writer/spirv: Handle terminators in BlockStatements
Fixed: tint:922
Change-Id: Ib3815ada8bcf2d4c1f8c86d4178cd088ba071c6c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56280
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
diff --git a/src/writer/spirv/builder.cc b/src/writer/spirv/builder.cc
index 826a26b..e3f65cd 100644
--- a/src/writer/spirv/builder.cc
+++ b/src/writer/spirv/builder.cc
@@ -89,11 +89,17 @@
}
auto* last = stmts->last();
- return last->Is<ast::BreakStatement>() ||
- last->Is<ast::ContinueStatement>() ||
- last->Is<ast::DiscardStatement>() ||
- last->Is<ast::ReturnStatement>() ||
- last->Is<ast::FallthroughStatement>();
+ if (last->Is<ast::BreakStatement>() || last->Is<ast::ContinueStatement>() ||
+ last->Is<ast::DiscardStatement>() || last->Is<ast::ReturnStatement>() ||
+ last->Is<ast::FallthroughStatement>()) {
+ return true;
+ }
+
+ if (auto* block = last->As<ast::BlockStatement>()) {
+ return LastIsTerminator(block);
+ }
+
+ return false;
}
/// Returns the matrix type that is `type` or that is wrapped by
diff --git a/src/writer/spirv/builder_if_test.cc b/src/writer/spirv/builder_if_test.cc
index 193c11a..1206347 100644
--- a/src/writer/spirv/builder_if_test.cc
+++ b/src/writer/spirv/builder_if_test.cc
@@ -501,6 +501,38 @@
)");
}
+TEST_F(BuilderTest, If_WithNestedBlockReturnValue) {
+ // if (true) {
+ // {
+ // {
+ // {
+ // return false;
+ // }
+ // }
+ // }
+ // }
+ // return true;
+ auto* if_body = Block(Block(Block(Block(Return(false)))));
+ auto* expr = If(Expr(true), if_body);
+ Func("test", {}, ty.bool_(), {expr, Return(true)}, {});
+ spirv::Builder& b = Build();
+
+ b.push_function(Function{});
+
+ EXPECT_TRUE(b.GenerateIfStatement(expr)) << b.error();
+ EXPECT_EQ(DumpInstructions(b.types()), R"(%1 = OpTypeBool
+%2 = OpConstantTrue %1
+%5 = OpConstantFalse %1
+)");
+ EXPECT_EQ(DumpInstructions(b.functions()[0].instructions()),
+ R"(OpSelectionMerge %3 None
+OpBranchConditional %2 %4 %3
+%4 = OpLabel
+OpReturnValue %5
+%3 = OpLabel
+)");
+}
+
TEST_F(BuilderTest, If_WithLoad_Bug327) {
// var a : bool;
// if (a) {
diff --git a/test/bug/tint/922.wgsl b/test/bug/tint/922.wgsl
new file mode 100644
index 0000000..52bc8e3
--- /dev/null
+++ b/test/bug/tint/922.wgsl
@@ -0,0 +1,301 @@
+struct Mat4x4_ {
+ mx: vec4<f32>;
+ my: vec4<f32>;
+ mz: vec4<f32>;
+ mw: vec4<f32>;
+};
+
+struct Mat4x3_ {
+ mx: vec4<f32>;
+ my: vec4<f32>;
+ mz: vec4<f32>;
+};
+
+struct Mat4x2_ {
+ mx: vec4<f32>;
+ my: vec4<f32>;
+};
+
+[[block]]
+struct ub_SceneParams {
+ u_Projection: Mat4x4_;
+};
+
+[[block]]
+struct ub_MaterialParams {
+ u_TexMtx: [[stride(32)]] array<Mat4x2_,1>;
+ u_Misc0_: vec4<f32>;
+};
+
+[[block]]
+struct ub_PacketParams {
+ u_PosMtx: [[stride(48)]] array<Mat4x3_,32>;
+};
+
+struct VertexOutput {
+ [[location(0)]] v_Color: vec4<f32>;
+ [[location(1)]] v_TexCoord: vec2<f32>;
+ [[builtin(position)]] member: vec4<f32>;
+};
+
+[[group(0), binding(0)]]
+var<uniform> global: ub_SceneParams;
+[[group(0), binding(1)]]
+var<uniform> global1: ub_MaterialParams;
+[[group(0), binding(2)]]
+var<uniform> global2: ub_PacketParams;
+var<private> a_Position1: vec3<f32>;
+var<private> a_UV1: vec2<f32>;
+var<private> a_Color1: vec4<f32>;
+var<private> a_Normal1: vec3<f32>;
+var<private> a_PosMtxIdx1: f32;
+var<private> v_Color: vec4<f32>;
+var<private> v_TexCoord: vec2<f32>;
+var<private> gl_Position: vec4<f32>;
+
+fn Mat4x3GetCol0_(m: Mat4x3_) -> vec3<f32> {
+ var m1: Mat4x3_;
+
+ m1 = m;
+ let _e2: Mat4x3_ = m1;
+ let _e5: Mat4x3_ = m1;
+ let _e8: Mat4x3_ = m1;
+ return vec3<f32>(_e2.mx.x, _e5.my.x, _e8.mz.x);
+}
+
+fn Mat4x3GetCol1_(m2: Mat4x3_) -> vec3<f32> {
+ var m3: Mat4x3_;
+
+ m3 = m2;
+ let _e2: Mat4x3_ = m3;
+ let _e5: Mat4x3_ = m3;
+ let _e8: Mat4x3_ = m3;
+ return vec3<f32>(_e2.mx.y, _e5.my.y, _e8.mz.y);
+}
+
+fn Mat4x3GetCol2_(m4: Mat4x3_) -> vec3<f32> {
+ var m5: Mat4x3_;
+
+ m5 = m4;
+ let _e2: Mat4x3_ = m5;
+ let _e5: Mat4x3_ = m5;
+ let _e8: Mat4x3_ = m5;
+ return vec3<f32>(_e2.mx.z, _e5.my.z, _e8.mz.z);
+}
+
+fn Mat4x3GetCol3_(m6: Mat4x3_) -> vec3<f32> {
+ var m7: Mat4x3_;
+
+ m7 = m6;
+ let _e2: Mat4x3_ = m7;
+ let _e5: Mat4x3_ = m7;
+ let _e8: Mat4x3_ = m7;
+ return vec3<f32>(_e2.mx.w, _e5.my.w, _e8.mz.w);
+}
+
+fn Mul(m8: Mat4x4_, v: vec4<f32>) -> vec4<f32> {
+ var m9: Mat4x4_;
+ var v1: vec4<f32>;
+
+ m9 = m8;
+ v1 = v;
+ let _e4: Mat4x4_ = m9;
+ let _e6: vec4<f32> = v1;
+ let _e8: Mat4x4_ = m9;
+ let _e10: vec4<f32> = v1;
+ let _e12: Mat4x4_ = m9;
+ let _e14: vec4<f32> = v1;
+ let _e16: Mat4x4_ = m9;
+ let _e18: vec4<f32> = v1;
+ return vec4<f32>(dot(_e4.mx, _e6), dot(_e8.my, _e10), dot(_e12.mz, _e14), dot(_e16.mw, _e18));
+}
+
+fn Mul1(m10: Mat4x3_, v2: vec4<f32>) -> vec3<f32> {
+ var m11: Mat4x3_;
+ var v3: vec4<f32>;
+
+ m11 = m10;
+ v3 = v2;
+ let _e4: Mat4x3_ = m11;
+ let _e6: vec4<f32> = v3;
+ let _e8: Mat4x3_ = m11;
+ let _e10: vec4<f32> = v3;
+ let _e12: Mat4x3_ = m11;
+ let _e14: vec4<f32> = v3;
+ return vec3<f32>(dot(_e4.mx, _e6), dot(_e8.my, _e10), dot(_e12.mz, _e14));
+}
+
+fn Mul2(m12: Mat4x2_, v4: vec4<f32>) -> vec2<f32> {
+ var m13: Mat4x2_;
+ var v5: vec4<f32>;
+
+ m13 = m12;
+ v5 = v4;
+ let _e4: Mat4x2_ = m13;
+ let _e6: vec4<f32> = v5;
+ let _e8: Mat4x2_ = m13;
+ let _e10: vec4<f32> = v5;
+ return vec2<f32>(dot(_e4.mx, _e6), dot(_e8.my, _e10));
+}
+
+fn Mul3(v6: vec3<f32>, m14: Mat4x3_) -> vec4<f32> {
+ var v7: vec3<f32>;
+ var m15: Mat4x3_;
+
+ v7 = v6;
+ m15 = m14;
+ let _e5: Mat4x3_ = m15;
+ let _e6: vec3<f32> = Mat4x3GetCol0_(_e5);
+ let _e7: vec3<f32> = v7;
+ let _e10: Mat4x3_ = m15;
+ let _e11: vec3<f32> = Mat4x3GetCol1_(_e10);
+ let _e12: vec3<f32> = v7;
+ let _e15: Mat4x3_ = m15;
+ let _e16: vec3<f32> = Mat4x3GetCol2_(_e15);
+ let _e17: vec3<f32> = v7;
+ let _e20: Mat4x3_ = m15;
+ let _e21: vec3<f32> = Mat4x3GetCol3_(_e20);
+ let _e22: vec3<f32> = v7;
+ return vec4<f32>(dot(_e6, _e7), dot(_e11, _e12), dot(_e16, _e17), dot(_e21, _e22));
+}
+
+fn _Mat4x4_(n: f32) -> Mat4x4_ {
+ var n1: f32;
+ var o: Mat4x4_;
+
+ n1 = n;
+ let _e4: f32 = n1;
+ o.mx = vec4<f32>(_e4, 0.0, 0.0, 0.0);
+ let _e11: f32 = n1;
+ o.my = vec4<f32>(0.0, _e11, 0.0, 0.0);
+ let _e18: f32 = n1;
+ o.mz = vec4<f32>(0.0, 0.0, _e18, 0.0);
+ let _e25: f32 = n1;
+ o.mw = vec4<f32>(0.0, 0.0, 0.0, _e25);
+ let _e27: Mat4x4_ = o;
+ return _e27;
+}
+
+fn _Mat4x4_1(m16: Mat4x3_) -> Mat4x4_ {
+ var m17: Mat4x3_;
+ var o1: Mat4x4_;
+
+ m17 = m16;
+ let _e4: Mat4x4_ = _Mat4x4_(1.0);
+ o1 = _e4;
+ let _e7: Mat4x3_ = m17;
+ o1.mx = _e7.mx;
+ let _e10: Mat4x3_ = m17;
+ o1.my = _e10.my;
+ let _e13: Mat4x3_ = m17;
+ o1.mz = _e13.mz;
+ let _e15: Mat4x4_ = o1;
+ return _e15;
+}
+
+fn _Mat4x4_2(m18: Mat4x2_) -> Mat4x4_ {
+ var m19: Mat4x2_;
+ var o2: Mat4x4_;
+
+ m19 = m18;
+ let _e4: Mat4x4_ = _Mat4x4_(1.0);
+ o2 = _e4;
+ let _e7: Mat4x2_ = m19;
+ o2.mx = _e7.mx;
+ let _e10: Mat4x2_ = m19;
+ o2.my = _e10.my;
+ let _e12: Mat4x4_ = o2;
+ return _e12;
+}
+
+fn _Mat4x3_(n2: f32) -> Mat4x3_ {
+ var n3: f32;
+ var o3: Mat4x3_;
+
+ n3 = n2;
+ let _e4: f32 = n3;
+ o3.mx = vec4<f32>(_e4, 0.0, 0.0, 0.0);
+ let _e11: f32 = n3;
+ o3.my = vec4<f32>(0.0, _e11, 0.0, 0.0);
+ let _e18: f32 = n3;
+ o3.mz = vec4<f32>(0.0, 0.0, _e18, 0.0);
+ let _e21: Mat4x3_ = o3;
+ return _e21;
+}
+
+fn _Mat4x3_1(m20: Mat4x4_) -> Mat4x3_ {
+ var m21: Mat4x4_;
+ var o4: Mat4x3_;
