Rename RenderPassInfo to RenderPassDescriptor
diff --git a/src/backend/CMakeLists.txt b/src/backend/CMakeLists.txt
index 5a0635d..1bb4190 100644
--- a/src/backend/CMakeLists.txt
+++ b/src/backend/CMakeLists.txt
@@ -249,8 +249,8 @@
${D3D12_DIR}/PipelineLayoutD3D12.h
${D3D12_DIR}/QueueD3D12.cpp
${D3D12_DIR}/QueueD3D12.h
- ${D3D12_DIR}/RenderPassInfoD3D12.cpp
- ${D3D12_DIR}/RenderPassInfoD3D12.h
+ ${D3D12_DIR}/RenderPassDescriptorD3D12.cpp
+ ${D3D12_DIR}/RenderPassDescriptorD3D12.h
${D3D12_DIR}/RenderPipelineD3D12.cpp
${D3D12_DIR}/RenderPipelineD3D12.h
${D3D12_DIR}/ResourceAllocator.cpp
@@ -318,8 +318,8 @@
${VULKAN_DIR}/PipelineLayoutVk.h
${VULKAN_DIR}/RenderPassCache.cpp
${VULKAN_DIR}/RenderPassCache.h
- ${VULKAN_DIR}/RenderPassInfoVk.cpp
- ${VULKAN_DIR}/RenderPassInfoVk.h
+ ${VULKAN_DIR}/RenderPassDescriptorVk.cpp
+ ${VULKAN_DIR}/RenderPassDescriptorVk.h
${VULKAN_DIR}/RenderPipelineVk.cpp
${VULKAN_DIR}/RenderPipelineVk.h
${VULKAN_DIR}/SamplerVk.cpp
@@ -379,8 +379,8 @@
${BACKEND_DIR}/PipelineLayout.h
${BACKEND_DIR}/Queue.cpp
${BACKEND_DIR}/Queue.h
- ${BACKEND_DIR}/RenderPassInfo.cpp
- ${BACKEND_DIR}/RenderPassInfo.h
+ ${BACKEND_DIR}/RenderPassDescriptor.cpp
+ ${BACKEND_DIR}/RenderPassDescriptor.h
${BACKEND_DIR}/RefCounted.cpp
${BACKEND_DIR}/RefCounted.h
${BACKEND_DIR}/Sampler.cpp
diff --git a/src/backend/CommandBuffer.cpp b/src/backend/CommandBuffer.cpp
index 747fa92..2ee9c1f 100644
--- a/src/backend/CommandBuffer.cpp
+++ b/src/backend/CommandBuffer.cpp
@@ -368,7 +368,7 @@
case Command::BeginRenderPass: {
BeginRenderPassCmd* cmd = mIterator.NextCommand<BeginRenderPassCmd>();
- RenderPassInfoBase* info = cmd->info.Get();
+ RenderPassDescriptorBase* info = cmd->info.Get();
if (!mState->BeginRenderPass(info)) {
return false;
}
@@ -578,7 +578,7 @@
mAllocator.Allocate<BeginComputePassCmd>(Command::BeginComputePass);
}
- void CommandBufferBuilder::BeginRenderPass(RenderPassInfoBase* info) {
+ void CommandBufferBuilder::BeginRenderPass(RenderPassDescriptorBase* info) {
BeginRenderPassCmd* cmd = mAllocator.Allocate<BeginRenderPassCmd>(Command::BeginRenderPass);
new (cmd) BeginRenderPassCmd;
cmd->info = info;
diff --git a/src/backend/CommandBuffer.h b/src/backend/CommandBuffer.h
index 4375cd6..23f17e2 100644
--- a/src/backend/CommandBuffer.h
+++ b/src/backend/CommandBuffer.h
@@ -62,7 +62,7 @@
// NXT API
void BeginComputePass();
- void BeginRenderPass(RenderPassInfoBase* info);
+ void BeginRenderPass(RenderPassDescriptorBase* info);
void CopyBufferToBuffer(BufferBase* source,
uint32_t sourceOffset,
BufferBase* destination,
diff --git a/src/backend/CommandBufferStateTracker.cpp b/src/backend/CommandBufferStateTracker.cpp
index fe4822f..81971f9 100644
--- a/src/backend/CommandBufferStateTracker.cpp
+++ b/src/backend/CommandBufferStateTracker.cpp
@@ -21,7 +21,7 @@
#include "backend/Forward.h"
#include "backend/InputState.h"
#include "backend/PipelineLayout.h"
-#include "backend/RenderPassInfo.h"
+#include "backend/RenderPassDescriptor.h"
#include "backend/RenderPipeline.h"
#include "backend/Texture.h"
#include "common/Assert.h"
@@ -166,7 +166,7 @@
return true;
}
- bool CommandBufferStateTracker::BeginRenderPass(RenderPassInfoBase* info) {
+ bool CommandBufferStateTracker::BeginRenderPass(RenderPassDescriptorBase* info) {
if (mAspects[VALIDATION_ASPECT_COMPUTE_PASS]) {
mBuilder->HandleError("Cannot begin a render pass while a compute pass is active");
return false;
diff --git a/src/backend/CommandBufferStateTracker.h b/src/backend/CommandBufferStateTracker.h
index c2af36f..85d2901 100644
--- a/src/backend/CommandBufferStateTracker.h
+++ b/src/backend/CommandBufferStateTracker.h
@@ -42,7 +42,7 @@
// State-modifying methods
bool BeginComputePass();
bool EndComputePass();
- bool BeginRenderPass(RenderPassInfoBase* info);
+ bool BeginRenderPass(RenderPassDescriptorBase* info);
bool EndRenderPass();
bool SetComputePipeline(ComputePipelineBase* pipeline);
bool SetRenderPipeline(RenderPipelineBase* pipeline);
@@ -106,7 +106,7 @@
std::map<BufferBase*, nxt::BufferUsageBit> mMostRecentBufferUsages;
std::map<TextureBase*, nxt::TextureUsageBit> mMostRecentTextureUsages;
- RenderPassInfoBase* mCurrentRenderPass = nullptr;
+ RenderPassDescriptorBase* mCurrentRenderPass = nullptr;
};
} // namespace backend
diff --git a/src/backend/Commands.h b/src/backend/Commands.h
index e90397c..2d70a1a 100644
--- a/src/backend/Commands.h
+++ b/src/backend/Commands.h
@@ -15,7 +15,7 @@
#ifndef BACKEND_COMMANDS_H_
#define BACKEND_COMMANDS_H_
-#include "backend/RenderPassInfo.h"
+#include "backend/RenderPassDescriptor.h"
#include "backend/Texture.h"
#include "nxt/nxtcpp.h"
@@ -53,7 +53,7 @@
struct BeginComputePassCmd {};
struct BeginRenderPassCmd {
- Ref<RenderPassInfoBase> info;
+ Ref<RenderPassDescriptorBase> info;
};
struct BufferCopyLocation {
diff --git a/src/backend/Device.cpp b/src/backend/Device.cpp
index 8a02c56..9576d94 100644
--- a/src/backend/Device.cpp
+++ b/src/backend/Device.cpp
@@ -24,7 +24,7 @@
#include "backend/InputState.h"
#include "backend/PipelineLayout.h"
#include "backend/Queue.h"
-#include "backend/RenderPassInfo.h"
+#include "backend/RenderPassDescriptor.h"
#include "backend/RenderPipeline.h"
#include "backend/Sampler.h"
#include "backend/ShaderModule.h"
@@ -124,8 +124,8 @@
QueueBuilder* DeviceBase::CreateQueueBuilder() {
return new QueueBuilder(this);
}
- RenderPassInfoBuilder* DeviceBase::CreateRenderPassInfoBuilder() {
- return new RenderPassInfoBuilder(this);
+ RenderPassDescriptorBuilder* DeviceBase::CreateRenderPassDescriptorBuilder() {
+ return new RenderPassDescriptorBuilder(this);
}
RenderPipelineBuilder* DeviceBase::CreateRenderPipelineBuilder() {
return new RenderPipelineBuilder(this);
diff --git a/src/backend/Device.h b/src/backend/Device.h
index df23d22..b076c2e 100644
--- a/src/backend/Device.h
+++ b/src/backend/Device.h
@@ -46,7 +46,8 @@
virtual InputStateBase* CreateInputState(InputStateBuilder* builder) = 0;
virtual PipelineLayoutBase* CreatePipelineLayout(PipelineLayoutBuilder* builder) = 0;
virtual QueueBase* CreateQueue(QueueBuilder* builder) = 0;
- virtual RenderPassInfoBase* CreateRenderPassInfo(RenderPassInfoBuilder* builder) = 0;
+ virtual RenderPassDescriptorBase* CreateRenderPassDescriptor(
+ RenderPassDescriptorBuilder* builder) = 0;
virtual RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) = 0;
virtual SamplerBase* CreateSampler(SamplerBuilder* builder) = 0;
virtual ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) = 0;
@@ -85,7 +86,7 @@
InputStateBuilder* CreateInputStateBuilder();
PipelineLayoutBuilder* CreatePipelineLayoutBuilder();
QueueBuilder* CreateQueueBuilder();
- RenderPassInfoBuilder* CreateRenderPassInfoBuilder();
+ RenderPassDescriptorBuilder* CreateRenderPassDescriptorBuilder();
RenderPipelineBuilder* CreateRenderPipelineBuilder();
SamplerBuilder* CreateSamplerBuilder();
ShaderModuleBuilder* CreateShaderModuleBuilder();
diff --git a/src/backend/Forward.h b/src/backend/Forward.h
index 418dd68..1cab93f 100644
--- a/src/backend/Forward.h
+++ b/src/backend/Forward.h
@@ -41,8 +41,8 @@
class PipelineLayoutBuilder;
class QueueBase;
class QueueBuilder;
- class RenderPassInfoBase;
- class RenderPassInfoBuilder;
+ class RenderPassDescriptorBase;
+ class RenderPassDescriptorBuilder;
class RenderPipelineBase;
class RenderPipelineBuilder;
class SamplerBase;
diff --git a/src/backend/RenderPassInfo.cpp b/src/backend/RenderPassDescriptor.cpp
similarity index 68%
rename from src/backend/RenderPassInfo.cpp
rename to src/backend/RenderPassDescriptor.cpp
index 1bf0903..bfd55d2 100644
--- a/src/backend/RenderPassInfo.cpp
+++ b/src/backend/RenderPassDescriptor.cpp
@@ -12,7 +12,7 @@
// See the License for the specific language governing permissions and
// limitations under the License.
