = CreateBuffer(bufferSize, wgpu::BufferUsage::CopySrc);
+    wgpu::Texture destination =
+        Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst);
 
     // Different copies, including some that touch the OOB condition
     {
@@ -324,9 +324,9 @@
 // Test OOB conditions on the buffer
 TEST_F(CopyCommandTest_B2T, OutOfBoundsOnBuffer) {
     uint64_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
-    dawn::Buffer source = CreateBuffer(bufferSize, dawn::BufferUsage::CopySrc);
-    dawn::Texture destination =
-        Create2DTexture(16, 16, 5, 1, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopyDst);
+    wgpu::Buffer source = CreateBuffer(bufferSize, wgpu::BufferUsage::CopySrc);
+    wgpu::Texture destination =
+        Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst);
 
     // OOB on the buffer because we copy too many pixels
     TestB2TCopy(utils::Expectation::Failure, source, 0, 256, 0, destination, 0, 0, {0, 0, 0},
@@ -346,7 +346,7 @@
     {
         uint32_t sourceBufferSize = BufferSizeForTextureCopy(7, 3, 1);
         ASSERT_TRUE(256 * 3 > sourceBufferSize) << "row pitch * height should overflow buffer";
-        dawn::Buffer sourceBuffer = CreateBuffer(sourceBufferSize, dawn::BufferUsage::CopySrc);
+        wgpu::Buffer sourceBuffer = CreateBuffer(sourceBufferSize, wgpu::BufferUsage::CopySrc);
 
         TestB2TCopy(utils::Expectation::Success, source, 0, 256, 0, destination, 0, 0, {0, 0, 0},
                     {7, 3, 1});
@@ -356,9 +356,9 @@
 // Test OOB conditions on the texture
 TEST_F(CopyCommandTest_B2T, OutOfBoundsOnTexture) {
     uint64_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
-    dawn::Buffer source = CreateBuffer(bufferSize, dawn::BufferUsage::CopySrc);
-    dawn::Texture destination =
-        Create2DTexture(16, 16, 5, 2, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopyDst);
+    wgpu::Buffer source = CreateBuffer(bufferSize, wgpu::BufferUsage::CopySrc);
+    wgpu::Texture destination =
+        Create2DTexture(16, 16, 5, 2, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst);
 
     // OOB on the texture because x + width overflows
     TestB2TCopy(utils::Expectation::Failure, source, 0, 256, 0, destination, 0, 0, {13, 12, 0},
@@ -383,9 +383,9 @@
 
 // Test that we force Z=0 and Depth=1 on copies to 2D textures
 TEST_F(CopyCommandTest_B2T, ZDepthConstraintFor2DTextures) {
-    dawn::Buffer source = CreateBuffer(16 * 4, dawn::BufferUsage::CopySrc);
-    dawn::Texture destination =
-        Create2DTexture(16, 16, 5, 1, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopyDst);
+    wgpu::Buffer source = CreateBuffer(16 * 4, wgpu::BufferUsage::CopySrc);
+    wgpu::Texture destination =
+        Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst);
 
     // Z=1 on an empty copy still errors
     TestB2TCopy(utils::Expectation::Failure, source, 0, 0, 0, destination, 0, 0, {0, 0, 1},
@@ -398,12 +398,12 @@
 
 // Test B2T copies with incorrect buffer usage
 TEST_F(CopyCommandTest_B2T, IncorrectUsage) {
-    dawn::Buffer source = CreateBuffer(16 * 4, dawn::BufferUsage::CopySrc);
-    dawn::Buffer vertex = CreateBuffer(16 * 4, dawn::BufferUsage::Vertex);
-    dawn::Texture destination =
-        Create2DTexture(16, 16, 5, 1, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopyDst);
-    dawn::Texture sampled =
-        Create2DTexture(16, 16, 5, 1, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::Sampled);
+    wgpu::Buffer source = CreateBuffer(16 * 4, wgpu::BufferUsage::CopySrc);
+    wgpu::Buffer vertex = CreateBuffer(16 * 4, wgpu::BufferUsage::Vertex);
+    wgpu::Texture destination =
+        Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst);
+    wgpu::Texture sampled =
+        Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::Sampled);
 
     // Incorrect source usage
     TestB2TCopy(utils::Expectation::Failure, vertex, 0, 256, 0, destination, 0, 0, {0, 0, 0},
@@ -416,9 +416,9 @@
 
 TEST_F(CopyCommandTest_B2T, IncorrectRowPitch) {
     uint64_t bufferSize = BufferSizeForTextureCopy(128, 16, 1);
-    dawn::Buffer source = CreateBuffer(bufferSize, dawn::BufferUsage::CopySrc);
-    dawn::Texture destination = Create2DTexture(128, 16, 5, 1, dawn::TextureFormat::RGBA8Unorm,
-                                                dawn::TextureUsage::CopyDst);
+    wgpu::Buffer source = CreateBuffer(bufferSize, wgpu::BufferUsage::CopySrc);
+    wgpu::Texture destination = Create2DTexture(128, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm,
+                                                wgpu::TextureUsage::CopyDst);
 
     // Default row pitch is not 256-byte aligned
     TestB2TCopy(utils::Expectation::Failure, source, 0, 0, 0, destination, 0, 0, {0, 0, 0},
@@ -435,9 +435,9 @@
 
 TEST_F(CopyCommandTest_B2T, ImageHeightConstraint) {
     uint64_t bufferSize = BufferSizeForTextureCopy(5, 5, 1);
-    dawn::Buffer source = CreateBuffer(bufferSize, dawn::BufferUsage::CopySrc);
-    dawn::Texture destination =
-        Create2DTexture(16, 16, 1, 1, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopyDst);
+    wgpu::Buffer source = CreateBuffer(bufferSize, wgpu::BufferUsage::CopySrc);
+    wgpu::Texture destination =
+        Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst);
 
     // Image height is zero (Valid)
     TestB2TCopy(utils::Expectation::Success, source, 0, 256, 0, destination, 0, 0, {0, 0, 0},
@@ -459,9 +459,9 @@
 // Test B2T copies with incorrect buffer offset usage
 TEST_F(CopyCommandTest_B2T, IncorrectBufferOffset) {
     uint64_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
-    dawn::Buffer source = CreateBuffer(bufferSize, dawn::BufferUsage::CopySrc);
-    dawn::Texture destination =
-        Create2DTexture(16, 16, 5, 1, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopyDst);
+    wgpu::Buffer source = CreateBuffer(bufferSize, wgpu::BufferUsage::CopySrc);
+    wgpu::Texture destination =
+        Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst);
 
     // Correct usage
     TestB2TCopy(utils::Expectation::Success, source, bufferSize - 4, 256, 0, destination, 0, 0,
@@ -481,9 +481,9 @@
 // Test multisampled textures cannot be used in B2T copies.
 TEST_F(CopyCommandTest_B2T, CopyToMultisampledTexture) {
     uint64_t bufferSize = BufferSizeForTextureCopy(16, 16, 1);
-    dawn::Buffer source = CreateBuffer(bufferSize, dawn::BufferUsage::CopySrc);
-    dawn::Texture destination = Create2DTexture(2, 2, 1, 1, dawn::TextureFormat::RGBA8Unorm,
-                                                dawn::TextureUsage::CopyDst, 4);
+    wgpu::Buffer source = CreateBuffer(bufferSize, wgpu::BufferUsage::CopySrc);
+    wgpu::Texture destination = Create2DTexture(2, 2, 1, 1, wgpu::TextureFormat::RGBA8Unorm,
+                                                wgpu::TextureUsage::CopyDst, 4);
 
     TestB2TCopy(utils::Expectation::Failure, source, 0, 256, 0, destination, 0, 0, {0, 0, 0},
                 {2, 2, 1});
@@ -491,39 +491,39 @@
 
 // Test B2T copies with buffer or texture in error state causes errors.
 TEST_F(CopyCommandTest_B2T, BufferOrTextureInErrorState) {
-    dawn::BufferDescriptor errorBufferDescriptor;
+    wgpu::BufferDescriptor errorBufferDescriptor;
     errorBufferDescriptor.size = 4;
-    errorBufferDescriptor.usage = dawn::BufferUsage::MapRead | dawn::BufferUsage::CopySrc;
-    ASSERT_DEVICE_ERROR(dawn::Buffer errorBuffer = device.CreateBuffer(&errorBufferDescriptor));
+    errorBufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopySrc;
+    ASSERT_DEVICE_ERROR(wgpu::Buffer errorBuffer = device.CreateBuffer(&errorBufferDescriptor));
 
-    dawn::TextureDescriptor errorTextureDescriptor;
+    wgpu::TextureDescriptor errorTextureDescriptor;
     errorTextureDescriptor.arrayLayerCount = 0;
-    ASSERT_DEVICE_ERROR(dawn::Texture errorTexture = device.CreateTexture(&errorTextureDescriptor));
+    ASSERT_DEVICE_ERROR(wgpu::Texture errorTexture = device.CreateTexture(&errorTextureDescriptor));
 
-    dawn::BufferCopyView errorBufferCopyView = utils::CreateBufferCopyView(errorBuffer, 0, 0, 0);
-    dawn::TextureCopyView errorTextureCopyView =
+    wgpu::BufferCopyView errorBufferCopyView = utils::CreateBufferCopyView(errorBuffer, 0, 0, 0);
+    wgpu::TextureCopyView errorTextureCopyView =
         utils::CreateTextureCopyView(errorTexture, 0, 0, {1, 1, 1});
 
-    dawn::Extent3D extent3D = {1, 1, 1};
+    wgpu::Extent3D extent3D = {1, 1, 1};
 
     {
-        dawn::Texture destination = Create2DTexture(16, 16, 1, 1, dawn::TextureFormat::RGBA8Unorm,
-                                                    dawn::TextureUsage::CopyDst);
-        dawn::TextureCopyView textureCopyView =
+        wgpu::Texture destination = Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::RGBA8Unorm,
+                                                    wgpu::TextureUsage::CopyDst);
+        wgpu::TextureCopyView textureCopyView =
             utils::CreateTextureCopyView(destination, 0, 0, {1, 1, 1});
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyBufferToTexture(&errorBufferCopyView, &textureCopyView, &extent3D);
         ASSERT_DEVICE_ERROR(encoder.Finish());
     }
 
     {
         uint64_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
-        dawn::Buffer source = CreateBuffer(bufferSize, dawn::BufferUsage::CopySrc);
+        wgpu::Buffer source = CreateBuffer(bufferSize, wgpu::BufferUsage::CopySrc);
 
-        dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(source, 0, 0, 0);
+        wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(source, 0, 0, 0);
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyBufferToTexture(&bufferCopyView, &errorTextureCopyView, &extent3D);
         ASSERT_DEVICE_ERROR(encoder.Finish());
     }
@@ -535,40 +535,40 @@
     constexpr uint32_t kWidth = 4;
     constexpr uint32_t kHeight = 4;
 
-    constexpr std::array<dawn::TextureFormat, 2> kFormats = {dawn::TextureFormat::RGBA8Unorm,
-                                                             dawn::TextureFormat::RG8Unorm};
+    constexpr std::array<wgpu::TextureFormat, 2> kFormats = {wgpu::TextureFormat::RGBA8Unorm,
+                                                             wgpu::TextureFormat::RG8Unorm};
 
     {
         // kRowPitch * (kHeight - 1) + kWidth is not large enough to be the valid buffer size in
         // this test because the buffer sizes in B2T copies are not in texels but in bytes.
         constexpr uint32_t kInvalidBufferSize = kRowPitch * (kHeight - 1) + kWidth;
 
-        for (dawn::TextureFormat format : kFormats) {
-            dawn::Buffer source = CreateBuffer(kInvalidBufferSize, dawn::BufferUsage::CopySrc);
-            dawn::Texture destination =
-                Create2DTexture(kWidth, kHeight, 1, 1, format, dawn::TextureUsage::CopyDst);
+        for (wgpu::TextureFormat format : kFormats) {
+            wgpu::Buffer source = CreateBuffer(kInvalidBufferSize, wgpu::BufferUsage::CopySrc);
+            wgpu::Texture destination =
+                Create2DTexture(kWidth, kHeight, 1, 1, format, wgpu::TextureUsage::CopyDst);
             TestB2TCopy(utils::Expectation::Failure, source, 0, kRowPitch, 0, destination, 0, 0,
                         {0, 0, 0}, {kWidth, kHeight, 1});
         }
     }
 
     {
-        for (dawn::TextureFormat format : kFormats) {
+        for (wgpu::TextureFormat format : kFormats) {
             uint32_t validBufferSize = BufferSizeForTextureCopy(kWidth, kHeight, 1, format);
-            dawn::Texture destination =
-                Create2DTexture(kWidth, kHeight, 1, 1, format, dawn::TextureUsage::CopyDst);
+            wgpu::Texture destination =
+                Create2DTexture(kWidth, kHeight, 1, 1, format, wgpu::TextureUsage::CopyDst);
 
             // Verify the return value of BufferSizeForTextureCopy() is exactly the minimum valid
             // buffer size in this test.
             {
                 uint32_t invalidBuffferSize = validBufferSize - 1;
-                dawn::Buffer source = CreateBuffer(invalidBuffferSize, dawn::BufferUsage::CopySrc);
+                wgpu::Buffer source = CreateBuffer(invalidBuffferSize, wgpu::BufferUsage::CopySrc);
                 TestB2TCopy(utils::Expectation::Failure, source, 0, kRowPitch, 0, destination, 0, 0,
                             {0, 0, 0}, {kWidth, kHeight, 1});
             }
 
             {
-                dawn::Buffer source = CreateBuffer(validBufferSize, dawn::BufferUsage::CopySrc);
+                wgpu::Buffer source = CreateBuffer(validBufferSize, wgpu::BufferUsage::CopySrc);
                 TestB2TCopy(utils::Expectation::Success, source, 0, kRowPitch, 0, destination, 0, 0,
                             {0, 0, 0}, {kWidth, kHeight, 1});
             }
@@ -579,10 +579,10 @@
 // Test copy from buffer to mip map of non square texture
 TEST_F(CopyCommandTest_B2T, CopyToMipmapOfNonSquareTexture) {
     uint64_t bufferSize = BufferSizeForTextureCopy(4, 2, 1);
-    dawn::Buffer source = CreateBuffer(bufferSize, dawn::BufferUsage::CopySrc);
+    wgpu::Buffer source = CreateBuffer(bufferSize, wgpu::BufferUsage::CopySrc);
     uint32_t maxMipmapLevel = 3;
-    dawn::Texture destination = Create2DTexture(
-        4, 2, maxMipmapLevel, 1, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopyDst);
+    wgpu::Texture destination = Create2DTexture(
+        4, 2, maxMipmapLevel, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst);
 
     // Copy to top level mip map
     TestB2TCopy(utils::Expectation::Success, source, 0, 256, 0, destination, maxMipmapLevel - 1, 0,
@@ -606,9 +606,9 @@
 // Test a successfull T2B copy
 TEST_F(CopyCommandTest_T2B, Success) {
     uint64_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
-    dawn::Texture source =
-        Create2DTexture(16, 16, 5, 1, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopySrc);
-    dawn::Buffer destination = CreateBuffer(bufferSize, dawn::BufferUsage::CopyDst);
+    wgpu::Texture source =
+        Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopySrc);
+    wgpu::Buffer destination = CreateBuffer(bufferSize, wgpu::BufferUsage::CopyDst);
 
     // Different copies, including some that touch the OOB condition
     {
@@ -659,9 +659,9 @@
 // Test OOB conditions on the texture
 TEST_F(CopyCommandTest_T2B, OutOfBoundsOnTexture) {
     uint64_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
-    dawn::Texture source =
-        Create2DTexture(16, 16, 5, 1, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopySrc);
-    dawn::Buffer destination = CreateBuffer(bufferSize, dawn::BufferUsage::CopyDst);
+    wgpu::Texture source =
+        Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopySrc);
+    wgpu::Buffer destination = CreateBuffer(bufferSize, wgpu::BufferUsage::CopyDst);
 
     // OOB on the texture because x + width overflows
     TestT2BCopy(utils::Expectation::Failure, source, 0, 0, {13, 12, 0}, destination, 0, 256, 0,
@@ -683,9 +683,9 @@
 // Test OOB conditions on the buffer
 TEST_F(CopyCommandTest_T2B, OutOfBoundsOnBuffer) {
     uint64_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
-    dawn::Texture source =
-        Create2DTexture(16, 16, 5, 1, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopySrc);
-    dawn::Buffer destination = CreateBuffer(bufferSize, dawn::BufferUsage::CopyDst);
+    wgpu::Texture source =
+        Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopySrc);
+    wgpu::Buffer destination = CreateBuffer(bufferSize, wgpu::BufferUsage::CopyDst);
 
     // OOB on the buffer because we copy too many pixels
     TestT2BCopy(utils::Expectation::Failure, source, 0, 0, {0, 0, 0}, destination, 0, 256, 0,
@@ -705,8 +705,8 @@
     {
         uint32_t destinationBufferSize = BufferSizeForTextureCopy(7, 3, 1);
         ASSERT_TRUE(256 * 3 > destinationBufferSize) << "row pitch * height should overflow buffer";
-        dawn::Buffer destinationBuffer =
-            CreateBuffer(destinationBufferSize, dawn::BufferUsage::CopyDst);
+        wgpu::Buffer destinationBuffer =
+            CreateBuffer(destinationBufferSize, wgpu::BufferUsage::CopyDst);
         TestT2BCopy(utils::Expectation::Success, source, 0, 0, {0, 0, 0}, destinationBuffer, 0, 256,
                     0, {7, 3, 1});
     }
@@ -715,9 +715,9 @@
 // Test that we force Z=0 and Depth=1 on copies from to 2D textures
 TEST_F(CopyCommandTest_T2B, ZDepthConstraintFor2DTextures) {
     uint64_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
-    dawn::Texture source =
-        Create2DTexture(16, 16, 5, 1, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopySrc);
-    dawn::Buffer destination = CreateBuffer(bufferSize, dawn::BufferUsage::CopyDst);
+    wgpu::Texture source =
+        Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopySrc);
+    wgpu::Buffer destination = CreateBuffer(bufferSize, wgpu::BufferUsage::CopyDst);
 
     // Z=1 on an empty copy still errors
     TestT2BCopy(utils::Expectation::Failure, source, 0, 0, {0, 0, 1}, destination, 0, 0, 0,
@@ -731,12 +731,12 @@
 // Test T2B copies with incorrect buffer usage
 TEST_F(CopyCommandTest_T2B, IncorrectUsage) {
     uint64_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
-    dawn::Texture source =
-        Create2DTexture(16, 16, 5, 1, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopySrc);
-    dawn::Texture sampled =
-        Create2DTexture(16, 16, 5, 1, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::Sampled);
-    dawn::Buffer destination = CreateBuffer(bufferSize, dawn::BufferUsage::CopyDst);
-    dawn::Buffer vertex = CreateBuffer(bufferSize, dawn::BufferUsage::Vertex);
+    wgpu::Texture source =
+        Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopySrc);
+    wgpu::Texture sampled =
+        Create2DTexture(16, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::Sampled);
+    wgpu::Buffer destination = CreateBuffer(bufferSize, wgpu::BufferUsage::CopyDst);
+    wgpu::Buffer vertex = CreateBuffer(bufferSize, wgpu::BufferUsage::Vertex);
 
     // Incorrect source usage
     TestT2BCopy(utils::Expectation::Failure, sampled, 0, 0, {0, 0, 0}, destination, 0, 256, 0,
@@ -748,9 +748,9 @@
 
 TEST_F(CopyCommandTest_T2B, IncorrectRowPitch) {
     uint64_t bufferSize = BufferSizeForTextureCopy(128, 16, 1);
-    dawn::Texture source = Create2DTexture(128, 16, 5, 1, dawn::TextureFormat::RGBA8Unorm,
-                                           dawn::TextureUsage::CopyDst);
-    dawn::Buffer destination = CreateBuffer(bufferSize, dawn::BufferUsage::CopySrc);
+    wgpu::Texture source = Create2DTexture(128, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm,
+                                           wgpu::TextureUsage::CopyDst);
+    wgpu::Buffer destination = CreateBuffer(bufferSize, wgpu::BufferUsage::CopySrc);
 
     // Default row pitch is not 256-byte aligned
     TestT2BCopy(utils::Expectation::Failure, source, 0, 0, {0, 0, 0}, destination, 0, 256, 0,
@@ -767,9 +767,9 @@
 
 TEST_F(CopyCommandTest_T2B, ImageHeightConstraint) {
     uint64_t bufferSize = BufferSizeForTextureCopy(5, 5, 1);
-    dawn::Texture source =
-        Create2DTexture(16, 16, 1, 1, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopySrc);
-    dawn::Buffer destination = CreateBuffer(bufferSize, dawn::BufferUsage::CopyDst);
+    wgpu::Texture source =
+        Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopySrc);
+    wgpu::Buffer destination = CreateBuffer(bufferSize, wgpu::BufferUsage::CopyDst);
 
     // Image height is zero (Valid)
     TestT2BCopy(utils::Expectation::Success, source, 0, 0, {0, 0, 0}, destination, 0, 256, 0,
@@ -791,9 +791,9 @@
 // Test T2B copies with incorrect buffer offset usage
 TEST_F(CopyCommandTest_T2B, IncorrectBufferOffset) {
     uint64_t bufferSize = BufferSizeForTextureCopy(128, 16, 1);
-    dawn::Texture source = Create2DTexture(128, 16, 5, 1, dawn::TextureFormat::RGBA8Unorm,
-                                           dawn::TextureUsage::CopySrc);
-    dawn::Buffer destination = CreateBuffer(bufferSize, dawn::BufferUsage::CopyDst);
+    wgpu::Texture source = Create2DTexture(128, 16, 5, 1, wgpu::TextureFormat::RGBA8Unorm,
+                                           wgpu::TextureUsage::CopySrc);
+    wgpu::Buffer destination = CreateBuffer(bufferSize, wgpu::BufferUsage::CopyDst);
 
     // Correct usage
     TestT2BCopy(utils::Expectation::Success, source, 0, 0, {0, 0, 0}, destination, bufferSize - 4,
@@ -810,10 +810,10 @@
 
 // Test multisampled textures cannot be used in T2B copies.
 TEST_F(CopyCommandTest_T2B, CopyFromMultisampledTexture) {
-    dawn::Texture source = Create2DTexture(2, 2, 1, 1, dawn::TextureFormat::RGBA8Unorm,
-                                           dawn::TextureUsage::CopySrc, 4);
+    wgpu::Texture source = Create2DTexture(2, 2, 1, 1, wgpu::TextureFormat::RGBA8Unorm,
+                                           wgpu::TextureUsage::CopySrc, 4);
     uint64_t bufferSize = BufferSizeForTextureCopy(16, 16, 1);
-    dawn::Buffer destination = CreateBuffer(bufferSize, dawn::BufferUsage::CopyDst);
+    wgpu::Buffer destination = CreateBuffer(bufferSize, wgpu::BufferUsage::CopyDst);
 
     TestT2BCopy(utils::Expectation::Failure, source, 0, 0, {0, 0, 0}, destination, 0, 256, 0,
                 {2, 2, 1});
@@ -821,39 +821,39 @@
 
 // Test T2B copies with buffer or texture in error state cause errors.
 TEST_F(CopyCommandTest_T2B, BufferOrTextureInErrorState) {
-    dawn::BufferDescriptor errorBufferDescriptor;
+    wgpu::BufferDescriptor errorBufferDescriptor;
     errorBufferDescriptor.size = 4;
-    errorBufferDescriptor.usage = dawn::BufferUsage::MapRead | dawn::BufferUsage::CopySrc;
-    ASSERT_DEVICE_ERROR(dawn::Buffer errorBuffer = device.CreateBuffer(&errorBufferDescriptor));
+    errorBufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopySrc;
+    ASSERT_DEVICE_ERROR(wgpu::Buffer errorBuffer = device.CreateBuffer(&errorBufferDescriptor));
 
-    dawn::TextureDescriptor errorTextureDescriptor;
+    wgpu::TextureDescriptor errorTextureDescriptor;
     errorTextureDescriptor.arrayLayerCount = 0;
-    ASSERT_DEVICE_ERROR(dawn::Texture errorTexture = device.CreateTexture(&errorTextureDescriptor));
+    ASSERT_DEVICE_ERROR(wgpu::Texture errorTexture = device.CreateTexture(&errorTextureDescriptor));
 
-    dawn::BufferCopyView errorBufferCopyView = utils::CreateBufferCopyView(errorBuffer, 0, 0, 0);
-    dawn::TextureCopyView errorTextureCopyView =
+    wgpu::BufferCopyView errorBufferCopyView = utils::CreateBufferCopyView(errorBuffer, 0, 0, 0);
+    wgpu::TextureCopyView errorTextureCopyView =
         utils::CreateTextureCopyView(errorTexture, 0, 0, {1, 1, 1});
 
-    dawn::Extent3D extent3D = {1, 1, 1};
+    wgpu::Extent3D extent3D = {1, 1, 1};
 
     {
         uint64_t bufferSize = BufferSizeForTextureCopy(4, 4, 1);
-        dawn::Buffer source = CreateBuffer(bufferSize, dawn::BufferUsage::CopySrc);
+        wgpu::Buffer source = CreateBuffer(bufferSize, wgpu::BufferUsage::CopySrc);
 
-        dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(source, 0, 0, 0);
+        wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(source, 0, 0, 0);
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyTextureToBuffer(&errorTextureCopyView, &bufferCopyView, &extent3D);
         ASSERT_DEVICE_ERROR(encoder.Finish());
     }
 
     {
-        dawn::Texture destination = Create2DTexture(16, 16, 1, 1, dawn::TextureFormat::RGBA8Unorm,
-                                                    dawn::TextureUsage::CopyDst);
-        dawn::TextureCopyView textureCopyView =
+        wgpu::Texture destination = Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::RGBA8Unorm,
+                                                    wgpu::TextureUsage::CopyDst);
+        wgpu::TextureCopyView textureCopyView =
             utils::CreateTextureCopyView(destination, 0, 0, {1, 1, 1});
 
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyTextureToBuffer(&textureCopyView, &errorBufferCopyView, &extent3D);
         ASSERT_DEVICE_ERROR(encoder.Finish());
     }
@@ -865,43 +865,43 @@
     constexpr uint32_t kWidth = 4;
     constexpr uint32_t kHeight = 4;
 
-    constexpr std::array<dawn::TextureFormat, 2> kFormats = {dawn::TextureFormat::RGBA8Unorm,
-                                                             dawn::TextureFormat::RG8Unorm};
+    constexpr std::array<wgpu::TextureFormat, 2> kFormats = {wgpu::TextureFormat::RGBA8Unorm,
+                                                             wgpu::TextureFormat::RG8Unorm};
 
     {
         // kRowPitch * (kHeight - 1) + kWidth is not large enough to be the valid buffer size in
         // this test because the buffer sizes in T2B copies are not in texels but in bytes.
         constexpr uint32_t kInvalidBufferSize = kRowPitch * (kHeight - 1) + kWidth;
 
-        for (dawn::TextureFormat format : kFormats) {
-            dawn::Texture source =
-                Create2DTexture(kWidth, kHeight, 1, 1, format, dawn::TextureUsage::CopyDst);
+        for (wgpu::TextureFormat format : kFormats) {
+            wgpu::Texture source =
+                Create2DTexture(kWidth, kHeight, 1, 1, format, wgpu::TextureUsage::CopyDst);
 
-            dawn::Buffer destination = CreateBuffer(kInvalidBufferSize, dawn::BufferUsage::CopySrc);
+            wgpu::Buffer destination = CreateBuffer(kInvalidBufferSize, wgpu::BufferUsage::CopySrc);
             TestT2BCopy(utils::Expectation::Failure, source, 0, 0, {0, 0, 0}, destination, 0,
                         kRowPitch, 0, {kWidth, kHeight, 1});
         }
     }
 
     {
-        for (dawn::TextureFormat format : kFormats) {
+        for (wgpu::TextureFormat format : kFormats) {
             uint32_t validBufferSize = BufferSizeForTextureCopy(kWidth, kHeight, 1, format);
-            dawn::Texture source =
-                Create2DTexture(kWidth, kHeight, 1, 1, format, dawn::TextureUsage::CopySrc);
+            wgpu::Texture source =
+                Create2DTexture(kWidth, kHeight, 1, 1, format, wgpu::TextureUsage::CopySrc);
 
             // Verify the return value of BufferSizeForTextureCopy() is exactly the minimum valid
             // buffer size in this test.
             {
                 uint32_t invalidBufferSize = validBufferSize - 1;
-                dawn::Buffer destination =
-                    CreateBuffer(invalidBufferSize, dawn::BufferUsage::CopyDst);
+                wgpu::Buffer destination =
+                    CreateBuffer(invalidBufferSize, wgpu::BufferUsage::CopyDst);
                 TestT2BCopy(utils::Expectation::Failure, source, 0, 0, {0, 0, 0}, destination, 0,
                             kRowPitch, 0, {kWidth, kHeight, 1});
             }
 
             {
-                dawn::Buffer destination =
-                    CreateBuffer(validBufferSize, dawn::BufferUsage::CopyDst);
+                wgpu::Buffer destination =
+                    CreateBuffer(validBufferSize, wgpu::BufferUsage::CopyDst);
                 TestT2BCopy(utils::Expectation::Success, source, 0, 0, {0, 0, 0}, destination, 0,
                             kRowPitch, 0, {kWidth, kHeight, 1});
             }
@@ -912,10 +912,10 @@
 // Test copy from mip map of non square texture to buffer
 TEST_F(CopyCommandTest_T2B, CopyFromMipmapOfNonSquareTexture) {
     uint32_t maxMipmapLevel = 3;
-    dawn::Texture source = Create2DTexture(4, 2, maxMipmapLevel, 1, dawn::TextureFormat::RGBA8Unorm,
-                                           dawn::TextureUsage::CopySrc);
+    wgpu::Texture source = Create2DTexture(4, 2, maxMipmapLevel, 1, wgpu::TextureFormat::RGBA8Unorm,
+                                           wgpu::TextureUsage::CopySrc);
     uint64_t bufferSize = BufferSizeForTextureCopy(4, 2, 1);
-    dawn::Buffer destination = CreateBuffer(bufferSize, dawn::BufferUsage::CopyDst);
+    wgpu::Buffer destination = CreateBuffer(bufferSize, wgpu::BufferUsage::CopyDst);
 
     // Copy from top level mip map
     TestT2BCopy(utils::Expectation::Success, source, maxMipmapLevel - 1, 0, {0, 0, 0}, destination,
@@ -937,10 +937,10 @@
 class CopyCommandTest_T2T : public CopyCommandTest {};
 
 TEST_F(CopyCommandTest_T2T, Success) {
-    dawn::Texture source =
-        Create2DTexture(16, 16, 5, 2, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopySrc);
-    dawn::Texture destination =
-        Create2DTexture(16, 16, 5, 2, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopyDst);
+    wgpu::Texture source =
+        Create2DTexture(16, 16, 5, 2, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopySrc);
+    wgpu::Texture destination =
+        Create2DTexture(16, 16, 5, 2, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst);
 
     // Different copies, including some that touch the OOB condition
     {
@@ -990,10 +990,10 @@
 }
 
 TEST_F(CopyCommandTest_T2T, IncorrectUsage) {
-    dawn::Texture source =
-        Create2DTexture(16, 16, 5, 2, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopySrc);
-    dawn::Texture destination =
-        Create2DTexture(16, 16, 5, 2, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopyDst);
+    wgpu::Texture source =
+        Create2DTexture(16, 16, 5, 2, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopySrc);
+    wgpu::Texture destination =
+        Create2DTexture(16, 16, 5, 2, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst);
 
     // Incorrect source usage causes failure
     TestT2TCopy(utils::Expectation::Failure, destination, 0, 0, {0, 0, 0}, destination, 0, 0,
@@ -1005,10 +1005,10 @@
 }
 
 TEST_F(CopyCommandTest_T2T, OutOfBounds) {
-    dawn::Texture source =
-        Create2DTexture(16, 16, 5, 2, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopySrc);
-    dawn::Texture destination =
-        Create2DTexture(16, 16, 5, 2, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopyDst);
+    wgpu::Texture source =
+        Create2DTexture(16, 16, 5, 2, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopySrc);
+    wgpu::Texture destination =
+        Create2DTexture(16, 16, 5, 2, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst);
 
     // OOB on source
     {
@@ -1058,10 +1058,10 @@
 }
 
 TEST_F(CopyCommandTest_T2T, 2DTextureDepthConstraints) {
-    dawn::Texture source =
-        Create2DTexture(16, 16, 5, 2, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopySrc);
-    dawn::Texture destination =
-        Create2DTexture(16, 16, 5, 2, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopyDst);
+    wgpu::Texture source =
+        Create2DTexture(16, 16, 5, 2, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopySrc);
+    wgpu::Texture destination =
+        Create2DTexture(16, 16, 5, 2, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst);
 
     // Empty copy on source with z > 0 fails
     TestT2TCopy(utils::Expectation::Failure, source, 0, 0, {0, 0, 1}, destination, 0, 0, {0, 0, 0},
@@ -1077,10 +1077,10 @@
 }
 
 TEST_F(CopyCommandTest_T2T, 2DTextureDepthStencil) {
-    dawn::Texture source = Create2DTexture(16, 16, 1, 1, dawn::TextureFormat::Depth24PlusStencil8,
-                                           dawn::TextureUsage::CopySrc);
-    dawn::Texture destination = Create2DTexture(
-        16, 16, 1, 1, dawn::TextureFormat::Depth24PlusStencil8, dawn::TextureUsage::CopyDst);
+    wgpu::Texture source = Create2DTexture(16, 16, 1, 1, wgpu::TextureFormat::Depth24PlusStencil8,
+                                           wgpu::TextureUsage::CopySrc);
+    wgpu::Texture destination = Create2DTexture(
+        16, 16, 1, 1, wgpu::TextureFormat::Depth24PlusStencil8, wgpu::TextureUsage::CopyDst);
 
     // Success when entire depth stencil subresource is copied
     TestT2TCopy(utils::Expectation::Success, source, 0, 0, {0, 0, 0}, destination, 0, 0, {0, 0, 0},
@@ -1092,10 +1092,10 @@
 }
 
 TEST_F(CopyCommandTest_T2T, FormatsMismatch) {
-    dawn::Texture source =
-        Create2DTexture(16, 16, 5, 2, dawn::TextureFormat::RGBA8Uint, dawn::TextureUsage::CopySrc);
-    dawn::Texture destination =
-        Create2DTexture(16, 16, 5, 2, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopyDst);
+    wgpu::Texture source =
+        Create2DTexture(16, 16, 5, 2, wgpu::TextureFormat::RGBA8Uint, wgpu::TextureUsage::CopySrc);
+    wgpu::Texture destination =
+        Create2DTexture(16, 16, 5, 2, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst);
 
     // Failure when formats don't match
     TestT2TCopy(utils::Expectation::Failure, source, 0, 0, {0, 0, 0}, destination, 0, 0, {0, 0, 0},
@@ -1103,12 +1103,12 @@
 }
 
 TEST_F(CopyCommandTest_T2T, MultisampledCopies) {
-    dawn::Texture sourceMultiSampled1x = Create2DTexture(
-        16, 16, 1, 1, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopySrc, 1);
-    dawn::Texture sourceMultiSampled4x = Create2DTexture(
-        16, 16, 1, 1, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopySrc, 4);
-    dawn::Texture destinationMultiSampled4x = Create2DTexture(
-        16, 16, 1, 1, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopyDst, 4);
+    wgpu::Texture sourceMultiSampled1x = Create2DTexture(
+        16, 16, 1, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopySrc, 1);
+    wgpu::Texture sourceMultiSampled4x = Create2DTexture(
+        16, 16, 1, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopySrc, 4);
+    wgpu::Texture destinationMultiSampled4x = Create2DTexture(
+        16, 16, 1, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst, 4);
 
     // Success when entire multisampled subresource is copied
     {
@@ -1131,10 +1131,10 @@
 // Test copy to mip map of non square textures
 TEST_F(CopyCommandTest_T2T, CopyToMipmapOfNonSquareTexture) {
     uint32_t maxMipmapLevel = 3;
-    dawn::Texture source = Create2DTexture(4, 2, maxMipmapLevel, 1, dawn::TextureFormat::RGBA8Unorm,
-                                           dawn::TextureUsage::CopySrc);
-    dawn::Texture destination = Create2DTexture(
-        4, 2, maxMipmapLevel, 1, dawn::TextureFormat::RGBA8Unorm, dawn::TextureUsage::CopyDst);
+    wgpu::Texture source = Create2DTexture(4, 2, maxMipmapLevel, 1, wgpu::TextureFormat::RGBA8Unorm,
+                                           wgpu::TextureUsage::CopySrc);
+    wgpu::Texture destination = Create2DTexture(
+        4, 2, maxMipmapLevel, 1, wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureUsage::CopyDst);
     // Copy to top level mip map
     TestT2TCopy(utils::Expectation::Success, source, maxMipmapLevel - 1, 0, {0, 0, 0}, destination,
                 maxMipmapLevel - 1, 0, {0, 0, 0}, {1, 1, 1});
@@ -1159,34 +1159,34 @@
     }
 
   protected:
-    dawn::Texture Create2DTexture(dawn::TextureFormat format,
+    wgpu::Texture Create2DTexture(wgpu::TextureFormat format,
                                   uint32_t mipmapLevels = 1,
                                   uint32_t width = kWidth,
                                   uint32_t height = kHeight) {
-        constexpr dawn::TextureUsage kUsage =
-            dawn::TextureUsage::CopyDst | dawn::TextureUsage::CopySrc | dawn::TextureUsage::Sampled;
+        constexpr wgpu::TextureUsage kUsage =
+            wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::Sampled;
         constexpr uint32_t kArrayLayers = 1;
         return CopyCommandTest::Create2DTexture(width, height, mipmapLevels, kArrayLayers, format,
                                                 kUsage, 1);
     }
 
-    static uint32_t CompressedFormatBlockSizeInBytes(dawn::TextureFormat format) {
+    static uint32_t CompressedFormatBlockSizeInBytes(wgpu::TextureFormat format) {
         switch (format) {
-            case dawn::TextureFormat::BC1RGBAUnorm:
-            case dawn::TextureFormat::BC1RGBAUnormSrgb:
-            case dawn::TextureFormat::BC4RSnorm:
-            case dawn::TextureFormat::BC4RUnorm:
+            case wgpu::TextureFormat::BC1RGBAUnorm:
+            case wgpu::TextureFormat::BC1RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC4RSnorm:
+            case wgpu::TextureFormat::BC4RUnorm:
                 return 8;
-            case dawn::TextureFormat::BC2RGBAUnorm:
-            case dawn::TextureFormat::BC2RGBAUnormSrgb:
-            case dawn::TextureFormat::BC3RGBAUnorm:
-            case dawn::TextureFormat::BC3RGBAUnormSrgb:
-            case dawn::TextureFormat::BC5RGSnorm:
-            case dawn::TextureFormat::BC5RGUnorm:
-            case dawn::TextureFormat::BC6HRGBSfloat:
-            case dawn::TextureFormat::BC6HRGBUfloat:
-            case dawn::TextureFormat::BC7RGBAUnorm:
-            case dawn::TextureFormat::BC7RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC2RGBAUnorm:
+            case wgpu::TextureFormat::BC2RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC3RGBAUnorm:
+            case wgpu::TextureFormat::BC3RGBAUnormSrgb:
+            case wgpu::TextureFormat::BC5RGSnorm:
+            case wgpu::TextureFormat::BC5RGUnorm:
+            case wgpu::TextureFormat::BC6HRGBSfloat:
+            case wgpu::TextureFormat::BC6HRGBUfloat:
+            case wgpu::TextureFormat::BC7RGBAUnorm:
+            case wgpu::TextureFormat::BC7RGBAUnormSrgb:
                 return 16;
             default:
                 UNREACHABLE();
@@ -1195,15 +1195,15 @@
     }
 
     void TestBothTBCopies(utils::Expectation expectation,
-                          dawn::Buffer buffer,
+                          wgpu::Buffer buffer,
                           uint64_t bufferOffset,
                           uint32_t bufferRowPitch,
                           uint32_t imageHeight,
-                          dawn::Texture texture,
+                          wgpu::Texture texture,
                           uint32_t level,
                           uint32_t arraySlice,
-                          dawn::Origin3D origin,
-                          dawn::Extent3D extent3D) {
+                          wgpu::Origin3D origin,
+                          wgpu::Extent3D extent3D) {
         TestB2TCopy(expectation, buffer, bufferOffset, bufferRowPitch, imageHeight, texture, level,
                     arraySlice, origin, extent3D);
         TestT2BCopy(expectation, texture, level, arraySlice, origin, buffer, bufferOffset,
@@ -1211,15 +1211,15 @@
     }
 
     void TestBothT2TCopies(utils::Expectation expectation,
-                           dawn::Texture texture1,
+                           wgpu::Texture texture1,
                            uint32_t level1,
                            uint32_t slice1,
-                           dawn::Origin3D origin1,
-                           dawn::Texture texture2,
+                           wgpu::Origin3D origin1,
+                           wgpu::Texture texture2,
                            uint32_t level2,
                            uint32_t slice2,
-                           dawn::Origin3D origin2,
-                           dawn::Extent3D extent3D) {
+                           wgpu::Origin3D origin2,
+                           wgpu::Extent3D extent3D) {
         TestT2TCopy(expectation, texture1, level1, slice1, origin1, texture2, level2, slice2,
                     origin2, extent3D);
         TestT2TCopy(expectation, texture2, level2, slice2, origin2, texture1, level1, slice1,
@@ -1229,24 +1229,24 @@
     static constexpr uint32_t kWidth = 16;
     static constexpr uint32_t kHeight = 16;
 
-    const std::array<dawn::TextureFormat, 14> kBCFormats = {
-        dawn::TextureFormat::BC1RGBAUnorm,  dawn::TextureFormat::BC1RGBAUnormSrgb,
-        dawn::TextureFormat::BC2RGBAUnorm,  dawn::TextureFormat::BC2RGBAUnormSrgb,
-        dawn::TextureFormat::BC3RGBAUnorm,  dawn::TextureFormat::BC3RGBAUnormSrgb,
-        dawn::TextureFormat::BC4RUnorm,     dawn::TextureFormat::BC4RSnorm,
-        dawn::TextureFormat::BC5RGUnorm,    dawn::TextureFormat::BC5RGSnorm,
-        dawn::TextureFormat::BC6HRGBUfloat, dawn::TextureFormat::BC6HRGBSfloat,
-        dawn::TextureFormat::BC7RGBAUnorm,  dawn::TextureFormat::BC7RGBAUnormSrgb};
+    const std::array<wgpu::TextureFormat, 14> kBCFormats = {
+        wgpu::TextureFormat::BC1RGBAUnorm,  wgpu::TextureFormat::BC1RGBAUnormSrgb,
+        wgpu::TextureFormat::BC2RGBAUnorm,  wgpu::TextureFormat::BC2RGBAUnormSrgb,
+        wgpu::TextureFormat::BC3RGBAUnorm,  wgpu::TextureFormat::BC3RGBAUnormSrgb,
+        wgpu::TextureFormat::BC4RUnorm,     wgpu::TextureFormat::BC4RSnorm,
+        wgpu::TextureFormat::BC5RGUnorm,    wgpu::TextureFormat::BC5RGSnorm,
+        wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBSfloat,
+        wgpu::TextureFormat::BC7RGBAUnorm,  wgpu::TextureFormat::BC7RGBAUnormSrgb};
 };
 
 // Tests to verify that bufferOffset must be a multiple of the compressed texture blocks in bytes
 // in buffer-to-texture or texture-to-buffer copies with compressed texture formats.
 TEST_F(CopyCommandTest_CompressedTextureFormats, BufferOffset) {
-    dawn::Buffer buffer =
-        CreateBuffer(512, dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst);
+    wgpu::Buffer buffer =
+        CreateBuffer(512, wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst);
 
-    for (dawn::TextureFormat bcFormat : kBCFormats) {
-        dawn::Texture texture = Create2DTexture(bcFormat);
+    for (wgpu::TextureFormat bcFormat : kBCFormats) {
+        wgpu::Texture texture = Create2DTexture(bcFormat);
 
         // Valid usages of BufferOffset in B2T and T2B copies with compressed texture formats.
         {
@@ -1270,8 +1270,8 @@
 // Note that in Dawn we require RowPitch be a multiple of 256, which ensures RowPitch will always be
 // the multiple of compressed texture block width in bytes.
 TEST_F(CopyCommandTest_CompressedTextureFormats, RowPitch) {
-    dawn::Buffer buffer =
-        CreateBuffer(1024, dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst);
+    wgpu::Buffer buffer =
+        CreateBuffer(1024, wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst);
 
     {
         constexpr uint32_t kTestWidth = 160;
@@ -1280,8 +1280,8 @@
         // Failures on the RowPitch that is not large enough.
         {
             constexpr uint32_t kSmallRowPitch = 256;
-            for (dawn::TextureFormat bcFormat : kBCFormats) {
-                dawn::Texture texture = Create2DTexture(bcFormat, 1, kTestWidth, kTestHeight);
+            for (wgpu::TextureFormat bcFormat : kBCFormats) {
+                wgpu::Texture texture = Create2DTexture(bcFormat, 1, kTestWidth, kTestHeight);
                 TestBothTBCopies(utils::Expectation::Failure, buffer, 0, kSmallRowPitch, 4, texture,
                                  0, 0, {0, 0, 0}, {kTestWidth, 4, 1});
             }
@@ -1289,8 +1289,8 @@
 