+
+ m21 = m20;
+ let _e4: Mat4x4_ = m21;
+ o4.mx = _e4.mx;
+ let _e7: Mat4x4_ = m21;
+ o4.my = _e7.my;
+ let _e10: Mat4x4_ = m21;
+ o4.mz = _e10.mz;
+ let _e12: Mat4x3_ = o4;
+ return _e12;
+}
+
+fn main1() {
+ var t_PosMtx: Mat4x3_;
+ var t_TexSpaceCoord: vec2<f32>;
+
+ let _e15: f32 = a_PosMtxIdx1;
+ let _e18: Mat4x3_ = global2.u_PosMtx[i32(_e15)];
+ t_PosMtx = _e18;
+ let _e23: Mat4x3_ = t_PosMtx;
+ let _e24: Mat4x4_ = _Mat4x4_1(_e23);
+ let _e25: vec3<f32> = a_Position1;
+ let _e29: Mat4x3_ = t_PosMtx;
+ let _e30: Mat4x4_ = _Mat4x4_1(_e29);
+ let _e31: vec3<f32> = a_Position1;
+ let _e34: vec4<f32> = Mul(_e30, vec4<f32>(_e31, 1.0));
+ let _e35: Mat4x4_ = global.u_Projection;
+ let _e37: Mat4x3_ = t_PosMtx;
+ let _e38: Mat4x4_ = _Mat4x4_1(_e37);
+ let _e39: vec3<f32> = a_Position1;
+ let _e43: Mat4x3_ = t_PosMtx;
+ let _e44: Mat4x4_ = _Mat4x4_1(_e43);
+ let _e45: vec3<f32> = a_Position1;
+ let _e48: vec4<f32> = Mul(_e44, vec4<f32>(_e45, 1.0));
+ let _e49: vec4<f32> = Mul(_e35, _e48);
+ gl_Position = _e49;
+ let _e50: vec4<f32> = a_Color1;
+ v_Color = _e50;
+ let _e52: vec4<f32> = global1.u_Misc0_;
+ if ((_e52.x == 2.0)) {
+ {
+ let _e59: vec3<f32> = a_Normal1;
+ let _e64: Mat4x2_ = global1.u_TexMtx[0];
+ let _e65: vec3<f32> = a_Normal1;
+ let _e68: vec2<f32> = Mul2(_e64, vec4<f32>(_e65, 1.0));
+ v_TexCoord = _e68.xy;
+ return;
+ }
+ } else {
+ {
+ let _e73: vec2<f32> = a_UV1;
+ let _e79: Mat4x2_ = global1.u_TexMtx[0];
+ let _e80: vec2<f32> = a_UV1;
+ let _e84: vec2<f32> = Mul2(_e79, vec4<f32>(_e80, 1.0, 1.0));
+ v_TexCoord = _e84.xy;
+ return;
+ }
+ }
+}
+
+[[stage(vertex)]]
+fn main([[location(0)]] a_Position: vec3<f32>, [[location(1)]] a_UV: vec2<f32>, [[location(2)]] a_Color: vec4<f32>, [[location(3)]] a_Normal: vec3<f32>, [[location(4)]] a_PosMtxIdx: f32) -> VertexOutput {
+ a_Position1 = a_Position;
+ a_UV1 = a_UV;
+ a_Color1 = a_Color;
+ a_Normal1 = a_Normal;
+ a_PosMtxIdx1 = a_PosMtxIdx;
+ main1();
+ let _e11: vec4<f32> = v_Color;
+ let _e13: vec2<f32> = v_TexCoord;
+ let _e15: vec4<f32> = gl_Position;
+ return VertexOutput(_e11, _e13, _e15);
+}
\ No newline at end of file
diff --git a/test/bug/tint/922.wgsl.expected.hlsl b/test/bug/tint/922.wgsl.expected.hlsl
new file mode 100644
index 0000000..7dc7d670
--- /dev/null
+++ b/test/bug/tint/922.wgsl.expected.hlsl
@@ -0,0 +1,316 @@
+struct Mat4x4_ {
+ float4 mx;
+ float4 my;
+ float4 mz;
+ float4 mw;
+};
+struct Mat4x3_ {
+ float4 mx;
+ float4 my;
+ float4 mz;
+};
+struct Mat4x2_ {
+ float4 mx;
+ float4 my;
+};
+
+Mat4x4_ tint_symbol_7(uint4 buffer[4], uint offset) {
+ const int scalar_offset = ((offset + 0u)) / 4;
+ const int scalar_offset_1 = ((offset + 16u)) / 4;
+ const int scalar_offset_2 = ((offset + 32u)) / 4;
+ const int scalar_offset_3 = ((offset + 48u)) / 4;
+ const Mat4x4_ tint_symbol_10 = {asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4]), asfloat(buffer[scalar_offset_2 / 4]), asfloat(buffer[scalar_offset_3 / 4])};
+ return tint_symbol_10;
+}
+
+Mat4x2_ tint_symbol_9(uint4 buffer[3], uint offset) {
+ const int scalar_offset_4 = ((offset + 0u)) / 4;
+ const int scalar_offset_5 = ((offset + 16u)) / 4;
+ const Mat4x2_ tint_symbol_11 = {asfloat(buffer[scalar_offset_4 / 4]), asfloat(buffer[scalar_offset_5 / 4])};
+ return tint_symbol_11;
+}
+
+Mat4x3_ tint_symbol_5(uint4 buffer[96], uint offset) {
+ const int scalar_offset_6 = ((offset + 0u)) / 4;
+ const int scalar_offset_7 = ((offset + 16u)) / 4;
+ const int scalar_offset_8 = ((offset + 32u)) / 4;
+ const Mat4x3_ tint_symbol_12 = {asfloat(buffer[scalar_offset_6 / 4]), asfloat(buffer[scalar_offset_7 / 4]), asfloat(buffer[scalar_offset_8 / 4])};
+ return tint_symbol_12;
+}
+
+struct VertexOutput {
+ float4 v_Color;
+ float2 v_TexCoord;
+ float4 member;
+};
+
+cbuffer cbuffer_global : register(b0, space0) {
+ uint4 global[4];
+};
+cbuffer cbuffer_global1 : register(b1, space0) {
+ uint4 global1[3];
+};
+cbuffer cbuffer_global2 : register(b2, space0) {
+ uint4 global2[96];
+};
+static float3 a_Position1 = float3(0.0f, 0.0f, 0.0f);
+static float2 a_UV1 = float2(0.0f, 0.0f);
+static float4 a_Color1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
+static float3 a_Normal1 = float3(0.0f, 0.0f, 0.0f);
+static float a_PosMtxIdx1 = 0.0f;
+static float4 v_Color = float4(0.0f, 0.0f, 0.0f, 0.0f);
+static float2 v_TexCoord = float2(0.0f, 0.0f);
+static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f);
+
+float3 Mat4x3GetCol0_(Mat4x3_ m) {
+ Mat4x3_ m1 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+ m1 = m;
+ const Mat4x3_ _e2 = m1;
+ const Mat4x3_ _e5 = m1;
+ const Mat4x3_ _e8 = m1;
+ return float3(_e2.mx.x, _e5.my.x, _e8.mz.x);
+}
+
+float3 Mat4x3GetCol1_(Mat4x3_ m2) {
+ Mat4x3_ m3 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+ m3 = m2;
+ const Mat4x3_ _e2 = m3;
+ const Mat4x3_ _e5 = m3;
+ const Mat4x3_ _e8 = m3;
+ return float3(_e2.mx.y, _e5.my.y, _e8.mz.y);
+}
+
+float3 Mat4x3GetCol2_(Mat4x3_ m4) {
+ Mat4x3_ m5 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+ m5 = m4;
+ const Mat4x3_ _e2 = m5;
+ const Mat4x3_ _e5 = m5;
+ const Mat4x3_ _e8 = m5;
+ return float3(_e2.mx.z, _e5.my.z, _e8.mz.z);
+}
+
+float3 Mat4x3GetCol3_(Mat4x3_ m6) {
+ Mat4x3_ m7 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+ m7 = m6;
+ const Mat4x3_ _e2 = m7;
+ const Mat4x3_ _e5 = m7;
+ const Mat4x3_ _e8 = m7;
+ return float3(_e2.mx.w, _e5.my.w, _e8.mz.w);
+}
+
+float4 Mul(Mat4x4_ m8, float4 v) {
+ Mat4x4_ m9 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+ float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
+ m9 = m8;
+ v1 = v;
+ const Mat4x4_ _e4 = m9;
+ const float4 _e6 = v1;
+ const Mat4x4_ _e8 = m9;
+ const float4 _e10 = v1;
+ const Mat4x4_ _e12 = m9;
+ const float4 _e14 = v1;
+ const Mat4x4_ _e16 = m9;
+ const float4 _e18 = v1;
+ return float4(dot(_e4.mx, _e6), dot(_e8.my, _e10), dot(_e12.mz, _e14), dot(_e16.mw, _e18));
+}
+
+float3 Mul1(Mat4x3_ m10, float4 v2) {
+ Mat4x3_ m11 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+ float4 v3 = float4(0.0f, 0.0f, 0.0f, 0.0f);
+ m11 = m10;
+ v3 = v2;
+ const Mat4x3_ _e4 = m11;
+ const float4 _e6 = v3;
+ const Mat4x3_ _e8 = m11;
+ const float4 _e10 = v3;
+ const Mat4x3_ _e12 = m11;
+ const float4 _e14 = v3;
+ return float3(dot(_e4.mx, _e6), dot(_e8.my, _e10), dot(_e12.mz, _e14));
+}
+
+float2 Mul2(Mat4x2_ m12, float4 v4) {
+ Mat4x2_ m13 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+ float4 v5 = float4(0.0f, 0.0f, 0.0f, 0.0f);
+ m13 = m12;
+ v5 = v4;
+ const Mat4x2_ _e4 = m13;
+ const float4 _e6 = v5;
+ const Mat4x2_ _e8 = m13;
+ const float4 _e10 = v5;
+ return float2(dot(_e4.mx, _e6), dot(_e8.my, _e10));
+}
+
+float4 Mul3(float3 v6, Mat4x3_ m14) {
+ float3 v7 = float3(0.0f, 0.0f, 0.0f);
+ Mat4x3_ m15 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+ v7 = v6;
+ m15 = m14;
+ const Mat4x3_ _e5 = m15;
+ const float3 _e6 = Mat4x3GetCol0_(_e5);
+ const float3 _e7 = v7;
+ const Mat4x3_ _e10 = m15;
+ const float3 _e11 = Mat4x3GetCol1_(_e10);
+ const float3 _e12 = v7;
+ const Mat4x3_ _e15 = m15;
+ const float3 _e16 = Mat4x3GetCol2_(_e15);
+ const float3 _e17 = v7;
+ const Mat4x3_ _e20 = m15;
+ const float3 _e21 = Mat4x3GetCol3_(_e20);
+ const float3 _e22 = v7;
+ return float4(dot(_e6, _e7), dot(_e11, _e12), dot(_e16, _e17), dot(_e21, _e22));
+}
+
