writer/spirv: Handle terminators in BlockStatements

Fixed: tint:922
Change-Id: Ib3815ada8bcf2d4c1f8c86d4178cd088ba071c6c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56280
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
diff --git a/src/writer/spirv/builder.cc b/src/writer/spirv/builder.cc
index 826a26b..e3f65cd 100644
--- a/src/writer/spirv/builder.cc
+++ b/src/writer/spirv/builder.cc
@@ -89,11 +89,17 @@
   }
 
   auto* last = stmts->last();
-  return last->Is<ast::BreakStatement>() ||
-         last->Is<ast::ContinueStatement>() ||
-         last->Is<ast::DiscardStatement>() ||
-         last->Is<ast::ReturnStatement>() ||
-         last->Is<ast::FallthroughStatement>();
+  if (last->Is<ast::BreakStatement>() || last->Is<ast::ContinueStatement>() ||
+      last->Is<ast::DiscardStatement>() || last->Is<ast::ReturnStatement>() ||
+      last->Is<ast::FallthroughStatement>()) {
+    return true;
+  }
+
+  if (auto* block = last->As<ast::BlockStatement>()) {
+    return LastIsTerminator(block);
+  }
+
+  return false;
 }
 
 /// Returns the matrix type that is `type` or that is wrapped by
diff --git a/src/writer/spirv/builder_if_test.cc b/src/writer/spirv/builder_if_test.cc
index 193c11a..1206347 100644
--- a/src/writer/spirv/builder_if_test.cc
+++ b/src/writer/spirv/builder_if_test.cc
@@ -501,6 +501,38 @@
 )");
 }
 
+TEST_F(BuilderTest, If_WithNestedBlockReturnValue) {
+  // if (true) {
+  //  {
+  //    {
+  //      {
+  //        return false;
+  //      }
+  //    }
+  //  }
+  // }
+  // return true;
+  auto* if_body = Block(Block(Block(Block(Return(false)))));
+  auto* expr = If(Expr(true), if_body);
+  Func("test", {}, ty.bool_(), {expr, Return(true)}, {});
+  spirv::Builder& b = Build();
+
+  b.push_function(Function{});
+
+  EXPECT_TRUE(b.GenerateIfStatement(expr)) << b.error();
+  EXPECT_EQ(DumpInstructions(b.types()), R"(%1 = OpTypeBool
+%2 = OpConstantTrue %1
+%5 = OpConstantFalse %1
+)");
+  EXPECT_EQ(DumpInstructions(b.functions()[0].instructions()),
+            R"(OpSelectionMerge %3 None
+OpBranchConditional %2 %4 %3
+%4 = OpLabel
+OpReturnValue %5
+%3 = OpLabel
+)");
+}
+
 TEST_F(BuilderTest, If_WithLoad_Bug327) {
   // var a : bool;
   // if (a) {
diff --git a/test/bug/tint/922.wgsl b/test/bug/tint/922.wgsl
new file mode 100644
index 0000000..52bc8e3
--- /dev/null
+++ b/test/bug/tint/922.wgsl
@@ -0,0 +1,301 @@
+struct Mat4x4_ {
+    mx: vec4<f32>;
+    my: vec4<f32>;
+    mz: vec4<f32>;
+    mw: vec4<f32>;
+};
+
+struct Mat4x3_ {
+    mx: vec4<f32>;
+    my: vec4<f32>;
+    mz: vec4<f32>;
+};
+
+struct Mat4x2_ {
+    mx: vec4<f32>;
+    my: vec4<f32>;
+};
+
+[[block]]
+struct ub_SceneParams {
+    u_Projection: Mat4x4_;
+};
+
+[[block]]
+struct ub_MaterialParams {
+    u_TexMtx: [[stride(32)]] array<Mat4x2_,1>;
+    u_Misc0_: vec4<f32>;
+};
+
+[[block]]
+struct ub_PacketParams {
+    u_PosMtx: [[stride(48)]] array<Mat4x3_,32>;
+};
+
+struct VertexOutput {
+    [[location(0)]] v_Color: vec4<f32>;
+    [[location(1)]] v_TexCoord: vec2<f32>;
+    [[builtin(position)]] member: vec4<f32>;
+};
+
+[[group(0), binding(0)]]
+var<uniform> global: ub_SceneParams;
+[[group(0), binding(1)]]
+var<uniform> global1: ub_MaterialParams;
+[[group(0), binding(2)]]
+var<uniform> global2: ub_PacketParams;
+var<private> a_Position1: vec3<f32>;
+var<private> a_UV1: vec2<f32>;
+var<private> a_Color1: vec4<f32>;
+var<private> a_Normal1: vec3<f32>;
+var<private> a_PosMtxIdx1: f32;
+var<private> v_Color: vec4<f32>;
+var<private> v_TexCoord: vec2<f32>;
+var<private> gl_Position: vec4<f32>;
+
+fn Mat4x3GetCol0_(m: Mat4x3_) -> vec3<f32> {
+    var m1: Mat4x3_;
+
+    m1 = m;
+    let _e2: Mat4x3_ = m1;
+    let _e5: Mat4x3_ = m1;
+    let _e8: Mat4x3_ = m1;
+    return vec3<f32>(_e2.mx.x, _e5.my.x, _e8.mz.x);
+}
+
+fn Mat4x3GetCol1_(m2: Mat4x3_) -> vec3<f32> {
+    var m3: Mat4x3_;
+
+    m3 = m2;
+    let _e2: Mat4x3_ = m3;
+    let _e5: Mat4x3_ = m3;
+    let _e8: Mat4x3_ = m3;
+    return vec3<f32>(_e2.mx.y, _e5.my.y, _e8.mz.y);
+}
+
+fn Mat4x3GetCol2_(m4: Mat4x3_) -> vec3<f32> {
+    var m5: Mat4x3_;
+
+    m5 = m4;
+    let _e2: Mat4x3_ = m5;
+    let _e5: Mat4x3_ = m5;
+    let _e8: Mat4x3_ = m5;
+    return vec3<f32>(_e2.mx.z, _e5.my.z, _e8.mz.z);
+}
+
+fn Mat4x3GetCol3_(m6: Mat4x3_) -> vec3<f32> {
+    var m7: Mat4x3_;
+
+    m7 = m6;
+    let _e2: Mat4x3_ = m7;
+    let _e5: Mat4x3_ = m7;
+    let _e8: Mat4x3_ = m7;
+    return vec3<f32>(_e2.mx.w, _e5.my.w, _e8.mz.w);
+}
+
+fn Mul(m8: Mat4x4_, v: vec4<f32>) -> vec4<f32> {
+    var m9: Mat4x4_;
+    var v1: vec4<f32>;
+
+    m9 = m8;
+    v1 = v;
+    let _e4: Mat4x4_ = m9;
+    let _e6: vec4<f32> = v1;
+    let _e8: Mat4x4_ = m9;
+    let _e10: vec4<f32> = v1;
+    let _e12: Mat4x4_ = m9;
+    let _e14: vec4<f32> = v1;
+    let _e16: Mat4x4_ = m9;
+    let _e18: vec4<f32> = v1;
+    return vec4<f32>(dot(_e4.mx, _e6), dot(_e8.my, _e10), dot(_e12.mz, _e14), dot(_e16.mw, _e18));
+}
+
+fn Mul1(m10: Mat4x3_, v2: vec4<f32>) -> vec3<f32> {
+    var m11: Mat4x3_;
+    var v3: vec4<f32>;
+
+    m11 = m10;
+    v3 = v2;
+    let _e4: Mat4x3_ = m11;
+    let _e6: vec4<f32> = v3;
+    let _e8: Mat4x3_ = m11;
+    let _e10: vec4<f32> = v3;
+    let _e12: Mat4x3_ = m11;
+    let _e14: vec4<f32> = v3;
+    return vec3<f32>(dot(_e4.mx, _e6), dot(_e8.my, _e10), dot(_e12.mz, _e14));
+}
+
+fn Mul2(m12: Mat4x2_, v4: vec4<f32>) -> vec2<f32> {
+    var m13: Mat4x2_;
+    var v5: vec4<f32>;
+
+    m13 = m12;
+    v5 = v4;
+    let _e4: Mat4x2_ = m13;
+    let _e6: vec4<f32> = v5;
+    let _e8: Mat4x2_ = m13;
+    let _e10: vec4<f32> = v5;
+    return vec2<f32>(dot(_e4.mx, _e6), dot(_e8.my, _e10));
+}
+
+fn Mul3(v6: vec3<f32>, m14: Mat4x3_) -> vec4<f32> {
+    var v7: vec3<f32>;
+    var m15: Mat4x3_;
+
+    v7 = v6;
+    m15 = m14;
+    let _e5: Mat4x3_ = m15;
+    let _e6: vec3<f32> = Mat4x3GetCol0_(_e5);
+    let _e7: vec3<f32> = v7;
+    let _e10: Mat4x3_ = m15;
+    let _e11: vec3<f32> = Mat4x3GetCol1_(_e10);
+    let _e12: vec3<f32> = v7;
+    let _e15: Mat4x3_ = m15;
+    let _e16: vec3<f32> = Mat4x3GetCol2_(_e15);
+    let _e17: vec3<f32> = v7;
+    let _e20: Mat4x3_ = m15;
+    let _e21: vec3<f32> = Mat4x3GetCol3_(_e20);
+    let _e22: vec3<f32> = v7;
+    return vec4<f32>(dot(_e6, _e7), dot(_e11, _e12), dot(_e16, _e17), dot(_e21, _e22));
+}
+
+fn _Mat4x4_(n: f32) -> Mat4x4_ {
+    var n1: f32;
+    var o: Mat4x4_;
+
+    n1 = n;
+    let _e4: f32 = n1;
+    o.mx = vec4<f32>(_e4, 0.0, 0.0, 0.0);
+    let _e11: f32 = n1;
+    o.my = vec4<f32>(0.0, _e11, 0.0, 0.0);
+    let _e18: f32 = n1;
+    o.mz = vec4<f32>(0.0, 0.0, _e18, 0.0);
+    let _e25: f32 = n1;
+    o.mw = vec4<f32>(0.0, 0.0, 0.0, _e25);
+    let _e27: Mat4x4_ = o;
+    return _e27;
+}
+
+fn _Mat4x4_1(m16: Mat4x3_) -> Mat4x4_ {
+    var m17: Mat4x3_;
+    var o1: Mat4x4_;
+
+    m17 = m16;
+    let _e4: Mat4x4_ = _Mat4x4_(1.0);
+    o1 = _e4;
+    let _e7: Mat4x3_ = m17;
+    o1.mx = _e7.mx;
+    let _e10: Mat4x3_ = m17;
+    o1.my = _e10.my;
+    let _e13: Mat4x3_ = m17;
+    o1.mz = _e13.mz;
+    let _e15: Mat4x4_ = o1;
+    return _e15;
+}
+
+fn _Mat4x4_2(m18: Mat4x2_) -> Mat4x4_ {
+    var m19: Mat4x2_;
+    var o2: Mat4x4_;
+
+    m19 = m18;
+    let _e4: Mat4x4_ = _Mat4x4_(1.0);
+    o2 = _e4;
+    let _e7: Mat4x2_ = m19;
+    o2.mx = _e7.mx;
+    let _e10: Mat4x2_ = m19;
+    o2.my = _e10.my;
+    let _e12: Mat4x4_ = o2;
+    return _e12;
+}
+
+fn _Mat4x3_(n2: f32) -> Mat4x3_ {
+    var n3: f32;
+    var o3: Mat4x3_;
+
+    n3 = n2;
+    let _e4: f32 = n3;
+    o3.mx = vec4<f32>(_e4, 0.0, 0.0, 0.0);
+    let _e11: f32 = n3;
+    o3.my = vec4<f32>(0.0, _e11, 0.0, 0.0);
+    let _e18: f32 = n3;
+    o3.mz = vec4<f32>(0.0, 0.0, _e18, 0.0);
+    let _e21: Mat4x3_ = o3;
+    return _e21;
+}
+
+fn _Mat4x3_1(m20: Mat4x4_) -> Mat4x3_ {
+    var m21: Mat4x4_;
+    var o4: Mat4x3_;
+
+    m21 = m20;
+    let _e4: Mat4x4_ = m21;
+    o4.mx = _e4.mx;
+    let _e7: Mat4x4_ = m21;
+    o4.my = _e7.my;
+    let _e10: Mat4x4_ = m21;
+    o4.mz = _e10.mz;
+    let _e12: Mat4x3_ = o4;
+    return _e12;
+}
+
+fn main1() {
+    var t_PosMtx: Mat4x3_;
+    var t_TexSpaceCoord: vec2<f32>;
+
+    let _e15: f32 = a_PosMtxIdx1;
