blob: bf03768add03ab7f41fec87f6321b9844577e2ea [file] [log] [blame]
struct Inner {
float2x2 m;
};
struct Outer {
Inner a[4];
};
cbuffer cbuffer_a : register(b0, space0) {
uint4 a[16];
};
static int counter = 0;
int i() {
counter = (counter + 1);
return counter;
}
float2x2 tint_symbol_8(uint4 buffer[16], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
return float2x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)));
}
Inner tint_symbol_7(uint4 buffer[16], uint offset) {
const Inner tint_symbol_11 = {tint_symbol_8(buffer, (offset + 0u))};
return tint_symbol_11;
}
typedef Inner tint_symbol_6_ret[4];
tint_symbol_6_ret tint_symbol_6(uint4 buffer[16], uint offset) {
Inner arr[4] = (Inner[4])0;
{
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = tint_symbol_7(buffer, (offset + (i_1 * 16u)));
}
}
return arr;
}
Outer tint_symbol_5(uint4 buffer[16], uint offset) {
const Outer tint_symbol_12 = {tint_symbol_6(buffer, (offset + 0u))};
return tint_symbol_12;
}
typedef Outer tint_symbol_4_ret[4];
tint_symbol_4_ret tint_symbol_4(uint4 buffer[16], uint offset) {
Outer arr_1[4] = (Outer[4])0;
{
for(uint i_2 = 0u; (i_2 < 4u); i_2 = (i_2 + 1u)) {
arr_1[i_2] = tint_symbol_5(buffer, (offset + (i_2 * 64u)));
}
}
return arr_1;
}
[numthreads(1, 1, 1)]
void f() {
const int p_a_i_save = i();
const int p_a_i_a_i_save = i();
const int p_a_i_a_i_m_i_save = i();
const Outer l_a[4] = tint_symbol_4(a, 0u);
const Outer l_a_i = tint_symbol_5(a, (64u * uint(p_a_i_save)));
const Inner l_a_i_a[4] = tint_symbol_6(a, (64u * uint(p_a_i_save)));
const Inner l_a_i_a_i = tint_symbol_7(a, ((64u * uint(p_a_i_save)) + (16u * uint(p_a_i_a_i_save))));
const float2x2 l_a_i_a_i_m = tint_symbol_8(a, ((64u * uint(p_a_i_save)) + (16u * uint(p_a_i_a_i_save))));
const uint scalar_offset_2 = ((((64u * uint(p_a_i_save)) + (16u * uint(p_a_i_a_i_save))) + (8u * uint(p_a_i_a_i_m_i_save)))) / 4;
uint4 ubo_load_2 = a[scalar_offset_2 / 4];
const float2 l_a_i_a_i_m_i = asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy));
const int tint_symbol = p_a_i_save;
const int tint_symbol_1 = p_a_i_a_i_save;
const int tint_symbol_2 = p_a_i_a_i_m_i_save;
const int tint_symbol_3 = i();
const uint scalar_offset_3 = (((((64u * uint(tint_symbol)) + (16u * uint(tint_symbol_1))) + (8u * uint(tint_symbol_2))) + (4u * uint(tint_symbol_3)))) / 4;
const float l_a_i_a_i_m_i_i = asfloat(a[scalar_offset_3 / 4][scalar_offset_3 % 4]);
return;
}