Revert "[dawn][vk] Fix uses of pipeline robustness when robustness is disabled."

This reverts commit 20039ea00f3139d13c5ebe85a11c58f2df21c06b.

Reason for revert: breaks the roll into g3, revert before investigating.

Original change's description:
> [dawn][vk] Fix uses of pipeline robustness when robustness is disabled.
>
> When Dawn's robustness is disabled we use pipeline robustness to tell
> the driver to not do any robustness if it can, so we still need to
> enable the Vulkan extension in that case, to allow passing
> VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DISABLED_EXT.
>
> When robustness is disabled we also need to skip setting the
> VulkanUse*RobustAccess2 toggles since the relevant features are not
> enabled, which would cause a VVL error when they make pipeline
> robustness request "robust access 2".
>
> Fixed: 443940959
> Change-Id: Icb91b2b316b2a543240e5522f9d631862a7cd8a8
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/261175
> Reviewed-by: Kyle Charbonneau <kylechar@google.com>
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Brandon Jones <bajones@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: Ibc9175d462fbd840f621b5350c55a0a39cf11acd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/264694
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
diff --git a/src/dawn/native/vulkan/DeviceVk.cpp b/src/dawn/native/vulkan/DeviceVk.cpp
index a51e279..e298e94 100644
--- a/src/dawn/native/vulkan/DeviceVk.cpp
+++ b/src/dawn/native/vulkan/DeviceVk.cpp
@@ -448,15 +448,6 @@
     usedKnobs.features.shaderSampledImageArrayDynamicIndexing = VK_TRUE;
     usedKnobs.features.shaderStorageImageArrayDynamicIndexing = VK_TRUE;
 
-    // Always enable pipeline robustness if available as it allows both better control of robustness
-    // when we want it, and to give hints to not do any robustness when we don't need it.
-    if (mDeviceInfo.HasExt(DeviceExt::PipelineRobustness)) {
-        DAWN_ASSERT(usedKnobs.HasExt(DeviceExt::PipelineRobustness));
-
-        usedKnobs.pipelineRobustnessFeatures = mDeviceInfo.pipelineRobustnessFeatures;
-        featuresChain.Add(&usedKnobs.pipelineRobustnessFeatures);
-    }
-
     if (IsRobustnessEnabled()) {
         usedKnobs.features.robustBufferAccess = VK_TRUE;
 
@@ -470,6 +461,14 @@
             featuresChain.Add(&usedKnobs.robustness2Features);
         }
 
+        // Enable pipelineRobustness to better control where robustness happens.
+        if (mDeviceInfo.HasExt(DeviceExt::PipelineRobustness)) {
+            DAWN_ASSERT(usedKnobs.HasExt(DeviceExt::PipelineRobustness));
+
+            usedKnobs.pipelineRobustnessFeatures = mDeviceInfo.pipelineRobustnessFeatures;
+            featuresChain.Add(&usedKnobs.pipelineRobustnessFeatures);
+        }
+
         // robustBufferAccess requires robustBufferAccessUpdateAfterBind to be used with bindless
         // enabled. If it is not available, we manual implement robustness for shader buffers and
         // rely on pipelineRobustness for vertex buffer robustness.
diff --git a/src/dawn/native/vulkan/PhysicalDeviceVk.cpp b/src/dawn/native/vulkan/PhysicalDeviceVk.cpp
index 22ce506..8467b71 100644
--- a/src/dawn/native/vulkan/PhysicalDeviceVk.cpp
+++ b/src/dawn/native/vulkan/PhysicalDeviceVk.cpp
@@ -1116,8 +1116,7 @@
 
     // By default try to skip injecting robustness checks on textures using VK_EXT_robustness2. But
     // disable that optimization when the feature is not available.
-    if (deviceToggles->IsSet(Toggle::DisableRobustness) ||
-        !GetDeviceInfo().HasExt(DeviceExt::Robustness2) ||
+    if (!GetDeviceInfo().HasExt(DeviceExt::Robustness2) ||
         GetDeviceInfo().robustness2Features.robustImageAccess2 == VK_FALSE) {
         deviceToggles->ForceSet(Toggle::VulkanUseImageRobustAccess2, false);
     } else {
@@ -1127,8 +1126,7 @@
     // By default try to skip injecting robustness checks on buffers using VK_EXT_robustness2. But
     // disable that optimization when the feature is not available or if it conflicts with bindless
     // support (see comment in the detection of bindless support for more details).
-    if (deviceToggles->IsSet(Toggle::DisableRobustness) ||
-        !GetDeviceInfo().HasExt(DeviceExt::Robustness2) ||
+    if (!GetDeviceInfo().HasExt(DeviceExt::Robustness2) ||
         GetDeviceInfo().robustness2Features.robustBufferAccess2 == VK_FALSE) {
         deviceToggles->ForceSet(Toggle::VulkanUseBufferRobustAccess2, false);
     } else if (GetDeviceInfo().HasExt(DeviceExt::DescriptorIndexing) &&