Note: This code is currently WIP. There are a number of known issues.
depot_toolsDawn uses the Chromium build system and dependency management so you need to install depot_tools and add it to the PATH.
First, the steps are similar to doc/building.md, but instead of the Get the code step, run:
# Clone the repo as "dawn" git clone https://dawn.googlesource.com/dawn dawn && cd dawn # Bootstrap the NodeJS binding gclient configuration cp scripts/standalone-with-node.gclient .gclient # Fetch external dependencies and toolchains with gclient gclient sync
Currently, the node bindings can only be built with CMake:
mkdir <build-output-path> cd <build-output-path> cmake <dawn-root-path> -GNinja -DDAWN_BUILD_NODE_BINDINGS=1 -DDAWN_ENABLE_PIC=1 ninja dawn.node
dawn.node NodeJS module.npm install from inside the CTS directory to install its dependencies./src/dawn_node/tools/run-cts --cts=<path-to-webgpu-cts> --dawn-node=<path-to-dawn.node> [WebGPU CTS query]
If this fails with the error message TypeError: expander is not a function or its return value is not iterable, try appending --build=false to the start of the run-cts command line flags.
To test against SwiftShader instead of the default Vulkan device, prefix ./src/dawn_node/tools/run-cts with VK_ICD_FILENAMES=<swiftshader-cmake-build>/Linux/vk_swiftshader_icd.json and append --flag=dawn-backend=vulkan to the start of run-cts command line flags. For example:
VK_ICD_FILENAMES=<swiftshader-cmake-build>/Linux/vk_swiftshader_icd.json ./src/dawn_node/tools/run-cts --cts=<path-to-webgpu-cts> --dawn-node=<path-to-dawn.node> --flag=dawn-backend=vulkan [WebGPU CTS query]
The --flag parameter must be passed in multiple times, once for each flag begin set. Here are some common arguments:
dawn-backend=<null|webgpu|d3d11|d3d12|metal|vulkan|opengl|opengles>dlldir=<path> - used to add an extra DLL search path on Windows, primarily to load the right d3dcompiler_47.dllenable-dawn-features=<features> - enable Dawn toggles, e.g. dump_shadersdisable-dawn-features=<features> - disable Dawn togglesFor example, on Windows, to use the d3dcompiler_47.dll from a Chromium checkout, and to dump shader output, we could run the following using Git Bash:
./src/dawn_node/tools/run-cts --verbose --dawn-node=/c/src/dawn/build/Debug/dawn.node --cts=/c/src/gpuweb-cts --flag=dlldir="C:\src\chromium\src\out\Release" --flag=enable-dawn-features=dump_shaders 'webgpu:shader,execution,builtin,abs:integer_builtin_functions,abs_unsigned:storageClass="storage";storageMode="read_write";containerType="vector";isAtomic=false;baseType="u32";type="vec2%3Cu32%3E"'
Note that we pass --verbose above so that all test output, including the dumped shader, is written to stdout.
Open or create the .vscode/launch.json file, and add:
{ "version": "0.2.0", "configurations": [ { "name": "Debug with node", "type": "node", "request": "launch", "outFiles": [ "./**/*.js" ], "args": [ "-e", "require('./src/common/tools/setup-ts-in-node.js');require('./src/common/runtime/cmdline.ts');", "--", "dummy-arg", "--gpu-provider", "[path-to-dawn.node]", // REPLACE: [path-to-dawn.node] "[test-query]", // REPLACE: [test-query] ], "cwd": "[cts-root]" // REPLACE: [cts-root] } ] }
Replacing:
[cts-root] with the path to the CTS root directory. If you are editing the .vscode/launch.json from within the CTS workspace, then you may use ${workspaceFolder}.[path-to-dawn.node] this the path to the dawn.node module built by the build steptest-query with the test query string. Example: webgpu:shader,execution,builtin,abs:*new T in JavaScript, where T is an IDL interface type, should result in a TypeError “Illegal constructor”. discussionGPUDevice currently maintains a list of “lost promises”. This should return the same promise. discussionsrc/ for dawn_node, but outside for Dawn. discussionbinding::GPU will require significant rework once Dawn implements the device / adapter creation path properly.