+Mat4x4_ _Mat4x4_(float n) {
+ float n1 = 0.0f;
+ Mat4x4_ o = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+ n1 = n;
+ const float _e4 = n1;
+ o.mx = float4(_e4, 0.0f, 0.0f, 0.0f);
+ const float _e11 = n1;
+ o.my = float4(0.0f, _e11, 0.0f, 0.0f);
+ const float _e18 = n1;
+ o.mz = float4(0.0f, 0.0f, _e18, 0.0f);
+ const float _e25 = n1;
+ o.mw = float4(0.0f, 0.0f, 0.0f, _e25);
+ const Mat4x4_ _e27 = o;
+ return _e27;
+}
+
+Mat4x4_ _Mat4x4_1(Mat4x3_ m16) {
+ Mat4x3_ m17 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+ Mat4x4_ o1 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+ m17 = m16;
+ const Mat4x4_ _e4 = _Mat4x4_(1.0f);
+ o1 = _e4;
+ const Mat4x3_ _e7 = m17;
+ o1.mx = _e7.mx;
+ const Mat4x3_ _e10 = m17;
+ o1.my = _e10.my;
+ const Mat4x3_ _e13 = m17;
+ o1.mz = _e13.mz;
+ const Mat4x4_ _e15 = o1;
+ return _e15;
+}
+
+Mat4x4_ _Mat4x4_2(Mat4x2_ m18) {
+ Mat4x2_ m19 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+ Mat4x4_ o2 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+ m19 = m18;
+ const Mat4x4_ _e4 = _Mat4x4_(1.0f);
+ o2 = _e4;
+ const Mat4x2_ _e7 = m19;
+ o2.mx = _e7.mx;
+ const Mat4x2_ _e10 = m19;
+ o2.my = _e10.my;
+ const Mat4x4_ _e12 = o2;
+ return _e12;
+}
+
+Mat4x3_ _Mat4x3_(float n2) {
+ float n3 = 0.0f;
+ Mat4x3_ o3 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+ n3 = n2;
+ const float _e4 = n3;
+ o3.mx = float4(_e4, 0.0f, 0.0f, 0.0f);
+ const float _e11 = n3;
+ o3.my = float4(0.0f, _e11, 0.0f, 0.0f);
+ const float _e18 = n3;
+ o3.mz = float4(0.0f, 0.0f, _e18, 0.0f);
+ const Mat4x3_ _e21 = o3;
+ return _e21;
+}
+
+Mat4x3_ _Mat4x3_1(Mat4x4_ m20) {
+ Mat4x4_ m21 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+ Mat4x3_ o4 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+ m21 = m20;
+ const Mat4x4_ _e4 = m21;
+ o4.mx = _e4.mx;
+ const Mat4x4_ _e7 = m21;
+ o4.my = _e7.my;
+ const Mat4x4_ _e10 = m21;
+ o4.mz = _e10.mz;
+ const Mat4x3_ _e12 = o4;
+ return _e12;
+}
+
+void main1() {
+ Mat4x3_ t_PosMtx = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+ float2 t_TexSpaceCoord = float2(0.0f, 0.0f);
+ const float _e15 = a_PosMtxIdx1;
+ const Mat4x3_ _e18 = tint_symbol_5(global2, (48u * uint(int(_e15))));
+ t_PosMtx = _e18;
+ const Mat4x3_ _e23 = t_PosMtx;
+ const Mat4x4_ _e24 = _Mat4x4_1(_e23);
+ const float3 _e25 = a_Position1;
+ const Mat4x3_ _e29 = t_PosMtx;
+ const Mat4x4_ _e30 = _Mat4x4_1(_e29);
+ const float3 _e31 = a_Position1;
+ const float4 _e34 = Mul(_e30, float4(_e31, 1.0f));
+ const Mat4x4_ _e35 = tint_symbol_7(global, 0u);
+ const Mat4x3_ _e37 = t_PosMtx;
+ const Mat4x4_ _e38 = _Mat4x4_1(_e37);
+ const float3 _e39 = a_Position1;
+ const Mat4x3_ _e43 = t_PosMtx;
+ const Mat4x4_ _e44 = _Mat4x4_1(_e43);
+ const float3 _e45 = a_Position1;
+ const float4 _e48 = Mul(_e44, float4(_e45, 1.0f));
+ const float4 _e49 = Mul(_e35, _e48);
+ gl_Position = _e49;
+ const float4 _e50 = a_Color1;
+ v_Color = _e50;
+ const int scalar_offset_9 = (32u) / 4;
+ const float4 _e52 = asfloat(global1[scalar_offset_9 / 4]);
+ if ((_e52.x == 2.0f)) {
+ {
+ const float3 _e59 = a_Normal1;
+ const Mat4x2_ _e64 = tint_symbol_9(global1, (32u * uint(0)));
+ const float3 _e65 = a_Normal1;
+ const float2 _e68 = Mul2(_e64, float4(_e65, 1.0f));
+ v_TexCoord = _e68.xy;
+ return;
+ }
+ } else {
+ {
+ const float2 _e73 = a_UV1;
+ const Mat4x2_ _e79 = tint_symbol_9(global1, (32u * uint(0)));
+ const float2 _e80 = a_UV1;
+ const float2 _e84 = Mul2(_e79, float4(_e80, 1.0f, 1.0f));
+ v_TexCoord = _e84.xy;
+ return;
+ }
+ }
+}
+
+struct tint_symbol_1 {
+ float3 a_Position : TEXCOORD0;
+ float2 a_UV : TEXCOORD1;
+ float4 a_Color : TEXCOORD2;
+ float3 a_Normal : TEXCOORD3;
+ float a_PosMtxIdx : TEXCOORD4;
+};
+struct tint_symbol_2 {
+ float4 v_Color : TEXCOORD0;
+ float2 v_TexCoord : TEXCOORD1;
+ float4 member : SV_Position;
+};
+
+tint_symbol_2 main(tint_symbol_1 tint_symbol) {
+ const float3 a_Position = tint_symbol.a_Position;
+ const float2 a_UV = tint_symbol.a_UV;
+ const float4 a_Color = tint_symbol.a_Color;
+ const float3 a_Normal = tint_symbol.a_Normal;
+ const float a_PosMtxIdx = tint_symbol.a_PosMtxIdx;
+ a_Position1 = a_Position;
+ a_UV1 = a_UV;
+ a_Color1 = a_Color;
+ a_Normal1 = a_Normal;
+ a_PosMtxIdx1 = a_PosMtxIdx;
+ main1();
+ const float4 _e11 = v_Color;
+ const float2 _e13 = v_TexCoord;
+ const float4 _e15 = gl_Position;
+ const VertexOutput tint_symbol_3 = {_e11, _e13, _e15};
+ const tint_symbol_2 tint_symbol_13 = {tint_symbol_3.v_Color, tint_symbol_3.v_TexCoord, tint_symbol_3.member};
+ return tint_symbol_13;
+}
diff --git a/test/bug/tint/922.wgsl.expected.msl b/test/bug/tint/922.wgsl.expected.msl
new file mode 100644
index 0000000..8479d65
--- /dev/null
+++ b/test/bug/tint/922.wgsl.expected.msl
@@ -0,0 +1,299 @@
+#include <metal_stdlib>
+
+using namespace metal;
+struct Mat4x4_ {
+ /* 0x0000 */ packed_float4 mx;
+ /* 0x0010 */ packed_float4 my;
+ /* 0x0020 */ packed_float4 mz;
+ /* 0x0030 */ packed_float4 mw;
+};
+struct Mat4x3_ {
+ /* 0x0000 */ packed_float4 mx;
+ /* 0x0010 */ packed_float4 my;
+ /* 0x0020 */ packed_float4 mz;
+};
+struct Mat4x2_ {
+ /* 0x0000 */ packed_float4 mx;
+ /* 0x0010 */ packed_float4 my;
+};
+struct ub_SceneParams {
+ /* 0x0000 */ Mat4x4_ u_Projection;
+};
+struct tint_array_wrapper {
+ /* 0x0000 */ Mat4x2_ arr[1];
+};
+struct ub_MaterialParams {
+ /* 0x0000 */ tint_array_wrapper u_TexMtx;
+ /* 0x0020 */ packed_float4 u_Misc0_;
+};
+struct tint_array_wrapper_1 {
+ /* 0x0000 */ Mat4x3_ arr[32];
+};
+struct ub_PacketParams {
+ /* 0x0000 */ tint_array_wrapper_1 u_PosMtx;
+};
+struct VertexOutput {
+ float4 v_Color;
+ float2 v_TexCoord;
+ float4 member;
+};
+struct tint_symbol_2 {
+ float3 a_Position [[attribute(0)]];
+ float2 a_UV [[attribute(1)]];
+ float4 a_Color [[attribute(2)]];
+ float3 a_Normal [[attribute(3)]];
+ float a_PosMtxIdx [[attribute(4)]];
+};
+struct tint_symbol_3 {
+ float4 v_Color [[user(locn0)]];
+ float2 v_TexCoord [[user(locn1)]];
+ float4 member [[position]];
+};
+
+float3 Mat4x3GetCol0_(Mat4x3_ m) {
+ Mat4x3_ m1 = {};
+ m1 = m;
+ Mat4x3_ const _e2 = m1;
+ Mat4x3_ const _e5 = m1;
+ Mat4x3_ const _e8 = m1;
+ return float3(_e2.mx.x, _e5.my.x, _e8.mz.x);
+}
+
+float3 Mat4x3GetCol1_(Mat4x3_ m2) {
+ Mat4x3_ m3 = {};
+ m3 = m2;
+ Mat4x3_ const _e2 = m3;
+ Mat4x3_ const _e5 = m3;
+ Mat4x3_ const _e8 = m3;
+ return float3(_e2.mx.y, _e5.my.y, _e8.mz.y);
+}
+
+float3 Mat4x3GetCol2_(Mat4x3_ m4) {
+ Mat4x3_ m5 = {};
+ m5 = m4;
+ Mat4x3_ const _e2 = m5;
+ Mat4x3_ const _e5 = m5;
+ Mat4x3_ const _e8 = m5;
+ return float3(_e2.mx.z, _e5.my.z, _e8.mz.z);
+}
+
+float3 Mat4x3GetCol3_(Mat4x3_ m6) {
+ Mat4x3_ m7 = {};
+ m7 = m6;
+ Mat4x3_ const _e2 = m7;
+ Mat4x3_ const _e5 = m7;
+ Mat4x3_ const _e8 = m7;
+ return float3(_e2.mx.w, _e5.my.w, _e8.mz.w);
+}
+
+float4 Mul(Mat4x4_ m8, float4 v) {
+ Mat4x4_ m9 = {};
+ float4 v1 = 0.0f;
+ m9 = m8;
+ v1 = v;
+ Mat4x4_ const _e4 = m9;
+ float4 const _e6 = v1;
+ Mat4x4_ const _e8 = m9;
+ float4 const _e10 = v1;
+ Mat4x4_ const _e12 = m9;
+ float4 const _e14 = v1;
+ Mat4x4_ const _e16 = m9;
+ float4 const _e18 = v1;
+ return float4(dot(_e4.mx, _e6), dot(_e8.my, _e10), dot(_e12.mz, _e14), dot(_e16.mw, _e18));
+}
+
+float3 Mul1(Mat4x3_ m10, float4 v2) {
+ Mat4x3_ m11 = {};
+ float4 v3 = 0.0f;
+ m11 = m10;
+ v3 = v2;
+ Mat4x3_ const _e4 = m11;