         // Test it is not valid to use a RowPitch that is not a multiple of 256.
         {
-            for (dawn::TextureFormat bcFormat : kBCFormats) {
-                dawn::Texture texture = Create2DTexture(bcFormat, 1, kTestWidth, kTestHeight);
+            for (wgpu::TextureFormat bcFormat : kBCFormats) {
+                wgpu::Texture texture = Create2DTexture(bcFormat, 1, kTestWidth, kTestHeight);
                 uint32_t inValidRowPitch =
                     kTestWidth / 4 * CompressedFormatBlockSizeInBytes(bcFormat);
                 ASSERT_NE(0u, inValidRowPitch % 256);
@@ -1301,8 +1301,8 @@
 
         // Test the smallest valid RowPitch should work.
         {
-            for (dawn::TextureFormat bcFormat : kBCFormats) {
-                dawn::Texture texture = Create2DTexture(bcFormat, 1, kTestWidth, kTestHeight);
+            for (wgpu::TextureFormat bcFormat : kBCFormats) {
+                wgpu::Texture texture = Create2DTexture(bcFormat, 1, kTestWidth, kTestHeight);
                 uint32_t smallestValidRowPitch =
                     Align(kTestWidth / 4 * CompressedFormatBlockSizeInBytes(bcFormat), 256);
                 TestBothTBCopies(utils::Expectation::Success, buffer, 0, smallestValidRowPitch, 4,
@@ -1318,8 +1318,8 @@
 
         {
             constexpr uint32_t kValidWidth = 128;
-            for (dawn::TextureFormat bcFormat : kBCFormats) {
-                dawn::Texture texture = Create2DTexture(bcFormat, 1, kValidWidth, kTestHeight);
+            for (wgpu::TextureFormat bcFormat : kBCFormats) {
+                wgpu::Texture texture = Create2DTexture(bcFormat, 1, kValidWidth, kTestHeight);
                 TestBothTBCopies(utils::Expectation::Success, buffer, 0, kZeroRowPitch, 4, texture,
                                  0, 0, {0, 0, 0}, {kValidWidth, 4, 1});
             }
@@ -1327,8 +1327,8 @@
 
         {
             constexpr uint32_t kInValidWidth = 16;
-            for (dawn::TextureFormat bcFormat : kBCFormats) {
-                dawn::Texture texture = Create2DTexture(bcFormat, 1, kInValidWidth, kTestHeight);
+            for (wgpu::TextureFormat bcFormat : kBCFormats) {
+                wgpu::Texture texture = Create2DTexture(bcFormat, 1, kInValidWidth, kTestHeight);
                 TestBothTBCopies(utils::Expectation::Failure, buffer, 0, kZeroRowPitch, 4, texture,
                                  0, 0, {0, 0, 0}, {kInValidWidth, 4, 1});
             }
@@ -1339,11 +1339,11 @@
 // Tests to verify that imageHeight must be a multiple of the compressed texture block height in
 // buffer-to-texture or texture-to-buffer copies with compressed texture formats.
 TEST_F(CopyCommandTest_CompressedTextureFormats, ImageHeight) {
-    dawn::Buffer buffer =
-        CreateBuffer(512, dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst);
+    wgpu::Buffer buffer =
+        CreateBuffer(512, wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst);
 
-    for (dawn::TextureFormat bcFormat : kBCFormats) {
-        dawn::Texture texture = Create2DTexture(bcFormat);
+    for (wgpu::TextureFormat bcFormat : kBCFormats) {
+        wgpu::Texture texture = Create2DTexture(bcFormat);
 
         // Valid usages of imageHeight in B2T and T2B copies with compressed texture formats.
         {
@@ -1365,14 +1365,14 @@
 // ImageOffset.y must be a multiple of the compressed texture block height in buffer-to-texture,
 // texture-to-buffer or texture-to-texture copies with compressed texture formats.
 TEST_F(CopyCommandTest_CompressedTextureFormats, ImageOffset) {
-    dawn::Buffer buffer =
-        CreateBuffer(512, dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst);
+    wgpu::Buffer buffer =
+        CreateBuffer(512, wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst);
 
-    for (dawn::TextureFormat bcFormat : kBCFormats) {
-        dawn::Texture texture = Create2DTexture(bcFormat);
-        dawn::Texture texture2 = Create2DTexture(bcFormat);
+    for (wgpu::TextureFormat bcFormat : kBCFormats) {
+        wgpu::Texture texture = Create2DTexture(bcFormat);
+        wgpu::Texture texture2 = Create2DTexture(bcFormat);
 
-        constexpr dawn::Origin3D kSmallestValidOrigin3D = {4, 4, 0};
+        constexpr wgpu::Origin3D kSmallestValidOrigin3D = {4, 4, 0};
 
         // Valid usages of ImageOffset in B2T, T2B and T2T copies with compressed texture formats.
         {
@@ -1384,7 +1384,7 @@
 
         // Failures on invalid ImageOffset.x.
         {
-            constexpr dawn::Origin3D kInvalidOrigin3D = {kSmallestValidOrigin3D.x - 1,
+            constexpr wgpu::Origin3D kInvalidOrigin3D = {kSmallestValidOrigin3D.x - 1,
                                                          kSmallestValidOrigin3D.y, 0};
             TestBothTBCopies(utils::Expectation::Failure, buffer, 0, 256, 4, texture, 0, 0,
                              kInvalidOrigin3D, {4, 4, 1});
@@ -1394,7 +1394,7 @@
 
         // Failures on invalid ImageOffset.y.
         {
-            constexpr dawn::Origin3D kInvalidOrigin3D = {kSmallestValidOrigin3D.x,
+            constexpr wgpu::Origin3D kInvalidOrigin3D = {kSmallestValidOrigin3D.x,
                                                          kSmallestValidOrigin3D.y - 1, 0};
             TestBothTBCopies(utils::Expectation::Failure, buffer, 0, 256, 4, texture, 0, 0,
                              kInvalidOrigin3D, {4, 4, 1});
@@ -1408,18 +1408,18 @@
 // ImageExtent.y must be a multiple of the compressed texture block height in buffer-to-texture,
 // texture-to-buffer or texture-to-texture copies with compressed texture formats.
 TEST_F(CopyCommandTest_CompressedTextureFormats, ImageExtent) {
-    dawn::Buffer buffer =
-        CreateBuffer(512, dawn::BufferUsage::CopySrc | dawn::BufferUsage::CopyDst);
+    wgpu::Buffer buffer =
+        CreateBuffer(512, wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst);
 
     constexpr uint32_t kMipmapLevels = 3;
     constexpr uint32_t kTestWidth = 60;
     constexpr uint32_t kTestHeight = 60;
 
-    for (dawn::TextureFormat bcFormat : kBCFormats) {
-        dawn::Texture texture = Create2DTexture(bcFormat, kMipmapLevels, kTestWidth, kTestHeight);
-        dawn::Texture texture2 = Create2DTexture(bcFormat, kMipmapLevels, kTestWidth, kTestHeight);
+    for (wgpu::TextureFormat bcFormat : kBCFormats) {
+        wgpu::Texture texture = Create2DTexture(bcFormat, kMipmapLevels, kTestWidth, kTestHeight);
+        wgpu::Texture texture2 = Create2DTexture(bcFormat, kMipmapLevels, kTestWidth, kTestHeight);
 
-        constexpr dawn::Extent3D kSmallestValidExtent3D = {4, 4, 1};
+        constexpr wgpu::Extent3D kSmallestValidExtent3D = {4, 4, 1};
 
         // Valid usages of ImageExtent in B2T, T2B and T2T copies with compressed texture formats.
         {
@@ -1433,7 +1433,7 @@
         // and non-zero mipmap levels.
         {
             constexpr uint32_t kTestMipmapLevel = 2;
-            constexpr dawn::Origin3D kTestOrigin = {
+            constexpr wgpu::Origin3D kTestOrigin = {
                 (kTestWidth >> kTestMipmapLevel) - kSmallestValidExtent3D.width + 1,
                 (kTestHeight >> kTestMipmapLevel) - kSmallestValidExtent3D.height + 1, 0};
 
@@ -1445,7 +1445,7 @@
 
         // Failures on invalid ImageExtent.x.
         {
-            constexpr dawn::Extent3D kInValidExtent3D = {kSmallestValidExtent3D.width - 1,
+            constexpr wgpu::Extent3D kInValidExtent3D = {kSmallestValidExtent3D.width - 1,
                                                          kSmallestValidExtent3D.height, 1};
             TestBothTBCopies(utils::Expectation::Failure, buffer, 0, 256, 4, texture, 0, 0,
                              {0, 0, 0}, kInValidExtent3D);
@@ -1455,7 +1455,7 @@
 
         // Failures on invalid ImageExtent.y.
         {
-            constexpr dawn::Extent3D kInValidExtent3D = {kSmallestValidExtent3D.width,
+            constexpr wgpu::Extent3D kInValidExtent3D = {kSmallestValidExtent3D.width,
                                                          kSmallestValidExtent3D.height - 1, 1};
             TestBothTBCopies(utils::Expectation::Failure, buffer, 0, 256, 4, texture, 0, 0,
                              {0, 0, 0}, kInValidExtent3D);
diff --git a/src/tests/unittests/validation/DebugMarkerValidationTests.cpp b/src/tests/unittests/validation/DebugMarkerValidationTests.cpp
index 7a343db..49520cb 100644
--- a/src/tests/unittests/validation/DebugMarkerValidationTests.cpp
+++ b/src/tests/unittests/validation/DebugMarkerValidationTests.cpp
@@ -22,9 +22,9 @@
 TEST_F(DebugMarkerValidationTest, RenderSuccess) {
     DummyRenderPass renderPass(device);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.PushDebugGroup("Event Start");
         pass.PushDebugGroup("Event Start");
         pass.InsertDebugMarker("Marker");
@@ -40,9 +40,9 @@
 TEST_F(DebugMarkerValidationTest, RenderUnbalancedPush) {
     DummyRenderPass renderPass(device);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.PushDebugGroup("Event Start");
         pass.PushDebugGroup("Event Start");
         pass.InsertDebugMarker("Marker");
@@ -57,9 +57,9 @@
 TEST_F(DebugMarkerValidationTest, RenderUnbalancedPop) {
     DummyRenderPass renderPass(device);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.PushDebugGroup("Event Start");
         pass.InsertDebugMarker("Marker");
         pass.PopDebugGroup();
@@ -72,9 +72,9 @@
 
 // Correct usage of debug markers should succeed in compute pass.
 TEST_F(DebugMarkerValidationTest, ComputeSuccess) {
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+        wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
         pass.PushDebugGroup("Event Start");
         pass.PushDebugGroup("Event Start");
         pass.InsertDebugMarker("Marker");
@@ -88,9 +88,9 @@
 
 // A PushDebugGroup call without a following PopDebugGroup produces an error in compute pass.
 TEST_F(DebugMarkerValidationTest, ComputeUnbalancedPush) {
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+        wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
         pass.PushDebugGroup("Event Start");
         pass.PushDebugGroup("Event Start");
         pass.InsertDebugMarker("Marker");
@@ -103,9 +103,9 @@
 
 // A PopDebugGroup call without a preceding PushDebugGroup produces an error in compute pass.
 TEST_F(DebugMarkerValidationTest, ComputeUnbalancedPop) {
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+        wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
         pass.PushDebugGroup("Event Start");
         pass.InsertDebugMarker("Marker");
         pass.PopDebugGroup();
@@ -118,7 +118,7 @@
 
 // Correct usage of debug markers should succeed in command encoder.
 TEST_F(DebugMarkerValidationTest, CommandEncoderSuccess) {
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.PushDebugGroup("Event Start");
     encoder.PushDebugGroup("Event Start");
     encoder.InsertDebugMarker("Marker");
@@ -129,7 +129,7 @@
 
 // A PushDebugGroup call without a following PopDebugGroup produces an error in command encoder.
 TEST_F(DebugMarkerValidationTest, CommandEncoderUnbalancedPush) {
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.PushDebugGroup("Event Start");
     encoder.PushDebugGroup("Event Start");
     encoder.InsertDebugMarker("Marker");
@@ -139,7 +139,7 @@
 
 // A PopDebugGroup call without a preceding PushDebugGroup produces an error in command encoder.
 TEST_F(DebugMarkerValidationTest, CommandEncoderUnbalancedPop) {
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.PushDebugGroup("Event Start");
     encoder.InsertDebugMarker("Marker");
     encoder.PopDebugGroup();
@@ -149,10 +149,10 @@
 
 // It is possible to nested pushes in a compute pass in a command encoder.
 TEST_F(DebugMarkerValidationTest, NestedComputeInCommandEncoder) {
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.PushDebugGroup("Event Start");
     {
-        dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+        wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
         pass.PushDebugGroup("Event Start");
         pass.InsertDebugMarker("Marker");
         pass.PopDebugGroup();
@@ -164,10 +164,10 @@
 
 // Command encoder and compute pass pushes must be balanced independently.
 TEST_F(DebugMarkerValidationTest, NestedComputeInCommandEncoderIndependent) {
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.PushDebugGroup("Event Start");
     {
-        dawn::ComputePassEncoder pass = encoder.BeginComputePass();
+        wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
         pass.InsertDebugMarker("Marker");
         pass.PopDebugGroup();
         pass.EndPass();
@@ -179,10 +179,10 @@
 TEST_F(DebugMarkerValidationTest, NestedRenderInCommandEncoder) {
     DummyRenderPass renderPass(device);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.PushDebugGroup("Event Start");
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.PushDebugGroup("Event Start");
         pass.InsertDebugMarker("Marker");
         pass.PopDebugGroup();
@@ -196,10 +196,10 @@
 TEST_F(DebugMarkerValidationTest, NestedRenderInCommandEncoderIndependent) {
     DummyRenderPass renderPass(device);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     encoder.PushDebugGroup("Event Start");
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.InsertDebugMarker("Marker");
         pass.PopDebugGroup();
         pass.EndPass();
diff --git a/src/tests/unittests/validation/DrawIndirectValidationTests.cpp b/src/tests/unittests/validation/DrawIndirectValidationTests.cpp
index 61818dd..4b30651 100644
--- a/src/tests/unittests/validation/DrawIndirectValidationTests.cpp
+++ b/src/tests/unittests/validation/DrawIndirectValidationTests.cpp
@@ -23,14 +23,14 @@
     void SetUp() override {
         ValidationTest::SetUp();
 
-        dawn::ShaderModule vsModule =
+        wgpu::ShaderModule vsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
             #version 450
             void main() {
                 gl_Position = vec4(0.0);
             })");
 
-        dawn::ShaderModule fsModule =
+        wgpu::ShaderModule fsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
             #version 450
             layout(location = 0) out vec4 fragColor;
@@ -39,7 +39,7 @@
             })");
 
         // Set up render pipeline
-        dawn::PipelineLayout pipelineLayout = utils::MakeBasicPipelineLayout(device, nullptr);
+        wgpu::PipelineLayout pipelineLayout = utils::MakeBasicPipelineLayout(device, nullptr);
 
         utils::ComboRenderPipelineDescriptor descriptor(device);
         descriptor.layout = pipelineLayout;
@@ -49,7 +49,7 @@
         pipeline = device.CreateRenderPipeline(&descriptor);
     }
 
-    void ValidateExpectation(dawn::CommandEncoder encoder, utils::Expectation expectation) {
+    void ValidateExpectation(wgpu::CommandEncoder encoder, utils::Expectation expectation) {
         if (expectation == utils::Expectation::Success) {
             encoder.Finish();
         } else {
@@ -73,17 +73,17 @@
                             std::initializer_list<uint32_t> bufferList,
                             uint64_t indirectOffset,
                             bool indexed) {
-        dawn::Buffer indirectBuffer =
-            utils::CreateBufferFromData<uint32_t>(device, dawn::BufferUsage::Indirect, bufferList);
+        wgpu::Buffer indirectBuffer =
+            utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Indirect, bufferList);
 
         DummyRenderPass renderPass(device);
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetPipeline(pipeline);
         if (indexed) {
             uint32_t zeros[100] = {};
-            dawn::Buffer indexBuffer =
-                utils::CreateBufferFromData(device, zeros, sizeof(zeros), dawn::BufferUsage::Index);
+            wgpu::Buffer indexBuffer =
+                utils::CreateBufferFromData(device, zeros, sizeof(zeros), wgpu::BufferUsage::Index);
             pass.SetIndexBuffer(indexBuffer);
             pass.DrawIndexedIndirect(indirectBuffer, indirectOffset);
         } else {
@@ -94,7 +94,7 @@
         ValidateExpectation(encoder, expectation);
     }
 
-    dawn::RenderPipeline pipeline;
+    wgpu::RenderPipeline pipeline;
 };
 
 // Verify out of bounds indirect draw calls are caught early
diff --git a/src/tests/unittests/validation/DynamicStateCommandValidationTests.cpp b/src/tests/unittests/validation/DynamicStateCommandValidationTests.cpp
index c2ae764..dc04dd7 100644
--- a/src/tests/unittests/validation/DynamicStateCommandValidationTests.cpp
+++ b/src/tests/unittests/validation/DynamicStateCommandValidationTests.cpp
@@ -22,9 +22,9 @@
 TEST_F(SetViewportTest, Success) {
     DummyRenderPass renderPass(device);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.0, 1.0);
         pass.EndPass();
     }
@@ -37,8 +37,8 @@
 
     // x or y is NaN.
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetViewport(NAN, 0.0, 1.0, 1.0, 0.0, 1.0);
         pass.EndPass();
         ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -46,8 +46,8 @@
 
     // width or height is NaN.
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetViewport(0.0, 0.0, NAN, 1.0, 0.0, 1.0);
         pass.EndPass();
         ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -55,8 +55,8 @@
 
     // minDepth or maxDepth is NaN.
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetViewport(0.0, 0.0, 1.0, 1.0, NAN, 1.0);
         pass.EndPass();
         ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -69,8 +69,8 @@
 
     // Width of viewport is zero.
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetViewport(0.0, 0.0, 0.0, 1.0, 0.0, 1.0);
         pass.EndPass();
         ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -78,8 +78,8 @@
 
     // Height of viewport is zero.
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetViewport(0.0, 0.0, 1.0, 0.0, 0.0, 1.0);
         pass.EndPass();
         ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -87,8 +87,8 @@
 
     // Both width and height of viewport are zero.
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetViewport(0.0, 0.0, 0.0, 0.0, 0.0, 1.0);
         pass.EndPass();
         ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -99,9 +99,9 @@
 TEST_F(SetViewportTest, ViewportLargerThanFramebuffer) {
     DummyRenderPass renderPass(device);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetViewport(0.0, 0.0, renderPass.width + 1, renderPass.height + 1, 0.0, 1.0);
         pass.EndPass();
     }
@@ -112,9 +112,9 @@
 TEST_F(SetViewportTest, NegativeX) {
     DummyRenderPass renderPass(device);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetViewport(-1.0, 0.0, 1.0, 1.0, 0.0, 1.0);
         pass.EndPass();
     }
@@ -125,9 +125,9 @@
 TEST_F(SetViewportTest, NegativeY) {
     DummyRenderPass renderPass(device);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetViewport(0.0, -1.0, 1.0, 1.0, 0.0, 1.0);
         pass.EndPass();
     }
@@ -138,9 +138,9 @@
 TEST_F(SetViewportTest, NegativeWidth) {
     DummyRenderPass renderPass(device);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetViewport(0.0, 0.0, -1.0, 1.0, 0.0, 1.0);
         pass.EndPass();
         ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -151,9 +151,9 @@
 TEST_F(SetViewportTest, NegativeHeight) {
     DummyRenderPass renderPass(device);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetViewport(0.0, 0.0, 0.0, -1.0, 0.0, 1.0);
         pass.EndPass();
         ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -165,16 +165,16 @@
     DummyRenderPass renderPass(device);
 
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetViewport(0.0, 0.0, 1.0, 1.0, -1.0, 1.0);
         pass.EndPass();
         ASSERT_DEVICE_ERROR(encoder.Finish());
     }
 
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetViewport(0.0, 0.0, 1.0, 1.0, 2.0, 1.0);
         pass.EndPass();
         ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -186,16 +186,16 @@
     DummyRenderPass renderPass(device);
 
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.0, -1.0);
         pass.EndPass();
         ASSERT_DEVICE_ERROR(encoder.Finish());
     }
 
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.0, 2.0);
         pass.EndPass();
         ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -207,16 +207,16 @@
     DummyRenderPass renderPass(device);
 
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.5, 0.5);
         pass.EndPass();
         encoder.Finish();
     }
 
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.8, 0.5);
         pass.EndPass();
         encoder.Finish();
@@ -230,9 +230,9 @@
 TEST_F(SetScissorRectTest, Success) {
     DummyRenderPass renderPass(device);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetScissorRect(0, 0, 1, 1);
         pass.EndPass();
     }
@@ -245,8 +245,8 @@
 
     // Width of scissor rect is zero.
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetScissorRect(0, 0, 0, 1);
         pass.EndPass();
         ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -254,8 +254,8 @@
 
     // Height of scissor rect is zero.
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetScissorRect(0, 0, 1, 0);
         pass.EndPass();
         ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -263,8 +263,8 @@
 
     // Both width and height of scissor rect are zero.
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetScissorRect(0, 0, 0, 0);
         pass.EndPass();
         ASSERT_DEVICE_ERROR(encoder.Finish());
@@ -275,9 +275,9 @@
 TEST_F(SetScissorRectTest, ScissorLargerThanFramebuffer) {
     DummyRenderPass renderPass(device);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetScissorRect(0, 0, renderPass.width + 1, renderPass.height + 1);
         pass.EndPass();
     }
@@ -291,10 +291,10 @@
 TEST_F(SetBlendColorTest, Success) {
     DummyRenderPass renderPass(device);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
-        constexpr dawn::Color kTransparentBlack{0.0f, 0.0f, 0.0f, 0.0f};
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        constexpr wgpu::Color kTransparentBlack{0.0f, 0.0f, 0.0f, 0.0f};
         pass.SetBlendColor(&kTransparentBlack);
         pass.EndPass();
     }
@@ -305,10 +305,10 @@
 TEST_F(SetBlendColorTest, AnyValueAllowed) {
     DummyRenderPass renderPass(device);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
-        constexpr dawn::Color kAnyColorValue{-1.0f, 42.0f, -0.0f, 0.0f};
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        constexpr wgpu::Color kAnyColorValue{-1.0f, 42.0f, -0.0f, 0.0f};
         pass.SetBlendColor(&kAnyColorValue);
         pass.EndPass();
     }
@@ -322,9 +322,9 @@
 TEST_F(SetStencilReferenceTest, Success) {
     DummyRenderPass renderPass(device);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetStencilReference(0);
         pass.EndPass();
     }
@@ -335,9 +335,9 @@
 TEST_F(SetStencilReferenceTest, AllBitsAllowed) {
     DummyRenderPass renderPass(device);
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetStencilReference(0xFFFFFFFF);
         pass.EndPass();
     }
diff --git a/src/tests/unittests/validation/ErrorScopeValidationTests.cpp b/src/tests/unittests/validation/ErrorScopeValidationTests.cpp
index 8d2c749..817ce70 100644
--- a/src/tests/unittests/validation/ErrorScopeValidationTests.cpp
+++ b/src/tests/unittests/validation/ErrorScopeValidationTests.cpp
@@ -20,11 +20,11 @@
 
 class MockDevicePopErrorScopeCallback {
   public:
-    MOCK_METHOD3(Call, void(DawnErrorType type, const char* message, void* userdata));
+    MOCK_METHOD3(Call, void(WGPUErrorType type, const char* message, void* userdata));
 };
 
 static std::unique_ptr<MockDevicePopErrorScopeCallback> mockDevicePopErrorScopeCallback;
-static void ToMockDevicePopErrorScopeCallback(DawnErrorType type,
+static void ToMockDevicePopErrorScopeCallback(WGPUErrorType type,
                                               const char* message,
                                               void* userdata) {
     mockDevicePopErrorScopeCallback->Call(type, message, userdata);
@@ -46,73 +46,71 @@
 
 // Test the simple success case.
 TEST_F(ErrorScopeValidationTest, Success) {
-    device.PushErrorScope(dawn::ErrorFilter::Validation);
+    device.PushErrorScope(wgpu::ErrorFilter::Validation);
 
-    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(DAWN_ERROR_TYPE_NO_ERROR, _, this)).Times(1);
+    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_NoError, _, this)).Times(1);
     device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this);
 }
 
 // Test the simple case where the error scope catches an error.
 TEST_F(ErrorScopeValidationTest, CatchesError) {
-    device.PushErrorScope(dawn::ErrorFilter::Validation);
+    device.PushErrorScope(wgpu::ErrorFilter::Validation);
 
-    dawn::BufferDescriptor desc = {};
-    desc.usage = static_cast<dawn::BufferUsage>(DAWN_BUFFER_USAGE_FORCE32);
+    wgpu::BufferDescriptor desc = {};
+    desc.usage = static_cast<wgpu::BufferUsage>(WGPUBufferUsage_Force32);
     device.CreateBuffer(&desc);
 
-    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(DAWN_ERROR_TYPE_VALIDATION, _, this))
-        .Times(1);
+    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_Validation, _, this)).Times(1);
     device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this);
 }
 
 // Test that errors bubble to the parent scope if not handled by the current scope.
 TEST_F(ErrorScopeValidationTest, ErrorBubbles) {
-    device.PushErrorScope(dawn::ErrorFilter::Validation);
-    device.PushErrorScope(dawn::ErrorFilter::OutOfMemory);
+    device.PushErrorScope(wgpu::ErrorFilter::Validation);
+    device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
 
-    dawn::BufferDescriptor desc = {};
-    desc.usage = static_cast<dawn::BufferUsage>(DAWN_BUFFER_USAGE_FORCE32);
+    wgpu::BufferDescriptor desc = {};
+    desc.usage = static_cast<wgpu::BufferUsage>(WGPUBufferUsage_Force32);
     device.CreateBuffer(&desc);
 
     // OutOfMemory does not match Validation error.
-    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(DAWN_ERROR_TYPE_NO_ERROR, _, this)).Times(1);
+    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_NoError, _, this)).Times(1);
     device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this);
 
     // Parent validation error scope captures the error.
-    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(DAWN_ERROR_TYPE_VALIDATION, _, this + 1))
+    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_Validation, _, this + 1))
         .Times(1);
     device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this + 1);
 }
 
 // Test that if an error scope matches an error, it does not bubble to the parent scope.
 TEST_F(ErrorScopeValidationTest, HandledErrorsStopBubbling) {
-    device.PushErrorScope(dawn::ErrorFilter::OutOfMemory);
-    device.PushErrorScope(dawn::ErrorFilter::Validation);
+    device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
+    device.PushErrorScope(wgpu::ErrorFilter::Validation);
 
-    dawn::BufferDescriptor desc = {};
-    desc.usage = static_cast<dawn::BufferUsage>(DAWN_BUFFER_USAGE_FORCE32);
+    wgpu::BufferDescriptor desc = {};
+    desc.usage = static_cast<wgpu::BufferUsage>(WGPUBufferUsage_Force32);
     device.CreateBuffer(&desc);
 
     // Inner scope catches the error.
-    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(DAWN_ERROR_TYPE_VALIDATION, _, this))
-        .Times(1);
+    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_Validation, _, this)).Times(1);
     device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this);
 
     // Parent scope does not see the error.
-    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(DAWN_ERROR_TYPE_NO_ERROR, _, this + 1))
+    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_NoError, _, this + 1))
         .Times(1);
     device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this + 1);
 }
 
 // Test that if no error scope handles an error, it goes to the device UncapturedError callback
 TEST_F(ErrorScopeValidationTest, UnhandledErrorsMatchUncapturedErrorCallback) {
-    device.PushErrorScope(dawn::ErrorFilter::OutOfMemory);
+    device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
 
-    dawn::BufferDescriptor desc = {};
-    desc.usage = static_cast<dawn::BufferUsage>(DAWN_BUFFER_USAGE_FORCE32);
+    wgpu::BufferDescriptor desc = {};
+    desc.usage = static_cast<wgpu::BufferUsage>(WGPUBufferUsage_Force32);
     ASSERT_DEVICE_ERROR(device.CreateBuffer(&desc));
 
-    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(DAWN_ERROR_TYPE_NO_ERROR, _, this)).Times(1);
+    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_NoError, _, this)).Times(1);
     device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this);
 }
 
@@ -123,9 +121,9 @@
 
     // Too many pops
     {
-        device.PushErrorScope(dawn::ErrorFilter::Validation);
+        device.PushErrorScope(wgpu::ErrorFilter::Validation);
 
-        EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(DAWN_ERROR_TYPE_NO_ERROR, _, this + 1))
+        EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_NoError, _, this + 1))
             .Times(1);
         device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this + 1);
 
@@ -136,13 +134,13 @@
 // Test that error scopes do not call their callbacks until after an enclosed Queue::Submit
 // completes
 TEST_F(ErrorScopeValidationTest, CallbackAfterQueueSubmit) {
-    dawn::Queue queue = device.CreateQueue();
+    wgpu::Queue queue = device.CreateQueue();
 
-    device.PushErrorScope(dawn::ErrorFilter::OutOfMemory);
+    device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
     queue.Submit(0, nullptr);
     device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this);
 
-    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(DAWN_ERROR_TYPE_NO_ERROR, _, this)).Times(1);
+    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_NoError, _, this)).Times(1);
 
     // Side effects of Queue::Submit only are seen after Tick()
     device.Tick();
@@ -151,16 +149,16 @@
 // Test that parent error scopes do not call their callbacks until after an enclosed Queue::Submit
 // completes
 TEST_F(ErrorScopeValidationTest, CallbackAfterQueueSubmitNested) {
-    dawn::Queue queue = device.CreateQueue();
+    wgpu::Queue queue = device.CreateQueue();
 
-    device.PushErrorScope(dawn::ErrorFilter::OutOfMemory);
-    device.PushErrorScope(dawn::ErrorFilter::OutOfMemory);
+    device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
+    device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
     queue.Submit(0, nullptr);
     device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this);
     device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this + 1);
 
-    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(DAWN_ERROR_TYPE_NO_ERROR, _, this)).Times(1);
-    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(DAWN_ERROR_TYPE_NO_ERROR, _, this + 1))
+    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_NoError, _, this)).Times(1);
+    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_NoError, _, this + 1))
         .Times(1);
 
     // Side effects of Queue::Submit only are seen after Tick()
@@ -169,18 +167,18 @@
 
 // Test a callback that returns asynchronously followed by a synchronous one
 TEST_F(ErrorScopeValidationTest, AsynchronousThenSynchronous) {
-    dawn::Queue queue = device.CreateQueue();
+    wgpu::Queue queue = device.CreateQueue();
 
-    device.PushErrorScope(dawn::ErrorFilter::OutOfMemory);
+    device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
     queue.Submit(0, nullptr);
     device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this);
 
-    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(DAWN_ERROR_TYPE_NO_ERROR, _, this + 1))
+    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_NoError, _, this + 1))
         .Times(1);
-    device.PushErrorScope(dawn::ErrorFilter::OutOfMemory);
+    device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
     device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this + 1);
 
-    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(DAWN_ERROR_TYPE_NO_ERROR, _, this)).Times(1);
+    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_NoError, _, this)).Times(1);
 
     // Side effects of Queue::Submit only are seen after Tick()
     device.Tick();
@@ -188,12 +186,12 @@
 
 // Test that if the device is destroyed before the callback occurs, it is called with UNKNOWN.
 TEST_F(ErrorScopeValidationTest, DeviceDestroyedBeforeCallback) {
-    dawn::Queue queue = device.CreateQueue();
+    wgpu::Queue queue = device.CreateQueue();
 
-    device.PushErrorScope(dawn::ErrorFilter::OutOfMemory);
+    device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
     queue.Submit(0, nullptr);
     device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this);
 
-    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(DAWN_ERROR_TYPE_UNKNOWN, _, this)).Times(1);
+    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_Unknown, _, this)).Times(1);
     device = nullptr;
 }
diff --git a/src/tests/unittests/validation/FenceValidationTests.cpp b/src/tests/unittests/validation/FenceValidationTests.cpp
index 8cb1787..4a24cf0 100644
--- a/src/tests/unittests/validation/FenceValidationTests.cpp
+++ b/src/tests/unittests/validation/FenceValidationTests.cpp
@@ -20,23 +20,23 @@
 
 class MockFenceOnCompletionCallback {
   public:
-    MOCK_METHOD2(Call, void(DawnFenceCompletionStatus status, void* userdata));
+    MOCK_METHOD2(Call, void(WGPUFenceCompletionStatus status, void* userdata));
 };
 
 struct FenceOnCompletionExpectation {
-    dawn::Fence fence;
+    wgpu::Fence fence;
     uint64_t value;
-    DawnFenceCompletionStatus status;
+    WGPUFenceCompletionStatus status;
 };
 
 static std::unique_ptr<MockFenceOnCompletionCallback> mockFenceOnCompletionCallback;
-static void ToMockFenceOnCompletionCallback(DawnFenceCompletionStatus status, void* userdata) {
+static void ToMockFenceOnCompletionCallback(WGPUFenceCompletionStatus status, void* userdata) {
     mockFenceOnCompletionCallback->Call(status, userdata);
 }
 
 class FenceValidationTest : public ValidationTest {
   protected:
-    void TestOnCompletion(dawn::Fence fence, uint64_t value, DawnFenceCompletionStatus status) {
+    void TestOnCompletion(wgpu::Fence fence, uint64_t value, WGPUFenceCompletionStatus status) {
         FenceOnCompletionExpectation* expectation = new FenceOnCompletionExpectation;
         expectation->fence = fence;
         expectation->value = value;
@@ -50,7 +50,7 @@
         device.Tick();
     }
 
-    dawn::Queue queue;
+    wgpu::Queue queue;
 
   private:
     void SetUp() override {
@@ -72,7 +72,7 @@
 TEST_F(FenceValidationTest, CreationSuccess) {
     // Success
     {
-        dawn::FenceDescriptor descriptor;
+        wgpu::FenceDescriptor descriptor;
         descriptor.initialValue = 0;
         queue.CreateFence(&descriptor);
     }
@@ -81,9 +81,9 @@
 TEST_F(FenceValidationTest, GetCompletedValue) {
     // Starts at initial value
     {
-        dawn::FenceDescriptor descriptor;
+        wgpu::FenceDescriptor descriptor;
         descriptor.initialValue = 1;
-        dawn::Fence fence = queue.CreateFence(&descriptor);
+        wgpu::Fence fence = queue.CreateFence(&descriptor);
         EXPECT_EQ(fence.GetCompletedValue(), 1u);
     }
 }
@@ -91,35 +91,33 @@
 // Test that OnCompletion handlers are called immediately for
 // already completed fence values
 TEST_F(FenceValidationTest, OnCompletionImmediate) {
-    dawn::FenceDescriptor descriptor;
+    wgpu::FenceDescriptor descriptor;
     descriptor.initialValue = 1;
-    dawn::Fence fence = queue.CreateFence(&descriptor);
+    wgpu::Fence fence = queue.CreateFence(&descriptor);
 
-    EXPECT_CALL(*mockFenceOnCompletionCallback,
-                Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, this + 0))
+    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 0))
         .Times(1);
     fence.OnCompletion(0u, ToMockFenceOnCompletionCallback, this + 0);
 
-    EXPECT_CALL(*mockFenceOnCompletionCallback,
-                Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, this + 1))
+    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 1))
         .Times(1);
     fence.OnCompletion(1u, ToMockFenceOnCompletionCallback, this + 1);
 }
 
 // Test setting OnCompletion handlers for values > signaled value
 TEST_F(FenceValidationTest, OnCompletionLargerThanSignaled) {
-    dawn::FenceDescriptor descriptor;
+    wgpu::FenceDescriptor descriptor;
     descriptor.initialValue = 1;
-    dawn::Fence fence = queue.CreateFence(&descriptor);
+    wgpu::Fence fence = queue.CreateFence(&descriptor);
 
     // Cannot signal for values > signaled value
-    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(DAWN_FENCE_COMPLETION_STATUS_ERROR, nullptr))
+    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Error, nullptr))
         .Times(1);
     ASSERT_DEVICE_ERROR(fence.OnCompletion(2u, ToMockFenceOnCompletionCallback, nullptr));
 
     // Can set handler after signaling
     queue.Signal(fence, 2);
-    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, nullptr))
+    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, nullptr))
         .Times(1);
     fence.OnCompletion(2u, ToMockFenceOnCompletionCallback, nullptr);
 
@@ -127,14 +125,14 @@
 }
 
 TEST_F(FenceValidationTest, GetCompletedValueInsideCallback) {
-    dawn::FenceDescriptor descriptor;
+    wgpu::FenceDescriptor descriptor;
     descriptor.initialValue = 1;
-    dawn::Fence fence = queue.CreateFence(&descriptor);
+    wgpu::Fence fence = queue.CreateFence(&descriptor);
 
     queue.Signal(fence, 3);
     fence.OnCompletion(2u, ToMockFenceOnCompletionCallback, nullptr);
-    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, nullptr))
-        .WillOnce(Invoke([&](DawnFenceCompletionStatus status, void* userdata) {
+    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, nullptr))
+        .WillOnce(Invoke([&](WGPUFenceCompletionStatus status, void* userdata) {
             EXPECT_EQ(fence.GetCompletedValue(), 3u);
         }));
 
@@ -142,13 +140,13 @@
 }
 
 TEST_F(FenceValidationTest, GetCompletedValueAfterCallback) {
-    dawn::FenceDescriptor descriptor;
+    wgpu::FenceDescriptor descriptor;
     descriptor.initialValue = 1;
-    dawn::Fence fence = queue.CreateFence(&descriptor);
+    wgpu::Fence fence = queue.CreateFence(&descriptor);
 
     queue.Signal(fence, 2);
     fence.OnCompletion(2u, ToMockFenceOnCompletionCallback, nullptr);
-    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, nullptr))
+    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, nullptr))
         .Times(1);
 
     Flush();
@@ -156,9 +154,9 @@
 }
 
 TEST_F(FenceValidationTest, SignalError) {
-    dawn::FenceDescriptor descriptor;
+    wgpu::FenceDescriptor descriptor;
     descriptor.initialValue = 1;
-    dawn::Fence fence = queue.CreateFence(&descriptor);
+    wgpu::Fence fence = queue.CreateFence(&descriptor);
 
     // value < fence signaled value
     ASSERT_DEVICE_ERROR(queue.Signal(fence, 0));
@@ -168,9 +166,9 @@
 }
 
 TEST_F(FenceValidationTest, SignalSuccess) {
-    dawn::FenceDescriptor descriptor;
+    wgpu::FenceDescriptor descriptor;
     descriptor.initialValue = 1;
-    dawn::Fence fence = queue.CreateFence(&descriptor);
+    wgpu::Fence fence = queue.CreateFence(&descriptor);
 
     // Success
     queue.Signal(fence, 2);
@@ -185,22 +183,22 @@
 
 // Test it is invalid to signal a fence on a different queue than it was created on
 TEST_F(FenceValidationTest, SignalWrongQueue) {
-    dawn::Queue queue2 = device.CreateQueue();
+    wgpu::Queue queue2 = device.CreateQueue();
 
-    dawn::FenceDescriptor descriptor;
+    wgpu::FenceDescriptor descriptor;
     descriptor.initialValue = 1;
-    dawn::Fence fence = queue.CreateFence(&descriptor);
+    wgpu::Fence fence = queue.CreateFence(&descriptor);
 
     ASSERT_DEVICE_ERROR(queue2.Signal(fence, 2));
 }
 
 // Test that signaling a fence on a wrong queue does not update fence signaled value
 TEST_F(FenceValidationTest, SignalWrongQueueDoesNotUpdateValue) {
-    dawn::Queue queue2 = device.CreateQueue();
+    wgpu::Queue queue2 = device.CreateQueue();
 
-    dawn::FenceDescriptor descriptor;
+    wgpu::FenceDescriptor descriptor;
     descriptor.initialValue = 1;
-    dawn::Fence fence = queue.CreateFence(&descriptor);
+    wgpu::Fence fence = queue.CreateFence(&descriptor);
 
     ASSERT_DEVICE_ERROR(queue2.Signal(fence, 2));
 
diff --git a/src/tests/unittests/validation/QueueSubmitValidationTests.cpp b/src/tests/unittests/validation/QueueSubmitValidationTests.cpp
index 0f2a2e8..4c03014 100644
--- a/src/tests/unittests/validation/QueueSubmitValidationTests.cpp
+++ b/src/tests/unittests/validation/QueueSubmitValidationTests.cpp
@@ -21,7 +21,7 @@
 class QueueSubmitValidationTest : public ValidationTest {
 };
 
-static void StoreTrueMapWriteCallback(DawnBufferMapAsyncStatus status,
+static void StoreTrueMapWriteCallback(WGPUBufferMapAsyncStatus status,
                                       void*,
                                       uint64_t,
                                       void* userdata) {
@@ -31,24 +31,24 @@
 // Test submitting with a mapped buffer is disallowed
 TEST_F(QueueSubmitValidationTest, SubmitWithMappedBuffer) {
     // Create a map-write buffer.
-    dawn::BufferDescriptor descriptor;
-    descriptor.usage = dawn::BufferUsage::MapWrite | dawn::BufferUsage::CopySrc;
+    wgpu::BufferDescriptor descriptor;
+    descriptor.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
     descriptor.size = 4;
-    dawn::Buffer buffer = device.CreateBuffer(&descriptor);
+    wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
 
     // Create a fake copy destination buffer
-    descriptor.usage = dawn::BufferUsage::CopyDst;
-    dawn::Buffer targetBuffer = device.CreateBuffer(&descriptor);
+    descriptor.usage = wgpu::BufferUsage::CopyDst;
+    wgpu::Buffer targetBuffer = device.CreateBuffer(&descriptor);
 
     // Create a command buffer that reads from the mappable buffer.
-    dawn::CommandBuffer commands;
+    wgpu::CommandBuffer commands;
     {
-        dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+        wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
         encoder.CopyBufferToBuffer(buffer, 0, targetBuffer, 0, 4);
         commands = encoder.Finish();
     }
 
-    dawn::Queue queue = device.CreateQueue();
+    wgpu::Queue queue = device.CreateQueue();
 
     // Submitting when the buffer has never been mapped should succeed
     queue.Submit(1, &commands);
diff --git a/src/tests/unittests/validation/RenderBundleValidationTests.cpp b/src/tests/unittests/validation/RenderBundleValidationTests.cpp
index 3c96270..b2dbb34 100644
--- a/src/tests/unittests/validation/RenderBundleValidationTests.cpp
+++ b/src/tests/unittests/validation/RenderBundleValidationTests.cpp
@@ -47,16 +47,16 @@
               void main() {
               })");
 
-            dawn::BindGroupLayout bgls[] = {
+            wgpu::BindGroupLayout bgls[] = {
                 utils::MakeBindGroupLayout(
-                    device, {{0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer}}),
+                    device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}}),
                 utils::MakeBindGroupLayout(
                     device, {
-                                {0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer},
-                                {1, dawn::ShaderStage::Fragment, dawn::BindingType::StorageBuffer},
+                                {0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer},
+                                {1, wgpu::ShaderStage::Fragment, wgpu::BindingType::StorageBuffer},
                             })};
 
-            dawn::PipelineLayoutDescriptor pipelineLayoutDesc = {};
+            wgpu::PipelineLayoutDescriptor pipelineLayoutDesc = {};
             pipelineLayoutDesc.bindGroupLayoutCount = 2;
             pipelineLayoutDesc.bindGroupLayouts = bgls;
 
@@ -67,22 +67,22 @@
             pipeline = device.CreateRenderPipeline(&descriptor);
 
             float data[4];
-            dawn::Buffer buffer = utils::CreateBufferFromData(device, data, 4 * sizeof(float),
-                                                              dawn::BufferUsage::Uniform);
+            wgpu::Buffer buffer = utils::CreateBufferFromData(device, data, 4 * sizeof(float),
+                                                              wgpu::BufferUsage::Uniform);
 
             constexpr static float kVertices[] = {-1.f, 1.f, 1.f, -1.f, -1.f, 1.f};
 
             vertexBuffer = utils::CreateBufferFromData(device, kVertices, sizeof(kVertices),
-                                                       dawn::BufferUsage::Vertex);
+                                                       wgpu::BufferUsage::Vertex);
 
             // Dummy storage buffer.
-            dawn::Buffer storageBuffer = utils::CreateBufferFromData(
-                device, kVertices, sizeof(kVertices), dawn::BufferUsage::Storage);
+            wgpu::Buffer storageBuffer = utils::CreateBufferFromData(
+                device, kVertices, sizeof(kVertices), wgpu::BufferUsage::Storage);
 
             // Vertex buffer with storage usage for testing read+write error usage.
             vertexStorageBuffer =
                 utils::CreateBufferFromData(device, kVertices, sizeof(kVertices),
-                                            dawn::BufferUsage::Vertex | dawn::BufferUsage::Storage);
+                                            wgpu::BufferUsage::Vertex | wgpu::BufferUsage::Storage);
 
             bg0 = utils::MakeBindGroup(device, bgls[0], {{0, buffer, 0, 4 * sizeof(float)}});
             bg1 = utils::MakeBindGroup(
@@ -101,19 +101,19 @@
             descriptor->cVertexInput.bufferCount = 1;
             descriptor->cVertexInput.cBuffers[0].stride = 2 * sizeof(float);
             descriptor->cVertexInput.cBuffers[0].attributeCount = 1;
-            descriptor->cVertexInput.cAttributes[0].format = dawn::VertexFormat::Float2;
+            descriptor->cVertexInput.cAttributes[0].format = wgpu::VertexFormat::Float2;
             descriptor->cVertexInput.cAttributes[0].shaderLocation = 0;
         }
 
