test/tint/builtins/gen: Use returned value
It appears that FXC and DXC do some validation post dead-code-elimination.
These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed.
Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed.
Fixed: tint:1859
Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
diff --git a/test/tint/builtins/gen/literal/textureSample/bc7477.wgsl.expected.msl b/test/tint/builtins/gen/literal/textureSample/bc7477.wgsl.expected.msl
index 8391338..1db02c8 100644
--- a/test/tint/builtins/gen/literal/textureSample/bc7477.wgsl.expected.msl
+++ b/test/tint/builtins/gen/literal/textureSample/bc7477.wgsl.expected.msl
@@ -1,12 +1,13 @@
#include <metal_stdlib>
using namespace metal;
-void textureSample_bc7477(texturecube_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
+void textureSample_bc7477(texturecube_array<float, access::sample> tint_symbol, sampler tint_symbol_1, device float4* const tint_symbol_2) {
float4 res = tint_symbol.sample(tint_symbol_1, float3(1.0f), 1u);
+ *(tint_symbol_2) = res;
}
-fragment void fragment_main(texturecube_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
- textureSample_bc7477(tint_symbol_2, tint_symbol_3);
+fragment void fragment_main(texturecube_array<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]], device float4* tint_symbol_5 [[buffer(0)]]) {
+ textureSample_bc7477(tint_symbol_3, tint_symbol_4, tint_symbol_5);
return;
}