blob: 1b2f51f3ee5888623996a28a159c1c5052cdd063 [file] [log] [blame]
#version 310 es
struct S {
int before;
mat4x2 m;
int after;
};
struct S_std140 {
int before;
uint pad;
vec2 m_0;
vec2 m_1;
vec2 m_2;
vec2 m_3;
int after;
uint pad_1;
};
layout(binding = 0, std140) uniform u_block_ubo {
S_std140 inner[4];
} u;
shared S w[4];
S conv_S(S_std140 val) {
S tint_symbol = S(val.before, mat4x2(val.m_0, val.m_1, val.m_2, val.m_3), val.after);
return tint_symbol;
}
S[4] conv_arr_4_S(S_std140 val[4]) {
S arr[4] = S[4](S(0, mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0), S(0, mat4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), 0));
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
arr[i] = conv_S(val[i]);
}
}
return arr;
}
mat4x2 load_u_2_m() {
return mat4x2(u.inner[2u].m_0, u.inner[2u].m_1, u.inner[2u].m_2, u.inner[2u].m_3);
}
void f(uint local_invocation_index) {
{
for(uint idx = local_invocation_index; (idx < 4u); idx = (idx + 1u)) {
uint i = idx;
S tint_symbol_1 = S(0, mat4x2(vec2(0.0f), vec2(0.0f), vec2(0.0f), vec2(0.0f)), 0);
w[i] = tint_symbol_1;
}
}
barrier();
w = conv_arr_4_S(u.inner);
w[1] = conv_S(u.inner[2u]);
w[3].m = load_u_2_m();
w[1].m[0] = u.inner[0u].m_1.yx;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f(gl_LocalInvocationIndex);
return;
}