-#include "backend/RenderPassInfo.h"
+#include "backend/RenderPassDescriptor.h"
#include "backend/Device.h"
#include "backend/Texture.h"
@@ -21,9 +21,9 @@
namespace backend {
- // RenderPassInfo
+ // RenderPassDescriptor
- RenderPassInfoBase::RenderPassInfoBase(RenderPassInfoBuilder* builder)
+ RenderPassDescriptorBase::RenderPassDescriptorBase(RenderPassDescriptorBuilder* builder)
: mColorAttachmentsSet(builder->mColorAttachmentsSet),
mColorAttachments(builder->mColorAttachments),
mDepthStencilAttachmentSet(builder->mDepthStencilAttachmentSet),
@@ -32,15 +32,15 @@
mHeight(builder->mHeight) {
}
- std::bitset<kMaxColorAttachments> RenderPassInfoBase::GetColorAttachmentMask() const {
+ std::bitset<kMaxColorAttachments> RenderPassDescriptorBase::GetColorAttachmentMask() const {
return mColorAttachmentsSet;
}
- bool RenderPassInfoBase::HasDepthStencilAttachment() const {
+ bool RenderPassDescriptorBase::HasDepthStencilAttachment() const {
return mDepthStencilAttachmentSet;
}
- const RenderPassColorAttachmentInfo& RenderPassInfoBase::GetColorAttachment(
+ const RenderPassColorAttachmentInfo& RenderPassDescriptorBase::GetColorAttachment(
uint32_t attachment) const {
ASSERT(attachment < kMaxColorAttachments);
ASSERT(mColorAttachmentsSet[attachment]);
@@ -48,40 +48,41 @@
return mColorAttachments[attachment];
}
- RenderPassColorAttachmentInfo& RenderPassInfoBase::GetColorAttachment(uint32_t attachment) {
+ RenderPassColorAttachmentInfo& RenderPassDescriptorBase::GetColorAttachment(
+ uint32_t attachment) {
ASSERT(attachment < kMaxColorAttachments);
ASSERT(mColorAttachmentsSet[attachment]);
return mColorAttachments[attachment];
}
- const RenderPassDepthStencilAttachmentInfo& RenderPassInfoBase::GetDepthStencilAttachment()
- const {
+ const RenderPassDepthStencilAttachmentInfo&
+ RenderPassDescriptorBase::GetDepthStencilAttachment() const {
ASSERT(mDepthStencilAttachmentSet);
return mDepthStencilAttachment;
}
- RenderPassDepthStencilAttachmentInfo& RenderPassInfoBase::GetDepthStencilAttachment() {
+ RenderPassDepthStencilAttachmentInfo& RenderPassDescriptorBase::GetDepthStencilAttachment() {
ASSERT(mDepthStencilAttachmentSet);
return mDepthStencilAttachment;
}
- uint32_t RenderPassInfoBase::GetWidth() const {
+ uint32_t RenderPassDescriptorBase::GetWidth() const {
return mWidth;
}
- uint32_t RenderPassInfoBase::GetHeight() const {
+ uint32_t RenderPassDescriptorBase::GetHeight() const {
return mHeight;
}
- // RenderPassInfoBuilder
+ // RenderPassDescriptorBuilder
- RenderPassInfoBuilder::RenderPassInfoBuilder(DeviceBase* device) : Builder(device) {
+ RenderPassDescriptorBuilder::RenderPassDescriptorBuilder(DeviceBase* device) : Builder(device) {
}
- RenderPassInfoBase* RenderPassInfoBuilder::GetResultImpl() {
+ RenderPassDescriptorBase* RenderPassDescriptorBuilder::GetResultImpl() {
auto CheckOrSetSize = [this](const TextureViewBase* attachment) -> bool {
if (this->mWidth == 0) {
ASSERT(this->mHeight == 0);
@@ -120,12 +121,12 @@
return nullptr;
}
- return mDevice->CreateRenderPassInfo(this);
+ return mDevice->CreateRenderPassDescriptor(this);
}
- void RenderPassInfoBuilder::SetColorAttachment(uint32_t attachment,
- TextureViewBase* textureView,
- nxt::LoadOp loadOp) {
+ void RenderPassDescriptorBuilder::SetColorAttachment(uint32_t attachment,
+ TextureViewBase* textureView,
+ nxt::LoadOp loadOp) {
if (attachment >= kMaxColorAttachments) {
HandleError("Setting color attachment out of bounds");
return;
@@ -141,11 +142,11 @@
mColorAttachments[attachment].view = textureView;
}
- void RenderPassInfoBuilder::SetColorAttachmentClearColor(uint32_t attachment,
- float clearR,
- float clearG,
- float clearB,
- float clearA) {
+ void RenderPassDescriptorBuilder::SetColorAttachmentClearColor(uint32_t attachment,
+ float clearR,
+ float clearG,
+ float clearB,
+ float clearA) {
if (attachment >= kMaxColorAttachments) {
HandleError("Setting color attachment out of bounds");
return;
@@ -157,9 +158,9 @@
mColorAttachments[attachment].clearColor[3] = clearA;
}
- void RenderPassInfoBuilder::SetDepthStencilAttachment(TextureViewBase* textureView,
- nxt::LoadOp depthLoadOp,
- nxt::LoadOp stencilLoadOp) {
+ void RenderPassDescriptorBuilder::SetDepthStencilAttachment(TextureViewBase* textureView,
+ nxt::LoadOp depthLoadOp,
+ nxt::LoadOp stencilLoadOp) {
if (!TextureFormatHasDepthOrStencil(textureView->GetTexture()->GetFormat())) {
HandleError("Using color texture as depth stencil attachment");
return;
@@ -171,8 +172,8 @@
mDepthStencilAttachment.view = textureView;
}
- void RenderPassInfoBuilder::SetDepthStencilAttachmentClearValue(float clearDepth,
- uint32_t clearStencil) {
+ void RenderPassDescriptorBuilder::SetDepthStencilAttachmentClearValue(float clearDepth,
+ uint32_t clearStencil) {
mDepthStencilAttachment.clearDepth = clearDepth;
mDepthStencilAttachment.clearStencil = clearStencil;
}
diff --git a/src/backend/RenderPassInfo.h b/src/backend/RenderPassDescriptor.h
similarity index 84%
rename from src/backend/RenderPassInfo.h
rename to src/backend/RenderPassDescriptor.h
index 09962d4..956138a 100644
--- a/src/backend/RenderPassInfo.h
+++ b/src/backend/RenderPassDescriptor.h
@@ -12,8 +12,8 @@
// See the License for the specific language governing permissions and
// limitations under the License.
-#ifndef BACKEND_RENDERPASSINFO_H_
-#define BACKEND_RENDERPASSINFO_H_
+#ifndef BACKEND_RENDERPASSDESCRIPTOR_H_
+#define BACKEND_RENDERPASSDESCRIPTOR_H_
#include "backend/Builder.h"
#include "backend/Forward.h"
@@ -42,12 +42,12 @@
Ref<TextureViewBase> view;
};
- // RenderPassInfo contains the list of attachments for a renderpass along with data such as the
- // load operation and the clear values for the attachments.
