blob: f499d7c7702b1b30061314150c7a91616d1f079a [file] [log] [blame]
struct Inner {
float4x2 m;
};
struct Outer {
Inner a[4];
};
cbuffer cbuffer_a : register(b0, space0) {
uint4 a[32];
};
float4x2 tint_symbol_4(uint4 buffer[32], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = buffer[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = buffer[scalar_offset_1 / 4];
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_2 = buffer[scalar_offset_2 / 4];
const uint scalar_offset_3 = ((offset + 24u)) / 4;
uint4 ubo_load_3 = buffer[scalar_offset_3 / 4];
return float4x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_3.zw : ubo_load_3.xy)));
}
Inner tint_symbol_3(uint4 buffer[32], uint offset) {
const Inner tint_symbol_7 = {tint_symbol_4(buffer, (offset + 0u))};
return tint_symbol_7;
}
typedef Inner tint_symbol_2_ret[4];
tint_symbol_2_ret tint_symbol_2(uint4 buffer[32], uint offset) {
Inner arr[4] = (Inner[4])0;
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = tint_symbol_3(buffer, (offset + (i * 32u)));
}
}
return arr;
}
Outer tint_symbol_1(uint4 buffer[32], uint offset) {
const Outer tint_symbol_8 = {tint_symbol_2(buffer, (offset + 0u))};
return tint_symbol_8;
}
typedef Outer tint_symbol_ret[4];
tint_symbol_ret tint_symbol(uint4 buffer[32], uint offset) {
Outer arr_1[4] = (Outer[4])0;
{
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr_1[i_1] = tint_symbol_1(buffer, (offset + (i_1 * 128u)));
}
}
return arr_1;
}
[numthreads(1, 1, 1)]
void f() {
const Outer l_a[4] = tint_symbol(a, 0u);
const Outer l_a_3 = tint_symbol_1(a, 384u);
const Inner l_a_3_a[4] = tint_symbol_2(a, 384u);
const Inner l_a_3_a_2 = tint_symbol_3(a, 448u);
const float4x2 l_a_3_a_2_m = tint_symbol_4(a, 448u);
const float2 l_a_3_a_2_m_1 = asfloat(a[28].zw);
const float l_a_3_a_2_m_1_0 = asfloat(a[28].z);
return;
}