Implement 3D texture copy: preparation

This is a preparation CL for 3D texture copy. It refactors texture
result comparison MACROs and their implementations, in order to
add texture result comparison for 3D texture. Prior to this change,
texture result comparison supports 1D/2D texture only.

BUG: dawn:547
Change-Id: Ia242356e05f4762e33a8278ec0d038b8580f7aa9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46320
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
diff --git a/src/tests/DawnTest.cpp b/src/tests/DawnTest.cpp
index f7f0bf4..46f1924 100644
--- a/src/tests/DawnTest.cpp
+++ b/src/tests/DawnTest.cpp
@@ -21,7 +21,6 @@
 #include "common/Platform.h"
 #include "common/SystemUtils.h"
 #include "dawn/dawn_proc.h"
-#include "dawn_native/DawnNative.h"
 #include "dawn_wire/WireClient.h"
 #include "dawn_wire/WireServer.h"
 #include "utils/PlatformDebugLogger.h"
@@ -1003,26 +1002,23 @@
                                                             int line,
                                                             detail::Expectation* expectation,
                                                             const wgpu::Texture& texture,
-                                                            uint32_t x,
-                                                            uint32_t y,
-                                                            uint32_t width,
-                                                            uint32_t height,
+                                                            wgpu::Origin3D origin,
+                                                            wgpu::Extent3D extent,
                                                             uint32_t level,
-                                                            uint32_t slice,
+                                                            uint32_t layer,
                                                             wgpu::TextureAspect aspect,
                                                             uint32_t dataSize,
                                                             uint32_t bytesPerRow) {
     if (bytesPerRow == 0) {
-        bytesPerRow = Align(width * dataSize, kTextureBytesPerRowAlignment);
+        bytesPerRow = Align(extent.width * dataSize, kTextureBytesPerRowAlignment);
     } else {
-        ASSERT(bytesPerRow >= width * dataSize);
+        ASSERT(bytesPerRow >= extent.width * dataSize);
         ASSERT(bytesPerRow == Align(bytesPerRow, kTextureBytesPerRowAlignment));
     }
 
-    uint32_t rowsPerImage = height;
-    uint32_t depth = 1;
-    uint32_t size =
-        utils::RequiredBytesInCopy(bytesPerRow, rowsPerImage, width, height, depth, dataSize);
+    uint32_t rowsPerImage = extent.height;
+    uint32_t size = utils::RequiredBytesInCopy(bytesPerRow, rowsPerImage, extent.width,
+                                               extent.height, extent.depth, dataSize);
 
     // TODO(enga): We should have the map async alignment in Contants.h. Also, it should change to 8
     // for Float64Array.
@@ -1031,13 +1027,12 @@
     // We need to enqueue the copy immediately because by the time we resolve the expectation,
     // the texture might have been modified.
     wgpu::ImageCopyTexture imageCopyTexture =
-        utils::CreateImageCopyTexture(texture, level, {x, y, slice}, aspect);
+        utils::CreateImageCopyTexture(texture, level, {origin.x, origin.y, layer}, aspect);
     wgpu::ImageCopyBuffer imageCopyBuffer =
         utils::CreateImageCopyBuffer(readback.buffer, readback.offset, bytesPerRow, rowsPerImage);
-    wgpu::Extent3D copySize = {width, height, 1};
 
     wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
-    encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, &copySize);
+    encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, &extent);
 
     wgpu::CommandBuffer commands = encoder.Finish();
     queue.Submit(1, &commands);
@@ -1048,7 +1043,7 @@
     deferred.readbackSlot = readback.slot;
     deferred.readbackOffset = readback.offset;
     deferred.size = size;
-    deferred.rowBytes = width * dataSize;
+    deferred.rowBytes = extent.width * dataSize;
     deferred.bytesPerRow = bytesPerRow;
     deferred.expectation.reset(expectation);
 
diff --git a/src/tests/DawnTest.h b/src/tests/DawnTest.h
index 7a3d590..d7f72ec 100644
--- a/src/tests/DawnTest.h
+++ b/src/tests/DawnTest.h
@@ -65,16 +65,18 @@
 
 // Test a pixel of the mip level 0 of a 2D texture.
 #define EXPECT_PIXEL_RGBA8_EQ(expected, texture, x, y) \
-    AddTextureExpectation(__FILE__, __LINE__, expected, texture, x, y)
+    AddTextureExpectation(__FILE__, __LINE__, expected, texture, {x, y})
 
-#define EXPECT_TEXTURE_RGBA8_EQ(expected, texture, x, y, width, height, level, slice) \
-    AddTextureExpectation(__FILE__, __LINE__, expected, texture, x, y, width, height, level, slice)
+#define EXPECT_TEXTURE_RGBA8_EQ(expected, texture, origin, extent, level, layer)           \
+    AddTextureExpectation(__FILE__, __LINE__, expected, texture, utils::MakeOrigin origin, \
+                          utils::MakeExtent extent, level, layer)
 
 #define EXPECT_PIXEL_FLOAT_EQ(expected, texture, x, y) \
-    AddTextureExpectation(__FILE__, __LINE__, expected, texture, x, y)
+    AddTextureExpectation(__FILE__, __LINE__, expected, texture, {x, y})
 
-#define EXPECT_TEXTURE_FLOAT_EQ(expected, texture, x, y, width, height, level, slice) \
-    AddTextureExpectation(__FILE__, __LINE__, expected, texture, x, y, width, height, level, slice)
+#define EXPECT_TEXTURE_FLOAT_EQ(expected, texture, x, y, width, height, level, layer)            \
+    AddTextureExpectation(__FILE__, __LINE__, expected, texture, {x, y}, {width, height}, level, \
+                          layer)
 
 #define EXPECT_PIXEL_RGBA8_BETWEEN(color0, color1, texture, x, y) \
     AddTextureBetweenColorsExpectation(__FILE__, __LINE__, color0, color1, texture, x, y)
@@ -322,17 +324,17 @@
                                               int line,
                                               const T* expectedData,
                                               const wgpu::Texture& texture,
-                                              uint32_t x,
-                                              uint32_t y,
-                                              uint32_t width = 1,
-                                              uint32_t height = 1,
+                                              wgpu::Origin3D origin,
+                                              wgpu::Extent3D extent,
                                               uint32_t level = 0,
-                                              uint32_t slice = 0,
+                                              uint32_t layer = 0,
                                               wgpu::TextureAspect aspect = wgpu::TextureAspect::All,
                                               uint32_t bytesPerRow = 0) {
         return AddTextureExpectationImpl(
-            file, line, new detail::ExpectEq<T>(expectedData, width * height), texture, x, y, width,
-            height, level, slice, aspect, sizeof(T), bytesPerRow);
+            file, line,
+            new detail::ExpectEq<T>(expectedData,
+                                    extent.width * extent.height * extent.depthOrArrayLayers),
+            texture, origin, extent, level, layer, aspect, sizeof(T), bytesPerRow);
     }
 