+ // RenderPassDescriptor contains the list of attachments for a renderpass along with data such
+ // as the load operation and the clear values for the attachments.
- class RenderPassInfoBase : public RefCounted {
+ class RenderPassDescriptorBase : public RefCounted {
public:
- RenderPassInfoBase(RenderPassInfoBuilder* builder);
+ RenderPassDescriptorBase(RenderPassDescriptorBuilder* builder);
std::bitset<kMaxColorAttachments> GetColorAttachmentMask() const;
bool HasDepthStencilAttachment() const;
@@ -72,12 +72,12 @@
uint32_t mHeight;
};
- class RenderPassInfoBuilder : public Builder<RenderPassInfoBase> {
+ class RenderPassDescriptorBuilder : public Builder<RenderPassDescriptorBase> {
public:
- RenderPassInfoBuilder(DeviceBase* device);
+ RenderPassDescriptorBuilder(DeviceBase* device);
// NXT API
- RenderPassInfoBase* GetResultImpl() override;
+ RenderPassDescriptorBase* GetResultImpl() override;
void SetColorAttachment(uint32_t attachment,
TextureViewBase* textureView,
nxt::LoadOp loadOp);
@@ -92,7 +92,7 @@
void SetDepthStencilAttachmentClearValue(float clearDepth, uint32_t clearStencil);
private:
- friend class RenderPassInfoBase;
+ friend class RenderPassDescriptorBase;
std::bitset<kMaxColorAttachments> mColorAttachmentsSet;
std::array<RenderPassColorAttachmentInfo, kMaxColorAttachments> mColorAttachments;
diff --git a/src/backend/RenderPipeline.cpp b/src/backend/RenderPipeline.cpp
index a3aeba5..2392d5a 100644
--- a/src/backend/RenderPipeline.cpp
+++ b/src/backend/RenderPipeline.cpp
@@ -18,7 +18,7 @@
#include "backend/DepthStencilState.h"
#include "backend/Device.h"
#include "backend/InputState.h"
-#include "backend/RenderPassInfo.h"
+#include "backend/RenderPassDescriptor.h"
#include "backend/Texture.h"
#include "common/BitSetIterator.h"
@@ -102,7 +102,7 @@
return mDepthStencilFormat;
}
- bool RenderPipelineBase::IsCompatibleWith(const RenderPassInfoBase* renderPass) const {
+ bool RenderPipelineBase::IsCompatibleWith(const RenderPassDescriptorBase* renderPass) const {
// TODO(cwallez@chromium.org): This is called on every SetPipeline command. Optimize it for
// example by caching some "attachment compatibility" object that would make the
// compatibility check a single pointer comparison.
diff --git a/src/backend/RenderPipeline.h b/src/backend/RenderPipeline.h
index ad08d18..fe77f7f 100644
--- a/src/backend/RenderPipeline.h
+++ b/src/backend/RenderPipeline.h
@@ -44,7 +44,7 @@
// A pipeline can be used in a render pass if its attachment info matches the actual
// attachments in the render pass. This returns whether it is the case.
- bool IsCompatibleWith(const RenderPassInfoBase* renderPass) const;
+ bool IsCompatibleWith(const RenderPassDescriptorBase* renderPass) const;
private:
Ref<DepthStencilStateBase> mDepthStencilState;
diff --git a/src/backend/ToBackend.h b/src/backend/ToBackend.h
index 2478e53..62288b1 100644
--- a/src/backend/ToBackend.h
+++ b/src/backend/ToBackend.h
@@ -84,8 +84,8 @@
};
template <typename BackendTraits>
- struct ToBackendTraits<RenderPassInfoBase, BackendTraits> {
- using BackendType = typename BackendTraits::RenderPassInfoType;
+ struct ToBackendTraits<RenderPassDescriptorBase, BackendTraits> {
+ using BackendType = typename BackendTraits::RenderPassDescriptorType;
};
template <typename BackendTraits>
diff --git a/src/backend/d3d12/CommandBufferD3D12.cpp b/src/backend/d3d12/CommandBufferD3D12.cpp
index c106537..5df4209 100644
--- a/src/backend/d3d12/CommandBufferD3D12.cpp
+++ b/src/backend/d3d12/CommandBufferD3D12.cpp
@@ -23,7 +23,7 @@
#include "backend/d3d12/DescriptorHeapAllocator.h"
#include "backend/d3d12/InputStateD3D12.h"
#include "backend/d3d12/PipelineLayoutD3D12.h"
-#include "backend/d3d12/RenderPassInfoD3D12.h"
+#include "backend/d3d12/RenderPassDescriptorD3D12.h"
#include "backend/d3d12/RenderPipelineD3D12.h"
#include "backend/d3d12/ResourceAllocator.h"
#include "backend/d3d12/SamplerD3D12.h"
@@ -265,9 +265,9 @@
case Command::BeginRenderPass: {
BeginRenderPassCmd* beginRenderPassCmd =
mCommands.NextCommand<BeginRenderPassCmd>();
- RenderPassInfo* info = ToBackend(beginRenderPassCmd->info.Get());
+ RenderPassDescriptor* info = ToBackend(beginRenderPassCmd->info.Get());
- RenderPassInfo::OMSetRenderTargetArgs args =
+ RenderPassDescriptor::OMSetRenderTargetArgs args =
info->GetSubpassOMSetRenderTargetArgs();
if (args.dsv.ptr) {
commandList->OMSetRenderTargets(args.numRTVs, args.RTVs.data(), FALSE,
diff --git a/src/backend/d3d12/D3D12Backend.cpp b/src/backend/d3d12/D3D12Backend.cpp
index eea2af5..97a6ea1 100644
--- a/src/backend/d3d12/D3D12Backend.cpp
+++ b/src/backend/d3d12/D3D12Backend.cpp
@@ -27,7 +27,7 @@
#include "backend/d3d12/NativeSwapChainImplD3D12.h"
#include "backend/d3d12/PipelineLayoutD3D12.h"
#include "backend/d3d12/QueueD3D12.h"
-#include "backend/d3d12/RenderPassInfoD3D12.h"
+#include "backend/d3d12/RenderPassDescriptorD3D12.h"
#include "backend/d3d12/RenderPipelineD3D12.h"
#include "backend/d3d12/ResourceAllocator.h"
#include "backend/d3d12/ResourceUploader.h"
@@ -291,8 +291,9 @@
QueueBase* Device::CreateQueue(QueueBuilder* builder) {
return new Queue(this, builder);
}
- RenderPassInfoBase* Device::CreateRenderPassInfo(RenderPassInfoBuilder* builder) {
- return new RenderPassInfo(this, builder);
+ RenderPassDescriptorBase* Device::CreateRenderPassDescriptor(
+ RenderPassDescriptorBuilder* builder) {
+ return new RenderPassDescriptor(this, builder);
}
RenderPipelineBase* Device::CreateRenderPipeline(RenderPipelineBuilder* builder) {
return new RenderPipeline(builder);
diff --git a/src/backend/d3d12/D3D12Backend.h b/src/backend/d3d12/D3D12Backend.h
index fd13777..4d5514f 100644
--- a/src/backend/d3d12/D3D12Backend.h
+++ b/src/backend/d3d12/D3D12Backend.h
@@ -37,7 +37,7 @@
class InputState;
class PipelineLayout;
class Queue;
- class RenderPassInfo;
+ class RenderPassDescriptor;
class RenderPipeline;
class Sampler;
class ShaderModule;
@@ -64,7 +64,7 @@
using InputStateType = InputState;
using PipelineLayoutType = PipelineLayout;
using QueueType = Queue;
- using RenderPassInfoType = RenderPassInfo;
+ using RenderPassDescriptorType = RenderPassDescriptor;
using RenderPipelineType = RenderPipeline;
using SamplerType = Sampler;
using ShaderModuleType = ShaderModule;
@@ -97,7 +97,8 @@
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
PipelineLayoutBase* CreatePipelineLayout(PipelineLayoutBuilder* builder) override;
QueueBase* CreateQueue(QueueBuilder* builder) override;
- RenderPassInfoBase* CreateRenderPassInfo(RenderPassInfoBuilder* builder) override;
+ RenderPassDescriptorBase* CreateRenderPassDescriptor(
+ RenderPassDescriptorBuilder* builder) override;
RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override;
SamplerBase* CreateSampler(SamplerBuilder* builder) override;
ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override;
diff --git a/src/backend/d3d12/GeneratedCodeIncludes.h b/src/backend/d3d12/GeneratedCodeIncludes.h
index d54873a..c02e291 100644
--- a/src/backend/d3d12/GeneratedCodeIncludes.h
+++ b/src/backend/d3d12/GeneratedCodeIncludes.h
@@ -23,7 +23,7 @@
#include "backend/d3d12/InputStateD3D12.h"
#include "backend/d3d12/PipelineLayoutD3D12.h"
#include "backend/d3d12/QueueD3D12.h"
-#include "backend/d3d12/RenderPassInfoD3D12.h"
+#include "backend/d3d12/RenderPassDescriptorD3D12.h"
#include "backend/d3d12/RenderPipelineD3D12.h"
#include "backend/d3d12/SamplerD3D12.h"
#include "backend/d3d12/ShaderModuleD3D12.h"
diff --git a/src/backend/d3d12/RenderPassInfoD3D12.cpp b/src/backend/d3d12/RenderPassDescriptorD3D12.cpp
similarity index 85%
rename from src/backend/d3d12/RenderPassInfoD3D12.cpp
rename to src/backend/d3d12/RenderPassDescriptorD3D12.cpp
index c4a9b8e..6481b36 100644
--- a/src/backend/d3d12/RenderPassInfoD3D12.cpp
+++ b/src/backend/d3d12/RenderPassDescriptorD3D12.cpp
@@ -12,7 +12,7 @@
// See the License for the specific language governing permissions and
// limitations under the License.
