blob: d3a7d0d56c5c2f38b26a5d186eb26782d273d4b5 [file] [log] [blame]
//
// fragment_main
//
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_f05928() {
arg_0[int3((1).xx, int(1u))] = (1).xxxx;
}
void fragment_main() {
textureStore_f05928();
return;
}
//
// compute_main
//
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_f05928() {
arg_0[int3((1).xx, int(1u))] = (1).xxxx;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_f05928();
return;
}