+    let _e18: Mat4x3_ = global2.u_PosMtx[i32(_e15)];
+    t_PosMtx = _e18;
+    let _e23: Mat4x3_ = t_PosMtx;
+    let _e24: Mat4x4_ = _Mat4x4_1(_e23);
+    let _e25: vec3<f32> = a_Position1;
+    let _e29: Mat4x3_ = t_PosMtx;
+    let _e30: Mat4x4_ = _Mat4x4_1(_e29);
+    let _e31: vec3<f32> = a_Position1;
+    let _e34: vec4<f32> = Mul(_e30, vec4<f32>(_e31, 1.0));
+    let _e35: Mat4x4_ = global.u_Projection;
+    let _e37: Mat4x3_ = t_PosMtx;
+    let _e38: Mat4x4_ = _Mat4x4_1(_e37);
+    let _e39: vec3<f32> = a_Position1;
+    let _e43: Mat4x3_ = t_PosMtx;
+    let _e44: Mat4x4_ = _Mat4x4_1(_e43);
+    let _e45: vec3<f32> = a_Position1;
+    let _e48: vec4<f32> = Mul(_e44, vec4<f32>(_e45, 1.0));
+    let _e49: vec4<f32> = Mul(_e35, _e48);
+    gl_Position = _e49;
+    let _e50: vec4<f32> = a_Color1;
+    v_Color = _e50;
+    let _e52: vec4<f32> = global1.u_Misc0_;
+    if ((_e52.x == 2.0)) {
+        {
+            let _e59: vec3<f32> = a_Normal1;
+            let _e64: Mat4x2_ = global1.u_TexMtx[0];
+            let _e65: vec3<f32> = a_Normal1;
+            let _e68: vec2<f32> = Mul2(_e64, vec4<f32>(_e65, 1.0));
+            v_TexCoord = _e68.xy;
+            return;
+        }
+    } else {
+        {
+            let _e73: vec2<f32> = a_UV1;
+            let _e79: Mat4x2_ = global1.u_TexMtx[0];
+            let _e80: vec2<f32> = a_UV1;
+            let _e84: vec2<f32> = Mul2(_e79, vec4<f32>(_e80, 1.0, 1.0));
+            v_TexCoord = _e84.xy;
+            return;
+        }
+    }
+}
+
+[[stage(vertex)]]
+fn main([[location(0)]] a_Position: vec3<f32>, [[location(1)]] a_UV: vec2<f32>, [[location(2)]] a_Color: vec4<f32>, [[location(3)]] a_Normal: vec3<f32>, [[location(4)]] a_PosMtxIdx: f32) -> VertexOutput {
+    a_Position1 = a_Position;
+    a_UV1 = a_UV;
+    a_Color1 = a_Color;
+    a_Normal1 = a_Normal;
+    a_PosMtxIdx1 = a_PosMtxIdx;
+    main1();
+    let _e11: vec4<f32> = v_Color;
+    let _e13: vec2<f32> = v_TexCoord;
+    let _e15: vec4<f32> = gl_Position;
+    return VertexOutput(_e11, _e13, _e15);
+}
\ No newline at end of file
diff --git a/test/bug/tint/922.wgsl.expected.hlsl b/test/bug/tint/922.wgsl.expected.hlsl
new file mode 100644
index 0000000..7dc7d670
--- /dev/null
+++ b/test/bug/tint/922.wgsl.expected.hlsl
@@ -0,0 +1,316 @@
+struct Mat4x4_ {
+  float4 mx;
+  float4 my;
+  float4 mz;
+  float4 mw;
+};
+struct Mat4x3_ {
+  float4 mx;
+  float4 my;
+  float4 mz;
+};
+struct Mat4x2_ {
+  float4 mx;
+  float4 my;
+};
+
+Mat4x4_ tint_symbol_7(uint4 buffer[4], uint offset) {
+  const int scalar_offset = ((offset + 0u)) / 4;
+  const int scalar_offset_1 = ((offset + 16u)) / 4;
+  const int scalar_offset_2 = ((offset + 32u)) / 4;
+  const int scalar_offset_3 = ((offset + 48u)) / 4;
+  const Mat4x4_ tint_symbol_10 = {asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4]), asfloat(buffer[scalar_offset_2 / 4]), asfloat(buffer[scalar_offset_3 / 4])};
+  return tint_symbol_10;
+}
+
+Mat4x2_ tint_symbol_9(uint4 buffer[3], uint offset) {
+  const int scalar_offset_4 = ((offset + 0u)) / 4;
+  const int scalar_offset_5 = ((offset + 16u)) / 4;
+  const Mat4x2_ tint_symbol_11 = {asfloat(buffer[scalar_offset_4 / 4]), asfloat(buffer[scalar_offset_5 / 4])};
+  return tint_symbol_11;
+}
+
+Mat4x3_ tint_symbol_5(uint4 buffer[96], uint offset) {
+  const int scalar_offset_6 = ((offset + 0u)) / 4;
+  const int scalar_offset_7 = ((offset + 16u)) / 4;
+  const int scalar_offset_8 = ((offset + 32u)) / 4;
+  const Mat4x3_ tint_symbol_12 = {asfloat(buffer[scalar_offset_6 / 4]), asfloat(buffer[scalar_offset_7 / 4]), asfloat(buffer[scalar_offset_8 / 4])};
+  return tint_symbol_12;
+}
+
+struct VertexOutput {
+  float4 v_Color;
+  float2 v_TexCoord;
+  float4 member;
+};
+
+cbuffer cbuffer_global : register(b0, space0) {
+  uint4 global[4];
+};
+cbuffer cbuffer_global1 : register(b1, space0) {
+  uint4 global1[3];
+};
+cbuffer cbuffer_global2 : register(b2, space0) {
+  uint4 global2[96];
+};
+static float3 a_Position1 = float3(0.0f, 0.0f, 0.0f);
+static float2 a_UV1 = float2(0.0f, 0.0f);
+static float4 a_Color1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
+static float3 a_Normal1 = float3(0.0f, 0.0f, 0.0f);
+static float a_PosMtxIdx1 = 0.0f;
+static float4 v_Color = float4(0.0f, 0.0f, 0.0f, 0.0f);
+static float2 v_TexCoord = float2(0.0f, 0.0f);
+static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f);
+
+float3 Mat4x3GetCol0_(Mat4x3_ m) {
+  Mat4x3_ m1 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+  m1 = m;
+  const Mat4x3_ _e2 = m1;
+  const Mat4x3_ _e5 = m1;
+  const Mat4x3_ _e8 = m1;
+  return float3(_e2.mx.x, _e5.my.x, _e8.mz.x);
+}
+
+float3 Mat4x3GetCol1_(Mat4x3_ m2) {
+  Mat4x3_ m3 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+  m3 = m2;
+  const Mat4x3_ _e2 = m3;
+  const Mat4x3_ _e5 = m3;
+  const Mat4x3_ _e8 = m3;
+  return float3(_e2.mx.y, _e5.my.y, _e8.mz.y);
+}
+
+float3 Mat4x3GetCol2_(Mat4x3_ m4) {
+  Mat4x3_ m5 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+  m5 = m4;
+  const Mat4x3_ _e2 = m5;
+  const Mat4x3_ _e5 = m5;
+  const Mat4x3_ _e8 = m5;
+  return float3(_e2.mx.z, _e5.my.z, _e8.mz.z);
+}
+
+float3 Mat4x3GetCol3_(Mat4x3_ m6) {
+  Mat4x3_ m7 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+  m7 = m6;
+  const Mat4x3_ _e2 = m7;
+  const Mat4x3_ _e5 = m7;
+  const Mat4x3_ _e8 = m7;
+  return float3(_e2.mx.w, _e5.my.w, _e8.mz.w);
+}
+
+float4 Mul(Mat4x4_ m8, float4 v) {
+  Mat4x4_ m9 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+  float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
+  m9 = m8;
+  v1 = v;
+  const Mat4x4_ _e4 = m9;
+  const float4 _e6 = v1;
+  const Mat4x4_ _e8 = m9;
+  const float4 _e10 = v1;
+  const Mat4x4_ _e12 = m9;
+  const float4 _e14 = v1;
+  const Mat4x4_ _e16 = m9;
+  const float4 _e18 = v1;
+  return float4(dot(_e4.mx, _e6), dot(_e8.my, _e10), dot(_e12.mz, _e14), dot(_e16.mw, _e18));
+}
+
+float3 Mul1(Mat4x3_ m10, float4 v2) {
+  Mat4x3_ m11 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+  float4 v3 = float4(0.0f, 0.0f, 0.0f, 0.0f);
+  m11 = m10;
+  v3 = v2;
+  const Mat4x3_ _e4 = m11;
+  const float4 _e6 = v3;
+  const Mat4x3_ _e8 = m11;
+  const float4 _e10 = v3;
+  const Mat4x3_ _e12 = m11;
+  const float4 _e14 = v3;
+  return float3(dot(_e4.mx, _e6), dot(_e8.my, _e10), dot(_e12.mz, _e14));
+}
+
+float2 Mul2(Mat4x2_ m12, float4 v4) {
+  Mat4x2_ m13 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+  float4 v5 = float4(0.0f, 0.0f, 0.0f, 0.0f);
+  m13 = m12;
+  v5 = v4;
+  const Mat4x2_ _e4 = m13;
+  const float4 _e6 = v5;
+  const Mat4x2_ _e8 = m13;
+  const float4 _e10 = v5;
+  return float2(dot(_e4.mx, _e6), dot(_e8.my, _e10));
+}
+
+float4 Mul3(float3 v6, Mat4x3_ m14) {
+  float3 v7 = float3(0.0f, 0.0f, 0.0f);
+  Mat4x3_ m15 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+  v7 = v6;
+  m15 = m14;
+  const Mat4x3_ _e5 = m15;
+  const float3 _e6 = Mat4x3GetCol0_(_e5);
+  const float3 _e7 = v7;
+  const Mat4x3_ _e10 = m15;
+  const float3 _e11 = Mat4x3GetCol1_(_e10);
+  const float3 _e12 = v7;
+  const Mat4x3_ _e15 = m15;
+  const float3 _e16 = Mat4x3GetCol2_(_e15);
+  const float3 _e17 = v7;
+  const Mat4x3_ _e20 = m15;
+  const float3 _e21 = Mat4x3GetCol3_(_e20);
+  const float3 _e22 = v7;
+  return float4(dot(_e6, _e7), dot(_e11, _e12), dot(_e16, _e17), dot(_e21, _e22));
+}
+
+Mat4x4_ _Mat4x4_(float n) {
+  float n1 = 0.0f;
+  Mat4x4_ o = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+  n1 = n;
+  const float _e4 = n1;
+  o.mx = float4(_e4, 0.0f, 0.0f, 0.0f);
+  const float _e11 = n1;
+  o.my = float4(0.0f, _e11, 0.0f, 0.0f);
+  const float _e18 = n1;
+  o.mz = float4(0.0f, 0.0f, _e18, 0.0f);
+  const float _e25 = n1;
+  o.mw = float4(0.0f, 0.0f, 0.0f, _e25);
+  const Mat4x4_ _e27 = o;
+  return _e27;
+}
+
+Mat4x4_ _Mat4x4_1(Mat4x3_ m16) {
+  Mat4x3_ m17 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+  Mat4x4_ o1 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+  m17 = m16;
+  const Mat4x4_ _e4 = _Mat4x4_(1.0f);
+  o1 = _e4;
+  const Mat4x3_ _e7 = m17;
+  o1.mx = _e7.mx;
+  const Mat4x3_ _e10 = m17;
+  o1.my = _e10.my;
+  const Mat4x3_ _e13 = m17;
+  o1.mz = _e13.mz;
