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dawn
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dawn
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67ab1ea8c7bc4c27cafbf66b040c09b2ec98dc92
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.
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src
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dawn_native
tree: d78d2bbfffd07fecf2da9681c6bc0018501006df [
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[
tgz
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d3d12/
metal/
null/
opengl/
vulkan/
Adapter.cpp
Adapter.h
BackendConnection.cpp
BackendConnection.h
BindGroup.cpp
BindGroup.h
BindGroupLayout.cpp
BindGroupLayout.h
Buffer.cpp
Buffer.h
CommandAllocator.cpp
CommandAllocator.h
CommandBuffer.cpp
CommandBuffer.h
CommandBufferStateTracker.cpp
CommandBufferStateTracker.h
CommandEncoder.cpp
CommandEncoder.h
Commands.cpp
Commands.h
ComputePassEncoder.cpp
ComputePassEncoder.h
ComputePipeline.cpp
ComputePipeline.h
dawn_platform.h
DawnNative.cpp
Device.cpp
Device.h
DynamicUploader.cpp
DynamicUploader.h
Error.cpp
Error.h
ErrorData.cpp
ErrorData.h
Fence.cpp
Fence.h
FenceSignalTracker.cpp
FenceSignalTracker.h
Forward.h
Instance.cpp
Instance.h
ObjectBase.cpp
ObjectBase.h
PassResourceUsage.h
PerStage.cpp
PerStage.h
Pipeline.cpp
Pipeline.h
PipelineLayout.cpp
PipelineLayout.h
ProgrammablePassEncoder.cpp
ProgrammablePassEncoder.h
Queue.cpp
Queue.h
RefCounted.cpp
RefCounted.h
RenderPassEncoder.cpp
RenderPassEncoder.h
RenderPipeline.cpp
RenderPipeline.h
RingBuffer.cpp
RingBuffer.h
Sampler.cpp
Sampler.h
ShaderModule.cpp
ShaderModule.h
StagingBuffer.cpp
StagingBuffer.h
SwapChain.cpp
SwapChain.h
Texture.cpp
Texture.h
ToBackend.h
Toggles.h