test/tint/builtins/gen: Use returned value
It appears that FXC and DXC do some validation post dead-code-elimination.
These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed.
Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed.
Fixed: tint:1859
Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
diff --git a/test/tint/builtins/gen/literal/log2/fb9f0b.wgsl.expected.msl b/test/tint/builtins/gen/literal/log2/fb9f0b.wgsl.expected.msl
index 0e844fd..b44bdcd 100644
--- a/test/tint/builtins/gen/literal/log2/fb9f0b.wgsl.expected.msl
+++ b/test/tint/builtins/gen/literal/log2/fb9f0b.wgsl.expected.msl
@@ -1,33 +1,34 @@
#include <metal_stdlib>
using namespace metal;
-void log2_fb9f0b() {
+void log2_fb9f0b(device half2* const tint_symbol_1) {
half2 res = half2(0.0h);
+ *(tint_symbol_1) = res;
}
struct tint_symbol {
float4 value [[position]];
};
-float4 vertex_main_inner() {
- log2_fb9f0b();
+float4 vertex_main_inner(device half2* const tint_symbol_2) {
+ log2_fb9f0b(tint_symbol_2);
return float4(0.0f);
}
-vertex tint_symbol vertex_main() {
- float4 const inner_result = vertex_main_inner();
+vertex tint_symbol vertex_main(device half2* tint_symbol_3 [[buffer(0)]]) {
+ float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
-fragment void fragment_main() {
- log2_fb9f0b();
+fragment void fragment_main(device half2* tint_symbol_4 [[buffer(0)]]) {
+ log2_fb9f0b(tint_symbol_4);
return;
}
-kernel void compute_main() {
- log2_fb9f0b();
+kernel void compute_main(device half2* tint_symbol_5 [[buffer(0)]]) {
+ log2_fb9f0b(tint_symbol_5);
return;
}