+  const Mat4x4_ _e15 = o1;
+  return _e15;
+}
+
+Mat4x4_ _Mat4x4_2(Mat4x2_ m18) {
+  Mat4x2_ m19 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+  Mat4x4_ o2 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+  m19 = m18;
+  const Mat4x4_ _e4 = _Mat4x4_(1.0f);
+  o2 = _e4;
+  const Mat4x2_ _e7 = m19;
+  o2.mx = _e7.mx;
+  const Mat4x2_ _e10 = m19;
+  o2.my = _e10.my;
+  const Mat4x4_ _e12 = o2;
+  return _e12;
+}
+
+Mat4x3_ _Mat4x3_(float n2) {
+  float n3 = 0.0f;
+  Mat4x3_ o3 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+  n3 = n2;
+  const float _e4 = n3;
+  o3.mx = float4(_e4, 0.0f, 0.0f, 0.0f);
+  const float _e11 = n3;
+  o3.my = float4(0.0f, _e11, 0.0f, 0.0f);
+  const float _e18 = n3;
+  o3.mz = float4(0.0f, 0.0f, _e18, 0.0f);
+  const Mat4x3_ _e21 = o3;
+  return _e21;
+}
+
+Mat4x3_ _Mat4x3_1(Mat4x4_ m20) {
+  Mat4x4_ m21 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+  Mat4x3_ o4 = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+  m21 = m20;
+  const Mat4x4_ _e4 = m21;
+  o4.mx = _e4.mx;
+  const Mat4x4_ _e7 = m21;
+  o4.my = _e7.my;
+  const Mat4x4_ _e10 = m21;
+  o4.mz = _e10.mz;
+  const Mat4x3_ _e12 = o4;
+  return _e12;
+}
+
+void main1() {
+  Mat4x3_ t_PosMtx = {float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)};
+  float2 t_TexSpaceCoord = float2(0.0f, 0.0f);
+  const float _e15 = a_PosMtxIdx1;
+  const Mat4x3_ _e18 = tint_symbol_5(global2, (48u * uint(int(_e15))));
+  t_PosMtx = _e18;
+  const Mat4x3_ _e23 = t_PosMtx;
+  const Mat4x4_ _e24 = _Mat4x4_1(_e23);
+  const float3 _e25 = a_Position1;
+  const Mat4x3_ _e29 = t_PosMtx;
+  const Mat4x4_ _e30 = _Mat4x4_1(_e29);
+  const float3 _e31 = a_Position1;
+  const float4 _e34 = Mul(_e30, float4(_e31, 1.0f));
+  const Mat4x4_ _e35 = tint_symbol_7(global, 0u);
+  const Mat4x3_ _e37 = t_PosMtx;
+  const Mat4x4_ _e38 = _Mat4x4_1(_e37);
+  const float3 _e39 = a_Position1;
+  const Mat4x3_ _e43 = t_PosMtx;
+  const Mat4x4_ _e44 = _Mat4x4_1(_e43);
+  const float3 _e45 = a_Position1;
+  const float4 _e48 = Mul(_e44, float4(_e45, 1.0f));
+  const float4 _e49 = Mul(_e35, _e48);
+  gl_Position = _e49;
+  const float4 _e50 = a_Color1;
+  v_Color = _e50;
+  const int scalar_offset_9 = (32u) / 4;
+  const float4 _e52 = asfloat(global1[scalar_offset_9 / 4]);
+  if ((_e52.x == 2.0f)) {
+    {
+      const float3 _e59 = a_Normal1;
+      const Mat4x2_ _e64 = tint_symbol_9(global1, (32u * uint(0)));
+      const float3 _e65 = a_Normal1;
+      const float2 _e68 = Mul2(_e64, float4(_e65, 1.0f));
+      v_TexCoord = _e68.xy;
+      return;
+    }
+  } else {
+    {
+      const float2 _e73 = a_UV1;
+      const Mat4x2_ _e79 = tint_symbol_9(global1, (32u * uint(0)));
+      const float2 _e80 = a_UV1;
+      const float2 _e84 = Mul2(_e79, float4(_e80, 1.0f, 1.0f));
+      v_TexCoord = _e84.xy;
+      return;
+    }
+  }
+}
+
+struct tint_symbol_1 {
+  float3 a_Position : TEXCOORD0;
+  float2 a_UV : TEXCOORD1;
+  float4 a_Color : TEXCOORD2;
+  float3 a_Normal : TEXCOORD3;
+  float a_PosMtxIdx : TEXCOORD4;
+};
+struct tint_symbol_2 {
+  float4 v_Color : TEXCOORD0;
+  float2 v_TexCoord : TEXCOORD1;
+  float4 member : SV_Position;
+};
+
+tint_symbol_2 main(tint_symbol_1 tint_symbol) {
+  const float3 a_Position = tint_symbol.a_Position;
+  const float2 a_UV = tint_symbol.a_UV;
+  const float4 a_Color = tint_symbol.a_Color;
+  const float3 a_Normal = tint_symbol.a_Normal;
+  const float a_PosMtxIdx = tint_symbol.a_PosMtxIdx;
+  a_Position1 = a_Position;
+  a_UV1 = a_UV;
+  a_Color1 = a_Color;
+  a_Normal1 = a_Normal;
+  a_PosMtxIdx1 = a_PosMtxIdx;
+  main1();
+  const float4 _e11 = v_Color;
+  const float2 _e13 = v_TexCoord;
+  const float4 _e15 = gl_Position;
+  const VertexOutput tint_symbol_3 = {_e11, _e13, _e15};
+  const tint_symbol_2 tint_symbol_13 = {tint_symbol_3.v_Color, tint_symbol_3.v_TexCoord, tint_symbol_3.member};
+  return tint_symbol_13;
+}
diff --git a/test/bug/tint/922.wgsl.expected.msl b/test/bug/tint/922.wgsl.expected.msl
new file mode 100644
index 0000000..8479d65
--- /dev/null
+++ b/test/bug/tint/922.wgsl.expected.msl
@@ -0,0 +1,299 @@
+#include <metal_stdlib>
+
+using namespace metal;
+struct Mat4x4_ {
+  /* 0x0000 */ packed_float4 mx;
+  /* 0x0010 */ packed_float4 my;
+  /* 0x0020 */ packed_float4 mz;
+  /* 0x0030 */ packed_float4 mw;
+};
+struct Mat4x3_ {
+  /* 0x0000 */ packed_float4 mx;
+  /* 0x0010 */ packed_float4 my;
+  /* 0x0020 */ packed_float4 mz;
+};
+struct Mat4x2_ {
+  /* 0x0000 */ packed_float4 mx;
+  /* 0x0010 */ packed_float4 my;
+};
+struct ub_SceneParams {
+  /* 0x0000 */ Mat4x4_ u_Projection;
+};
+struct tint_array_wrapper {
+  /* 0x0000 */ Mat4x2_ arr[1];
+};
+struct ub_MaterialParams {
+  /* 0x0000 */ tint_array_wrapper u_TexMtx;
+  /* 0x0020 */ packed_float4 u_Misc0_;
+};
+struct tint_array_wrapper_1 {
+  /* 0x0000 */ Mat4x3_ arr[32];
+};
+struct ub_PacketParams {
+  /* 0x0000 */ tint_array_wrapper_1 u_PosMtx;
+};
+struct VertexOutput {
+  float4 v_Color;
+  float2 v_TexCoord;
+  float4 member;
+};
+struct tint_symbol_2 {
+  float3 a_Position [[attribute(0)]];
+  float2 a_UV [[attribute(1)]];
+  float4 a_Color [[attribute(2)]];
+  float3 a_Normal [[attribute(3)]];
+  float a_PosMtxIdx [[attribute(4)]];
+};
+struct tint_symbol_3 {
+  float4 v_Color [[user(locn0)]];
+  float2 v_TexCoord [[user(locn1)]];
+  float4 member [[position]];
+};
+
+float3 Mat4x3GetCol0_(Mat4x3_ m) {
+  Mat4x3_ m1 = {};
+  m1 = m;
+  Mat4x3_ const _e2 = m1;
+  Mat4x3_ const _e5 = m1;
+  Mat4x3_ const _e8 = m1;
+  return float3(_e2.mx.x, _e5.my.x, _e8.mz.x);
+}
+
+float3 Mat4x3GetCol1_(Mat4x3_ m2) {
+  Mat4x3_ m3 = {};
+  m3 = m2;
+  Mat4x3_ const _e2 = m3;
+  Mat4x3_ const _e5 = m3;
+  Mat4x3_ const _e8 = m3;
+  return float3(_e2.mx.y, _e5.my.y, _e8.mz.y);
+}
+
+float3 Mat4x3GetCol2_(Mat4x3_ m4) {
+  Mat4x3_ m5 = {};
+  m5 = m4;
+  Mat4x3_ const _e2 = m5;
+  Mat4x3_ const _e5 = m5;
+  Mat4x3_ const _e8 = m5;
+  return float3(_e2.mx.z, _e5.my.z, _e8.mz.z);
+}
+
+float3 Mat4x3GetCol3_(Mat4x3_ m6) {
+  Mat4x3_ m7 = {};
+  m7 = m6;
+  Mat4x3_ const _e2 = m7;
+  Mat4x3_ const _e5 = m7;
+  Mat4x3_ const _e8 = m7;
+  return float3(_e2.mx.w, _e5.my.w, _e8.mz.w);
+}
+
+float4 Mul(Mat4x4_ m8, float4 v) {
+  Mat4x4_ m9 = {};
+  float4 v1 = 0.0f;
+  m9 = m8;
+  v1 = v;
+  Mat4x4_ const _e4 = m9;
+  float4 const _e6 = v1;
+  Mat4x4_ const _e8 = m9;
+  float4 const _e10 = v1;
+  Mat4x4_ const _e12 = m9;
+  float4 const _e14 = v1;
+  Mat4x4_ const _e16 = m9;
+  float4 const _e18 = v1;
+  return float4(dot(_e4.mx, _e6), dot(_e8.my, _e10), dot(_e12.mz, _e14), dot(_e16.mw, _e18));
+}
+
+float3 Mul1(Mat4x3_ m10, float4 v2) {
+  Mat4x3_ m11 = {};
+  float4 v3 = 0.0f;
+  m11 = m10;
+  v3 = v2;
+  Mat4x3_ const _e4 = m11;
+  float4 const _e6 = v3;
+  Mat4x3_ const _e8 = m11;
+  float4 const _e10 = v3;
+  Mat4x3_ const _e12 = m11;
+  float4 const _e14 = v3;
+  return float3(dot(_e4.mx, _e6), dot(_e8.my, _e10), dot(_e12.mz, _e14));
+}
+
+float2 Mul2(Mat4x2_ m12, float4 v4) {
+  Mat4x2_ m13 = {};
+  float4 v5 = 0.0f;
+  m13 = m12;
+  v5 = v4;
+  Mat4x2_ const _e4 = m13;
+  float4 const _e6 = v5;
+  Mat4x2_ const _e8 = m13;
+  float4 const _e10 = v5;
+  return float2(dot(_e4.mx, _e6), dot(_e8.my, _e10));
+}
+
+float4 Mul3(float3 v6, Mat4x3_ m14) {
+  float3 v7 = 0.0f;
+  Mat4x3_ m15 = {};
+  v7 = v6;
+  m15 = m14;
+  Mat4x3_ const _e5 = m15;
+  float3 const _e6 = Mat4x3GetCol0_(_e5);
+  float3 const _e7 = v7;
+  Mat4x3_ const _e10 = m15;
+  float3 const _e11 = Mat4x3GetCol1_(_e10);
+  float3 const _e12 = v7;
+  Mat4x3_ const _e15 = m15;
+  float3 const _e16 = Mat4x3GetCol2_(_e15);
+  float3 const _e17 = v7;
+  Mat4x3_ const _e20 = m15;
+  float3 const _e21 = Mat4x3GetCol3_(_e20);
+  float3 const _e22 = v7;
+  return float4(dot(_e6, _e7), dot(_e11, _e12), dot(_e16, _e17), dot(_e21, _e22));
+}
+
+Mat4x4_ _Mat4x4_(float n) {
+  float n1 = 0.0f;
+  Mat4x4_ o = {};
+  n1 = n;
+  float const _e4 = n1;
+  o.mx = float4(_e4, 0.0f, 0.0f, 0.0f);
+  float const _e11 = n1;
+  o.my = float4(0.0f, _e11, 0.0f, 0.0f);
+  float const _e18 = n1;
+  o.mz = float4(0.0f, 0.0f, _e18, 0.0f);
+  float const _e25 = n1;
+  o.mw = float4(0.0f, 0.0f, 0.0f, _e25);
+  Mat4x4_ const _e27 = o;
