test/tint/builtins/gen: Use returned value
It appears that FXC and DXC do some validation post dead-code-elimination.
These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed.
Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed.
Fixed: tint:1859
Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
diff --git a/test/tint/builtins/gen/literal/textureLoad/1bfdfb.wgsl.expected.glsl b/test/tint/builtins/gen/literal/textureLoad/1bfdfb.wgsl.expected.glsl
index 598afb2..50390aa 100644
--- a/test/tint/builtins/gen/literal/textureLoad/1bfdfb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/literal/textureLoad/1bfdfb.wgsl.expected.glsl
@@ -74,8 +74,13 @@
return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.pad, val.pad_1, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat3x2(val.coordTransformationMatrix_0, val.coordTransformationMatrix_1, val.coordTransformationMatrix_2), val.pad_2, val.pad_3);
}
+layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
+ vec4 inner;
+} prevent_dce;
+
void textureLoad_1bfdfb() {
vec4 res = textureLoadExternal(arg_0_1, ext_tex_plane_1_1, uvec2(1u), conv_ExternalTextureParams(ext_tex_params.inner));
+ prevent_dce.inner = res;
}
vec4 vertex_main() {
@@ -168,8 +173,13 @@
return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.pad, val.pad_1, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat3x2(val.coordTransformationMatrix_0, val.coordTransformationMatrix_1, val.coordTransformationMatrix_2), val.pad_2, val.pad_3);
}
+layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
+ vec4 inner;
+} prevent_dce;
+
void textureLoad_1bfdfb() {
vec4 res = textureLoadExternal(arg_0_1, ext_tex_plane_1_1, uvec2(1u), conv_ExternalTextureParams(ext_tex_params.inner));
+ prevent_dce.inner = res;
}
void fragment_main() {
@@ -256,8 +266,13 @@
return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.pad, val.pad_1, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat3x2(val.coordTransformationMatrix_0, val.coordTransformationMatrix_1, val.coordTransformationMatrix_2), val.pad_2, val.pad_3);
}
+layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
+ vec4 inner;
+} prevent_dce;
+
void textureLoad_1bfdfb() {
vec4 res = textureLoadExternal(arg_0_1, ext_tex_plane_1_1, uvec2(1u), conv_ExternalTextureParams(ext_tex_params.inner));
+ prevent_dce.inner = res;
}
void compute_main() {