commit | 7862da99012cadd14c9d4d37407908311aec9350 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed Mar 17 18:43:53 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Mar 17 18:43:53 2021 +0000 |
tree | 91e6be86f0732c66a1c764f3500de5fd83340bf0 | |
parent | e8bf942fefbc10714beda7519d2aa32a1639ac2d [diff] [blame] |
Fix test/compute_builds.wgsl The shader was failing new binary operator validation Bug: tint:354 Change-Id: I779d96c19b12675ccd5dc348fa0d8be3aadf38c1 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/45121 Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
diff --git a/test/compute_boids.wgsl b/test/compute_boids.wgsl index 0289b76..47f7160 100644 --- a/test/compute_boids.wgsl +++ b/test/compute_boids.wgsl
@@ -81,7 +81,7 @@ var pos : vec2<f32>; var vel : vec2<f32>; - for(var i : u32 = 0u; i < 5u; i = i + 1) { + for(var i : u32 = 0u; i < 5u; i = i + 1u) { if (i == index) { continue; }