BUILD.gn: enable additional warnings.
Skia uses more warnings than Dawn, enable in Dawn directly so that
rolls of Dawn into Skia don't introduce warnings. These warnings
seem useful anyway.
Bug: chromium:1064305
Change-Id: I13dc776af84151131584a95caeee2cd21ae80fea
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18964
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
diff --git a/src/tests/white_box/D3D12DescriptorHeapTests.cpp b/src/tests/white_box/D3D12DescriptorHeapTests.cpp
index eeb4412..665bddd 100644
--- a/src/tests/white_box/D3D12DescriptorHeapTests.cpp
+++ b/src/tests/white_box/D3D12DescriptorHeapTests.cpp
@@ -55,8 +55,7 @@
})");
}
- utils::BasicRenderPass MakeRenderPass(const wgpu::Device& device,
- uint32_t width,
+ utils::BasicRenderPass MakeRenderPass(uint32_t width,
uint32_t height,
wgpu::TextureFormat format) {
DAWN_ASSERT(width > 0 && height > 0);
@@ -291,7 +290,7 @@
dawn_native::Toggle::UseD3D12SmallShaderVisibleHeapForTesting));
utils::BasicRenderPass renderPass =
- MakeRenderPass(device, kRTSize, kRTSize, wgpu::TextureFormat::R32Float);
+ MakeRenderPass(kRTSize, kRTSize, wgpu::TextureFormat::R32Float);
utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
pipelineDescriptor.vertexStage.module = mSimpleVSModule;