-#include "backend/d3d12/RenderPassInfoD3D12.h"
+#include "backend/d3d12/RenderPassDescriptorD3D12.h"
#include "backend/d3d12/D3D12Backend.h"
#include "backend/d3d12/TextureD3D12.h"
@@ -20,8 +20,8 @@
namespace backend { namespace d3d12 {
- RenderPassInfo::RenderPassInfo(Device* device, RenderPassInfoBuilder* builder)
- : RenderPassInfoBase(builder), mDevice(device) {
+ RenderPassDescriptor::RenderPassDescriptor(Device* device, RenderPassDescriptorBuilder* builder)
+ : RenderPassDescriptorBase(builder), mDevice(device) {
// Get and fill an RTV heap with the color attachments
uint32_t colorAttachmentCount = static_cast<uint32_t>(GetColorAttachmentMask().count());
if (colorAttachmentCount != 0) {
@@ -53,7 +53,8 @@
}
}
- RenderPassInfo::OMSetRenderTargetArgs RenderPassInfo::GetSubpassOMSetRenderTargetArgs() {
+ RenderPassDescriptor::OMSetRenderTargetArgs
+ RenderPassDescriptor::GetSubpassOMSetRenderTargetArgs() {
OMSetRenderTargetArgs args = {};
size_t rtvIndex = 0;
@@ -70,11 +71,11 @@
return args;
}
- D3D12_CPU_DESCRIPTOR_HANDLE RenderPassInfo::GetRTVDescriptor(uint32_t attachmentSlot) {
+ D3D12_CPU_DESCRIPTOR_HANDLE RenderPassDescriptor::GetRTVDescriptor(uint32_t attachmentSlot) {
return mRtvHeap.GetCPUHandle(attachmentSlot);
}
- D3D12_CPU_DESCRIPTOR_HANDLE RenderPassInfo::GetDSVDescriptor() {
+ D3D12_CPU_DESCRIPTOR_HANDLE RenderPassDescriptor::GetDSVDescriptor() {
return mDsvHeap.GetCPUHandle(0);
}
diff --git a/src/backend/d3d12/RenderPassInfoD3D12.h b/src/backend/d3d12/RenderPassDescriptorD3D12.h
similarity index 80%
rename from src/backend/d3d12/RenderPassInfoD3D12.h
rename to src/backend/d3d12/RenderPassDescriptorD3D12.h
index fcd7011..46313ea 100644
--- a/src/backend/d3d12/RenderPassInfoD3D12.h
+++ b/src/backend/d3d12/RenderPassDescriptorD3D12.h
@@ -12,10 +12,10 @@
// See the License for the specific language governing permissions and
// limitations under the License.
-#ifndef BACKEND_D3D12_RENDERPASSINFOD3D12_H_
-#define BACKEND_D3D12_RENDERPASSINFOD3D12_H_
+#ifndef BACKEND_D3D12_RENDERPASSDESCRIPTORD3D12_H_
+#define BACKEND_D3D12_RENDERPASSDESCRIPTORD3D12_H_
-#include "backend/RenderPassInfo.h"
+#include "backend/RenderPassDescriptor.h"
#include "backend/d3d12/DescriptorHeapAllocator.h"
#include "backend/d3d12/d3d12_platform.h"
@@ -28,7 +28,7 @@
class Device;
- class RenderPassInfo : public RenderPassInfoBase {
+ class RenderPassDescriptor : public RenderPassDescriptorBase {
public:
struct OMSetRenderTargetArgs {
unsigned int numRTVs = 0;
@@ -36,7 +36,7 @@
D3D12_CPU_DESCRIPTOR_HANDLE dsv = {};
};
- RenderPassInfo(Device* device, RenderPassInfoBuilder* builder);
+ RenderPassDescriptor(Device* device, RenderPassDescriptorBuilder* builder);
OMSetRenderTargetArgs GetSubpassOMSetRenderTargetArgs();
D3D12_CPU_DESCRIPTOR_HANDLE GetRTVDescriptor(uint32_t attachmentSlot);
D3D12_CPU_DESCRIPTOR_HANDLE GetDSVDescriptor();
@@ -49,4 +49,4 @@
}} // namespace backend::d3d12
-#endif // BACKEND_D3D12_RENDERPASSINFOD3D12_H_
+#endif // BACKEND_D3D12_RENDERPASSDESCRIPTORD3D12_H_
diff --git a/src/backend/metal/CommandBufferMTL.mm b/src/backend/metal/CommandBufferMTL.mm
index e26efbd..e4a6ac0 100644
--- a/src/backend/metal/CommandBufferMTL.mm
+++ b/src/backend/metal/CommandBufferMTL.mm
@@ -64,7 +64,7 @@
compute = nil; // This will be autoreleased.
}
- void BeginRenderPass(id<MTLCommandBuffer> commandBuffer, RenderPassInfo* info) {
+ void BeginRenderPass(id<MTLCommandBuffer> commandBuffer, RenderPassDescriptor* info) {
if (render != nil) {
[render endEncoding];
render = nil; // This will be autoreleased.
@@ -172,7 +172,7 @@
BeginRenderPassCmd* beginRenderPassCmd =
mCommands.NextCommand<BeginRenderPassCmd>();
- RenderPassInfo* info = ToBackend(beginRenderPassCmd->info.Get());
+ RenderPassDescriptor* info = ToBackend(beginRenderPassCmd->info.Get());
encoders.EnsureNoBlitEncoder();
encoders.BeginRenderPass(commandBuffer, info);
diff --git a/src/backend/metal/MetalBackend.h b/src/backend/metal/MetalBackend.h
index 2b0e330..a61cc77 100644
--- a/src/backend/metal/MetalBackend.h
+++ b/src/backend/metal/MetalBackend.h
@@ -21,7 +21,7 @@
#include "backend/BindGroupLayout.h"
#include "backend/Device.h"
#include "backend/Queue.h"
-#include "backend/RenderPassInfo.h"
+#include "backend/RenderPassDescriptor.h"
#include "backend/ToBackend.h"
#include "common/Serial.h"
@@ -44,7 +44,7 @@
class InputState;
class PipelineLayout;
class Queue;
- class RenderPassInfo;
+ class RenderPassDescriptor;
class RenderPipeline;
class Sampler;
class ShaderModule;
@@ -65,7 +65,7 @@
using InputStateType = InputState;
using PipelineLayoutType = PipelineLayout;
using QueueType = Queue;
- using RenderPassInfoType = RenderPassInfo;
+ using RenderPassDescriptorType = RenderPassDescriptor;
using RenderPipelineType = RenderPipeline;
using SamplerType = Sampler;
using ShaderModuleType = ShaderModule;
@@ -98,7 +98,8 @@
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
PipelineLayoutBase* CreatePipelineLayout(PipelineLayoutBuilder* builder) override;
QueueBase* CreateQueue(QueueBuilder* builder) override;
- RenderPassInfoBase* CreateRenderPassInfo(RenderPassInfoBuilder* builder) override;
+ RenderPassDescriptorBase* CreateRenderPassDescriptor(
+ RenderPassDescriptorBuilder* builder) override;
RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override;
SamplerBase* CreateSampler(SamplerBuilder* builder) override;
ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override;
@@ -154,10 +155,10 @@
id<MTLCommandQueue> mCommandQueue = nil;
};
- class RenderPassInfo : public RenderPassInfoBase {
+ class RenderPassDescriptor : public RenderPassDescriptorBase {
public:
- RenderPassInfo(RenderPassInfoBuilder* builder);
- ~RenderPassInfo();
+ RenderPassDescriptor(RenderPassDescriptorBuilder* builder);
+ ~RenderPassDescriptor();
};
}} // namespace backend::metal
diff --git a/src/backend/metal/MetalBackend.mm b/src/backend/metal/MetalBackend.mm
index 40d5ce9..0c9bf49 100644
--- a/src/backend/metal/MetalBackend.mm
+++ b/src/backend/metal/MetalBackend.mm
@@ -110,8 +110,9 @@
QueueBase* Device::CreateQueue(QueueBuilder* builder) {
return new Queue(builder);
}
- RenderPassInfoBase* Device::CreateRenderPassInfo(RenderPassInfoBuilder* builder) {
- return new RenderPassInfo(builder);
+ RenderPassDescriptorBase* Device::CreateRenderPassDescriptor(
+ RenderPassDescriptorBuilder* builder) {
+ return new RenderPassDescriptor(builder);
}
RenderPipelineBase* Device::CreateRenderPipeline(RenderPipelineBuilder* builder) {
return new RenderPipeline(builder);
@@ -229,10 +230,11 @@
// RenderPass
- RenderPassInfo::RenderPassInfo(RenderPassInfoBuilder* builder) : RenderPassInfoBase(builder) {
+ RenderPassDescriptor::RenderPassDescriptor(RenderPassDescriptorBuilder* builder)
+ : RenderPassDescriptorBase(builder) {
}
- RenderPassInfo::~RenderPassInfo() {