+ float4 const _e6 = v3;
+ Mat4x3_ const _e8 = m11;
+ float4 const _e10 = v3;
+ Mat4x3_ const _e12 = m11;
+ float4 const _e14 = v3;
+ return float3(dot(_e4.mx, _e6), dot(_e8.my, _e10), dot(_e12.mz, _e14));
+}
+
+float2 Mul2(Mat4x2_ m12, float4 v4) {
+ Mat4x2_ m13 = {};
+ float4 v5 = 0.0f;
+ m13 = m12;
+ v5 = v4;
+ Mat4x2_ const _e4 = m13;
+ float4 const _e6 = v5;
+ Mat4x2_ const _e8 = m13;
+ float4 const _e10 = v5;
+ return float2(dot(_e4.mx, _e6), dot(_e8.my, _e10));
+}
+
+float4 Mul3(float3 v6, Mat4x3_ m14) {
+ float3 v7 = 0.0f;
+ Mat4x3_ m15 = {};
+ v7 = v6;
+ m15 = m14;
+ Mat4x3_ const _e5 = m15;
+ float3 const _e6 = Mat4x3GetCol0_(_e5);
+ float3 const _e7 = v7;
+ Mat4x3_ const _e10 = m15;
+ float3 const _e11 = Mat4x3GetCol1_(_e10);
+ float3 const _e12 = v7;
+ Mat4x3_ const _e15 = m15;
+ float3 const _e16 = Mat4x3GetCol2_(_e15);
+ float3 const _e17 = v7;
+ Mat4x3_ const _e20 = m15;
+ float3 const _e21 = Mat4x3GetCol3_(_e20);
+ float3 const _e22 = v7;
+ return float4(dot(_e6, _e7), dot(_e11, _e12), dot(_e16, _e17), dot(_e21, _e22));
+}
+
+Mat4x4_ _Mat4x4_(float n) {
+ float n1 = 0.0f;
+ Mat4x4_ o = {};
+ n1 = n;
+ float const _e4 = n1;
+ o.mx = float4(_e4, 0.0f, 0.0f, 0.0f);
+ float const _e11 = n1;
+ o.my = float4(0.0f, _e11, 0.0f, 0.0f);
+ float const _e18 = n1;
+ o.mz = float4(0.0f, 0.0f, _e18, 0.0f);
+ float const _e25 = n1;
+ o.mw = float4(0.0f, 0.0f, 0.0f, _e25);
+ Mat4x4_ const _e27 = o;
+ return _e27;
+}
+
+Mat4x4_ _Mat4x4_1(Mat4x3_ m16) {
+ Mat4x3_ m17 = {};
+ Mat4x4_ o1 = {};
+ m17 = m16;
+ Mat4x4_ const _e4 = _Mat4x4_(1.0f);
+ o1 = _e4;
+ Mat4x3_ const _e7 = m17;
+ o1.mx = _e7.mx;
+ Mat4x3_ const _e10 = m17;
+ o1.my = _e10.my;
+ Mat4x3_ const _e13 = m17;
+ o1.mz = _e13.mz;
+ Mat4x4_ const _e15 = o1;
+ return _e15;
+}
+
+Mat4x4_ _Mat4x4_2(Mat4x2_ m18) {
+ Mat4x2_ m19 = {};
+ Mat4x4_ o2 = {};
+ m19 = m18;
+ Mat4x4_ const _e4 = _Mat4x4_(1.0f);
+ o2 = _e4;
+ Mat4x2_ const _e7 = m19;
+ o2.mx = _e7.mx;
+ Mat4x2_ const _e10 = m19;
+ o2.my = _e10.my;
+ Mat4x4_ const _e12 = o2;
+ return _e12;
+}
+
+Mat4x3_ _Mat4x3_(float n2) {
+ float n3 = 0.0f;
+ Mat4x3_ o3 = {};
+ n3 = n2;
+ float const _e4 = n3;
+ o3.mx = float4(_e4, 0.0f, 0.0f, 0.0f);
+ float const _e11 = n3;
+ o3.my = float4(0.0f, _e11, 0.0f, 0.0f);
+ float const _e18 = n3;
+ o3.mz = float4(0.0f, 0.0f, _e18, 0.0f);
+ Mat4x3_ const _e21 = o3;
+ return _e21;
+}
+
+Mat4x3_ _Mat4x3_1(Mat4x4_ m20) {
+ Mat4x4_ m21 = {};
+ Mat4x3_ o4 = {};
+ m21 = m20;
+ Mat4x4_ const _e4 = m21;
+ o4.mx = _e4.mx;
+ Mat4x4_ const _e7 = m21;
+ o4.my = _e7.my;
+ Mat4x4_ const _e10 = m21;
+ o4.mz = _e10.mz;
+ Mat4x3_ const _e12 = o4;
+ return _e12;
+}
+
+void main1(constant ub_PacketParams& global2, constant ub_SceneParams& global, constant ub_MaterialParams& global1, thread float* const tint_symbol_6, thread float3* const tint_symbol_7, thread float4* const tint_symbol_8, thread float4* const tint_symbol_9, thread float4* const tint_symbol_10, thread float3* const tint_symbol_11, thread float2* const tint_symbol_12, thread float2* const tint_symbol_13) {
+ Mat4x3_ t_PosMtx = {};
+ float2 t_TexSpaceCoord = 0.0f;
+ float const _e15 = *(tint_symbol_6);
+ Mat4x3_ const _e18 = global2.u_PosMtx.arr[int(_e15)];
+ t_PosMtx = _e18;
+ Mat4x3_ const _e23 = t_PosMtx;
+ Mat4x4_ const _e24 = _Mat4x4_1(_e23);
+ float3 const _e25 = *(tint_symbol_7);
+ Mat4x3_ const _e29 = t_PosMtx;
+ Mat4x4_ const _e30 = _Mat4x4_1(_e29);
+ float3 const _e31 = *(tint_symbol_7);
+ float4 const _e34 = Mul(_e30, float4(_e31, 1.0f));
+ Mat4x4_ const _e35 = global.u_Projection;
+ Mat4x3_ const _e37 = t_PosMtx;
+ Mat4x4_ const _e38 = _Mat4x4_1(_e37);
+ float3 const _e39 = *(tint_symbol_7);
+ Mat4x3_ const _e43 = t_PosMtx;
+ Mat4x4_ const _e44 = _Mat4x4_1(_e43);
+ float3 const _e45 = *(tint_symbol_7);
+ float4 const _e48 = Mul(_e44, float4(_e45, 1.0f));
+ float4 const _e49 = Mul(_e35, _e48);
+ *(tint_symbol_8) = _e49;
+ float4 const _e50 = *(tint_symbol_9);
+ *(tint_symbol_10) = _e50;
+ float4 const _e52 = global1.u_Misc0_;
+ if ((_e52.x == 2.0f)) {
+ {
+ float3 const _e59 = *(tint_symbol_11);
+ Mat4x2_ const _e64 = global1.u_TexMtx.arr[0];
+ float3 const _e65 = *(tint_symbol_11);
+ float2 const _e68 = Mul2(_e64, float4(_e65, 1.0f));
+ *(tint_symbol_12) = _e68.xy;
+ return;
+ }
+ } else {
+ {
+ float2 const _e73 = *(tint_symbol_13);
+ Mat4x2_ const _e79 = global1.u_TexMtx.arr[0];
+ float2 const _e80 = *(tint_symbol_13);
+ float2 const _e84 = Mul2(_e79, float4(_e80, 1.0f, 1.0f));
+ *(tint_symbol_12) = _e84.xy;
+ return;
+ }
+ }
+}
+
+vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]], constant ub_PacketParams& global2 [[buffer(2)]], constant ub_SceneParams& global [[buffer(0)]], constant ub_MaterialParams& global1 [[buffer(1)]]) {
+ thread float3 tint_symbol_14 = 0.0f;
+ thread float2 tint_symbol_15 = 0.0f;
+ thread float4 tint_symbol_16 = 0.0f;
+ thread float3 tint_symbol_17 = 0.0f;
+ thread float tint_symbol_18 = 0.0f;
+ thread float4 tint_symbol_19 = 0.0f;
+ thread float4 tint_symbol_20 = 0.0f;
+ thread float2 tint_symbol_21 = 0.0f;
+ float3 const a_Position = tint_symbol_1.a_Position;
+ float2 const a_UV = tint_symbol_1.a_UV;
+ float4 const a_Color = tint_symbol_1.a_Color;
+ float3 const a_Normal = tint_symbol_1.a_Normal;
+ float const a_PosMtxIdx = tint_symbol_1.a_PosMtxIdx;
+ tint_symbol_14 = a_Position;
+ tint_symbol_15 = a_UV;
+ tint_symbol_16 = a_Color;
+ tint_symbol_17 = a_Normal;
+ tint_symbol_18 = a_PosMtxIdx;
+ main1(global2, global, global1, &(tint_symbol_18), &(tint_symbol_14), &(tint_symbol_19), &(tint_symbol_16), &(tint_symbol_20), &(tint_symbol_17), &(tint_symbol_21), &(tint_symbol_15));
+ float4 const _e11 = tint_symbol_20;
+ float2 const _e13 = tint_symbol_21;
+ float4 const _e15 = tint_symbol_19;
+ VertexOutput const tint_symbol_4 = {.v_Color=_e11, .v_TexCoord=_e13, .member=_e15};
+ tint_symbol_3 const tint_symbol_5 = {.v_Color=tint_symbol_4.v_Color, .v_TexCoord=tint_symbol_4.v_TexCoord, .member=tint_symbol_4.member};
+ return tint_symbol_5;
+}
+
diff --git a/test/bug/tint/922.wgsl.expected.spvasm b/test/bug/tint/922.wgsl.expected.spvasm
new file mode 100644
index 0000000..1f01f8a2
--- /dev/null
+++ b/test/bug/tint/922.wgsl.expected.spvasm
@@ -0,0 +1,614 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 383
+; Schema: 0
+ OpCapability Shader
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Vertex %main "main" %tint_pointsize %tint_symbol %tint_symbol_1 %tint_symbol_2 %tint_symbol_3 %tint_symbol_4 %tint_symbol_6 %tint_symbol_7 %tint_symbol_8
+ OpName %tint_pointsize "tint_pointsize"
+ OpName %ub_SceneParams "ub_SceneParams"
+ OpMemberName %ub_SceneParams 0 "u_Projection"
+ OpName %Mat4x4_ "Mat4x4_"
+ OpMemberName %Mat4x4_ 0 "mx"
+ OpMemberName %Mat4x4_ 1 "my"
+ OpMemberName %Mat4x4_ 2 "mz"
+ OpMemberName %Mat4x4_ 3 "mw"
+ OpName %global "global"
+ OpName %ub_MaterialParams "ub_MaterialParams"
+ OpMemberName %ub_MaterialParams 0 "u_TexMtx"
+ OpName %Mat4x2_ "Mat4x2_"
+ OpMemberName %Mat4x2_ 0 "mx"
+ OpMemberName %Mat4x2_ 1 "my"
+ OpMemberName %ub_MaterialParams 1 "u_Misc0_"
+ OpName %global1 "global1"
+ OpName %ub_PacketParams "ub_PacketParams"
+ OpMemberName %ub_PacketParams 0 "u_PosMtx"
+ OpName %Mat4x3_ "Mat4x3_"
+ OpMemberName %Mat4x3_ 0 "mx"
+ OpMemberName %Mat4x3_ 1 "my"
+ OpMemberName %Mat4x3_ 2 "mz"
