| layout(binding = 0, std140) |
| uniform tint_symbol_2_1_ubo { |
| vec4 x_GLF_color = vec4(0.0f); |
| layout(location = 0) out vec4 tint_symbol_loc0_Output; |
| mixed = mix(vec2(1.0f), v.tint_symbol_1.one, vec2(0.5f)); |
| if (all((mixed == vec2(1.0f)))) { |
| x_GLF_color = vec4(mixed.x, 0.0f, 0.0f, 1.0f); |
| x_GLF_color = vec4(0.0f); |
| main_out tint_symbol_inner() { |
| return main_out(x_GLF_color); |
| tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1; |
| error: Error parsing GLSL shader: |
| ERROR: 0:23: 'all' : no matching overloaded function found |
| ERROR: 0:23: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| tint executable returned error: exit status 1 |