Fix all Windows warnings
diff --git a/src/backend/d3d12/InputStateD3D12.cpp b/src/backend/d3d12/InputStateD3D12.cpp
index 73b3acb..a02cd73 100644
--- a/src/backend/d3d12/InputStateD3D12.cpp
+++ b/src/backend/d3d12/InputStateD3D12.cpp
@@ -14,6 +14,8 @@
#include "backend/d3d12/InputStateD3D12.h"
+#include "common/BitSetIterator.h"
+
namespace backend {
namespace d3d12 {
@@ -48,8 +50,8 @@
const auto& attributesSetMask = GetAttributesSetMask();
- size_t count = 0;
- for (size_t i = 0; i < attributesSetMask.size(); ++i) {
+ unsigned int count = 0;
+ for (auto i : IterateBitSet(attributesSetMask)) {
if (!attributesSetMask[i]) {
continue;
}
@@ -60,7 +62,7 @@
// If the HLSL semantic is TEXCOORDN the SemanticName should be "TEXCOORD" and the SemanticIndex N
inputElementDescriptor.SemanticName = "TEXCOORD";
- inputElementDescriptor.SemanticIndex = i;
+ inputElementDescriptor.SemanticIndex = static_cast<uint32_t>(i);
inputElementDescriptor.Format = VertexFormatType(attribute.format);
inputElementDescriptor.InputSlot = attribute.bindingSlot;