blob: 39ca8f72278ebd8b4b4fe35331748eaf918ce010 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct strided_arr {
float el;
};
struct buf1 {
strided_arr x_GLF_uniform_float_values[3];
};
struct strided_arr_1 {
int el;
};
struct buf0 {
strided_arr_1 x_GLF_uniform_int_values[2];
};
struct main_out {
vec4 x_GLF_color_1;
};
layout(binding = 1, std140)
uniform tint_symbol_2_1_ubo {
buf1 tint_symbol_1;
} v;
vec4 x_GLF_color = vec4(0.0f);
layout(binding = 0, std140)
uniform tint_symbol_4_1_ubo {
buf0 tint_symbol_3;
} v_1;
layout(location = 0) out vec4 tint_symbol_loc0_Output;
void main_1() {
vec2 v0 = vec2(0.0f);
vec2 v1 = vec2(0.0f);
float x_37 = v.tint_symbol_1.x_GLF_uniform_float_values[2].el;
v0 = vec2(x_37, 3.79999995231628417969f);
vec2 x_39 = v0;
float x_43 = v.tint_symbol_1.x_GLF_uniform_float_values[1].el;
v1 = clamp((x_39 - vec2(1.0f)), vec2(0.0f), vec2(x_43, x_43));
vec2 x_47 = v1;
float x_49 = v.tint_symbol_1.x_GLF_uniform_float_values[0].el;
float x_51 = v.tint_symbol_1.x_GLF_uniform_float_values[1].el;
if (all((x_47 == vec2(x_49, x_51)))) {
int x_59 = v_1.tint_symbol_3.x_GLF_uniform_int_values[0].el;
int x_62 = v_1.tint_symbol_3.x_GLF_uniform_int_values[1].el;
int x_65 = v_1.tint_symbol_3.x_GLF_uniform_int_values[1].el;
int x_68 = v_1.tint_symbol_3.x_GLF_uniform_int_values[0].el;
float v_2 = float(x_59);
float v_3 = float(x_62);
float v_4 = float(x_65);
x_GLF_color = vec4(v_2, v_3, v_4, float(x_68));
} else {
int x_72 = v_1.tint_symbol_3.x_GLF_uniform_int_values[1].el;
float x_73 = float(x_72);
x_GLF_color = vec4(x_73, x_73, x_73, x_73);
}
}
main_out tint_symbol_inner() {
main_1();
return main_out(x_GLF_color);
}
void main() {
tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1;
}
error: Error parsing GLSL shader:
ERROR: 0:47: 'all' : no matching overloaded function found
ERROR: 0:47: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1