     template <typename T>
@@ -340,14 +342,14 @@
                                               int line,
                                               const T& expectedData,
                                               const wgpu::Texture& texture,
-                                              uint32_t x,
-                                              uint32_t y,
+                                              wgpu::Origin3D origin,
                                               uint32_t level = 0,
-                                              uint32_t slice = 0,
+                                              uint32_t layer = 0,
                                               wgpu::TextureAspect aspect = wgpu::TextureAspect::All,
                                               uint32_t bytesPerRow = 0) {
         return AddTextureExpectationImpl(file, line, new detail::ExpectEq<T>(expectedData), texture,
-                                         x, y, 1, 1, level, slice, aspect, sizeof(T), bytesPerRow);
+                                         origin, {1, 1}, level, layer, aspect, sizeof(T),
+                                         bytesPerRow);
     }
 
     template <typename T>
@@ -360,12 +362,12 @@
         uint32_t x,
         uint32_t y,
         uint32_t level = 0,
-        uint32_t slice = 0,
+        uint32_t layer = 0,
         wgpu::TextureAspect aspect = wgpu::TextureAspect::All,
         uint32_t bytesPerRow = 0) {
         return AddTextureExpectationImpl(
-            file, line, new detail::ExpectBetweenColors<T>(color0, color1), texture, x, y, 1, 1,
-            level, slice, aspect, sizeof(T), bytesPerRow);
+            file, line, new detail::ExpectBetweenColors<T>(color0, color1), texture, {x, y}, {1, 1},
+            level, layer, aspect, sizeof(T), bytesPerRow);
     }
 
     void WaitABit();
@@ -396,12 +398,10 @@
                                                   int line,
                                                   detail::Expectation* expectation,
                                                   const wgpu::Texture& texture,
-                                                  uint32_t x,
-                                                  uint32_t y,
-                                                  uint32_t width,
-                                                  uint32_t height,
+                                                  wgpu::Origin3D origin,
+                                                  wgpu::Extent3D extent,
                                                   uint32_t level,
-                                                  uint32_t slice,
+                                                  uint32_t layer,
                                                   wgpu::TextureAspect aspect,
                                                   uint32_t dataSize,
                                                   uint32_t bytesPerRow);
diff --git a/src/tests/end2end/CompressedTextureFormatTests.cpp b/src/tests/end2end/CompressedTextureFormatTests.cpp
index b85189c..b217a1c 100644
--- a/src/tests/end2end/CompressedTextureFormatTests.cpp
+++ b/src/tests/end2end/CompressedTextureFormatTests.cpp
@@ -197,9 +197,9 @@
         wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
 
-        EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, expectedOrigin.x,
-                                expectedOrigin.y, expectedExtent.width, expectedExtent.height, 0,
-                                0);
+        EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color,
+                                (expectedOrigin.x, expectedOrigin.y),
+                                (expectedExtent.width, expectedExtent.height), 0, 0);
     }
 
     // Run the tests that copies pre-prepared BC format data into a BC texture and verifies if we
diff --git a/src/tests/end2end/CopyTests.cpp b/src/tests/end2end/CopyTests.cpp
index 0c457cb..845fb2f 100644
--- a/src/tests/end2end/CopyTests.cpp
+++ b/src/tests/end2end/CopyTests.cpp
@@ -281,9 +281,9 @@
                             copySize.width, copySize.height, bufferSpec.bytesPerRow,
                             expected.data(), copySize.width * bytesPerTexel);
 
-            EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, textureSpec.copyOrigin.x,
-                                    textureSpec.copyOrigin.y, copySize.width, copySize.height,
-                                    textureSpec.copyLevel, slice)
+            EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture,
+                                    (textureSpec.copyOrigin.x, textureSpec.copyOrigin.y),
+                                    (copySize.width, copySize.height), textureSpec.copyLevel, slice)
                 << "Buffer to Texture copy failed copying " << bufferSpec.size
                 << "-byte buffer with offset " << bufferSpec.offset << " and bytes per row "
                 << bufferSpec.bytesPerRow << " to [(" << textureSpec.copyOrigin.x << ", "
diff --git a/src/tests/end2end/DepthBiasTests.cpp b/src/tests/end2end/DepthBiasTests.cpp
index 49416b5..61360e0 100644
--- a/src/tests/end2end/DepthBiasTests.cpp
+++ b/src/tests/end2end/DepthBiasTests.cpp
@@ -162,7 +162,7 @@
         0.5, 0.5,  //
     };
 
-    EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, 0, 0, kRTSize, kRTSize, 0, 0,
+    EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, 0,
                       wgpu::TextureAspect::DepthOnly);
 }
 
@@ -182,7 +182,7 @@
         0.375, 0.375,  //
     };
 
-    EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, 0, 0, kRTSize, kRTSize, 0, 0,
+    EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, 0,
                       wgpu::TextureAspect::DepthOnly);
 }
 
@@ -204,7 +204,7 @@
         0.0, 0.0,  //
     };
 
-    EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, 0, 0, kRTSize, kRTSize, 0, 0,
+    EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, 0,
                       wgpu::TextureAspect::DepthOnly);
 }
 
@@ -224,7 +224,7 @@
         0.125, 0.125,  //
     };
 
-    EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, 0, 0, kRTSize, kRTSize, 0, 0,
+    EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, 0,
                       wgpu::TextureAspect::DepthOnly);
 }
 
@@ -243,7 +243,7 @@
         1.0, 1.0,  //
     };
 
-    EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, 0, 0, kRTSize, kRTSize, 0, 0,
+    EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, 0,
                       wgpu::TextureAspect::DepthOnly);
 }
 
@@ -262,7 +262,7 @@
         0.0, 0.0,  //
     };
 
-    EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, 0, 0, kRTSize, kRTSize, 0, 0,
+    EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, 0,
                       wgpu::TextureAspect::DepthOnly);
 }
 
@@ -277,7 +277,7 @@
         0.125, 0.125,  //
     };
 
-    EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, 0, 0, kRTSize, kRTSize, 0, 0,
+    EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, 0,
                       wgpu::TextureAspect::DepthOnly);
 }
 
@@ -292,7 +292,7 @@
         0.375, 0.375,  //
     };
 
-    EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, 0, 0, kRTSize, kRTSize, 0, 0,
+    EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, 0,
                       wgpu::TextureAspect::DepthOnly);
 }
 
@@ -307,7 +307,7 @@
         0.0, 0.0,    //
     };
 
-    EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, 0, 0, kRTSize, kRTSize, 0, 0,
+    EXPECT_TEXTURE_EQ(expected.data(), mDepthTexture, {0, 0}, {kRTSize, kRTSize}, 0, 0,
                       wgpu::TextureAspect::DepthOnly);
 }
 
@@ -324,7 +324,7 @@
         RGBA8::kRed, RGBA8::kRed,  //
     };
 
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), mRenderTarget, 0, 0, kRTSize, kRTSize, 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), mRenderTarget, (0, 0), (kRTSize, kRTSize), 0, 0);
 }
 
 // Test adding positive bias to output with a clamp
@@ -345,7 +345,7 @@
         RGBA8::kZero, RGBA8::kZero,  //
     };
 
-    EXPECT_TEXTURE_RGBA8_EQ(zero.data(), mRenderTarget, 0, 0, kRTSize, kRTSize, 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(zero.data(), mRenderTarget, (0, 0), (kRTSize, kRTSize), 0, 0);
 }
 
 // Test adding positive bias to output
@@ -360,7 +360,7 @@
         RGBA8::kZero, RGBA8::kZero,  //
     };
 
