struct S { | |
float4 a; | |
int b; | |
}; | |
ByteAddressBuffer sb : register(t0); | |
S sb_load(uint offset) { | |
S tint_symbol_3 = {asfloat(sb.Load4((offset + 0u))), asint(sb.Load((offset + 16u)))}; | |
return tint_symbol_3; | |
} | |
[numthreads(1, 1, 1)] | |
void main() { | |
uint tint_symbol_1 = 0u; | |
sb.GetDimensions(tint_symbol_1); | |
uint tint_symbol_2 = (tint_symbol_1 / 32u); | |
S x = sb_load((32u * min(1u, (tint_symbol_2 - 1u)))); | |
return; | |
} |