-        dawn::ShaderModule vsModule;
-        dawn::ShaderModule fsModule;
-        dawn::PipelineLayout pipelineLayout;
-        dawn::RenderPipeline pipeline;
-        dawn::Buffer vertexBuffer;
-        dawn::Buffer vertexStorageBuffer;
-        dawn::BindGroup bg0;
-        dawn::BindGroup bg1;
-        dawn::BindGroup bg1Vertex;
+        wgpu::ShaderModule vsModule;
+        wgpu::ShaderModule fsModule;
+        wgpu::PipelineLayout pipelineLayout;
+        wgpu::RenderPipeline pipeline;
+        wgpu::Buffer vertexBuffer;
+        wgpu::Buffer vertexStorageBuffer;
+        wgpu::BindGroup bg0;
+        wgpu::BindGroup bg1;
+        wgpu::BindGroup bg1Vertex;
     };
 
 }  // anonymous namespace
@@ -126,11 +126,11 @@
     desc.colorFormatsCount = 1;
     desc.cColorFormats[0] = renderPass.attachmentFormat;
 
-    dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
-    dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
+    wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+    wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish();
 
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-    dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
     pass.ExecuteBundles(1, &renderBundle);
     pass.EndPass();
     commandEncoder.Finish();
@@ -140,8 +140,8 @@
 TEST_F(RenderBundleValidationTest, ZeroBundles) {
     DummyRenderPass renderPass(device);
 
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-    dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
     pass.ExecuteBundles(0, nullptr);
     pass.EndPass();
     commandEncoder.Finish();
@@ -155,16 +155,16 @@
     desc.colorFormatsCount = 1;
     desc.cColorFormats[0] = renderPass.attachmentFormat;
 
-    dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+    wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
     renderBundleEncoder.SetPipeline(pipeline);
     renderBundleEncoder.SetBindGroup(0, bg0);
     renderBundleEncoder.SetBindGroup(1, bg1);
     renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
     renderBundleEncoder.Draw(3, 0, 0, 0);
-    dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
+    wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish();
 
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-    dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
     pass.ExecuteBundles(1, &renderBundle);
     pass.EndPass();
     commandEncoder.Finish();
@@ -180,7 +180,7 @@
 
     // Test a single debug group works.
     {
-        dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+        wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
         renderBundleEncoder.PushDebugGroup("group");
         renderBundleEncoder.PopDebugGroup();
         renderBundleEncoder.Finish();
@@ -188,7 +188,7 @@
 
     // Test nested debug groups work.
     {
-        dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+        wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
         renderBundleEncoder.PushDebugGroup("group");
         renderBundleEncoder.PushDebugGroup("group2");
         renderBundleEncoder.PopDebugGroup();
@@ -198,14 +198,14 @@
 
     // Test popping when no group is pushed is invalid.
     {
-        dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+        wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
         renderBundleEncoder.PopDebugGroup();
         ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish());
     }
 
     // Test popping too many times is invalid.
     {
-        dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+        wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
         renderBundleEncoder.PushDebugGroup("group");
         renderBundleEncoder.PopDebugGroup();
         renderBundleEncoder.PopDebugGroup();
@@ -214,14 +214,14 @@
 
     // Test that a single debug group must be popped.
     {
-        dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+        wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
         renderBundleEncoder.PushDebugGroup("group");
         ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish());
     }
 
     // Test that all debug groups must be popped.
     {
-        dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+        wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
         renderBundleEncoder.PushDebugGroup("group");
         renderBundleEncoder.PushDebugGroup("group2");
         renderBundleEncoder.PopDebugGroup();
@@ -239,9 +239,9 @@
 
     // Render bundle does not inherit pipeline so the draw is invalid.
     {
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
-        dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
 
         pass.SetPipeline(pipeline);
 
@@ -249,7 +249,7 @@
         renderBundleEncoder.SetBindGroup(1, bg1);
         renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
         renderBundleEncoder.Draw(3, 0, 0, 0);
-        ASSERT_DEVICE_ERROR(dawn::RenderBundle renderBundle = renderBundleEncoder.Finish());
+        ASSERT_DEVICE_ERROR(wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish());
 
         pass.ExecuteBundles(1, &renderBundle);
         pass.EndPass();
@@ -258,9 +258,9 @@
 
     // Render bundle does not inherit bind groups so the draw is invalid.
     {
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
-        dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
 
         pass.SetBindGroup(0, bg0);
         pass.SetBindGroup(1, bg1);
@@ -268,7 +268,7 @@
         renderBundleEncoder.SetPipeline(pipeline);
         renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
         renderBundleEncoder.Draw(3, 0, 0, 0);
-        ASSERT_DEVICE_ERROR(dawn::RenderBundle renderBundle = renderBundleEncoder.Finish());
+        ASSERT_DEVICE_ERROR(wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish());
 
         pass.ExecuteBundles(1, &renderBundle);
         pass.EndPass();
@@ -277,9 +277,9 @@
 
     // Render bundle does not inherit pipeline and bind groups so the draw is invalid.
     {
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
-        dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
 
         pass.SetPipeline(pipeline);
         pass.SetBindGroup(0, bg0);
@@ -287,7 +287,7 @@
 
         renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
         renderBundleEncoder.Draw(3, 0, 0, 0);
-        ASSERT_DEVICE_ERROR(dawn::RenderBundle renderBundle = renderBundleEncoder.Finish());
+        ASSERT_DEVICE_ERROR(wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish());
 
         pass.ExecuteBundles(1, &renderBundle);
         pass.EndPass();
@@ -296,9 +296,9 @@
 
     // Render bundle does not inherit buffers so the draw is invalid.
     {
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
-        dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
 
         pass.SetVertexBuffer(0, vertexBuffer);
 
@@ -306,7 +306,7 @@
         renderBundleEncoder.SetBindGroup(0, bg0);
         renderBundleEncoder.SetBindGroup(1, bg1);
         renderBundleEncoder.Draw(3, 0, 0, 0);
-        ASSERT_DEVICE_ERROR(dawn::RenderBundle renderBundle = renderBundleEncoder.Finish());
+        ASSERT_DEVICE_ERROR(wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish());
 
         pass.ExecuteBundles(1, &renderBundle);
         pass.EndPass();
@@ -324,12 +324,12 @@
 
     // Render bundle does not persist pipeline so the draw is invalid.
     {
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
 
-        dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+        wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
         renderBundleEncoder.SetPipeline(pipeline);
-        dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
+        wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish();
 
         pass.ExecuteBundles(1, &renderBundle);
         pass.SetBindGroup(0, bg0);
@@ -343,13 +343,13 @@
 
     // Render bundle does not persist bind groups so the draw is invalid.
     {
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
 
-        dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+        wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
         renderBundleEncoder.SetBindGroup(0, bg0);
         renderBundleEncoder.SetBindGroup(1, bg1);
-        dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
+        wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish();
 
         pass.ExecuteBundles(1, &renderBundle);
         pass.SetPipeline(pipeline);
@@ -362,14 +362,14 @@
 
     // Render bundle does not persist pipeline and bind groups so the draw is invalid.
     {
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
 
-        dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+        wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
         renderBundleEncoder.SetPipeline(pipeline);
         renderBundleEncoder.SetBindGroup(0, bg0);
         renderBundleEncoder.SetBindGroup(1, bg1);
-        dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
+        wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish();
 
         pass.ExecuteBundles(1, &renderBundle);
         pass.SetVertexBuffer(0, vertexBuffer);
@@ -381,12 +381,12 @@
 
     // Render bundle does not persist buffers so the draw is invalid.
     {
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
 
-        dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+        wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
         renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
-        dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
+        wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish();
 
         pass.ExecuteBundles(1, &renderBundle);
         pass.SetPipeline(pipeline);
@@ -407,13 +407,13 @@
     desc.colorFormatsCount = 1;
     desc.cColorFormats[0] = renderPass.attachmentFormat;
 
-    dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
-    dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
+    wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+    wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish();
 
     // Render bundle clears pipeline so the draw is invalid.
     {
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
 
         pass.SetPipeline(pipeline);
         pass.ExecuteBundles(1, &renderBundle);
@@ -428,8 +428,8 @@
 
     // Render bundle clears bind groups so the draw is invalid.
     {
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
 
         pass.SetBindGroup(0, bg0);
         pass.SetBindGroup(1, bg1);
@@ -444,8 +444,8 @@
 
     // Render bundle clears pipeline and bind groups so the draw is invalid.
     {
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
 
         pass.SetPipeline(pipeline);
         pass.SetBindGroup(0, bg0);
@@ -460,8 +460,8 @@
 
     // Render bundle clears buffers so the draw is invalid.
     {
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
 
         pass.SetVertexBuffer(0, vertexBuffer);
         pass.ExecuteBundles(1, &renderBundle);
@@ -476,8 +476,8 @@
 
     // Test executing 0 bundles does not clear command buffer state.
     {
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
 
         pass.SetPipeline(pipeline);
         pass.SetBindGroup(0, bg0);
@@ -499,9 +499,9 @@
     desc.colorFormatsCount = 1;
     desc.cColorFormats[0] = renderPass.attachmentFormat;
 
-    dawn::RenderBundle renderBundles[2] = {};
+    wgpu::RenderBundle renderBundles[2] = {};
 
-    dawn::RenderBundleEncoder renderBundleEncoder0 = device.CreateRenderBundleEncoder(&desc);
+    wgpu::RenderBundleEncoder renderBundleEncoder0 = device.CreateRenderBundleEncoder(&desc);
     renderBundleEncoder0.SetPipeline(pipeline);
     renderBundleEncoder0.SetBindGroup(0, bg0);
     renderBundleEncoder0.SetBindGroup(1, bg1);
@@ -509,7 +509,7 @@
     renderBundleEncoder0.Draw(3, 1, 0, 0);
     renderBundles[0] = renderBundleEncoder0.Finish();
 
-    dawn::RenderBundleEncoder renderBundleEncoder1 = device.CreateRenderBundleEncoder(&desc);
+    wgpu::RenderBundleEncoder renderBundleEncoder1 = device.CreateRenderBundleEncoder(&desc);
     renderBundleEncoder1.SetPipeline(pipeline);
     renderBundleEncoder1.SetBindGroup(0, bg0);
     renderBundleEncoder1.SetBindGroup(1, bg1);
@@ -517,8 +517,8 @@
     renderBundleEncoder1.Draw(3, 1, 0, 0);
     renderBundles[1] = renderBundleEncoder1.Finish();
 
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-    dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
     pass.ExecuteBundles(2, renderBundles);
     pass.EndPass();
     commandEncoder.Finish();
@@ -532,16 +532,16 @@
     desc.colorFormatsCount = 1;
     desc.cColorFormats[0] = renderPass.attachmentFormat;
 
-    dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+    wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
     renderBundleEncoder.SetPipeline(pipeline);
     renderBundleEncoder.SetBindGroup(0, bg0);
     renderBundleEncoder.SetBindGroup(1, bg1);
     renderBundleEncoder.SetVertexBuffer(0, vertexBuffer);
     renderBundleEncoder.Draw(3, 1, 0, 0);
-    dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
+    wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish();
 
-    dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-    dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+    wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+    wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
     pass.ExecuteBundles(1, &renderBundle);
     pass.ExecuteBundles(1, &renderBundle);
     pass.ExecuteBundles(1, &renderBundle);
@@ -553,9 +553,9 @@
 TEST_F(RenderBundleValidationTest, FinishTwice) {
     utils::ComboRenderBundleEncoderDescriptor desc = {};
     desc.colorFormatsCount = 1;
-    desc.cColorFormats[0] = dawn::TextureFormat::RGBA8Uint;
+    desc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Uint;
 
-    dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+    wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
     renderBundleEncoder.Finish();
     ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish());
 }
@@ -572,14 +572,14 @@
     {
         utils::ComboRenderBundleEncoderDescriptor desc = {};
         desc.colorFormatsCount = 1;
-        desc.cColorFormats[0] = dawn::TextureFormat::RGBA8Uint;
+        desc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Uint;
         device.CreateRenderBundleEncoder(&desc);
     }
 
     // Test success with a depth stencil format.
     {
         utils::ComboRenderBundleEncoderDescriptor desc = {};
-        desc.depthStencilFormat = dawn::TextureFormat::Depth24PlusStencil8;
+        desc.depthStencilFormat = wgpu::TextureFormat::Depth24PlusStencil8;
         device.CreateRenderBundleEncoder(&desc);
     }
 }
@@ -588,14 +588,14 @@
 TEST_F(RenderBundleValidationTest, ColorFormatUndefined) {
     utils::ComboRenderBundleEncoderDescriptor desc = {};
     desc.colorFormatsCount = 1;
-    desc.cColorFormats[0] = dawn::TextureFormat::Undefined;
+    desc.cColorFormats[0] = wgpu::TextureFormat::Undefined;
     ASSERT_DEVICE_ERROR(device.CreateRenderBundleEncoder(&desc));
 }
 
 // Test that the render bundle depth stencil format cannot be set to undefined.
 TEST_F(RenderBundleValidationTest, DepthStencilFormatUndefined) {
     utils::ComboRenderBundleEncoderDescriptor desc = {};
-    desc.depthStencilFormat = dawn::TextureFormat::Undefined;
+    desc.depthStencilFormat = wgpu::TextureFormat::Undefined;
     ASSERT_DEVICE_ERROR(device.CreateRenderBundleEncoder(&desc));
 }
 
@@ -607,12 +607,12 @@
     desc.colorFormatsCount = 1;
     desc.cColorFormats[0] = renderPass.attachmentFormat;
 
-    dawn::RenderBundle renderBundle0;
-    dawn::RenderBundle renderBundle1;
+    wgpu::RenderBundle renderBundle0;
+    wgpu::RenderBundle renderBundle1;
 
     // First base case is successful. |bg1Vertex| does not reference |vertexBuffer|.
     {
-        dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+        wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
         renderBundleEncoder.SetPipeline(pipeline);
         renderBundleEncoder.SetBindGroup(0, bg0);
         renderBundleEncoder.SetBindGroup(1, bg1Vertex);
@@ -623,7 +623,7 @@
 
     // Second base case is successful. |bg1| does not reference |vertexStorageBuffer|
     {
-        dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+        wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
         renderBundleEncoder.SetPipeline(pipeline);
         renderBundleEncoder.SetBindGroup(0, bg0);
         renderBundleEncoder.SetBindGroup(1, bg1);
@@ -635,7 +635,7 @@
     // Test that a render bundle which sets a buffer as both vertex and storage is invalid.
     // |bg1Vertex| references |vertexStorageBuffer|
     {
-        dawn::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
+        wgpu::RenderBundleEncoder renderBundleEncoder = device.CreateRenderBundleEncoder(&desc);
         renderBundleEncoder.SetPipeline(pipeline);
         renderBundleEncoder.SetBindGroup(0, bg0);
         renderBundleEncoder.SetBindGroup(1, bg1Vertex);
@@ -649,8 +649,8 @@
     // renderBundle0 uses |vertexStorageBuffer| as a storage buffer.
     // renderBundle1 uses |vertexStorageBuffer| as a vertex buffer.
     {
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
         pass.ExecuteBundles(1, &renderBundle0);
         pass.ExecuteBundles(1, &renderBundle1);
         pass.EndPass();
@@ -661,8 +661,8 @@
     // The render pass uses |vertexStorageBuffer| as a storage buffer.
     // renderBundle1 uses |vertexStorageBuffer| as a vertex buffer.
     {
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
 
         pass.SetPipeline(pipeline);
         pass.SetBindGroup(0, bg0);
@@ -679,8 +679,8 @@
     // renderBundle0 uses |vertexStorageBuffer| as a storage buffer.
     // The render pass uses |vertexStorageBuffer| as a vertex buffer.
     {
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
 
         pass.ExecuteBundles(1, &renderBundle0);
 
@@ -699,16 +699,16 @@
 TEST_F(RenderBundleValidationTest, PipelineColorFormatMismatch) {
     utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
     renderBundleDesc.colorFormatsCount = 3;
-    renderBundleDesc.cColorFormats[0] = dawn::TextureFormat::RGBA8Unorm;
-    renderBundleDesc.cColorFormats[1] = dawn::TextureFormat::RG16Float;
-    renderBundleDesc.cColorFormats[2] = dawn::TextureFormat::R16Sint;
+    renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
+    renderBundleDesc.cColorFormats[1] = wgpu::TextureFormat::RG16Float;
+    renderBundleDesc.cColorFormats[2] = wgpu::TextureFormat::R16Sint;
 
     auto SetupRenderPipelineDescForTest = [this](utils::ComboRenderPipelineDescriptor* desc) {
         InitializeRenderPipelineDescriptor(desc);
         desc->colorStateCount = 3;
-        desc->cColorStates[0].format = dawn::TextureFormat::RGBA8Unorm;
-        desc->cColorStates[1].format = dawn::TextureFormat::RG16Float;
-        desc->cColorStates[2].format = dawn::TextureFormat::R16Sint;
+        desc->cColorStates[0].format = wgpu::TextureFormat::RGBA8Unorm;
+        desc->cColorStates[1].format = wgpu::TextureFormat::RG16Float;
+        desc->cColorStates[2].format = wgpu::TextureFormat::R16Sint;
     };
 
     // Test the success case.
@@ -716,9 +716,9 @@
         utils::ComboRenderPipelineDescriptor desc(device);
         SetupRenderPipelineDescForTest(&desc);
 
-        dawn::RenderBundleEncoder renderBundleEncoder =
+        wgpu::RenderBundleEncoder renderBundleEncoder =
             device.CreateRenderBundleEncoder(&renderBundleDesc);
-        dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
+        wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
         renderBundleEncoder.SetPipeline(pipeline);
         renderBundleEncoder.Finish();
     }
@@ -727,11 +727,11 @@
     {
         utils::ComboRenderPipelineDescriptor desc(device);
         SetupRenderPipelineDescForTest(&desc);
-        desc.cColorStates[1].format = dawn::TextureFormat::RGBA8Unorm;
+        desc.cColorStates[1].format = wgpu::TextureFormat::RGBA8Unorm;
 
-        dawn::RenderBundleEncoder renderBundleEncoder =
+        wgpu::RenderBundleEncoder renderBundleEncoder =
             device.CreateRenderBundleEncoder(&renderBundleDesc);
-        dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
+        wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
         renderBundleEncoder.SetPipeline(pipeline);
         ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish());
     }
@@ -742,9 +742,9 @@
         SetupRenderPipelineDescForTest(&desc);
         desc.colorStateCount = 2;
 
-        dawn::RenderBundleEncoder renderBundleEncoder =
+        wgpu::RenderBundleEncoder renderBundleEncoder =
             device.CreateRenderBundleEncoder(&renderBundleDesc);
-        dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
+        wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
         renderBundleEncoder.SetPipeline(pipeline);
         ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish());
     }
@@ -754,15 +754,15 @@
 TEST_F(RenderBundleValidationTest, PipelineDepthStencilFormatMismatch) {
     utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
     renderBundleDesc.colorFormatsCount = 1;
-    renderBundleDesc.cColorFormats[0] = dawn::TextureFormat::RGBA8Unorm;
-    renderBundleDesc.depthStencilFormat = dawn::TextureFormat::Depth24PlusStencil8;
+    renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
+    renderBundleDesc.depthStencilFormat = wgpu::TextureFormat::Depth24PlusStencil8;
 
     auto SetupRenderPipelineDescForTest = [this](utils::ComboRenderPipelineDescriptor* desc) {
         InitializeRenderPipelineDescriptor(desc);
         desc->colorStateCount = 1;
-        desc->cColorStates[0].format = dawn::TextureFormat::RGBA8Unorm;
+        desc->cColorStates[0].format = wgpu::TextureFormat::RGBA8Unorm;
         desc->depthStencilState = &desc->cDepthStencilState;
-        desc->cDepthStencilState.format = dawn::TextureFormat::Depth24PlusStencil8;
+        desc->cDepthStencilState.format = wgpu::TextureFormat::Depth24PlusStencil8;
     };
 
     // Test the success case.
@@ -770,9 +770,9 @@
         utils::ComboRenderPipelineDescriptor desc(device);
         SetupRenderPipelineDescForTest(&desc);
 
-        dawn::RenderBundleEncoder renderBundleEncoder =
+        wgpu::RenderBundleEncoder renderBundleEncoder =
             device.CreateRenderBundleEncoder(&renderBundleDesc);
-        dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
+        wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
         renderBundleEncoder.SetPipeline(pipeline);
         renderBundleEncoder.Finish();
     }
@@ -781,11 +781,11 @@
     {
         utils::ComboRenderPipelineDescriptor desc(device);
         SetupRenderPipelineDescForTest(&desc);
-        desc.cDepthStencilState.format = dawn::TextureFormat::Depth24Plus;
+        desc.cDepthStencilState.format = wgpu::TextureFormat::Depth24Plus;
 
-        dawn::RenderBundleEncoder renderBundleEncoder =
+        wgpu::RenderBundleEncoder renderBundleEncoder =
             device.CreateRenderBundleEncoder(&renderBundleDesc);
-        dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
+        wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
         renderBundleEncoder.SetPipeline(pipeline);
         ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish());
     }
@@ -796,9 +796,9 @@
         SetupRenderPipelineDescForTest(&desc);
         desc.depthStencilState = nullptr;
 
-        dawn::RenderBundleEncoder renderBundleEncoder =
+        wgpu::RenderBundleEncoder renderBundleEncoder =
             device.CreateRenderBundleEncoder(&renderBundleDesc);
-        dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
+        wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
         renderBundleEncoder.SetPipeline(pipeline);
         ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish());
     }
@@ -808,20 +808,20 @@
 TEST_F(RenderBundleValidationTest, PipelineSampleCountMismatch) {
     utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
     renderBundleDesc.colorFormatsCount = 1;
-    renderBundleDesc.cColorFormats[0] = dawn::TextureFormat::RGBA8Unorm;
+    renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
     renderBundleDesc.sampleCount = 4;
 
     utils::ComboRenderPipelineDescriptor renderPipelineDesc(device);
     InitializeRenderPipelineDescriptor(&renderPipelineDesc);
     renderPipelineDesc.colorStateCount = 1;
-    renderPipelineDesc.cColorStates[0].format = dawn::TextureFormat::RGBA8Unorm;
+    renderPipelineDesc.cColorStates[0].format = wgpu::TextureFormat::RGBA8Unorm;
     renderPipelineDesc.sampleCount = 4;
 
     // Test the success case.
     {
-        dawn::RenderBundleEncoder renderBundleEncoder =
+        wgpu::RenderBundleEncoder renderBundleEncoder =
             device.CreateRenderBundleEncoder(&renderBundleDesc);
-        dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc);
+        wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc);
         renderBundleEncoder.SetPipeline(pipeline);
         renderBundleEncoder.Finish();
     }
@@ -830,9 +830,9 @@
     {
         renderPipelineDesc.sampleCount = 1;
 
-        dawn::RenderBundleEncoder renderBundleEncoder =
+        wgpu::RenderBundleEncoder renderBundleEncoder =
             device.CreateRenderBundleEncoder(&renderBundleDesc);
-        dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc);
+        wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&renderPipelineDesc);
         renderBundleEncoder.SetPipeline(pipeline);
         ASSERT_DEVICE_ERROR(renderBundleEncoder.Finish());
     }
@@ -842,26 +842,26 @@
 TEST_F(RenderBundleValidationTest, RenderPassColorFormatMismatch) {
     utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
     renderBundleDesc.colorFormatsCount = 3;
-    renderBundleDesc.cColorFormats[0] = dawn::TextureFormat::RGBA8Unorm;
-    renderBundleDesc.cColorFormats[1] = dawn::TextureFormat::RG16Float;
-    renderBundleDesc.cColorFormats[2] = dawn::TextureFormat::R16Sint;
+    renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
+    renderBundleDesc.cColorFormats[1] = wgpu::TextureFormat::RG16Float;
+    renderBundleDesc.cColorFormats[2] = wgpu::TextureFormat::R16Sint;
 
-    dawn::RenderBundleEncoder renderBundleEncoder =
+    wgpu::RenderBundleEncoder renderBundleEncoder =
         device.CreateRenderBundleEncoder(&renderBundleDesc);
-    dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
+    wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish();
 
-    dawn::TextureDescriptor textureDesc = {};
-    textureDesc.usage = dawn::TextureUsage::OutputAttachment;
-    textureDesc.size = dawn::Extent3D({400, 400, 1});
+    wgpu::TextureDescriptor textureDesc = {};
+    textureDesc.usage = wgpu::TextureUsage::OutputAttachment;
+    textureDesc.size = wgpu::Extent3D({400, 400, 1});
 
-    textureDesc.format = dawn::TextureFormat::RGBA8Unorm;
-    dawn::Texture tex0 = device.CreateTexture(&textureDesc);
+    textureDesc.format = wgpu::TextureFormat::RGBA8Unorm;
+    wgpu::Texture tex0 = device.CreateTexture(&textureDesc);
 
-    textureDesc.format = dawn::TextureFormat::RG16Float;
-    dawn::Texture tex1 = device.CreateTexture(&textureDesc);
+    textureDesc.format = wgpu::TextureFormat::RG16Float;
+    wgpu::Texture tex1 = device.CreateTexture(&textureDesc);
 
-    textureDesc.format = dawn::TextureFormat::R16Sint;
-    dawn::Texture tex2 = device.CreateTexture(&textureDesc);
+    textureDesc.format = wgpu::TextureFormat::R16Sint;
+    wgpu::Texture tex2 = device.CreateTexture(&textureDesc);
 
     // Test the success case
     {
@@ -871,8 +871,8 @@
             tex2.CreateView(),
         });
 
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
         pass.ExecuteBundles(1, &renderBundle);
         pass.EndPass();
         commandEncoder.Finish();
@@ -886,8 +886,8 @@
             tex0.CreateView(),
         });
 
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
         pass.ExecuteBundles(1, &renderBundle);
         pass.EndPass();
         ASSERT_DEVICE_ERROR(commandEncoder.Finish());
@@ -900,8 +900,8 @@
             tex1.CreateView(),
         });
 
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
         pass.ExecuteBundles(1, &renderBundle);
         pass.EndPass();
         ASSERT_DEVICE_ERROR(commandEncoder.Finish());
@@ -913,32 +913,32 @@
 TEST_F(RenderBundleValidationTest, RenderPassDepthStencilFormatMismatch) {
     utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
     renderBundleDesc.colorFormatsCount = 1;
-    renderBundleDesc.cColorFormats[0] = dawn::TextureFormat::RGBA8Unorm;
-    renderBundleDesc.depthStencilFormat = dawn::TextureFormat::Depth24Plus;
+    renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
+    renderBundleDesc.depthStencilFormat = wgpu::TextureFormat::Depth24Plus;
 
-    dawn::RenderBundleEncoder renderBundleEncoder =
+    wgpu::RenderBundleEncoder renderBundleEncoder =
         device.CreateRenderBundleEncoder(&renderBundleDesc);
-    dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
+    wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish();
 
-    dawn::TextureDescriptor textureDesc = {};
-    textureDesc.usage = dawn::TextureUsage::OutputAttachment;
-    textureDesc.size = dawn::Extent3D({400, 400, 1});
+    wgpu::TextureDescriptor textureDesc = {};
+    textureDesc.usage = wgpu::TextureUsage::OutputAttachment;
+    textureDesc.size = wgpu::Extent3D({400, 400, 1});
 
-    textureDesc.format = dawn::TextureFormat::RGBA8Unorm;
-    dawn::Texture tex0 = device.CreateTexture(&textureDesc);
+    textureDesc.format = wgpu::TextureFormat::RGBA8Unorm;
+    wgpu::Texture tex0 = device.CreateTexture(&textureDesc);
 
-    textureDesc.format = dawn::TextureFormat::Depth24Plus;
-    dawn::Texture tex1 = device.CreateTexture(&textureDesc);
+    textureDesc.format = wgpu::TextureFormat::Depth24Plus;
+    wgpu::Texture tex1 = device.CreateTexture(&textureDesc);
 
-    textureDesc.format = dawn::TextureFormat::Depth32Float;
-    dawn::Texture tex2 = device.CreateTexture(&textureDesc);
+    textureDesc.format = wgpu::TextureFormat::Depth32Float;
+    wgpu::Texture tex2 = device.CreateTexture(&textureDesc);
 
     // Test the success case
     {
         utils::ComboRenderPassDescriptor renderPass({tex0.CreateView()}, tex1.CreateView());
 
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
         pass.ExecuteBundles(1, &renderBundle);
         pass.EndPass();
         commandEncoder.Finish();
@@ -948,8 +948,8 @@
     {
         utils::ComboRenderPassDescriptor renderPass({tex0.CreateView()}, tex2.CreateView());
 
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
         pass.ExecuteBundles(1, &renderBundle);
         pass.EndPass();
         ASSERT_DEVICE_ERROR(commandEncoder.Finish());
@@ -959,8 +959,8 @@
     {
         utils::ComboRenderPassDescriptor renderPass({tex0.CreateView()});
 
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
         pass.ExecuteBundles(1, &renderBundle);
         pass.EndPass();
         ASSERT_DEVICE_ERROR(commandEncoder.Finish());
@@ -971,28 +971,28 @@
 TEST_F(RenderBundleValidationTest, RenderPassSampleCountMismatch) {
     utils::ComboRenderBundleEncoderDescriptor renderBundleDesc = {};
     renderBundleDesc.colorFormatsCount = 1;
-    renderBundleDesc.cColorFormats[0] = dawn::TextureFormat::RGBA8Unorm;
+    renderBundleDesc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Unorm;
 
-    dawn::RenderBundleEncoder renderBundleEncoder =
+    wgpu::RenderBundleEncoder renderBundleEncoder =
         device.CreateRenderBundleEncoder(&renderBundleDesc);
-    dawn::RenderBundle renderBundle = renderBundleEncoder.Finish();
+    wgpu::RenderBundle renderBundle = renderBundleEncoder.Finish();
 
-    dawn::TextureDescriptor textureDesc = {};
-    textureDesc.usage = dawn::TextureUsage::OutputAttachment;
-    textureDesc.size = dawn::Extent3D({400, 400, 1});
+    wgpu::TextureDescriptor textureDesc = {};
+    textureDesc.usage = wgpu::TextureUsage::OutputAttachment;
+    textureDesc.size = wgpu::Extent3D({400, 400, 1});
 
-    textureDesc.format = dawn::TextureFormat::RGBA8Unorm;
-    dawn::Texture tex0 = device.CreateTexture(&textureDesc);
+    textureDesc.format = wgpu::TextureFormat::RGBA8Unorm;
+    wgpu::Texture tex0 = device.CreateTexture(&textureDesc);
 
     textureDesc.sampleCount = 4;
-    dawn::Texture tex1 = device.CreateTexture(&textureDesc);
+    wgpu::Texture tex1 = device.CreateTexture(&textureDesc);
 
     // Test the success case
     {
         utils::ComboRenderPassDescriptor renderPass({tex0.CreateView()});
 
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
         pass.ExecuteBundles(1, &renderBundle);
         pass.EndPass();
         commandEncoder.Finish();
@@ -1002,8 +1002,8 @@
     {
         utils::ComboRenderPassDescriptor renderPass({tex1.CreateView()});
 
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
         pass.ExecuteBundles(1, &renderBundle);
         pass.EndPass();
         ASSERT_DEVICE_ERROR(commandEncoder.Finish());
@@ -1017,7 +1017,7 @@
     {
         utils::ComboRenderBundleEncoderDescriptor desc = {};
         desc.colorFormatsCount = 1;
-        desc.cColorFormats[0] = dawn::TextureFormat::Depth24PlusStencil8;
+        desc.cColorFormats[0] = wgpu::TextureFormat::Depth24PlusStencil8;
         ASSERT_DEVICE_ERROR(device.CreateRenderBundleEncoder(&desc));
     }
 
@@ -1025,14 +1025,14 @@
     {
         utils::ComboRenderBundleEncoderDescriptor desc = {};
         desc.colorFormatsCount = 1;
-        desc.cColorFormats[0] = dawn::TextureFormat::RGBA8Snorm;
+        desc.cColorFormats[0] = wgpu::TextureFormat::RGBA8Snorm;
         ASSERT_DEVICE_ERROR(device.CreateRenderBundleEncoder(&desc));
     }
 
     // Test that depth/stencil formats are validated as depth/stencil.
     {
         utils::ComboRenderBundleEncoderDescriptor desc = {};
-        desc.depthStencilFormat = dawn::TextureFormat::RGBA8Unorm;
+        desc.depthStencilFormat = wgpu::TextureFormat::RGBA8Unorm;
         ASSERT_DEVICE_ERROR(device.CreateRenderBundleEncoder(&desc));
     }
 
diff --git a/src/tests/unittests/validation/RenderPassDescriptorValidationTests.cpp b/src/tests/unittests/validation/RenderPassDescriptorValidationTests.cpp
index 6a31293..94d770b 100644
--- a/src/tests/unittests/validation/RenderPassDescriptorValidationTests.cpp
+++ b/src/tests/unittests/validation/RenderPassDescriptorValidationTests.cpp
@@ -22,34 +22,34 @@
 
 class RenderPassDescriptorValidationTest : public ValidationTest {
   public:
-    void AssertBeginRenderPassSuccess(const dawn::RenderPassDescriptor* descriptor) {
-        dawn::CommandEncoder commandEncoder = TestBeginRenderPass(descriptor);
+    void AssertBeginRenderPassSuccess(const wgpu::RenderPassDescriptor* descriptor) {
+        wgpu::CommandEncoder commandEncoder = TestBeginRenderPass(descriptor);
         commandEncoder.Finish();
     }
-    void AssertBeginRenderPassError(const dawn::RenderPassDescriptor* descriptor) {
-        dawn::CommandEncoder commandEncoder = TestBeginRenderPass(descriptor);
+    void AssertBeginRenderPassError(const wgpu::RenderPassDescriptor* descriptor) {
+        wgpu::CommandEncoder commandEncoder = TestBeginRenderPass(descriptor);
         ASSERT_DEVICE_ERROR(commandEncoder.Finish());
     }
 
   private:
-    dawn::CommandEncoder TestBeginRenderPass(const dawn::RenderPassDescriptor* descriptor) {
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(descriptor);
+    wgpu::CommandEncoder TestBeginRenderPass(const wgpu::RenderPassDescriptor* descriptor) {
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder renderPassEncoder = commandEncoder.BeginRenderPass(descriptor);
         renderPassEncoder.EndPass();
         return commandEncoder;
     }
 };
 
-dawn::Texture CreateTexture(dawn::Device& device,
-                            dawn::TextureDimension dimension,
-                            dawn::TextureFormat format,
+wgpu::Texture CreateTexture(wgpu::Device& device,
+                            wgpu::TextureDimension dimension,
+                            wgpu::TextureFormat format,
                             uint32_t width,
                             uint32_t height,
                             uint32_t arrayLayerCount,
                             uint32_t mipLevelCount,
                             uint32_t sampleCount = 1,
-                            dawn::TextureUsage usage = dawn::TextureUsage::OutputAttachment) {
-    dawn::TextureDescriptor descriptor;
+                            wgpu::TextureUsage usage = wgpu::TextureUsage::OutputAttachment) {
+    wgpu::TextureDescriptor descriptor;
     descriptor.dimension = dimension;
     descriptor.size.width = width;
     descriptor.size.height = height;
@@ -63,12 +63,12 @@
     return device.CreateTexture(&descriptor);
 }
 
-dawn::TextureView Create2DAttachment(dawn::Device& device,
+wgpu::TextureView Create2DAttachment(wgpu::Device& device,
                                      uint32_t width,
                                      uint32_t height,
-                                     dawn::TextureFormat format) {
-    dawn::Texture texture = CreateTexture(
-        device, dawn::TextureDimension::e2D, format, width, height, 1, 1);
+                                     wgpu::TextureFormat format) {
+    wgpu::Texture texture =
+        CreateTexture(device, wgpu::TextureDimension::e2D, format, width, height, 1, 1);
     return texture.CreateView();
 }
 
@@ -82,15 +82,15 @@
 TEST_F(RenderPassDescriptorValidationTest, OneAttachment) {
     // One color attachment
     {
-        dawn::TextureView color = Create2DAttachment(device, 1, 1, dawn::TextureFormat::RGBA8Unorm);
+        wgpu::TextureView color = Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
         utils::ComboRenderPassDescriptor renderPass({color});
 
         AssertBeginRenderPassSuccess(&renderPass);
     }
     // One depth-stencil attachment
     {
-        dawn::TextureView depthStencil =
-            Create2DAttachment(device, 1, 1, dawn::TextureFormat::Depth24PlusStencil8);
+        wgpu::TextureView depthStencil =
+            Create2DAttachment(device, 1, 1, wgpu::TextureFormat::Depth24PlusStencil8);
         utils::ComboRenderPassDescriptor renderPass({}, depthStencil);
 
         AssertBeginRenderPassSuccess(&renderPass);
@@ -99,10 +99,10 @@
 
 // Test OOB color attachment indices are handled
 TEST_F(RenderPassDescriptorValidationTest, ColorAttachmentOutOfBounds) {
-    dawn::TextureView color0 = Create2DAttachment(device, 1, 1, dawn::TextureFormat::RGBA8Unorm);
-    dawn::TextureView color1 = Create2DAttachment(device, 1, 1, dawn::TextureFormat::RGBA8Unorm);
-    dawn::TextureView color2 = Create2DAttachment(device, 1, 1, dawn::TextureFormat::RGBA8Unorm);
-    dawn::TextureView color3 = Create2DAttachment(device, 1, 1, dawn::TextureFormat::RGBA8Unorm);
+    wgpu::TextureView color0 = Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
+    wgpu::TextureView color1 = Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
+    wgpu::TextureView color2 = Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
+    wgpu::TextureView color3 = Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
     // For setting the color attachment, control case
     {
         utils::ComboRenderPassDescriptor renderPass({color0, color1, color2, color3});
@@ -112,12 +112,12 @@
     {
         // We cannot use utils::ComboRenderPassDescriptor here because it only supports at most
         // kMaxColorAttachments(4) color attachments.
-        std::array<dawn::RenderPassColorAttachmentDescriptor, 5> colorAttachments;
+        std::array<wgpu::RenderPassColorAttachmentDescriptor, 5> colorAttachments;
         colorAttachments[0].attachment = color0;
         colorAttachments[0].resolveTarget = nullptr;
         colorAttachments[0].clearColor = {0.0f, 0.0f, 0.0f, 0.0f};
-        colorAttachments[0].loadOp = dawn::LoadOp::Clear;
-        colorAttachments[0].storeOp = dawn::StoreOp::Store;
+        colorAttachments[0].loadOp = wgpu::LoadOp::Clear;
+        colorAttachments[0].storeOp = wgpu::StoreOp::Store;
 
         colorAttachments[1] = colorAttachments[0];
         colorAttachments[1].attachment = color1;
@@ -130,9 +130,9 @@
 
         colorAttachments[4] = colorAttachments[0];
         colorAttachments[4].attachment =
-            Create2DAttachment(device, 1, 1, dawn::TextureFormat::RGBA8Unorm);
+            Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
 
-        dawn::RenderPassDescriptor renderPass;
+        wgpu::RenderPassDescriptor renderPass;
         renderPass.colorAttachmentCount = 5;
         renderPass.colorAttachments = colorAttachments.data();
         renderPass.depthStencilAttachment = nullptr;
@@ -142,14 +142,14 @@
 
 // Attachments must have the same size
 TEST_F(RenderPassDescriptorValidationTest, SizeMustMatch) {
-    dawn::TextureView color1x1A = Create2DAttachment(device, 1, 1, dawn::TextureFormat::RGBA8Unorm);
-    dawn::TextureView color1x1B = Create2DAttachment(device, 1, 1, dawn::TextureFormat::RGBA8Unorm);
-    dawn::TextureView color2x2 = Create2DAttachment(device, 2, 2, dawn::TextureFormat::RGBA8Unorm);
+    wgpu::TextureView color1x1A = Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
+    wgpu::TextureView color1x1B = Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
+    wgpu::TextureView color2x2 = Create2DAttachment(device, 2, 2, wgpu::TextureFormat::RGBA8Unorm);
 
-    dawn::TextureView depthStencil1x1 =
-        Create2DAttachment(device, 1, 1, dawn::TextureFormat::Depth24PlusStencil8);
-    dawn::TextureView depthStencil2x2 =
-        Create2DAttachment(device, 2, 2, dawn::TextureFormat::Depth24PlusStencil8);
+    wgpu::TextureView depthStencil1x1 =
+        Create2DAttachment(device, 1, 1, wgpu::TextureFormat::Depth24PlusStencil8);
+    wgpu::TextureView depthStencil2x2 =
+        Create2DAttachment(device, 2, 2, wgpu::TextureFormat::Depth24PlusStencil8);
 
     // Control case: all the same size (1x1)
     {
@@ -172,9 +172,9 @@
 
 // Attachments formats must match whether they are used for color or depth-stencil
 TEST_F(RenderPassDescriptorValidationTest, FormatMismatch) {
-    dawn::TextureView color = Create2DAttachment(device, 1, 1, dawn::TextureFormat::RGBA8Unorm);
-    dawn::TextureView depthStencil =
-        Create2DAttachment(device, 1, 1, dawn::TextureFormat::Depth24PlusStencil8);
+    wgpu::TextureView color = Create2DAttachment(device, 1, 1, wgpu::TextureFormat::RGBA8Unorm);
+    wgpu::TextureView depthStencil =
+        Create2DAttachment(device, 1, 1, wgpu::TextureFormat::Depth24PlusStencil8);
 
     // Using depth-stencil for color
     {
@@ -194,45 +194,45 @@
     constexpr uint32_t kArrayLayers = 1;
     constexpr uint32_t kLevelCount = 1;
     constexpr uint32_t kSize = 32;
-    constexpr dawn::TextureFormat kColorFormat = dawn::TextureFormat::RGBA8Unorm;
-    constexpr dawn::TextureFormat kDepthStencilFormat = dawn::TextureFormat::Depth24PlusStencil8;
+    constexpr wgpu::TextureFormat kColorFormat = wgpu::TextureFormat::RGBA8Unorm;
+    constexpr wgpu::TextureFormat kDepthStencilFormat = wgpu::TextureFormat::Depth24PlusStencil8;
 
-    dawn::Texture colorTexture = CreateTexture(device, dawn::TextureDimension::e2D, kColorFormat,
+    wgpu::Texture colorTexture = CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat,
                                                kSize, kSize, kArrayLayers, kLevelCount);
-    dawn::Texture depthStencilTexture =
-        CreateTexture(device, dawn::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize,
+    wgpu::Texture depthStencilTexture =
+        CreateTexture(device, wgpu::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize,
                       kArrayLayers, kLevelCount);
 
-    dawn::TextureViewDescriptor descriptor;
-    descriptor.dimension = dawn::TextureViewDimension::e2D;
+    wgpu::TextureViewDescriptor descriptor;
+    descriptor.dimension = wgpu::TextureViewDimension::e2D;
     descriptor.baseArrayLayer = 0;
     descriptor.arrayLayerCount = kArrayLayers;
     descriptor.baseMipLevel = 0;
     descriptor.mipLevelCount = kLevelCount;
-    dawn::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
-    dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
+    wgpu::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
+    wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
 
     // StoreOps mismatch causing the render pass to error
     {
         utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
-        renderPass.cDepthStencilAttachmentInfo.stencilStoreOp = dawn::StoreOp::Store;
-        renderPass.cDepthStencilAttachmentInfo.depthStoreOp = dawn::StoreOp::Clear;
+        renderPass.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store;
+        renderPass.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Clear;
         AssertBeginRenderPassError(&renderPass);
     }
 
     // StoreOps match so render pass is a success
     {
         utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
-        renderPass.cDepthStencilAttachmentInfo.stencilStoreOp = dawn::StoreOp::Store;
-        renderPass.cDepthStencilAttachmentInfo.depthStoreOp = dawn::StoreOp::Store;
+        renderPass.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store;
+        renderPass.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store;
         AssertBeginRenderPassSuccess(&renderPass);
     }
 
     // StoreOps match so render pass is a success
     {
         utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
-        renderPass.cDepthStencilAttachmentInfo.stencilStoreOp = dawn::StoreOp::Clear;
-        renderPass.cDepthStencilAttachmentInfo.depthStoreOp = dawn::StoreOp::Clear;
+        renderPass.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Clear;
+        renderPass.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Clear;
         AssertBeginRenderPassSuccess(&renderPass);
     }
 }
@@ -242,19 +242,19 @@
 TEST_F(RenderPassDescriptorValidationTest, TextureViewLayerCountForColorAndDepthStencil) {
     constexpr uint32_t kLevelCount = 1;
     constexpr uint32_t kSize = 32;
-    constexpr dawn::TextureFormat kColorFormat = dawn::TextureFormat::RGBA8Unorm;
-    constexpr dawn::TextureFormat kDepthStencilFormat = dawn::TextureFormat::Depth24PlusStencil8;
+    constexpr wgpu::TextureFormat kColorFormat = wgpu::TextureFormat::RGBA8Unorm;
+    constexpr wgpu::TextureFormat kDepthStencilFormat = wgpu::TextureFormat::Depth24PlusStencil8;
 
     constexpr uint32_t kArrayLayers = 10;
 