+ RenderPassDescriptor::~RenderPassDescriptor() {
}
}} // namespace backend::metal
diff --git a/src/backend/null/NullBackend.cpp b/src/backend/null/NullBackend.cpp
index beefc9e..55ea703 100644
--- a/src/backend/null/NullBackend.cpp
+++ b/src/backend/null/NullBackend.cpp
@@ -69,8 +69,9 @@
QueueBase* Device::CreateQueue(QueueBuilder* builder) {
return new Queue(builder);
}
- RenderPassInfoBase* Device::CreateRenderPassInfo(RenderPassInfoBuilder* builder) {
- return new RenderPassInfo(builder);
+ RenderPassDescriptorBase* Device::CreateRenderPassDescriptor(
+ RenderPassDescriptorBuilder* builder) {
+ return new RenderPassDescriptor(builder);
}
RenderPipelineBase* Device::CreateRenderPipeline(RenderPipelineBuilder* builder) {
return new RenderPipeline(builder);
diff --git a/src/backend/null/NullBackend.h b/src/backend/null/NullBackend.h
index 217bb12..28366e0 100644
--- a/src/backend/null/NullBackend.h
+++ b/src/backend/null/NullBackend.h
@@ -28,7 +28,7 @@
#include "backend/InputState.h"
#include "backend/PipelineLayout.h"
#include "backend/Queue.h"
-#include "backend/RenderPassInfo.h"
+#include "backend/RenderPassDescriptor.h"
#include "backend/RenderPipeline.h"
#include "backend/Sampler.h"
#include "backend/ShaderModule.h"
@@ -50,7 +50,7 @@
using InputState = InputStateBase;
using PipelineLayout = PipelineLayoutBase;
class Queue;
- using RenderPassInfo = RenderPassInfoBase;
+ using RenderPassDescriptor = RenderPassDescriptorBase;
using RenderPipeline = RenderPipelineBase;
using Sampler = SamplerBase;
using ShaderModule = ShaderModuleBase;
@@ -71,7 +71,7 @@
using InputStateType = InputState;
using PipelineLayoutType = PipelineLayout;
using QueueType = Queue;
- using RenderPassInfoType = RenderPassInfo;
+ using RenderPassDescriptorType = RenderPassDescriptor;
using RenderPipelineType = RenderPipeline;
using SamplerType = Sampler;
using ShaderModuleType = ShaderModule;
@@ -106,7 +106,8 @@
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
PipelineLayoutBase* CreatePipelineLayout(PipelineLayoutBuilder* builder) override;
QueueBase* CreateQueue(QueueBuilder* builder) override;
- RenderPassInfoBase* CreateRenderPassInfo(RenderPassInfoBuilder* builder) override;
+ RenderPassDescriptorBase* CreateRenderPassDescriptor(
+ RenderPassDescriptorBuilder* builder) override;
RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override;
SamplerBase* CreateSampler(SamplerBuilder* builder) override;
ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override;
diff --git a/src/backend/opengl/CommandBufferGL.cpp b/src/backend/opengl/CommandBufferGL.cpp
index 4859c26..5343f40 100644
--- a/src/backend/opengl/CommandBufferGL.cpp
+++ b/src/backend/opengl/CommandBufferGL.cpp
@@ -265,7 +265,7 @@
case Command::BeginRenderPass: {
auto* cmd = mCommands.NextCommand<BeginRenderPassCmd>();
- RenderPassInfo* info = ToBackend(cmd->info.Get());
+ RenderPassDescriptor* info = ToBackend(cmd->info.Get());
pushConstants.OnBeginPass();
inputBuffers.OnBeginPass();
diff --git a/src/backend/opengl/OpenGLBackend.cpp b/src/backend/opengl/OpenGLBackend.cpp
index c0456c4..f4a2ae4 100644
--- a/src/backend/opengl/OpenGLBackend.cpp
+++ b/src/backend/opengl/OpenGLBackend.cpp
@@ -79,8 +79,9 @@
QueueBase* Device::CreateQueue(QueueBuilder* builder) {
return new Queue(builder);
}
- RenderPassInfoBase* Device::CreateRenderPassInfo(RenderPassInfoBuilder* builder) {
- return new RenderPassInfo(builder);
+ RenderPassDescriptorBase* Device::CreateRenderPassDescriptor(
+ RenderPassDescriptorBuilder* builder) {
+ return new RenderPassDescriptor(builder);
}
RenderPipelineBase* Device::CreateRenderPipeline(RenderPipelineBuilder* builder) {
return new RenderPipeline(builder);
@@ -126,9 +127,10 @@
}
}
- // RenderPassInfo
+ // RenderPassDescriptor
- RenderPassInfo::RenderPassInfo(RenderPassInfoBuilder* builder) : RenderPassInfoBase(builder) {
+ RenderPassDescriptor::RenderPassDescriptor(RenderPassDescriptorBuilder* builder)
+ : RenderPassDescriptorBase(builder) {
}
}} // namespace backend::opengl
diff --git a/src/backend/opengl/OpenGLBackend.h b/src/backend/opengl/OpenGLBackend.h
index 2c2299e..f62d03b 100644
--- a/src/backend/opengl/OpenGLBackend.h
+++ b/src/backend/opengl/OpenGLBackend.h
@@ -25,7 +25,7 @@
#include "backend/Device.h"
#include "backend/InputState.h"
#include "backend/Queue.h"
-#include "backend/RenderPassInfo.h"
+#include "backend/RenderPassDescriptor.h"
#include "backend/ToBackend.h"
#include "glad/glad.h"
@@ -45,7 +45,7 @@
class PersistentPipelineState;
class PipelineLayout;
class Queue;
- class RenderPassInfo;
+ class RenderPassDescriptor;
class RenderPipeline;
class Sampler;
class ShaderModule;
@@ -66,7 +66,7 @@
using InputStateType = InputState;
using PipelineLayoutType = PipelineLayout;
using QueueType = Queue;
- using RenderPassInfoType = RenderPassInfo;
+ using RenderPassDescriptorType = RenderPassDescriptor;
using RenderPipelineType = RenderPipeline;
using SamplerType = Sampler;
using ShaderModuleType = ShaderModule;
@@ -94,7 +94,8 @@
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
PipelineLayoutBase* CreatePipelineLayout(PipelineLayoutBuilder* builder) override;
QueueBase* CreateQueue(QueueBuilder* builder) override;
- RenderPassInfoBase* CreateRenderPassInfo(RenderPassInfoBuilder* builder) override;
+ RenderPassDescriptorBase* CreateRenderPassDescriptor(
+ RenderPassDescriptorBuilder* builder) override;
RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override;
SamplerBase* CreateSampler(SamplerBuilder* builder) override;
ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override;
@@ -123,9 +124,9 @@
void Submit(uint32_t numCommands, CommandBuffer* const* commands);
};
- class RenderPassInfo : public RenderPassInfoBase {
+ class RenderPassDescriptor : public RenderPassDescriptorBase {
public:
- RenderPassInfo(RenderPassInfoBuilder* builder);
+ RenderPassDescriptor(RenderPassDescriptorBuilder* builder);
};
}} // namespace backend::opengl
diff --git a/src/backend/vulkan/CommandBufferVk.cpp b/src/backend/vulkan/CommandBufferVk.cpp
index b85012f..f465827 100644
--- a/src/backend/vulkan/CommandBufferVk.cpp
+++ b/src/backend/vulkan/CommandBufferVk.cpp
@@ -19,7 +19,7 @@
#include "backend/vulkan/BufferVk.h"
#include "backend/vulkan/ComputePipelineVk.h"
#include "backend/vulkan/PipelineLayoutVk.h"
-#include "backend/vulkan/RenderPassInfoVk.h"
+#include "backend/vulkan/RenderPassDescriptorVk.h"
#include "backend/vulkan/RenderPipelineVk.h"
#include "backend/vulkan/TextureVk.h"
#include "backend/vulkan/VulkanBackend.h"
@@ -183,7 +183,7 @@
case Command::BeginRenderPass: {
BeginRenderPassCmd* cmd = mCommands.NextCommand<BeginRenderPassCmd>();
- RenderPassInfo* info = ToBackend(cmd->info.Get());
+ RenderPassDescriptor* info = ToBackend(cmd->info.Get());
// NXT has an implicit transition to color attachment on render passes.
