blob: e3f28fb89f03d3bcc9baa2194575e3dd2f12e55d [file] [log] [blame]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_a5c4e2() {
int arg_1 = 1;
uint4 res = arg_0.Load(arg_1);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_a5c4e2()));
return;
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_a5c4e2() {
int arg_1 = 1;
uint4 res = arg_0.Load(arg_1);
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_a5c4e2()));
return;
}