-    dawn::Texture colorTexture = CreateTexture(
-        device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers, kLevelCount);
-    dawn::Texture depthStencilTexture = CreateTexture(
-        device, dawn::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize, kArrayLayers,
-        kLevelCount);
+    wgpu::Texture colorTexture = CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat,
+                                               kSize, kSize, kArrayLayers, kLevelCount);
+    wgpu::Texture depthStencilTexture =
+        CreateTexture(device, wgpu::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize,
+                      kArrayLayers, kLevelCount);
 
-    dawn::TextureViewDescriptor baseDescriptor;
-    baseDescriptor.dimension = dawn::TextureViewDimension::e2DArray;
+    wgpu::TextureViewDescriptor baseDescriptor;
+    baseDescriptor.dimension = wgpu::TextureViewDimension::e2DArray;
     baseDescriptor.baseArrayLayer = 0;
     baseDescriptor.arrayLayerCount = kArrayLayers;
     baseDescriptor.baseMipLevel = 0;
@@ -262,70 +262,70 @@
 
     // Using 2D array texture view with arrayLayerCount > 1 is not allowed for color
     {
-        dawn::TextureViewDescriptor descriptor = baseDescriptor;
+        wgpu::TextureViewDescriptor descriptor = baseDescriptor;
         descriptor.format = kColorFormat;
         descriptor.arrayLayerCount = 5;
 
-        dawn::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
+        wgpu::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
         utils::ComboRenderPassDescriptor renderPass({colorTextureView});
         AssertBeginRenderPassError(&renderPass);
     }
 
     // Using 2D array texture view with arrayLayerCount > 1 is not allowed for depth stencil
     {
-        dawn::TextureViewDescriptor descriptor = baseDescriptor;
+        wgpu::TextureViewDescriptor descriptor = baseDescriptor;
         descriptor.format = kDepthStencilFormat;
         descriptor.arrayLayerCount = 5;
 
-        dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
+        wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
         utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
         AssertBeginRenderPassError(&renderPass);
     }
 
     // Using 2D array texture view that covers the first layer of the texture is OK for color
     {
-        dawn::TextureViewDescriptor descriptor = baseDescriptor;
+        wgpu::TextureViewDescriptor descriptor = baseDescriptor;
         descriptor.format = kColorFormat;
         descriptor.baseArrayLayer = 0;
         descriptor.arrayLayerCount = 1;
 
-        dawn::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
+        wgpu::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
         utils::ComboRenderPassDescriptor renderPass({colorTextureView});
         AssertBeginRenderPassSuccess(&renderPass);
     }
 
     // Using 2D array texture view that covers the first layer is OK for depth stencil
     {
-        dawn::TextureViewDescriptor descriptor = baseDescriptor;
+        wgpu::TextureViewDescriptor descriptor = baseDescriptor;
         descriptor.format = kDepthStencilFormat;
         descriptor.baseArrayLayer = 0;
         descriptor.arrayLayerCount = 1;
 
-        dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
+        wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
         utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
         AssertBeginRenderPassSuccess(&renderPass);
     }
 
     // Using 2D array texture view that covers the last layer is OK for color
     {
-        dawn::TextureViewDescriptor descriptor = baseDescriptor;
+        wgpu::TextureViewDescriptor descriptor = baseDescriptor;
         descriptor.format = kColorFormat;
         descriptor.baseArrayLayer = kArrayLayers - 1;
         descriptor.arrayLayerCount = 1;
 
-        dawn::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
+        wgpu::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
         utils::ComboRenderPassDescriptor renderPass({colorTextureView});
         AssertBeginRenderPassSuccess(&renderPass);
     }
 
     // Using 2D array texture view that covers the last layer is OK for depth stencil
     {
-        dawn::TextureViewDescriptor descriptor = baseDescriptor;
+        wgpu::TextureViewDescriptor descriptor = baseDescriptor;
         descriptor.format = kDepthStencilFormat;
         descriptor.baseArrayLayer = kArrayLayers - 1;
         descriptor.arrayLayerCount = 1;
 
-        dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
+        wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
         utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
         AssertBeginRenderPassSuccess(&renderPass);
     }
@@ -335,19 +335,19 @@
 TEST_F(RenderPassDescriptorValidationTest, TextureViewLevelCountForColorAndDepthStencil) {
     constexpr uint32_t kArrayLayers = 1;
     constexpr uint32_t kSize = 32;
-    constexpr dawn::TextureFormat kColorFormat = dawn::TextureFormat::RGBA8Unorm;
-    constexpr dawn::TextureFormat kDepthStencilFormat = dawn::TextureFormat::Depth24PlusStencil8;
+    constexpr wgpu::TextureFormat kColorFormat = wgpu::TextureFormat::RGBA8Unorm;
+    constexpr wgpu::TextureFormat kDepthStencilFormat = wgpu::TextureFormat::Depth24PlusStencil8;
 
     constexpr uint32_t kLevelCount = 4;
 
-    dawn::Texture colorTexture = CreateTexture(
-        device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers, kLevelCount);
-    dawn::Texture depthStencilTexture = CreateTexture(
-        device, dawn::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize, kArrayLayers,
-        kLevelCount);
+    wgpu::Texture colorTexture = CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat,
+                                               kSize, kSize, kArrayLayers, kLevelCount);
+    wgpu::Texture depthStencilTexture =
+        CreateTexture(device, wgpu::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize,
+                      kArrayLayers, kLevelCount);
 
-    dawn::TextureViewDescriptor baseDescriptor;
-    baseDescriptor.dimension = dawn::TextureViewDimension::e2D;
+    wgpu::TextureViewDescriptor baseDescriptor;
+    baseDescriptor.dimension = wgpu::TextureViewDimension::e2D;
     baseDescriptor.baseArrayLayer = 0;
     baseDescriptor.arrayLayerCount = kArrayLayers;
     baseDescriptor.baseMipLevel = 0;
@@ -355,70 +355,70 @@
 
     // Using 2D texture view with mipLevelCount > 1 is not allowed for color
     {
-        dawn::TextureViewDescriptor descriptor = baseDescriptor;
+        wgpu::TextureViewDescriptor descriptor = baseDescriptor;
         descriptor.format = kColorFormat;
         descriptor.mipLevelCount = 2;
 
-        dawn::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
+        wgpu::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
         utils::ComboRenderPassDescriptor renderPass({colorTextureView});
         AssertBeginRenderPassError(&renderPass);
     }
 
     // Using 2D texture view with mipLevelCount > 1 is not allowed for depth stencil
     {
-        dawn::TextureViewDescriptor descriptor = baseDescriptor;
+        wgpu::TextureViewDescriptor descriptor = baseDescriptor;
         descriptor.format = kDepthStencilFormat;
         descriptor.mipLevelCount = 2;
 
-        dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
+        wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
         utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
         AssertBeginRenderPassError(&renderPass);
     }
 
     // Using 2D texture view that covers the first level of the texture is OK for color
     {
-        dawn::TextureViewDescriptor descriptor = baseDescriptor;
+        wgpu::TextureViewDescriptor descriptor = baseDescriptor;
         descriptor.format = kColorFormat;
         descriptor.baseMipLevel = 0;
         descriptor.mipLevelCount = 1;
 
-        dawn::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
+        wgpu::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
         utils::ComboRenderPassDescriptor renderPass({colorTextureView});
         AssertBeginRenderPassSuccess(&renderPass);
     }
 
     // Using 2D texture view that covers the first level is OK for depth stencil
     {
-        dawn::TextureViewDescriptor descriptor = baseDescriptor;
+        wgpu::TextureViewDescriptor descriptor = baseDescriptor;
         descriptor.format = kDepthStencilFormat;
         descriptor.baseMipLevel = 0;
         descriptor.mipLevelCount = 1;
 
-        dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
+        wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
         utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
         AssertBeginRenderPassSuccess(&renderPass);
     }
 
     // Using 2D texture view that covers the last level is OK for color
     {
-        dawn::TextureViewDescriptor descriptor = baseDescriptor;
+        wgpu::TextureViewDescriptor descriptor = baseDescriptor;
         descriptor.format = kColorFormat;
         descriptor.baseMipLevel = kLevelCount - 1;
         descriptor.mipLevelCount = 1;
 
-        dawn::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
+        wgpu::TextureView colorTextureView = colorTexture.CreateView(&descriptor);
         utils::ComboRenderPassDescriptor renderPass({colorTextureView});
         AssertBeginRenderPassSuccess(&renderPass);
     }
 
     // Using 2D texture view that covers the last level is OK for depth stencil
     {
-        dawn::TextureViewDescriptor descriptor = baseDescriptor;
+        wgpu::TextureViewDescriptor descriptor = baseDescriptor;
         descriptor.format = kDepthStencilFormat;
         descriptor.baseMipLevel = kLevelCount - 1;
         descriptor.mipLevelCount = 1;
 
-        dawn::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
+        wgpu::TextureView depthStencilView = depthStencilTexture.CreateView(&descriptor);
         utils::ComboRenderPassDescriptor renderPass({}, depthStencilView);
         AssertBeginRenderPassSuccess(&renderPass);
     }
@@ -430,16 +430,16 @@
     static constexpr uint32_t kLevelCount = 1;
     static constexpr uint32_t kSize = 32;
     static constexpr uint32_t kSampleCount = 1;
-    static constexpr dawn::TextureFormat kColorFormat = dawn::TextureFormat::RGBA8Unorm;
+    static constexpr wgpu::TextureFormat kColorFormat = wgpu::TextureFormat::RGBA8Unorm;
 
-    dawn::Texture colorTexture = CreateTexture(
-        device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers,
-        kLevelCount, kSampleCount);
-    dawn::Texture resolveTargetTexture = CreateTexture(
-        device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers,
-        kLevelCount, kSampleCount);
-    dawn::TextureView colorTextureView = colorTexture.CreateView();
-    dawn::TextureView resolveTargetTextureView = resolveTargetTexture.CreateView();
+    wgpu::Texture colorTexture =
+        CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers,
+                      kLevelCount, kSampleCount);
+    wgpu::Texture resolveTargetTexture =
+        CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers,
+                      kLevelCount, kSampleCount);
+    wgpu::TextureView colorTextureView = colorTexture.CreateView();
+    wgpu::TextureView resolveTargetTextureView = resolveTargetTexture.CreateView();
 
     utils::ComboRenderPassDescriptor renderPass({colorTextureView});
     renderPass.cColorAttachments[0].resolveTarget = resolveTargetTextureView;
@@ -452,11 +452,11 @@
         return utils::ComboRenderPassDescriptor({CreateMultisampledColorTextureView()});
     }
 
-    dawn::TextureView CreateMultisampledColorTextureView() {
+    wgpu::TextureView CreateMultisampledColorTextureView() {
         return CreateColorTextureView(kSampleCount);
     }
 
-    dawn::TextureView CreateNonMultisampledColorTextureView() {
+    wgpu::TextureView CreateNonMultisampledColorTextureView() {
         return CreateColorTextureView(1);
     }
 
@@ -464,13 +464,13 @@
     static constexpr uint32_t kLevelCount = 1;
     static constexpr uint32_t kSize = 32;
     static constexpr uint32_t kSampleCount = 4;
-    static constexpr dawn::TextureFormat kColorFormat = dawn::TextureFormat::RGBA8Unorm;
+    static constexpr wgpu::TextureFormat kColorFormat = wgpu::TextureFormat::RGBA8Unorm;
 
   private:
-    dawn::TextureView CreateColorTextureView(uint32_t sampleCount) {
-        dawn::Texture colorTexture = CreateTexture(
-            device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers,
-            kLevelCount, sampleCount);
+    wgpu::TextureView CreateColorTextureView(uint32_t sampleCount) {
+        wgpu::Texture colorTexture =
+            CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, kSize, kSize,
+                          kArrayLayers, kLevelCount, sampleCount);
 
         return colorTexture.CreateView();
     }
@@ -478,9 +478,9 @@
 
 // Tests on the use of multisampled textures as color attachments
 TEST_F(MultisampledRenderPassDescriptorValidationTest, MultisampledColorAttachments) {
-    dawn::TextureView colorTextureView = CreateNonMultisampledColorTextureView();
-    dawn::TextureView resolveTargetTextureView = CreateNonMultisampledColorTextureView();
-    dawn::TextureView multisampledColorTextureView = CreateMultisampledColorTextureView();
+    wgpu::TextureView colorTextureView = CreateNonMultisampledColorTextureView();
+    wgpu::TextureView resolveTargetTextureView = CreateNonMultisampledColorTextureView();
+    wgpu::TextureView multisampledColorTextureView = CreateMultisampledColorTextureView();
 
     // It is allowed to use a multisampled color attachment without setting resolve target.
     {
@@ -498,7 +498,7 @@
 
 // It is not allowed to use a multisampled resolve target.
 TEST_F(MultisampledRenderPassDescriptorValidationTest, MultisampledResolveTarget) {
-    dawn::TextureView multisampledResolveTargetView = CreateMultisampledColorTextureView();
+    wgpu::TextureView multisampledResolveTargetView = CreateMultisampledColorTextureView();
 
     utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
     renderPass.cColorAttachments[0].resolveTarget = multisampledResolveTargetView;
@@ -508,10 +508,9 @@
 // It is not allowed to use a resolve target with array layer count > 1.
 TEST_F(MultisampledRenderPassDescriptorValidationTest, ResolveTargetArrayLayerMoreThanOne) {
     constexpr uint32_t kArrayLayers2 = 2;
-    dawn::Texture resolveTexture = CreateTexture(
-        device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers2,
-        kLevelCount);
-    dawn::TextureView resolveTextureView = resolveTexture.CreateView();
+    wgpu::Texture resolveTexture = CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat,
+                                                 kSize, kSize, kArrayLayers2, kLevelCount);
+    wgpu::TextureView resolveTextureView = resolveTexture.CreateView();
 
     utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
     renderPass.cColorAttachments[0].resolveTarget = resolveTextureView;
@@ -521,10 +520,9 @@
 // It is not allowed to use a resolve target with mipmap level count > 1.
 TEST_F(MultisampledRenderPassDescriptorValidationTest, ResolveTargetMipmapLevelMoreThanOne) {
     constexpr uint32_t kLevelCount2 = 2;
-    dawn::Texture resolveTexture = CreateTexture(
-        device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers,
-        kLevelCount2);
-    dawn::TextureView resolveTextureView = resolveTexture.CreateView();
+    wgpu::Texture resolveTexture = CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat,
+                                                 kSize, kSize, kArrayLayers, kLevelCount2);
+    wgpu::TextureView resolveTextureView = resolveTexture.CreateView();
 
     utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
     renderPass.cColorAttachments[0].resolveTarget = resolveTextureView;
@@ -532,13 +530,13 @@
 }
 
 // It is not allowed to use a resolve target which is created from a texture whose usage does not
-// include dawn::TextureUsage::OutputAttachment.
+// include wgpu::TextureUsage::OutputAttachment.
 TEST_F(MultisampledRenderPassDescriptorValidationTest, ResolveTargetUsageNoOutputAttachment) {
-    constexpr dawn::TextureUsage kUsage = dawn::TextureUsage::CopyDst | dawn::TextureUsage::CopySrc;
-    dawn::Texture nonColorUsageResolveTexture = CreateTexture(
-        device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers,
-        kLevelCount, 1, kUsage);
-    dawn::TextureView nonColorUsageResolveTextureView = nonColorUsageResolveTexture.CreateView();
+    constexpr wgpu::TextureUsage kUsage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::CopySrc;
+    wgpu::Texture nonColorUsageResolveTexture =
+        CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers,
+                      kLevelCount, 1, kUsage);
+    wgpu::TextureView nonColorUsageResolveTextureView = nonColorUsageResolveTexture.CreateView();
 
     utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
     renderPass.cColorAttachments[0].resolveTarget = nonColorUsageResolveTextureView;
@@ -547,16 +545,14 @@
 
 // It is not allowed to use a resolve target which is in error state.
 TEST_F(MultisampledRenderPassDescriptorValidationTest, ResolveTargetInErrorState) {
-    dawn::Texture resolveTexture = CreateTexture(
-        device, dawn::TextureDimension::e2D, kColorFormat, kSize, kSize, kArrayLayers,
-        kLevelCount);
-    dawn::TextureViewDescriptor errorTextureView;
-    errorTextureView.dimension = dawn::TextureViewDimension::e2D;
+    wgpu::Texture resolveTexture = CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat,
+                                                 kSize, kSize, kArrayLayers, kLevelCount);
+    wgpu::TextureViewDescriptor errorTextureView;
+    errorTextureView.dimension = wgpu::TextureViewDimension::e2D;
     errorTextureView.format = kColorFormat;
     errorTextureView.baseArrayLayer = kArrayLayers + 1;
-    ASSERT_DEVICE_ERROR(
-        dawn::TextureView errorResolveTarget =
-        resolveTexture.CreateView(&errorTextureView));
+    ASSERT_DEVICE_ERROR(wgpu::TextureView errorResolveTarget =
+                            resolveTexture.CreateView(&errorTextureView));
 
     utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
     renderPass.cColorAttachments[0].resolveTarget = errorResolveTarget;
@@ -565,7 +561,7 @@
 
 // It is allowed to use a multisampled color attachment and a non-multisampled resolve target.
 TEST_F(MultisampledRenderPassDescriptorValidationTest, MultisampledColorWithResolveTarget) {
-    dawn::TextureView resolveTargetTextureView = CreateNonMultisampledColorTextureView();
+    wgpu::TextureView resolveTargetTextureView = CreateNonMultisampledColorTextureView();
 
     utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
     renderPass.cColorAttachments[0].resolveTarget = resolveTargetTextureView;
@@ -574,11 +570,10 @@
 
 // It is not allowed to use a resolve target in a format different from the color attachment.
 TEST_F(MultisampledRenderPassDescriptorValidationTest, ResolveTargetDifferentFormat) {
-    constexpr dawn::TextureFormat kColorFormat2 = dawn::TextureFormat::BGRA8Unorm;
-    dawn::Texture resolveTexture = CreateTexture(
-        device, dawn::TextureDimension::e2D, kColorFormat2, kSize, kSize, kArrayLayers,
-        kLevelCount);
-    dawn::TextureView resolveTextureView = resolveTexture.CreateView();
+    constexpr wgpu::TextureFormat kColorFormat2 = wgpu::TextureFormat::BGRA8Unorm;
+    wgpu::Texture resolveTexture = CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat2,
+                                                 kSize, kSize, kArrayLayers, kLevelCount);
+    wgpu::TextureView resolveTextureView = resolveTexture.CreateView();
 
     utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
     renderPass.cColorAttachments[0].resolveTarget = resolveTextureView;
@@ -588,24 +583,22 @@
 // Tests on the size of the resolve target.
 TEST_F(MultisampledRenderPassDescriptorValidationTest, ColorAttachmentResolveTargetCompatibility) {
     constexpr uint32_t kSize2 = kSize * 2;
-    dawn::Texture resolveTexture = CreateTexture(
-        device, dawn::TextureDimension::e2D, kColorFormat, kSize2, kSize2, kArrayLayers,
-        kLevelCount + 1);
+    wgpu::Texture resolveTexture = CreateTexture(device, wgpu::TextureDimension::e2D, kColorFormat,
+                                                 kSize2, kSize2, kArrayLayers, kLevelCount + 1);
 
-    dawn::TextureViewDescriptor textureViewDescriptor;
+    wgpu::TextureViewDescriptor textureViewDescriptor;
     textureViewDescriptor.nextInChain = nullptr;
-    textureViewDescriptor.dimension = dawn::TextureViewDimension::e2D;
+    textureViewDescriptor.dimension = wgpu::TextureViewDimension::e2D;
     textureViewDescriptor.format = kColorFormat;
     textureViewDescriptor.mipLevelCount = 1;
     textureViewDescriptor.baseArrayLayer = 0;
     textureViewDescriptor.arrayLayerCount = 1;
 
     {
-        dawn::TextureViewDescriptor firstMipLevelDescriptor = textureViewDescriptor;
+        wgpu::TextureViewDescriptor firstMipLevelDescriptor = textureViewDescriptor;
         firstMipLevelDescriptor.baseMipLevel = 0;
 
-        dawn::TextureView resolveTextureView =
-            resolveTexture.CreateView(&firstMipLevelDescriptor);
+        wgpu::TextureView resolveTextureView = resolveTexture.CreateView(&firstMipLevelDescriptor);
 
         utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
         renderPass.cColorAttachments[0].resolveTarget = resolveTextureView;
@@ -613,11 +606,10 @@
     }
 
     {
-        dawn::TextureViewDescriptor secondMipLevelDescriptor = textureViewDescriptor;
+        wgpu::TextureViewDescriptor secondMipLevelDescriptor = textureViewDescriptor;
         secondMipLevelDescriptor.baseMipLevel = 1;
 
-        dawn::TextureView resolveTextureView =
-            resolveTexture.CreateView(&secondMipLevelDescriptor);
+        wgpu::TextureView resolveTextureView = resolveTexture.CreateView(&secondMipLevelDescriptor);
 
         utils::ComboRenderPassDescriptor renderPass = CreateMultisampledRenderPass();
         renderPass.cColorAttachments[0].resolveTarget = resolveTextureView;
@@ -627,20 +619,20 @@
 
 // Tests on the sample count of depth stencil attachment.
 TEST_F(MultisampledRenderPassDescriptorValidationTest, DepthStencilAttachmentSampleCount) {
-    constexpr dawn::TextureFormat kDepthStencilFormat = dawn::TextureFormat::Depth24PlusStencil8;
-    dawn::Texture multisampledDepthStencilTexture = CreateTexture(
-        device, dawn::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize, kArrayLayers,
-        kLevelCount, kSampleCount);
-    dawn::TextureView multisampledDepthStencilTextureView =
+    constexpr wgpu::TextureFormat kDepthStencilFormat = wgpu::TextureFormat::Depth24PlusStencil8;
+    wgpu::Texture multisampledDepthStencilTexture =
+        CreateTexture(device, wgpu::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize,
+                      kArrayLayers, kLevelCount, kSampleCount);
+    wgpu::TextureView multisampledDepthStencilTextureView =
         multisampledDepthStencilTexture.CreateView();
 
     // It is not allowed to use a depth stencil attachment whose sample count is different from the
     // one of the color attachment.
     {
-        dawn::Texture depthStencilTexture = CreateTexture(
-            device, dawn::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize, kArrayLayers,
-            kLevelCount);
-        dawn::TextureView depthStencilTextureView = depthStencilTexture.CreateView();
+        wgpu::Texture depthStencilTexture =
+            CreateTexture(device, wgpu::TextureDimension::e2D, kDepthStencilFormat, kSize, kSize,
+                          kArrayLayers, kLevelCount);
+        wgpu::TextureView depthStencilTextureView = depthStencilTexture.CreateView();
 
         utils::ComboRenderPassDescriptor renderPass(
             {CreateMultisampledColorTextureView()}, depthStencilTextureView);
diff --git a/src/tests/unittests/validation/RenderPassValidationTests.cpp b/src/tests/unittests/validation/RenderPassValidationTests.cpp
index 573a301..d0ee909 100644
--- a/src/tests/unittests/validation/RenderPassValidationTests.cpp
+++ b/src/tests/unittests/validation/RenderPassValidationTests.cpp
@@ -25,7 +25,7 @@
 
 // Test that it is invalid to draw in a render pass with missing bind groups
 TEST_F(RenderPassValidationTest, MissingBindGroup) {
-    dawn::ShaderModule vsModule =
+    wgpu::ShaderModule vsModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
 #version 450
 layout (set = 0, binding = 0) uniform vertexUniformBuffer {
@@ -36,7 +36,7 @@
     gl_Position = vec4(transform * pos[gl_VertexIndex], 0.f, 1.f);
 })");
 
-    dawn::ShaderModule fsModule =
+    wgpu::ShaderModule fsModule =
         utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
 #version 450
 layout (set = 1, binding = 0) uniform fragmentUniformBuffer {
@@ -47,38 +47,38 @@
     fragColor = color;
 })");
 
-    dawn::BindGroupLayout bgls[] = {
+    wgpu::BindGroupLayout bgls[] = {
         utils::MakeBindGroupLayout(
-            device, {{0, dawn::ShaderStage::Vertex, dawn::BindingType::UniformBuffer}}),
+            device, {{0, wgpu::ShaderStage::Vertex, wgpu::BindingType::UniformBuffer}}),
         utils::MakeBindGroupLayout(
-            device, {{0, dawn::ShaderStage::Fragment, dawn::BindingType::UniformBuffer}})};
+            device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::UniformBuffer}})};
 
-    dawn::PipelineLayoutDescriptor pipelineLayoutDesc;
+    wgpu::PipelineLayoutDescriptor pipelineLayoutDesc;
     pipelineLayoutDesc.bindGroupLayoutCount = 2;
     pipelineLayoutDesc.bindGroupLayouts = bgls;
 
-    dawn::PipelineLayout pipelineLayout = device.CreatePipelineLayout(&pipelineLayoutDesc);
+    wgpu::PipelineLayout pipelineLayout = device.CreatePipelineLayout(&pipelineLayoutDesc);
 
     utils::ComboRenderPipelineDescriptor descriptor(device);
     descriptor.layout = pipelineLayout;
     descriptor.vertexStage.module = vsModule;
     descriptor.cFragmentStage.module = fsModule;
 
-    dawn::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
+    wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&descriptor);
 
     float data[4];
-    dawn::Buffer buffer =
-        utils::CreateBufferFromData(device, data, 4 * sizeof(float), dawn::BufferUsage::Uniform);
+    wgpu::Buffer buffer =
+        utils::CreateBufferFromData(device, data, 4 * sizeof(float), wgpu::BufferUsage::Uniform);
 
-    dawn::BindGroup bg1 =
+    wgpu::BindGroup bg1 =
         utils::MakeBindGroup(device, bgls[0], {{0, buffer, 0, 4 * sizeof(float)}});
-    dawn::BindGroup bg2 =
+    wgpu::BindGroup bg2 =
         utils::MakeBindGroup(device, bgls[1], {{0, buffer, 0, 4 * sizeof(float)}});
 
     DummyRenderPass renderPass(device);
     {
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
         pass.SetPipeline(pipeline);
         pass.SetBindGroup(0, bg1);
         pass.SetBindGroup(1, bg2);
@@ -87,16 +87,16 @@
         commandEncoder.Finish();
     }
     {
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
         pass.SetPipeline(pipeline);
         pass.Draw(3, 0, 0, 0);
         pass.EndPass();
         ASSERT_DEVICE_ERROR(commandEncoder.Finish());
     }
     {
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
         pass.SetPipeline(pipeline);
         pass.SetBindGroup(1, bg2);
         pass.Draw(3, 0, 0, 0);
@@ -104,8 +104,8 @@
         ASSERT_DEVICE_ERROR(commandEncoder.Finish());
     }
     {
-        dawn::CommandEncoder commandEncoder = device.CreateCommandEncoder();
-        dawn::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
+        wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
+        wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&renderPass);
         pass.SetPipeline(pipeline);
         pass.SetBindGroup(0, bg1);
         pass.Draw(3, 0, 0, 0);
diff --git a/src/tests/unittests/validation/RenderPipelineValidationTests.cpp b/src/tests/unittests/validation/RenderPipelineValidationTests.cpp
index f26a16c..08d0639 100644
--- a/src/tests/unittests/validation/RenderPipelineValidationTests.cpp
+++ b/src/tests/unittests/validation/RenderPipelineValidationTests.cpp
@@ -39,8 +39,8 @@
                 })");
         }
 
-        dawn::ShaderModule vsModule;
-        dawn::ShaderModule fsModule;
+        wgpu::ShaderModule vsModule;
+        wgpu::ShaderModule fsModule;
 };
 
 // Test cases where creation should succeed
@@ -100,7 +100,7 @@
         utils::ComboRenderPipelineDescriptor descriptor(device);
         descriptor.vertexStage.module = vsModule;
         descriptor.cFragmentStage.module = fsModule;
-        descriptor.cColorStates[0].format = dawn::TextureFormat::RGBA8Unorm;
+        descriptor.cColorStates[0].format = wgpu::TextureFormat::RGBA8Unorm;
 
         device.CreateRenderPipeline(&descriptor);
     }
@@ -110,7 +110,7 @@
         utils::ComboRenderPipelineDescriptor descriptor(device);
         descriptor.vertexStage.module = vsModule;
         descriptor.cFragmentStage.module = fsModule;
-        descriptor.cColorStates[0].format = dawn::TextureFormat::RG11B10Float;
+        descriptor.cColorStates[0].format = wgpu::TextureFormat::RG11B10Float;
 
         ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
     }
@@ -120,9 +120,9 @@
 TEST_F(RenderPipelineValidationTest, FragmentOutputFormatCompatibility) {
     constexpr uint32_t kNumTextureFormatBaseType = 3u;
     std::array<const char*, kNumTextureFormatBaseType> kVecPreFix = {{"", "i", "u"}};
-    std::array<dawn::TextureFormat, kNumTextureFormatBaseType> kColorFormats = {
-        {dawn::TextureFormat::RGBA8Unorm, dawn::TextureFormat::RGBA8Sint,
-         dawn::TextureFormat::RGBA8Uint}};
+    std::array<wgpu::TextureFormat, kNumTextureFormatBaseType> kColorFormats = {
+        {wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureFormat::RGBA8Sint,
+         wgpu::TextureFormat::RGBA8Uint}};
 
     for (size_t i = 0; i < kNumTextureFormatBaseType; ++i) {
         for (size_t j = 0; j < kNumTextureFormatBaseType; ++j) {
@@ -174,56 +174,56 @@
 // in the render pass.
 TEST_F(RenderPipelineValidationTest, SampleCountCompatibilityWithRenderPass) {
     constexpr uint32_t kMultisampledCount = 4;
-    constexpr dawn::TextureFormat kColorFormat = dawn::TextureFormat::RGBA8Unorm;
-    constexpr dawn::TextureFormat kDepthStencilFormat = dawn::TextureFormat::Depth24PlusStencil8;
+    constexpr wgpu::TextureFormat kColorFormat = wgpu::TextureFormat::RGBA8Unorm;
+    constexpr wgpu::TextureFormat kDepthStencilFormat = wgpu::TextureFormat::Depth24PlusStencil8;
 
-    dawn::TextureDescriptor baseTextureDescriptor;
+    wgpu::TextureDescriptor baseTextureDescriptor;
     baseTextureDescriptor.size.width = 4;
     baseTextureDescriptor.size.height = 4;
     baseTextureDescriptor.size.depth = 1;
     baseTextureDescriptor.arrayLayerCount = 1;
     baseTextureDescriptor.mipLevelCount = 1;
-    baseTextureDescriptor.dimension = dawn::TextureDimension::e2D;
-    baseTextureDescriptor.usage = dawn::TextureUsage::OutputAttachment;
+    baseTextureDescriptor.dimension = wgpu::TextureDimension::e2D;
+    baseTextureDescriptor.usage = wgpu::TextureUsage::OutputAttachment;
 
     utils::ComboRenderPipelineDescriptor nonMultisampledPipelineDescriptor(device);
     nonMultisampledPipelineDescriptor.sampleCount = 1;
     nonMultisampledPipelineDescriptor.vertexStage.module = vsModule;
     nonMultisampledPipelineDescriptor.cFragmentStage.module = fsModule;
-    dawn::RenderPipeline nonMultisampledPipeline =
+    wgpu::RenderPipeline nonMultisampledPipeline =
         device.CreateRenderPipeline(&nonMultisampledPipelineDescriptor);
 
     nonMultisampledPipelineDescriptor.colorStateCount = 0;
     nonMultisampledPipelineDescriptor.depthStencilState =
         &nonMultisampledPipelineDescriptor.cDepthStencilState;
-    dawn::RenderPipeline nonMultisampledPipelineWithDepthStencilOnly =
+    wgpu::RenderPipeline nonMultisampledPipelineWithDepthStencilOnly =
         device.CreateRenderPipeline(&nonMultisampledPipelineDescriptor);
 
     utils::ComboRenderPipelineDescriptor multisampledPipelineDescriptor(device);
     multisampledPipelineDescriptor.sampleCount = kMultisampledCount;
     multisampledPipelineDescriptor.vertexStage.module = vsModule;
     multisampledPipelineDescriptor.cFragmentStage.module = fsModule;
-    dawn::RenderPipeline multisampledPipeline =
+    wgpu::RenderPipeline multisampledPipeline =
         device.CreateRenderPipeline(&multisampledPipelineDescriptor);
 
     multisampledPipelineDescriptor.colorStateCount = 0;
     multisampledPipelineDescriptor.depthStencilState =
         &multisampledPipelineDescriptor.cDepthStencilState;
-    dawn::RenderPipeline multisampledPipelineWithDepthStencilOnly =
+    wgpu::RenderPipeline multisampledPipelineWithDepthStencilOnly =
         device.CreateRenderPipeline(&multisampledPipelineDescriptor);
 
     // It is not allowed to use multisampled render pass and non-multisampled render pipeline.
     {
         {
-            dawn::TextureDescriptor textureDescriptor = baseTextureDescriptor;
+            wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor;
             textureDescriptor.format = kColorFormat;
             textureDescriptor.sampleCount = kMultisampledCount;
-            dawn::Texture multisampledColorTexture = device.CreateTexture(&textureDescriptor);
+            wgpu::Texture multisampledColorTexture = device.CreateTexture(&textureDescriptor);
             utils::ComboRenderPassDescriptor renderPassDescriptor(
                 {multisampledColorTexture.CreateView()});
 
-            dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-            dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
+            wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+            wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
             renderPass.SetPipeline(nonMultisampledPipeline);
             renderPass.EndPass();
 
@@ -231,16 +231,16 @@
         }
 
         {
-            dawn::TextureDescriptor textureDescriptor = baseTextureDescriptor;
+            wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor;
             textureDescriptor.sampleCount = kMultisampledCount;
             textureDescriptor.format = kDepthStencilFormat;
-            dawn::Texture multisampledDepthStencilTexture =
+            wgpu::Texture multisampledDepthStencilTexture =
                 device.CreateTexture(&textureDescriptor);
             utils::ComboRenderPassDescriptor renderPassDescriptor(
                 {}, multisampledDepthStencilTexture.CreateView());
 
-            dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-            dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
+            wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+            wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
             renderPass.SetPipeline(nonMultisampledPipelineWithDepthStencilOnly);
             renderPass.EndPass();
 
@@ -251,15 +251,15 @@
     // It is allowed to use multisampled render pass and multisampled render pipeline.
     {
         {
-            dawn::TextureDescriptor textureDescriptor = baseTextureDescriptor;
+            wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor;
             textureDescriptor.format = kColorFormat;
             textureDescriptor.sampleCount = kMultisampledCount;
-            dawn::Texture multisampledColorTexture = device.CreateTexture(&textureDescriptor);
+            wgpu::Texture multisampledColorTexture = device.CreateTexture(&textureDescriptor);
             utils::ComboRenderPassDescriptor renderPassDescriptor(
                 {multisampledColorTexture.CreateView()});
 
-            dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-            dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
+            wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+            wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
             renderPass.SetPipeline(multisampledPipeline);
             renderPass.EndPass();
 
@@ -267,16 +267,16 @@
         }
 
         {
-            dawn::TextureDescriptor textureDescriptor = baseTextureDescriptor;
+            wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor;
             textureDescriptor.sampleCount = kMultisampledCount;
             textureDescriptor.format = kDepthStencilFormat;
-            dawn::Texture multisampledDepthStencilTexture =
+            wgpu::Texture multisampledDepthStencilTexture =
                 device.CreateTexture(&textureDescriptor);
             utils::ComboRenderPassDescriptor renderPassDescriptor(
                 {}, multisampledDepthStencilTexture.CreateView());
 
-            dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-            dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
+            wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+            wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
             renderPass.SetPipeline(multisampledPipelineWithDepthStencilOnly);
             renderPass.EndPass();
 
@@ -287,15 +287,15 @@
     // It is not allowed to use non-multisampled render pass and multisampled render pipeline.
     {
         {
-            dawn::TextureDescriptor textureDescriptor = baseTextureDescriptor;
+            wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor;
             textureDescriptor.format = kColorFormat;
             textureDescriptor.sampleCount = 1;
-            dawn::Texture nonMultisampledColorTexture = device.CreateTexture(&textureDescriptor);
+            wgpu::Texture nonMultisampledColorTexture = device.CreateTexture(&textureDescriptor);
             utils::ComboRenderPassDescriptor nonMultisampledRenderPassDescriptor(
                 {nonMultisampledColorTexture.CreateView()});
 
-            dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-            dawn::RenderPassEncoder renderPass =
+            wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+            wgpu::RenderPassEncoder renderPass =
                 encoder.BeginRenderPass(&nonMultisampledRenderPassDescriptor);
             renderPass.SetPipeline(multisampledPipeline);
             renderPass.EndPass();
@@ -304,16 +304,16 @@
         }
 
         {
-            dawn::TextureDescriptor textureDescriptor = baseTextureDescriptor;
+            wgpu::TextureDescriptor textureDescriptor = baseTextureDescriptor;
             textureDescriptor.sampleCount = 1;
             textureDescriptor.format = kDepthStencilFormat;
-            dawn::Texture multisampledDepthStencilTexture =
+            wgpu::Texture multisampledDepthStencilTexture =
                 device.CreateTexture(&textureDescriptor);
             utils::ComboRenderPassDescriptor renderPassDescriptor(
                 {}, multisampledDepthStencilTexture.CreateView());
 
-            dawn::CommandEncoder encoder = device.CreateCommandEncoder();
-            dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
+            wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
+            wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
             renderPass.SetPipeline(multisampledPipelineWithDepthStencilOnly);
             renderPass.EndPass();
 
diff --git a/src/tests/unittests/validation/SamplerValidationTests.cpp b/src/tests/unittests/validation/SamplerValidationTests.cpp
index ed79f31..e262536 100644
--- a/src/tests/unittests/validation/SamplerValidationTests.cpp
+++ b/src/tests/unittests/validation/SamplerValidationTests.cpp
@@ -25,22 +25,22 @@
     // Test NaN and INFINITY values are not allowed
     TEST_F(SamplerValidationTest, InvalidLOD) {
         {
-            dawn::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
+            wgpu::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
             samplerDesc.lodMinClamp = NAN;
             ASSERT_DEVICE_ERROR(device.CreateSampler(&samplerDesc));
         }
         {
-            dawn::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
+            wgpu::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
             samplerDesc.lodMaxClamp = NAN;
             ASSERT_DEVICE_ERROR(device.CreateSampler(&samplerDesc));
         }
         {
-            dawn::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
+            wgpu::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
             samplerDesc.lodMinClamp = INFINITY;
             ASSERT_DEVICE_ERROR(device.CreateSampler(&samplerDesc));
         }
         {
-            dawn::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
+            wgpu::SamplerDescriptor samplerDesc = utils::GetDefaultSamplerDescriptor();
             samplerDesc.lodMaxClamp = INFINITY;
             ASSERT_DEVICE_ERROR(device.CreateSampler(&samplerDesc));
         }
diff --git a/src/tests/unittests/validation/TextureValidationTests.cpp b/src/tests/unittests/validation/TextureValidationTests.cpp
index 7f46602..9e2488f 100644
--- a/src/tests/unittests/validation/TextureValidationTests.cpp
+++ b/src/tests/unittests/validation/TextureValidationTests.cpp
@@ -22,21 +22,21 @@
 
 class TextureValidationTest : public ValidationTest {
   protected:
-    dawn::TextureDescriptor CreateDefaultTextureDescriptor() {
-        dawn::TextureDescriptor descriptor;
+    wgpu::TextureDescriptor CreateDefaultTextureDescriptor() {
+        wgpu::TextureDescriptor descriptor;
         descriptor.size.width = kWidth;
         descriptor.size.height = kHeight;
         descriptor.size.depth = 1;
         descriptor.arrayLayerCount = kDefaultArraySize;
         descriptor.mipLevelCount = kDefaultMipLevels;
         descriptor.sampleCount = kDefaultSampleCount;
-        descriptor.dimension = dawn::TextureDimension::e2D;
+        descriptor.dimension = wgpu::TextureDimension::e2D;
         descriptor.format = kDefaultTextureFormat;
-        descriptor.usage = dawn::TextureUsage::OutputAttachment | dawn::TextureUsage::Sampled;
+        descriptor.usage = wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::Sampled;
         return descriptor;
     }
 
-    dawn::Queue queue = device.CreateQueue();
+    wgpu::Queue queue = device.CreateQueue();
 
   private:
     static constexpr uint32_t kWidth = 32;
@@ -45,16 +45,16 @@
     static constexpr uint32_t kDefaultMipLevels = 1;
     static constexpr uint32_t kDefaultSampleCount = 1;
 
-    static constexpr dawn::TextureFormat kDefaultTextureFormat = dawn::TextureFormat::RGBA8Unorm;
+    static constexpr wgpu::TextureFormat kDefaultTextureFormat = wgpu::TextureFormat::RGBA8Unorm;
 };
 
 // Test the validation of sample count
 TEST_F(TextureValidationTest, SampleCount) {
-    dawn::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
+    wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
 
     // sampleCount == 1 is allowed.
     {
-        dawn::TextureDescriptor descriptor = defaultDescriptor;
+        wgpu::TextureDescriptor descriptor = defaultDescriptor;
         descriptor.sampleCount = 1;
 
         device.CreateTexture(&descriptor);
@@ -62,7 +62,7 @@
 
     // sampleCount == 4 is allowed.
     {
-        dawn::TextureDescriptor descriptor = defaultDescriptor;
+        wgpu::TextureDescriptor descriptor = defaultDescriptor;
         descriptor.sampleCount = 4;
 
         device.CreateTexture(&descriptor);
@@ -70,7 +70,7 @@
 
     // It is an error to create a texture with an invalid sampleCount.
     {
-        dawn::TextureDescriptor descriptor = defaultDescriptor;
+        wgpu::TextureDescriptor descriptor = defaultDescriptor;
         descriptor.sampleCount = 3;
 
         ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
@@ -78,7 +78,7 @@
 
     // It is an error to create a multisampled texture with mipLevelCount > 1.
     {
-        dawn::TextureDescriptor descriptor = defaultDescriptor;
+        wgpu::TextureDescriptor descriptor = defaultDescriptor;
         descriptor.sampleCount = 4;
         descriptor.mipLevelCount = 2;
 
@@ -87,7 +87,7 @@
 
     // Currently we do not support multisampled 2D array textures.
     {
-        dawn::TextureDescriptor descriptor = defaultDescriptor;
+        wgpu::TextureDescriptor descriptor = defaultDescriptor;
         descriptor.sampleCount = 4;
         descriptor.arrayLayerCount = 2;
 
@@ -97,11 +97,11 @@
 
 // Test the validation of the mip level count
 TEST_F(TextureValidationTest, MipLevelCount) {
-    dawn::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
+    wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor();
 
     // mipLevelCount == 1 is allowed
     {
-        dawn::TextureDescriptor descriptor = defaultDescriptor;
+        wgpu::TextureDescriptor descriptor = defaultDescriptor;
         descriptor.size.width = 32;
         descriptor.size.height = 32;
         descriptor.mipLevelCount = 1;
@@ -111,7 +111,7 @@
 
     // mipLevelCount == 0 is an error
     {
-        dawn::TextureDescriptor descriptor = defaultDescriptor;
+        wgpu::TextureDescriptor descriptor = defaultDescriptor;
         descriptor.size.width = 32;
         descriptor.size.height = 32;
         descriptor.mipLevelCount = 0;
@@ -121,7 +121,7 @@
 
     // Full mip chains are allowed
     {
-        dawn::TextureDescriptor descriptor = defaultDescriptor;
+        wgpu::TextureDescriptor descriptor = defaultDescriptor;
         descriptor.size.width = 32;
         descriptor.size.height = 32;
         // Mip level sizes: 32, 16, 8, 4, 2, 1
@@ -132,7 +132,7 @@
 
     // Too big mip chains on width are disallowed
     {
-        dawn::TextureDescriptor descriptor = defaultDescriptor;
+        wgpu::TextureDescriptor descriptor = defaultDescriptor;
         descriptor.size.width = 31;
         descriptor.size.height = 32;
         // Mip level width: 31, 15, 7, 3, 1, 1
@@ -143,7 +143,7 @@
 
     // Too big mip chains on height are disallowed
     {
-        dawn::TextureDescriptor descriptor = defaultDescriptor;
+        wgpu::TextureDescriptor descriptor = defaultDescriptor;
         descriptor.size.width = 32;
         descriptor.size.height = 31;
         // Mip level height: 31, 15, 7, 3, 1, 1
@@ -154,7 +154,7 @@
 
     // Undefined shift check if miplevel is bigger than the integer bit width.
     {
-        dawn::TextureDescriptor descriptor = defaultDescriptor;
+        wgpu::TextureDescriptor descriptor = defaultDescriptor;
         descriptor.size.width = 32;
         descriptor.size.height = 32;
         descriptor.mipLevelCount = 100;
@@ -164,7 +164,7 @@
 
     // Non square mip map halves the resolution until a 1x1 dimension.
     {
-        dawn::TextureDescriptor descriptor = defaultDescriptor;
+        wgpu::TextureDescriptor descriptor = defaultDescriptor;
         descriptor.size.width = 32;
         descriptor.size.height = 8;
         // Mip maps: 32 * 8, 16 * 4, 8 * 2, 4 * 1, 2 * 1, 1 * 1
@@ -176,15 +176,15 @@
 
 // Test that it is valid to destroy a texture
 TEST_F(TextureValidationTest, DestroyTexture) {
-    dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
-    dawn::Texture texture = device.CreateTexture(&descriptor);
+    wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
     texture.Destroy();
 }
 