+  return _e27;
+}
+
+Mat4x4_ _Mat4x4_1(Mat4x3_ m16) {
+  Mat4x3_ m17 = {};
+  Mat4x4_ o1 = {};
+  m17 = m16;
+  Mat4x4_ const _e4 = _Mat4x4_(1.0f);
+  o1 = _e4;
+  Mat4x3_ const _e7 = m17;
+  o1.mx = _e7.mx;
+  Mat4x3_ const _e10 = m17;
+  o1.my = _e10.my;
+  Mat4x3_ const _e13 = m17;
+  o1.mz = _e13.mz;
+  Mat4x4_ const _e15 = o1;
+  return _e15;
+}
+
+Mat4x4_ _Mat4x4_2(Mat4x2_ m18) {
+  Mat4x2_ m19 = {};
+  Mat4x4_ o2 = {};
+  m19 = m18;
+  Mat4x4_ const _e4 = _Mat4x4_(1.0f);
+  o2 = _e4;
+  Mat4x2_ const _e7 = m19;
+  o2.mx = _e7.mx;
+  Mat4x2_ const _e10 = m19;
+  o2.my = _e10.my;
+  Mat4x4_ const _e12 = o2;
+  return _e12;
+}
+
+Mat4x3_ _Mat4x3_(float n2) {
+  float n3 = 0.0f;
+  Mat4x3_ o3 = {};
+  n3 = n2;
+  float const _e4 = n3;
+  o3.mx = float4(_e4, 0.0f, 0.0f, 0.0f);
+  float const _e11 = n3;
+  o3.my = float4(0.0f, _e11, 0.0f, 0.0f);
+  float const _e18 = n3;
+  o3.mz = float4(0.0f, 0.0f, _e18, 0.0f);
+  Mat4x3_ const _e21 = o3;
+  return _e21;
+}
+
+Mat4x3_ _Mat4x3_1(Mat4x4_ m20) {
+  Mat4x4_ m21 = {};
+  Mat4x3_ o4 = {};
+  m21 = m20;
+  Mat4x4_ const _e4 = m21;
+  o4.mx = _e4.mx;
+  Mat4x4_ const _e7 = m21;
+  o4.my = _e7.my;
+  Mat4x4_ const _e10 = m21;
+  o4.mz = _e10.mz;
+  Mat4x3_ const _e12 = o4;
+  return _e12;
+}
+
+void main1(constant ub_PacketParams& global2, constant ub_SceneParams& global, constant ub_MaterialParams& global1, thread float* const tint_symbol_6, thread float3* const tint_symbol_7, thread float4* const tint_symbol_8, thread float4* const tint_symbol_9, thread float4* const tint_symbol_10, thread float3* const tint_symbol_11, thread float2* const tint_symbol_12, thread float2* const tint_symbol_13) {
+  Mat4x3_ t_PosMtx = {};
+  float2 t_TexSpaceCoord = 0.0f;
+  float const _e15 = *(tint_symbol_6);
+  Mat4x3_ const _e18 = global2.u_PosMtx.arr[int(_e15)];
+  t_PosMtx = _e18;
+  Mat4x3_ const _e23 = t_PosMtx;
+  Mat4x4_ const _e24 = _Mat4x4_1(_e23);
+  float3 const _e25 = *(tint_symbol_7);
+  Mat4x3_ const _e29 = t_PosMtx;
+  Mat4x4_ const _e30 = _Mat4x4_1(_e29);
+  float3 const _e31 = *(tint_symbol_7);
+  float4 const _e34 = Mul(_e30, float4(_e31, 1.0f));
+  Mat4x4_ const _e35 = global.u_Projection;
+  Mat4x3_ const _e37 = t_PosMtx;
+  Mat4x4_ const _e38 = _Mat4x4_1(_e37);
+  float3 const _e39 = *(tint_symbol_7);
+  Mat4x3_ const _e43 = t_PosMtx;
+  Mat4x4_ const _e44 = _Mat4x4_1(_e43);
+  float3 const _e45 = *(tint_symbol_7);
+  float4 const _e48 = Mul(_e44, float4(_e45, 1.0f));
+  float4 const _e49 = Mul(_e35, _e48);
+  *(tint_symbol_8) = _e49;
+  float4 const _e50 = *(tint_symbol_9);
+  *(tint_symbol_10) = _e50;
+  float4 const _e52 = global1.u_Misc0_;
+  if ((_e52.x == 2.0f)) {
+    {
+      float3 const _e59 = *(tint_symbol_11);
+      Mat4x2_ const _e64 = global1.u_TexMtx.arr[0];
+      float3 const _e65 = *(tint_symbol_11);
+      float2 const _e68 = Mul2(_e64, float4(_e65, 1.0f));
+      *(tint_symbol_12) = _e68.xy;
+      return;
+    }
+  } else {
+    {
+      float2 const _e73 = *(tint_symbol_13);
+      Mat4x2_ const _e79 = global1.u_TexMtx.arr[0];
+      float2 const _e80 = *(tint_symbol_13);
+      float2 const _e84 = Mul2(_e79, float4(_e80, 1.0f, 1.0f));
+      *(tint_symbol_12) = _e84.xy;
+      return;
+    }
+  }
+}
+
+vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]], constant ub_PacketParams& global2 [[buffer(2)]], constant ub_SceneParams& global [[buffer(0)]], constant ub_MaterialParams& global1 [[buffer(1)]]) {
+  thread float3 tint_symbol_14 = 0.0f;
+  thread float2 tint_symbol_15 = 0.0f;
+  thread float4 tint_symbol_16 = 0.0f;
+  thread float3 tint_symbol_17 = 0.0f;
+  thread float tint_symbol_18 = 0.0f;
+  thread float4 tint_symbol_19 = 0.0f;
+  thread float4 tint_symbol_20 = 0.0f;
+  thread float2 tint_symbol_21 = 0.0f;
+  float3 const a_Position = tint_symbol_1.a_Position;
+  float2 const a_UV = tint_symbol_1.a_UV;
+  float4 const a_Color = tint_symbol_1.a_Color;
+  float3 const a_Normal = tint_symbol_1.a_Normal;
+  float const a_PosMtxIdx = tint_symbol_1.a_PosMtxIdx;
+  tint_symbol_14 = a_Position;
+  tint_symbol_15 = a_UV;
+  tint_symbol_16 = a_Color;
+  tint_symbol_17 = a_Normal;
+  tint_symbol_18 = a_PosMtxIdx;
+  main1(global2, global, global1, &(tint_symbol_18), &(tint_symbol_14), &(tint_symbol_19), &(tint_symbol_16), &(tint_symbol_20), &(tint_symbol_17), &(tint_symbol_21), &(tint_symbol_15));
+  float4 const _e11 = tint_symbol_20;
+  float2 const _e13 = tint_symbol_21;
+  float4 const _e15 = tint_symbol_19;
+  VertexOutput const tint_symbol_4 = {.v_Color=_e11, .v_TexCoord=_e13, .member=_e15};
+  tint_symbol_3 const tint_symbol_5 = {.v_Color=tint_symbol_4.v_Color, .v_TexCoord=tint_symbol_4.v_TexCoord, .member=tint_symbol_4.member};
+  return tint_symbol_5;
+}
+
diff --git a/test/bug/tint/922.wgsl.expected.spvasm b/test/bug/tint/922.wgsl.expected.spvasm
new file mode 100644
index 0000000..1f01f8a2
--- /dev/null
+++ b/test/bug/tint/922.wgsl.expected.spvasm
@@ -0,0 +1,614 @@
+; SPIR-V
+; Version: 1.3
+; Generator: Google Tint Compiler; 0
+; Bound: 383
+; Schema: 0
+               OpCapability Shader
+               OpMemoryModel Logical GLSL450
+               OpEntryPoint Vertex %main "main" %tint_pointsize %tint_symbol %tint_symbol_1 %tint_symbol_2 %tint_symbol_3 %tint_symbol_4 %tint_symbol_6 %tint_symbol_7 %tint_symbol_8
+               OpName %tint_pointsize "tint_pointsize"
+               OpName %ub_SceneParams "ub_SceneParams"
+               OpMemberName %ub_SceneParams 0 "u_Projection"
+               OpName %Mat4x4_ "Mat4x4_"
+               OpMemberName %Mat4x4_ 0 "mx"
+               OpMemberName %Mat4x4_ 1 "my"
+               OpMemberName %Mat4x4_ 2 "mz"
+               OpMemberName %Mat4x4_ 3 "mw"
+               OpName %global "global"
+               OpName %ub_MaterialParams "ub_MaterialParams"
+               OpMemberName %ub_MaterialParams 0 "u_TexMtx"
+               OpName %Mat4x2_ "Mat4x2_"
+               OpMemberName %Mat4x2_ 0 "mx"
+               OpMemberName %Mat4x2_ 1 "my"
+               OpMemberName %ub_MaterialParams 1 "u_Misc0_"
+               OpName %global1 "global1"
+               OpName %ub_PacketParams "ub_PacketParams"
+               OpMemberName %ub_PacketParams 0 "u_PosMtx"
+               OpName %Mat4x3_ "Mat4x3_"
+               OpMemberName %Mat4x3_ 0 "mx"
+               OpMemberName %Mat4x3_ 1 "my"
+               OpMemberName %Mat4x3_ 2 "mz"
+               OpName %global2 "global2"
+               OpName %a_Position1 "a_Position1"
+               OpName %a_UV1 "a_UV1"
+               OpName %a_Color1 "a_Color1"
+               OpName %a_Normal1 "a_Normal1"
+               OpName %a_PosMtxIdx1 "a_PosMtxIdx1"
+               OpName %v_Color "v_Color"
+               OpName %v_TexCoord "v_TexCoord"
+               OpName %gl_Position "gl_Position"
+               OpName %tint_symbol "tint_symbol"
+               OpName %tint_symbol_1 "tint_symbol_1"
+               OpName %tint_symbol_2 "tint_symbol_2"
+               OpName %tint_symbol_3 "tint_symbol_3"
+               OpName %tint_symbol_4 "tint_symbol_4"
+               OpName %tint_symbol_6 "tint_symbol_6"
+               OpName %tint_symbol_7 "tint_symbol_7"
+               OpName %tint_symbol_8 "tint_symbol_8"
+               OpName %Mat4x3GetCol0_ "Mat4x3GetCol0_"
+               OpName %m "m"
+               OpName %m1 "m1"
+               OpName %Mat4x3GetCol1_ "Mat4x3GetCol1_"
+               OpName %m2 "m2"
+               OpName %m3 "m3"
+               OpName %Mat4x3GetCol2_ "Mat4x3GetCol2_"
+               OpName %m4 "m4"
+               OpName %m5 "m5"
+               OpName %Mat4x3GetCol3_ "Mat4x3GetCol3_"
+               OpName %m6 "m6"
+               OpName %m7 "m7"
+               OpName %Mul "Mul"
+               OpName %m8 "m8"
+               OpName %v "v"
+               OpName %m9 "m9"
+               OpName %v1 "v1"
+               OpName %Mul1 "Mul1"
+               OpName %m10 "m10"
+               OpName %v2 "v2"
+               OpName %m11 "m11"
+               OpName %v3 "v3"
+               OpName %Mul2 "Mul2"
+               OpName %m12 "m12"
+               OpName %v4 "v4"
+               OpName %m13 "m13"
