commit | 77a90cb796f9affe6ac876768a8b08e2b85a9190 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Mon Mar 06 18:25:08 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Mar 06 18:25:08 2023 +0000 |
tree | aacae73d498ba68a974fa7b17fff3f441224f90c | |
parent | a753ad47a48fc0fba6e617b7ffcddc0e1fdc4b2e [diff] [blame] |
test/tint/builtins/gen: Use returned value It appears that FXC and DXC do some validation post dead-code-elimination. These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed. Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed. Fixed: tint:1859 Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
diff --git a/test/tint/builtins/gen/var/textureDimensions/a4cd56.wgsl.expected.dxc.hlsl b/test/tint/builtins/gen/var/textureDimensions/a4cd56.wgsl.expected.dxc.hlsl index f8f2b16..085c160 100644 --- a/test/tint/builtins/gen/var/textureDimensions/a4cd56.wgsl.expected.dxc.hlsl +++ b/test/tint/builtins/gen/var/textureDimensions/a4cd56.wgsl.expected.dxc.hlsl
@@ -1,9 +1,11 @@ Texture2DArray arg_0 : register(t0, space1); +RWByteAddressBuffer prevent_dce : register(u0, space2); void textureDimensions_a4cd56() { int3 tint_tmp; arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z); uint2 res = tint_tmp.xy; + prevent_dce.Store2(0u, asuint(res)); } struct tint_symbol {