 // Test that it's valid to destroy a destroyed texture
 TEST_F(TextureValidationTest, DestroyDestroyedTexture) {
-    dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
-    dawn::Texture texture = device.CreateTexture(&descriptor);
+    wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
     texture.Destroy();
     texture.Destroy();
 }
@@ -192,21 +192,21 @@
 // Test that it's invalid to submit a destroyed texture in a queue
 // in the case of destroy, encode, submit
 TEST_F(TextureValidationTest, DestroyEncodeSubmit) {
-    dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
-    dawn::Texture texture = device.CreateTexture(&descriptor);
-    dawn::TextureView textureView = texture.CreateView();
+    wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
+    wgpu::TextureView textureView = texture.CreateView();
 
     utils::ComboRenderPassDescriptor renderPass({textureView});
 
     // Destroy the texture
     texture.Destroy();
 
-    dawn::CommandEncoder encoder_post_destroy = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder_post_destroy = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder_post_destroy.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder_post_destroy.BeginRenderPass(&renderPass);
         pass.EndPass();
     }
-    dawn::CommandBuffer commands = encoder_post_destroy.Finish();
+    wgpu::CommandBuffer commands = encoder_post_destroy.Finish();
 
     // Submit should fail due to destroyed texture
     ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
@@ -215,18 +215,18 @@
 // Test that it's invalid to submit a destroyed texture in a queue
 // in the case of encode, destroy, submit
 TEST_F(TextureValidationTest, EncodeDestroySubmit) {
-    dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
-    dawn::Texture texture = device.CreateTexture(&descriptor);
-    dawn::TextureView textureView = texture.CreateView();
+    wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
+    wgpu::TextureView textureView = texture.CreateView();
 
     utils::ComboRenderPassDescriptor renderPass({textureView});
 
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.EndPass();
     }
-    dawn::CommandBuffer commands = encoder.Finish();
+    wgpu::CommandBuffer commands = encoder.Finish();
 
     // Destroy the texture
     texture.Destroy();
@@ -237,20 +237,22 @@
 
 // Test it is an error to create an OutputAttachment texture with a non-renderable format.
 TEST_F(TextureValidationTest, NonRenderableAndOutputAttachment) {
-    dawn::TextureDescriptor descriptor;
+    wgpu::TextureDescriptor descriptor;
     descriptor.size = {1, 1, 1};
-    descriptor.usage = dawn::TextureUsage::OutputAttachment;
+    descriptor.usage = wgpu::TextureUsage::OutputAttachment;
 
     // Succeeds because RGBA8Unorm is renderable
-    descriptor.format = dawn::TextureFormat::RGBA8Unorm;
+    descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
     device.CreateTexture(&descriptor);
 
-    dawn::TextureFormat nonRenderableFormats[] = {
-        dawn::TextureFormat::RG11B10Float, dawn::TextureFormat::R8Snorm,
-        dawn::TextureFormat::RG8Snorm,     dawn::TextureFormat::RGBA8Snorm,
+    wgpu::TextureFormat nonRenderableFormats[] = {
+        wgpu::TextureFormat::RG11B10Float,
+        wgpu::TextureFormat::R8Snorm,
+        wgpu::TextureFormat::RG8Snorm,
+        wgpu::TextureFormat::RGBA8Snorm,
     };
 
-    for (dawn::TextureFormat format : nonRenderableFormats) {
+    for (wgpu::TextureFormat format : nonRenderableFormats) {
         // Fails because `format` is non-renderable
         descriptor.format = format;
         ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
@@ -259,8 +261,8 @@
 
 // Test it is an error to create a texture with format "Undefined".
 TEST_F(TextureValidationTest, TextureFormatUndefined) {
-    dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
-    descriptor.format = dawn::TextureFormat::Undefined;
+    wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
+    descriptor.format = wgpu::TextureFormat::Undefined;
     ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
 }
 
@@ -273,52 +275,52 @@
     }
 
   protected:
-    dawn::TextureDescriptor CreateDefaultTextureDescriptor() {
-        dawn::TextureDescriptor descriptor =
+    wgpu::TextureDescriptor CreateDefaultTextureDescriptor() {
+        wgpu::TextureDescriptor descriptor =
             TextureValidationTest::CreateDefaultTextureDescriptor();
         descriptor.usage =
-            dawn::TextureUsage::CopySrc | dawn::TextureUsage::CopyDst | dawn::TextureUsage::Sampled;
+            wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::Sampled;
         return descriptor;
     }
 
-    const std::array<dawn::TextureFormat, 14> kBCFormats = {
-        dawn::TextureFormat::BC1RGBAUnorm, dawn::TextureFormat::BC1RGBAUnormSrgb,
-        dawn::TextureFormat::BC2RGBAUnorm, dawn::TextureFormat::BC2RGBAUnormSrgb,
-        dawn::TextureFormat::BC3RGBAUnorm, dawn::TextureFormat::BC3RGBAUnormSrgb,
-        dawn::TextureFormat::BC4RUnorm, dawn::TextureFormat::BC4RSnorm,
-        dawn::TextureFormat::BC5RGUnorm, dawn::TextureFormat::BC5RGSnorm,
-        dawn::TextureFormat::BC6HRGBUfloat, dawn::TextureFormat::BC6HRGBSfloat,
-        dawn::TextureFormat::BC7RGBAUnorm, dawn::TextureFormat::BC7RGBAUnormSrgb};
+    const std::array<wgpu::TextureFormat, 14> kBCFormats = {
+        wgpu::TextureFormat::BC1RGBAUnorm,  wgpu::TextureFormat::BC1RGBAUnormSrgb,
+        wgpu::TextureFormat::BC2RGBAUnorm,  wgpu::TextureFormat::BC2RGBAUnormSrgb,
+        wgpu::TextureFormat::BC3RGBAUnorm,  wgpu::TextureFormat::BC3RGBAUnormSrgb,
+        wgpu::TextureFormat::BC4RUnorm,     wgpu::TextureFormat::BC4RSnorm,
+        wgpu::TextureFormat::BC5RGUnorm,    wgpu::TextureFormat::BC5RGSnorm,
+        wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBSfloat,
+        wgpu::TextureFormat::BC7RGBAUnorm,  wgpu::TextureFormat::BC7RGBAUnormSrgb};
 };
 
 // Test the validation of texture size when creating textures in compressed texture formats.
 TEST_F(CompressedTextureFormatsValidationTests, TextureSize) {
     // Test that it is invalid to use a number that is not a multiple of 4 (the compressed block
     // width and height of all BC formats) as the width or height of textures in BC formats.
-    for (dawn::TextureFormat format : kBCFormats) {
+    for (wgpu::TextureFormat format : kBCFormats) {
         {
-            dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
+            wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
             descriptor.format = format;
             ASSERT_TRUE(descriptor.size.width % 4 == 0 && descriptor.size.height % 4 == 0);
             device.CreateTexture(&descriptor);
         }
 
         {
-            dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
+            wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
             descriptor.format = format;
             descriptor.size.width = 31;
             ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
         }
 
         {
-            dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
+            wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
             descriptor.format = format;
             descriptor.size.height = 31;
             ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
         }
 
         {
-            dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
+            wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
             descriptor.format = format;
             descriptor.size.width = 12;
             descriptor.size.height = 32;
@@ -331,9 +333,9 @@
 // is not enabled.
 TEST_F(CompressedTextureFormatsValidationTests, UseBCFormatWithoutEnablingExtension) {
     const std::vector<const char*> kEmptyVector;
-    dawn::Device deviceWithoutExtension = CreateDeviceFromAdapter(adapter, kEmptyVector);
-    for (dawn::TextureFormat format : kBCFormats) {
-        dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
+    wgpu::Device deviceWithoutExtension = CreateDeviceFromAdapter(adapter, kEmptyVector);
+    for (wgpu::TextureFormat format : kBCFormats) {
+        wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
         descriptor.format = format;
         ASSERT_DEVICE_ERROR(deviceWithoutExtension.CreateTexture(&descriptor));
     }
@@ -343,25 +345,25 @@
 TEST_F(CompressedTextureFormatsValidationTests, TextureUsage) {
     // Test that only CopySrc, CopyDst and Sampled are accepted as the texture usage of the
     // textures in BC formats.
-    for (dawn::TextureFormat format : kBCFormats) {
+    for (wgpu::TextureFormat format : kBCFormats) {
         {
-            dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
+            wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
             descriptor.format = format;
-            descriptor.usage = dawn::TextureUsage::OutputAttachment;
+            descriptor.usage = wgpu::TextureUsage::OutputAttachment;
             ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
         }
 
         {
-            dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
+            wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
             descriptor.format = format;
-            descriptor.usage = dawn::TextureUsage::Storage;
+            descriptor.usage = wgpu::TextureUsage::Storage;
             ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
         }
 
         {
-            dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
+            wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
             descriptor.format = format;
-            descriptor.usage = dawn::TextureUsage::Present;
+            descriptor.usage = wgpu::TextureUsage::Present;
             ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
         }
     }
@@ -370,8 +372,8 @@
 // Test the validation of sample count when creating textures in compressed texture formats.
 TEST_F(CompressedTextureFormatsValidationTests, SampleCount) {
     // Test that it is invalid to specify SampleCount > 1 when we create a texture in BC formats.
-    for (dawn::TextureFormat format : kBCFormats) {
-        dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
+    for (wgpu::TextureFormat format : kBCFormats) {
+        wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
         descriptor.format = format;
         descriptor.sampleCount = 4;
         ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
@@ -381,8 +383,8 @@
 // Test the validation of creating 2D array textures in compressed texture formats.
 TEST_F(CompressedTextureFormatsValidationTests, 2DArrayTexture) {
     // Test that it is allowed to create a 2D array texture in BC formats.
-    for (dawn::TextureFormat format : kBCFormats) {
-        dawn::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
+    for (wgpu::TextureFormat format : kBCFormats) {
+        wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor();
         descriptor.format = format;
         descriptor.arrayLayerCount = 6;
         device.CreateTexture(&descriptor);
diff --git a/src/tests/unittests/validation/TextureViewValidationTests.cpp b/src/tests/unittests/validation/TextureViewValidationTests.cpp
index f68f46c..f607184 100644
--- a/src/tests/unittests/validation/TextureViewValidationTests.cpp
+++ b/src/tests/unittests/validation/TextureViewValidationTests.cpp
@@ -23,16 +23,16 @@
 constexpr uint32_t kHeight = 32u;
 constexpr uint32_t kDefaultMipLevels = 6u;
 
-constexpr dawn::TextureFormat kDefaultTextureFormat = dawn::TextureFormat::RGBA8Unorm;
+constexpr wgpu::TextureFormat kDefaultTextureFormat = wgpu::TextureFormat::RGBA8Unorm;
 
-dawn::Texture Create2DArrayTexture(dawn::Device& device,
+wgpu::Texture Create2DArrayTexture(wgpu::Device& device,
                                    uint32_t arrayLayerCount,
                                    uint32_t width = kWidth,
                                    uint32_t height = kHeight,
                                    uint32_t mipLevelCount = kDefaultMipLevels,
                                    uint32_t sampleCount = 1) {
-    dawn::TextureDescriptor descriptor;
-    descriptor.dimension = dawn::TextureDimension::e2D;
+    wgpu::TextureDescriptor descriptor;
+    descriptor.dimension = wgpu::TextureDimension::e2D;
     descriptor.size.width = width;
     descriptor.size.height = height;
     descriptor.size.depth = 1;
@@ -40,12 +40,12 @@
     descriptor.sampleCount = sampleCount;
     descriptor.format = kDefaultTextureFormat;
     descriptor.mipLevelCount = mipLevelCount;
-    descriptor.usage = dawn::TextureUsage::Sampled;
+    descriptor.usage = wgpu::TextureUsage::Sampled;
     return device.CreateTexture(&descriptor);
 }
 
-dawn::TextureViewDescriptor CreateDefaultViewDescriptor(dawn::TextureViewDimension dimension) {
-    dawn::TextureViewDescriptor descriptor;
+wgpu::TextureViewDescriptor CreateDefaultViewDescriptor(wgpu::TextureViewDimension dimension) {
+    wgpu::TextureViewDescriptor descriptor;
     descriptor.format = kDefaultTextureFormat;
     descriptor.dimension = dimension;
     descriptor.baseMipLevel = 0;
@@ -57,36 +57,36 @@
 
 // Test creating texture view on a 2D non-array texture
 TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2D) {
-    dawn::Texture texture = Create2DArrayTexture(device, 1);
+    wgpu::Texture texture = Create2DArrayTexture(device, 1);
 
-    dawn::TextureViewDescriptor base2DTextureViewDescriptor =
-        CreateDefaultViewDescriptor(dawn::TextureViewDimension::e2D);
+    wgpu::TextureViewDescriptor base2DTextureViewDescriptor =
+        CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
 
     // It is OK to create a 2D texture view on a 2D texture.
     {
-        dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
+        wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
         descriptor.arrayLayerCount = 1;
         texture.CreateView(&descriptor);
     }
 
     // It is an error to view a layer past the end of the texture.
     {
-        dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
+        wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
         descriptor.arrayLayerCount = 2;
         ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
     }
 
     // It is OK to create a 1-layer 2D array texture view on a 2D texture.
     {
-        dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
-        descriptor.dimension = dawn::TextureViewDimension::e2DArray;
+        wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
+        descriptor.dimension = wgpu::TextureViewDimension::e2DArray;
         descriptor.arrayLayerCount = 1;
         texture.CreateView(&descriptor);
     }
 
     // baseMipLevel == k && mipLevelCount == 0 means to use levels k..end.
     {
-        dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
+        wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
         descriptor.mipLevelCount = 0;
 
         descriptor.baseMipLevel = 0;
@@ -101,7 +101,7 @@
 
     // It is an error to make the mip level out of range.
     {
-        dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
+        wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
         descriptor.baseMipLevel = 0;
         descriptor.mipLevelCount = kDefaultMipLevels + 1;
         ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
@@ -121,29 +121,29 @@
 TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2DArray) {
     constexpr uint32_t kDefaultArrayLayers = 6;
 
-    dawn::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
+    wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
 
-    dawn::TextureViewDescriptor base2DArrayTextureViewDescriptor =
-        CreateDefaultViewDescriptor(dawn::TextureViewDimension::e2DArray);
+    wgpu::TextureViewDescriptor base2DArrayTextureViewDescriptor =
+        CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2DArray);
 
     // It is OK to create a 2D texture view on a 2D array texture.
     {
-        dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
-        descriptor.dimension = dawn::TextureViewDimension::e2D;
+        wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
+        descriptor.dimension = wgpu::TextureViewDimension::e2D;
         descriptor.arrayLayerCount = 1;
         texture.CreateView(&descriptor);
     }
 
     // It is OK to create a 2D array texture view on a 2D array texture.
     {
-        dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
+        wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
         descriptor.arrayLayerCount = kDefaultArrayLayers;
         texture.CreateView(&descriptor);
     }
 
     // baseArrayLayer == k && arrayLayerCount == 0 means to use layers k..end.
     {
-        dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
+        wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
         descriptor.arrayLayerCount = 0;
 
         descriptor.baseArrayLayer = 0;
@@ -158,7 +158,7 @@
 
     // It is an error for the array layer range of the view to exceed that of the texture.
     {
-        dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
+        wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
         descriptor.baseArrayLayer = 0;
         descriptor.arrayLayerCount = kDefaultArrayLayers + 1;
         ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
@@ -179,35 +179,35 @@
 // Variant for a texture with more than 1 array layer.
 TEST_F(TextureViewValidationTest, TextureViewDescriptorDefaultsArray) {
     constexpr uint32_t kDefaultArrayLayers = 6;
-    dawn::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
+    wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
 
     { texture.CreateView(); }
     {
-        dawn::TextureViewDescriptor descriptor;
-        descriptor.format = dawn::TextureFormat::Undefined;
+        wgpu::TextureViewDescriptor descriptor;
+        descriptor.format = wgpu::TextureFormat::Undefined;
         texture.CreateView(&descriptor);
-        descriptor.format = dawn::TextureFormat::RGBA8Unorm;
+        descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
         texture.CreateView(&descriptor);
-        descriptor.format = dawn::TextureFormat::R8Unorm;
+        descriptor.format = wgpu::TextureFormat::R8Unorm;
         ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
     }
     {
-        dawn::TextureViewDescriptor descriptor;
-        descriptor.dimension = dawn::TextureViewDimension::Undefined;
+        wgpu::TextureViewDescriptor descriptor;
+        descriptor.dimension = wgpu::TextureViewDimension::Undefined;
         texture.CreateView(&descriptor);
-        descriptor.dimension = dawn::TextureViewDimension::e2DArray;
+        descriptor.dimension = wgpu::TextureViewDimension::e2DArray;
         texture.CreateView(&descriptor);
-        descriptor.dimension = dawn::TextureViewDimension::e2D;
+        descriptor.dimension = wgpu::TextureViewDimension::e2D;
         ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
     }
     {
-        dawn::TextureViewDescriptor descriptor;
+        wgpu::TextureViewDescriptor descriptor;
 
         // Setting array layers to non-0 means the dimensionality will
         // default to 2D so by itself it causes an error.
         descriptor.arrayLayerCount = kDefaultArrayLayers;
         ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
-        descriptor.dimension = dawn::TextureViewDimension::e2DArray;
+        descriptor.dimension = wgpu::TextureViewDimension::e2DArray;
         texture.CreateView(&descriptor);
 
         descriptor.mipLevelCount = kDefaultMipLevels;
@@ -220,29 +220,29 @@
 // Variant for a texture with only 1 array layer.
 TEST_F(TextureViewValidationTest, TextureViewDescriptorDefaultsNonArray) {
     constexpr uint32_t kDefaultArrayLayers = 1;
-    dawn::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
+    wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
 
     { texture.CreateView(); }
     {
-        dawn::TextureViewDescriptor descriptor;
-        descriptor.format = dawn::TextureFormat::Undefined;
+        wgpu::TextureViewDescriptor descriptor;
+        descriptor.format = wgpu::TextureFormat::Undefined;
         texture.CreateView(&descriptor);
-        descriptor.format = dawn::TextureFormat::RGBA8Unorm;
+        descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
         texture.CreateView(&descriptor);
-        descriptor.format = dawn::TextureFormat::R8Unorm;
+        descriptor.format = wgpu::TextureFormat::R8Unorm;
         ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
     }
     {
-        dawn::TextureViewDescriptor descriptor;
-        descriptor.dimension = dawn::TextureViewDimension::Undefined;
+        wgpu::TextureViewDescriptor descriptor;
+        descriptor.dimension = wgpu::TextureViewDimension::Undefined;
         texture.CreateView(&descriptor);
-        descriptor.dimension = dawn::TextureViewDimension::e2D;
+        descriptor.dimension = wgpu::TextureViewDimension::e2D;
         texture.CreateView(&descriptor);
-        descriptor.dimension = dawn::TextureViewDimension::e2DArray;
+        descriptor.dimension = wgpu::TextureViewDimension::e2DArray;
         texture.CreateView(&descriptor);
     }
     {
-        dawn::TextureViewDescriptor descriptor;
+        wgpu::TextureViewDescriptor descriptor;
         descriptor.arrayLayerCount = 0;
         texture.CreateView(&descriptor);
         descriptor.arrayLayerCount = 1;
@@ -251,7 +251,7 @@
         ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
     }
     {
-        dawn::TextureViewDescriptor descriptor;
+        wgpu::TextureViewDescriptor descriptor;
         descriptor.mipLevelCount = kDefaultMipLevels;
         texture.CreateView(&descriptor);
         descriptor.arrayLayerCount = kDefaultArrayLayers;
@@ -263,59 +263,59 @@
 TEST_F(TextureViewValidationTest, CreateCubeMapTextureView) {
     constexpr uint32_t kDefaultArrayLayers = 16;
 
-    dawn::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
+    wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
 
-    dawn::TextureViewDescriptor base2DArrayTextureViewDescriptor =
-        CreateDefaultViewDescriptor(dawn::TextureViewDimension::e2DArray);
+    wgpu::TextureViewDescriptor base2DArrayTextureViewDescriptor =
+        CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2DArray);
 
     // It is OK to create a cube map texture view with arrayLayerCount == 6.
     {
-        dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
-        descriptor.dimension = dawn::TextureViewDimension::Cube;
+        wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
+        descriptor.dimension = wgpu::TextureViewDimension::Cube;
         descriptor.arrayLayerCount = 6;
         texture.CreateView(&descriptor);
     }
 
     // It is an error to create a cube map texture view with arrayLayerCount != 6.
     {
-        dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
-        descriptor.dimension = dawn::TextureViewDimension::Cube;
+        wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
+        descriptor.dimension = wgpu::TextureViewDimension::Cube;
         descriptor.arrayLayerCount = 3;
         ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
     }
 
     // It is OK to create a cube map array texture view with arrayLayerCount % 6 == 0.
     {
-        dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
-        descriptor.dimension = dawn::TextureViewDimension::CubeArray;
+        wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
+        descriptor.dimension = wgpu::TextureViewDimension::CubeArray;
         descriptor.arrayLayerCount = 12;
         texture.CreateView(&descriptor);
     }
 
     // It is an error to create a cube map array texture view with arrayLayerCount % 6 != 0.
     {
-        dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
-        descriptor.dimension = dawn::TextureViewDimension::CubeArray;
+        wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
+        descriptor.dimension = wgpu::TextureViewDimension::CubeArray;
         descriptor.arrayLayerCount = 11;
         ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
     }
 
     // It is an error to create a cube map texture view with width != height.
     {
-        dawn::Texture nonSquareTexture = Create2DArrayTexture(device, 18, 32, 16, 5);
+        wgpu::Texture nonSquareTexture = Create2DArrayTexture(device, 18, 32, 16, 5);
 
-        dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
-        descriptor.dimension = dawn::TextureViewDimension::Cube;
+        wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
+        descriptor.dimension = wgpu::TextureViewDimension::Cube;
         descriptor.arrayLayerCount = 6;
         ASSERT_DEVICE_ERROR(nonSquareTexture.CreateView(&descriptor));
     }
 
     // It is an error to create a cube map array texture view with width != height.
     {
-        dawn::Texture nonSquareTexture = Create2DArrayTexture(device, 18, 32, 16, 5);
+        wgpu::Texture nonSquareTexture = Create2DArrayTexture(device, 18, 32, 16, 5);
 
-        dawn::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
-        descriptor.dimension = dawn::TextureViewDimension::CubeArray;
+        wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
+        descriptor.dimension = wgpu::TextureViewDimension::CubeArray;
         descriptor.arrayLayerCount = 12;
         ASSERT_DEVICE_ERROR(nonSquareTexture.CreateView(&descriptor));
     }
@@ -324,41 +324,41 @@
 // Test the format compatibility rules when creating a texture view.
 // TODO(jiawei.shao@intel.com): add more tests when the rules are fully implemented.
 TEST_F(TextureViewValidationTest, TextureViewFormatCompatibility) {
-    dawn::Texture texture = Create2DArrayTexture(device, 1);
+    wgpu::Texture texture = Create2DArrayTexture(device, 1);
 
-    dawn::TextureViewDescriptor base2DTextureViewDescriptor =
-        CreateDefaultViewDescriptor(dawn::TextureViewDimension::e2D);
+    wgpu::TextureViewDescriptor base2DTextureViewDescriptor =
+        CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
 
     // It is an error to create a texture view in depth-stencil format on a RGBA texture.
     {
-        dawn::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
-        descriptor.format = dawn::TextureFormat::Depth24PlusStencil8;
+        wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
+        descriptor.format = wgpu::TextureFormat::Depth24PlusStencil8;
         ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
     }
 }
 
 // Test that it's invalid to create a texture view from a destroyed texture
 TEST_F(TextureViewValidationTest, DestroyCreateTextureView) {
-    dawn::Texture texture = Create2DArrayTexture(device, 1);
-    dawn::TextureViewDescriptor descriptor =
-        CreateDefaultViewDescriptor(dawn::TextureViewDimension::e2D);
+    wgpu::Texture texture = Create2DArrayTexture(device, 1);
+    wgpu::TextureViewDescriptor descriptor =
+        CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
     texture.Destroy();
     ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
 }
 
 // Test that only TextureAspect::All is supported
 TEST_F(TextureViewValidationTest, AspectMustBeAll) {
-    dawn::TextureDescriptor descriptor = {};
+    wgpu::TextureDescriptor descriptor = {};
     descriptor.size = {1, 1, 1};
-    descriptor.format = dawn::TextureFormat::Depth32Float;
-    descriptor.usage = dawn::TextureUsage::Sampled | dawn::TextureUsage::OutputAttachment;
-    dawn::Texture texture = device.CreateTexture(&descriptor);
+    descriptor.format = wgpu::TextureFormat::Depth32Float;
+    descriptor.usage = wgpu::TextureUsage::Sampled | wgpu::TextureUsage::OutputAttachment;
+    wgpu::Texture texture = device.CreateTexture(&descriptor);
 
-    dawn::TextureViewDescriptor viewDescriptor = {};
-    viewDescriptor.aspect = dawn::TextureAspect::All;
+    wgpu::TextureViewDescriptor viewDescriptor = {};
+    viewDescriptor.aspect = wgpu::TextureAspect::All;
     texture.CreateView(&viewDescriptor);
 
-    viewDescriptor.aspect = dawn::TextureAspect::DepthOnly;
+    viewDescriptor.aspect = wgpu::TextureAspect::DepthOnly;
     ASSERT_DEVICE_ERROR(texture.CreateView(&viewDescriptor));
 }
 
diff --git a/src/tests/unittests/validation/ToggleValidationTests.cpp b/src/tests/unittests/validation/ToggleValidationTests.cpp
index 82b973c..950c889 100644
--- a/src/tests/unittests/validation/ToggleValidationTests.cpp
+++ b/src/tests/unittests/validation/ToggleValidationTests.cpp
@@ -47,7 +47,7 @@
         dawn_native::DeviceDescriptor descriptor;
         descriptor.forceEnabledToggles.push_back(kValidToggleName);
 
-        DawnDevice deviceWithToggle = adapter.CreateDevice(&descriptor);
+        WGPUDevice deviceWithToggle = adapter.CreateDevice(&descriptor);
         std::vector<const char*> toggleNames = dawn_native::GetTogglesUsed(deviceWithToggle);
         bool validToggleExists = false;
         for (const char* toggle : toggleNames) {
@@ -64,7 +64,7 @@
         dawn_native::DeviceDescriptor descriptor;
         descriptor.forceEnabledToggles.push_back(kInvalidToggleName);
 
-        DawnDevice deviceWithToggle = adapter.CreateDevice(&descriptor);
+        WGPUDevice deviceWithToggle = adapter.CreateDevice(&descriptor);
         std::vector<const char*> toggleNames = dawn_native::GetTogglesUsed(deviceWithToggle);
         bool InvalidToggleExists = false;
         for (const char* toggle : toggleNames) {
@@ -81,7 +81,7 @@
     dawn_native::DeviceDescriptor descriptor;
     descriptor.forceEnabledToggles.push_back(kValidToggleName);
 
-    DawnDevice deviceWithToggle = adapter.CreateDevice(&descriptor);
+    WGPUDevice deviceWithToggle = adapter.CreateDevice(&descriptor);
     std::vector<const char*> toggleNames = dawn_native::GetTogglesUsed(deviceWithToggle);
     bool validToggleExists = false;
     for (const char* toggle : toggleNames) {
diff --git a/src/tests/unittests/validation/ValidationTest.cpp b/src/tests/unittests/validation/ValidationTest.cpp
index d2b82f0..957a859 100644
--- a/src/tests/unittests/validation/ValidationTest.cpp
+++ b/src/tests/unittests/validation/ValidationTest.cpp
@@ -15,8 +15,8 @@
 #include "tests/unittests/validation/ValidationTest.h"
 
 #include "common/Assert.h"
-#include "dawn/dawn.h"
 #include "dawn/dawn_proc.h"
+#include "dawn/webgpu.h"
 #include "dawn_native/NullBackend.h"
 
 ValidationTest::ValidationTest() {
@@ -43,18 +43,18 @@
     device = CreateDeviceFromAdapter(adapter, std::vector<const char*>());
 }
 
-dawn::Device ValidationTest::CreateDeviceFromAdapter(
+wgpu::Device ValidationTest::CreateDeviceFromAdapter(
     dawn_native::Adapter adapterToTest,
     const std::vector<const char*>& requiredExtensions) {
-    dawn::Device deviceToTest;
+    wgpu::Device deviceToTest;
 
     // Always keep the code path to test creating a device without a device descriptor.
     if (requiredExtensions.empty()) {
-        deviceToTest = dawn::Device::Acquire(adapterToTest.CreateDevice());
+        deviceToTest = wgpu::Device::Acquire(adapterToTest.CreateDevice());
     } else {
         dawn_native::DeviceDescriptor descriptor;
         descriptor.requiredExtensions = requiredExtensions;
-        deviceToTest = dawn::Device::Acquire(adapterToTest.CreateDevice(&descriptor));
+        deviceToTest = wgpu::Device::Acquire(adapterToTest.CreateDevice(&descriptor));
     }
 
     deviceToTest.SetUncapturedErrorCallback(ValidationTest::OnDeviceError, this);
@@ -64,7 +64,7 @@
 ValidationTest::~ValidationTest() {
     // We need to destroy Dawn objects before setting the procs to null otherwise the dawn*Release
     // will call a nullptr
-    device = dawn::Device();
+    device = wgpu::Device();
     dawnProcSetProcs(nullptr);
 }
 
@@ -85,8 +85,8 @@
 }
 
 // static
-void ValidationTest::OnDeviceError(DawnErrorType type, const char* message, void* userdata) {
-    ASSERT(type != DAWN_ERROR_TYPE_NO_ERROR);
+void ValidationTest::OnDeviceError(WGPUErrorType type, const char* message, void* userdata) {
+    ASSERT(type != WGPUErrorType_NoError);
     auto self = static_cast<ValidationTest*>(userdata);
     self->mDeviceErrorMessage = message;
 
@@ -95,10 +95,10 @@
     self->mError = true;
 }
 
-ValidationTest::DummyRenderPass::DummyRenderPass(const dawn::Device& device)
-    : attachmentFormat(dawn::TextureFormat::RGBA8Unorm), width(400), height(400) {
-    dawn::TextureDescriptor descriptor;
-    descriptor.dimension = dawn::TextureDimension::e2D;
+ValidationTest::DummyRenderPass::DummyRenderPass(const wgpu::Device& device)
+    : attachmentFormat(wgpu::TextureFormat::RGBA8Unorm), width(400), height(400) {
+    wgpu::TextureDescriptor descriptor;
+    descriptor.dimension = wgpu::TextureDimension::e2D;
     descriptor.size.width = width;
     descriptor.size.height = height;
     descriptor.size.depth = 1;
@@ -106,15 +106,15 @@
     descriptor.sampleCount = 1;
     descriptor.format = attachmentFormat;
     descriptor.mipLevelCount = 1;
-    descriptor.usage = dawn::TextureUsage::OutputAttachment;
+    descriptor.usage = wgpu::TextureUsage::OutputAttachment;
     attachment = device.CreateTexture(&descriptor);
 
-    dawn::TextureView view = attachment.CreateView();
+    wgpu::TextureView view = attachment.CreateView();
     mColorAttachment.attachment = view;
     mColorAttachment.resolveTarget = nullptr;
     mColorAttachment.clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
-    mColorAttachment.loadOp = dawn::LoadOp::Clear;
-    mColorAttachment.storeOp = dawn::StoreOp::Store;
+    mColorAttachment.loadOp = wgpu::LoadOp::Clear;
+    mColorAttachment.storeOp = wgpu::StoreOp::Store;
 
     colorAttachmentCount = 1;
     colorAttachments = &mColorAttachment;
diff --git a/src/tests/unittests/validation/ValidationTest.h b/src/tests/unittests/validation/ValidationTest.h
index e4a266d..8994784 100644
--- a/src/tests/unittests/validation/ValidationTest.h
+++ b/src/tests/unittests/validation/ValidationTest.h
@@ -15,9 +15,9 @@
 #ifndef TESTS_UNITTESTS_VALIDATIONTEST_H_
 #define TESTS_UNITTESTS_VALIDATIONTEST_H_
 
-#include "gtest/gtest.h"
-#include "dawn/dawncpp.h"
+#include "dawn/webgpu_cpp.h"
 #include "dawn_native/DawnNative.h"
+#include "gtest/gtest.h"
 
 #define ASSERT_DEVICE_ERROR(statement) \
     StartExpectDeviceError(); \
@@ -29,7 +29,7 @@
     ValidationTest();
     ~ValidationTest();
 
-    dawn::Device CreateDeviceFromAdapter(dawn_native::Adapter adapter,
+    wgpu::Device CreateDeviceFromAdapter(dawn_native::Adapter adapter,
                                          const std::vector<const char*>& requiredExtensions);
 
     void TearDown() override;
@@ -40,25 +40,25 @@
 
     // Helper functions to create objects to test validation.
 
-    struct DummyRenderPass : public dawn::RenderPassDescriptor {
+    struct DummyRenderPass : public wgpu::RenderPassDescriptor {
       public:
-        DummyRenderPass(const dawn::Device& device);
-        dawn::Texture attachment;
-        dawn::TextureFormat attachmentFormat;
+        DummyRenderPass(const wgpu::Device& device);
+        wgpu::Texture attachment;
+        wgpu::TextureFormat attachmentFormat;
         uint32_t width;
         uint32_t height;
 
       private:
-        dawn::RenderPassColorAttachmentDescriptor mColorAttachment;
+        wgpu::RenderPassColorAttachmentDescriptor mColorAttachment;
     };
 
   protected:
-    dawn::Device device;
+    wgpu::Device device;
     dawn_native::Adapter adapter;
     std::unique_ptr<dawn_native::Instance> instance;
 
   private:
-    static void OnDeviceError(DawnErrorType type, const char* message, void* userdata);
+    static void OnDeviceError(WGPUErrorType type, const char* message, void* userdata);
     std::string mDeviceErrorMessage;
     bool mExpectError = false;
     bool mError = false;
diff --git a/src/tests/unittests/validation/VertexBufferValidationTests.cpp b/src/tests/unittests/validation/VertexBufferValidationTests.cpp
index 6e0ebbe..178a4ec 100644
--- a/src/tests/unittests/validation/VertexBufferValidationTests.cpp
+++ b/src/tests/unittests/validation/VertexBufferValidationTests.cpp
@@ -32,15 +32,15 @@
                 })");
         }
 
-        dawn::Buffer MakeVertexBuffer() {
-            dawn::BufferDescriptor descriptor;
+        wgpu::Buffer MakeVertexBuffer() {
+            wgpu::BufferDescriptor descriptor;
             descriptor.size = 256;
-            descriptor.usage = dawn::BufferUsage::Vertex;
+            descriptor.usage = wgpu::BufferUsage::Vertex;
 
             return device.CreateBuffer(&descriptor);
         }
 
-        dawn::ShaderModule MakeVertexShader(unsigned int bufferCount) {
+        wgpu::ShaderModule MakeVertexShader(unsigned int bufferCount) {
             std::ostringstream vs;
             vs << "#version 450\n";
             for (unsigned int i = 0; i < bufferCount; ++i) {
@@ -63,7 +63,7 @@
                                              vs.str().c_str());
         }
 
-        dawn::RenderPipeline MakeRenderPipeline(const dawn::ShaderModule& vsModule,
+        wgpu::RenderPipeline MakeRenderPipeline(const wgpu::ShaderModule& vsModule,
                                                 unsigned int bufferCount) {
             utils::ComboRenderPipelineDescriptor descriptor(device);
             descriptor.vertexStage.module = vsModule;
@@ -74,14 +74,14 @@
                 descriptor.cVertexInput.cBuffers[i].attributes =
                     &descriptor.cVertexInput.cAttributes[i];
                 descriptor.cVertexInput.cAttributes[i].shaderLocation = i;
-                descriptor.cVertexInput.cAttributes[i].format = dawn::VertexFormat::Float3;
+                descriptor.cVertexInput.cAttributes[i].format = wgpu::VertexFormat::Float3;
             }
             descriptor.cVertexInput.bufferCount = bufferCount;
 
             return device.CreateRenderPipeline(&descriptor);
         }
 
-        dawn::ShaderModule fsModule;
+        wgpu::ShaderModule fsModule;
 };
 
 TEST_F(VertexBufferValidationTest, VertexBuffersInheritedBetweenPipelines) {
@@ -96,9 +96,9 @@
     auto vertexBuffer2 = MakeVertexBuffer();
 
     // Check failure when vertex buffer is not set
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetPipeline(pipeline1);
         pass.Draw(3, 1, 0, 0);
         pass.EndPass();
@@ -108,7 +108,7 @@
     // Check success when vertex buffer is inherited from previous pipeline
     encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetPipeline(pipeline2);
         pass.SetVertexBuffer(0, vertexBuffer1);
         pass.SetVertexBuffer(1, vertexBuffer2);
@@ -132,9 +132,9 @@
     auto vertexBuffer2 = MakeVertexBuffer();
 
     // Check success when vertex buffer is set for each render pass
-    dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+    wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetPipeline(pipeline2);
         pass.SetVertexBuffer(0, vertexBuffer1);
         pass.SetVertexBuffer(1, vertexBuffer2);
@@ -142,7 +142,7 @@
         pass.EndPass();
     }
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetPipeline(pipeline1);
         pass.SetVertexBuffer(0, vertexBuffer1);
         pass.Draw(3, 1, 0, 0);
@@ -153,7 +153,7 @@
     // Check failure because vertex buffer is not inherited in second subpass
     encoder = device.CreateCommandEncoder();
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetPipeline(pipeline2);
         pass.SetVertexBuffer(0, vertexBuffer1);
         pass.SetVertexBuffer(1, vertexBuffer2);
@@ -161,7 +161,7 @@
         pass.EndPass();
     }
     {
-        dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
+        wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
         pass.SetPipeline(pipeline1);
         pass.Draw(3, 1, 0, 0);
         pass.EndPass();
diff --git a/src/tests/unittests/validation/VertexInputValidationTests.cpp b/src/tests/unittests/validation/VertexInputValidationTests.cpp
index 2350a59..f3fbb33 100644
--- a/src/tests/unittests/validation/VertexInputValidationTests.cpp
+++ b/src/tests/unittests/validation/VertexInputValidationTests.cpp
@@ -22,9 +22,9 @@
     void CreatePipeline(bool success,
                         const utils::ComboVertexInputDescriptor& state,
                         std::string vertexSource) {
-        dawn::ShaderModule vsModule = utils::CreateShaderModule(
+        wgpu::ShaderModule vsModule = utils::CreateShaderModule(
             device, utils::SingleShaderStage::Vertex, vertexSource.c_str());
-        dawn::ShaderModule fsModule =
+        wgpu::ShaderModule fsModule =
             utils::CreateShaderModule(device, utils::SingleShaderStage::Fragment, R"(
                 #version 450
                 layout(location = 0) out vec4 fragColor;
@@ -37,7 +37,7 @@
         descriptor.vertexStage.module = vsModule;
         descriptor.cFragmentStage.module = fsModule;
         descriptor.vertexInput = &state;
-        descriptor.cColorStates[0].format = dawn::TextureFormat::RGBA8Unorm;
+        descriptor.cColorStates[0].format = wgpu::TextureFormat::RGBA8Unorm;
 
         if (!success) {
             ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
@@ -400,7 +400,7 @@
     utils::ComboVertexInputDescriptor state;
     state.bufferCount = 1;
     state.cBuffers[0].attributeCount = 1;
-    state.cAttributes[0].offset = kMaxVertexAttributeEnd - sizeof(dawn::VertexFormat::Float);
+    state.cAttributes[0].offset = kMaxVertexAttributeEnd - sizeof(wgpu::VertexFormat::Float);
     CreatePipeline(true, state, R"(
         #version 450
         void main() {
@@ -462,7 +462,7 @@
     state.bufferCount = 1;
     state.cBuffers[0].stride = 4;
     state.cBuffers[0].attributeCount = 1;
-    state.cAttributes[0].format = dawn::VertexFormat::Float4;
+    state.cAttributes[0].format = wgpu::VertexFormat::Float4;
     CreatePipeline(false, state, R"(
         #version 450
         void main() {
diff --git a/src/tests/unittests/wire/WireArgumentTests.cpp b/src/tests/unittests/wire/WireArgumentTests.cpp
index abb2bb60..f19c575 100644
--- a/src/tests/unittests/wire/WireArgumentTests.cpp
+++ b/src/tests/unittests/wire/WireArgumentTests.cpp
@@ -30,14 +30,14 @@
 
 // Test that the wire is able to send numerical values
 TEST_F(WireArgumentTests, ValueArgument) {
-    DawnCommandEncoder encoder = dawnDeviceCreateCommandEncoder(device, nullptr);
-    DawnComputePassEncoder pass = dawnCommandEncoderBeginComputePass(encoder, nullptr);
-    dawnComputePassEncoderDispatch(pass, 1, 2, 3);
+    WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(device, nullptr);
+    WGPUComputePassEncoder pass = wgpuCommandEncoderBeginComputePass(encoder, nullptr);
+    wgpuComputePassEncoderDispatch(pass, 1, 2, 3);
 
-    DawnCommandEncoder apiEncoder = api.GetNewCommandEncoder();
+    WGPUCommandEncoder apiEncoder = api.GetNewCommandEncoder();
     EXPECT_CALL(api, DeviceCreateCommandEncoder(apiDevice, nullptr)).WillOnce(Return(apiEncoder));
 
-    DawnComputePassEncoder apiPass = api.GetNewComputePassEncoder();
+    WGPUComputePassEncoder apiPass = api.GetNewComputePassEncoder();
     EXPECT_CALL(api, CommandEncoderBeginComputePass(apiEncoder, nullptr)).WillOnce(Return(apiPass));
 
     EXPECT_CALL(api, ComputePassEncoderDispatch(apiPass, 1, 2, 3)).Times(1);
@@ -48,36 +48,36 @@
 // Test that the wire is able to send arrays of numerical values
 TEST_F(WireArgumentTests, ValueArrayArgument) {
     // Create a bindgroup.
-    DawnBindGroupLayoutDescriptor bglDescriptor;
+    WGPUBindGroupLayoutDescriptor bglDescriptor;
     bglDescriptor.nextInChain = nullptr;
     bglDescriptor.bindingCount = 0;
     bglDescriptor.bindings = nullptr;
 
-    DawnBindGroupLayout bgl = dawnDeviceCreateBindGroupLayout(device, &bglDescriptor);
-    DawnBindGroupLayout apiBgl = api.GetNewBindGroupLayout();
+    WGPUBindGroupLayout bgl = wgpuDeviceCreateBindGroupLayout(device, &bglDescriptor);
+    WGPUBindGroupLayout apiBgl = api.GetNewBindGroupLayout();
     EXPECT_CALL(api, DeviceCreateBindGroupLayout(apiDevice, _)).WillOnce(Return(apiBgl));
 
-    DawnBindGroupDescriptor bindGroupDescriptor;
+    WGPUBindGroupDescriptor bindGroupDescriptor;
     bindGroupDescriptor.nextInChain = nullptr;
     bindGroupDescriptor.layout = bgl;
     bindGroupDescriptor.bindingCount = 0;
     bindGroupDescriptor.bindings = nullptr;
 
-    DawnBindGroup bindGroup = dawnDeviceCreateBindGroup(device, &bindGroupDescriptor);
-    DawnBindGroup apiBindGroup = api.GetNewBindGroup();
+    WGPUBindGroup bindGroup = wgpuDeviceCreateBindGroup(device, &bindGroupDescriptor);
+    WGPUBindGroup apiBindGroup = api.GetNewBindGroup();
     EXPECT_CALL(api, DeviceCreateBindGroup(apiDevice, _)).WillOnce(Return(apiBindGroup));
 
     // Use the bindgroup in SetBindGroup that takes an array of value offsets.
-    DawnCommandEncoder encoder = dawnDeviceCreateCommandEncoder(device, nullptr);
-    DawnComputePassEncoder pass = dawnCommandEncoderBeginComputePass(encoder, nullptr);
+    WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(device, nullptr);
+    WGPUComputePassEncoder pass = wgpuCommandEncoderBeginComputePass(encoder, nullptr);
 
     std::array<uint64_t, 4> testOffsets = {0, 42, 0xDEAD'BEEF'DEAD'BEEFu, 0xFFFF'FFFF'FFFF'FFFFu};
-    dawnComputePassEncoderSetBindGroup(pass, 0, bindGroup, testOffsets.size(), testOffsets.data());
+    wgpuComputePassEncoderSetBindGroup(pass, 0, bindGroup, testOffsets.size(), testOffsets.data());
 
-    DawnCommandEncoder apiEncoder = api.GetNewCommandEncoder();
+    WGPUCommandEncoder apiEncoder = api.GetNewCommandEncoder();
     EXPECT_CALL(api, DeviceCreateCommandEncoder(apiDevice, nullptr)).WillOnce(Return(apiEncoder));
 
-    DawnComputePassEncoder apiPass = api.GetNewComputePassEncoder();
+    WGPUComputePassEncoder apiPass = api.GetNewComputePassEncoder();
     EXPECT_CALL(api, CommandEncoderBeginComputePass(apiEncoder, nullptr)).WillOnce(Return(apiPass));
 
     EXPECT_CALL(api, ComputePassEncoderSetBindGroup(
@@ -97,76 +97,76 @@
 // Test that the wire is able to send C strings
 TEST_F(WireArgumentTests, CStringArgument) {
     // Create shader module
-    DawnShaderModuleDescriptor vertexDescriptor;
+    WGPUShaderModuleDescriptor vertexDescriptor;
     vertexDescriptor.nextInChain = nullptr;
     vertexDescriptor.codeSize = 0;
-    DawnShaderModule vsModule = dawnDeviceCreateShaderModule(device, &vertexDescriptor);
-    DawnShaderModule apiVsModule = api.GetNewShaderModule();
+    WGPUShaderModule vsModule = wgpuDeviceCreateShaderModule(device, &vertexDescriptor);
+    WGPUShaderModule apiVsModule = api.GetNewShaderModule();
     EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
 