+               OpName %v5 "v5"
+               OpName %Mul3 "Mul3"
+               OpName %v6 "v6"
+               OpName %m14 "m14"
+               OpName %v7 "v7"
+               OpName %m15 "m15"
+               OpName %_Mat4x4_ "_Mat4x4_"
+               OpName %n "n"
+               OpName %n1 "n1"
+               OpName %o "o"
+               OpName %_Mat4x4_1 "_Mat4x4_1"
+               OpName %m16 "m16"
+               OpName %m17 "m17"
+               OpName %o1 "o1"
+               OpName %_Mat4x4_2 "_Mat4x4_2"
+               OpName %m18 "m18"
+               OpName %m19 "m19"
+               OpName %o2 "o2"
+               OpName %_Mat4x3_ "_Mat4x3_"
+               OpName %n2 "n2"
+               OpName %n3 "n3"
+               OpName %o3 "o3"
+               OpName %_Mat4x3_1 "_Mat4x3_1"
+               OpName %m20 "m20"
+               OpName %m21 "m21"
+               OpName %o4 "o4"
+               OpName %main1 "main1"
+               OpName %t_PosMtx "t_PosMtx"
+               OpName %t_TexSpaceCoord "t_TexSpaceCoord"
+               OpName %VertexOutput "VertexOutput"
+               OpMemberName %VertexOutput 0 "v_Color"
+               OpMemberName %VertexOutput 1 "v_TexCoord"
+               OpMemberName %VertexOutput 2 "member"
+               OpName %tint_symbol_9 "tint_symbol_9"
+               OpName %tint_symbol_5 "tint_symbol_5"
+               OpName %main "main"
+               OpDecorate %tint_pointsize BuiltIn PointSize
+               OpDecorate %ub_SceneParams Block
+               OpMemberDecorate %ub_SceneParams 0 Offset 0
+               OpMemberDecorate %Mat4x4_ 0 Offset 0
+               OpMemberDecorate %Mat4x4_ 1 Offset 16
+               OpMemberDecorate %Mat4x4_ 2 Offset 32
+               OpMemberDecorate %Mat4x4_ 3 Offset 48
+               OpDecorate %global NonWritable
+               OpDecorate %global DescriptorSet 0
+               OpDecorate %global Binding 0
+               OpDecorate %ub_MaterialParams Block
+               OpMemberDecorate %ub_MaterialParams 0 Offset 0
+               OpMemberDecorate %Mat4x2_ 0 Offset 0
+               OpMemberDecorate %Mat4x2_ 1 Offset 16
+               OpDecorate %_arr_Mat4x2__uint_1 ArrayStride 32
+               OpMemberDecorate %ub_MaterialParams 1 Offset 32
+               OpDecorate %global1 NonWritable
+               OpDecorate %global1 DescriptorSet 0
+               OpDecorate %global1 Binding 1
+               OpDecorate %ub_PacketParams Block
+               OpMemberDecorate %ub_PacketParams 0 Offset 0
+               OpMemberDecorate %Mat4x3_ 0 Offset 0
+               OpMemberDecorate %Mat4x3_ 1 Offset 16
+               OpMemberDecorate %Mat4x3_ 2 Offset 32
+               OpDecorate %_arr_Mat4x3__uint_32 ArrayStride 48
+               OpDecorate %global2 NonWritable
+               OpDecorate %global2 DescriptorSet 0
+               OpDecorate %global2 Binding 2
+               OpDecorate %tint_symbol Location 0
+               OpDecorate %tint_symbol_1 Location 1
+               OpDecorate %tint_symbol_2 Location 2
+               OpDecorate %tint_symbol_3 Location 3
+               OpDecorate %tint_symbol_4 Location 4
+               OpDecorate %tint_symbol_6 Location 0
+               OpDecorate %tint_symbol_7 Location 1
+               OpDecorate %tint_symbol_8 BuiltIn Position
+               OpMemberDecorate %VertexOutput 0 Offset 0
+               OpMemberDecorate %VertexOutput 1 Offset 16
+               OpMemberDecorate %VertexOutput 2 Offset 32
+      %float = OpTypeFloat 32
+%_ptr_Output_float = OpTypePointer Output %float
+          %4 = OpConstantNull %float
+%tint_pointsize = OpVariable %_ptr_Output_float Output %4
+    %v4float = OpTypeVector %float 4
+    %Mat4x4_ = OpTypeStruct %v4float %v4float %v4float %v4float
+%ub_SceneParams = OpTypeStruct %Mat4x4_
+%_ptr_Uniform_ub_SceneParams = OpTypePointer Uniform %ub_SceneParams
+     %global = OpVariable %_ptr_Uniform_ub_SceneParams Uniform
+    %Mat4x2_ = OpTypeStruct %v4float %v4float
+       %uint = OpTypeInt 32 0
+     %uint_1 = OpConstant %uint 1
+%_arr_Mat4x2__uint_1 = OpTypeArray %Mat4x2_ %uint_1
+%ub_MaterialParams = OpTypeStruct %_arr_Mat4x2__uint_1 %v4float
+%_ptr_Uniform_ub_MaterialParams = OpTypePointer Uniform %ub_MaterialParams
+    %global1 = OpVariable %_ptr_Uniform_ub_MaterialParams Uniform
+    %Mat4x3_ = OpTypeStruct %v4float %v4float %v4float
+    %uint_32 = OpConstant %uint 32
+%_arr_Mat4x3__uint_32 = OpTypeArray %Mat4x3_ %uint_32
+%ub_PacketParams = OpTypeStruct %_arr_Mat4x3__uint_32
+%_ptr_Uniform_ub_PacketParams = OpTypePointer Uniform %ub_PacketParams
+    %global2 = OpVariable %_ptr_Uniform_ub_PacketParams Uniform
+    %v3float = OpTypeVector %float 3
+%_ptr_Private_v3float = OpTypePointer Private %v3float
+         %26 = OpConstantNull %v3float
+%a_Position1 = OpVariable %_ptr_Private_v3float Private %26
+    %v2float = OpTypeVector %float 2
+%_ptr_Private_v2float = OpTypePointer Private %v2float
+         %30 = OpConstantNull %v2float
+      %a_UV1 = OpVariable %_ptr_Private_v2float Private %30
+%_ptr_Private_v4float = OpTypePointer Private %v4float
+         %33 = OpConstantNull %v4float
+   %a_Color1 = OpVariable %_ptr_Private_v4float Private %33
+  %a_Normal1 = OpVariable %_ptr_Private_v3float Private %26
+%_ptr_Private_float = OpTypePointer Private %float
+%a_PosMtxIdx1 = OpVariable %_ptr_Private_float Private %4
+    %v_Color = OpVariable %_ptr_Private_v4float Private %33
+ %v_TexCoord = OpVariable %_ptr_Private_v2float Private %30
+%gl_Position = OpVariable %_ptr_Private_v4float Private %33
+%_ptr_Input_v3float = OpTypePointer Input %v3float
+%tint_symbol = OpVariable %_ptr_Input_v3float Input
+%_ptr_Input_v2float = OpTypePointer Input %v2float
+%tint_symbol_1 = OpVariable %_ptr_Input_v2float Input
+%_ptr_Input_v4float = OpTypePointer Input %v4float
+%tint_symbol_2 = OpVariable %_ptr_Input_v4float Input
+%tint_symbol_3 = OpVariable %_ptr_Input_v3float Input
+%_ptr_Input_float = OpTypePointer Input %float
+%tint_symbol_4 = OpVariable %_ptr_Input_float Input
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+%tint_symbol_6 = OpVariable %_ptr_Output_v4float Output %33
+%_ptr_Output_v2float = OpTypePointer Output %v2float
+%tint_symbol_7 = OpVariable %_ptr_Output_v2float Output %30
+%tint_symbol_8 = OpVariable %_ptr_Output_v4float Output %33
+         %54 = OpTypeFunction %v3float %Mat4x3_
+%_ptr_Function_Mat4x3_ = OpTypePointer Function %Mat4x3_
+         %60 = OpConstantNull %Mat4x3_
+        %113 = OpTypeFunction %v4float %Mat4x4_ %v4float
+%_ptr_Function_Mat4x4_ = OpTypePointer Function %Mat4x4_
+        %120 = OpConstantNull %Mat4x4_
+%_ptr_Function_v4float = OpTypePointer Function %v4float
+        %140 = OpTypeFunction %v3float %Mat4x3_ %v4float
+        %160 = OpTypeFunction %v2float %Mat4x2_ %v4float
+%_ptr_Function_Mat4x2_ = OpTypePointer Function %Mat4x2_
+        %167 = OpConstantNull %Mat4x2_
+        %178 = OpTypeFunction %v4float %v3float %Mat4x3_
+%_ptr_Function_v3float = OpTypePointer Function %v3float
+        %203 = OpTypeFunction %Mat4x4_ %float
+%_ptr_Function_float = OpTypePointer Function %float
+     %uint_0 = OpConstant %uint 0
+    %float_0 = OpConstant %float 0
+     %uint_2 = OpConstant %uint 2
+     %uint_3 = OpConstant %uint 3
+        %227 = OpTypeFunction %Mat4x4_ %Mat4x3_
+    %float_1 = OpConstant %float 1
+        %245 = OpTypeFunction %Mat4x4_ %Mat4x2_
+        %259 = OpTypeFunction %Mat4x3_ %float
+        %275 = OpTypeFunction %Mat4x3_ %Mat4x4_
+       %void = OpTypeVoid
+        %291 = OpTypeFunction %void
+%_ptr_Function_v2float = OpTypePointer Function %v2float
+        %int = OpTypeInt 32 1
+%_ptr_Uniform_Mat4x3_ = OpTypePointer Uniform %Mat4x3_
+%_ptr_Uniform_Mat4x4_ = OpTypePointer Uniform %Mat4x4_
+%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
+    %float_2 = OpConstant %float 2
+       %bool = OpTypeBool
+      %int_0 = OpConstant %int 0
+%_ptr_Uniform_Mat4x2_ = OpTypePointer Uniform %Mat4x2_
+%VertexOutput = OpTypeStruct %v4float %v2float %v4float
+        %362 = OpTypeFunction %void %VertexOutput
+%Mat4x3GetCol0_ = OpFunction %v3float None %54
