// | |
// fragment_main | |
// | |
RWTexture2D<uint4> arg_0 : register(u0, space1); | |
void textureStore_0c3dff() { | |
arg_0[(1).xx] = (1u).xxxx; | |
} | |
void fragment_main() { | |
textureStore_0c3dff(); | |
return; | |
} | |
// | |
// compute_main | |
// | |
RWTexture2D<uint4> arg_0 : register(u0, space1); | |
void textureStore_0c3dff() { | |
arg_0[(1).xx] = (1u).xxxx; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureStore_0c3dff(); | |
return; | |
} |