// Transition the attachments now before we start the render pass.
diff --git a/src/backend/vulkan/GeneratedCodeIncludes.h b/src/backend/vulkan/GeneratedCodeIncludes.h
index 18e96e7..7af9d70 100644
--- a/src/backend/vulkan/GeneratedCodeIncludes.h
+++ b/src/backend/vulkan/GeneratedCodeIncludes.h
@@ -21,7 +21,7 @@
#include "backend/vulkan/DepthStencilStateVk.h"
#include "backend/vulkan/InputStateVk.h"
#include "backend/vulkan/PipelineLayoutVk.h"
-#include "backend/vulkan/RenderPassInfoVk.h"
+#include "backend/vulkan/RenderPassDescriptorVk.h"
#include "backend/vulkan/RenderPipelineVk.h"
#include "backend/vulkan/SamplerVk.h"
#include "backend/vulkan/ShaderModuleVk.h"
diff --git a/src/backend/vulkan/RenderPassInfoVk.cpp b/src/backend/vulkan/RenderPassDescriptorVk.cpp
similarity index 93%
rename from src/backend/vulkan/RenderPassInfoVk.cpp
rename to src/backend/vulkan/RenderPassDescriptorVk.cpp
index 4f046f5..02d4337 100644
--- a/src/backend/vulkan/RenderPassInfoVk.cpp
+++ b/src/backend/vulkan/RenderPassDescriptorVk.cpp
@@ -12,7 +12,7 @@
// See the License for the specific language governing permissions and
// limitations under the License.
-#include "backend/vulkan/RenderPassInfoVk.h"
+#include "backend/vulkan/RenderPassDescriptorVk.h"
#include "backend/vulkan/FencedDeleter.h"
#include "backend/vulkan/RenderPassCache.h"
@@ -22,11 +22,11 @@
namespace backend { namespace vulkan {
- RenderPassInfo::RenderPassInfo(RenderPassInfoBuilder* builder)
- : RenderPassInfoBase(builder), mDevice(ToBackend(builder->GetDevice())) {
+ RenderPassDescriptor::RenderPassDescriptor(RenderPassDescriptorBuilder* builder)
+ : RenderPassDescriptorBase(builder), mDevice(ToBackend(builder->GetDevice())) {
}
- void RenderPassInfo::RecordBeginRenderPass(VkCommandBuffer commands) {
+ void RenderPassDescriptor::RecordBeginRenderPass(VkCommandBuffer commands) {
// Query a VkRenderPass from the cache
VkRenderPass renderPass = VK_NULL_HANDLE;
{
diff --git a/src/backend/vulkan/RenderPassInfoVk.h b/src/backend/vulkan/RenderPassDescriptorVk.h
similarity index 74%
rename from src/backend/vulkan/RenderPassInfoVk.h
rename to src/backend/vulkan/RenderPassDescriptorVk.h
index dcbba41..4955b16 100644
--- a/src/backend/vulkan/RenderPassInfoVk.h
+++ b/src/backend/vulkan/RenderPassDescriptorVk.h
@@ -12,10 +12,10 @@
// See the License for the specific language governing permissions and
// limitations under the License.
-#ifndef BACKEND_VULKAN_RENDERPASSINFOVK_H_
-#define BACKEND_VULKAN_RENDERPASSINFOVK_H_
+#ifndef BACKEND_VULKAN_RENDERPASSDESCRIPTORVK_H_
+#define BACKEND_VULKAN_RENDERPASSDESCRIPTORVK_H_
-#include "backend/RenderPassInfo.h"
+#include "backend/RenderPassDescriptor.h"
#include "common/vulkan_platform.h"
@@ -23,9 +23,9 @@
class Device;
- class RenderPassInfo : public RenderPassInfoBase {
+ class RenderPassDescriptor : public RenderPassDescriptorBase {
public:
- RenderPassInfo(RenderPassInfoBuilder* builder);
+ RenderPassDescriptor(RenderPassDescriptorBuilder* builder);
// Compute all the arguments for, and record the vkCmdBeginRenderPass command.
void RecordBeginRenderPass(VkCommandBuffer commands);
@@ -36,4 +36,4 @@
}} // namespace backend::vulkan
-#endif // BACKEND_VULKAN_RENDERPASSINFOVK_H_
+#endif // BACKEND_VULKAN_RENDERPASSDESCRIPTORVK_H_
diff --git a/src/backend/vulkan/RenderPipelineVk.cpp b/src/backend/vulkan/RenderPipelineVk.cpp
index 03548a0..37add1e 100644
--- a/src/backend/vulkan/RenderPipelineVk.cpp
+++ b/src/backend/vulkan/RenderPipelineVk.cpp
@@ -20,7 +20,7 @@
#include "backend/vulkan/InputStateVk.h"
#include "backend/vulkan/PipelineLayoutVk.h"
#include "backend/vulkan/RenderPassCache.h"
-#include "backend/vulkan/RenderPassInfoVk.h"
+#include "backend/vulkan/RenderPassDescriptorVk.h"
#include "backend/vulkan/ShaderModuleVk.h"
#include "backend/vulkan/VulkanBackend.h"
diff --git a/src/backend/vulkan/VulkanBackend.cpp b/src/backend/vulkan/VulkanBackend.cpp
index e661f7b..49f0d87 100644
--- a/src/backend/vulkan/VulkanBackend.cpp
+++ b/src/backend/vulkan/VulkanBackend.cpp
@@ -28,7 +28,7 @@
#include "backend/vulkan/NativeSwapChainImplVk.h"
#include "backend/vulkan/PipelineLayoutVk.h"
#include "backend/vulkan/RenderPassCache.h"
-#include "backend/vulkan/RenderPassInfoVk.h"
+#include "backend/vulkan/RenderPassDescriptorVk.h"
#include "backend/vulkan/RenderPipelineVk.h"
#include "backend/vulkan/SamplerVk.h"
#include "backend/vulkan/ShaderModuleVk.h"
@@ -246,8 +246,9 @@
QueueBase* Device::CreateQueue(QueueBuilder* builder) {
return new Queue(builder);
}
- RenderPassInfoBase* Device::CreateRenderPassInfo(RenderPassInfoBuilder* builder) {
- return new RenderPassInfo(builder);
+ RenderPassDescriptorBase* Device::CreateRenderPassDescriptor(
+ RenderPassDescriptorBuilder* builder) {
+ return new RenderPassDescriptor(builder);
}
RenderPipelineBase* Device::CreateRenderPipeline(RenderPipelineBuilder* builder) {
return new RenderPipeline(builder);
diff --git a/src/backend/vulkan/VulkanBackend.h b/src/backend/vulkan/VulkanBackend.h
index a6844bf..c0daf1a 100644
--- a/src/backend/vulkan/VulkanBackend.h
+++ b/src/backend/vulkan/VulkanBackend.h
@@ -42,7 +42,7 @@
class InputState;
class PipelineLayout;
class Queue;
- class RenderPassInfo;
+ class RenderPassDescriptor;
class RenderPipeline;
class Sampler;
class ShaderModule;
@@ -69,7 +69,7 @@
using InputStateType = InputState;
using PipelineLayoutType = PipelineLayout;
using QueueType = Queue;
- using RenderPassInfoType = RenderPassInfo;
+ using RenderPassDescriptorType = RenderPassDescriptor;
using RenderPipelineType = RenderPipeline;
using SamplerType = Sampler;
using ShaderModuleType = ShaderModule;
@@ -122,7 +122,8 @@
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
PipelineLayoutBase* CreatePipelineLayout(PipelineLayoutBuilder* builder) override;
QueueBase* CreateQueue(QueueBuilder* builder) override;
- RenderPassInfoBase* CreateRenderPassInfo(RenderPassInfoBuilder* builder) override;
+ RenderPassDescriptorBase* CreateRenderPassDescriptor(
+ RenderPassDescriptorBuilder* builder) override;
RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override;
SamplerBase* CreateSampler(SamplerBuilder* builder) override;
ShaderModuleBase* CreateShaderModule(ShaderModuleBuilder* builder) override;
diff --git a/src/tests/CMakeLists.txt b/src/tests/CMakeLists.txt
index ea448e7..19ddae6 100644
--- a/src/tests/CMakeLists.txt
+++ b/src/tests/CMakeLists.txt
@@ -50,7 +50,7 @@
${VALIDATION_TESTS_DIR}/DynamicStateCommandValidationTests.cpp
${VALIDATION_TESTS_DIR}/InputStateValidationTests.cpp
${VALIDATION_TESTS_DIR}/PushConstantsValidationTests.cpp