+          %m = OpFunctionParameter %Mat4x3_
+         %57 = OpLabel
+         %m1 = OpVariable %_ptr_Function_Mat4x3_ Function %60
+               OpStore %m1 %m
+         %61 = OpLoad %Mat4x3_ %m1
+         %62 = OpLoad %Mat4x3_ %m1
+         %63 = OpLoad %Mat4x3_ %m1
+         %64 = OpCompositeExtract %v4float %61 0
+         %65 = OpCompositeExtract %float %64 0
+         %66 = OpCompositeExtract %v4float %62 1
+         %67 = OpCompositeExtract %float %66 0
+         %68 = OpCompositeExtract %v4float %63 2
+         %69 = OpCompositeExtract %float %68 0
+         %70 = OpCompositeConstruct %v3float %65 %67 %69
+               OpReturnValue %70
+               OpFunctionEnd
+%Mat4x3GetCol1_ = OpFunction %v3float None %54
+         %m2 = OpFunctionParameter %Mat4x3_
+         %73 = OpLabel
+         %m3 = OpVariable %_ptr_Function_Mat4x3_ Function %60
+               OpStore %m3 %m2
+         %75 = OpLoad %Mat4x3_ %m3
+         %76 = OpLoad %Mat4x3_ %m3
+         %77 = OpLoad %Mat4x3_ %m3
+         %78 = OpCompositeExtract %v4float %75 0
+         %79 = OpCompositeExtract %float %78 1
+         %80 = OpCompositeExtract %v4float %76 1
+         %81 = OpCompositeExtract %float %80 1
+         %82 = OpCompositeExtract %v4float %77 2
+         %83 = OpCompositeExtract %float %82 1
+         %84 = OpCompositeConstruct %v3float %79 %81 %83
+               OpReturnValue %84
+               OpFunctionEnd
+%Mat4x3GetCol2_ = OpFunction %v3float None %54
+         %m4 = OpFunctionParameter %Mat4x3_
+         %87 = OpLabel
+         %m5 = OpVariable %_ptr_Function_Mat4x3_ Function %60
+               OpStore %m5 %m4
+         %89 = OpLoad %Mat4x3_ %m5
+         %90 = OpLoad %Mat4x3_ %m5
+         %91 = OpLoad %Mat4x3_ %m5
+         %92 = OpCompositeExtract %v4float %89 0
+         %93 = OpCompositeExtract %float %92 2
+         %94 = OpCompositeExtract %v4float %90 1
+         %95 = OpCompositeExtract %float %94 2
+         %96 = OpCompositeExtract %v4float %91 2
+         %97 = OpCompositeExtract %float %96 2
+         %98 = OpCompositeConstruct %v3float %93 %95 %97
+               OpReturnValue %98
+               OpFunctionEnd
+%Mat4x3GetCol3_ = OpFunction %v3float None %54
+         %m6 = OpFunctionParameter %Mat4x3_
+        %101 = OpLabel
+         %m7 = OpVariable %_ptr_Function_Mat4x3_ Function %60
+               OpStore %m7 %m6
+        %103 = OpLoad %Mat4x3_ %m7
+        %104 = OpLoad %Mat4x3_ %m7
+        %105 = OpLoad %Mat4x3_ %m7
+        %106 = OpCompositeExtract %v4float %103 0
+        %107 = OpCompositeExtract %float %106 3
+        %108 = OpCompositeExtract %v4float %104 1
+        %109 = OpCompositeExtract %float %108 3
+        %110 = OpCompositeExtract %v4float %105 2
+        %111 = OpCompositeExtract %float %110 3
+        %112 = OpCompositeConstruct %v3float %107 %109 %111
+               OpReturnValue %112
+               OpFunctionEnd
+        %Mul = OpFunction %v4float None %113
+         %m8 = OpFunctionParameter %Mat4x4_
+          %v = OpFunctionParameter %v4float
+        %117 = OpLabel
+         %m9 = OpVariable %_ptr_Function_Mat4x4_ Function %120
+         %v1 = OpVariable %_ptr_Function_v4float Function %33
+               OpStore %m9 %m8
+               OpStore %v1 %v
+        %123 = OpLoad %Mat4x4_ %m9
+        %124 = OpLoad %v4float %v1
+        %125 = OpLoad %Mat4x4_ %m9
+        %126 = OpLoad %v4float %v1
+        %127 = OpLoad %Mat4x4_ %m9
+        %128 = OpLoad %v4float %v1
+        %129 = OpLoad %Mat4x4_ %m9
+        %130 = OpLoad %v4float %v1
+        %132 = OpCompositeExtract %v4float %123 0
+        %131 = OpDot %float %132 %124
+        %134 = OpCompositeExtract %v4float %125 1
+        %133 = OpDot %float %134 %126
+        %136 = OpCompositeExtract %v4float %127 2
+        %135 = OpDot %float %136 %128
+        %138 = OpCompositeExtract %v4float %129 3
+        %137 = OpDot %float %138 %130
+        %139 = OpCompositeConstruct %v4float %131 %133 %135 %137
+               OpReturnValue %139
+               OpFunctionEnd
+       %Mul1 = OpFunction %v3float None %140
+        %m10 = OpFunctionParameter %Mat4x3_
+         %v2 = OpFunctionParameter %v4float
+        %144 = OpLabel
+        %m11 = OpVariable %_ptr_Function_Mat4x3_ Function %60
+         %v3 = OpVariable %_ptr_Function_v4float Function %33
+               OpStore %m11 %m10
+               OpStore %v3 %v2
+        %147 = OpLoad %Mat4x3_ %m11
+        %148 = OpLoad %v4float %v3
+        %149 = OpLoad %Mat4x3_ %m11
+        %150 = OpLoad %v4float %v3
+        %151 = OpLoad %Mat4x3_ %m11
+        %152 = OpLoad %v4float %v3
+        %154 = OpCompositeExtract %v4float %147 0
+        %153 = OpDot %float %154 %148
+        %156 = OpCompositeExtract %v4float %149 1
+        %155 = OpDot %float %156 %150
+        %158 = OpCompositeExtract %v4float %151 2
+        %157 = OpDot %float %158 %152
+        %159 = OpCompositeConstruct %v3float %153 %155 %157
+               OpReturnValue %159
+               OpFunctionEnd
+       %Mul2 = OpFunction %v2float None %160
+        %m12 = OpFunctionParameter %Mat4x2_
+         %v4 = OpFunctionParameter %v4float
+        %164 = OpLabel
+        %m13 = OpVariable %_ptr_Function_Mat4x2_ Function %167
+         %v5 = OpVariable %_ptr_Function_v4float Function %33
+               OpStore %m13 %m12
+               OpStore %v5 %v4
+        %169 = OpLoad %Mat4x2_ %m13
+        %170 = OpLoad %v4float %v5
+        %171 = OpLoad %Mat4x2_ %m13
+        %172 = OpLoad %v4float %v5
+        %174 = OpCompositeExtract %v4float %169 0
+        %173 = OpDot %float %174 %170
+        %176 = OpCompositeExtract %v4float %171 1
+        %175 = OpDot %float %176 %172
+        %177 = OpCompositeConstruct %v2float %173 %175
+               OpReturnValue %177
+               OpFunctionEnd
+       %Mul3 = OpFunction %v4float None %178
+         %v6 = OpFunctionParameter %v3float
+        %m14 = OpFunctionParameter %Mat4x3_
+        %182 = OpLabel
+         %v7 = OpVariable %_ptr_Function_v3float Function %26
+        %m15 = OpVariable %_ptr_Function_Mat4x3_ Function %60
+               OpStore %v7 %v6
+               OpStore %m15 %m14
+        %186 = OpLoad %Mat4x3_ %m15
+        %187 = OpFunctionCall %v3float %Mat4x3GetCol0_ %186
+        %188 = OpLoad %v3float %v7
+        %189 = OpLoad %Mat4x3_ %m15
+        %190 = OpFunctionCall %v3float %Mat4x3GetCol1_ %189
+        %191 = OpLoad %v3float %v7
+        %192 = OpLoad %Mat4x3_ %m15
+        %193 = OpFunctionCall %v3float %Mat4x3GetCol2_ %192
+        %194 = OpLoad %v3float %v7
+        %195 = OpLoad %Mat4x3_ %m15
+        %196 = OpFunctionCall %v3float %Mat4x3GetCol3_ %195
+        %197 = OpLoad %v3float %v7
+        %198 = OpDot %float %187 %188
+        %199 = OpDot %float %190 %191
+        %200 = OpDot %float %193 %194
+        %201 = OpDot %float %196 %197
+        %202 = OpCompositeConstruct %v4float %198 %199 %200 %201
+               OpReturnValue %202
+               OpFunctionEnd
+   %_Mat4x4_ = OpFunction %Mat4x4_ None %203
+          %n = OpFunctionParameter %float
+        %206 = OpLabel
+         %n1 = OpVariable %_ptr_Function_float Function %4
+          %o = OpVariable %_ptr_Function_Mat4x4_ Function %120
+               OpStore %n1 %n
+        %210 = OpLoad %float %n1
+        %212 = OpAccessChain %_ptr_Function_v4float %o %uint_0
+        %214 = OpCompositeConstruct %v4float %210 %float_0 %float_0 %float_0
+               OpStore %212 %214
+        %215 = OpLoad %float %n1
+        %216 = OpAccessChain %_ptr_Function_v4float %o %uint_1
+        %217 = OpCompositeConstruct %v4float %float_0 %215 %float_0 %float_0
+               OpStore %216 %217
+        %218 = OpLoad %float %n1
+        %220 = OpAccessChain %_ptr_Function_v4float %o %uint_2
+        %221 = OpCompositeConstruct %v4float %float_0 %float_0 %218 %float_0
+               OpStore %220 %221
+        %222 = OpLoad %float %n1
+        %224 = OpAccessChain %_ptr_Function_v4float %o %uint_3
+        %225 = OpCompositeConstruct %v4float %float_0 %float_0 %float_0 %222
+               OpStore %224 %225
+        %226 = OpLoad %Mat4x4_ %o
+               OpReturnValue %226
+               OpFunctionEnd