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), mRenderTarget, 0, 0, kRTSize, kRTSize, 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), mRenderTarget, (0, 0), (kRTSize, kRTSize), 0, 0);
 }
 
 DAWN_INSTANTIATE_TEST(DepthBiasTests,
diff --git a/src/tests/end2end/DepthStencilCopyTests.cpp b/src/tests/end2end/DepthStencilCopyTests.cpp
index 451b34e..38e95c7 100644
--- a/src/tests/end2end/DepthStencilCopyTests.cpp
+++ b/src/tests/end2end/DepthStencilCopyTests.cpp
@@ -300,7 +300,7 @@
         queue.Submit(1, &commands);
 
         std::vector<uint32_t> colorData(width * height, 1u);
-        EXPECT_TEXTURE_EQ(colorData.data(), colorTexture, 0, 0, width, height, 0, 0);
+        EXPECT_TEXTURE_EQ(colorData.data(), colorTexture, {0, 0}, {width, height}, 0, 0);
     }
 
     wgpu::ShaderModule mVertexModule;
@@ -323,7 +323,7 @@
         0.3, 0.3, 0.0, 0.0,  //
         0.3, 0.3, 0.0, 0.0,  //
     };
-    EXPECT_TEXTURE_EQ(expectedData.data(), depthTexture, 0, 0, kWidth, kHeight, 0, 0,
+    EXPECT_TEXTURE_EQ(expectedData.data(), depthTexture, {0, 0}, {kWidth, kHeight}, 0, 0,
                       wgpu::TextureAspect::DepthOnly);
 }
 
@@ -348,7 +348,7 @@
         1u, 1u, 0u, 0u,  //
         1u, 1u, 0u, 0u,  //
     };
-    EXPECT_TEXTURE_EQ(expectedData.data(), depthStencilTexture, 0, 0, kWidth, kHeight, 0, 0,
+    EXPECT_TEXTURE_EQ(expectedData.data(), depthStencilTexture, {0, 0}, {kWidth, kHeight}, 0, 0,
                       wgpu::TextureAspect::StencilOnly);
 }
 
@@ -373,7 +373,7 @@
         1u, 1u, 0u, 0u,  //
         1u, 1u, 0u, 0u,  //
     };
-    EXPECT_TEXTURE_EQ(expectedData.data(), depthStencilTexture, 0, 0, 4, 4, 1, 0,
+    EXPECT_TEXTURE_EQ(expectedData.data(), depthStencilTexture, {0, 0}, {4, 4}, 1, 0,
                       wgpu::TextureAspect::StencilOnly);
 }
 
@@ -391,7 +391,7 @@
         0.4, 0.4, 0.0, 0.0,  //
         0.4, 0.4, 0.0, 0.0,  //
     };
-    EXPECT_TEXTURE_EQ(expectedData.data(), depthTexture, 0, 0, 4, 4, 1, 0,
+    EXPECT_TEXTURE_EQ(expectedData.data(), depthTexture, {0, 0}, {4, 4}, 1, 0,
                       wgpu::TextureAspect::DepthOnly);
 }
 
@@ -420,7 +420,7 @@
         3u, 3u, 1u, 1u,  //
         3u, 3u, 1u, 1u,  //
     };
-    EXPECT_TEXTURE_EQ(expectedData.data(), texture, 0, 0, kWidth, kHeight, 0, 0,
+    EXPECT_TEXTURE_EQ(expectedData.data(), texture, {0, 0}, {kWidth, kHeight}, 0, 0,
                       wgpu::TextureAspect::StencilOnly);
 }
 
@@ -443,7 +443,7 @@
         3u, 3u, 1u, 1u,  //
         3u, 3u, 1u, 1u,  //
     };
-    EXPECT_TEXTURE_EQ(expectedData.data(), texture, 0, 0, kWidth, kHeight, 0, 0,
+    EXPECT_TEXTURE_EQ(expectedData.data(), texture, {0, 0}, {kWidth, kHeight}, 0, 0,
                       wgpu::TextureAspect::StencilOnly);
 }
 
@@ -469,7 +469,7 @@
         3u, 3u, 1u, 1u,  //
         3u, 3u, 1u, 1u,  //
     };
-    EXPECT_TEXTURE_EQ(expectedData.data(), texture, 0, 0, 4, 4, 1, 0,
+    EXPECT_TEXTURE_EQ(expectedData.data(), texture, {0, 0}, {4, 4}, 1, 0,
                       wgpu::TextureAspect::StencilOnly);
 }
 
@@ -525,7 +525,7 @@
         3u, 3u, 1u, 1u,  //
         3u, 3u, 1u, 1u,  //
     };
-    EXPECT_TEXTURE_EQ(expectedData.data(), texture, 0, 0, kWidth, kHeight, 0, 0,
+    EXPECT_TEXTURE_EQ(expectedData.data(), texture, {0, 0}, {kWidth, kHeight}, 0, 0,
                       wgpu::TextureAspect::StencilOnly);
 
     // Check the depth
@@ -574,7 +574,7 @@
         3u, 3u, 1u, 1u,  //
         3u, 3u, 1u, 1u,  //
     };
-    EXPECT_TEXTURE_EQ(expectedData.data(), texture, 0, 0, kWidth, kHeight, 0, 0,
+    EXPECT_TEXTURE_EQ(expectedData.data(), texture, {0, 0}, {kWidth, kHeight}, 0, 0,
                       wgpu::TextureAspect::StencilOnly);
 }
 
@@ -672,8 +672,8 @@
     }
 
     // Copy back the stencil data and check it is correct.
-    EXPECT_TEXTURE_EQ(expectedStencilData.data(), depthStencilTexture, 0, 0, kWidth, kHeight, 0, 0,
-                      wgpu::TextureAspect::StencilOnly);
+    EXPECT_TEXTURE_EQ(expectedStencilData.data(), depthStencilTexture, {0, 0}, {kWidth, kHeight}, 0,
+                      0, wgpu::TextureAspect::StencilOnly);
 
     ExpectDepthData(depthStencilTexture, wgpu::TextureFormat::Depth24PlusStencil8, kWidth, kHeight,
                     0,
diff --git a/src/tests/end2end/DepthStencilSamplingTests.cpp b/src/tests/end2end/DepthStencilSamplingTests.cpp
index 686cdae..d62e471 100644
--- a/src/tests/end2end/DepthStencilSamplingTests.cpp
+++ b/src/tests/end2end/DepthStencilSamplingTests.cpp
@@ -339,7 +339,7 @@
             wgpu::CommandBuffer commands = commandEncoder.Finish();
             queue.Submit(1, &commands);
 
-            EXPECT_TEXTURE_EQ(expectedValues[i], outputTexture, 0, 0);
+            EXPECT_TEXTURE_EQ(expectedValues[i], outputTexture, {0, 0});
         }
     }
 
@@ -482,7 +482,7 @@
             queue.Submit(1, &commands);
 
             EXPECT_TEXTURE_EQ(CompareFunctionPasses(compareRef, compare, textureValue) ? 1.f : 0.f,
-                              outputTexture, 0, 0);
+                              outputTexture, {0, 0});
         }
     }
 