+ OpName %global2 "global2"
+ OpName %a_Position1 "a_Position1"
+ OpName %a_UV1 "a_UV1"
+ OpName %a_Color1 "a_Color1"
+ OpName %a_Normal1 "a_Normal1"
+ OpName %a_PosMtxIdx1 "a_PosMtxIdx1"
+ OpName %v_Color "v_Color"
+ OpName %v_TexCoord "v_TexCoord"
+ OpName %gl_Position "gl_Position"
+ OpName %tint_symbol "tint_symbol"
+ OpName %tint_symbol_1 "tint_symbol_1"
+ OpName %tint_symbol_2 "tint_symbol_2"
+ OpName %tint_symbol_3 "tint_symbol_3"
+ OpName %tint_symbol_4 "tint_symbol_4"
+ OpName %tint_symbol_6 "tint_symbol_6"
+ OpName %tint_symbol_7 "tint_symbol_7"
+ OpName %tint_symbol_8 "tint_symbol_8"
+ OpName %Mat4x3GetCol0_ "Mat4x3GetCol0_"
+ OpName %m "m"
+ OpName %m1 "m1"
+ OpName %Mat4x3GetCol1_ "Mat4x3GetCol1_"
+ OpName %m2 "m2"
+ OpName %m3 "m3"
+ OpName %Mat4x3GetCol2_ "Mat4x3GetCol2_"
+ OpName %m4 "m4"
+ OpName %m5 "m5"
+ OpName %Mat4x3GetCol3_ "Mat4x3GetCol3_"
+ OpName %m6 "m6"
+ OpName %m7 "m7"
+ OpName %Mul "Mul"
+ OpName %m8 "m8"
+ OpName %v "v"
+ OpName %m9 "m9"
+ OpName %v1 "v1"
+ OpName %Mul1 "Mul1"
+ OpName %m10 "m10"
+ OpName %v2 "v2"
+ OpName %m11 "m11"
+ OpName %v3 "v3"
+ OpName %Mul2 "Mul2"
+ OpName %m12 "m12"
+ OpName %v4 "v4"
+ OpName %m13 "m13"
+ OpName %v5 "v5"
+ OpName %Mul3 "Mul3"
+ OpName %v6 "v6"
+ OpName %m14 "m14"
+ OpName %v7 "v7"
+ OpName %m15 "m15"
+ OpName %_Mat4x4_ "_Mat4x4_"
+ OpName %n "n"
+ OpName %n1 "n1"
+ OpName %o "o"
+ OpName %_Mat4x4_1 "_Mat4x4_1"
+ OpName %m16 "m16"
+ OpName %m17 "m17"
+ OpName %o1 "o1"
+ OpName %_Mat4x4_2 "_Mat4x4_2"
+ OpName %m18 "m18"
+ OpName %m19 "m19"
+ OpName %o2 "o2"
+ OpName %_Mat4x3_ "_Mat4x3_"
+ OpName %n2 "n2"
+ OpName %n3 "n3"
+ OpName %o3 "o3"
+ OpName %_Mat4x3_1 "_Mat4x3_1"
+ OpName %m20 "m20"
+ OpName %m21 "m21"
+ OpName %o4 "o4"
+ OpName %main1 "main1"
+ OpName %t_PosMtx "t_PosMtx"
+ OpName %t_TexSpaceCoord "t_TexSpaceCoord"
+ OpName %VertexOutput "VertexOutput"
+ OpMemberName %VertexOutput 0 "v_Color"
+ OpMemberName %VertexOutput 1 "v_TexCoord"
+ OpMemberName %VertexOutput 2 "member"
+ OpName %tint_symbol_9 "tint_symbol_9"
+ OpName %tint_symbol_5 "tint_symbol_5"
+ OpName %main "main"
+ OpDecorate %tint_pointsize BuiltIn PointSize
+ OpDecorate %ub_SceneParams Block
+ OpMemberDecorate %ub_SceneParams 0 Offset 0
+ OpMemberDecorate %Mat4x4_ 0 Offset 0
+ OpMemberDecorate %Mat4x4_ 1 Offset 16
+ OpMemberDecorate %Mat4x4_ 2 Offset 32
+ OpMemberDecorate %Mat4x4_ 3 Offset 48
+ OpDecorate %global NonWritable
+ OpDecorate %global DescriptorSet 0
+ OpDecorate %global Binding 0
+ OpDecorate %ub_MaterialParams Block
+ OpMemberDecorate %ub_MaterialParams 0 Offset 0
+ OpMemberDecorate %Mat4x2_ 0 Offset 0
+ OpMemberDecorate %Mat4x2_ 1 Offset 16
+ OpDecorate %_arr_Mat4x2__uint_1 ArrayStride 32
+ OpMemberDecorate %ub_MaterialParams 1 Offset 32
+ OpDecorate %global1 NonWritable
+ OpDecorate %global1 DescriptorSet 0
+ OpDecorate %global1 Binding 1
+ OpDecorate %ub_PacketParams Block
+ OpMemberDecorate %ub_PacketParams 0 Offset 0
+ OpMemberDecorate %Mat4x3_ 0 Offset 0
+ OpMemberDecorate %Mat4x3_ 1 Offset 16
+ OpMemberDecorate %Mat4x3_ 2 Offset 32
+ OpDecorate %_arr_Mat4x3__uint_32 ArrayStride 48
+ OpDecorate %global2 NonWritable
+ OpDecorate %global2 DescriptorSet 0
+ OpDecorate %global2 Binding 2
+ OpDecorate %tint_symbol Location 0
+ OpDecorate %tint_symbol_1 Location 1
+ OpDecorate %tint_symbol_2 Location 2
+ OpDecorate %tint_symbol_3 Location 3
+ OpDecorate %tint_symbol_4 Location 4
+ OpDecorate %tint_symbol_6 Location 0
+ OpDecorate %tint_symbol_7 Location 1
+ OpDecorate %tint_symbol_8 BuiltIn Position
+ OpMemberDecorate %VertexOutput 0 Offset 0
+ OpMemberDecorate %VertexOutput 1 Offset 16
+ OpMemberDecorate %VertexOutput 2 Offset 32
+ %float = OpTypeFloat 32
+%_ptr_Output_float = OpTypePointer Output %float
+ %4 = OpConstantNull %float
+%tint_pointsize = OpVariable %_ptr_Output_float Output %4
+ %v4float = OpTypeVector %float 4
+ %Mat4x4_ = OpTypeStruct %v4float %v4float %v4float %v4float
+%ub_SceneParams = OpTypeStruct %Mat4x4_
+%_ptr_Uniform_ub_SceneParams = OpTypePointer Uniform %ub_SceneParams
+ %global = OpVariable %_ptr_Uniform_ub_SceneParams Uniform
+ %Mat4x2_ = OpTypeStruct %v4float %v4float
+ %uint = OpTypeInt 32 0
+ %uint_1 = OpConstant %uint 1
+%_arr_Mat4x2__uint_1 = OpTypeArray %Mat4x2_ %uint_1
+%ub_MaterialParams = OpTypeStruct %_arr_Mat4x2__uint_1 %v4float
+%_ptr_Uniform_ub_MaterialParams = OpTypePointer Uniform %ub_MaterialParams
+ %global1 = OpVariable %_ptr_Uniform_ub_MaterialParams Uniform
+ %Mat4x3_ = OpTypeStruct %v4float %v4float %v4float
+ %uint_32 = OpConstant %uint 32
+%_arr_Mat4x3__uint_32 = OpTypeArray %Mat4x3_ %uint_32
+%ub_PacketParams = OpTypeStruct %_arr_Mat4x3__uint_32
+%_ptr_Uniform_ub_PacketParams = OpTypePointer Uniform %ub_PacketParams
+ %global2 = OpVariable %_ptr_Uniform_ub_PacketParams Uniform
+ %v3float = OpTypeVector %float 3
+%_ptr_Private_v3float = OpTypePointer Private %v3float
+ %26 = OpConstantNull %v3float
+%a_Position1 = OpVariable %_ptr_Private_v3float Private %26
+ %v2float = OpTypeVector %float 2
+%_ptr_Private_v2float = OpTypePointer Private %v2float
+ %30 = OpConstantNull %v2float
+ %a_UV1 = OpVariable %_ptr_Private_v2float Private %30
+%_ptr_Private_v4float = OpTypePointer Private %v4float
+ %33 = OpConstantNull %v4float
+ %a_Color1 = OpVariable %_ptr_Private_v4float Private %33
+ %a_Normal1 = OpVariable %_ptr_Private_v3float Private %26
+%_ptr_Private_float = OpTypePointer Private %float
+%a_PosMtxIdx1 = OpVariable %_ptr_Private_float Private %4
+ %v_Color = OpVariable %_ptr_Private_v4float Private %33
+ %v_TexCoord = OpVariable %_ptr_Private_v2float Private %30
+%gl_Position = OpVariable %_ptr_Private_v4float Private %33
+%_ptr_Input_v3float = OpTypePointer Input %v3float
+%tint_symbol = OpVariable %_ptr_Input_v3float Input
+%_ptr_Input_v2float = OpTypePointer Input %v2float
+%tint_symbol_1 = OpVariable %_ptr_Input_v2float Input
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+%tint_symbol_2 = OpVariable %_ptr_Input_v4float Input
+%tint_symbol_3 = OpVariable %_ptr_Input_v3float Input
+%_ptr_Input_float = OpTypePointer Input %float
+%tint_symbol_4 = OpVariable %_ptr_Input_float Input
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+%tint_symbol_6 = OpVariable %_ptr_Output_v4float Output %33
+%_ptr_Output_v2float = OpTypePointer Output %v2float
+%tint_symbol_7 = OpVariable %_ptr_Output_v2float Output %30
+%tint_symbol_8 = OpVariable %_ptr_Output_v4float Output %33
+ %54 = OpTypeFunction %v3float %Mat4x3_
+%_ptr_Function_Mat4x3_ = OpTypePointer Function %Mat4x3_
+ %60 = OpConstantNull %Mat4x3_
+ %113 = OpTypeFunction %v4float %Mat4x4_ %v4float
+%_ptr_Function_Mat4x4_ = OpTypePointer Function %Mat4x4_
+ %120 = OpConstantNull %Mat4x4_
+%_ptr_Function_v4float = OpTypePointer Function %v4float
+ %140 = OpTypeFunction %v3float %Mat4x3_ %v4float
+ %160 = OpTypeFunction %v2float %Mat4x2_ %v4float
+%_ptr_Function_Mat4x2_ = OpTypePointer Function %Mat4x2_
+ %167 = OpConstantNull %Mat4x2_
+ %178 = OpTypeFunction %v4float %v3float %Mat4x3_
+%_ptr_Function_v3float = OpTypePointer Function %v3float
+ %203 = OpTypeFunction %Mat4x4_ %float
+%_ptr_Function_float = OpTypePointer Function %float
+ %uint_0 = OpConstant %uint 0
+ %float_0 = OpConstant %float 0
+ %uint_2 = OpConstant %uint 2
+ %uint_3 = OpConstant %uint 3
+ %227 = OpTypeFunction %Mat4x4_ %Mat4x3_