+  %_Mat4x4_1 = OpFunction %Mat4x4_ None %227
+        %m16 = OpFunctionParameter %Mat4x3_
+        %230 = OpLabel
+        %m17 = OpVariable %_ptr_Function_Mat4x3_ Function %60
+         %o1 = OpVariable %_ptr_Function_Mat4x4_ Function %120
+               OpStore %m17 %m16
+        %233 = OpFunctionCall %Mat4x4_ %_Mat4x4_ %float_1
+               OpStore %o1 %233
+        %235 = OpLoad %Mat4x3_ %m17
+        %236 = OpAccessChain %_ptr_Function_v4float %o1 %uint_0
+        %237 = OpCompositeExtract %v4float %235 0
+               OpStore %236 %237
+        %238 = OpLoad %Mat4x3_ %m17
+        %239 = OpAccessChain %_ptr_Function_v4float %o1 %uint_1
+        %240 = OpCompositeExtract %v4float %238 1
+               OpStore %239 %240
+        %241 = OpLoad %Mat4x3_ %m17
+        %242 = OpAccessChain %_ptr_Function_v4float %o1 %uint_2
+        %243 = OpCompositeExtract %v4float %241 2
+               OpStore %242 %243
+        %244 = OpLoad %Mat4x4_ %o1
+               OpReturnValue %244
+               OpFunctionEnd
+  %_Mat4x4_2 = OpFunction %Mat4x4_ None %245
+        %m18 = OpFunctionParameter %Mat4x2_
+        %248 = OpLabel
+        %m19 = OpVariable %_ptr_Function_Mat4x2_ Function %167
+         %o2 = OpVariable %_ptr_Function_Mat4x4_ Function %120
+               OpStore %m19 %m18
+        %251 = OpFunctionCall %Mat4x4_ %_Mat4x4_ %float_1
+               OpStore %o2 %251
+        %252 = OpLoad %Mat4x2_ %m19
+        %253 = OpAccessChain %_ptr_Function_v4float %o2 %uint_0
+        %254 = OpCompositeExtract %v4float %252 0
+               OpStore %253 %254
+        %255 = OpLoad %Mat4x2_ %m19
+        %256 = OpAccessChain %_ptr_Function_v4float %o2 %uint_1
+        %257 = OpCompositeExtract %v4float %255 1
+               OpStore %256 %257
+        %258 = OpLoad %Mat4x4_ %o2
+               OpReturnValue %258
+               OpFunctionEnd
+   %_Mat4x3_ = OpFunction %Mat4x3_ None %259
+         %n2 = OpFunctionParameter %float
+        %262 = OpLabel
+         %n3 = OpVariable %_ptr_Function_float Function %4
+         %o3 = OpVariable %_ptr_Function_Mat4x3_ Function %60
+               OpStore %n3 %n2
+        %265 = OpLoad %float %n3
+        %266 = OpAccessChain %_ptr_Function_v4float %o3 %uint_0
+        %267 = OpCompositeConstruct %v4float %265 %float_0 %float_0 %float_0
+               OpStore %266 %267
+        %268 = OpLoad %float %n3
+        %269 = OpAccessChain %_ptr_Function_v4float %o3 %uint_1
+        %270 = OpCompositeConstruct %v4float %float_0 %268 %float_0 %float_0
+               OpStore %269 %270
+        %271 = OpLoad %float %n3
+        %272 = OpAccessChain %_ptr_Function_v4float %o3 %uint_2
+        %273 = OpCompositeConstruct %v4float %float_0 %float_0 %271 %float_0
+               OpStore %272 %273
+        %274 = OpLoad %Mat4x3_ %o3
+               OpReturnValue %274
+               OpFunctionEnd
+  %_Mat4x3_1 = OpFunction %Mat4x3_ None %275
+        %m20 = OpFunctionParameter %Mat4x4_
+        %278 = OpLabel
+        %m21 = OpVariable %_ptr_Function_Mat4x4_ Function %120
+         %o4 = OpVariable %_ptr_Function_Mat4x3_ Function %60
+               OpStore %m21 %m20
+        %281 = OpLoad %Mat4x4_ %m21
+        %282 = OpAccessChain %_ptr_Function_v4float %o4 %uint_0
+        %283 = OpCompositeExtract %v4float %281 0
+               OpStore %282 %283
+        %284 = OpLoad %Mat4x4_ %m21
+        %285 = OpAccessChain %_ptr_Function_v4float %o4 %uint_1
+        %286 = OpCompositeExtract %v4float %284 1
+               OpStore %285 %286
+        %287 = OpLoad %Mat4x4_ %m21
+        %288 = OpAccessChain %_ptr_Function_v4float %o4 %uint_2
+        %289 = OpCompositeExtract %v4float %287 2
+               OpStore %288 %289
+        %290 = OpLoad %Mat4x3_ %o4
+               OpReturnValue %290
+               OpFunctionEnd
+      %main1 = OpFunction %void None %291
+        %294 = OpLabel
+   %t_PosMtx = OpVariable %_ptr_Function_Mat4x3_ Function %60
+%t_TexSpaceCoord = OpVariable %_ptr_Function_v2float Function %30
+        %298 = OpLoad %float %a_PosMtxIdx1
+        %299 = OpConvertFToS %int %298
+        %302 = OpAccessChain %_ptr_Uniform_Mat4x3_ %global2 %uint_0 %299
+        %303 = OpLoad %Mat4x3_ %302
+               OpStore %t_PosMtx %303
+        %304 = OpLoad %Mat4x3_ %t_PosMtx
+        %305 = OpFunctionCall %Mat4x4_ %_Mat4x4_1 %304
+        %306 = OpLoad %v3float %a_Position1
+        %307 = OpLoad %Mat4x3_ %t_PosMtx
+        %308 = OpFunctionCall %Mat4x4_ %_Mat4x4_1 %307
+        %309 = OpLoad %v3float %a_Position1
+        %311 = OpCompositeExtract %float %309 0
+        %312 = OpCompositeExtract %float %309 1
+        %313 = OpCompositeExtract %float %309 2
+        %314 = OpCompositeConstruct %v4float %311 %312 %313 %float_1
+        %310 = OpFunctionCall %v4float %Mul %308 %314
+        %316 = OpAccessChain %_ptr_Uniform_Mat4x4_ %global %uint_0
+        %317 = OpLoad %Mat4x4_ %316
+        %318 = OpLoad %Mat4x3_ %t_PosMtx
+        %319 = OpFunctionCall %Mat4x4_ %_Mat4x4_1 %318
+        %320 = OpLoad %v3float %a_Position1
+        %321 = OpLoad %Mat4x3_ %t_PosMtx
+        %322 = OpFunctionCall %Mat4x4_ %_Mat4x4_1 %321
+        %323 = OpLoad %v3float %a_Position1
+        %325 = OpCompositeExtract %float %323 0
+        %326 = OpCompositeExtract %float %323 1
+        %327 = OpCompositeExtract %float %323 2
+        %328 = OpCompositeConstruct %v4float %325 %326 %327 %float_1
+        %324 = OpFunctionCall %v4float %Mul %322 %328
+        %329 = OpFunctionCall %v4float %Mul %317 %324
+               OpStore %gl_Position %329
+        %330 = OpLoad %v4float %a_Color1
+               OpStore %v_Color %330
+        %332 = OpAccessChain %_ptr_Uniform_v4float %global1 %uint_1
+        %333 = OpLoad %v4float %332
+        %334 = OpCompositeExtract %float %333 0
+        %336 = OpFOrdEqual %bool %334 %float_2
+               OpSelectionMerge %338 None
+               OpBranchConditional %336 %339 %340
+        %339 = OpLabel
+        %341 = OpLoad %v3float %a_Normal1
+        %344 = OpAccessChain %_ptr_Uniform_Mat4x2_ %global1 %uint_0 %int_0
+        %345 = OpLoad %Mat4x2_ %344
+        %346 = OpLoad %v3float %a_Normal1
+        %348 = OpCompositeExtract %float %346 0
+        %349 = OpCompositeExtract %float %346 1
+        %350 = OpCompositeExtract %float %346 2
+        %351 = OpCompositeConstruct %v4float %348 %349 %350 %float_1
+        %347 = OpFunctionCall %v2float %Mul2 %345 %351
+        %352 = OpVectorShuffle %v2float %347 %347 0 1
+               OpStore %v_TexCoord %352
+               OpReturn
+        %340 = OpLabel
+        %353 = OpLoad %v2float %a_UV1
+        %354 = OpAccessChain %_ptr_Uniform_Mat4x2_ %global1 %uint_0 %int_0
+        %355 = OpLoad %Mat4x2_ %354
+        %356 = OpLoad %v2float %a_UV1
+        %358 = OpCompositeExtract %float %356 0
+        %359 = OpCompositeExtract %float %356 1
+        %360 = OpCompositeConstruct %v4float %358 %359 %float_1 %float_1
+        %357 = OpFunctionCall %v2float %Mul2 %355 %360
+        %361 = OpVectorShuffle %v2float %357 %357 0 1
+               OpStore %v_TexCoord %361
+               OpReturn
+        %338 = OpLabel
+               OpReturn
+               OpFunctionEnd
+%tint_symbol_9 = OpFunction %void None %362
+%tint_symbol_5 = OpFunctionParameter %VertexOutput
+        %366 = OpLabel
+        %367 = OpCompositeExtract %v4float %tint_symbol_5 0
+               OpStore %tint_symbol_6 %367
+        %368 = OpCompositeExtract %v2float %tint_symbol_5 1
+               OpStore %tint_symbol_7 %368
+        %369 = OpCompositeExtract %v4float %tint_symbol_5 2
+               OpStore %tint_symbol_8 %369
+               OpReturn
+               OpFunctionEnd
+       %main = OpFunction %void None %291
+        %371 = OpLabel
+               OpStore %tint_pointsize %float_1
+        %372 = OpLoad %v3float %tint_symbol
+               OpStore %a_Position1 %372
+        %373 = OpLoad %v2float %tint_symbol_1
+               OpStore %a_UV1 %373
+        %374 = OpLoad %v4float %tint_symbol_2
+               OpStore %a_Color1 %374
+        %375 = OpLoad %v3float %tint_symbol_3
+               OpStore %a_Normal1 %375
+        %376 = OpLoad %float %tint_symbol_4