@@ -652,9 +652,10 @@
         wgpu::CommandBuffer commands = commandEncoder.Finish();
         queue.Submit(1, &commands);
 
-        EXPECT_TEXTURE_EQ(passDescriptor.cDepthStencilAttachmentInfo.clearDepth, depthOutput, 0, 0);
+        EXPECT_TEXTURE_EQ(passDescriptor.cDepthStencilAttachmentInfo.clearDepth, depthOutput,
+                          {0, 0});
         EXPECT_TEXTURE_EQ(uint8_t(passDescriptor.cDepthStencilAttachmentInfo.clearStencil),
-                          stencilOutput, 0, 0);
+                          stencilOutput, {0, 0});
     }
 
     // With compute pipeline
diff --git a/src/tests/end2end/GpuMemorySynchronizationTests.cpp b/src/tests/end2end/GpuMemorySynchronizationTests.cpp
index 3f52e13..ea701b2 100644
--- a/src/tests/end2end/GpuMemorySynchronizationTests.cpp
+++ b/src/tests/end2end/GpuMemorySynchronizationTests.cpp
@@ -630,7 +630,7 @@
     queue.Submit(1, &commandBuffer);
 
     // Verify the rendering result.
-    int min = 1, max = kRTSize - 3;
+    uint32_t min = 1, max = kRTSize - 3;
     EXPECT_PIXEL_RGBA8_EQ(RGBA8::kYellow, renderPass.color, min, min);
     EXPECT_PIXEL_RGBA8_EQ(RGBA8::kYellow, renderPass.color, max, min);
     EXPECT_PIXEL_RGBA8_EQ(RGBA8::kYellow, renderPass.color, min, max);
@@ -749,7 +749,7 @@
     queue.Submit(1, &commandBuffer);
 
     // Verify the rendering result.
-    int min = 1, max = kRTSize - 3;
+    uint32_t min = 1, max = kRTSize - 3;
     EXPECT_PIXEL_RGBA8_EQ(RGBA8::kYellow, renderPass.color, min, min);
     EXPECT_PIXEL_RGBA8_EQ(RGBA8::kYellow, renderPass.color, max, min);
     EXPECT_PIXEL_RGBA8_EQ(RGBA8::kYellow, renderPass.color, min, max);
diff --git a/src/tests/end2end/MultisampledRenderingTests.cpp b/src/tests/end2end/MultisampledRenderingTests.cpp
index c8d3614..2abe6b2 100644
--- a/src/tests/end2end/MultisampledRenderingTests.cpp
+++ b/src/tests/end2end/MultisampledRenderingTests.cpp
@@ -180,7 +180,7 @@
         constexpr uint32_t kMiddleY = (kHeight - 1) / 2;
 
         RGBA8 expectedColor = ExpectedMSAAColor(inputColor, msaaCoverage);
-        EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, resolveTexture, kMiddleX, kMiddleY, 1, 1,
+        EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, resolveTexture, (kMiddleX, kMiddleY), (1, 1),
                                 mipmapLevel, arrayLayer);
     }
 
@@ -800,7 +800,7 @@
     queue.Submit(1, &commandBuffer);
 
     RGBA8 expectedColor = ExpectedMSAAColor(kGreen, kMSAACoverage);
-    EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, mResolveTexture, 1, 0, 1, 1, 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, mResolveTexture, (1, 0), (1, 1), 0, 0);
 }
 
 // Test doing MSAA resolve into multiple resolve targets works correctly with a non-default
@@ -909,7 +909,7 @@
         }
 
         RGBA8 expectedColor = ExpectedMSAAColor(kGreen, msaaCoverage);
-        EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, mResolveTexture, 1, 0, 1, 1, 0, 0);
+        EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, mResolveTexture, (1, 0), (1, 1), 0, 0);
     }
 }
 
@@ -962,8 +962,8 @@
         // using only the first one.
         RGBA8 expectedRed = ExpectedMSAAColor(kRed, kMSAACoverage);
         RGBA8 expectedGreen = ExpectedMSAAColor(kGreen, kMSAACoverage);
-        EXPECT_TEXTURE_RGBA8_EQ(&expectedRed, mResolveTexture, 1, 0, 1, 1, 0, 0);
-        EXPECT_TEXTURE_RGBA8_EQ(&expectedGreen, resolveTexture2, 1, 0, 1, 1, 0, 0);
+        EXPECT_TEXTURE_RGBA8_EQ(&expectedRed, mResolveTexture, (1, 0), (1, 1), 0, 0);
+        EXPECT_TEXTURE_RGBA8_EQ(&expectedGreen, resolveTexture2, (1, 0), (1, 1), 0, 0);
     }
 }
 
@@ -1024,7 +1024,7 @@
                                                (kGreen.a + kRed.a) / 2.0};
     RGBA8 expectedColor = ExpectedMSAAColor(kHalfGreenHalfRed, 1.0f);
 
-    EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, mResolveTexture, 1, 0, 1, 1, 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, mResolveTexture, (1, 0), (1, 1), 0, 0);
 }
 
 // Test using one multisampled color attachment with resolve target can render correctly
@@ -1068,7 +1068,7 @@
         queue.Submit(1, &commandBuffer);
 
         RGBA8 expectedColor = ExpectedMSAAColor(kGreen, kMSAACoverage * alpha);
-        EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, mResolveTexture, 1, 0, 1, 1, 0, 0);
+        EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, mResolveTexture, (1, 0), (1, 1), 0, 0);
     }
 }
 
diff --git a/src/tests/end2end/NonzeroTextureCreationTests.cpp b/src/tests/end2end/NonzeroTextureCreationTests.cpp
index e479fee..2e74674 100644
--- a/src/tests/end2end/NonzeroTextureCreationTests.cpp
+++ b/src/tests/end2end/NonzeroTextureCreationTests.cpp
@@ -64,7 +64,7 @@
     // TODO(crbug.com/dawn/145): Test other formats via sampling.
     wgpu::Texture texture = device.CreateTexture(&descriptor);
     std::vector<float> expected(kSize * kSize, 1.f);
-    EXPECT_TEXTURE_EQ(expected.data(), texture, 0, 0, kSize, kSize, 0, 0);
+    EXPECT_TEXTURE_EQ(expected.data(), texture, {0, 0}, {kSize, kSize}, 0, 0);
 }
 
 // Test that non-zero mip level clears 0xFF because toggle is enabled.
@@ -88,7 +88,7 @@
         expected.push_back(filled);
     }
     uint32_t mipSize = kSize >> 2;
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, mipSize, mipSize, 2, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, (0, 0), (mipSize, mipSize), 2, 0);
 }
 
 // Test that non-zero array layers clears 0xFF because toggle is enabled.
@@ -112,7 +112,7 @@
         expected.push_back(filled);
     }
 
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, kSize, kSize, 0, 2);
+    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, (0, 0), (kSize, kSize), 0, 2);
 }
 
 // Test that nonrenderable texture formats clear 0x01 because toggle is enabled
@@ -212,7 +212,7 @@
         wgpu::Texture texture = device.CreateTexture(&descriptor);
 
         for (uint32_t i = 0; i < descriptor.size.depthOrArrayLayers; ++i) {
-            EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, 0, 0, 1, 1, 0, i);
+            EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, (0, 0), (1, 1), 0, i);
         }
     }
 