+ %float_1 = OpConstant %float 1
+ %245 = OpTypeFunction %Mat4x4_ %Mat4x2_
+ %259 = OpTypeFunction %Mat4x3_ %float
+ %275 = OpTypeFunction %Mat4x3_ %Mat4x4_
+ %void = OpTypeVoid
+ %291 = OpTypeFunction %void
+%_ptr_Function_v2float = OpTypePointer Function %v2float
+ %int = OpTypeInt 32 1
+%_ptr_Uniform_Mat4x3_ = OpTypePointer Uniform %Mat4x3_
+%_ptr_Uniform_Mat4x4_ = OpTypePointer Uniform %Mat4x4_
+%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
+ %float_2 = OpConstant %float 2
+ %bool = OpTypeBool
+ %int_0 = OpConstant %int 0
+%_ptr_Uniform_Mat4x2_ = OpTypePointer Uniform %Mat4x2_
+%VertexOutput = OpTypeStruct %v4float %v2float %v4float
+ %362 = OpTypeFunction %void %VertexOutput
+%Mat4x3GetCol0_ = OpFunction %v3float None %54
+ %m = OpFunctionParameter %Mat4x3_
+ %57 = OpLabel
+ %m1 = OpVariable %_ptr_Function_Mat4x3_ Function %60
+ OpStore %m1 %m
+ %61 = OpLoad %Mat4x3_ %m1
+ %62 = OpLoad %Mat4x3_ %m1
+ %63 = OpLoad %Mat4x3_ %m1
+ %64 = OpCompositeExtract %v4float %61 0
+ %65 = OpCompositeExtract %float %64 0
+ %66 = OpCompositeExtract %v4float %62 1
+ %67 = OpCompositeExtract %float %66 0
+ %68 = OpCompositeExtract %v4float %63 2
+ %69 = OpCompositeExtract %float %68 0
+ %70 = OpCompositeConstruct %v3float %65 %67 %69
+ OpReturnValue %70
+ OpFunctionEnd
+%Mat4x3GetCol1_ = OpFunction %v3float None %54
+ %m2 = OpFunctionParameter %Mat4x3_
+ %73 = OpLabel
+ %m3 = OpVariable %_ptr_Function_Mat4x3_ Function %60
+ OpStore %m3 %m2
+ %75 = OpLoad %Mat4x3_ %m3
+ %76 = OpLoad %Mat4x3_ %m3
+ %77 = OpLoad %Mat4x3_ %m3
+ %78 = OpCompositeExtract %v4float %75 0
+ %79 = OpCompositeExtract %float %78 1
+ %80 = OpCompositeExtract %v4float %76 1
+ %81 = OpCompositeExtract %float %80 1
+ %82 = OpCompositeExtract %v4float %77 2
+ %83 = OpCompositeExtract %float %82 1
+ %84 = OpCompositeConstruct %v3float %79 %81 %83
+ OpReturnValue %84
+ OpFunctionEnd
+%Mat4x3GetCol2_ = OpFunction %v3float None %54
+ %m4 = OpFunctionParameter %Mat4x3_
+ %87 = OpLabel
+ %m5 = OpVariable %_ptr_Function_Mat4x3_ Function %60
+ OpStore %m5 %m4
+ %89 = OpLoad %Mat4x3_ %m5
+ %90 = OpLoad %Mat4x3_ %m5
+ %91 = OpLoad %Mat4x3_ %m5
+ %92 = OpCompositeExtract %v4float %89 0
+ %93 = OpCompositeExtract %float %92 2
+ %94 = OpCompositeExtract %v4float %90 1
+ %95 = OpCompositeExtract %float %94 2
+ %96 = OpCompositeExtract %v4float %91 2
+ %97 = OpCompositeExtract %float %96 2
+ %98 = OpCompositeConstruct %v3float %93 %95 %97
+ OpReturnValue %98
+ OpFunctionEnd
+%Mat4x3GetCol3_ = OpFunction %v3float None %54
+ %m6 = OpFunctionParameter %Mat4x3_
+ %101 = OpLabel
+ %m7 = OpVariable %_ptr_Function_Mat4x3_ Function %60
+ OpStore %m7 %m6
+ %103 = OpLoad %Mat4x3_ %m7
+ %104 = OpLoad %Mat4x3_ %m7
+ %105 = OpLoad %Mat4x3_ %m7
+ %106 = OpCompositeExtract %v4float %103 0
+ %107 = OpCompositeExtract %float %106 3
+ %108 = OpCompositeExtract %v4float %104 1
+ %109 = OpCompositeExtract %float %108 3
+ %110 = OpCompositeExtract %v4float %105 2
+ %111 = OpCompositeExtract %float %110 3
+ %112 = OpCompositeConstruct %v3float %107 %109 %111
+ OpReturnValue %112
+ OpFunctionEnd
+ %Mul = OpFunction %v4float None %113
+ %m8 = OpFunctionParameter %Mat4x4_
+ %v = OpFunctionParameter %v4float
+ %117 = OpLabel
+ %m9 = OpVariable %_ptr_Function_Mat4x4_ Function %120
+ %v1 = OpVariable %_ptr_Function_v4float Function %33
+ OpStore %m9 %m8
+ OpStore %v1 %v
+ %123 = OpLoad %Mat4x4_ %m9
+ %124 = OpLoad %v4float %v1
+ %125 = OpLoad %Mat4x4_ %m9
+ %126 = OpLoad %v4float %v1
+ %127 = OpLoad %Mat4x4_ %m9
+ %128 = OpLoad %v4float %v1
+ %129 = OpLoad %Mat4x4_ %m9
+ %130 = OpLoad %v4float %v1
+ %132 = OpCompositeExtract %v4float %123 0
+ %131 = OpDot %float %132 %124
+ %134 = OpCompositeExtract %v4float %125 1
+ %133 = OpDot %float %134 %126
+ %136 = OpCompositeExtract %v4float %127 2
+ %135 = OpDot %float %136 %128
+ %138 = OpCompositeExtract %v4float %129 3
+ %137 = OpDot %float %138 %130
+ %139 = OpCompositeConstruct %v4float %131 %133 %135 %137
+ OpReturnValue %139
+ OpFunctionEnd
+ %Mul1 = OpFunction %v3float None %140
+ %m10 = OpFunctionParameter %Mat4x3_
+ %v2 = OpFunctionParameter %v4float
+ %144 = OpLabel
+ %m11 = OpVariable %_ptr_Function_Mat4x3_ Function %60
+ %v3 = OpVariable %_ptr_Function_v4float Function %33
+ OpStore %m11 %m10
+ OpStore %v3 %v2
+ %147 = OpLoad %Mat4x3_ %m11
+ %148 = OpLoad %v4float %v3
+ %149 = OpLoad %Mat4x3_ %m11
+ %150 = OpLoad %v4float %v3
+ %151 = OpLoad %Mat4x3_ %m11
+ %152 = OpLoad %v4float %v3
+ %154 = OpCompositeExtract %v4float %147 0
+ %153 = OpDot %float %154 %148
+ %156 = OpCompositeExtract %v4float %149 1
+ %155 = OpDot %float %156 %150
+ %158 = OpCompositeExtract %v4float %151 2
+ %157 = OpDot %float %158 %152
+ %159 = OpCompositeConstruct %v3float %153 %155 %157
+ OpReturnValue %159
+ OpFunctionEnd
+ %Mul2 = OpFunction %v2float None %160
+ %m12 = OpFunctionParameter %Mat4x2_
+ %v4 = OpFunctionParameter %v4float
+ %164 = OpLabel
+ %m13 = OpVariable %_ptr_Function_Mat4x2_ Function %167
+ %v5 = OpVariable %_ptr_Function_v4float Function %33
+ OpStore %m13 %m12
+ OpStore %v5 %v4
+ %169 = OpLoad %Mat4x2_ %m13
+ %170 = OpLoad %v4float %v5
+ %171 = OpLoad %Mat4x2_ %m13
+ %172 = OpLoad %v4float %v5
+ %174 = OpCompositeExtract %v4float %169 0
+ %173 = OpDot %float %174 %170
+ %176 = OpCompositeExtract %v4float %171 1
+ %175 = OpDot %float %176 %172
+ %177 = OpCompositeConstruct %v2float %173 %175
+ OpReturnValue %177
+ OpFunctionEnd
+ %Mul3 = OpFunction %v4float None %178
+ %v6 = OpFunctionParameter %v3float
+ %m14 = OpFunctionParameter %Mat4x3_
+ %182 = OpLabel
+ %v7 = OpVariable %_ptr_Function_v3float Function %26
+ %m15 = OpVariable %_ptr_Function_Mat4x3_ Function %60
+ OpStore %v7 %v6
+ OpStore %m15 %m14
+ %186 = OpLoad %Mat4x3_ %m15
+ %187 = OpFunctionCall %v3float %Mat4x3GetCol0_ %186
+ %188 = OpLoad %v3float %v7
+ %189 = OpLoad %Mat4x3_ %m15
+ %190 = OpFunctionCall %v3float %Mat4x3GetCol1_ %189
+ %191 = OpLoad %v3float %v7
+ %192 = OpLoad %Mat4x3_ %m15
+ %193 = OpFunctionCall %v3float %Mat4x3GetCol2_ %192
+ %194 = OpLoad %v3float %v7
+ %195 = OpLoad %Mat4x3_ %m15
+ %196 = OpFunctionCall %v3float %Mat4x3GetCol3_ %195
+ %197 = OpLoad %v3float %v7
+ %198 = OpDot %float %187 %188
+ %199 = OpDot %float %190 %191
+ %200 = OpDot %float %193 %194
+ %201 = OpDot %float %196 %197
+ %202 = OpCompositeConstruct %v4float %198 %199 %200 %201
+ OpReturnValue %202
+ OpFunctionEnd
+ %_Mat4x4_ = OpFunction %Mat4x4_ None %203
+ %n = OpFunctionParameter %float
+ %206 = OpLabel
+ %n1 = OpVariable %_ptr_Function_float Function %4
+ %o = OpVariable %_ptr_Function_Mat4x4_ Function %120
+ OpStore %n1 %n
+ %210 = OpLoad %float %n1
+ %212 = OpAccessChain %_ptr_Function_v4float %o %uint_0
+ %214 = OpCompositeConstruct %v4float %210 %float_0 %float_0 %float_0
+ OpStore %212 %214
+ %215 = OpLoad %float %n1
+ %216 = OpAccessChain %_ptr_Function_v4float %o %uint_1
+ %217 = OpCompositeConstruct %v4float %float_0 %215 %float_0 %float_0
+ OpStore %216 %217
+ %218 = OpLoad %float %n1
+ %220 = OpAccessChain %_ptr_Function_v4float %o %uint_2
+ %221 = OpCompositeConstruct %v4float %float_0 %float_0 %218 %float_0
+ OpStore %220 %221
+ %222 = OpLoad %float %n1
+ %224 = OpAccessChain %_ptr_Function_v4float %o %uint_3
+ %225 = OpCompositeConstruct %v4float %float_0 %float_0 %float_0 %222