     // Create the color state descriptor
-    DawnBlendDescriptor blendDescriptor;
-    blendDescriptor.operation = DAWN_BLEND_OPERATION_ADD;
-    blendDescriptor.srcFactor = DAWN_BLEND_FACTOR_ONE;
-    blendDescriptor.dstFactor = DAWN_BLEND_FACTOR_ONE;
-    DawnColorStateDescriptor colorStateDescriptor;
+    WGPUBlendDescriptor blendDescriptor;
+    blendDescriptor.operation = WGPUBlendOperation_Add;
+    blendDescriptor.srcFactor = WGPUBlendFactor_One;
+    blendDescriptor.dstFactor = WGPUBlendFactor_One;
+    WGPUColorStateDescriptor colorStateDescriptor;
     colorStateDescriptor.nextInChain = nullptr;
-    colorStateDescriptor.format = DAWN_TEXTURE_FORMAT_RGBA8_UNORM;
+    colorStateDescriptor.format = WGPUTextureFormat_RGBA8Unorm;
     colorStateDescriptor.alphaBlend = blendDescriptor;
     colorStateDescriptor.colorBlend = blendDescriptor;
-    colorStateDescriptor.writeMask = DAWN_COLOR_WRITE_MASK_ALL;
+    colorStateDescriptor.writeMask = WGPUColorWriteMask_All;
 
     // Create the input state
-    DawnVertexInputDescriptor vertexInput;
+    WGPUVertexInputDescriptor vertexInput;
     vertexInput.nextInChain = nullptr;
-    vertexInput.indexFormat = DAWN_INDEX_FORMAT_UINT32;
+    vertexInput.indexFormat = WGPUIndexFormat_Uint32;
     vertexInput.bufferCount = 0;
     vertexInput.buffers = nullptr;
 
     // Create the rasterization state
-    DawnRasterizationStateDescriptor rasterizationState;
+    WGPURasterizationStateDescriptor rasterizationState;
     rasterizationState.nextInChain = nullptr;
-    rasterizationState.frontFace = DAWN_FRONT_FACE_CCW;
-    rasterizationState.cullMode = DAWN_CULL_MODE_NONE;
+    rasterizationState.frontFace = WGPUFrontFace_CCW;
+    rasterizationState.cullMode = WGPUCullMode_None;
     rasterizationState.depthBias = 0;
     rasterizationState.depthBiasSlopeScale = 0.0;
     rasterizationState.depthBiasClamp = 0.0;
 
     // Create the depth-stencil state
-    DawnStencilStateFaceDescriptor stencilFace;
-    stencilFace.compare = DAWN_COMPARE_FUNCTION_ALWAYS;
-    stencilFace.failOp = DAWN_STENCIL_OPERATION_KEEP;
-    stencilFace.depthFailOp = DAWN_STENCIL_OPERATION_KEEP;
-    stencilFace.passOp = DAWN_STENCIL_OPERATION_KEEP;
+    WGPUStencilStateFaceDescriptor stencilFace;
+    stencilFace.compare = WGPUCompareFunction_Always;
+    stencilFace.failOp = WGPUStencilOperation_Keep;
+    stencilFace.depthFailOp = WGPUStencilOperation_Keep;
+    stencilFace.passOp = WGPUStencilOperation_Keep;
 
-    DawnDepthStencilStateDescriptor depthStencilState;
+    WGPUDepthStencilStateDescriptor depthStencilState;
     depthStencilState.nextInChain = nullptr;
-    depthStencilState.format = DAWN_TEXTURE_FORMAT_DEPTH24_PLUS_STENCIL8;
+    depthStencilState.format = WGPUTextureFormat_Depth24PlusStencil8;
     depthStencilState.depthWriteEnabled = false;
-    depthStencilState.depthCompare = DAWN_COMPARE_FUNCTION_ALWAYS;
+    depthStencilState.depthCompare = WGPUCompareFunction_Always;
     depthStencilState.stencilBack = stencilFace;
     depthStencilState.stencilFront = stencilFace;
     depthStencilState.stencilReadMask = 0xff;
     depthStencilState.stencilWriteMask = 0xff;
 
     // Create the pipeline layout
-    DawnPipelineLayoutDescriptor layoutDescriptor;
+    WGPUPipelineLayoutDescriptor layoutDescriptor;
     layoutDescriptor.nextInChain = nullptr;
     layoutDescriptor.bindGroupLayoutCount = 0;
     layoutDescriptor.bindGroupLayouts = nullptr;
-    DawnPipelineLayout layout = dawnDeviceCreatePipelineLayout(device, &layoutDescriptor);
-    DawnPipelineLayout apiLayout = api.GetNewPipelineLayout();
+    WGPUPipelineLayout layout = wgpuDeviceCreatePipelineLayout(device, &layoutDescriptor);
+    WGPUPipelineLayout apiLayout = api.GetNewPipelineLayout();
     EXPECT_CALL(api, DeviceCreatePipelineLayout(apiDevice, _)).WillOnce(Return(apiLayout));
 
     // Create pipeline
-    DawnRenderPipelineDescriptor pipelineDescriptor;
+    WGPURenderPipelineDescriptor pipelineDescriptor;
     pipelineDescriptor.nextInChain = nullptr;
 
     pipelineDescriptor.vertexStage.nextInChain = nullptr;
     pipelineDescriptor.vertexStage.module = vsModule;
     pipelineDescriptor.vertexStage.entryPoint = "main";
 
-    DawnProgrammableStageDescriptor fragmentStage;
+    WGPUProgrammableStageDescriptor fragmentStage;
     fragmentStage.nextInChain = nullptr;
     fragmentStage.module = vsModule;
     fragmentStage.entryPoint = "main";
@@ -180,16 +180,16 @@
     pipelineDescriptor.alphaToCoverageEnabled = false;
     pipelineDescriptor.layout = layout;
     pipelineDescriptor.vertexInput = &vertexInput;
-    pipelineDescriptor.primitiveTopology = DAWN_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
+    pipelineDescriptor.primitiveTopology = WGPUPrimitiveTopology_TriangleList;
     pipelineDescriptor.rasterizationState = &rasterizationState;
     pipelineDescriptor.depthStencilState = &depthStencilState;
 
-    dawnDeviceCreateRenderPipeline(device, &pipelineDescriptor);
+    wgpuDeviceCreateRenderPipeline(device, &pipelineDescriptor);
 
-    DawnRenderPipeline apiDummyPipeline = api.GetNewRenderPipeline();
+    WGPURenderPipeline apiDummyPipeline = api.GetNewRenderPipeline();
     EXPECT_CALL(api,
                 DeviceCreateRenderPipeline(
-                    apiDevice, MatchesLambda([](const DawnRenderPipelineDescriptor* desc) -> bool {
+                    apiDevice, MatchesLambda([](const WGPURenderPipelineDescriptor* desc) -> bool {
                         return desc->vertexStage.entryPoint == std::string("main");
                     })))
         .WillOnce(Return(apiDummyPipeline));
@@ -200,23 +200,23 @@
 
 // Test that the wire is able to send objects as value arguments
 TEST_F(WireArgumentTests, ObjectAsValueArgument) {
-    DawnCommandEncoder cmdBufEncoder = dawnDeviceCreateCommandEncoder(device, nullptr);
-    DawnCommandEncoder apiEncoder = api.GetNewCommandEncoder();
+    WGPUCommandEncoder cmdBufEncoder = wgpuDeviceCreateCommandEncoder(device, nullptr);
+    WGPUCommandEncoder apiEncoder = api.GetNewCommandEncoder();
     EXPECT_CALL(api, DeviceCreateCommandEncoder(apiDevice, nullptr)).WillOnce(Return(apiEncoder));
 
-    DawnBufferDescriptor descriptor;
+    WGPUBufferDescriptor descriptor;
     descriptor.nextInChain = nullptr;
     descriptor.size = 8;
     descriptor.usage =
-        static_cast<DawnBufferUsage>(DAWN_BUFFER_USAGE_COPY_SRC | DAWN_BUFFER_USAGE_COPY_DST);
+        static_cast<WGPUBufferUsage>(WGPUBufferUsage_CopySrc | WGPUBufferUsage_CopyDst);
 
-    DawnBuffer buffer = dawnDeviceCreateBuffer(device, &descriptor);
-    DawnBuffer apiBuffer = api.GetNewBuffer();
+    WGPUBuffer buffer = wgpuDeviceCreateBuffer(device, &descriptor);
+    WGPUBuffer apiBuffer = api.GetNewBuffer();
     EXPECT_CALL(api, DeviceCreateBuffer(apiDevice, _))
         .WillOnce(Return(apiBuffer))
         .RetiresOnSaturation();
 
-    dawnCommandEncoderCopyBufferToBuffer(cmdBufEncoder, buffer, 0, buffer, 4, 4);
+    wgpuCommandEncoderCopyBufferToBuffer(cmdBufEncoder, buffer, 0, buffer, 4, 4);
     EXPECT_CALL(api, CommandEncoderCopyBufferToBuffer(apiEncoder, apiBuffer, 0, apiBuffer, 4, 4));
 
     FlushClient();
@@ -224,17 +224,17 @@
 
 // Test that the wire is able to send array of objects
 TEST_F(WireArgumentTests, ObjectsAsPointerArgument) {
-    DawnCommandBuffer cmdBufs[2];
-    DawnCommandBuffer apiCmdBufs[2];
+    WGPUCommandBuffer cmdBufs[2];
+    WGPUCommandBuffer apiCmdBufs[2];
 
     // Create two command buffers we need to use a GMock sequence otherwise the order of the
     // CreateCommandEncoder might be swapped since they are equivalent in term of matchers
     Sequence s;
     for (int i = 0; i < 2; ++i) {
-        DawnCommandEncoder cmdBufEncoder = dawnDeviceCreateCommandEncoder(device, nullptr);
-        cmdBufs[i] = dawnCommandEncoderFinish(cmdBufEncoder, nullptr);
+        WGPUCommandEncoder cmdBufEncoder = wgpuDeviceCreateCommandEncoder(device, nullptr);
+        cmdBufs[i] = wgpuCommandEncoderFinish(cmdBufEncoder, nullptr);
 
-        DawnCommandEncoder apiCmdBufEncoder = api.GetNewCommandEncoder();
+        WGPUCommandEncoder apiCmdBufEncoder = api.GetNewCommandEncoder();
         EXPECT_CALL(api, DeviceCreateCommandEncoder(apiDevice, nullptr))
             .InSequence(s)
             .WillOnce(Return(apiCmdBufEncoder));
@@ -245,15 +245,15 @@
     }
 
     // Create queue
-    DawnQueue queue = dawnDeviceCreateQueue(device);
-    DawnQueue apiQueue = api.GetNewQueue();
+    WGPUQueue queue = wgpuDeviceCreateQueue(device);
+    WGPUQueue apiQueue = api.GetNewQueue();
     EXPECT_CALL(api, DeviceCreateQueue(apiDevice)).WillOnce(Return(apiQueue));
 
     // Submit command buffer and check we got a call with both API-side command buffers
-    dawnQueueSubmit(queue, 2, cmdBufs);
+    wgpuQueueSubmit(queue, 2, cmdBufs);
 
     EXPECT_CALL(
-        api, QueueSubmit(apiQueue, 2, MatchesLambda([=](const DawnCommandBuffer* cmdBufs) -> bool {
+        api, QueueSubmit(apiQueue, 2, MatchesLambda([=](const WGPUCommandBuffer* cmdBufs) -> bool {
                              return cmdBufs[0] == apiCmdBufs[0] && cmdBufs[1] == apiCmdBufs[1];
                          })));
 
@@ -262,31 +262,31 @@
 
 // Test that the wire is able to send structures that contain pure values (non-objects)
 TEST_F(WireArgumentTests, StructureOfValuesArgument) {
-    DawnSamplerDescriptor descriptor;
+    WGPUSamplerDescriptor descriptor;
     descriptor.nextInChain = nullptr;
-    descriptor.magFilter = DAWN_FILTER_MODE_LINEAR;
-    descriptor.minFilter = DAWN_FILTER_MODE_NEAREST;
-    descriptor.mipmapFilter = DAWN_FILTER_MODE_LINEAR;
-    descriptor.addressModeU = DAWN_ADDRESS_MODE_CLAMP_TO_EDGE;
-    descriptor.addressModeV = DAWN_ADDRESS_MODE_REPEAT;
-    descriptor.addressModeW = DAWN_ADDRESS_MODE_MIRROR_REPEAT;
+    descriptor.magFilter = WGPUFilterMode_Linear;
+    descriptor.minFilter = WGPUFilterMode_Nearest;
+    descriptor.mipmapFilter = WGPUFilterMode_Linear;
+    descriptor.addressModeU = WGPUAddressMode_ClampToEdge;
+    descriptor.addressModeV = WGPUAddressMode_Repeat;
+    descriptor.addressModeW = WGPUAddressMode_MirrorRepeat;
     descriptor.lodMinClamp = kLodMin;
     descriptor.lodMaxClamp = kLodMax;
-    descriptor.compare = DAWN_COMPARE_FUNCTION_NEVER;
+    descriptor.compare = WGPUCompareFunction_Never;
 
-    dawnDeviceCreateSampler(device, &descriptor);
+    wgpuDeviceCreateSampler(device, &descriptor);
 
-    DawnSampler apiDummySampler = api.GetNewSampler();
+    WGPUSampler apiDummySampler = api.GetNewSampler();
     EXPECT_CALL(api, DeviceCreateSampler(
-                         apiDevice, MatchesLambda([](const DawnSamplerDescriptor* desc) -> bool {
+                         apiDevice, MatchesLambda([](const WGPUSamplerDescriptor* desc) -> bool {
                              return desc->nextInChain == nullptr &&
-                                    desc->magFilter == DAWN_FILTER_MODE_LINEAR &&
-                                    desc->minFilter == DAWN_FILTER_MODE_NEAREST &&
-                                    desc->mipmapFilter == DAWN_FILTER_MODE_LINEAR &&
-                                    desc->addressModeU == DAWN_ADDRESS_MODE_CLAMP_TO_EDGE &&
-                                    desc->addressModeV == DAWN_ADDRESS_MODE_REPEAT &&
-                                    desc->addressModeW == DAWN_ADDRESS_MODE_MIRROR_REPEAT &&
-                                    desc->compare == DAWN_COMPARE_FUNCTION_NEVER &&
+                                    desc->magFilter == WGPUFilterMode_Linear &&
+                                    desc->minFilter == WGPUFilterMode_Nearest &&
+                                    desc->mipmapFilter == WGPUFilterMode_Linear &&
+                                    desc->addressModeU == WGPUAddressMode_ClampToEdge &&
+                                    desc->addressModeV == WGPUAddressMode_Repeat &&
+                                    desc->addressModeW == WGPUAddressMode_MirrorRepeat &&
+                                    desc->compare == WGPUCompareFunction_Never &&
                                     desc->lodMinClamp == kLodMin && desc->lodMaxClamp == kLodMax;
                          })))
         .WillOnce(Return(apiDummySampler));
@@ -296,26 +296,26 @@
 
 // Test that the wire is able to send structures that contain objects
 TEST_F(WireArgumentTests, StructureOfObjectArrayArgument) {
-    DawnBindGroupLayoutDescriptor bglDescriptor;
+    WGPUBindGroupLayoutDescriptor bglDescriptor;
     bglDescriptor.nextInChain = nullptr;
     bglDescriptor.bindingCount = 0;
     bglDescriptor.bindings = nullptr;
 
-    DawnBindGroupLayout bgl = dawnDeviceCreateBindGroupLayout(device, &bglDescriptor);
-    DawnBindGroupLayout apiBgl = api.GetNewBindGroupLayout();
+    WGPUBindGroupLayout bgl = wgpuDeviceCreateBindGroupLayout(device, &bglDescriptor);
+    WGPUBindGroupLayout apiBgl = api.GetNewBindGroupLayout();
     EXPECT_CALL(api, DeviceCreateBindGroupLayout(apiDevice, _)).WillOnce(Return(apiBgl));
 
-    DawnPipelineLayoutDescriptor descriptor;
+    WGPUPipelineLayoutDescriptor descriptor;
     descriptor.nextInChain = nullptr;
     descriptor.bindGroupLayoutCount = 1;
     descriptor.bindGroupLayouts = &bgl;
 
-    dawnDeviceCreatePipelineLayout(device, &descriptor);
+    wgpuDeviceCreatePipelineLayout(device, &descriptor);
 
-    DawnPipelineLayout apiDummyLayout = api.GetNewPipelineLayout();
+    WGPUPipelineLayout apiDummyLayout = api.GetNewPipelineLayout();
     EXPECT_CALL(api, DeviceCreatePipelineLayout(
                          apiDevice,
-                         MatchesLambda([apiBgl](const DawnPipelineLayoutDescriptor* desc) -> bool {
+                         MatchesLambda([apiBgl](const WGPUPipelineLayoutDescriptor* desc) -> bool {
                              return desc->nextInChain == nullptr &&
                                     desc->bindGroupLayoutCount == 1 &&
                                     desc->bindGroupLayouts[0] == apiBgl;
@@ -328,25 +328,25 @@
 // Test that the wire is able to send structures that contain objects
 TEST_F(WireArgumentTests, StructureOfStructureArrayArgument) {
     static constexpr int NUM_BINDINGS = 3;
-    DawnBindGroupLayoutBinding bindings[NUM_BINDINGS]{
-        {0, DAWN_SHADER_STAGE_VERTEX, DAWN_BINDING_TYPE_SAMPLER, false, false,
-         DAWN_TEXTURE_VIEW_DIMENSION_2D, DAWN_TEXTURE_COMPONENT_TYPE_FLOAT},
-        {1, DAWN_SHADER_STAGE_VERTEX, DAWN_BINDING_TYPE_SAMPLED_TEXTURE, false, false,
-         DAWN_TEXTURE_VIEW_DIMENSION_2D, DAWN_TEXTURE_COMPONENT_TYPE_FLOAT},
-        {2, static_cast<DawnShaderStage>(DAWN_SHADER_STAGE_VERTEX | DAWN_SHADER_STAGE_FRAGMENT),
-         DAWN_BINDING_TYPE_UNIFORM_BUFFER, false, false, DAWN_TEXTURE_VIEW_DIMENSION_2D,
-         DAWN_TEXTURE_COMPONENT_TYPE_FLOAT},
+    WGPUBindGroupLayoutBinding bindings[NUM_BINDINGS]{
+        {0, WGPUShaderStage_Vertex, WGPUBindingType_Sampler, false, false,
+         WGPUTextureViewDimension_2D, WGPUTextureComponentType_Float},
+        {1, WGPUShaderStage_Vertex, WGPUBindingType_SampledTexture, false, false,
+         WGPUTextureViewDimension_2D, WGPUTextureComponentType_Float},
+        {2, static_cast<WGPUShaderStage>(WGPUShaderStage_Vertex | WGPUShaderStage_Fragment),
+         WGPUBindingType_UniformBuffer, false, false, WGPUTextureViewDimension_2D,
+         WGPUTextureComponentType_Float},
     };
-    DawnBindGroupLayoutDescriptor bglDescriptor;
+    WGPUBindGroupLayoutDescriptor bglDescriptor;
     bglDescriptor.bindingCount = NUM_BINDINGS;
     bglDescriptor.bindings = bindings;
 
-    dawnDeviceCreateBindGroupLayout(device, &bglDescriptor);
-    DawnBindGroupLayout apiBgl = api.GetNewBindGroupLayout();
+    wgpuDeviceCreateBindGroupLayout(device, &bglDescriptor);
+    WGPUBindGroupLayout apiBgl = api.GetNewBindGroupLayout();
     EXPECT_CALL(
         api,
         DeviceCreateBindGroupLayout(
-            apiDevice, MatchesLambda([bindings](const DawnBindGroupLayoutDescriptor* desc) -> bool {
+            apiDevice, MatchesLambda([bindings](const WGPUBindGroupLayoutDescriptor* desc) -> bool {
                 for (int i = 0; i < NUM_BINDINGS; ++i) {
                     const auto& a = desc->bindings[i];
                     const auto& b = bindings[i];
@@ -364,17 +364,17 @@
 
 // Test passing nullptr instead of objects - array of objects version
 TEST_F(WireArgumentTests, DISABLED_NullptrInArray) {
-    DawnBindGroupLayout nullBGL = nullptr;
+    WGPUBindGroupLayout nullBGL = nullptr;
 
-    DawnPipelineLayoutDescriptor descriptor;
+    WGPUPipelineLayoutDescriptor descriptor;
     descriptor.nextInChain = nullptr;
     descriptor.bindGroupLayoutCount = 1;
     descriptor.bindGroupLayouts = &nullBGL;
 
-    dawnDeviceCreatePipelineLayout(device, &descriptor);
+    wgpuDeviceCreatePipelineLayout(device, &descriptor);
     EXPECT_CALL(api,
                 DeviceCreatePipelineLayout(
-                    apiDevice, MatchesLambda([](const DawnPipelineLayoutDescriptor* desc) -> bool {
+                    apiDevice, MatchesLambda([](const WGPUPipelineLayoutDescriptor* desc) -> bool {
                         return desc->nextInChain == nullptr && desc->bindGroupLayoutCount == 1 &&
                                desc->bindGroupLayouts[0] == nullptr;
                     })))
diff --git a/src/tests/unittests/wire/WireBasicTests.cpp b/src/tests/unittests/wire/WireBasicTests.cpp
index 488c05e..e14a596 100644
--- a/src/tests/unittests/wire/WireBasicTests.cpp
+++ b/src/tests/unittests/wire/WireBasicTests.cpp
@@ -26,9 +26,9 @@
 
 // One call gets forwarded correctly.
 TEST_F(WireBasicTests, CallForwarded) {
-    dawnDeviceCreateCommandEncoder(device, nullptr);
+    wgpuDeviceCreateCommandEncoder(device, nullptr);
 
-    DawnCommandEncoder apiCmdBufEncoder = api.GetNewCommandEncoder();
+    WGPUCommandEncoder apiCmdBufEncoder = api.GetNewCommandEncoder();
     EXPECT_CALL(api, DeviceCreateCommandEncoder(apiDevice, nullptr))
         .WillOnce(Return(apiCmdBufEncoder));
 
@@ -37,14 +37,14 @@
 
 // Test that calling methods on a new object works as expected.
 TEST_F(WireBasicTests, CreateThenCall) {
-    DawnCommandEncoder encoder = dawnDeviceCreateCommandEncoder(device, nullptr);
-    dawnCommandEncoderFinish(encoder, nullptr);
+    WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(device, nullptr);
+    wgpuCommandEncoderFinish(encoder, nullptr);
 
-    DawnCommandEncoder apiCmdBufEncoder = api.GetNewCommandEncoder();
+    WGPUCommandEncoder apiCmdBufEncoder = api.GetNewCommandEncoder();
     EXPECT_CALL(api, DeviceCreateCommandEncoder(apiDevice, nullptr))
         .WillOnce(Return(apiCmdBufEncoder));
 
-    DawnCommandBuffer apiCmdBuf = api.GetNewCommandBuffer();
+    WGPUCommandBuffer apiCmdBuf = api.GetNewCommandBuffer();
     EXPECT_CALL(api, CommandEncoderFinish(apiCmdBufEncoder, nullptr)).WillOnce(Return(apiCmdBuf));
 
     FlushClient();
@@ -52,12 +52,12 @@
 
 // Test that client reference/release do not call the backend API.
 TEST_F(WireBasicTests, RefCountKeptInClient) {
-    DawnCommandEncoder encoder = dawnDeviceCreateCommandEncoder(device, nullptr);
+    WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(device, nullptr);
 
-    dawnCommandEncoderReference(encoder);
-    dawnCommandEncoderRelease(encoder);
+    wgpuCommandEncoderReference(encoder);
+    wgpuCommandEncoderRelease(encoder);
 
-    DawnCommandEncoder apiCmdBufEncoder = api.GetNewCommandEncoder();
+    WGPUCommandEncoder apiCmdBufEncoder = api.GetNewCommandEncoder();
     EXPECT_CALL(api, DeviceCreateCommandEncoder(apiDevice, nullptr))
         .WillOnce(Return(apiCmdBufEncoder));
 
@@ -66,11 +66,11 @@
 
 // Test that client reference/release do not call the backend API.
 TEST_F(WireBasicTests, ReleaseCalledOnRefCount0) {
-    DawnCommandEncoder encoder = dawnDeviceCreateCommandEncoder(device, nullptr);
+    WGPUCommandEncoder encoder = wgpuDeviceCreateCommandEncoder(device, nullptr);
 
-    dawnCommandEncoderRelease(encoder);
+    wgpuCommandEncoderRelease(encoder);
 
-    DawnCommandEncoder apiCmdBufEncoder = api.GetNewCommandEncoder();
+    WGPUCommandEncoder apiCmdBufEncoder = api.GetNewCommandEncoder();
     EXPECT_CALL(api, DeviceCreateCommandEncoder(apiDevice, nullptr))
         .WillOnce(Return(apiCmdBufEncoder));
 
diff --git a/src/tests/unittests/wire/WireBufferMappingTests.cpp b/src/tests/unittests/wire/WireBufferMappingTests.cpp
index 7319a97..69b1062 100644
--- a/src/tests/unittests/wire/WireBufferMappingTests.cpp
+++ b/src/tests/unittests/wire/WireBufferMappingTests.cpp
@@ -23,14 +23,14 @@
     class MockBufferMapReadCallback {
       public:
         MOCK_METHOD4(Call,
-                     void(DawnBufferMapAsyncStatus status,
+                     void(WGPUBufferMapAsyncStatus status,
                           const uint32_t* ptr,
                           uint64_t dataLength,
                           void* userdata));
     };
 
     std::unique_ptr<StrictMock<MockBufferMapReadCallback>> mockBufferMapReadCallback;
-    void ToMockBufferMapReadCallback(DawnBufferMapAsyncStatus status,
+    void ToMockBufferMapReadCallback(WGPUBufferMapAsyncStatus status,
                                      const void* ptr,
                                      uint64_t dataLength,
                                      void* userdata) {
@@ -42,7 +42,7 @@
     class MockBufferMapWriteCallback {
       public:
         MOCK_METHOD4(Call,
-                     void(DawnBufferMapAsyncStatus status,
+                     void(WGPUBufferMapAsyncStatus status,
                           uint32_t* ptr,
                           uint64_t dataLength,
                           void* userdata));
@@ -50,7 +50,7 @@
 
     std::unique_ptr<StrictMock<MockBufferMapWriteCallback>> mockBufferMapWriteCallback;
     uint32_t* lastMapWritePointer = nullptr;
-    void ToMockBufferMapWriteCallback(DawnBufferMapAsyncStatus status,
+    void ToMockBufferMapWriteCallback(WGPUBufferMapAsyncStatus status,
                                       void* ptr,
                                       uint64_t dataLength,
                                       void* userdata) {
@@ -62,8 +62,8 @@
     class MockBufferCreateMappedCallback {
       public:
         MOCK_METHOD5(Call,
-                     void(DawnBufferMapAsyncStatus status,
-                          DawnBuffer buffer,
+                     void(WGPUBufferMapAsyncStatus status,
+                          WGPUBuffer buffer,
                           uint32_t* ptr,
                           uint64_t dataLength,
                           void* userdata));
@@ -71,12 +71,12 @@
 
     std::unique_ptr<StrictMock<MockBufferCreateMappedCallback>> mockCreateBufferMappedCallback;
     uint32_t* lastCreateMappedPointer = nullptr;
-    void ToMockCreateBufferMappedCallback(DawnBufferMapAsyncStatus status,
-                                          DawnCreateBufferMappedResult result,
+    void ToMockCreateBufferMappedCallback(WGPUBufferMapAsyncStatus status,
+                                          WGPUCreateBufferMappedResult result,
                                           void* userdata) {
         // Assume the data is uint32_t to make writing matchers easier
         lastCreateMappedPointer = static_cast<uint32_t*>(result.data);
-        // Unpack DawnCreateBufferMappedResult to make writing matchers easier
+        // Unpack WGPUCreateBufferMappedResult to make writing matchers easier
         mockCreateBufferMappedCallback->Call(status, result.buffer, lastCreateMappedPointer,
                                              result.dataLength, userdata);
     }
@@ -97,13 +97,13 @@
         mockCreateBufferMappedCallback =
             std::make_unique<StrictMock<MockBufferCreateMappedCallback>>();
 
-        DawnBufferDescriptor descriptor;
+        WGPUBufferDescriptor descriptor;
         descriptor.nextInChain = nullptr;
         descriptor.label = nullptr;
         descriptor.size = kBufferSize;
 
         apiBuffer = api.GetNewBuffer();
-        buffer = dawnDeviceCreateBuffer(device, &descriptor);
+        buffer = wgpuDeviceCreateBuffer(device, &descriptor);
 
         EXPECT_CALL(api, DeviceCreateBuffer(apiDevice, _))
             .WillOnce(Return(apiBuffer))
@@ -131,32 +131,32 @@
   protected:
     static constexpr uint64_t kBufferSize = sizeof(uint32_t);
     // A successfully created buffer
-    DawnBuffer buffer;
-    DawnBuffer apiBuffer;
+    WGPUBuffer buffer;
+    WGPUBuffer apiBuffer;
 };
 
 // MapRead-specific tests
 
 // Check mapping for reading a succesfully created buffer
 TEST_F(WireBufferMappingTests, MappingForReadSuccessBuffer) {
-    dawnBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
+    wgpuBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
 
     uint32_t bufferContent = 31337;
     EXPECT_CALL(api, OnBufferMapReadAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapReadCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, &bufferContent,
+            api.CallMapReadCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success, &bufferContent,
                                     kBufferSize);
         }));
 
     FlushClient();
 
-    EXPECT_CALL(*mockBufferMapReadCallback, Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS,
-                                                 Pointee(Eq(bufferContent)), kBufferSize, _))
+    EXPECT_CALL(*mockBufferMapReadCallback,
+                Call(WGPUBufferMapAsyncStatus_Success, Pointee(Eq(bufferContent)), kBufferSize, _))
         .Times(1);
 
     FlushServer();
 
-    dawnBufferUnmap(buffer);
+    wgpuBufferUnmap(buffer);
     EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1);
 
     FlushClient();
@@ -165,16 +165,16 @@
 // Check that things work correctly when a validation error happens when mapping the buffer for
 // reading
 TEST_F(WireBufferMappingTests, ErrorWhileMappingForRead) {
-    dawnBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
+    wgpuBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
 
     EXPECT_CALL(api, OnBufferMapReadAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapReadCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, 0);
+            api.CallMapReadCallback(apiBuffer, WGPUBufferMapAsyncStatus_Error, nullptr, 0);
         }));
 
     FlushClient();
 
-    EXPECT_CALL(*mockBufferMapReadCallback, Call(DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, 0, _))
+    EXPECT_CALL(*mockBufferMapReadCallback, Call(WGPUBufferMapAsyncStatus_Error, nullptr, 0, _))
         .Times(1);
 
     FlushServer();
@@ -183,19 +183,18 @@
 // Check that the map read callback is called with UNKNOWN when the buffer is destroyed before the
 // request is finished
 TEST_F(WireBufferMappingTests, DestroyBeforeReadRequestEnd) {
-    dawnBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
+    wgpuBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
 
     // Return success
     EXPECT_CALL(api, OnBufferMapReadAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapReadCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, nullptr, 0);
+            api.CallMapReadCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success, nullptr, 0);
         }));
 
     // Destroy before the client gets the success, so the callback is called with unknown.
-    EXPECT_CALL(*mockBufferMapReadCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_UNKNOWN, nullptr, 0, _))
+    EXPECT_CALL(*mockBufferMapReadCallback, Call(WGPUBufferMapAsyncStatus_Unknown, nullptr, 0, _))
         .Times(1);
-    dawnBufferRelease(buffer);
+    wgpuBufferRelease(buffer);
     EXPECT_CALL(api, BufferRelease(apiBuffer));
 
     FlushClient();
@@ -205,22 +204,21 @@
 // Check the map read callback is called with UNKNOWN when the map request would have worked, but
 // Unmap was called
 TEST_F(WireBufferMappingTests, UnmapCalledTooEarlyForRead) {
-    dawnBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
+    wgpuBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
 
     uint32_t bufferContent = 31337;
     EXPECT_CALL(api, OnBufferMapReadAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapReadCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, &bufferContent,
+            api.CallMapReadCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success, &bufferContent,
                                     kBufferSize);
         }));
 
     FlushClient();
 
     // Oh no! We are calling Unmap too early!
-    EXPECT_CALL(*mockBufferMapReadCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_UNKNOWN, nullptr, 0, _))
+    EXPECT_CALL(*mockBufferMapReadCallback, Call(WGPUBufferMapAsyncStatus_Unknown, nullptr, 0, _))
         .Times(1);
-    dawnBufferUnmap(buffer);
+    wgpuBufferUnmap(buffer);
 
     // The callback shouldn't get called, even when the request succeeded on the server side
     FlushServer();
@@ -229,34 +227,34 @@
 // Check that an error map read callback gets nullptr while a buffer is already mapped
 TEST_F(WireBufferMappingTests, MappingForReadingErrorWhileAlreadyMappedGetsNullptr) {
     // Successful map
-    dawnBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
+    wgpuBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
 
     uint32_t bufferContent = 31337;
     EXPECT_CALL(api, OnBufferMapReadAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapReadCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, &bufferContent,
+            api.CallMapReadCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success, &bufferContent,
                                     kBufferSize);
         }))
         .RetiresOnSaturation();
 
     FlushClient();
 
-    EXPECT_CALL(*mockBufferMapReadCallback, Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS,
-                                                 Pointee(Eq(bufferContent)), kBufferSize, _))
+    EXPECT_CALL(*mockBufferMapReadCallback,
+                Call(WGPUBufferMapAsyncStatus_Success, Pointee(Eq(bufferContent)), kBufferSize, _))
         .Times(1);
 
     FlushServer();
 
     // Map failure while the buffer is already mapped
-    dawnBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
+    wgpuBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
     EXPECT_CALL(api, OnBufferMapReadAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapReadCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, 0);
+            api.CallMapReadCallback(apiBuffer, WGPUBufferMapAsyncStatus_Error, nullptr, 0);
         }));
 
     FlushClient();
 
-    EXPECT_CALL(*mockBufferMapReadCallback, Call(DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, 0, _))
+    EXPECT_CALL(*mockBufferMapReadCallback, Call(WGPUBufferMapAsyncStatus_Error, nullptr, 0, _))
         .Times(1);
 
     FlushServer();
@@ -264,20 +262,20 @@
 
 // Test that the MapReadCallback isn't fired twice when unmap() is called inside the callback
 TEST_F(WireBufferMappingTests, UnmapInsideMapReadCallback) {
-    dawnBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
+    wgpuBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
 
     uint32_t bufferContent = 31337;
     EXPECT_CALL(api, OnBufferMapReadAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapReadCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, &bufferContent,
+            api.CallMapReadCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success, &bufferContent,
                                     kBufferSize);
         }));
 
     FlushClient();
 
-    EXPECT_CALL(*mockBufferMapReadCallback, Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS,
-                                                 Pointee(Eq(bufferContent)), kBufferSize, _))
-        .WillOnce(InvokeWithoutArgs([&]() { dawnBufferUnmap(buffer); }));
+    EXPECT_CALL(*mockBufferMapReadCallback,
+                Call(WGPUBufferMapAsyncStatus_Success, Pointee(Eq(bufferContent)), kBufferSize, _))
+        .WillOnce(InvokeWithoutArgs([&]() { wgpuBufferUnmap(buffer); }));
 
     FlushServer();
 
@@ -289,20 +287,20 @@
 // Test that the MapReadCallback isn't fired twice the buffer external refcount reaches 0 in the
 // callback
 TEST_F(WireBufferMappingTests, DestroyInsideMapReadCallback) {
-    dawnBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
+    wgpuBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
 
     uint32_t bufferContent = 31337;
     EXPECT_CALL(api, OnBufferMapReadAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapReadCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, &bufferContent,
+            api.CallMapReadCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success, &bufferContent,
                                     kBufferSize);
         }));
 
     FlushClient();
 
-    EXPECT_CALL(*mockBufferMapReadCallback, Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS,
-                                                 Pointee(Eq(bufferContent)), kBufferSize, _))
-        .WillOnce(InvokeWithoutArgs([&]() { dawnBufferRelease(buffer); }));
+    EXPECT_CALL(*mockBufferMapReadCallback,
+                Call(WGPUBufferMapAsyncStatus_Success, Pointee(Eq(bufferContent)), kBufferSize, _))
+        .WillOnce(InvokeWithoutArgs([&]() { wgpuBufferRelease(buffer); }));
 
     FlushServer();
 
@@ -315,7 +313,7 @@
 
 // Check mapping for writing a succesfully created buffer
 TEST_F(WireBufferMappingTests, MappingForWriteSuccessBuffer) {
-    dawnBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
+    wgpuBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
 
     uint32_t serverBufferContent = 31337;
     uint32_t updatedContent = 4242;
@@ -323,7 +321,7 @@
 
     EXPECT_CALL(api, OnBufferMapWriteAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapWriteCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS,
+            api.CallMapWriteCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success,
                                      &serverBufferContent, kBufferSize);
         }));
 
@@ -331,7 +329,7 @@
 
     // The map write callback always gets a buffer full of zeroes.
     EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Pointee(Eq(zero)), kBufferSize, _))
+                Call(WGPUBufferMapAsyncStatus_Success, Pointee(Eq(zero)), kBufferSize, _))
         .Times(1);
 
     FlushServer();
@@ -339,7 +337,7 @@
     // Write something to the mapped pointer
     *lastMapWritePointer = updatedContent;
 
-    dawnBufferUnmap(buffer);
+    wgpuBufferUnmap(buffer);
     EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1);
 
     FlushClient();
@@ -351,17 +349,16 @@
 // Check that things work correctly when a validation error happens when mapping the buffer for
 // writing
 TEST_F(WireBufferMappingTests, ErrorWhileMappingForWrite) {
-    dawnBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
+    wgpuBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
 
     EXPECT_CALL(api, OnBufferMapWriteAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapWriteCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, 0);
+            api.CallMapWriteCallback(apiBuffer, WGPUBufferMapAsyncStatus_Error, nullptr, 0);
         }));
 
     FlushClient();
 
-    EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, 0, _))
+    EXPECT_CALL(*mockBufferMapWriteCallback, Call(WGPUBufferMapAsyncStatus_Error, nullptr, 0, _))
         .Times(1);
 
     FlushServer();
@@ -370,19 +367,18 @@
 // Check that the map write callback is called with UNKNOWN when the buffer is destroyed before the
 // request is finished
 TEST_F(WireBufferMappingTests, DestroyBeforeWriteRequestEnd) {
-    dawnBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
+    wgpuBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
 
     // Return success
     EXPECT_CALL(api, OnBufferMapWriteAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapWriteCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, nullptr, 0);
+            api.CallMapWriteCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success, nullptr, 0);
         }));
 
     // Destroy before the client gets the success, so the callback is called with unknown.
-    EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_UNKNOWN, nullptr, 0, _))
+    EXPECT_CALL(*mockBufferMapWriteCallback, Call(WGPUBufferMapAsyncStatus_Unknown, nullptr, 0, _))
         .Times(1);
-    dawnBufferRelease(buffer);
+    wgpuBufferRelease(buffer);
     EXPECT_CALL(api, BufferRelease(apiBuffer));
 
     FlushClient();
@@ -392,22 +388,21 @@
 // Check the map read callback is called with UNKNOWN when the map request would have worked, but
 // Unmap was called
 TEST_F(WireBufferMappingTests, UnmapCalledTooEarlyForWrite) {
-    dawnBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
+    wgpuBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
 
     uint32_t bufferContent = 31337;
     EXPECT_CALL(api, OnBufferMapWriteAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapWriteCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS,
-                                     &bufferContent, kBufferSize);
+            api.CallMapWriteCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success, &bufferContent,
+                                     kBufferSize);
         }));
 
     FlushClient();
 
     // Oh no! We are calling Unmap too early!
-    EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_UNKNOWN, nullptr, 0, _))
+    EXPECT_CALL(*mockBufferMapWriteCallback, Call(WGPUBufferMapAsyncStatus_Unknown, nullptr, 0, _))
         .Times(1);
-    dawnBufferUnmap(buffer);
+    wgpuBufferUnmap(buffer);
 
     // The callback shouldn't get called, even when the request succeeded on the server side
     FlushServer();
@@ -416,36 +411,35 @@
 // Check that an error map read callback gets nullptr while a buffer is already mapped
 TEST_F(WireBufferMappingTests, MappingForWritingErrorWhileAlreadyMappedGetsNullptr) {
     // Successful map
-    dawnBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
+    wgpuBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
 
     uint32_t bufferContent = 31337;
     uint32_t zero = 0;
     EXPECT_CALL(api, OnBufferMapWriteAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapWriteCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS,
-                                     &bufferContent, kBufferSize);
+            api.CallMapWriteCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success, &bufferContent,
+                                     kBufferSize);
         }))
         .RetiresOnSaturation();
 
     FlushClient();
 
     EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Pointee(Eq(zero)), kBufferSize, _))
+                Call(WGPUBufferMapAsyncStatus_Success, Pointee(Eq(zero)), kBufferSize, _))
         .Times(1);
 
     FlushServer();
 
     // Map failure while the buffer is already mapped
-    dawnBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
+    wgpuBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
     EXPECT_CALL(api, OnBufferMapWriteAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapWriteCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, 0);
+            api.CallMapWriteCallback(apiBuffer, WGPUBufferMapAsyncStatus_Error, nullptr, 0);
         }));
 
     FlushClient();
 
-    EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, 0, _))
+    EXPECT_CALL(*mockBufferMapWriteCallback, Call(WGPUBufferMapAsyncStatus_Error, nullptr, 0, _))
         .Times(1);
 
     FlushServer();
@@ -453,21 +447,21 @@
 
 // Test that the MapWriteCallback isn't fired twice when unmap() is called inside the callback
 TEST_F(WireBufferMappingTests, UnmapInsideMapWriteCallback) {
-    dawnBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
+    wgpuBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
 
     uint32_t bufferContent = 31337;
     uint32_t zero = 0;
     EXPECT_CALL(api, OnBufferMapWriteAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapWriteCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS,
-                                     &bufferContent, kBufferSize);
+            api.CallMapWriteCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success, &bufferContent,
+                                     kBufferSize);
         }));
 
     FlushClient();
 
     EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Pointee(Eq(zero)), kBufferSize, _))
-        .WillOnce(InvokeWithoutArgs([&]() { dawnBufferUnmap(buffer); }));
+                Call(WGPUBufferMapAsyncStatus_Success, Pointee(Eq(zero)), kBufferSize, _))
+        .WillOnce(InvokeWithoutArgs([&]() { wgpuBufferUnmap(buffer); }));
 
     FlushServer();
 
@@ -479,21 +473,21 @@
 // Test that the MapWriteCallback isn't fired twice the buffer external refcount reaches 0 in the
 // callback
 TEST_F(WireBufferMappingTests, DestroyInsideMapWriteCallback) {
-    dawnBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
+    wgpuBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
 
     uint32_t bufferContent = 31337;
     uint32_t zero = 0;
     EXPECT_CALL(api, OnBufferMapWriteAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapWriteCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS,
-                                     &bufferContent, kBufferSize);
+            api.CallMapWriteCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success, &bufferContent,
+                                     kBufferSize);
         }));
 
     FlushClient();
 
     EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Pointee(Eq(zero)), kBufferSize, _))
-        .WillOnce(InvokeWithoutArgs([&]() { dawnBufferRelease(buffer); }));
+                Call(WGPUBufferMapAsyncStatus_Success, Pointee(Eq(zero)), kBufferSize, _))
+        .WillOnce(InvokeWithoutArgs([&]() { wgpuBufferRelease(buffer); }));
 
     FlushServer();
 
@@ -504,19 +498,19 @@
 
 // Test successful CreateBufferMapped
 TEST_F(WireBufferMappingTests, CreateBufferMappedSuccess) {
-    DawnBufferDescriptor descriptor;
+    WGPUBufferDescriptor descriptor;
     descriptor.nextInChain = nullptr;
     descriptor.label = nullptr;
     descriptor.size = 4;
 
-    DawnBuffer apiBuffer = api.GetNewBuffer();
-    DawnCreateBufferMappedResult apiResult;
+    WGPUBuffer apiBuffer = api.GetNewBuffer();
+    WGPUCreateBufferMappedResult apiResult;
     uint32_t apiBufferData = 1234;
     apiResult.buffer = apiBuffer;
     apiResult.data = reinterpret_cast<uint8_t*>(&apiBufferData);
     apiResult.dataLength = 4;
 
-    DawnCreateBufferMappedResult result = dawnDeviceCreateBufferMapped(device, &descriptor);
+    WGPUCreateBufferMappedResult result = wgpuDeviceCreateBufferMapped(device, &descriptor);
 
     EXPECT_CALL(api, DeviceCreateBufferMapped(apiDevice, _))
         .WillOnce(Return(apiResult))
@@ -524,7 +518,7 @@
 
     FlushClient();
 
-    dawnBufferUnmap(result.buffer);
+    wgpuBufferUnmap(result.buffer);
     EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1);
 