@@ -222,7 +222,7 @@
         wgpu::Texture texture = device.CreateTexture(&descriptor);
 
         for (uint32_t i = 0; i < descriptor.mipLevelCount; ++i) {
-            EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, 0, 0, 1, 1, i, 0);
+            EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, (0, 0), (1, 1), i, 0);
         }
     }
 
@@ -236,7 +236,7 @@
 
         for (uint32_t i = 0; i < descriptor.size.depthOrArrayLayers; ++i) {
             for (uint32_t j = 0; j < descriptor.mipLevelCount; ++j) {
-                EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, 0, 0, 1, 1, j, i);
+                EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, (0, 0), (1, 1), j, i);
             }
         }
     }
@@ -264,7 +264,7 @@
         wgpu::Texture texture = device.CreateTexture(&descriptor);
 
         for (uint32_t i = 0; i < descriptor.size.depthOrArrayLayers; ++i) {
-            EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, 0, 0, 1, 1, 0, i);
+            EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, (0, 0), (1, 1), 0, i);
         }
     }
 
@@ -274,7 +274,7 @@
         wgpu::Texture texture = device.CreateTexture(&descriptor);
 
         for (uint32_t i = 0; i < descriptor.mipLevelCount; ++i) {
-            EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, 0, 0, 1, 1, i, 0);
+            EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, (0, 0), (1, 1), i, 0);
         }
     }
 
@@ -288,7 +288,7 @@
 
         for (uint32_t i = 0; i < descriptor.size.depthOrArrayLayers; ++i) {
             for (uint32_t j = 0; j < descriptor.mipLevelCount; ++j) {
-                EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, 0, 0, 1, 1, j, i);
+                EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, (0, 0), (1, 1), j, i);
             }
         }
     }
diff --git a/src/tests/end2end/QueueTests.cpp b/src/tests/end2end/QueueTests.cpp
index 4f635e9..1f043b4 100644
--- a/src/tests/end2end/QueueTests.cpp
+++ b/src/tests/end2end/QueueTests.cpp
@@ -308,9 +308,9 @@
             PackTextureData(data.data() + dataOffset, copySize.width, copySize.height,
                             dataSpec.bytesPerRow, expected.data(), copySize.width, bytesPerTexel);
 
-            EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, textureSpec.copyOrigin.x,
-                                    textureSpec.copyOrigin.y, copySize.width, copySize.height,
-                                    textureSpec.level, slice)
+            EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture,
+                                    (textureSpec.copyOrigin.x, textureSpec.copyOrigin.y),
+                                    (copySize.width, copySize.height), textureSpec.level, slice)
                 << "Write to texture failed copying " << dataSpec.size << "-byte data with offset "
                 << dataSpec.offset << " and bytes per row " << dataSpec.bytesPerRow << " to [("
                 << textureSpec.copyOrigin.x << ", " << textureSpec.copyOrigin.y << "), ("
@@ -346,7 +346,7 @@
         device.GetQueue().WriteTexture(&imageCopyTexture, data.data(), width * height * kPixelSize,
                                        &textureDataLayout, &copyExtent);
 
-        EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, width, height, 0, 0);
+        EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, (0, 0), (width, height), 0, 0);
     }
 };
 
diff --git a/src/tests/end2end/RenderPassLoadOpTests.cpp b/src/tests/end2end/RenderPassLoadOpTests.cpp
index b7eccf0..6977787 100644
--- a/src/tests/end2end/RenderPassLoadOpTests.cpp
+++ b/src/tests/end2end/RenderPassLoadOpTests.cpp
@@ -166,10 +166,10 @@
     auto commandsClearGreen = commandsClearGreenEncoder.Finish();
 
     queue.Submit(1, &commandsClearZero);
-    EXPECT_TEXTURE_RGBA8_EQ(expectZero.data(), renderTarget, 0, 0, kRTSize, kRTSize, 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(expectZero.data(), renderTarget, (0, 0), (kRTSize, kRTSize), 0, 0);
 
     queue.Submit(1, &commandsClearGreen);
-    EXPECT_TEXTURE_RGBA8_EQ(expectGreen.data(), renderTarget, 0, 0, kRTSize, kRTSize, 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(expectGreen.data(), renderTarget, (0, 0), (kRTSize, kRTSize), 0, 0);
 
     // Part 2: draw a blue quad into the right half of the render target, and check result
     utils::ComboRenderPassDescriptor renderPassLoad({renderTargetView});
@@ -185,10 +185,10 @@
 
     queue.Submit(1, &commandsLoad);
     // Left half should still be green
-    EXPECT_TEXTURE_RGBA8_EQ(expectGreen.data(), renderTarget, 0, 0, kRTSize / 2, kRTSize, 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(expectGreen.data(), renderTarget, (0, 0), (kRTSize / 2, kRTSize), 0, 0);
     // Right half should now be blue
-    EXPECT_TEXTURE_RGBA8_EQ(expectBlue.data(), renderTarget, kRTSize / 2, 0, kRTSize / 2, kRTSize,
-                            0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(expectBlue.data(), renderTarget, (kRTSize / 2, 0),
+                            (kRTSize / 2, kRTSize), 0, 0);
 }
 
 // Test clearing a color attachment with signed and unsigned integer formats.
diff --git a/src/tests/end2end/SubresourceRenderAttachmentTests.cpp b/src/tests/end2end/SubresourceRenderAttachmentTests.cpp
index fdcd891..4b15b2d 100644
--- a/src/tests/end2end/SubresourceRenderAttachmentTests.cpp
+++ b/src/tests/end2end/SubresourceRenderAttachmentTests.cpp
@@ -79,8 +79,9 @@
         switch (type) {
             case Type::Color: {
                 std::vector<RGBA8> expected(renderTargetSize * renderTargetSize, expectedColor);
-                EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderTarget, 0, 0, renderTargetSize,
-                                        renderTargetSize, baseMipLevel, baseArrayLayer);
+                EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderTarget, (0, 0),
+                                        (renderTargetSize, renderTargetSize), baseMipLevel,
+                                        baseArrayLayer);
                 break;
             }
             case Type::Depth: {
diff --git a/src/tests/end2end/TextureSubresourceTests.cpp b/src/tests/end2end/TextureSubresourceTests.cpp
index 143f90a..7574a1e 100644
--- a/src/tests/end2end/TextureSubresourceTests.cpp
+++ b/src/tests/end2end/TextureSubresourceTests.cpp
@@ -169,8 +169,8 @@
     // black in render view (mip level 1).
     RGBA8 topRight = RGBA8::kBlack;
     RGBA8 bottomLeft = RGBA8::kRed;
-    EXPECT_TEXTURE_RGBA8_EQ(&topRight, texture, kSize / 2 - 1, 0, 1, 1, 1, 0);
-    EXPECT_TEXTURE_RGBA8_EQ(&bottomLeft, texture, 0, kSize / 2 - 1, 1, 1, 1, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(&topRight, texture, (kSize / 2 - 1, 0), (1, 1), 1, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(&bottomLeft, texture, (0, kSize / 2 - 1), (1, 1), 1, 0);
 }
 