+               OpStore %a_PosMtxIdx1 %376
+        %377 = OpFunctionCall %void %main1
+        %378 = OpLoad %v4float %v_Color
+        %379 = OpLoad %v2float %v_TexCoord
+        %380 = OpLoad %v4float %gl_Position
+        %382 = OpCompositeConstruct %VertexOutput %378 %379 %380
+        %381 = OpFunctionCall %void %tint_symbol_9 %382
+               OpReturn
+               OpFunctionEnd
diff --git a/test/bug/tint/922.wgsl.expected.wgsl b/test/bug/tint/922.wgsl.expected.wgsl
new file mode 100644
index 0000000..c9178c1
--- /dev/null
+++ b/test/bug/tint/922.wgsl.expected.wgsl
@@ -0,0 +1,297 @@
+struct Mat4x4_ {
+  mx : vec4<f32>;
+  my : vec4<f32>;
+  mz : vec4<f32>;
+  mw : vec4<f32>;
+};
+
+struct Mat4x3_ {
+  mx : vec4<f32>;
+  my : vec4<f32>;
+  mz : vec4<f32>;
+};
+
+struct Mat4x2_ {
+  mx : vec4<f32>;
+  my : vec4<f32>;
+};
+
+[[block]]
+struct ub_SceneParams {
+  u_Projection : Mat4x4_;
+};
+
+[[block]]
+struct ub_MaterialParams {
+  u_TexMtx : [[stride(32)]] array<Mat4x2_, 1>;
+  u_Misc0_ : vec4<f32>;
+};
+
+[[block]]
+struct ub_PacketParams {
+  u_PosMtx : [[stride(48)]] array<Mat4x3_, 32>;
+};
+
+struct VertexOutput {
+  [[location(0)]]
+  v_Color : vec4<f32>;
+  [[location(1)]]
+  v_TexCoord : vec2<f32>;
+  [[builtin(position)]]
+  member : vec4<f32>;
+};
+
+[[group(0), binding(0)]] var<uniform> global : ub_SceneParams;
+
+[[group(0), binding(1)]] var<uniform> global1 : ub_MaterialParams;
+
+[[group(0), binding(2)]] var<uniform> global2 : ub_PacketParams;
+
+var<private> a_Position1 : vec3<f32>;
+
+var<private> a_UV1 : vec2<f32>;
+
+var<private> a_Color1 : vec4<f32>;
+
+var<private> a_Normal1 : vec3<f32>;
+
+var<private> a_PosMtxIdx1 : f32;
+
+var<private> v_Color : vec4<f32>;
+
+var<private> v_TexCoord : vec2<f32>;
+
+var<private> gl_Position : vec4<f32>;
+
+fn Mat4x3GetCol0_(m : Mat4x3_) -> vec3<f32> {
+  var m1 : Mat4x3_;
+  m1 = m;
+  let _e2 : Mat4x3_ = m1;
+  let _e5 : Mat4x3_ = m1;
+  let _e8 : Mat4x3_ = m1;
+  return vec3<f32>(_e2.mx.x, _e5.my.x, _e8.mz.x);
+}
+
+fn Mat4x3GetCol1_(m2 : Mat4x3_) -> vec3<f32> {
+  var m3 : Mat4x3_;
+  m3 = m2;
+  let _e2 : Mat4x3_ = m3;
+  let _e5 : Mat4x3_ = m3;
+  let _e8 : Mat4x3_ = m3;
+  return vec3<f32>(_e2.mx.y, _e5.my.y, _e8.mz.y);
+}
+
+fn Mat4x3GetCol2_(m4 : Mat4x3_) -> vec3<f32> {
+  var m5 : Mat4x3_;
+  m5 = m4;
+  let _e2 : Mat4x3_ = m5;
+  let _e5 : Mat4x3_ = m5;
+  let _e8 : Mat4x3_ = m5;
+  return vec3<f32>(_e2.mx.z, _e5.my.z, _e8.mz.z);
+}
+
+fn Mat4x3GetCol3_(m6 : Mat4x3_) -> vec3<f32> {
+  var m7 : Mat4x3_;
+  m7 = m6;
+  let _e2 : Mat4x3_ = m7;
+  let _e5 : Mat4x3_ = m7;
+  let _e8 : Mat4x3_ = m7;
+  return vec3<f32>(_e2.mx.w, _e5.my.w, _e8.mz.w);
+}
+
+fn Mul(m8 : Mat4x4_, v : vec4<f32>) -> vec4<f32> {
+  var m9 : Mat4x4_;
+  var v1 : vec4<f32>;
+  m9 = m8;
+  v1 = v;
+  let _e4 : Mat4x4_ = m9;
+  let _e6 : vec4<f32> = v1;
+  let _e8 : Mat4x4_ = m9;
+  let _e10 : vec4<f32> = v1;
+  let _e12 : Mat4x4_ = m9;
+  let _e14 : vec4<f32> = v1;
+  let _e16 : Mat4x4_ = m9;
+  let _e18 : vec4<f32> = v1;
+  return vec4<f32>(dot(_e4.mx, _e6), dot(_e8.my, _e10), dot(_e12.mz, _e14), dot(_e16.mw, _e18));
+}
+
+fn Mul1(m10 : Mat4x3_, v2 : vec4<f32>) -> vec3<f32> {
+  var m11 : Mat4x3_;
+  var v3 : vec4<f32>;
+  m11 = m10;
+  v3 = v2;
+  let _e4 : Mat4x3_ = m11;
+  let _e6 : vec4<f32> = v3;
+  let _e8 : Mat4x3_ = m11;
+  let _e10 : vec4<f32> = v3;
+  let _e12 : Mat4x3_ = m11;
+  let _e14 : vec4<f32> = v3;
+  return vec3<f32>(dot(_e4.mx, _e6), dot(_e8.my, _e10), dot(_e12.mz, _e14));
+}
+
+fn Mul2(m12 : Mat4x2_, v4 : vec4<f32>) -> vec2<f32> {
+  var m13 : Mat4x2_;
+  var v5 : vec4<f32>;
+  m13 = m12;
+  v5 = v4;
+  let _e4 : Mat4x2_ = m13;
+  let _e6 : vec4<f32> = v5;
+  let _e8 : Mat4x2_ = m13;
+  let _e10 : vec4<f32> = v5;
+  return vec2<f32>(dot(_e4.mx, _e6), dot(_e8.my, _e10));
+}
+
+fn Mul3(v6 : vec3<f32>, m14 : Mat4x3_) -> vec4<f32> {
+  var v7 : vec3<f32>;
+  var m15 : Mat4x3_;
+  v7 = v6;
+  m15 = m14;
+  let _e5 : Mat4x3_ = m15;
+  let _e6 : vec3<f32> = Mat4x3GetCol0_(_e5);
+  let _e7 : vec3<f32> = v7;
+  let _e10 : Mat4x3_ = m15;
+  let _e11 : vec3<f32> = Mat4x3GetCol1_(_e10);
+  let _e12 : vec3<f32> = v7;
+  let _e15 : Mat4x3_ = m15;
+  let _e16 : vec3<f32> = Mat4x3GetCol2_(_e15);
+  let _e17 : vec3<f32> = v7;
+  let _e20 : Mat4x3_ = m15;
+  let _e21 : vec3<f32> = Mat4x3GetCol3_(_e20);
+  let _e22 : vec3<f32> = v7;
+  return vec4<f32>(dot(_e6, _e7), dot(_e11, _e12), dot(_e16, _e17), dot(_e21, _e22));
+}
+
+fn _Mat4x4_(n : f32) -> Mat4x4_ {
+  var n1 : f32;
+  var o : Mat4x4_;
+  n1 = n;
+  let _e4 : f32 = n1;
+  o.mx = vec4<f32>(_e4, 0.0, 0.0, 0.0);
+  let _e11 : f32 = n1;
+  o.my = vec4<f32>(0.0, _e11, 0.0, 0.0);
+  let _e18 : f32 = n1;
+  o.mz = vec4<f32>(0.0, 0.0, _e18, 0.0);
+  let _e25 : f32 = n1;
+  o.mw = vec4<f32>(0.0, 0.0, 0.0, _e25);
+  let _e27 : Mat4x4_ = o;
+  return _e27;
+}
+
+fn _Mat4x4_1(m16 : Mat4x3_) -> Mat4x4_ {
+  var m17 : Mat4x3_;
+  var o1 : Mat4x4_;
+  m17 = m16;
+  let _e4 : Mat4x4_ = _Mat4x4_(1.0);
+  o1 = _e4;
+  let _e7 : Mat4x3_ = m17;
+  o1.mx = _e7.mx;
+  let _e10 : Mat4x3_ = m17;
+  o1.my = _e10.my;
+  let _e13 : Mat4x3_ = m17;
+  o1.mz = _e13.mz;
+  let _e15 : Mat4x4_ = o1;
+  return _e15;
+}
+
+fn _Mat4x4_2(m18 : Mat4x2_) -> Mat4x4_ {
+  var m19 : Mat4x2_;
+  var o2 : Mat4x4_;
+  m19 = m18;
+  let _e4 : Mat4x4_ = _Mat4x4_(1.0);
+  o2 = _e4;
+  let _e7 : Mat4x2_ = m19;
+  o2.mx = _e7.mx;
+  let _e10 : Mat4x2_ = m19;
+  o2.my = _e10.my;
+  let _e12 : Mat4x4_ = o2;
+  return _e12;
+}
+
+fn _Mat4x3_(n2 : f32) -> Mat4x3_ {
+  var n3 : f32;
+  var o3 : Mat4x3_;
+  n3 = n2;
+  let _e4 : f32 = n3;
+  o3.mx = vec4<f32>(_e4, 0.0, 0.0, 0.0);
+  let _e11 : f32 = n3;
+  o3.my = vec4<f32>(0.0, _e11, 0.0, 0.0);
+  let _e18 : f32 = n3;
+  o3.mz = vec4<f32>(0.0, 0.0, _e18, 0.0);
+  let _e21 : Mat4x3_ = o3;
+  return _e21;
+}
+
+fn _Mat4x3_1(m20 : Mat4x4_) -> Mat4x3_ {
+  var m21 : Mat4x4_;
+  var o4 : Mat4x3_;
+  m21 = m20;
+  let _e4 : Mat4x4_ = m21;
+  o4.mx = _e4.mx;
+  let _e7 : Mat4x4_ = m21;
+  o4.my = _e7.my;
+  let _e10 : Mat4x4_ = m21;
+  o4.mz = _e10.mz;
+  let _e12 : Mat4x3_ = o4;
+  return _e12;
+}
+
+fn main1() {
+  var t_PosMtx : Mat4x3_;
+  var t_TexSpaceCoord : vec2<f32>;
+  let _e15 : f32 = a_PosMtxIdx1;
+  let _e18 : Mat4x3_ = global2.u_PosMtx[i32(_e15)];
+  t_PosMtx = _e18;
+  let _e23 : Mat4x3_ = t_PosMtx;
+  let _e24 : Mat4x4_ = _Mat4x4_1(_e23);
+  let _e25 : vec3<f32> = a_Position1;
+  let _e29 : Mat4x3_ = t_PosMtx;
+  let _e30 : Mat4x4_ = _Mat4x4_1(_e29);
+  let _e31 : vec3<f32> = a_Position1;
+  let _e34 : vec4<f32> = Mul(_e30, vec4<f32>(_e31, 1.0));
+  let _e35 : Mat4x4_ = global.u_Projection;
+  let _e37 : Mat4x3_ = t_PosMtx;
+  let _e38 : Mat4x4_ = _Mat4x4_1(_e37);
+  let _e39 : vec3<f32> = a_Position1;
+  let _e43 : Mat4x3_ = t_PosMtx;
+  let _e44 : Mat4x4_ = _Mat4x4_1(_e43);
+  let _e45 : vec3<f32> = a_Position1;
+  let _e48 : vec4<f32> = Mul(_e44, vec4<f32>(_e45, 1.0));
+  let _e49 : vec4<f32> = Mul(_e35, _e48);
+  gl_Position = _e49;
+  let _e50 : vec4<f32> = a_Color1;
+  v_Color = _e50;
+  let _e52 : vec4<f32> = global1.u_Misc0_;
+  if ((_e52.x == 2.0)) {
+    {
+      let _e59 : vec3<f32> = a_Normal1;
+      let _e64 : Mat4x2_ = global1.u_TexMtx[0];
+      let _e65 : vec3<f32> = a_Normal1;
+      let _e68 : vec2<f32> = Mul2(_e64, vec4<f32>(_e65, 1.0));
+      v_TexCoord = _e68.xy;
+      return;
+    }
+  } else {
+    {
+      let _e73 : vec2<f32> = a_UV1;
+      let _e79 : Mat4x2_ = global1.u_TexMtx[0];
+      let _e80 : vec2<f32> = a_UV1;
+      let _e84 : vec2<f32> = Mul2(_e79, vec4<f32>(_e80, 1.0, 1.0));
+      v_TexCoord = _e84.xy;
+      return;
+    }
+  }
+}
+
+[[stage(vertex)]]
+fn main([[location(0)]] a_Position : vec3<f32>, [[location(1)]] a_UV : vec2<f32>, [[location(2)]] a_Color : vec4<f32>, [[location(3)]] a_Normal : vec3<f32>, [[location(4)]] a_PosMtxIdx : f32) -> VertexOutput {
+  a_Position1 = a_Position;
+  a_UV1 = a_UV;
+  a_Color1 = a_Color;
+  a_Normal1 = a_Normal;
+  a_PosMtxIdx1 = a_PosMtxIdx;
+  main1();
+  let _e11 : vec4<f32> = v_Color;
+  let _e13 : vec2<f32> = v_TexCoord;
+  let _e15 : vec4<f32> = gl_Position;
+  return VertexOutput(_e11, _e13, _e15);
+}