     FlushClient();
@@ -532,19 +526,19 @@
 
 // Test that releasing after CreateBufferMapped does not call Unmap
 TEST_F(WireBufferMappingTests, ReleaseAfterCreateBufferMapped) {
-    DawnBufferDescriptor descriptor;
+    WGPUBufferDescriptor descriptor;
     descriptor.nextInChain = nullptr;
     descriptor.label = nullptr;
     descriptor.size = 4;
 
-    DawnBuffer apiBuffer = api.GetNewBuffer();
-    DawnCreateBufferMappedResult apiResult;
+    WGPUBuffer apiBuffer = api.GetNewBuffer();
+    WGPUCreateBufferMappedResult apiResult;
     uint32_t apiBufferData = 1234;
     apiResult.buffer = apiBuffer;
     apiResult.data = reinterpret_cast<uint8_t*>(&apiBufferData);
     apiResult.dataLength = 4;
 
-    DawnCreateBufferMappedResult result = dawnDeviceCreateBufferMapped(device, &descriptor);
+    WGPUCreateBufferMappedResult result = wgpuDeviceCreateBufferMapped(device, &descriptor);
 
     EXPECT_CALL(api, DeviceCreateBufferMapped(apiDevice, _))
         .WillOnce(Return(apiResult))
@@ -552,7 +546,7 @@
 
     FlushClient();
 
-    dawnBufferRelease(result.buffer);
+    wgpuBufferRelease(result.buffer);
     EXPECT_CALL(api, BufferRelease(apiBuffer)).Times(1);
 
     FlushClient();
@@ -560,19 +554,19 @@
 
 // Test that it is valid to map a buffer after CreateBufferMapped and Unmap
 TEST_F(WireBufferMappingTests, CreateBufferMappedThenMapSuccess) {
-    DawnBufferDescriptor descriptor;
+    WGPUBufferDescriptor descriptor;
     descriptor.nextInChain = nullptr;
     descriptor.label = nullptr;
     descriptor.size = 4;
 
-    DawnBuffer apiBuffer = api.GetNewBuffer();
-    DawnCreateBufferMappedResult apiResult;
+    WGPUBuffer apiBuffer = api.GetNewBuffer();
+    WGPUCreateBufferMappedResult apiResult;
     uint32_t apiBufferData = 9863;
     apiResult.buffer = apiBuffer;
     apiResult.data = reinterpret_cast<uint8_t*>(&apiBufferData);
     apiResult.dataLength = 4;
 
-    DawnCreateBufferMappedResult result = dawnDeviceCreateBufferMapped(device, &descriptor);
+    WGPUCreateBufferMappedResult result = wgpuDeviceCreateBufferMapped(device, &descriptor);
 
     EXPECT_CALL(api, DeviceCreateBufferMapped(apiDevice, _))
         .WillOnce(Return(apiResult))
@@ -580,24 +574,24 @@
 
     FlushClient();
 
-    dawnBufferUnmap(result.buffer);
+    wgpuBufferUnmap(result.buffer);
     EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1);
 
     FlushClient();
 
-    dawnBufferMapWriteAsync(result.buffer, ToMockBufferMapWriteCallback, nullptr);
+    wgpuBufferMapWriteAsync(result.buffer, ToMockBufferMapWriteCallback, nullptr);
 
     uint32_t zero = 0;
     EXPECT_CALL(api, OnBufferMapWriteAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapWriteCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS,
-                                     &apiBufferData, kBufferSize);
+            api.CallMapWriteCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success, &apiBufferData,
+                                     kBufferSize);
         }));
 
     FlushClient();
 
     EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, Pointee(Eq(zero)), kBufferSize, _))
+                Call(WGPUBufferMapAsyncStatus_Success, Pointee(Eq(zero)), kBufferSize, _))
         .Times(1);
 
     FlushServer();
@@ -605,19 +599,19 @@
 
 // Test that it is invalid to map a buffer after CreateBufferMapped before Unmap
 TEST_F(WireBufferMappingTests, CreateBufferMappedThenMapFailure) {
-    DawnBufferDescriptor descriptor;
+    WGPUBufferDescriptor descriptor;
     descriptor.nextInChain = nullptr;
     descriptor.label = nullptr;
     descriptor.size = 4;
 
-    DawnBuffer apiBuffer = api.GetNewBuffer();
-    DawnCreateBufferMappedResult apiResult;
+    WGPUBuffer apiBuffer = api.GetNewBuffer();
+    WGPUCreateBufferMappedResult apiResult;
     uint32_t apiBufferData = 9863;
     apiResult.buffer = apiBuffer;
     apiResult.data = reinterpret_cast<uint8_t*>(&apiBufferData);
     apiResult.dataLength = 4;
 
-    DawnCreateBufferMappedResult result = dawnDeviceCreateBufferMapped(device, &descriptor);
+    WGPUCreateBufferMappedResult result = wgpuDeviceCreateBufferMapped(device, &descriptor);
 
     EXPECT_CALL(api, DeviceCreateBufferMapped(apiDevice, _))
         .WillOnce(Return(apiResult))
@@ -625,22 +619,21 @@
 
     FlushClient();
 
-    dawnBufferMapWriteAsync(result.buffer, ToMockBufferMapWriteCallback, nullptr);
+    wgpuBufferMapWriteAsync(result.buffer, ToMockBufferMapWriteCallback, nullptr);
 
     EXPECT_CALL(api, OnBufferMapWriteAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapWriteCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, 0);
+            api.CallMapWriteCallback(apiBuffer, WGPUBufferMapAsyncStatus_Error, nullptr, 0);
         }));
 
     FlushClient();
 
-    EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, 0, _))
+    EXPECT_CALL(*mockBufferMapWriteCallback, Call(WGPUBufferMapAsyncStatus_Error, nullptr, 0, _))
         .Times(1);
 
     FlushServer();
 
-    dawnBufferUnmap(result.buffer);
+    wgpuBufferUnmap(result.buffer);
     EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1);
 
     FlushClient();
@@ -648,12 +641,12 @@
 
 // Test successful CreateBufferMappedAsync
 TEST_F(WireBufferMappingTests, CreateBufferMappedAsyncSuccess) {
-    DawnBufferDescriptor descriptor;
+    WGPUBufferDescriptor descriptor;
     descriptor.nextInChain = nullptr;
     descriptor.label = nullptr;
     descriptor.size = kBufferSize;
 
-    DawnCreateBufferMappedResult apiResult;
+    WGPUCreateBufferMappedResult apiResult;
     uint32_t serverBufferContent = 31337;
     apiResult.buffer = apiBuffer;
     apiResult.data = reinterpret_cast<uint8_t*>(&serverBufferContent);
@@ -662,7 +655,8 @@
     uint32_t updatedContent = 4242;
     uint32_t zero = 0;
 
-    dawnDeviceCreateBufferMappedAsync(device, &descriptor, ToMockCreateBufferMappedCallback, nullptr);
+    wgpuDeviceCreateBufferMappedAsync(device, &descriptor, ToMockCreateBufferMappedCallback,
+                                      nullptr);
 
     EXPECT_CALL(api, DeviceCreateBufferMapped(apiDevice, _))
         .WillOnce(Return(apiResult))
@@ -670,10 +664,10 @@
 
     FlushClient();
 
-    DawnBuffer buffer;
+    WGPUBuffer buffer;
     // The callback always gets a buffer full of zeroes.
     EXPECT_CALL(*mockCreateBufferMappedCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, _, Pointee(Eq(zero)), kBufferSize, _))
+                Call(WGPUBufferMapAsyncStatus_Success, _, Pointee(Eq(zero)), kBufferSize, _))
         .WillOnce(::testing::SaveArg<1>(&buffer));
 
     FlushServer();
@@ -681,7 +675,7 @@
     // Write something to the mapped pointer
     *lastCreateMappedPointer = updatedContent;
 
-    dawnBufferUnmap(buffer);
+    wgpuBufferUnmap(buffer);
     EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1);
 
     FlushClient();
@@ -692,16 +686,17 @@
 
 // Test CreateBufferMappedAsync with map error
 TEST_F(WireBufferMappingTests, CreateBufferMappedAsyncMapError) {
-    DawnBufferDescriptor descriptor;
+    WGPUBufferDescriptor descriptor;
     descriptor.nextInChain = nullptr;
     descriptor.label = nullptr;
 
-    DawnCreateBufferMappedResult apiResult;
+    WGPUCreateBufferMappedResult apiResult;
     apiResult.buffer = apiBuffer;
     apiResult.data = nullptr;  // error mapping
     apiResult.dataLength = kBufferSize;
 
-    dawnDeviceCreateBufferMappedAsync(device, &descriptor, ToMockCreateBufferMappedCallback, nullptr);
+    wgpuDeviceCreateBufferMappedAsync(device, &descriptor, ToMockCreateBufferMappedCallback,
+                                      nullptr);
 
     EXPECT_CALL(api, DeviceCreateBufferMapped(apiDevice, _))
         .WillOnce(Return(apiResult))
@@ -709,14 +704,14 @@
 
     FlushClient();
 
-    DawnBuffer buffer;
+    WGPUBuffer buffer;
     EXPECT_CALL(*mockCreateBufferMappedCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, _, nullptr, 0, _))
+                Call(WGPUBufferMapAsyncStatus_Error, _, nullptr, 0, _))
         .WillOnce(::testing::SaveArg<1>(&buffer));
 
     FlushServer();
 
-    dawnBufferUnmap(buffer);
+    wgpuBufferUnmap(buffer);
     EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1);
 
     FlushClient();
@@ -725,12 +720,12 @@
 // Test that the CreateBufferMappedCallback isn't fired twice when unmap() is called inside the
 // callback
 TEST_F(WireBufferMappingTests, UnmapInsideCreateBufferMappedAsyncCallback) {
-    DawnBufferDescriptor descriptor;
+    WGPUBufferDescriptor descriptor;
     descriptor.nextInChain = nullptr;
     descriptor.label = nullptr;
     descriptor.size = kBufferSize;
 
-    DawnCreateBufferMappedResult apiResult;
+    WGPUCreateBufferMappedResult apiResult;
     uint32_t serverBufferContent = 31337;
     apiResult.buffer = apiBuffer;
     apiResult.data = reinterpret_cast<uint8_t*>(&serverBufferContent);
@@ -738,7 +733,8 @@
 
     uint32_t zero = 0;
 
-    dawnDeviceCreateBufferMappedAsync(device, &descriptor, ToMockCreateBufferMappedCallback, nullptr);
+    wgpuDeviceCreateBufferMappedAsync(device, &descriptor, ToMockCreateBufferMappedCallback,
+                                      nullptr);
 
     EXPECT_CALL(api, DeviceCreateBufferMapped(apiDevice, _))
         .WillOnce(Return(apiResult))
@@ -746,12 +742,12 @@
 
     FlushClient();
 
-    DawnBuffer buffer;
+    WGPUBuffer buffer;
     // The callback always gets a buffer full of zeroes.
     EXPECT_CALL(*mockCreateBufferMappedCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, _, Pointee(Eq(zero)), kBufferSize, _))
+                Call(WGPUBufferMapAsyncStatus_Success, _, Pointee(Eq(zero)), kBufferSize, _))
         .WillOnce(DoAll(::testing::SaveArg<1>(&buffer),
-                        InvokeWithoutArgs([&]() { dawnBufferUnmap(buffer); })));
+                        InvokeWithoutArgs([&]() { wgpuBufferUnmap(buffer); })));
 
     FlushServer();
 
@@ -763,12 +759,12 @@
 // Test that the CreateBufferMappedCallback isn't fired twice when the buffer is deleted inside
 // the callback
 TEST_F(WireBufferMappingTests, ReleaseInsideCreateBufferMappedAsyncCallback) {
-    DawnBufferDescriptor descriptor;
+    WGPUBufferDescriptor descriptor;
     descriptor.nextInChain = nullptr;
     descriptor.label = nullptr;
     descriptor.size = kBufferSize;
 
-    DawnCreateBufferMappedResult apiResult;
+    WGPUCreateBufferMappedResult apiResult;
     uint32_t serverBufferContent = 31337;
     apiResult.buffer = apiBuffer;
     apiResult.data = reinterpret_cast<uint8_t*>(&serverBufferContent);
@@ -776,7 +772,8 @@
 
     uint32_t zero = 0;
 
-    dawnDeviceCreateBufferMappedAsync(device, &descriptor, ToMockCreateBufferMappedCallback, nullptr);
+    wgpuDeviceCreateBufferMappedAsync(device, &descriptor, ToMockCreateBufferMappedCallback,
+                                      nullptr);
 
     EXPECT_CALL(api, DeviceCreateBufferMapped(apiDevice, _))
         .WillOnce(Return(apiResult))
@@ -784,12 +781,12 @@
 
     FlushClient();
 
-    DawnBuffer buffer;
+    WGPUBuffer buffer;
     // The callback always gets a buffer full of zeroes.
     EXPECT_CALL(*mockCreateBufferMappedCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, _, Pointee(Eq(zero)), kBufferSize, _))
+                Call(WGPUBufferMapAsyncStatus_Success, _, Pointee(Eq(zero)), kBufferSize, _))
         .WillOnce(DoAll(::testing::SaveArg<1>(&buffer),
-                        InvokeWithoutArgs([&]() { dawnBufferRelease(buffer); })));
+                        InvokeWithoutArgs([&]() { wgpuBufferRelease(buffer); })));
 
     FlushServer();
 
@@ -801,12 +798,12 @@
 // Test that the CreateBufferMappedCallback isn't fired twice when the buffer is destroyed inside
 // the callback
 TEST_F(WireBufferMappingTests, DestroyInsideCreateBufferMappedAsyncCallback) {
-    DawnBufferDescriptor descriptor;
+    WGPUBufferDescriptor descriptor;
     descriptor.nextInChain = nullptr;
     descriptor.label = nullptr;
     descriptor.size = kBufferSize;
 
-    DawnCreateBufferMappedResult apiResult;
+    WGPUCreateBufferMappedResult apiResult;
     uint32_t serverBufferContent = 31337;
     apiResult.buffer = apiBuffer;
     apiResult.data = reinterpret_cast<uint8_t*>(&serverBufferContent);
@@ -814,7 +811,8 @@
 
     uint32_t zero = 0;
 
-    dawnDeviceCreateBufferMappedAsync(device, &descriptor, ToMockCreateBufferMappedCallback, nullptr);
+    wgpuDeviceCreateBufferMappedAsync(device, &descriptor, ToMockCreateBufferMappedCallback,
+                                      nullptr);
 
     EXPECT_CALL(api, DeviceCreateBufferMapped(apiDevice, _))
         .WillOnce(Return(apiResult))
@@ -822,12 +820,12 @@
 
     FlushClient();
 
-    DawnBuffer buffer;
+    WGPUBuffer buffer;
     // The callback always gets a buffer full of zeroes.
     EXPECT_CALL(*mockCreateBufferMappedCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, _, Pointee(Eq(zero)), kBufferSize, _))
+                Call(WGPUBufferMapAsyncStatus_Success, _, Pointee(Eq(zero)), kBufferSize, _))
         .WillOnce(DoAll(::testing::SaveArg<1>(&buffer),
-                        InvokeWithoutArgs([&]() { dawnBufferDestroy(buffer); })));
+                        InvokeWithoutArgs([&]() { wgpuBufferDestroy(buffer); })));
 
     FlushServer();
 
diff --git a/src/tests/unittests/wire/WireErrorCallbackTests.cpp b/src/tests/unittests/wire/WireErrorCallbackTests.cpp
index 55e0912..18436fc 100644
--- a/src/tests/unittests/wire/WireErrorCallbackTests.cpp
+++ b/src/tests/unittests/wire/WireErrorCallbackTests.cpp
@@ -22,21 +22,23 @@
     // Mock classes to add expectations on the wire calling callbacks
     class MockDeviceErrorCallback {
       public:
-        MOCK_METHOD3(Call, void(DawnErrorType type, const char* message, void* userdata));
+        MOCK_METHOD3(Call, void(WGPUErrorType type, const char* message, void* userdata));
     };
 
     std::unique_ptr<StrictMock<MockDeviceErrorCallback>> mockDeviceErrorCallback;
-    void ToMockDeviceErrorCallback(DawnErrorType type, const char* message, void* userdata) {
+    void ToMockDeviceErrorCallback(WGPUErrorType type, const char* message, void* userdata) {
         mockDeviceErrorCallback->Call(type, message, userdata);
     }
 
     class MockDevicePopErrorScopeCallback {
       public:
-        MOCK_METHOD3(Call, void(DawnErrorType type, const char* message, void* userdata));
+        MOCK_METHOD3(Call, void(WGPUErrorType type, const char* message, void* userdata));
     };
 
     std::unique_ptr<StrictMock<MockDevicePopErrorScopeCallback>> mockDevicePopErrorScopeCallback;
-    void ToMockDevicePopErrorScopeCallback(DawnErrorType type, const char* message, void* userdata) {
+    void ToMockDevicePopErrorScopeCallback(WGPUErrorType type,
+                                           const char* message,
+                                           void* userdata) {
         mockDevicePopErrorScopeCallback->Call(type, message, userdata);
     }
 
@@ -72,38 +74,42 @@
 
 // Test the return wire for device error callbacks
 TEST_F(WireErrorCallbackTests, DeviceErrorCallback) {
-    dawnDeviceSetUncapturedErrorCallback(device, ToMockDeviceErrorCallback, this);
+    wgpuDeviceSetUncapturedErrorCallback(device, ToMockDeviceErrorCallback, this);
 
     // Setting the error callback should stay on the client side and do nothing
     FlushClient();
 
     // Calling the callback on the server side will result in the callback being called on the
     // client side
-    api.CallDeviceErrorCallback(apiDevice, DAWN_ERROR_TYPE_VALIDATION, "Some error message");
+    api.CallDeviceErrorCallback(apiDevice, WGPUErrorType_Validation, "Some error message");
 
-    EXPECT_CALL(*mockDeviceErrorCallback, Call(DAWN_ERROR_TYPE_VALIDATION, StrEq("Some error message"), this)).Times(1);
+    EXPECT_CALL(*mockDeviceErrorCallback,
+                Call(WGPUErrorType_Validation, StrEq("Some error message"), this))
+        .Times(1);
 
     FlushServer();
 }
 
 // Test the return wire for error scopes.
 TEST_F(WireErrorCallbackTests, PushPopErrorScopeCallback) {
-    dawnDevicePushErrorScope(device, DAWN_ERROR_FILTER_VALIDATION);
-    EXPECT_CALL(api, DevicePushErrorScope(apiDevice, DAWN_ERROR_FILTER_VALIDATION)).Times(1);
+    wgpuDevicePushErrorScope(device, WGPUErrorFilter_Validation);
+    EXPECT_CALL(api, DevicePushErrorScope(apiDevice, WGPUErrorFilter_Validation)).Times(1);
 
     FlushClient();
 
-    dawnDevicePopErrorScope(device, ToMockDevicePopErrorScopeCallback, this);
+    wgpuDevicePopErrorScope(device, ToMockDevicePopErrorScopeCallback, this);
 
-    DawnErrorCallback callback;
+    WGPUErrorCallback callback;
     void* userdata;
     EXPECT_CALL(api, OnDevicePopErrorScopeCallback(apiDevice, _, _))
         .WillOnce(DoAll(SaveArg<1>(&callback), SaveArg<2>(&userdata), Return(true)));
 
     FlushClient();
 
-    callback(DAWN_ERROR_TYPE_VALIDATION, "Some error message", userdata);
-    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(DAWN_ERROR_TYPE_VALIDATION, StrEq("Some error message"), this)).Times(1);
+    callback(WGPUErrorType_Validation, "Some error message", userdata);
+    EXPECT_CALL(*mockDevicePopErrorScopeCallback,
+                Call(WGPUErrorType_Validation, StrEq("Some error message"), this))
+        .Times(1);
 
     FlushServer();
 }
@@ -112,17 +118,17 @@
 TEST_F(WireErrorCallbackTests, PopErrorScopeCallbackOrdering) {
     // Two error scopes are popped, and the first one returns first.
     {
-        dawnDevicePushErrorScope(device, DAWN_ERROR_FILTER_VALIDATION);
-        dawnDevicePushErrorScope(device, DAWN_ERROR_FILTER_VALIDATION);
-        EXPECT_CALL(api, DevicePushErrorScope(apiDevice, DAWN_ERROR_FILTER_VALIDATION)).Times(2);
+        wgpuDevicePushErrorScope(device, WGPUErrorFilter_Validation);
+        wgpuDevicePushErrorScope(device, WGPUErrorFilter_Validation);
+        EXPECT_CALL(api, DevicePushErrorScope(apiDevice, WGPUErrorFilter_Validation)).Times(2);
 
         FlushClient();
 
-        dawnDevicePopErrorScope(device, ToMockDevicePopErrorScopeCallback, this);
-        dawnDevicePopErrorScope(device, ToMockDevicePopErrorScopeCallback, this + 1);
+        wgpuDevicePopErrorScope(device, ToMockDevicePopErrorScopeCallback, this);
+        wgpuDevicePopErrorScope(device, ToMockDevicePopErrorScopeCallback, this + 1);
 
-        DawnErrorCallback callback1;
-        DawnErrorCallback callback2;
+        WGPUErrorCallback callback1;
+        WGPUErrorCallback callback2;
         void* userdata1;
         void* userdata2;
         EXPECT_CALL(api, OnDevicePopErrorScopeCallback(apiDevice, _, _))
@@ -131,32 +137,32 @@
 
         FlushClient();
 
-        callback1(DAWN_ERROR_TYPE_VALIDATION, "First error message", userdata1);
+        callback1(WGPUErrorType_Validation, "First error message", userdata1);
         EXPECT_CALL(*mockDevicePopErrorScopeCallback,
-                    Call(DAWN_ERROR_TYPE_VALIDATION,
-                    StrEq("First error message"), this)).Times(1);
+                    Call(WGPUErrorType_Validation, StrEq("First error message"), this))
+            .Times(1);
         FlushServer();
 
-        callback2(DAWN_ERROR_TYPE_VALIDATION, "Second error message", userdata2);
+        callback2(WGPUErrorType_Validation, "Second error message", userdata2);
         EXPECT_CALL(*mockDevicePopErrorScopeCallback,
-                    Call(DAWN_ERROR_TYPE_VALIDATION,
-                    StrEq("Second error message"), this + 1)).Times(1);
+                    Call(WGPUErrorType_Validation, StrEq("Second error message"), this + 1))
+            .Times(1);
         FlushServer();
     }
 
     // Two error scopes are popped, and the second one returns first.
     {
-        dawnDevicePushErrorScope(device, DAWN_ERROR_FILTER_VALIDATION);
-        dawnDevicePushErrorScope(device, DAWN_ERROR_FILTER_VALIDATION);
-        EXPECT_CALL(api, DevicePushErrorScope(apiDevice, DAWN_ERROR_FILTER_VALIDATION)).Times(2);
+        wgpuDevicePushErrorScope(device, WGPUErrorFilter_Validation);
+        wgpuDevicePushErrorScope(device, WGPUErrorFilter_Validation);
+        EXPECT_CALL(api, DevicePushErrorScope(apiDevice, WGPUErrorFilter_Validation)).Times(2);
 
         FlushClient();
 
-        dawnDevicePopErrorScope(device, ToMockDevicePopErrorScopeCallback, this);
-        dawnDevicePopErrorScope(device, ToMockDevicePopErrorScopeCallback, this + 1);
+        wgpuDevicePopErrorScope(device, ToMockDevicePopErrorScopeCallback, this);
+        wgpuDevicePopErrorScope(device, ToMockDevicePopErrorScopeCallback, this + 1);
 
-        DawnErrorCallback callback1;
-        DawnErrorCallback callback2;
+        WGPUErrorCallback callback1;
+        WGPUErrorCallback callback2;
         void* userdata1;
         void* userdata2;
         EXPECT_CALL(api, OnDevicePopErrorScopeCallback(apiDevice, _, _))
@@ -165,61 +171,63 @@
 
         FlushClient();
 
-        callback2(DAWN_ERROR_TYPE_VALIDATION, "Second error message", userdata2);
+        callback2(WGPUErrorType_Validation, "Second error message", userdata2);
         EXPECT_CALL(*mockDevicePopErrorScopeCallback,
-                    Call(DAWN_ERROR_TYPE_VALIDATION,
-                    StrEq("Second error message"), this + 1)).Times(1);
+                    Call(WGPUErrorType_Validation, StrEq("Second error message"), this + 1))
+            .Times(1);
         FlushServer();
 
-        callback1(DAWN_ERROR_TYPE_VALIDATION, "First error message", userdata1);
+        callback1(WGPUErrorType_Validation, "First error message", userdata1);
         EXPECT_CALL(*mockDevicePopErrorScopeCallback,
-                    Call(DAWN_ERROR_TYPE_VALIDATION,
-                    StrEq("First error message"), this)).Times(1);
+                    Call(WGPUErrorType_Validation, StrEq("First error message"), this))
+            .Times(1);
         FlushServer();
     }
 }
 
 // Test the return wire for error scopes in flight when the device is destroyed.
 TEST_F(WireErrorCallbackTests, PopErrorScopeDeviceDestroyed) {
-    dawnDevicePushErrorScope(device, DAWN_ERROR_FILTER_VALIDATION);
-    EXPECT_CALL(api, DevicePushErrorScope(apiDevice, DAWN_ERROR_FILTER_VALIDATION)).Times(1);
+    wgpuDevicePushErrorScope(device, WGPUErrorFilter_Validation);
+    EXPECT_CALL(api, DevicePushErrorScope(apiDevice, WGPUErrorFilter_Validation)).Times(1);
 
     FlushClient();
 
-    EXPECT_TRUE(dawnDevicePopErrorScope(device, ToMockDevicePopErrorScopeCallback, this));
+    EXPECT_TRUE(wgpuDevicePopErrorScope(device, ToMockDevicePopErrorScopeCallback, this));
 
     EXPECT_CALL(api, OnDevicePopErrorScopeCallback(apiDevice, _, _))
         .WillOnce(Return(true));
     FlushClient();
 
     // Incomplete callback called in Device destructor.
-    EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(DAWN_ERROR_TYPE_UNKNOWN, ValidStringMessage(), this)).Times(1);
+    EXPECT_CALL(*mockDevicePopErrorScopeCallback,
+                Call(WGPUErrorType_Unknown, ValidStringMessage(), this))
+        .Times(1);
 }
 
 // Test that PopErrorScope returns false if there are no error scopes.
 TEST_F(WireErrorCallbackTests, PopErrorScopeEmptyStack) {
     // Empty stack
-    {
-        EXPECT_FALSE(dawnDevicePopErrorScope(device, ToMockDevicePopErrorScopeCallback, this));
-    }
+    { EXPECT_FALSE(wgpuDevicePopErrorScope(device, ToMockDevicePopErrorScopeCallback, this)); }
 
     // Pop too many times
     {
-        dawnDevicePushErrorScope(device, DAWN_ERROR_FILTER_VALIDATION);
-        EXPECT_CALL(api, DevicePushErrorScope(apiDevice, DAWN_ERROR_FILTER_VALIDATION)).Times(1);
+        wgpuDevicePushErrorScope(device, WGPUErrorFilter_Validation);
+        EXPECT_CALL(api, DevicePushErrorScope(apiDevice, WGPUErrorFilter_Validation)).Times(1);
 
-        EXPECT_TRUE(dawnDevicePopErrorScope(device, ToMockDevicePopErrorScopeCallback, this));
-        EXPECT_FALSE(dawnDevicePopErrorScope(device, ToMockDevicePopErrorScopeCallback, this + 1));
+        EXPECT_TRUE(wgpuDevicePopErrorScope(device, ToMockDevicePopErrorScopeCallback, this));
+        EXPECT_FALSE(wgpuDevicePopErrorScope(device, ToMockDevicePopErrorScopeCallback, this + 1));
 
-        DawnErrorCallback callback;
+        WGPUErrorCallback callback;
         void* userdata;
         EXPECT_CALL(api, OnDevicePopErrorScopeCallback(apiDevice, _, _))
             .WillOnce(DoAll(SaveArg<1>(&callback), SaveArg<2>(&userdata), Return(true)));
 
         FlushClient();
 
-        callback(DAWN_ERROR_TYPE_VALIDATION, "Some error message", userdata);
-        EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(DAWN_ERROR_TYPE_VALIDATION, StrEq("Some error message"), this)).Times(1);
+        callback(WGPUErrorType_Validation, "Some error message", userdata);
+        EXPECT_CALL(*mockDevicePopErrorScopeCallback,
+                    Call(WGPUErrorType_Validation, StrEq("Some error message"), this))
+            .Times(1);
 
         FlushServer();
     }
diff --git a/src/tests/unittests/wire/WireFenceTests.cpp b/src/tests/unittests/wire/WireFenceTests.cpp
index a91593e..59d2b26 100644
--- a/src/tests/unittests/wire/WireFenceTests.cpp
+++ b/src/tests/unittests/wire/WireFenceTests.cpp
@@ -21,11 +21,11 @@
 
     class MockFenceOnCompletionCallback {
       public:
-        MOCK_METHOD2(Call, void(DawnFenceCompletionStatus status, void* userdata));
+        MOCK_METHOD2(Call, void(WGPUFenceCompletionStatus status, void* userdata));
     };
 
     std::unique_ptr<StrictMock<MockFenceOnCompletionCallback>> mockFenceOnCompletionCallback;
-    void ToMockFenceOnCompletionCallback(DawnFenceCompletionStatus status, void* userdata) {
+    void ToMockFenceOnCompletionCallback(WGPUFenceCompletionStatus status, void* userdata) {
         mockFenceOnCompletionCallback->Call(status, userdata);
     }
 
@@ -44,19 +44,19 @@
             std::make_unique<StrictMock<MockFenceOnCompletionCallback>>();
 
         {
-            queue = dawnDeviceCreateQueue(device);
+            queue = wgpuDeviceCreateQueue(device);
             apiQueue = api.GetNewQueue();
             EXPECT_CALL(api, DeviceCreateQueue(apiDevice)).WillOnce(Return(apiQueue));
             FlushClient();
         }
         {
-            DawnFenceDescriptor descriptor;
+            WGPUFenceDescriptor descriptor;
             descriptor.nextInChain = nullptr;
             descriptor.label = nullptr;
             descriptor.initialValue = 1;
 
             apiFence = api.GetNewFence();
-            fence = dawnQueueCreateFence(queue, &descriptor);
+            fence = wgpuQueueCreateFence(queue, &descriptor);
 
             EXPECT_CALL(api, QueueCreateFence(apiQueue, _)).WillOnce(Return(apiFence));
             FlushClient();
@@ -77,23 +77,23 @@
 
   protected:
     void DoQueueSignal(uint64_t signalValue) {
-        dawnQueueSignal(queue, fence, signalValue);
+        wgpuQueueSignal(queue, fence, signalValue);
         EXPECT_CALL(api, QueueSignal(apiQueue, apiFence, signalValue)).Times(1);
 
         // This callback is generated to update the completedValue of the fence
         // on the client
         EXPECT_CALL(api, OnFenceOnCompletionCallback(apiFence, signalValue, _, _))
             .WillOnce(InvokeWithoutArgs([&]() {
-                api.CallFenceOnCompletionCallback(apiFence, DAWN_FENCE_COMPLETION_STATUS_SUCCESS);
+                api.CallFenceOnCompletionCallback(apiFence, WGPUFenceCompletionStatus_Success);
             }));
     }
 
     // A successfully created fence
-    DawnFence fence;
-    DawnFence apiFence;
+    WGPUFence fence;
+    WGPUFence apiFence;
 
-    DawnQueue queue;
-    DawnQueue apiQueue;
+    WGPUQueue queue;
+    WGPUQueue apiQueue;
 };
 
 // Check that signaling a fence succeeds
@@ -107,19 +107,22 @@
 // Errors should be generated when signaling a value less
 // than or equal to the current signaled value
 TEST_F(WireFenceTests, QueueSignalValidationError) {
-    dawnQueueSignal(queue, fence, 0u);  // Error
-    EXPECT_CALL(api, DeviceInjectError(apiDevice, DAWN_ERROR_TYPE_VALIDATION, ValidStringMessage())).Times(1);
+    wgpuQueueSignal(queue, fence, 0u);  // Error
+    EXPECT_CALL(api, DeviceInjectError(apiDevice, WGPUErrorType_Validation, ValidStringMessage()))
+        .Times(1);
     FlushClient();
 
-    dawnQueueSignal(queue, fence, 1u);  // Error
-    EXPECT_CALL(api, DeviceInjectError(apiDevice, DAWN_ERROR_TYPE_VALIDATION, ValidStringMessage())).Times(1);
+    wgpuQueueSignal(queue, fence, 1u);  // Error
+    EXPECT_CALL(api, DeviceInjectError(apiDevice, WGPUErrorType_Validation, ValidStringMessage()))
+        .Times(1);
     FlushClient();
 
     DoQueueSignal(4u);  // Success
     FlushClient();
 
-    dawnQueueSignal(queue, fence, 3u);  // Error
-    EXPECT_CALL(api, DeviceInjectError(apiDevice, DAWN_ERROR_TYPE_VALIDATION, ValidStringMessage())).Times(1);
+    wgpuQueueSignal(queue, fence, 3u);  // Error
+    EXPECT_CALL(api, DeviceInjectError(apiDevice, WGPUErrorType_Validation, ValidStringMessage()))
+        .Times(1);
     FlushClient();
 }
 
@@ -127,16 +130,16 @@
 TEST_F(WireFenceTests, OnCompletionImmediate) {
     // Can call on value < (initial) signaled value happens immediately
     {
-        EXPECT_CALL(*mockFenceOnCompletionCallback, Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, _))
+        EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, _))
             .Times(1);
-        dawnFenceOnCompletion(fence, 0, ToMockFenceOnCompletionCallback, nullptr);
+        wgpuFenceOnCompletion(fence, 0, ToMockFenceOnCompletionCallback, nullptr);
     }
 
     // Can call on value == (initial) signaled value happens immediately
     {
-        EXPECT_CALL(*mockFenceOnCompletionCallback, Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, _))
+        EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, _))
             .Times(1);
-        dawnFenceOnCompletion(fence, 1, ToMockFenceOnCompletionCallback, nullptr);
+        wgpuFenceOnCompletion(fence, 1, ToMockFenceOnCompletionCallback, nullptr);
     }
 }
 
@@ -148,26 +151,22 @@
     // Add callbacks in a non-monotonic order. They should still be called
     // in order of increasing fence value.
     // Add multiple callbacks for the same value.
-    dawnFenceOnCompletion(fence, 6, ToMockFenceOnCompletionCallback, this + 0);
-    dawnFenceOnCompletion(fence, 2, ToMockFenceOnCompletionCallback, this + 1);
-    dawnFenceOnCompletion(fence, 3, ToMockFenceOnCompletionCallback, this + 2);
-    dawnFenceOnCompletion(fence, 2, ToMockFenceOnCompletionCallback, this + 3);
+    wgpuFenceOnCompletion(fence, 6, ToMockFenceOnCompletionCallback, this + 0);
+    wgpuFenceOnCompletion(fence, 2, ToMockFenceOnCompletionCallback, this + 1);
+    wgpuFenceOnCompletion(fence, 3, ToMockFenceOnCompletionCallback, this + 2);
+    wgpuFenceOnCompletion(fence, 2, ToMockFenceOnCompletionCallback, this + 3);
 
     Sequence s1, s2;
-    EXPECT_CALL(*mockFenceOnCompletionCallback,
-                Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, this + 1))
+    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 1))
         .Times(1)
         .InSequence(s1);
-    EXPECT_CALL(*mockFenceOnCompletionCallback,
-                Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, this + 3))
+    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 3))
         .Times(1)
         .InSequence(s2);
-    EXPECT_CALL(*mockFenceOnCompletionCallback,
-                Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, this + 2))
+    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 2))
         .Times(1)
         .InSequence(s1, s2);
-    EXPECT_CALL(*mockFenceOnCompletionCallback,
-                Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, this + 0))
+    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Success, this + 0))
         .Times(1)
         .InSequence(s1, s2);
 
@@ -178,30 +177,31 @@
 // Without any flushes, it is valid to wait on a value less than or equal to
 // the last signaled value
 TEST_F(WireFenceTests, OnCompletionSynchronousValidationSuccess) {
-    dawnQueueSignal(queue, fence, 4u);
-    dawnFenceOnCompletion(fence, 2u, ToMockFenceOnCompletionCallback, 0);
-    dawnFenceOnCompletion(fence, 3u, ToMockFenceOnCompletionCallback, 0);
-    dawnFenceOnCompletion(fence, 4u, ToMockFenceOnCompletionCallback, 0);
+    wgpuQueueSignal(queue, fence, 4u);
+    wgpuFenceOnCompletion(fence, 2u, ToMockFenceOnCompletionCallback, 0);
+    wgpuFenceOnCompletion(fence, 3u, ToMockFenceOnCompletionCallback, 0);
+    wgpuFenceOnCompletion(fence, 4u, ToMockFenceOnCompletionCallback, 0);
 
-    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(DAWN_FENCE_COMPLETION_STATUS_UNKNOWN, _))
+    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Unknown, _))
         .Times(3);
 }
 
 // Errors should be generated when waiting on a value greater
 // than the last signaled value
 TEST_F(WireFenceTests, OnCompletionValidationError) {
-    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(DAWN_FENCE_COMPLETION_STATUS_ERROR, this + 0))
+    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Error, this + 0))
         .Times(1);
 
-    dawnFenceOnCompletion(fence, 2u, ToMockFenceOnCompletionCallback, this + 0);
+    wgpuFenceOnCompletion(fence, 2u, ToMockFenceOnCompletionCallback, this + 0);
 
-    EXPECT_CALL(api, DeviceInjectError(apiDevice, DAWN_ERROR_TYPE_VALIDATION, ValidStringMessage())).Times(1);
+    EXPECT_CALL(api, DeviceInjectError(apiDevice, WGPUErrorType_Validation, ValidStringMessage()))
+        .Times(1);
     FlushClient();
 }
 
 // Check that the fence completed value is initialized
 TEST_F(WireFenceTests, GetCompletedValueInitialization) {
-    EXPECT_EQ(dawnFenceGetCompletedValue(fence), 1u);
+    EXPECT_EQ(wgpuFenceGetCompletedValue(fence), 1u);
 }
 
 // Check that the fence completed value updates after signaling the fence
@@ -210,55 +210,57 @@
     FlushClient();
     FlushServer();
 
-    EXPECT_EQ(dawnFenceGetCompletedValue(fence), 3u);
+    EXPECT_EQ(wgpuFenceGetCompletedValue(fence), 3u);
 }
 
 // Check that the fence completed value does not update without a flush
 TEST_F(WireFenceTests, GetCompletedValueNoUpdate) {
-    dawnQueueSignal(queue, fence, 3u);
-    EXPECT_EQ(dawnFenceGetCompletedValue(fence), 1u);
+    wgpuQueueSignal(queue, fence, 3u);
+    EXPECT_EQ(wgpuFenceGetCompletedValue(fence), 1u);
 }
 
 // Check that the callback is called with UNKNOWN when the fence is destroyed
 // before the completed value is updated
 TEST_F(WireFenceTests, DestroyBeforeOnCompletionEnd) {
-    dawnQueueSignal(queue, fence, 3u);
-    dawnFenceOnCompletion(fence, 2u, ToMockFenceOnCompletionCallback, nullptr);
-    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(DAWN_FENCE_COMPLETION_STATUS_UNKNOWN, _))
+    wgpuQueueSignal(queue, fence, 3u);
+    wgpuFenceOnCompletion(fence, 2u, ToMockFenceOnCompletionCallback, nullptr);
+    EXPECT_CALL(*mockFenceOnCompletionCallback, Call(WGPUFenceCompletionStatus_Unknown, _))
         .Times(1);
 }
 
 // Test that signaling a fence on a wrong queue is invalid
 TEST_F(WireFenceTests, SignalWrongQueue) {
-    DawnQueue queue2 = dawnDeviceCreateQueue(device);
-    DawnQueue apiQueue2 = api.GetNewQueue();
+    WGPUQueue queue2 = wgpuDeviceCreateQueue(device);
+    WGPUQueue apiQueue2 = api.GetNewQueue();
     EXPECT_CALL(api, DeviceCreateQueue(apiDevice)).WillOnce(Return(apiQueue2));
     FlushClient();
 
-    dawnQueueSignal(queue2, fence, 2u);  // error
-    EXPECT_CALL(api, DeviceInjectError(apiDevice, DAWN_ERROR_TYPE_VALIDATION, ValidStringMessage())).Times(1);
+    wgpuQueueSignal(queue2, fence, 2u);  // error
+    EXPECT_CALL(api, DeviceInjectError(apiDevice, WGPUErrorType_Validation, ValidStringMessage()))
+        .Times(1);
     FlushClient();
 }
 
 // Test that signaling a fence on a wrong queue does not update fence signaled value
 TEST_F(WireFenceTests, SignalWrongQueueDoesNotUpdateValue) {
-    DawnQueue queue2 = dawnDeviceCreateQueue(device);
-    DawnQueue apiQueue2 = api.GetNewQueue();
+    WGPUQueue queue2 = wgpuDeviceCreateQueue(device);
+    WGPUQueue apiQueue2 = api.GetNewQueue();
     EXPECT_CALL(api, DeviceCreateQueue(apiDevice)).WillOnce(Return(apiQueue2));
     FlushClient();
 
-    dawnQueueSignal(queue2, fence, 2u);  // error
-    EXPECT_CALL(api, DeviceInjectError(apiDevice, DAWN_ERROR_TYPE_VALIDATION, ValidStringMessage())).Times(1);
+    wgpuQueueSignal(queue2, fence, 2u);  // error
+    EXPECT_CALL(api, DeviceInjectError(apiDevice, WGPUErrorType_Validation, ValidStringMessage()))
+        .Times(1);
     FlushClient();
 
     // Fence value should be unchanged.
     FlushClient();
     FlushServer();
-    EXPECT_EQ(dawnFenceGetCompletedValue(fence), 1u);
+    EXPECT_EQ(wgpuFenceGetCompletedValue(fence), 1u);
 
     // Signaling with 2 on the correct queue should succeed
     DoQueueSignal(2u);  // success
     FlushClient();
     FlushServer();
-    EXPECT_EQ(dawnFenceGetCompletedValue(fence), 2u);
+    EXPECT_EQ(wgpuFenceGetCompletedValue(fence), 2u);
 }
diff --git a/src/tests/unittests/wire/WireInjectTextureTests.cpp b/src/tests/unittests/wire/WireInjectTextureTests.cpp
index d5dea81..9e327cf 100644
--- a/src/tests/unittests/wire/WireInjectTextureTests.cpp
+++ b/src/tests/unittests/wire/WireInjectTextureTests.cpp
@@ -32,12 +32,12 @@
 TEST_F(WireInjectTextureTests, CallAfterReserveInject) {
     ReservedTexture reservation = GetWireClient()->ReserveTexture(device);
 
-    DawnTexture apiTexture = api.GetNewTexture();
+    WGPUTexture apiTexture = api.GetNewTexture();
     EXPECT_CALL(api, TextureReference(apiTexture));
     ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation));
 
-    dawnTextureCreateView(reservation.texture, nullptr);
-    DawnTextureView apiDummyView = api.GetNewTextureView();
+    wgpuTextureCreateView(reservation.texture, nullptr);
+    WGPUTextureView apiDummyView = api.GetNewTextureView();
     EXPECT_CALL(api, TextureCreateView(apiTexture, nullptr)).WillOnce(Return(apiDummyView));
     FlushClient();
 }
@@ -55,7 +55,7 @@
 TEST_F(WireInjectTextureTests, InjectExistingID) {
     ReservedTexture reservation = GetWireClient()->ReserveTexture(device);
 
-    DawnTexture apiTexture = api.GetNewTexture();
+    WGPUTexture apiTexture = api.GetNewTexture();
     EXPECT_CALL(api, TextureReference(apiTexture));
     ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation));
 
@@ -69,12 +69,12 @@
     ReservedTexture reservation = GetWireClient()->ReserveTexture(device);
 
     // Injecting the texture adds a reference
-    DawnTexture apiTexture = api.GetNewTexture();
+    WGPUTexture apiTexture = api.GetNewTexture();
     EXPECT_CALL(api, TextureReference(apiTexture));
     ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation));
 
