[hlsl] Update expectations for HLSL IR.
Update the expectation files for the HLSL IR backend.
Bug: 42251044
Change-Id: Ie4e27c6a5d8ea3eb3d9b2d055a9d285174bbf30f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/200696
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
diff --git a/test/tint/builtins/repeated_use.wgsl.expected.ir.dxc.hlsl b/test/tint/builtins/repeated_use.wgsl.expected.ir.dxc.hlsl
index 33bc9a7..4509e61 100644
--- a/test/tint/builtins/repeated_use.wgsl.expected.ir.dxc.hlsl
+++ b/test/tint/builtins/repeated_use.wgsl.expected.ir.dxc.hlsl
@@ -1,9 +1,29 @@
-SKIP: FAILED
-<dawn>/src/tint/lang/hlsl/writer/printer/printer.cc:400 internal compiler error: TINT_UNREACHABLE unhandled: degrees
-********************************************************************
-* The tint shader compiler has encountered an unexpected error. *
-* *
-* Please help us fix this issue by submitting a bug report at *
-* crbug.com/tint with the source program that triggered the bug. *
-********************************************************************
+[numthreads(1, 1, 1)]
+void main() {
+ float4 va = (0.0f).xxxx;
+ float4 a = (va * 57.295780181884765625f);
+ float4 vb = (1.0f).xxxx;
+ float4 b = (vb * 57.295780181884765625f);
+ float4 vc = float4(1.0f, 2.0f, 3.0f, 4.0f);
+ float4 c = (vc * 57.295780181884765625f);
+ float3 vd = (0.0f).xxx;
+ float3 d = (vd * 57.295780181884765625f);
+ float3 ve = (1.0f).xxx;
+ float3 e = (ve * 57.295780181884765625f);
+ float3 vf = float3(1.0f, 2.0f, 3.0f);
+ float3 f = (vf * 57.295780181884765625f);
+ float2 vg = (0.0f).xx;
+ float2 g = (vg * 57.295780181884765625f);
+ float2 vh = (1.0f).xx;
+ float2 h = (vh * 57.295780181884765625f);
+ float2 vi = float2(1.0f, 2.0f);
+ float2 i = (vi * 57.295780181884765625f);
+ float vj = 1.0f;
+ float j = (vj * 57.295780181884765625f);
+ float vk = 2.0f;
+ float k = (vk * 57.295780181884765625f);
+ float vl = 3.0f;
+ float l = (vl * 57.295780181884765625f);
+}
+