wgsl: Clean up duplicated [[block]] structs
crbug.com/tint/386 has been fixed.
We don't need these work arounds any more.
Original CL by bclayton@:
https://dawn-review.googlesource.com/c/dawn/+/54641
Bug: tint:386
Fixed: dawn:943
Fixed: dawn:975
Change-Id: I1b94d1e33b023b7d9b3153094f829885a75b5a5e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/57743
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Austin Eng <enga@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
diff --git a/src/tests/end2end/GpuMemorySynchronizationTests.cpp b/src/tests/end2end/GpuMemorySynchronizationTests.cpp
index d125857..bafab67 100644
--- a/src/tests/end2end/GpuMemorySynchronizationTests.cpp
+++ b/src/tests/end2end/GpuMemorySynchronizationTests.cpp
@@ -519,15 +519,11 @@
};
[[group(0), binding(1)]] var<storage, read_write> ibContents : IBContents;
- // TODO(crbug.com/tint/386): Use the same struct.
- [[block]] struct ColorContents1 {
+ [[block]] struct ColorContents {
color : f32;
};
- [[block]] struct ColorContents2 {
- color : f32;
- };
- [[group(0), binding(2)]] var<storage, read_write> uniformContents : ColorContents1;
- [[group(0), binding(3)]] var<storage, read_write> storageContents : ColorContents2;
+ [[group(0), binding(2)]] var<storage, read_write> uniformContents : ColorContents;
+ [[group(0), binding(3)]] var<storage, read_write> storageContents : ColorContents;
[[stage(compute), workgroup_size(1)]] fn main() {
vbContents.pos[0] = vec4<f32>(-1.0, 1.0, 0.0, 1.0);