 // Test different array layers
@@ -197,8 +197,8 @@
     // black in render view (array layer 1).
     RGBA8 topRight = RGBA8::kBlack;
     RGBA8 bottomLeft = RGBA8::kRed;
-    EXPECT_TEXTURE_RGBA8_EQ(&topRight, texture, kSize - 1, 0, 1, 1, 0, 1);
-    EXPECT_TEXTURE_RGBA8_EQ(&bottomLeft, texture, 0, kSize - 1, 1, 1, 0, 1);
+    EXPECT_TEXTURE_RGBA8_EQ(&topRight, texture, (kSize - 1, 0), (1, 1), 0, 1);
+    EXPECT_TEXTURE_RGBA8_EQ(&bottomLeft, texture, (0, kSize - 1), (1, 1), 0, 1);
 }
 
 // TODO (yunchao.he@intel.com):
diff --git a/src/tests/end2end/TextureViewTests.cpp b/src/tests/end2end/TextureViewTests.cpp
index 491f882..a329c80 100644
--- a/src/tests/end2end/TextureViewTests.cpp
+++ b/src/tests/end2end/TextureViewTests.cpp
@@ -532,8 +532,9 @@
             bytesPerRow / kBytesPerTexel * (textureWidthLevel0 - 1) + textureHeightLevel0;
         constexpr RGBA8 kExpectedPixel(0, 255, 0, 255);
         std::vector<RGBA8> expected(expectedDataSize, kExpectedPixel);
-        EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, textureViewWidth, textureViewHeight,
-                                textureViewBaseLevel, textureViewBaseLayer);
+        EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, (0, 0),
+                                (textureViewWidth, textureViewHeight), textureViewBaseLevel,
+                                textureViewBaseLayer);
     }
 };
 
diff --git a/src/tests/end2end/TextureZeroInitTests.cpp b/src/tests/end2end/TextureZeroInitTests.cpp
index c32a169..92b3578 100644
--- a/src/tests/end2end/TextureZeroInitTests.cpp
+++ b/src/tests/end2end/TextureZeroInitTests.cpp
@@ -174,7 +174,7 @@
 
     const std::vector<RGBA8> kExpectedAllZero(kSize * kSize, {0, 0, 0, 0});
     for (uint32_t layer = 0; layer < kArrayLayers; ++layer) {
-        EXPECT_TEXTURE_RGBA8_EQ(kExpectedAllZero.data(), texture, 0, 0, kSize, kSize, 0, layer);
+        EXPECT_TEXTURE_RGBA8_EQ(kExpectedAllZero.data(), texture, (0, 0), (kSize, kSize), 0, layer);
     }
 }
 
@@ -215,8 +215,8 @@
     uint32_t mipSize = kSize >> 2;
     std::vector<RGBA8> expected(mipSize * mipSize, {0, 0, 0, 0});
 
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, mipSize, mipSize, baseMipLevel,
-                            baseArrayLayer);
+    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, (0, 0), (mipSize, mipSize),
+                            baseMipLevel, baseArrayLayer);
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(
@@ -258,7 +258,7 @@
 
     std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
 
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, kSize, kSize, baseMipLevel,
+    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, (0, 0), (kSize, kSize), baseMipLevel,
                             baseArrayLayer);
 
     // Expect texture subresource initialized to be true
@@ -290,7 +290,7 @@
 
     std::vector<RGBA8> expected(kSize * kSize, {100, 100, 100, 100});
 
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, kSize, kSize, 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, (0, 0), (kSize, kSize), 0, 0);
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
@@ -322,9 +322,10 @@
     std::vector<RGBA8> expected100((kSize / 2) * kSize, {100, 100, 100, 100});
     std::vector<RGBA8> expectedZeros((kSize / 2) * kSize, {0, 0, 0, 0});
     // first half filled with 100, by the buffer data
-    EXPECT_TEXTURE_RGBA8_EQ(expected100.data(), texture, 0, 0, kSize / 2, kSize, 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(expected100.data(), texture, (0, 0), (kSize / 2, kSize), 0, 0);
     // second half should be cleared
-    EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, kSize / 2, 0, kSize / 2, kSize, 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, (kSize / 2, 0), (kSize / 2, kSize), 0,
+                            0);
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
@@ -363,7 +364,7 @@
 
     const std::vector<RGBA8> expected100(kSize * kSize, {100, 100, 100, 100});
     for (uint32_t layer = kBaseArrayLayer; layer < kBaseArrayLayer + kCopyLayerCount; ++layer) {
-        EXPECT_TEXTURE_RGBA8_EQ(expected100.data(), texture, 0, 0, kSize, kSize, 0, layer);
+        EXPECT_TEXTURE_RGBA8_EQ(expected100.data(), texture, (0, 0), (kSize, kSize), 0, layer);
     }
 }
 
@@ -395,8 +396,8 @@
 
     std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
 
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), dstTexture, 0, 0, kSize, kSize, 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, (0, 0), (kSize, kSize), 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), dstTexture, (0, 0), (kSize, kSize), 0, 0);
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1));
@@ -450,10 +451,10 @@
     std::vector<RGBA8> expectedWithZeros((kSize / 2) * kSize, {0, 0, 0, 0});
     std::vector<RGBA8> expectedWith100(kSize * kSize, {100, 100, 100, 100});
 
-    EXPECT_TEXTURE_RGBA8_EQ(expectedWith100.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
-    EXPECT_TEXTURE_RGBA8_EQ(expectedWith100.data(), dstTexture, 0, 0, kSize / 2, kSize, 0, 0);
-    EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), dstTexture, kSize / 2, 0, kSize / 2, kSize, 0,
-                            0);
+    EXPECT_TEXTURE_RGBA8_EQ(expectedWith100.data(), srcTexture, (0, 0), (kSize, kSize), 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(expectedWith100.data(), dstTexture, (0, 0), (kSize / 2, kSize), 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), dstTexture, (kSize / 2, 0),
+                            (kSize / 2, kSize), 0, 0);
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1));
@@ -496,7 +497,7 @@
 
     // Expect the texture to be red because depth test passed.
     std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, (0, 0), (kSize, kSize), 0, 0);
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1));
@@ -538,7 +539,7 @@
 
     // Expect the texture to be red because stencil test passed.
     std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, (0, 0), (kSize, kSize), 0, 0);
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1));
@@ -577,7 +578,7 @@
 
     // Expect the texture to be red because both depth and stencil tests passed.
     std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, (0, 0), (kSize, kSize), 0, 0);
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1));
@@ -646,7 +647,7 @@
             // Expect the texture to be red because the depth and stencil tests passed. Depth was 0
             // and stencil was 2.
             std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
-            EXPECT_TEXTURE_RGBA8_EQ(expected.data(), colorTexture, 0, 0, kSize, kSize, 0, 0);
+            EXPECT_TEXTURE_RGBA8_EQ(expected.data(), colorTexture, (0, 0), (kSize, kSize), 0, 0);
         }
 
         // Everything is initialized now
@@ -662,8 +663,8 @@
             // Check by copy that the stencil data is 2.
             std::vector<uint8_t> expected(kSize * kSize, 2);
             EXPECT_LAZY_CLEAR(
-                0u, EXPECT_TEXTURE_EQ(expected.data(), depthStencilTexture, 0, 0, kSize, kSize, 0,
-                                      0, wgpu::TextureAspect::StencilOnly));
+                0u, EXPECT_TEXTURE_EQ(expected.data(), depthStencilTexture, {0, 0}, {kSize, kSize},
+                                      0, 0, wgpu::TextureAspect::StencilOnly));
         }
     }
 
