[msl] Regenerate test expectations

Many test inputs recently changed for new vertex shader restrictions.

Also update skip files to make it easier to see the remaining causes
of failure.

Bug: 42251016
Change-Id: I76758a6c9a70a29ffb8540223c6fc292816363cc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/196354
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
diff --git a/test/tint/builtins/gen/literal/textureLoad/f348d9.wgsl.expected.ir.msl b/test/tint/builtins/gen/literal/textureLoad/f348d9.wgsl.expected.ir.msl
index cda13f9..5b54826 100644
--- a/test/tint/builtins/gen/literal/textureLoad/f348d9.wgsl.expected.ir.msl
+++ b/test/tint/builtins/gen/literal/textureLoad/f348d9.wgsl.expected.ir.msl
@@ -2,8 +2,8 @@
 using namespace metal;
 
 struct tint_module_vars_struct {
-  texture2d_array<float, access::sample> arg_0;
   device float4* prevent_dce;
+  texture2d_array<float, access::sample> arg_0;
 };
 
 struct VertexOutput {
@@ -21,13 +21,13 @@
   return res;
 }
 
-fragment void fragment_main(texture2d_array<float, access::sample> arg_0 [[texture(0)]], device float4* prevent_dce [[buffer(0)]]) {
-  tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
+fragment void fragment_main(device float4* prevent_dce [[buffer(0)]], texture2d_array<float, access::sample> arg_0 [[texture(0)]]) {
+  tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
   (*tint_module_vars.prevent_dce) = textureLoad_f348d9(tint_module_vars);
 }
 
-kernel void compute_main(texture2d_array<float, access::sample> arg_0 [[texture(0)]], device float4* prevent_dce [[buffer(0)]]) {
-  tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
+kernel void compute_main(device float4* prevent_dce [[buffer(0)]], texture2d_array<float, access::sample> arg_0 [[texture(0)]]) {
+  tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce, .arg_0=arg_0};
   (*tint_module_vars.prevent_dce) = textureLoad_f348d9(tint_module_vars);
 }