blob: ec3ddf7d4a953580ed7b12ba9d0c2a5122fbd42f [file] [log] [blame]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_26b8f6() {
uint4 res = arg_0.Load((1u).xxx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_26b8f6()));
return;
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_26b8f6() {
uint4 res = arg_0.Load((1u).xxx);
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_26b8f6()));
return;
}