@@ -719,7 +720,7 @@
             // Expect the texture to be red because both the depth a stencil tests passed.
             // Depth was 0.7 and stencil was 0
             std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
-            EXPECT_TEXTURE_RGBA8_EQ(expected.data(), colorTexture, 0, 0, kSize, kSize, 0, 0);
+            EXPECT_TEXTURE_RGBA8_EQ(expected.data(), colorTexture, (0, 0), (kSize, kSize), 0, 0);
         }
 
         // Everything is initialized now
@@ -735,8 +736,8 @@
             // Check by copy that the stencil data is 0.
             std::vector<uint8_t> expected(kSize * kSize, 0);
             EXPECT_LAZY_CLEAR(
-                0u, EXPECT_TEXTURE_EQ(expected.data(), depthStencilTexture, 0, 0, kSize, kSize, 0,
-                                      0, wgpu::TextureAspect::StencilOnly));
+                0u, EXPECT_TEXTURE_EQ(expected.data(), depthStencilTexture, {0, 0}, {kSize, kSize},
+                                      0, 0, wgpu::TextureAspect::StencilOnly));
         }
     }
 }
@@ -779,8 +780,9 @@
 
     // Check by copy that the stencil data is lazily cleared to 0.
     std::vector<uint8_t> expected(kSize * kSize, 0);
-    EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_EQ(expected.data(), depthStencilTexture, 0, 0, kSize,
-                                            kSize, 0, 0, wgpu::TextureAspect::StencilOnly));
+    EXPECT_LAZY_CLEAR(
+        1u, EXPECT_TEXTURE_EQ(expected.data(), depthStencilTexture, {0, 0}, {kSize, kSize}, 0, 0,
+                              wgpu::TextureAspect::StencilOnly));
 
     // Everything is initialized now
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(depthStencilTexture.Get(), 0, 1, 0,
@@ -817,7 +819,7 @@
         // Expect the texture to be red because both the depth a stencil tests passed.
         // Depth was 0.3 and stencil was 0
         std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
-        EXPECT_TEXTURE_RGBA8_EQ(expected.data(), colorTexture, 0, 0, kSize, kSize, 0, 0);
+        EXPECT_TEXTURE_RGBA8_EQ(expected.data(), colorTexture, (0, 0), (kSize, kSize), 0, 0);
     }
 }
 
@@ -837,7 +839,7 @@
     EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
 
     std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, kSize, kSize, 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, (0, 0), (kSize, kSize), 0, 0);
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true,
@@ -882,7 +884,7 @@
 
     // Expect the rendered texture to be cleared
     std::vector<RGBA8> expectedWithZeros(kSize * kSize, {0, 0, 0, 0});
-    EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, 0, 0, kSize, kSize, 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, (0, 0), (kSize, kSize), 0, 0);
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(renderTexture.Get(), 0, 1, 0, 1));
@@ -941,8 +943,8 @@
 
     // Expect both subresources to be zero: the sampled one with lazy-clearing and the attachment
     // because it sampled the lazy-cleared sampled subresource.
-    EXPECT_TEXTURE_RGBA8_EQ(&RGBA8::kZero, texture, 0, 0, 1, 1, 0, 0);
-    EXPECT_TEXTURE_RGBA8_EQ(&RGBA8::kZero, texture, 0, 0, 1, 1, 0, 1);
+    EXPECT_TEXTURE_RGBA8_EQ(&RGBA8::kZero, texture, (0, 0), (1, 1), 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(&RGBA8::kZero, texture, (0, 0), (1, 1), 0, 1);
 
     // The whole texture is now initialized.
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 2));
@@ -1169,8 +1171,8 @@
 
     // Expect the rendered texture to be cleared
     std::vector<RGBA8> expectedWithZeros(kSize * kSize, {0, 0, 0, 0});
-    EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, 0, 0,
-                                                  kSize, kSize, 0, 0));
+    EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, (0, 0),
+                                                  (kSize, kSize), 0, 0));
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
@@ -1223,7 +1225,7 @@
         // The depth stencil test should fail and not draw because the depth stencil texture is
         // cleared to 1's by using loadOp clear and set values from descriptor.
         std::vector<RGBA8> expectedBlack(kSize * kSize, {0, 0, 0, 0});
-        EXPECT_TEXTURE_RGBA8_EQ(expectedBlack.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
+        EXPECT_TEXTURE_RGBA8_EQ(expectedBlack.data(), srcTexture, (0, 0), (kSize, kSize), 0, 0);
 
         // Expect texture subresource initialized to be false since storeop is clear, sets
         // subresource as uninitialized
@@ -1248,7 +1250,7 @@
         // Now the depth stencil test should pass since depth stencil texture is cleared to 0's by
         // loadop load and uninitialized subresource, so we should have a red square
         std::vector<RGBA8> expectedRed(kSize * kSize, {255, 0, 0, 255});
-        EXPECT_TEXTURE_RGBA8_EQ(expectedRed.data(), srcTexture, 0, 0, kSize, kSize, 0, 0);
+        EXPECT_TEXTURE_RGBA8_EQ(expectedRed.data(), srcTexture, (0, 0), (kSize, kSize), 0, 0);
 
         // Expect texture subresource initialized to be false since storeop is clear, sets
         // subresource as uninitialized
@@ -1316,17 +1318,17 @@
     // Expect the rendered texture to be cleared since we copied from the uninitialized first
     // mip.
     std::vector<RGBA8> expectedWithZeros(kSize * kSize, {0, 0, 0, 0});
-    EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, 0, 0,
-                                                  kSize, kSize, 0, 0));
+    EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, (0, 0),
+                                                  (kSize, kSize), 0, 0));
 
     // Expect the first mip to have been lazy cleared to 0.
-    EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), sampleTexture, 0, 0,
-                                                  kSize, kSize, 0, 0));
+    EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), sampleTexture, (0, 0),
+                                                  (kSize, kSize), 0, 0));
 
     // Expect the second mip to still be filled with 2.
     std::vector<RGBA8> expectedWithTwos(mipSize * mipSize, {2, 2, 2, 2});
-    EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithTwos.data(), sampleTexture, 0, 0,
-                                                  mipSize, mipSize, 1, 0));
+    EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithTwos.data(), sampleTexture, (0, 0),
+                                                  (mipSize, mipSize), 1, 0));
 
     // Expect the whole texture to be initialized
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(sampleTexture.Get(), 0, 2, 0, 1));
@@ -1399,17 +1401,17 @@
     // Expect the rendered texture to be cleared since we copied from the uninitialized first
     // array layer.
     std::vector<RGBA8> expectedWithZeros(kSize * kSize, {0, 0, 0, 0});
-    EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, 0, 0,
-                                                  kSize, kSize, 0, 0));
+    EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, (0, 0),
+                                                  (kSize, kSize), 0, 0));
 
     // Expect the first array layer to have been lazy cleared to 0.
-    EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), sampleTexture, 0, 0,
-                                                  kSize, kSize, 0, 0));
+    EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), sampleTexture, (0, 0),
+                                                  (kSize, kSize), 0, 0));
 
