test/tint: Fix e2e test generation for vec / mat
Where the intrinsic uses the fixed-dimension form of the types.
Change-Id: I1709382f762fe7394bbd88f428f09b15a1a8a643
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108642
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
diff --git a/test/tint/builtins/gen/var/textureSampleCompareLevel/1116ed.wgsl b/test/tint/builtins/gen/var/textureSampleCompareLevel/1116ed.wgsl
index 26ae13c..752117a 100644
--- a/test/tint/builtins/gen/var/textureSampleCompareLevel/1116ed.wgsl
+++ b/test/tint/builtins/gen/var/textureSampleCompareLevel/1116ed.wgsl
@@ -25,7 +25,7 @@
// fn textureSampleCompareLevel(texture: texture_depth_2d_array, sampler: sampler_comparison, coords: vec2<f32>, array_index: i32, depth_ref: f32) -> f32
fn textureSampleCompareLevel_1116ed() {
- var arg_2 = vec2<f32>();
+ var arg_2 = vec2<f32>(1.f);
var arg_3 = 1i;
var arg_4 = 1.f;
var res: f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3, arg_4);