+ OpStore %224 %225
+ %226 = OpLoad %Mat4x4_ %o
+ OpReturnValue %226
+ OpFunctionEnd
+ %_Mat4x4_1 = OpFunction %Mat4x4_ None %227
+ %m16 = OpFunctionParameter %Mat4x3_
+ %230 = OpLabel
+ %m17 = OpVariable %_ptr_Function_Mat4x3_ Function %60
+ %o1 = OpVariable %_ptr_Function_Mat4x4_ Function %120
+ OpStore %m17 %m16
+ %233 = OpFunctionCall %Mat4x4_ %_Mat4x4_ %float_1
+ OpStore %o1 %233
+ %235 = OpLoad %Mat4x3_ %m17
+ %236 = OpAccessChain %_ptr_Function_v4float %o1 %uint_0
+ %237 = OpCompositeExtract %v4float %235 0
+ OpStore %236 %237
+ %238 = OpLoad %Mat4x3_ %m17
+ %239 = OpAccessChain %_ptr_Function_v4float %o1 %uint_1
+ %240 = OpCompositeExtract %v4float %238 1
+ OpStore %239 %240
+ %241 = OpLoad %Mat4x3_ %m17
+ %242 = OpAccessChain %_ptr_Function_v4float %o1 %uint_2
+ %243 = OpCompositeExtract %v4float %241 2
+ OpStore %242 %243
+ %244 = OpLoad %Mat4x4_ %o1
+ OpReturnValue %244
+ OpFunctionEnd
+ %_Mat4x4_2 = OpFunction %Mat4x4_ None %245
+ %m18 = OpFunctionParameter %Mat4x2_
+ %248 = OpLabel
+ %m19 = OpVariable %_ptr_Function_Mat4x2_ Function %167
+ %o2 = OpVariable %_ptr_Function_Mat4x4_ Function %120
+ OpStore %m19 %m18
+ %251 = OpFunctionCall %Mat4x4_ %_Mat4x4_ %float_1
+ OpStore %o2 %251
+ %252 = OpLoad %Mat4x2_ %m19
+ %253 = OpAccessChain %_ptr_Function_v4float %o2 %uint_0
+ %254 = OpCompositeExtract %v4float %252 0
+ OpStore %253 %254
+ %255 = OpLoad %Mat4x2_ %m19
+ %256 = OpAccessChain %_ptr_Function_v4float %o2 %uint_1
+ %257 = OpCompositeExtract %v4float %255 1
+ OpStore %256 %257
+ %258 = OpLoad %Mat4x4_ %o2
+ OpReturnValue %258
+ OpFunctionEnd
+ %_Mat4x3_ = OpFunction %Mat4x3_ None %259
+ %n2 = OpFunctionParameter %float
+ %262 = OpLabel
+ %n3 = OpVariable %_ptr_Function_float Function %4
+ %o3 = OpVariable %_ptr_Function_Mat4x3_ Function %60
+ OpStore %n3 %n2
+ %265 = OpLoad %float %n3
+ %266 = OpAccessChain %_ptr_Function_v4float %o3 %uint_0
+ %267 = OpCompositeConstruct %v4float %265 %float_0 %float_0 %float_0
+ OpStore %266 %267
+ %268 = OpLoad %float %n3
+ %269 = OpAccessChain %_ptr_Function_v4float %o3 %uint_1
+ %270 = OpCompositeConstruct %v4float %float_0 %268 %float_0 %float_0
+ OpStore %269 %270
+ %271 = OpLoad %float %n3
+ %272 = OpAccessChain %_ptr_Function_v4float %o3 %uint_2
+ %273 = OpCompositeConstruct %v4float %float_0 %float_0 %271 %float_0
+ OpStore %272 %273
+ %274 = OpLoad %Mat4x3_ %o3
+ OpReturnValue %274
+ OpFunctionEnd
+ %_Mat4x3_1 = OpFunction %Mat4x3_ None %275
+ %m20 = OpFunctionParameter %Mat4x4_
+ %278 = OpLabel
+ %m21 = OpVariable %_ptr_Function_Mat4x4_ Function %120
+ %o4 = OpVariable %_ptr_Function_Mat4x3_ Function %60
+ OpStore %m21 %m20
+ %281 = OpLoad %Mat4x4_ %m21
+ %282 = OpAccessChain %_ptr_Function_v4float %o4 %uint_0
+ %283 = OpCompositeExtract %v4float %281 0
+ OpStore %282 %283
+ %284 = OpLoad %Mat4x4_ %m21
+ %285 = OpAccessChain %_ptr_Function_v4float %o4 %uint_1
+ %286 = OpCompositeExtract %v4float %284 1
+ OpStore %285 %286
+ %287 = OpLoad %Mat4x4_ %m21
+ %288 = OpAccessChain %_ptr_Function_v4float %o4 %uint_2
+ %289 = OpCompositeExtract %v4float %287 2
+ OpStore %288 %289
+ %290 = OpLoad %Mat4x3_ %o4
+ OpReturnValue %290
+ OpFunctionEnd
+ %main1 = OpFunction %void None %291
+ %294 = OpLabel
+ %t_PosMtx = OpVariable %_ptr_Function_Mat4x3_ Function %60
+%t_TexSpaceCoord = OpVariable %_ptr_Function_v2float Function %30
+ %298 = OpLoad %float %a_PosMtxIdx1
+ %299 = OpConvertFToS %int %298
+ %302 = OpAccessChain %_ptr_Uniform_Mat4x3_ %global2 %uint_0 %299
+ %303 = OpLoad %Mat4x3_ %302
+ OpStore %t_PosMtx %303
+ %304 = OpLoad %Mat4x3_ %t_PosMtx
+ %305 = OpFunctionCall %Mat4x4_ %_Mat4x4_1 %304
+ %306 = OpLoad %v3float %a_Position1
+ %307 = OpLoad %Mat4x3_ %t_PosMtx
+ %308 = OpFunctionCall %Mat4x4_ %_Mat4x4_1 %307
+ %309 = OpLoad %v3float %a_Position1
+ %311 = OpCompositeExtract %float %309 0
+ %312 = OpCompositeExtract %float %309 1
+ %313 = OpCompositeExtract %float %309 2
+ %314 = OpCompositeConstruct %v4float %311 %312 %313 %float_1
+ %310 = OpFunctionCall %v4float %Mul %308 %314
+ %316 = OpAccessChain %_ptr_Uniform_Mat4x4_ %global %uint_0
+ %317 = OpLoad %Mat4x4_ %316
+ %318 = OpLoad %Mat4x3_ %t_PosMtx
+ %319 = OpFunctionCall %Mat4x4_ %_Mat4x4_1 %318
+ %320 = OpLoad %v3float %a_Position1
+ %321 = OpLoad %Mat4x3_ %t_PosMtx
+ %322 = OpFunctionCall %Mat4x4_ %_Mat4x4_1 %321
+ %323 = OpLoad %v3float %a_Position1
+ %325 = OpCompositeExtract %float %323 0
+ %326 = OpCompositeExtract %float %323 1
+ %327 = OpCompositeExtract %float %323 2
+ %328 = OpCompositeConstruct %v4float %325 %326 %327 %float_1
+ %324 = OpFunctionCall %v4float %Mul %322 %328
+ %329 = OpFunctionCall %v4float %Mul %317 %324
+ OpStore %gl_Position %329
+ %330 = OpLoad %v4float %a_Color1
+ OpStore %v_Color %330
+ %332 = OpAccessChain %_ptr_Uniform_v4float %global1 %uint_1
+ %333 = OpLoad %v4float %332
+ %334 = OpCompositeExtract %float %333 0
+ %336 = OpFOrdEqual %bool %334 %float_2
+ OpSelectionMerge %338 None
+ OpBranchConditional %336 %339 %340
+ %339 = OpLabel
+ %341 = OpLoad %v3float %a_Normal1
+ %344 = OpAccessChain %_ptr_Uniform_Mat4x2_ %global1 %uint_0 %int_0
+ %345 = OpLoad %Mat4x2_ %344
+ %346 = OpLoad %v3float %a_Normal1
+ %348 = OpCompositeExtract %float %346 0
+ %349 = OpCompositeExtract %float %346 1
+ %350 = OpCompositeExtract %float %346 2
+ %351 = OpCompositeConstruct %v4float %348 %349 %350 %float_1
+ %347 = OpFunctionCall %v2float %Mul2 %345 %351
+ %352 = OpVectorShuffle %v2float %347 %347 0 1
+ OpStore %v_TexCoord %352
+ OpReturn
+ %340 = OpLabel
+ %353 = OpLoad %v2float %a_UV1
+ %354 = OpAccessChain %_ptr_Uniform_Mat4x2_ %global1 %uint_0 %int_0
+ %355 = OpLoad %Mat4x2_ %354
+ %356 = OpLoad %v2float %a_UV1
+ %358 = OpCompositeExtract %float %356 0
+ %359 = OpCompositeExtract %float %356 1
+ %360 = OpCompositeConstruct %v4float %358 %359 %float_1 %float_1
+ %357 = OpFunctionCall %v2float %Mul2 %355 %360
+ %361 = OpVectorShuffle %v2float %357 %357 0 1
+ OpStore %v_TexCoord %361
+ OpReturn
+ %338 = OpLabel
+ OpReturn
+ OpFunctionEnd
+%tint_symbol_9 = OpFunction %void None %362
+%tint_symbol_5 = OpFunctionParameter %VertexOutput
+ %366 = OpLabel
+ %367 = OpCompositeExtract %v4float %tint_symbol_5 0
+ OpStore %tint_symbol_6 %367
+ %368 = OpCompositeExtract %v2float %tint_symbol_5 1
+ OpStore %tint_symbol_7 %368
+ %369 = OpCompositeExtract %v4float %tint_symbol_5 2
+ OpStore %tint_symbol_8 %369
+ OpReturn
+ OpFunctionEnd
+ %main = OpFunction %void None %291
+ %371 = OpLabel
+ OpStore %tint_pointsize %float_1
+ %372 = OpLoad %v3float %tint_symbol
+ OpStore %a_Position1 %372
+ %373 = OpLoad %v2float %tint_symbol_1
+ OpStore %a_UV1 %373
+ %374 = OpLoad %v4float %tint_symbol_2
+ OpStore %a_Color1 %374
+ %375 = OpLoad %v3float %tint_symbol_3
+ OpStore %a_Normal1 %375
+ %376 = OpLoad %float %tint_symbol_4
+ OpStore %a_PosMtxIdx1 %376
+ %377 = OpFunctionCall %void %main1
+ %378 = OpLoad %v4float %v_Color
+ %379 = OpLoad %v2float %v_TexCoord
+ %380 = OpLoad %v4float %gl_Position
+ %382 = OpCompositeConstruct %VertexOutput %378 %379 %380
+ %381 = OpFunctionCall %void %tint_symbol_9 %382
+ OpReturn
+ OpFunctionEnd
diff --git a/test/bug/tint/922.wgsl.expected.wgsl b/test/bug/tint/922.wgsl.expected.wgsl
new file mode 100644
index 0000000..c9178c1
--- /dev/null
+++ b/test/bug/tint/922.wgsl.expected.wgsl
@@ -0,0 +1,297 @@