     // Expect the second array layer to still be filled with 2.
     std::vector<RGBA8> expectedWithTwos(kSize * kSize, {2, 2, 2, 2});
-    EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithTwos.data(), sampleTexture, 0, 0,
-                                                  kSize, kSize, 0, 1));
+    EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithTwos.data(), sampleTexture, (0, 0),
+                                                  (kSize, kSize), 0, 1));
 
     // Expect the whole texture to be initialized
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(sampleTexture.Get(), 0, 1, 0, 2));
@@ -1485,7 +1487,7 @@
     // Expect texture initialized to be true
     EXPECT_TRUE(dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
 
-    EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kSize, kSize, 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, (0, 0), (kSize, kSize), 0, 0);
 }
 
 // Test WriteTexture to a subset of the texture, lazy init is necessary to clear the other
@@ -1520,9 +1522,10 @@
 
     std::vector<RGBA8> expectedZeros((kSize / 2) * kSize, {0, 0, 0, 0});
     // first half filled with 100, by the data
-    EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kSize / 2, kSize, 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, (0, 0), (kSize / 2, kSize), 0, 0);
     // second half should be cleared
-    EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, kSize / 2, 0, kSize / 2, kSize, 0, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, (kSize / 2, 0), (kSize / 2, kSize), 0,
+                            0);
 }
 
 // In this test WriteTexture fully overwrites a range of subresources, so lazy initialization
@@ -1561,7 +1564,7 @@
                                                              kCopyLayerCount));
 
     for (uint32_t layer = kBaseArrayLayer; layer < kBaseArrayLayer + kCopyLayerCount; ++layer) {
-        EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kSize, kSize, 0, layer);
+        EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, (0, 0), (kSize, kSize), 0, layer);
     }
 }
 
@@ -1603,10 +1606,10 @@
     std::vector<RGBA8> expectedZeros((kSize / 2) * kSize, {0, 0, 0, 0});
     for (uint32_t layer = kBaseArrayLayer; layer < kBaseArrayLayer + kCopyLayerCount; ++layer) {
         // first half filled with 100, by the data
-        EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kSize / 2, kSize, 0, layer);
+        EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, (0, 0), (kSize / 2, kSize), 0, layer);
         // second half should be cleared
-        EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, kSize / 2, 0, kSize / 2, kSize, 0,
-                                layer);
+        EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, (kSize / 2, 0), (kSize / 2, kSize),
+                                0, layer);
     }
 }
 
@@ -1642,7 +1645,7 @@
     // Expect texture initialized to be true
     EXPECT_TRUE(dawn_native::IsTextureSubresourceInitialized(texture.Get(), kMipLevel, 1, 0, 1));
 
-    EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kMipSize, kMipSize, kMipLevel, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, (0, 0), (kMipSize, kMipSize), kMipLevel, 0);
 }
 
 // Test WriteTexture to a subset of the texture at mip level, lazy init is necessary to clear the
@@ -1682,10 +1685,10 @@
 
     std::vector<RGBA8> expectedZeros((kMipSize / 2) * kMipSize, {0, 0, 0, 0});
     // first half filled with 100, by the data
-    EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, 0, 0, kMipSize / 2, kMipSize, kMipLevel, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, (0, 0), (kMipSize / 2, kMipSize), kMipLevel, 0);
     // second half should be cleared
-    EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, kMipSize / 2, 0, kMipSize / 2, kMipSize,
-                            kMipLevel, 0);
+    EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, (kMipSize / 2, 0),
+                            (kMipSize / 2, kMipSize), kMipLevel, 0);
 }
 
 DAWN_INSTANTIATE_TEST(TextureZeroInitTest,
@@ -1812,8 +1815,8 @@
 
         std::vector<RGBA8> expected(nonPaddedCopyExtent.width * nonPaddedCopyExtent.height,
                                     {0x00, 0x20, 0x08, 0xFF});
-        EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, 0, 0, nonPaddedCopyExtent.width,
-                                nonPaddedCopyExtent.height, 0, 0);
+        EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, (0, 0),
+                                (nonPaddedCopyExtent.width, nonPaddedCopyExtent.height), 0, 0);
         EXPECT_TRUE(dawn_native::IsTextureSubresourceInitialized(bcTexture.Get(), viewMipmapLevel,
                                                                  1, baseArrayLayer, 1));
 
@@ -1821,8 +1824,8 @@
         if (halfCopyTest) {
             std::vector<RGBA8> expectBlack(nonPaddedCopyExtent.width * nonPaddedCopyExtent.height,
                                            {0x00, 0x00, 0x00, 0xFF});
-            EXPECT_TEXTURE_RGBA8_EQ(expectBlack.data(), renderPass.color, copyExtent3D.width, 0,
-                                    nonPaddedCopyExtent.width, nonPaddedCopyExtent.height, 0, 0);
+            EXPECT_TEXTURE_RGBA8_EQ(expectBlack.data(), renderPass.color, (copyExtent3D.width, 0),
+                                    (nonPaddedCopyExtent.width, nonPaddedCopyExtent.height), 0, 0);
         }
     }
 
diff --git a/src/tests/end2end/ViewportTests.cpp b/src/tests/end2end/ViewportTests.cpp
index 2e7a5da..6442a4c 100644
--- a/src/tests/end2end/ViewportTests.cpp
+++ b/src/tests/end2end/ViewportTests.cpp
@@ -144,7 +144,7 @@
             (maxDepth + minDepth) / 2,
             minDepth,
         };
-        EXPECT_TEXTURE_EQ(expected.data(), depthTexture, 0, 0, 3, 1, 0, 0);
+        EXPECT_TEXTURE_EQ(expected.data(), depthTexture, {0, 0}, {3, 1}, 0, 0);
     }
 };
 
diff --git a/src/utils/WGPUHelpers.cpp b/src/utils/WGPUHelpers.cpp
index d8f7f3f..6fab5d3 100644
--- a/src/utils/WGPUHelpers.cpp
+++ b/src/utils/WGPUHelpers.cpp
@@ -359,4 +359,11 @@
         return device.CreateBindGroup(&descriptor);
     }
 
+    wgpu::Origin3D MakeOrigin(uint32_t x, uint32_t y, uint32_t z) {
+        return {x, y, z};
+    }
+
+    wgpu::Extent3D MakeExtent(uint32_t w, uint32_t h, uint32_t d) {
+        return {w, h, d};
+    }
 }  // namespace utils
diff --git a/src/utils/WGPUHelpers.h b/src/utils/WGPUHelpers.h
index 5230ebf..51fa17c 100644
--- a/src/utils/WGPUHelpers.h
+++ b/src/utils/WGPUHelpers.h
@@ -176,6 +176,8 @@
         const wgpu::BindGroupLayout& layout,
         std::initializer_list<BindingInitializationHelper> entriesInitializer);
 
+    wgpu::Origin3D MakeOrigin(uint32_t x = 0, uint32_t y = 0, uint32_t z = 0);
+    wgpu::Extent3D MakeExtent(uint32_t w = 1, uint32_t h = 1, uint32_t d = 1);
 }  // namespace utils
 
 #endif  // UTILS_DAWNHELPERS_H_