Suppress a bunch of texture builtin tests on dawn-try-mac-intel-exp
They are too flaky that are constantly being the only bot blocking
cts roll into dawn.
No-Try: true
Bug: 432291885
Change-Id: I2c3f295a52faa5f1b2a88f757fdaf8db5621eea2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/259294
Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Shrek Shao <shrekshao@google.com>
Commit-Queue: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com>
diff --git a/webgpu-cts/expectations.txt b/webgpu-cts/expectations.txt
index 4a44bdf..132f1b0 100644
--- a/webgpu-cts/expectations.txt
+++ b/webgpu-cts/expectations.txt
@@ -1246,6 +1246,15 @@
crbug.com/432291885 [ dawn-no-backend-validation intel sequoia ] webgpu:shader,execution,expression,call,builtin,textureSample:depth_3d_coords:* [ RetryOnFailure ]
crbug.com/432291885 [ dawn-no-backend-validation intel sequoia ] webgpu:shader,execution,expression,call,builtin,textureSample:sampled_1d_coords:* [ RetryOnFailure ]
crbug.com/432291885 [ dawn-no-backend-validation intel sequoia ] webgpu:shader,execution,expression,call,builtin,textureSample:sampled_2d_coords:*;offset=false [ RetryOnFailure ]
+crbug.com/432291885 [ dawn-no-backend-validation intel-0x3e9b sequoia ] webgpu:shader,execution,expression,call,builtin,textureLoad:sampled_3d:* [ RetryOnFailure ]
+crbug.com/432291885 [ dawn-no-backend-validation intel-0x3e9b sequoia ] webgpu:shader,execution,expression,call,builtin,textureSample:sampled_array_3d_coords:* [ RetryOnFailure ]
+crbug.com/432291885 [ dawn-no-backend-validation intel-0x3e9b sequoia ] webgpu:shader,execution,expression,call,builtin,textureSampleBias:sampled_3d_coords:* [ RetryOnFailure ]
+crbug.com/432291885 [ dawn-no-backend-validation intel-0x3e9b sequoia ] webgpu:shader,execution,expression,call,builtin,textureSampleGrad:sampled_3d_coords:* [ RetryOnFailure ]
+crbug.com/432291885 [ dawn-no-backend-validation intel-0x3e9b sequoia ] webgpu:shader,execution,expression,call,builtin,textureSampleLevel:depth_array_2d_coords:* [ RetryOnFailure ]
+crbug.com/432291885 [ dawn-no-backend-validation intel-0x3e9b sequoia ] webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_2d_coords:* [ RetryOnFailure ]
+crbug.com/432291885 [ dawn-no-backend-validation intel-0x3e9b sequoia ] webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:arrayed_3d_coords:* [ RetryOnFailure ]
+crbug.com/432291885 [ dawn-no-backend-validation intel-0x3e9b sequoia ] webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:2d_coords:* [ RetryOnFailure ]
+crbug.com/432291885 [ dawn-no-backend-validation intel-0x3e9b sequoia ] webgpu:shader,execution,expression,call,builtin,textureSampleCompareLevel:3d_coords:* [ RetryOnFailure ]
# Seem to always get DXGI_ERROR_DEVICE_REMOVED on first try. Might work on second try? Not important to fix.
[ dawn-backend-validation intel-0x9bc5 webgpu-dxc-disabled win ] webgpu:api,validation,capability_checks,limits,maxUniformBuffersPerShaderStage:createPipeline,at_over:* [ RetryOnFailure ]