- ${VALIDATION_TESTS_DIR}/RenderPassInfoValidationTests.cpp
+ ${VALIDATION_TESTS_DIR}/RenderPassDescriptorValidationTests.cpp
${VALIDATION_TESTS_DIR}/RenderPipelineValidationTests.cpp
${VALIDATION_TESTS_DIR}/UsageValidationTests.cpp
${VALIDATION_TESTS_DIR}/VertexBufferValidationTests.cpp
diff --git a/src/tests/end2end/BlendStateTests.cpp b/src/tests/end2end/BlendStateTests.cpp
index 12ef510..1a7be71 100644
--- a/src/tests/end2end/BlendStateTests.cpp
+++ b/src/tests/end2end/BlendStateTests.cpp
@@ -707,7 +707,7 @@
renderTargetViews[i] = renderTargets[i].CreateTextureViewBuilder().GetResult();
}
- nxt::RenderPassInfo renderpass = device.CreateRenderPassInfoBuilder()
+ nxt::RenderPassDescriptor renderpass = device.CreateRenderPassDescriptorBuilder()
.SetColorAttachment(0, renderTargetViews[0], nxt::LoadOp::Clear)
.SetColorAttachment(1, renderTargetViews[1], nxt::LoadOp::Clear)
.SetColorAttachment(2, renderTargetViews[2], nxt::LoadOp::Clear)
diff --git a/src/tests/end2end/DepthStencilStateTests.cpp b/src/tests/end2end/DepthStencilStateTests.cpp
index e7b798f..f236aed 100644
--- a/src/tests/end2end/DepthStencilStateTests.cpp
+++ b/src/tests/end2end/DepthStencilStateTests.cpp
@@ -46,7 +46,7 @@
depthTextureView = depthTexture.CreateTextureViewBuilder().GetResult();
- renderpass = device.CreateRenderPassInfoBuilder()
+ renderpass = device.CreateRenderPassDescriptorBuilder()
.SetColorAttachment(0, renderTargetView, nxt::LoadOp::Clear)
.SetDepthStencilAttachment(depthTextureView, nxt::LoadOp::Clear, nxt::LoadOp::Clear)
.GetResult();
@@ -247,7 +247,7 @@
DoTest(testParams, expected, expected);
}
- nxt::RenderPassInfo renderpass;
+ nxt::RenderPassDescriptor renderpass;
nxt::Texture renderTarget;
nxt::Texture depthTexture;
nxt::TextureView renderTargetView;
diff --git a/src/tests/end2end/RenderPassLoadOpTests.cpp b/src/tests/end2end/RenderPassLoadOpTests.cpp
index cf07f7c..59c9ae5 100644
--- a/src/tests/end2end/RenderPassLoadOpTests.cpp
+++ b/src/tests/end2end/RenderPassLoadOpTests.cpp
@@ -111,7 +111,7 @@
// Part 1: clear once, check to make sure it's cleared
- auto renderPassClearZero = device.CreateRenderPassInfoBuilder()
+ auto renderPassClearZero = device.CreateRenderPassDescriptorBuilder()
.SetColorAttachment(0, renderTargetView, nxt::LoadOp::Clear)
.SetColorAttachmentClearColor(0, 0.0f, 0.0f, 0.0f, 0.0f)
.GetResult();
@@ -123,7 +123,7 @@
.EndRenderPass()
.GetResult();
- auto renderPassClearGreen = device.CreateRenderPassInfoBuilder()
+ auto renderPassClearGreen = device.CreateRenderPassDescriptorBuilder()
.SetColorAttachment(0, renderTargetView, nxt::LoadOp::Clear)
.SetColorAttachmentClearColor(0, 0.0f, 1.0f, 0.0f, 1.0f)
.GetResult();
@@ -143,7 +143,7 @@
// Part 2: draw a blue quad into the right half of the render target, and check result
- auto renderPassLoad = device.CreateRenderPassInfoBuilder()
+ auto renderPassLoad = device.CreateRenderPassDescriptorBuilder()
.SetColorAttachment(0, renderTargetView, nxt::LoadOp::Load)
.GetResult();
diff --git a/src/tests/unittests/validation/RenderPassInfoValidationTests.cpp b/src/tests/unittests/validation/RenderPassDescriptorValidationTests.cpp
similarity index 80%
rename from src/tests/unittests/validation/RenderPassInfoValidationTests.cpp
rename to src/tests/unittests/validation/RenderPassDescriptorValidationTests.cpp
index 9138fd9..11314f9 100644
--- a/src/tests/unittests/validation/RenderPassInfoValidationTests.cpp
+++ b/src/tests/unittests/validation/RenderPassDescriptorValidationTests.cpp
@@ -18,7 +18,7 @@
namespace {
-class RenderPassInfoValidationTest : public ValidationTest {
+class RenderPassDescriptorValidationTest : public ValidationTest {
};
nxt::TextureView Create2DAttachment(nxt::Device& device, uint32_t width, uint32_t height, nxt::TextureFormat format) {
@@ -36,42 +36,42 @@
}
// A render pass with no attachments isn't valid
-TEST_F(RenderPassInfoValidationTest, Empty) {
- AssertWillBeError(device.CreateRenderPassInfoBuilder())
+TEST_F(RenderPassDescriptorValidationTest, Empty) {
+ AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
.GetResult();
}
// A render pass with only one color or one depth attachment is ok
-TEST_F(RenderPassInfoValidationTest, OneAttachment) {
+TEST_F(RenderPassDescriptorValidationTest, OneAttachment) {
// One color attachment
{
nxt::TextureView color = Create2DAttachment(device, 1, 1, nxt::TextureFormat::R8G8B8A8Unorm);
- AssertWillBeSuccess(device.CreateRenderPassInfoBuilder())
+ AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
.SetColorAttachment(0, color, nxt::LoadOp::Clear)
.GetResult();
}
// One depth-stencil attachment
{
nxt::TextureView depthStencil = Create2DAttachment(device, 1, 1, nxt::TextureFormat::D32FloatS8Uint);
- AssertWillBeSuccess(device.CreateRenderPassInfoBuilder())
+ AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
.SetDepthStencilAttachment(depthStencil, nxt::LoadOp::Clear, nxt::LoadOp::Clear)
.GetResult();
}
}
// Test OOB color attachment indices are handled
-TEST_F(RenderPassInfoValidationTest, ColorAttachmentOutOfBounds) {
+TEST_F(RenderPassDescriptorValidationTest, ColorAttachmentOutOfBounds) {
// For setting the color attachment, control case
{
nxt::TextureView color = Create2DAttachment(device, 1, 1, nxt::TextureFormat::R8G8B8A8Unorm);
- AssertWillBeSuccess(device.CreateRenderPassInfoBuilder())
+ AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
.SetColorAttachment(kMaxColorAttachments - 1, color, nxt::LoadOp::Clear)
.GetResult();
}
// For setting the color attachment, OOB
{
nxt::TextureView color = Create2DAttachment(device, 1, 1, nxt::TextureFormat::R8G8B8A8Unorm);
- AssertWillBeError(device.CreateRenderPassInfoBuilder())
+ AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
.SetColorAttachment(kMaxColorAttachments, color, nxt::LoadOp::Clear)
.GetResult();
}
@@ -79,14 +79,14 @@
nxt::TextureView color = Create2DAttachment(device, 1, 1, nxt::TextureFormat::R8G8B8A8Unorm);
// For setting the clear color, control case
{
- AssertWillBeSuccess(device.CreateRenderPassInfoBuilder())
+ AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
.SetColorAttachment(0, color, nxt::LoadOp::Clear)
.SetColorAttachmentClearColor(kMaxColorAttachments - 1, 0.0f, 0.0f, 0.0f, 0.0f)
.GetResult();
}
// For setting the clear color, OOB
{
- AssertWillBeError(device.CreateRenderPassInfoBuilder())
+ AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
.SetColorAttachment(0, color, nxt::LoadOp::Clear)
.SetColorAttachmentClearColor(kMaxColorAttachments, 0.0f, 0.0f, 0.0f, 0.0f)
.GetResult();
@@ -94,12 +94,12 @@
}
// Test setting a clear value without an attachment and vice-versa is ok.