     // Releasing the texture removes a single reference.
-    dawnTextureRelease(reservation.texture);
+    wgpuTextureRelease(reservation.texture);
     EXPECT_CALL(api, TextureRelease(apiTexture));
     FlushClient();
 
diff --git a/src/tests/unittests/wire/WireMemoryTransferServiceTests.cpp b/src/tests/unittests/wire/WireMemoryTransferServiceTests.cpp
index b0f5f9d..a4f085b 100644
--- a/src/tests/unittests/wire/WireMemoryTransferServiceTests.cpp
+++ b/src/tests/unittests/wire/WireMemoryTransferServiceTests.cpp
@@ -26,14 +26,14 @@
     class MockBufferMapReadCallback {
       public:
         MOCK_METHOD4(Call,
-                     void(DawnBufferMapAsyncStatus status,
+                     void(WGPUBufferMapAsyncStatus status,
                           const uint32_t* ptr,
                           uint64_t dataLength,
                           void* userdata));
     };
 
     std::unique_ptr<StrictMock<MockBufferMapReadCallback>> mockBufferMapReadCallback;
-    void ToMockBufferMapReadCallback(DawnBufferMapAsyncStatus status,
+    void ToMockBufferMapReadCallback(WGPUBufferMapAsyncStatus status,
                                      const void* ptr,
                                      uint64_t dataLength,
                                      void* userdata) {
@@ -45,14 +45,14 @@
     class MockBufferMapWriteCallback {
       public:
         MOCK_METHOD4(Call,
-                     void(DawnBufferMapAsyncStatus status,
+                     void(WGPUBufferMapAsyncStatus status,
                           uint32_t* ptr,
                           uint64_t dataLength,
                           void* userdata));
     };
 
     std::unique_ptr<StrictMock<MockBufferMapWriteCallback>> mockBufferMapWriteCallback;
-    void ToMockBufferMapWriteCallback(DawnBufferMapAsyncStatus status,
+    void ToMockBufferMapWriteCallback(WGPUBufferMapAsyncStatus status,
                                       void* ptr,
                                       uint64_t dataLength,
                                       void* userdata) {
@@ -63,16 +63,16 @@
     class MockBufferCreateMappedCallback {
       public:
         MOCK_METHOD5(Call,
-                     void(DawnBufferMapAsyncStatus status,
-                          DawnBuffer buffer,
+                     void(WGPUBufferMapAsyncStatus status,
+                          WGPUBuffer buffer,
                           uint32_t* ptr,
                           uint64_t dataLength,
                           void* userdata));
     };
 
     std::unique_ptr<StrictMock<MockBufferCreateMappedCallback>> mockCreateBufferMappedCallback;
-    void ToMockCreateBufferMappedCallback(DawnBufferMapAsyncStatus status,
-                                          DawnCreateBufferMappedResult result,
+    void ToMockCreateBufferMappedCallback(WGPUBufferMapAsyncStatus status,
+                                          WGPUCreateBufferMappedResult result,
                                           void* userdata) {
         // Assume the data is uint32_t to make writing matchers easier
         mockCreateBufferMappedCallback->Call(status, result.buffer,
@@ -154,14 +154,14 @@
     using ClientWriteHandle = client::MockMemoryTransferService::MockWriteHandle;
     using ServerWriteHandle = server::MockMemoryTransferService::MockWriteHandle;
 
-    std::pair<DawnBuffer, DawnBuffer> CreateBuffer() {
-        DawnBufferDescriptor descriptor;
+    std::pair<WGPUBuffer, WGPUBuffer> CreateBuffer() {
+        WGPUBufferDescriptor descriptor;
         descriptor.nextInChain = nullptr;
         descriptor.label = nullptr;
         descriptor.size = sizeof(mBufferContent);
 
-        DawnBuffer apiBuffer = api.GetNewBuffer();
-        DawnBuffer buffer = dawnDeviceCreateBuffer(device, &descriptor);
+        WGPUBuffer apiBuffer = api.GetNewBuffer();
+        WGPUBuffer buffer = wgpuDeviceCreateBuffer(device, &descriptor);
 
         EXPECT_CALL(api, DeviceCreateBuffer(apiDevice, _))
             .WillOnce(Return(apiBuffer))
@@ -170,20 +170,20 @@
         return std::make_pair(apiBuffer, buffer);
     }
 
-    std::pair<DawnCreateBufferMappedResult, DawnCreateBufferMappedResult> CreateBufferMapped() {
-        DawnBufferDescriptor descriptor;
+    std::pair<WGPUCreateBufferMappedResult, WGPUCreateBufferMappedResult> CreateBufferMapped() {
+        WGPUBufferDescriptor descriptor;
         descriptor.nextInChain = nullptr;
         descriptor.label = nullptr;
         descriptor.size = sizeof(mBufferContent);
 
-        DawnBuffer apiBuffer = api.GetNewBuffer();
+        WGPUBuffer apiBuffer = api.GetNewBuffer();
 
-        DawnCreateBufferMappedResult apiResult;
+        WGPUCreateBufferMappedResult apiResult;
         apiResult.buffer = apiBuffer;
         apiResult.data = reinterpret_cast<uint8_t*>(&mMappedBufferContent);
         apiResult.dataLength = sizeof(mMappedBufferContent);
 
-        DawnCreateBufferMappedResult result = dawnDeviceCreateBufferMapped(device, &descriptor);
+        WGPUCreateBufferMappedResult result = wgpuDeviceCreateBufferMapped(device, &descriptor);
 
         EXPECT_CALL(api, DeviceCreateBufferMapped(apiDevice, _))
             .WillOnce(Return(apiResult))
@@ -192,18 +192,18 @@
         return std::make_pair(apiResult, result);
     }
 
-    DawnCreateBufferMappedResult CreateBufferMappedAsync() {
-        DawnBufferDescriptor descriptor;
+    WGPUCreateBufferMappedResult CreateBufferMappedAsync() {
+        WGPUBufferDescriptor descriptor;
         descriptor.nextInChain = nullptr;
         descriptor.label = nullptr;
         descriptor.size = sizeof(mBufferContent);
 
-        dawnDeviceCreateBufferMappedAsync(device, &descriptor, ToMockCreateBufferMappedCallback,
+        wgpuDeviceCreateBufferMappedAsync(device, &descriptor, ToMockCreateBufferMappedCallback,
                                           nullptr);
 
-        DawnBuffer apiBuffer = api.GetNewBuffer();
+        WGPUBuffer apiBuffer = api.GetNewBuffer();
 
-        DawnCreateBufferMappedResult apiResult;
+        WGPUCreateBufferMappedResult apiResult;
         apiResult.buffer = apiBuffer;
         apiResult.data = reinterpret_cast<uint8_t*>(&mMappedBufferContent);
         apiResult.dataLength = sizeof(mMappedBufferContent);
@@ -416,8 +416,8 @@
 
 // Test successful MapRead.
 TEST_F(WireMemoryTransferServiceTests, BufferMapReadSuccess) {
-    DawnBuffer buffer;
-    DawnBuffer apiBuffer;
+    WGPUBuffer buffer;
+    WGPUBuffer apiBuffer;
     std::tie(apiBuffer, buffer) = CreateBuffer();
     FlushClient();
 
@@ -425,7 +425,7 @@
     ClientReadHandle* clientHandle = ExpectReadHandleCreation();
     ExpectReadHandleSerialization(clientHandle);
 
-    dawnBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
+    wgpuBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
 
     // The server should deserialize the MapRead handle from the client and then serialize
     // an initialization message.
@@ -435,7 +435,7 @@
     // Mock a successful callback
     EXPECT_CALL(api, OnBufferMapReadAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapReadCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, &mBufferContent,
+            api.CallMapReadCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success, &mBufferContent,
                                     sizeof(mBufferContent));
         }));
 
@@ -443,8 +443,7 @@
 
     // The client receives a successful callback.
     EXPECT_CALL(*mockBufferMapReadCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, &mBufferContent,
-                     sizeof(mBufferContent), _))
+                Call(WGPUBufferMapAsyncStatus_Success, &mBufferContent, sizeof(mBufferContent), _))
         .Times(1);
 
     // The client should receive the handle initialization message from the server.
@@ -454,7 +453,7 @@
 
     // The handle is destroyed once the buffer is unmapped.
     EXPECT_CALL(clientMemoryTransferService, OnReadHandleDestroy(clientHandle)).Times(1);
-    dawnBufferUnmap(buffer);
+    wgpuBufferUnmap(buffer);
 
     EXPECT_CALL(serverMemoryTransferService, OnReadHandleDestroy(serverHandle)).Times(1);
     EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1);
@@ -464,8 +463,8 @@
 
 // Test unsuccessful MapRead.
 TEST_F(WireMemoryTransferServiceTests, BufferMapReadError) {
-    DawnBuffer buffer;
-    DawnBuffer apiBuffer;
+    WGPUBuffer buffer;
+    WGPUBuffer apiBuffer;
     std::tie(apiBuffer, buffer) = CreateBuffer();
     FlushClient();
 
@@ -473,7 +472,7 @@
     ClientReadHandle* clientHandle = ExpectReadHandleCreation();
     ExpectReadHandleSerialization(clientHandle);
 
-    dawnBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
+    wgpuBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
 
     // The server should deserialize the ReadHandle from the client.
     ServerReadHandle* serverHandle = ExpectServerReadHandleDeserialize();
@@ -481,7 +480,7 @@
     // Mock a failed callback.
     EXPECT_CALL(api, OnBufferMapReadAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapReadCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, 0);
+            api.CallMapReadCallback(apiBuffer, WGPUBufferMapAsyncStatus_Error, nullptr, 0);
         }));
 
     // Since the mapping failed, the handle is immediately destroyed.
@@ -490,7 +489,7 @@
     FlushClient();
 
     // The client receives an error callback.
-    EXPECT_CALL(*mockBufferMapReadCallback, Call(DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, 0, _))
+    EXPECT_CALL(*mockBufferMapReadCallback, Call(WGPUBufferMapAsyncStatus_Error, nullptr, 0, _))
         .Times(1);
 
     // The client receives the map failure and destroys the handle.
@@ -498,7 +497,7 @@
 
     FlushServer();
 
-    dawnBufferUnmap(buffer);
+    wgpuBufferUnmap(buffer);
 
     EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1);
 
@@ -507,8 +506,8 @@
 
 // Test MapRead ReadHandle creation failure.
 TEST_F(WireMemoryTransferServiceTests, BufferMapReadHandleCreationFailure) {
-    DawnBuffer buffer;
-    DawnBuffer apiBuffer;
+    WGPUBuffer buffer;
+    WGPUBuffer apiBuffer;
     std::tie(apiBuffer, buffer) = CreateBuffer();
     FlushClient();
 
@@ -518,16 +517,16 @@
     // Failed creation of a ReadHandle is a fatal failure and the client synchronously receives a
     // DEVICE_LOST callback.
     EXPECT_CALL(*mockBufferMapReadCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_DEVICE_LOST, nullptr, 0, _))
+                Call(WGPUBufferMapAsyncStatus_DeviceLost, nullptr, 0, _))
         .Times(1);
 
-    dawnBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
+    wgpuBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
 }
 
 // Test MapRead DeserializeReadHandle failure.
 TEST_F(WireMemoryTransferServiceTests, BufferMapReadDeserializeReadHandleFailure) {
-    DawnBuffer buffer;
-    DawnBuffer apiBuffer;
+    WGPUBuffer buffer;
+    WGPUBuffer apiBuffer;
     std::tie(apiBuffer, buffer) = CreateBuffer();
     FlushClient();
 
@@ -535,7 +534,7 @@
     ClientReadHandle* clientHandle = ExpectReadHandleCreation();
     ExpectReadHandleSerialization(clientHandle);
 
-    dawnBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
+    wgpuBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
 
     // Mock a Deserialization failure.
     MockServerReadHandleDeserializeFailure();
@@ -544,8 +543,7 @@
 
     // The server received a fatal failure and the client callback was never returned.
     // It is called when the wire is destructed.
-    EXPECT_CALL(*mockBufferMapReadCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_UNKNOWN, nullptr, 0, _))
+    EXPECT_CALL(*mockBufferMapReadCallback, Call(WGPUBufferMapAsyncStatus_Unknown, nullptr, 0, _))
         .Times(1);
 
     EXPECT_CALL(clientMemoryTransferService, OnReadHandleDestroy(clientHandle)).Times(1);
@@ -553,8 +551,8 @@
 
 // Test MapRead DeserializeInitialData failure.
 TEST_F(WireMemoryTransferServiceTests, BufferMapReadDeserializeInitialDataFailure) {
-    DawnBuffer buffer;
-    DawnBuffer apiBuffer;
+    WGPUBuffer buffer;
+    WGPUBuffer apiBuffer;
     std::tie(apiBuffer, buffer) = CreateBuffer();
     FlushClient();
 
@@ -562,7 +560,7 @@
     ClientReadHandle* clientHandle = ExpectReadHandleCreation();
     ExpectReadHandleSerialization(clientHandle);
 
-    dawnBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
+    wgpuBufferMapReadAsync(buffer, ToMockBufferMapReadCallback, nullptr);
 
     // The server should deserialize the MapRead handle from the client and then serialize
     // an initialization message.
@@ -572,7 +570,7 @@
     // Mock a successful callback
     EXPECT_CALL(api, OnBufferMapReadAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapReadCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, &mBufferContent,
+            api.CallMapReadCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success, &mBufferContent,
                                     sizeof(mBufferContent));
         }));
 
@@ -585,7 +583,7 @@
     // Failed deserialization is a fatal failure and the client synchronously receives a
     // DEVICE_LOST callback.
     EXPECT_CALL(*mockBufferMapReadCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_DEVICE_LOST, nullptr, 0, _))
+                Call(WGPUBufferMapAsyncStatus_DeviceLost, nullptr, 0, _))
         .Times(1);
 
     // The handle will be destroyed since deserializing failed.
@@ -598,15 +596,15 @@
 
 // Test successful MapWrite.
 TEST_F(WireMemoryTransferServiceTests, BufferMapWriteSuccess) {
-    DawnBuffer buffer;
-    DawnBuffer apiBuffer;
+    WGPUBuffer buffer;
+    WGPUBuffer apiBuffer;
     std::tie(apiBuffer, buffer) = CreateBuffer();
     FlushClient();
 
     ClientWriteHandle* clientHandle = ExpectWriteHandleCreation();
     ExpectWriteHandleSerialization(clientHandle);
 
-    dawnBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
+    wgpuBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
 
     // The server should then deserialize the WriteHandle from the client.
     ServerWriteHandle* serverHandle = ExpectServerWriteHandleDeserialization();
@@ -614,7 +612,7 @@
     // Mock a successful callback.
     EXPECT_CALL(api, OnBufferMapWriteAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapWriteCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS,
+            api.CallMapWriteCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success,
                                      &mMappedBufferContent, sizeof(mMappedBufferContent));
         }));
 
@@ -622,7 +620,7 @@
 
     // The client receives a successful callback.
     EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, &mMappedBufferContent,
+                Call(WGPUBufferMapAsyncStatus_Success, &mMappedBufferContent,
                      sizeof(mMappedBufferContent), _))
         .Times(1);
 
@@ -638,7 +636,7 @@
     ExpectClientWriteHandleSerializeFlush(clientHandle);
     EXPECT_CALL(clientMemoryTransferService, OnWriteHandleDestroy(clientHandle)).Times(1);
 
-    dawnBufferUnmap(buffer);
+    wgpuBufferUnmap(buffer);
 
     // The server deserializes the Flush message.
     ExpectServerWriteHandleDeserializeFlush(serverHandle, mUpdatedBufferContent);
@@ -652,8 +650,8 @@
 
 // Test unsuccessful MapWrite.
 TEST_F(WireMemoryTransferServiceTests, BufferMapWriteError) {
-    DawnBuffer buffer;
-    DawnBuffer apiBuffer;
+    WGPUBuffer buffer;
+    WGPUBuffer apiBuffer;
     std::tie(apiBuffer, buffer) = CreateBuffer();
     FlushClient();
 
@@ -661,7 +659,7 @@
     ClientWriteHandle* clientHandle = ExpectWriteHandleCreation();
     ExpectWriteHandleSerialization(clientHandle);
 
-    dawnBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
+    wgpuBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
 
     // The server should then deserialize the WriteHandle from the client.
     ServerWriteHandle* serverHandle = ExpectServerWriteHandleDeserialization();
@@ -669,7 +667,7 @@
     // Mock an error callback.
     EXPECT_CALL(api, OnBufferMapWriteAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapWriteCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, 0);
+            api.CallMapWriteCallback(apiBuffer, WGPUBufferMapAsyncStatus_Error, nullptr, 0);
         }));
 
     // Since the mapping fails, the handle is immediately destroyed because it won't be written.
@@ -678,8 +676,7 @@
     FlushClient();
 
     // The client receives an error callback.
-    EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_ERROR, nullptr, 0, _))
+    EXPECT_CALL(*mockBufferMapWriteCallback, Call(WGPUBufferMapAsyncStatus_Error, nullptr, 0, _))
         .Times(1);
 
     // Client receives the map failure and destroys the handle.
@@ -687,7 +684,7 @@
 
     FlushServer();
 
-    dawnBufferUnmap(buffer);
+    wgpuBufferUnmap(buffer);
 
     EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1);
 
@@ -696,8 +693,8 @@
 
 // Test MapRead WriteHandle creation failure.
 TEST_F(WireMemoryTransferServiceTests, BufferMapWriteHandleCreationFailure) {
-    DawnBuffer buffer;
-    DawnBuffer apiBuffer;
+    WGPUBuffer buffer;
+    WGPUBuffer apiBuffer;
     std::tie(apiBuffer, buffer) = CreateBuffer();
     FlushClient();
 
@@ -707,16 +704,16 @@
     // Failed creation of a WriteHandle is a fatal failure and the client synchronously receives a
     // DEVICE_LOST callback.
     EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_DEVICE_LOST, nullptr, 0, _))
+                Call(WGPUBufferMapAsyncStatus_DeviceLost, nullptr, 0, _))
         .Times(1);
 
-    dawnBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
+    wgpuBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
 }
 
 // Test MapWrite DeserializeWriteHandle failure.
 TEST_F(WireMemoryTransferServiceTests, BufferMapWriteDeserializeWriteHandleFailure) {
-    DawnBuffer buffer;
-    DawnBuffer apiBuffer;
+    WGPUBuffer buffer;
+    WGPUBuffer apiBuffer;
     std::tie(apiBuffer, buffer) = CreateBuffer();
     FlushClient();
 
@@ -724,7 +721,7 @@
     ClientWriteHandle* clientHandle = ExpectWriteHandleCreation();
     ExpectWriteHandleSerialization(clientHandle);
 
-    dawnBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
+    wgpuBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
 
     // Mock a deserialization failure.
     MockServerWriteHandleDeserializeFailure();
@@ -733,8 +730,7 @@
 
     // The server hit a fatal failure and never returned the callback. The client callback is
     // called when the wire is destructed.
-    EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_UNKNOWN, nullptr, 0, _))
+    EXPECT_CALL(*mockBufferMapWriteCallback, Call(WGPUBufferMapAsyncStatus_Unknown, nullptr, 0, _))
         .Times(1);
 
     EXPECT_CALL(clientMemoryTransferService, OnWriteHandleDestroy(clientHandle)).Times(1);
@@ -742,15 +738,15 @@
 
 // Test MapWrite handle Open failure.
 TEST_F(WireMemoryTransferServiceTests, BufferMapWriteHandleOpenFailure) {
-    DawnBuffer buffer;
-    DawnBuffer apiBuffer;
+    WGPUBuffer buffer;
+    WGPUBuffer apiBuffer;
     std::tie(apiBuffer, buffer) = CreateBuffer();
     FlushClient();
 
     ClientWriteHandle* clientHandle = ExpectWriteHandleCreation();
     ExpectWriteHandleSerialization(clientHandle);
 
-    dawnBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
+    wgpuBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
 
     // The server should then deserialize the WriteHandle from the client.
     ServerWriteHandle* serverHandle = ExpectServerWriteHandleDeserialization();
@@ -758,7 +754,7 @@
     // Mock a successful callback.
     EXPECT_CALL(api, OnBufferMapWriteAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapWriteCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS,
+            api.CallMapWriteCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success,
                                      &mMappedBufferContent, sizeof(mMappedBufferContent));
         }));
 
@@ -770,7 +766,7 @@
 
     // Failing to open a handle is a fatal failure and the client receives a DEVICE_LOST callback.
     EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_DEVICE_LOST, nullptr, 0, _))
+                Call(WGPUBufferMapAsyncStatus_DeviceLost, nullptr, 0, _))
         .Times(1);
 
     // Since opening the handle fails, it gets destroyed immediately.
@@ -783,15 +779,15 @@
 
 // Test MapWrite DeserializeFlush failure.
 TEST_F(WireMemoryTransferServiceTests, BufferMapWriteDeserializeFlushFailure) {
-    DawnBuffer buffer;
-    DawnBuffer apiBuffer;
+    WGPUBuffer buffer;
+    WGPUBuffer apiBuffer;
     std::tie(apiBuffer, buffer) = CreateBuffer();
     FlushClient();
 
     ClientWriteHandle* clientHandle = ExpectWriteHandleCreation();
     ExpectWriteHandleSerialization(clientHandle);
 
-    dawnBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
+    wgpuBufferMapWriteAsync(buffer, ToMockBufferMapWriteCallback, nullptr);
 
     // The server should then deserialize the WriteHandle from the client.
     ServerWriteHandle* serverHandle = ExpectServerWriteHandleDeserialization();
@@ -799,7 +795,7 @@
     // Mock a successful callback.
     EXPECT_CALL(api, OnBufferMapWriteAsyncCallback(apiBuffer, _, _))
         .WillOnce(InvokeWithoutArgs([&]() {
-            api.CallMapWriteCallback(apiBuffer, DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS,
+            api.CallMapWriteCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success,
                                      &mMappedBufferContent, sizeof(mMappedBufferContent));
         }));
 
@@ -807,7 +803,7 @@
 
     // The client receives a success callback.
     EXPECT_CALL(*mockBufferMapWriteCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, &mMappedBufferContent,
+                Call(WGPUBufferMapAsyncStatus_Success, &mMappedBufferContent,
                      sizeof(mMappedBufferContent), _))
         .Times(1);
 
@@ -823,7 +819,7 @@
     ExpectClientWriteHandleSerializeFlush(clientHandle);
     EXPECT_CALL(clientMemoryTransferService, OnWriteHandleDestroy(clientHandle)).Times(1);
 
-    dawnBufferUnmap(buffer);
+    wgpuBufferUnmap(buffer);
 
     // The server deserializes the Flush message. Mock a deserialization failure.
     MockServerWriteHandleDeserializeFlushFailure(serverHandle);
@@ -839,7 +835,7 @@
     ClientWriteHandle* clientHandle = ExpectWriteHandleCreation();
     ExpectWriteHandleSerialization(clientHandle);
 
-    DawnCreateBufferMappedResult apiResult = CreateBufferMappedAsync();
+    WGPUCreateBufferMappedResult apiResult = CreateBufferMappedAsync();
 
     // The server should then deserialize the WriteHandle from the client.
     ServerWriteHandle* serverHandle = ExpectServerWriteHandleDeserialization();
@@ -847,9 +843,9 @@
     FlushClient();
 
     // The client receives a success callback. Save the buffer argument so we can call Unmap.
-    DawnBuffer buffer;
+    WGPUBuffer buffer;
     EXPECT_CALL(*mockCreateBufferMappedCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, _, &mMappedBufferContent,
+                Call(WGPUBufferMapAsyncStatus_Success, _, &mMappedBufferContent,
                      sizeof(mMappedBufferContent), _))
 
         .WillOnce(SaveArg<1>(&buffer));
@@ -866,7 +862,7 @@
     ExpectClientWriteHandleSerializeFlush(clientHandle);
     EXPECT_CALL(clientMemoryTransferService, OnWriteHandleDestroy(clientHandle)).Times(1);
 
-    dawnBufferUnmap(buffer);
+    wgpuBufferUnmap(buffer);
 
     // The server deserializes the Flush message.
     ExpectServerWriteHandleDeserializeFlush(serverHandle, mUpdatedBufferContent);
@@ -883,7 +879,7 @@
     // Mock a WriteHandle creation failure
     MockWriteHandleCreationFailure();
 
-    DawnBufferDescriptor descriptor;
+    WGPUBufferDescriptor descriptor;
     descriptor.nextInChain = nullptr;
     descriptor.label = nullptr;
     descriptor.size = sizeof(mBufferContent);
@@ -891,10 +887,11 @@
     // Failed creation of a WriteHandle is a fatal failure. The client synchronously receives
     // a DEVICE_LOST callback.
     EXPECT_CALL(*mockCreateBufferMappedCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_DEVICE_LOST, _, nullptr, 0, _))
+                Call(WGPUBufferMapAsyncStatus_DeviceLost, _, nullptr, 0, _))
         .Times(1);
 
-    dawnDeviceCreateBufferMappedAsync(device, &descriptor, ToMockCreateBufferMappedCallback, nullptr);
+    wgpuDeviceCreateBufferMappedAsync(device, &descriptor, ToMockCreateBufferMappedCallback,
+                                      nullptr);
 }
 
 // Test CreateBufferMappedAsync DeserializeWriteHandle failure.
@@ -903,7 +900,7 @@
     ClientWriteHandle* clientHandle = ExpectWriteHandleCreation();
     ExpectWriteHandleSerialization(clientHandle);
 
-    DawnCreateBufferMappedResult apiResult = CreateBufferMappedAsync();
+    WGPUCreateBufferMappedResult apiResult = CreateBufferMappedAsync();
     DAWN_UNUSED(apiResult);
 
     // The server should then deserialize the WriteHandle from the client.
@@ -915,7 +912,7 @@
     // The server hit a fatal failure and never returned the callback. It is called when the
     // wire is destructed.
     EXPECT_CALL(*mockCreateBufferMappedCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_UNKNOWN, _, nullptr, 0, _))
+                Call(WGPUBufferMapAsyncStatus_Unknown, _, nullptr, 0, _))
         .Times(1);
 
     EXPECT_CALL(clientMemoryTransferService, OnWriteHandleDestroy(clientHandle)).Times(1);
@@ -927,7 +924,7 @@
     ClientWriteHandle* clientHandle = ExpectWriteHandleCreation();
     ExpectWriteHandleSerialization(clientHandle);
 
-    DawnCreateBufferMappedResult apiResult = CreateBufferMappedAsync();
+    WGPUCreateBufferMappedResult apiResult = CreateBufferMappedAsync();
     DAWN_UNUSED(apiResult);
 
     // The server should then deserialize the WriteHandle from the client.
@@ -940,7 +937,7 @@
 
     // Failing to open a handle is a fatal failure. The client receives a DEVICE_LOST callback.
     EXPECT_CALL(*mockCreateBufferMappedCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_DEVICE_LOST, _, nullptr, 0, _))
+                Call(WGPUBufferMapAsyncStatus_DeviceLost, _, nullptr, 0, _))
         .Times(1);
 
     // Since opening the handle fails, it is destroyed immediately.
@@ -957,7 +954,7 @@
     ClientWriteHandle* clientHandle = ExpectWriteHandleCreation();
     ExpectWriteHandleSerialization(clientHandle);
 
-    DawnCreateBufferMappedResult apiResult = CreateBufferMappedAsync();
+    WGPUCreateBufferMappedResult apiResult = CreateBufferMappedAsync();
     DAWN_UNUSED(apiResult);
 
     // The server should then deserialize the WriteHandle from the client.
@@ -966,9 +963,9 @@
     FlushClient();
 
     // The client receives a success callback. Save the buffer argument so we can call Unmap.
-    DawnBuffer buffer;
+    WGPUBuffer buffer;
     EXPECT_CALL(*mockCreateBufferMappedCallback,
-                Call(DAWN_BUFFER_MAP_ASYNC_STATUS_SUCCESS, _, &mMappedBufferContent,
+                Call(WGPUBufferMapAsyncStatus_Success, _, &mMappedBufferContent,
                      sizeof(mMappedBufferContent), _))
 
         .WillOnce(SaveArg<1>(&buffer));
@@ -985,7 +982,7 @@
     ExpectClientWriteHandleSerializeFlush(clientHandle);
     EXPECT_CALL(clientMemoryTransferService, OnWriteHandleDestroy(clientHandle)).Times(1);
 
-    dawnBufferUnmap(buffer);
+    wgpuBufferUnmap(buffer);
 
     // The server deserializes the Flush message.
     // Mock a deserialization failure.
@@ -1009,8 +1006,8 @@
     // The server should then deserialize the WriteHandle from the client.
     ServerWriteHandle* serverHandle = ExpectServerWriteHandleDeserialization();
 
-    DawnCreateBufferMappedResult result;
-    DawnCreateBufferMappedResult apiResult;
+    WGPUCreateBufferMappedResult result;
+    WGPUCreateBufferMappedResult apiResult;
     std::tie(apiResult, result) = CreateBufferMapped();
     FlushClient();
 
@@ -1021,7 +1018,7 @@
     ExpectClientWriteHandleSerializeFlush(clientHandle);
     EXPECT_CALL(clientMemoryTransferService, OnWriteHandleDestroy(clientHandle)).Times(1);
 
-    dawnBufferUnmap(result.buffer);
+    wgpuBufferUnmap(result.buffer);
 
     // The server deserializes the Flush message.
     ExpectServerWriteHandleDeserializeFlush(serverHandle, mUpdatedBufferContent);
@@ -1038,12 +1035,12 @@
     // Mock a WriteHandle creation failure
     MockWriteHandleCreationFailure();
 
-    DawnBufferDescriptor descriptor;
+    WGPUBufferDescriptor descriptor;
     descriptor.nextInChain = nullptr;
     descriptor.label = nullptr;
     descriptor.size = sizeof(mBufferContent);
 
-    DawnCreateBufferMappedResult result = dawnDeviceCreateBufferMapped(device, &descriptor);
+    WGPUCreateBufferMappedResult result = wgpuDeviceCreateBufferMapped(device, &descriptor);
 
     // TODO(enga): Check that the client generated a context lost.
     EXPECT_EQ(result.data, nullptr);
@@ -1063,8 +1060,8 @@
     // The server should then deserialize the WriteHandle from the client.
     MockServerWriteHandleDeserializeFailure();
 
-    DawnCreateBufferMappedResult result;
-    DawnCreateBufferMappedResult apiResult;
+    WGPUCreateBufferMappedResult result;
+    WGPUCreateBufferMappedResult apiResult;
     std::tie(apiResult, result) = CreateBufferMapped();
     FlushClient(false);
 
@@ -1084,12 +1081,12 @@
     // Note: The handle is not serialized because sychronously opening it failed.
     EXPECT_CALL(clientMemoryTransferService, OnWriteHandleDestroy(clientHandle)).Times(1);
 
-    DawnBufferDescriptor descriptor;
+    WGPUBufferDescriptor descriptor;
     descriptor.nextInChain = nullptr;
     descriptor.label = nullptr;
     descriptor.size = sizeof(mBufferContent);
 
-    DawnCreateBufferMappedResult result = dawnDeviceCreateBufferMapped(device, &descriptor);
+    WGPUCreateBufferMappedResult result = wgpuDeviceCreateBufferMapped(device, &descriptor);
 
     // TODO(enga): Check that the client generated a context lost.
     EXPECT_EQ(result.data, nullptr);
@@ -1109,8 +1106,8 @@
     // The server should then deserialize the WriteHandle from the client.
     ServerWriteHandle* serverHandle = ExpectServerWriteHandleDeserialization();
 
-    DawnCreateBufferMappedResult result;
-    DawnCreateBufferMappedResult apiResult;
+    WGPUCreateBufferMappedResult result;
+    WGPUCreateBufferMappedResult apiResult;
     std::tie(apiResult, result) = CreateBufferMapped();
     FlushClient();
 
@@ -1121,7 +1118,7 @@
     ExpectClientWriteHandleSerializeFlush(clientHandle);
     EXPECT_CALL(clientMemoryTransferService, OnWriteHandleDestroy(clientHandle)).Times(1);
 
-    dawnBufferUnmap(result.buffer);
+    wgpuBufferUnmap(result.buffer);
 
     // The server deserializes the Flush message. Mock a deserialization failure.
     MockServerWriteHandleDeserializeFlushFailure(serverHandle);
diff --git a/src/tests/unittests/wire/WireOptionalTests.cpp b/src/tests/unittests/wire/WireOptionalTests.cpp
index 9a38fd5..382985f 100644
--- a/src/tests/unittests/wire/WireOptionalTests.cpp
+++ b/src/tests/unittests/wire/WireOptionalTests.cpp
@@ -26,35 +26,35 @@
 
 // Test passing nullptr instead of objects - object as value version
 TEST_F(WireOptionalTests, OptionalObjectValue) {
-    DawnBindGroupLayoutDescriptor bglDesc;
+    WGPUBindGroupLayoutDescriptor bglDesc;
     bglDesc.nextInChain = nullptr;
     bglDesc.label = nullptr;
     bglDesc.bindingCount = 0;
-    DawnBindGroupLayout bgl = dawnDeviceCreateBindGroupLayout(device, &bglDesc);
+    WGPUBindGroupLayout bgl = wgpuDeviceCreateBindGroupLayout(device, &bglDesc);
 
-    DawnBindGroupLayout apiBindGroupLayout = api.GetNewBindGroupLayout();
+    WGPUBindGroupLayout apiBindGroupLayout = api.GetNewBindGroupLayout();
     EXPECT_CALL(api, DeviceCreateBindGroupLayout(apiDevice, _))
         .WillOnce(Return(apiBindGroupLayout));
 
     // The `sampler`, `textureView` and `buffer` members of a binding are optional.
-    DawnBindGroupBinding binding;
+    WGPUBindGroupBinding binding;
     binding.binding = 0;
     binding.sampler = nullptr;
     binding.textureView = nullptr;
     binding.buffer = nullptr;
 
-    DawnBindGroupDescriptor bgDesc;
+    WGPUBindGroupDescriptor bgDesc;
     bgDesc.nextInChain = nullptr;
     bgDesc.label = nullptr;
     bgDesc.layout = bgl;
     bgDesc.bindingCount = 1;
     bgDesc.bindings = &binding;
 
-    dawnDeviceCreateBindGroup(device, &bgDesc);
+    wgpuDeviceCreateBindGroup(device, &bgDesc);
 
-    DawnBindGroup apiDummyBindGroup = api.GetNewBindGroup();
+    WGPUBindGroup apiDummyBindGroup = api.GetNewBindGroup();
     EXPECT_CALL(api, DeviceCreateBindGroup(
-                         apiDevice, MatchesLambda([](const DawnBindGroupDescriptor* desc) -> bool {
+                         apiDevice, MatchesLambda([](const WGPUBindGroupDescriptor* desc) -> bool {
                              return desc->nextInChain == nullptr && desc->bindingCount == 1 &&
                                     desc->bindings[0].binding == 0 &&
                                     desc->bindings[0].sampler == nullptr &&
@@ -69,71 +69,71 @@
 // Test that the wire is able to send optional pointers to structures
 TEST_F(WireOptionalTests, OptionalStructPointer) {
     // Create shader module
-    DawnShaderModuleDescriptor vertexDescriptor;
+    WGPUShaderModuleDescriptor vertexDescriptor;
     vertexDescriptor.nextInChain = nullptr;
     vertexDescriptor.label = nullptr;
     vertexDescriptor.codeSize = 0;
-    DawnShaderModule vsModule = dawnDeviceCreateShaderModule(device, &vertexDescriptor);
-    DawnShaderModule apiVsModule = api.GetNewShaderModule();
+    WGPUShaderModule vsModule = wgpuDeviceCreateShaderModule(device, &vertexDescriptor);
+    WGPUShaderModule apiVsModule = api.GetNewShaderModule();
     EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule));
 
     // Create the color state descriptor
-    DawnBlendDescriptor blendDescriptor;
-    blendDescriptor.operation = DAWN_BLEND_OPERATION_ADD;
-    blendDescriptor.srcFactor = DAWN_BLEND_FACTOR_ONE;
-    blendDescriptor.dstFactor = DAWN_BLEND_FACTOR_ONE;
-    DawnColorStateDescriptor colorStateDescriptor;
+    WGPUBlendDescriptor blendDescriptor;
+    blendDescriptor.operation = WGPUBlendOperation_Add;
+    blendDescriptor.srcFactor = WGPUBlendFactor_One;
+    blendDescriptor.dstFactor = WGPUBlendFactor_One;
+    WGPUColorStateDescriptor colorStateDescriptor;
     colorStateDescriptor.nextInChain = nullptr;
-    colorStateDescriptor.format = DAWN_TEXTURE_FORMAT_RGBA8_UNORM;
+    colorStateDescriptor.format = WGPUTextureFormat_RGBA8Unorm;
     colorStateDescriptor.alphaBlend = blendDescriptor;
     colorStateDescriptor.colorBlend = blendDescriptor;
-    colorStateDescriptor.writeMask = DAWN_COLOR_WRITE_MASK_ALL;
+    colorStateDescriptor.writeMask = WGPUColorWriteMask_All;
 
     // Create the input state
-    DawnVertexInputDescriptor vertexInput;
+    WGPUVertexInputDescriptor vertexInput;
     vertexInput.nextInChain = nullptr;
-    vertexInput.indexFormat = DAWN_INDEX_FORMAT_UINT32;
+    vertexInput.indexFormat = WGPUIndexFormat_Uint32;
     vertexInput.bufferCount = 0;
     vertexInput.buffers = nullptr;
 
     // Create the rasterization state
-    DawnRasterizationStateDescriptor rasterizationState;
+    WGPURasterizationStateDescriptor rasterizationState;
     rasterizationState.nextInChain = nullptr;
-    rasterizationState.frontFace = DAWN_FRONT_FACE_CCW;
-    rasterizationState.cullMode = DAWN_CULL_MODE_NONE;
+    rasterizationState.frontFace = WGPUFrontFace_CCW;
+    rasterizationState.cullMode = WGPUCullMode_None;
     rasterizationState.depthBias = 0;
     rasterizationState.depthBiasSlopeScale = 0.0;
     rasterizationState.depthBiasClamp = 0.0;
 
     // Create the depth-stencil state
-    DawnStencilStateFaceDescriptor stencilFace;
-    stencilFace.compare = DAWN_COMPARE_FUNCTION_ALWAYS;
-    stencilFace.failOp = DAWN_STENCIL_OPERATION_KEEP;
-    stencilFace.depthFailOp = DAWN_STENCIL_OPERATION_KEEP;
-    stencilFace.passOp = DAWN_STENCIL_OPERATION_KEEP;
+    WGPUStencilStateFaceDescriptor stencilFace;
+    stencilFace.compare = WGPUCompareFunction_Always;
+    stencilFace.failOp = WGPUStencilOperation_Keep;
+    stencilFace.depthFailOp = WGPUStencilOperation_Keep;
+    stencilFace.passOp = WGPUStencilOperation_Keep;
 
-    DawnDepthStencilStateDescriptor depthStencilState;
+    WGPUDepthStencilStateDescriptor depthStencilState;
     depthStencilState.nextInChain = nullptr;
-    depthStencilState.format = DAWN_TEXTURE_FORMAT_DEPTH24_PLUS_STENCIL8;
+    depthStencilState.format = WGPUTextureFormat_Depth24PlusStencil8;
     depthStencilState.depthWriteEnabled = false;
-    depthStencilState.depthCompare = DAWN_COMPARE_FUNCTION_ALWAYS;
+    depthStencilState.depthCompare = WGPUCompareFunction_Always;
     depthStencilState.stencilBack = stencilFace;
     depthStencilState.stencilFront = stencilFace;
     depthStencilState.stencilReadMask = 0xff;
     depthStencilState.stencilWriteMask = 0xff;
 
     // Create the pipeline layout
-    DawnPipelineLayoutDescriptor layoutDescriptor;
+    WGPUPipelineLayoutDescriptor layoutDescriptor;
     layoutDescriptor.nextInChain = nullptr;
     layoutDescriptor.label = nullptr;
     layoutDescriptor.bindGroupLayoutCount = 0;
     layoutDescriptor.bindGroupLayouts = nullptr;
-    DawnPipelineLayout layout = dawnDeviceCreatePipelineLayout(device, &layoutDescriptor);
-    DawnPipelineLayout apiLayout = api.GetNewPipelineLayout();
+    WGPUPipelineLayout layout = wgpuDeviceCreatePipelineLayout(device, &layoutDescriptor);
+    WGPUPipelineLayout apiLayout = api.GetNewPipelineLayout();
     EXPECT_CALL(api, DeviceCreatePipelineLayout(apiDevice, _)).WillOnce(Return(apiLayout));
 
     // Create pipeline
-    DawnRenderPipelineDescriptor pipelineDescriptor;
+    WGPURenderPipelineDescriptor pipelineDescriptor;
     pipelineDescriptor.nextInChain = nullptr;
     pipelineDescriptor.label = nullptr;
 
@@ -141,7 +141,7 @@
     pipelineDescriptor.vertexStage.module = vsModule;
     pipelineDescriptor.vertexStage.entryPoint = "main";
 
-    DawnProgrammableStageDescriptor fragmentStage;
+    WGPUProgrammableStageDescriptor fragmentStage;
     fragmentStage.nextInChain = nullptr;
     fragmentStage.module = vsModule;
     fragmentStage.entryPoint = "main";
@@ -155,36 +155,33 @@
     pipelineDescriptor.alphaToCoverageEnabled = false;
     pipelineDescriptor.layout = layout;
     pipelineDescriptor.vertexInput = &vertexInput;
-    pipelineDescriptor.primitiveTopology = DAWN_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
+    pipelineDescriptor.primitiveTopology = WGPUPrimitiveTopology_TriangleList;
     pipelineDescriptor.rasterizationState = &rasterizationState;
 
     // First case: depthStencilState is not null.
     pipelineDescriptor.depthStencilState = &depthStencilState;
-    dawnDeviceCreateRenderPipeline(device, &pipelineDescriptor);
+    wgpuDeviceCreateRenderPipeline(device, &pipelineDescriptor);
 
-    DawnRenderPipeline apiDummyPipeline = api.GetNewRenderPipeline();
+    WGPURenderPipeline apiDummyPipeline = api.GetNewRenderPipeline();
     EXPECT_CALL(
         api,
         DeviceCreateRenderPipeline(
-            apiDevice, MatchesLambda([](const DawnRenderPipelineDescriptor* desc) -> bool {
+            apiDevice, MatchesLambda([](const WGPURenderPipelineDescriptor* desc) -> bool {
                 return desc->depthStencilState != nullptr &&
                        desc->depthStencilState->nextInChain == nullptr &&
                        desc->depthStencilState->depthWriteEnabled == false &&
-                       desc->depthStencilState->depthCompare == DAWN_COMPARE_FUNCTION_ALWAYS &&
-                       desc->depthStencilState->stencilBack.compare ==
-                           DAWN_COMPARE_FUNCTION_ALWAYS &&
-                       desc->depthStencilState->stencilBack.failOp == DAWN_STENCIL_OPERATION_KEEP &&
+                       desc->depthStencilState->depthCompare == WGPUCompareFunction_Always &&
+                       desc->depthStencilState->stencilBack.compare == WGPUCompareFunction_Always &&
+                       desc->depthStencilState->stencilBack.failOp == WGPUStencilOperation_Keep &&
                        desc->depthStencilState->stencilBack.depthFailOp ==
-                           DAWN_STENCIL_OPERATION_KEEP &&
-                       desc->depthStencilState->stencilBack.passOp == DAWN_STENCIL_OPERATION_KEEP &&
+                           WGPUStencilOperation_Keep &&
+                       desc->depthStencilState->stencilBack.passOp == WGPUStencilOperation_Keep &&
                        desc->depthStencilState->stencilFront.compare ==
-                           DAWN_COMPARE_FUNCTION_ALWAYS &&
-                       desc->depthStencilState->stencilFront.failOp ==
-                           DAWN_STENCIL_OPERATION_KEEP &&
+                           WGPUCompareFunction_Always &&
+                       desc->depthStencilState->stencilFront.failOp == WGPUStencilOperation_Keep &&
                        desc->depthStencilState->stencilFront.depthFailOp ==
-                           DAWN_STENCIL_OPERATION_KEEP &&
-                       desc->depthStencilState->stencilFront.passOp ==
-                           DAWN_STENCIL_OPERATION_KEEP &&
+                           WGPUStencilOperation_Keep &&
+                       desc->depthStencilState->stencilFront.passOp == WGPUStencilOperation_Keep &&
                        desc->depthStencilState->stencilReadMask == 0xff &&
                        desc->depthStencilState->stencilWriteMask == 0xff;
             })))
@@ -194,10 +191,10 @@
 
     // Second case: depthStencilState is null.
     pipelineDescriptor.depthStencilState = nullptr;
-    dawnDeviceCreateRenderPipeline(device, &pipelineDescriptor);
+    wgpuDeviceCreateRenderPipeline(device, &pipelineDescriptor);
     EXPECT_CALL(api,
                 DeviceCreateRenderPipeline(
-                    apiDevice, MatchesLambda([](const DawnRenderPipelineDescriptor* desc) -> bool {
+                    apiDevice, MatchesLambda([](const WGPURenderPipelineDescriptor* desc) -> bool {
                         return desc->depthStencilState == nullptr;
                     })))
         .WillOnce(Return(apiDummyPipeline));
diff --git a/src/tests/unittests/wire/WireTest.cpp b/src/tests/unittests/wire/WireTest.cpp
index 2c74df7..d48c085 100644
--- a/src/tests/unittests/wire/WireTest.cpp
+++ b/src/tests/unittests/wire/WireTest.cpp
@@ -38,7 +38,7 @@
 
 void WireTest::SetUp() {
     DawnProcTable mockProcs;
-    DawnDevice mockDevice;
+    WGPUDevice mockDevice;
     api.GetProcTableAndDevice(&mockProcs, &mockDevice);
 
     // This SetCallback call cannot be ignored because it is done as soon as we start the server
diff --git a/src/tests/unittests/wire/WireTest.h b/src/tests/unittests/wire/WireTest.h
index 1beb36f..7a6c234 100644
--- a/src/tests/unittests/wire/WireTest.h
+++ b/src/tests/unittests/wire/WireTest.h
@@ -12,8 +12,8 @@
 // See the License for the specific language governing permissions and
 // limitations under the License.
 
+#include "dawn/mock_webgpu.h"
 #include "gtest/gtest.h"
-#include "dawn/mock_dawn.h"
 
 #include <memory>
 
@@ -122,8 +122,8 @@
     void FlushServer(bool success = true);
 
     testing::StrictMock<MockProcTable> api;
-    DawnDevice apiDevice;
-    DawnDevice device;
+    WGPUDevice apiDevice;
+    WGPUDevice device;
 
     dawn_wire::WireServer* GetWireServer();
     dawn_wire::WireClient* GetWireClient();