+struct Mat4x4_ {
+ mx : vec4<f32>;
+ my : vec4<f32>;
+ mz : vec4<f32>;
+ mw : vec4<f32>;
+};
+
+struct Mat4x3_ {
+ mx : vec4<f32>;
+ my : vec4<f32>;
+ mz : vec4<f32>;
+};
+
+struct Mat4x2_ {
+ mx : vec4<f32>;
+ my : vec4<f32>;
+};
+
+[[block]]
+struct ub_SceneParams {
+ u_Projection : Mat4x4_;
+};
+
+[[block]]
+struct ub_MaterialParams {
+ u_TexMtx : [[stride(32)]] array<Mat4x2_, 1>;
+ u_Misc0_ : vec4<f32>;
+};
+
+[[block]]
+struct ub_PacketParams {
+ u_PosMtx : [[stride(48)]] array<Mat4x3_, 32>;
+};
+
+struct VertexOutput {
+ [[location(0)]]
+ v_Color : vec4<f32>;
+ [[location(1)]]
+ v_TexCoord : vec2<f32>;
+ [[builtin(position)]]
+ member : vec4<f32>;
+};
+
+[[group(0), binding(0)]] var<uniform> global : ub_SceneParams;
+
+[[group(0), binding(1)]] var<uniform> global1 : ub_MaterialParams;
+
+[[group(0), binding(2)]] var<uniform> global2 : ub_PacketParams;
+
+var<private> a_Position1 : vec3<f32>;
+
+var<private> a_UV1 : vec2<f32>;
+
+var<private> a_Color1 : vec4<f32>;
+
+var<private> a_Normal1 : vec3<f32>;
+
+var<private> a_PosMtxIdx1 : f32;
+
+var<private> v_Color : vec4<f32>;
+
+var<private> v_TexCoord : vec2<f32>;
+
+var<private> gl_Position : vec4<f32>;
+
+fn Mat4x3GetCol0_(m : Mat4x3_) -> vec3<f32> {
+ var m1 : Mat4x3_;
+ m1 = m;
+ let _e2 : Mat4x3_ = m1;
+ let _e5 : Mat4x3_ = m1;
+ let _e8 : Mat4x3_ = m1;
+ return vec3<f32>(_e2.mx.x, _e5.my.x, _e8.mz.x);
+}
+
+fn Mat4x3GetCol1_(m2 : Mat4x3_) -> vec3<f32> {
+ var m3 : Mat4x3_;
+ m3 = m2;
+ let _e2 : Mat4x3_ = m3;
+ let _e5 : Mat4x3_ = m3;
+ let _e8 : Mat4x3_ = m3;
+ return vec3<f32>(_e2.mx.y, _e5.my.y, _e8.mz.y);
+}
+
+fn Mat4x3GetCol2_(m4 : Mat4x3_) -> vec3<f32> {
+ var m5 : Mat4x3_;
+ m5 = m4;
+ let _e2 : Mat4x3_ = m5;
+ let _e5 : Mat4x3_ = m5;
+ let _e8 : Mat4x3_ = m5;
+ return vec3<f32>(_e2.mx.z, _e5.my.z, _e8.mz.z);
+}
+
+fn Mat4x3GetCol3_(m6 : Mat4x3_) -> vec3<f32> {
+ var m7 : Mat4x3_;
+ m7 = m6;
+ let _e2 : Mat4x3_ = m7;
+ let _e5 : Mat4x3_ = m7;
+ let _e8 : Mat4x3_ = m7;
+ return vec3<f32>(_e2.mx.w, _e5.my.w, _e8.mz.w);
+}
+
+fn Mul(m8 : Mat4x4_, v : vec4<f32>) -> vec4<f32> {
+ var m9 : Mat4x4_;
+ var v1 : vec4<f32>;
+ m9 = m8;
+ v1 = v;
+ let _e4 : Mat4x4_ = m9;
+ let _e6 : vec4<f32> = v1;
+ let _e8 : Mat4x4_ = m9;
+ let _e10 : vec4<f32> = v1;
+ let _e12 : Mat4x4_ = m9;
+ let _e14 : vec4<f32> = v1;
+ let _e16 : Mat4x4_ = m9;
+ let _e18 : vec4<f32> = v1;
+ return vec4<f32>(dot(_e4.mx, _e6), dot(_e8.my, _e10), dot(_e12.mz, _e14), dot(_e16.mw, _e18));
+}
+
+fn Mul1(m10 : Mat4x3_, v2 : vec4<f32>) -> vec3<f32> {
+ var m11 : Mat4x3_;
+ var v3 : vec4<f32>;
+ m11 = m10;
+ v3 = v2;
+ let _e4 : Mat4x3_ = m11;
+ let _e6 : vec4<f32> = v3;
+ let _e8 : Mat4x3_ = m11;
+ let _e10 : vec4<f32> = v3;
+ let _e12 : Mat4x3_ = m11;
+ let _e14 : vec4<f32> = v3;
+ return vec3<f32>(dot(_e4.mx, _e6), dot(_e8.my, _e10), dot(_e12.mz, _e14));
+}
+
+fn Mul2(m12 : Mat4x2_, v4 : vec4<f32>) -> vec2<f32> {
+ var m13 : Mat4x2_;
+ var v5 : vec4<f32>;
+ m13 = m12;
+ v5 = v4;
+ let _e4 : Mat4x2_ = m13;
+ let _e6 : vec4<f32> = v5;
+ let _e8 : Mat4x2_ = m13;
+ let _e10 : vec4<f32> = v5;
+ return vec2<f32>(dot(_e4.mx, _e6), dot(_e8.my, _e10));
+}
+
+fn Mul3(v6 : vec3<f32>, m14 : Mat4x3_) -> vec4<f32> {
+ var v7 : vec3<f32>;
+ var m15 : Mat4x3_;
+ v7 = v6;
+ m15 = m14;
+ let _e5 : Mat4x3_ = m15;
+ let _e6 : vec3<f32> = Mat4x3GetCol0_(_e5);
+ let _e7 : vec3<f32> = v7;
+ let _e10 : Mat4x3_ = m15;
+ let _e11 : vec3<f32> = Mat4x3GetCol1_(_e10);
+ let _e12 : vec3<f32> = v7;
+ let _e15 : Mat4x3_ = m15;
+ let _e16 : vec3<f32> = Mat4x3GetCol2_(_e15);
+ let _e17 : vec3<f32> = v7;
+ let _e20 : Mat4x3_ = m15;
+ let _e21 : vec3<f32> = Mat4x3GetCol3_(_e20);
+ let _e22 : vec3<f32> = v7;
+ return vec4<f32>(dot(_e6, _e7), dot(_e11, _e12), dot(_e16, _e17), dot(_e21, _e22));
+}
+
+fn _Mat4x4_(n : f32) -> Mat4x4_ {
+ var n1 : f32;
+ var o : Mat4x4_;
+ n1 = n;
+ let _e4 : f32 = n1;
+ o.mx = vec4<f32>(_e4, 0.0, 0.0, 0.0);
+ let _e11 : f32 = n1;
+ o.my = vec4<f32>(0.0, _e11, 0.0, 0.0);
+ let _e18 : f32 = n1;
+ o.mz = vec4<f32>(0.0, 0.0, _e18, 0.0);
+ let _e25 : f32 = n1;
+ o.mw = vec4<f32>(0.0, 0.0, 0.0, _e25);
+ let _e27 : Mat4x4_ = o;
+ return _e27;
+}
+
+fn _Mat4x4_1(m16 : Mat4x3_) -> Mat4x4_ {
+ var m17 : Mat4x3_;
+ var o1 : Mat4x4_;
+ m17 = m16;
+ let _e4 : Mat4x4_ = _Mat4x4_(1.0);
+ o1 = _e4;
+ let _e7 : Mat4x3_ = m17;
+ o1.mx = _e7.mx;
+ let _e10 : Mat4x3_ = m17;
+ o1.my = _e10.my;
+ let _e13 : Mat4x3_ = m17;
+ o1.mz = _e13.mz;
+ let _e15 : Mat4x4_ = o1;
+ return _e15;
+}
+
+fn _Mat4x4_2(m18 : Mat4x2_) -> Mat4x4_ {
+ var m19 : Mat4x2_;
+ var o2 : Mat4x4_;
+ m19 = m18;
+ let _e4 : Mat4x4_ = _Mat4x4_(1.0);
+ o2 = _e4;
+ let _e7 : Mat4x2_ = m19;
+ o2.mx = _e7.mx;
+ let _e10 : Mat4x2_ = m19;
+ o2.my = _e10.my;
+ let _e12 : Mat4x4_ = o2;
+ return _e12;
+}
+
+fn _Mat4x3_(n2 : f32) -> Mat4x3_ {
+ var n3 : f32;
+ var o3 : Mat4x3_;
+ n3 = n2;
+ let _e4 : f32 = n3;
+ o3.mx = vec4<f32>(_e4, 0.0, 0.0, 0.0);
+ let _e11 : f32 = n3;
+ o3.my = vec4<f32>(0.0, _e11, 0.0, 0.0);
+ let _e18 : f32 = n3;
+ o3.mz = vec4<f32>(0.0, 0.0, _e18, 0.0);
+ let _e21 : Mat4x3_ = o3;
+ return _e21;
+}
+
+fn _Mat4x3_1(m20 : Mat4x4_) -> Mat4x3_ {
+ var m21 : Mat4x4_;
+ var o4 : Mat4x3_;
+ m21 = m20;
+ let _e4 : Mat4x4_ = m21;
+ o4.mx = _e4.mx;
+ let _e7 : Mat4x4_ = m21;
+ o4.my = _e7.my;
+ let _e10 : Mat4x4_ = m21;
+ o4.mz = _e10.mz;
+ let _e12 : Mat4x3_ = o4;
+ return _e12;
+}
+
+fn main1() {
+ var t_PosMtx : Mat4x3_;
+ var t_TexSpaceCoord : vec2<f32>;
+ let _e15 : f32 = a_PosMtxIdx1;
+ let _e18 : Mat4x3_ = global2.u_PosMtx[i32(_e15)];
+ t_PosMtx = _e18;
+ let _e23 : Mat4x3_ = t_PosMtx;
+ let _e24 : Mat4x4_ = _Mat4x4_1(_e23);
+ let _e25 : vec3<f32> = a_Position1;
+ let _e29 : Mat4x3_ = t_PosMtx;
+ let _e30 : Mat4x4_ = _Mat4x4_1(_e29);
+ let _e31 : vec3<f32> = a_Position1;
+ let _e34 : vec4<f32> = Mul(_e30, vec4<f32>(_e31, 1.0));
+ let _e35 : Mat4x4_ = global.u_Projection;
+ let _e37 : Mat4x3_ = t_PosMtx;
+ let _e38 : Mat4x4_ = _Mat4x4_1(_e37);
+ let _e39 : vec3<f32> = a_Position1;
+ let _e43 : Mat4x3_ = t_PosMtx;
+ let _e44 : Mat4x4_ = _Mat4x4_1(_e43);
+ let _e45 : vec3<f32> = a_Position1;
+ let _e48 : vec4<f32> = Mul(_e44, vec4<f32>(_e45, 1.0));
+ let _e49 : vec4<f32> = Mul(_e35, _e48);
+ gl_Position = _e49;
+ let _e50 : vec4<f32> = a_Color1;
+ v_Color = _e50;
+ let _e52 : vec4<f32> = global1.u_Misc0_;
+ if ((_e52.x == 2.0)) {
+ {
+ let _e59 : vec3<f32> = a_Normal1;
+ let _e64 : Mat4x2_ = global1.u_TexMtx[0];
+ let _e65 : vec3<f32> = a_Normal1;
+ let _e68 : vec2<f32> = Mul2(_e64, vec4<f32>(_e65, 1.0));
+ v_TexCoord = _e68.xy;
+ return;
+ }
+ } else {
+ {
+ let _e73 : vec2<f32> = a_UV1;
+ let _e79 : Mat4x2_ = global1.u_TexMtx[0];
+ let _e80 : vec2<f32> = a_UV1;
+ let _e84 : vec2<f32> = Mul2(_e79, vec4<f32>(_e80, 1.0, 1.0));
+ v_TexCoord = _e84.xy;
+ return;
+ }
+ }
+}
+
+[[stage(vertex)]]
+fn main([[location(0)]] a_Position : vec3<f32>, [[location(1)]] a_UV : vec2<f32>, [[location(2)]] a_Color : vec4<f32>, [[location(3)]] a_Normal : vec3<f32>, [[location(4)]] a_PosMtxIdx : f32) -> VertexOutput {
+ a_Position1 = a_Position;
+ a_UV1 = a_UV;
+ a_Color1 = a_Color;
+ a_Normal1 = a_Normal;
+ a_PosMtxIdx1 = a_PosMtxIdx;
+ main1();
+ let _e11 : vec4<f32> = v_Color;
+ let _e13 : vec2<f32> = v_TexCoord;
+ let _e15 : vec4<f32> = gl_Position;
+ return VertexOutput(_e11, _e13, _e15);
+}