-TEST_F(RenderPassInfoValidationTest, ClearAndAttachmentMismatchIsOk) {
+TEST_F(RenderPassDescriptorValidationTest, ClearAndAttachmentMismatchIsOk) {
nxt::TextureView color = Create2DAttachment(device, 1, 1, nxt::TextureFormat::R8G8B8A8Unorm);
// For cleared attachment 0 doesn't get a color, clear color for 1 is unused
{
- AssertWillBeSuccess(device.CreateRenderPassInfoBuilder())
+ AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
.SetColorAttachment(0, color, nxt::LoadOp::Clear)
.SetColorAttachmentClearColor(1, 0.0f, 0.0f, 0.0f, 0.0f)
.GetResult();
@@ -107,13 +107,13 @@
// Clear depth stencil doesn't get values
{
nxt::TextureView depthStencil = Create2DAttachment(device, 1, 1, nxt::TextureFormat::D32FloatS8Uint);
- AssertWillBeSuccess(device.CreateRenderPassInfoBuilder())
+ AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
.SetDepthStencilAttachment(depthStencil, nxt::LoadOp::Clear, nxt::LoadOp::Clear)
.GetResult();
}
// Clear values for depth-stencil when it isn't used
{
- AssertWillBeSuccess(device.CreateRenderPassInfoBuilder())
+ AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
.SetColorAttachment(0, color, nxt::LoadOp::Clear)
.SetDepthStencilAttachmentClearValue(0.0f, 0)
.GetResult();
@@ -121,7 +121,7 @@
}
// Attachments must have the same size
-TEST_F(RenderPassInfoValidationTest, SizeMustMatch) {
+TEST_F(RenderPassDescriptorValidationTest, SizeMustMatch) {
nxt::TextureView color1x1A = Create2DAttachment(device, 1, 1, nxt::TextureFormat::R8G8B8A8Unorm);
nxt::TextureView color1x1B = Create2DAttachment(device, 1, 1, nxt::TextureFormat::R8G8B8A8Unorm);
nxt::TextureView color2x2 = Create2DAttachment(device, 2, 2, nxt::TextureFormat::R8G8B8A8Unorm);
@@ -130,7 +130,7 @@
// Control case: all the same size (1x1)
{
- AssertWillBeSuccess(device.CreateRenderPassInfoBuilder())
+ AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
.SetColorAttachment(0, color1x1A, nxt::LoadOp::Clear)
.SetColorAttachment(1, color1x1B, nxt::LoadOp::Clear)
.SetDepthStencilAttachment(depthStencil1x1, nxt::LoadOp::Clear, nxt::LoadOp::Clear)
@@ -139,7 +139,7 @@
// One of the color attachments has a different size
{
- AssertWillBeError(device.CreateRenderPassInfoBuilder())
+ AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
.SetColorAttachment(0, color1x1A, nxt::LoadOp::Clear)
.SetColorAttachment(1, color2x2, nxt::LoadOp::Clear)
.SetDepthStencilAttachment(depthStencil1x1, nxt::LoadOp::Clear, nxt::LoadOp::Clear)
@@ -148,7 +148,7 @@
// The depth stencil attachment has a different size
{
- AssertWillBeError(device.CreateRenderPassInfoBuilder())
+ AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
.SetColorAttachment(0, color1x1A, nxt::LoadOp::Clear)
.SetColorAttachment(1, color1x1B, nxt::LoadOp::Clear)
.SetDepthStencilAttachment(depthStencil2x2, nxt::LoadOp::Clear, nxt::LoadOp::Clear)
@@ -157,20 +157,20 @@
}
// Attachments formats must match whether they are used for color or depth-stencil
-TEST_F(RenderPassInfoValidationTest, FormatMismatch) {
+TEST_F(RenderPassDescriptorValidationTest, FormatMismatch) {
nxt::TextureView color = Create2DAttachment(device, 1, 1, nxt::TextureFormat::R8G8B8A8Unorm);
nxt::TextureView depthStencil = Create2DAttachment(device, 1, 1, nxt::TextureFormat::D32FloatS8Uint);
// Using depth-stencil for color
{
- AssertWillBeError(device.CreateRenderPassInfoBuilder())
+ AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
.SetColorAttachment(0, depthStencil, nxt::LoadOp::Clear)
.GetResult();
}
// Using color for depth-stencil
{
- AssertWillBeError(device.CreateRenderPassInfoBuilder())
+ AssertWillBeError(device.CreateRenderPassDescriptorBuilder())
.SetDepthStencilAttachment(color, nxt::LoadOp::Clear, nxt::LoadOp::Clear)
.GetResult();
}
diff --git a/src/tests/unittests/validation/RenderPipelineValidationTests.cpp b/src/tests/unittests/validation/RenderPipelineValidationTests.cpp
index 4a88345..5c14e09 100644
--- a/src/tests/unittests/validation/RenderPipelineValidationTests.cpp
+++ b/src/tests/unittests/validation/RenderPipelineValidationTests.cpp
@@ -54,7 +54,7 @@
return builder;
}
- nxt::RenderPassInfo renderpass;
+ nxt::RenderPassDescriptor renderpass;
nxt::ShaderModule vsModule;
nxt::ShaderModule fsModule;
nxt::InputState inputState;
diff --git a/src/tests/unittests/validation/ValidationTest.cpp b/src/tests/unittests/validation/ValidationTest.cpp
index 3c2a6501..07dab31 100644
--- a/src/tests/unittests/validation/ValidationTest.cpp
+++ b/src/tests/unittests/validation/ValidationTest.cpp
@@ -69,7 +69,7 @@
return mError;
}
-nxt::RenderPassInfo ValidationTest::CreateSimpleRenderPass() {
+nxt::RenderPassDescriptor ValidationTest::CreateSimpleRenderPass() {
auto colorBuffer = device.CreateTextureBuilder()
.SetDimension(nxt::TextureDimension::e2D)
.SetExtent(640, 480, 1)
@@ -81,7 +81,7 @@
auto colorView = colorBuffer.CreateTextureViewBuilder()
.GetResult();
- return device.CreateRenderPassInfoBuilder()
+ return device.CreateRenderPassDescriptorBuilder()
.SetColorAttachment(0, colorView, nxt::LoadOp::Clear)
.GetResult();
}
@@ -130,7 +130,7 @@
nxt::TextureView view = AssertWillBeSuccess(dummy.attachment.CreateTextureViewBuilder()).GetResult();
- dummy.renderPass = AssertWillBeSuccess(device.CreateRenderPassInfoBuilder())
+ dummy.renderPass = AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
.SetColorAttachment(0, view, nxt::LoadOp::Clear)
.GetResult();
diff --git a/src/tests/unittests/validation/ValidationTest.h b/src/tests/unittests/validation/ValidationTest.h
index 708d4d2..2984350 100644
--- a/src/tests/unittests/validation/ValidationTest.h
+++ b/src/tests/unittests/validation/ValidationTest.h
@@ -48,12 +48,12 @@
void StartExpectDeviceError();
bool EndExpectDeviceError();
- nxt::RenderPassInfo CreateSimpleRenderPass();
+ nxt::RenderPassDescriptor CreateSimpleRenderPass();
// Helper functions to create objects to test validation.
struct DummyRenderPass {
- nxt::RenderPassInfo renderPass;
+ nxt::RenderPassDescriptor renderPass;
nxt::Texture attachment;
nxt::TextureFormat attachmentFormat;
uint32_t width;
diff --git a/src/tests/unittests/validation/VertexBufferValidationTests.cpp b/src/tests/unittests/validation/VertexBufferValidationTests.cpp
index 90fdd21..2547834 100644
--- a/src/tests/unittests/validation/VertexBufferValidationTests.cpp
+++ b/src/tests/unittests/validation/VertexBufferValidationTests.cpp
@@ -86,7 +86,7 @@
.GetResult();
}
- nxt::RenderPassInfo renderpass;
+ nxt::RenderPassDescriptor renderpass;
nxt::ShaderModule fsModule;
};
diff --git a/src/utils/NXTHelpers.cpp b/src/utils/NXTHelpers.cpp
index c195163..7edcc9a 100644
--- a/src/utils/NXTHelpers.cpp
+++ b/src/utils/NXTHelpers.cpp
@@ -130,7 +130,7 @@
.GetResult();
nxt::TextureView colorView = result.color.CreateTextureViewBuilder().GetResult();
- result.renderPassInfo = device.CreateRenderPassInfoBuilder()
+ result.renderPassInfo = device.CreateRenderPassDescriptorBuilder()
.SetColorAttachment(0, colorView, nxt::LoadOp::Clear)
.GetResult();
diff --git a/src/utils/NXTHelpers.h b/src/utils/NXTHelpers.h
index 351804a..e2a9bc7 100644
--- a/src/utils/NXTHelpers.h
+++ b/src/utils/NXTHelpers.h
@@ -42,7 +42,7 @@
uint32_t height;
nxt::Texture color;
nxt::TextureFormat colorFormat;
- nxt::RenderPassInfo renderPassInfo;
+ nxt::RenderPassDescriptor renderPassInfo;
};
BasicRenderPass CreateBasicRenderPass(const nxt::Device& device,
uint32_t width,